History DemonicSpiders / FinalFantasy

6th Mar '17 6:21:23 PM omegafire17
Is there an issue? Send a Message


** The Falco Velocycles that show up in Palumpolum. They have a special move called [[GatlingGood Gatling Gun]] that attacks their target with a massive wave of projectiles. Gatling Gun will kill ''anything'' with one use that isn't Sentinel Snow.

to:

** The Falco Velocycles that show up in Palumpolum. They have a special move called [[GatlingGood Gatling Gun]] that attacks their target with a massive wave of projectiles. Gatling Gun will ''will'' kill ''anything'' with one use anything that isn't Sentinel Snow.Snow - and even if you're in that Role, you have to use Mediguard/Steelguard before they fire, because it can still kill a max-HP-up-to-that-point Snow, just barely.
9th Feb '17 10:30:04 PM Mythril_Wyrm
Is there an issue? Send a Message


*** This is to say nothing of the hunt where you fight ''five'' Coeurls at once. Or the one where you fight three Elder Coeurls.

to:

*** This is to say nothing of the hunt where you fight ''five'' Coeurls at once. Or the one where you fight three Elder ''Elder'' Coeurls.
9th Feb '17 2:26:39 PM Mythril_Wyrm
Is there an issue? Send a Message


* ''VideoGame/FinalFantasyVII''

to:

* ''VideoGame/FinalFantasyVII''''VideoGame/FinalFantasyVII'':



*** This is to say nothing of the hunt where you fight ''five'' Coeurls at once.

to:

*** This is to say nothing of the hunt where you fight ''five'' Coeurls at once. Or the one where you fight three Elder Coeurls.
4th Feb '17 8:21:58 PM Mythril_Wyrm
Is there an issue? Send a Message


** Feral Behemoths in Yaschas Massif 010 AF, when you first arrive. You have to stay inside the spotlights to keep them from running the Mog Clock down, and if you try fighting them, they can easily smash the entire party. And then, in 01X AF, you have the Narasimha, a rare albino Behemoth that is even stronger than the Feral Behemoth. If you have the misfortune of encountering one of those during your first visit, you'd best run.

to:

** Feral Behemoths in Yaschas Massif 010 AF, when you first arrive. You have to stay inside the spotlights to keep them from running the Mog Clock down, and if you try fighting them, they can easily smash the entire party. And then, in 01X AF, you have the Narasimha, a rare albino Behemoth that is even stronger than the Feral Behemoth. If you have the misfortune of encountering one of those during your first visit, you'd best better run.



** The most glaring example are the Meonektons. Nothing more than some low-rate enemies in XIII-2, they now come back with a vengeance. The Meonektons now feature resistance against physical attacks and magical attacks. Their special move, Eerie Soundwave gives off a plethora of status ailments. But the worst part is what happens when they ''do'' manage to get you with the status ailments: they become ''absolutely berserk''. Not only they start throwing Ruinga spells out like nobody's business, they are also fond of throwing Deathscythe, Rush (which are telegraphed), and Force Darts (which comes out ''really'' quickly and interrupts whatever it is you're doing). To add insult to the injury, this enemy is actually rather easy provided you have some Saboteur-like setup with Deprotect, Deshell, and perhaps Poison, in addition to weakness against every elements. But what makes this enemy a Demonic Spider is that they always spawn at 4-6AM, replacing every enemy, and they always spawn where the regular enemies have failed to spawn (because you've made them extinct). Worse still, later days spawn them in groups of two, making the battle that much harder. To top it all off, while the Meonekton can be made to be extinct, their spawn counter is set to ''65,535''(!), thus making them nigh-impossible to completely kill off (unless you visit the BonusDungeon).

to:

** The most glaring example are the Meonektons. Nothing more than some low-rate enemies in XIII-2, they now come back with a vengeance. The Meonektons now feature resistance against physical attacks and magical attacks. Their special move, Eerie Soundwave Soundwave, gives off a plethora of status ailments. But the worst part is what happens when they ''do'' manage to get you with the status ailments: they become ''absolutely berserk''. Not only they start throwing Ruinga spells out like nobody's business, they are also fond of throwing Deathscythe, Rush (which are telegraphed), and Force Darts (which comes out ''really'' quickly and interrupts whatever it is you're doing). To add insult to the injury, this enemy is actually rather easy provided you have some Saboteur-like setup with Deprotect, Deshell, and perhaps Poison, in addition to weakness against every elements. But what makes this enemy a Demonic Spider is that they always spawn at 4-6AM, replacing every enemy, and they always spawn where the regular enemies have failed to spawn (because you've made them extinct). Worse still, later days spawn them in groups of two, making the battle that much harder. To top it all off, while the Meonekton can be made to be extinct, their spawn counter is set to ''65,535''(!), thus making them nigh-impossible to completely kill off (unless you visit the BonusDungeon).



