History DemonicSpiders / FinalFantasy

25th Feb '16 5:37:28 AM ironcommando
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** The standard physical attacks of Mantodea/Greater Mantis will likely do over 3000 damage, killing any character that isn't significantly overleveled. You can first encounter them when your maximum HP is around 2000 or so. They're also found in conjunction with Sprinters, who are pretty benign on their own but who'll cast White Wind and heal the Mantodeas.

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** The standard physical attacks of [[SlayingMantis Mantodea/Greater Mantis Mantis]] will likely do over 3000 damage, killing any character that isn't significantly overleveled. You can first encounter them when your maximum HP is around 2000 or so. They're also found in conjunction with Sprinters, who are pretty benign on their own but who'll cast White Wind and heal the Mantodeas.
23rd Feb '16 7:15:16 AM InfinityRyujin
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** Sorcerers (renamed [[http://finalfantasy.wikia.com/wiki/Mindflayer_%28Final_Fantasy%29 Mindflayers]] in the remakes, because that's what they actually are). The entire Ice Cave is the hardest part of the game because of these bastards. At effectively the halfway point of the game, these ''TabletopGame/DungeonsAndDragons'' monsters do a 4-hit attack which does only about 1 damage per hit. It also causes instant death if enough of the strikes hit, which they usually will. And your [=ProRings=], which are supposed to protect you against stuff like this, don't do anything even if you had one, because it's not a spell. (The same is true in Dungeons and Dragons. Their brain extraction attack is not a death effect, so Death Ward doesn't help.) If that isn't bad enough, their other attack is their infamous psionic Mind Blast ability, which paralyzes the entire party, since they are silly enough to stand next to each other (The effect is a 60 foot cone in Dungeons and Dragons, bt jsut as possible to cause a TPK.). That means they can paralyze your party, then pick you apart. And the best part? They come in groups of 4. You are supposed to flee from them-- unless you get ''ambushed'' by them, in which case you're lucky to even ''get'' to your first turn. They also happen to pop up in two other locations: the Lufenian Sky Castle, right on the same small bridge where the most dangerous enemy in the game--[[BossInMookClothing WarMECH]]-- can be encountered; and the next-to-last floor between Tiamat and [[FinalBoss Chaos]] in the [[TheVeryDefinitelyFinalDungeon Temple of Fiends, 2000 years ago]], where Sorcerers come in groups of ''nine''. Even a max-level party armed with [[InfinityMinusOneSword Excalibur]], the [[InfinityPlusOneSword Masamune]], [[HellFire NUKE]] and [[HolyHandGrenade FADE]] is taking its life into its hands by going into that floor.

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** Sorcerers (renamed [[http://finalfantasy.wikia.com/wiki/Mindflayer_%28Final_Fantasy%29 Mindflayers]] in the remakes, because that's what they actually are). The entire Ice Cave is the hardest part of the game because of these bastards. At effectively the halfway point of the game, these ''TabletopGame/DungeonsAndDragons'' monsters do a 4-hit attack which does only about 1 damage per hit. It also causes instant death if enough of the strikes hit, which they usually will. And your [=ProRings=], which are supposed to protect you against stuff like this, don't do anything even if you had one, because it's not a spell. (The same is true in Dungeons and Dragons. Their brain extraction attack is not a death effect, so Death Ward doesn't help.) If that isn't bad enough, their other attack is their infamous psionic Mind Blast ability, which paralyzes the entire party, since they are silly enough to stand next to each other (The effect is a 60 foot cone in Dungeons and Dragons, bt jsut but just as possible to cause a TPK.). That means they can paralyze your party, then pick you apart. And the best part? They come in groups of 4. You are supposed to flee from them-- unless you get ''ambushed'' by them, in which case you're lucky to even ''get'' to your first turn. They also happen to pop up in two other locations: the Lufenian Sky Castle, right on the same small bridge where the most dangerous enemy in the game--[[BossInMookClothing WarMECH]]-- can be encountered; and the next-to-last floor between Tiamat and [[FinalBoss Chaos]] in the [[TheVeryDefinitelyFinalDungeon Temple of Fiends, 2000 years ago]], where Sorcerers come in groups of ''nine''. Even a max-level party armed with [[InfinityMinusOneSword Excalibur]], the [[InfinityPlusOneSword Masamune]], [[HellFire NUKE]] and [[HolyHandGrenade FADE]] is taking its life into its hands by going into that floor.
8th Feb '16 4:53:05 PM zaphod77
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** Sorcerers (renamed [[http://finalfantasy.wikia.com/wiki/Mindflayer_%28Final_Fantasy%29 Mindflayers]] in the remakes). The entire Ice Cave is the hardest part of the game because of these bastards. At effectively the halfway point of the game, these ''TabletopGame/DungeonsAndDragons'' monsters do a 4-hit attack which does only about 1 damage per hit. It also has the chance for causing instant death-- and your [=ProRings=], which are supposed to protect you against stuff like this aren't available until you [[spoiler: get the airship using the item found in this very dungeon]] (Actually, they ''still'' don't work against the attack. The rings only work against instant-death ''spells'', and these guys are the only ones with instant-death as an ''add-on'' effect to their standard attack). If that isn't bad enough, the Sorcerers' other attack is a paralyzing attack that hits everyone in the party. That means they can paralyze your party then pick you apart. And the best part? They come in groups of 4. You are supposed to flee from them-- unless you get ''ambushed'' by them, in which case you're lucky to even ''get'' to your first turn. They also happen to pop up in two other locations: the Lufenian Sky Castle, right on the same small bridge where the most dangerous enemy in the game--[[BossInMookClothing WarMECH]]-- can be encountered; and the next-to-last floor between Tiamat and [[FinalBoss Chaos]] in the [[TheVeryDefinitelyFinalDungeon Temple of Fiends, 2000 years ago]], where Sorcerers come in groups of ''nine''. Even a max-level party armed with [[InfinityMinusOneSword Excalibur]], the [[InfinityPlusOneSword Masamune]], [[HellFire NUKE]] and [[HolyHandGrenade FADE]] is taking its life into its hands by going into that floor.