* ''VideoGame/FinalFantasyXV''
** Duscae is home to Coeurls, giant cats that can instant [[OneHitKill kill you]] or your [[TotalPartyKill whole party]] by throwing their whiskers up in the air. It can be dodged, but have fun encountering them 20 levels too early, in a side quest that spawns quest related items in a zone where one or two of them can spawn.

to:

* ''VideoGame/FinalFantasyXV''
''VideoGame/FinalFantasyXV'':
** Duscae is home to Coeurls, [[PantheraAwesome giant cats cats]] that can instant [[OneHitKill kill you]] or your [[TotalPartyKill whole party]] by throwing their whiskers up in the air. It can be dodged, but have fun encountering them 20 levels too early, in a side quest that spawns quest related quest-related items in a zone where one or two of them can spawn.



** The Galvanades in Costlemark Tower. They absorb lightning damage, have powerful lightning-based attacks that can cause the [[StatusAilment Shocked status]], and always appear alongside [[GoddamnedBats nuisance monsters]]. They also swell with each hit until they explode, causing massive damage in a wide area and spawning up to three Thunder Bombs...at least one of which will turn into a new Galvanade. Good luck singling them out and killing them before they fill the entire room.

to:

** Necromancers, mid-level monsters that can be a pain for underleveled parties. They have loads of HP, instant death attacks, and a beam attack that can [[TakenForGranite petrify]] multiple targets. Better hope you have a lot of Gold Needles when you meet them.
** The Galvanades in Costlemark Tower. They absorb lightning damage, have powerful lightning-based attacks that can cause the [[StatusAilment [[DamageOverTime Shocked status]], and always appear alongside [[GoddamnedBats nuisance monsters]]. They also swell with each hit until they explode, causing massive damage in a wide area and spawning up to three Thunder Bombs...at least one of which will turn into a new Galvanade. Good luck Moreover, they always appear alongside [[GoddamnedBats nuisance monsters]], so have fun singling them out and killing them the Galvanades before they fill the entire room.
2nd Feb '17 8:27:50 PM Mythril_Wyrm
Is there an issue? Send a Message


** Final fantasy XV has Coeurls- giant cats that can instant [[OneHitKill kill you]] or your [[TotalPartyKill whole party]] by throwing its wiskers up in the air. It can be dodged, but have fun encountering them 20 levels too early, in a side quest that spawns quest related items in a zone where one or two of them can spawn.

to:

** Final fantasy XV has Coeurls- Duscae is home to Coeurls, giant cats that can instant [[OneHitKill kill you]] or your [[TotalPartyKill whole party]] by throwing its wiskers their whiskers up in the air. It can be dodged, but have fun encountering them 20 levels too early, in a side quest that spawns quest related items in a zone where one or two of them can spawn.spawn.
*** This is to say nothing of the hunt where you fight ''five'' Coeurls at once.
** The Galvanades in Costlemark Tower. They absorb lightning damage, have powerful lightning-based attacks that can cause the [[StatusAilment Shocked status]], and always appear alongside [[GoddamnedBats nuisance monsters]]. They also swell with each hit until they explode, causing massive damage in a wide area and spawning up to three Thunder Bombs...at least one of which will turn into a new Galvanade. Good luck singling them out and killing them before they fill the entire room.
28th Jan '17 10:14:54 PM Acebrock
Is there an issue? Send a Message


** The toughness of the non-story battles [[DynamicDifficulty scale with Ramza's level]], so if you LevelGrind too much you'll find yourself facing some seriously frightening opponents. Bariaus Hill in particular is home to a veritable army of Chocobos, Tauros, Behemoths (who have instant kill abilities), and ''Dragons''.

to:

** The toughness of the non-story battles [[DynamicDifficulty [[LevelScaling scale with Ramza's level]], so if you LevelGrind too much you'll find yourself facing some seriously frightening opponents. Bariaus Hill in particular is home to a veritable army of Chocobos, Tauros, Behemoths (who have instant kill abilities), and ''Dragons''.
31st Dec '16 8:45:48 PM McJeff
Is there an issue? Send a Message


** [[DiscOneFinalDungeon Exdeath's Castle]] is full of them, and they're often found in configurations making it difficult to put together an effective strategy. For example, one encounter has a Dark Warlock (low health and defense, but start by casting status ailments and move on to instant death spells) with an Adamantite Golem (a magic resistant SmashMook) and a Reflect Mage (otherwise weak enemy with auto-Reflect status). Once you get higher up the castle, you start running into dragons. Red Dragons have a nasty fire attack, but an ice weakness makes them manageable. Blue Dragons have ''two'' nasty ice attacks, and for some reason no ice weakness. Yellow Dragons have a weaker but still painful thunder attack, but nasty physical attacks and a ton of hitpoints.



** Literally every monster on the FloatingContinent. Ninjas love to hit the entire party with powerful elemental attacks and you can't run from encounters including them. The Behemoths have powerful physical attacks as well as ''Meteor/Meteo''. Dragons can not only use Revenge Blast to dish out crazy damage, but can use Snort/Sneeze to remove party members from battle, leaving the remaining two open to a pummeling. Even worse, if you Rasp away their MP to stop Revenge Blast, they start using Tail, which is almost as bad. The Brainpans will Stop multiple party members (through Smirk), leaving them open to tremendous damage from everything else, and one-shot them with 1000 Needles/Blow Fish. Misfits will shred you with Lifeshaver (although you can turn that against them with Gaia Gear). Platinum/Wirey Dragons have high offense and defense, lots of hitpoints, ''no'' weak points[[note]]except for Relm's Sketch of all things - sketching a Platinum Dragon casts Cyclonic and takes away 90% of their hitpoints[[/note]], and attack in groups of 3. Apocryphas/Apokryphos are usually pretty benign, but Level 4 Flare will devastate almost anyone who gets hit by it. And the ChestMonster you find early on, Gigantos, hits harder than [[DiscOneFinalBoss AtmaWeapon]].

to:

** Literally every monster on the FloatingContinent. Ninjas love to hit the entire party with powerful elemental attacks and you can't run from encounters including them. The Behemoths have powerful physical attacks as well as ''Meteor/Meteo''. Dragons can not only use Revenge Blast to dish out crazy damage, but can use Snort/Sneeze to remove party members from battle, leaving the remaining two open to a pummeling. Even worse, if you Rasp away their MP to stop Revenge Blast, they start using Tail, which is almost as bad. The Brainpans will Stop multiple party members (through Smirk), leaving them open to tremendous damage from everything else, and one-shot them with 1000 Needles/Blow Fish. Misfits will shred you with Lifeshaver (although you can turn that against them with Gaia Gear). Platinum/Wirey Dragons have high offense and defense, lots of hitpoints, ''no'' weak points[[note]]except for Relm's Sketch of all things - sketching a Platinum Dragon casts Cyclonic and takes away 90% of their hitpoints[[/note]], and attack in groups of 3. Apocryphas/Apokryphos are usually pretty benign, but Level 4 Flare will devastate almost anyone who gets hit by it.hits for about 1200, which is going to one-shot you if you're not obscenely overleveled. And the ChestMonster you find early on, Gigantos, hits harder than [[DiscOneFinalBoss AtmaWeapon]].
25th Dec '16 11:13:19 AM Ferot_Dreadnaught
Is there an issue? Send a Message


* '''Tonberries'''. They're slow, sure, and you can run away, but if they get close, a party member is pretty much going to die in one shot. The GenreSavvy player knows to always have a character that almost never gets the final blow on an enemy--Tonberry's SignatureMove, Grudge or Everyone's Grudge, does damage based on the number of kills that character has had. Have a healer that almost never gets the final blow, and Tonberry can't do a thing to them, leaving them free to set up/revive the others. Unfortunately, in some installments, they also have an ability called "Chef's Knife", which '''will''' kill you deader than dead if Everyone's Grudge doesn't work.

to:

* '''Tonberries'''. They're slow, sure, and you can run away, but if they get close, a party member is pretty much going to die in one shot. The GenreSavvy savvy player knows to always have a character that almost never gets the final blow on an enemy--Tonberry's SignatureMove, Grudge or Everyone's Grudge, does damage based on the number of kills that character has had. Have a healer that almost never gets the final blow, and Tonberry can't do a thing to them, leaving them free to set up/revive the others. Unfortunately, in some installments, they also have an ability called "Chef's Knife", which '''will''' kill you deader than dead if Everyone's Grudge doesn't work.
20th Dec '16 2:25:33 PM tsujin
Is there an issue? Send a Message


** Final fantasy XV has Coeurls- giant cats that can instant [[OneHitKill kill you]] or your [[TotalPartyKill whole party]] by throwing its wiskers up in the air. It can be dodged, but have fun encountering them 20levels too early in a side quest that spawns quest related items in a zone where one or two of them can spawn.

to:

** Final fantasy XV has Coeurls- giant cats that can instant [[OneHitKill kill you]] or your [[TotalPartyKill whole party]] by throwing its wiskers up in the air. It can be dodged, but have fun encountering them 20levels 20 levels too early early, in a side quest that spawns quest related items in a zone where one or two of them can spawn.
20th Dec '16 2:21:30 PM tsujin
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/FinalFantasyXV''
**Final fantasy XV has Coeurls- giant cats that can instant [[OneHitKill kill you]] or your [[TotalPartyKill whole party]] by throwing its wiskers up in the air. It can be dodged, but have fun encountering them 20levels too early in a side quest that spawns quest related items in a zone where one or two of them can spawn.
This list shows the last 10 events of 157. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=DemonicSpiders.FinalFantasy