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** Sorcerers (renamed [[http://finalfantasy.wikia.com/wiki/Mindflayer_%28Final_Fantasy%29 Mindflayers]] in the remakes).remakes, because that's what they actually are). The entire Ice Cave is the hardest part of the game because of these bastards. At effectively the halfway point of the game, these ''TabletopGame/DungeonsAndDragons'' monsters do a 4-hit attack which does only about 1 damage per hit. It also has the chance for causing causes instant death-- and death if enough of the strikes hit, which they usually will. And your [=ProRings=], which are supposed to protect you against stuff like this aren't available until you [[spoiler: get the airship using the item found in this very dungeon]] (Actually, they ''still'' this, don't work against the attack. The rings only work against instant-death ''spells'', do anything even if you had one, because it's not a spell. (The same is true in Dungeons and these guys are the only ones with instant-death as an ''add-on'' effect to their standard attack). Dragons. Their brain extraction attack is not a death effect, so Death Ward doesn't help.) If that isn't bad enough, the Sorcerers' their other attack is a paralyzing attack that hits everyone in their infamous psionic Mind Blast ability, which paralyzes the party. entire party, since they are silly enough to stand next to each other (The effect is a 60 foot cone in Dungeons and Dragons, bt jsut as possible to cause a TPK.). That means they can paralyze your party party, then pick you apart. And the best part? They come in groups of 4. You are supposed to flee from them-- unless you get ''ambushed'' by them, in which case you're lucky to even ''get'' to your first turn. They also happen to pop up in two other locations: the Lufenian Sky Castle, right on the same small bridge where the most dangerous enemy in the game--[[BossInMookClothing WarMECH]]-- can be encountered; and the next-to-last floor between Tiamat and [[FinalBoss Chaos]] in the [[TheVeryDefinitelyFinalDungeon Temple of Fiends, 2000 years ago]], where Sorcerers come in groups of ''nine''. Even a max-level party armed with [[InfinityMinusOneSword Excalibur]], the [[InfinityPlusOneSword Masamune]], [[HellFire NUKE]] and [[HolyHandGrenade FADE]] is taking its life into its hands by going into that floor.
2nd Oct '15 7:42:39 AM Berrenta
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** The Tonberry in ''VideoGame/FinalFantasyXIII'' appears as a BaitAndSwitchBoss for a mark known as [[NamesToRunAwayFromReallyFast Zenobia the Butcher.]] [[OhCrap Tonberry is about 1000 times worse than she could have ever been.]] Basically, it starts off just stabbing various party members ForMassiveDamage with the added effect of dispelling all status-buffs with each and every stab. Then you'll slowly see messages like "Grudging Look" appear. When it reaches "Deep-seated Grudge", it deals massive damage to all party members, recovers all its HP, resets its [[BreakMeter Stagger meter]], ''doubles its resistances to all elements, and permanently raises its attack and magic stats.'' [[FromBadToWorse Oh, and it can do this up to 4 times.]] There's a reason its Stagger threshold is [[NumberOfTheBeast 666%]]. It's so bad most guides say the best strategy is to be overleveled enough to kill it before it gets a grudge off, or to abuse the mechanics of the attack by spamming [[BoringButPractical Death]] and waiting for it to stick.

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** The Tonberry in ''VideoGame/FinalFantasyXIII'' appears as a BaitAndSwitchBoss for a mark known as [[NamesToRunAwayFromReallyFast Zenobia the Butcher.]] [[OhCrap Tonberry is about 1000 times worse than she could have ever been.]] Basically, it starts off just stabbing various party members ForMassiveDamage for a lot of damage with the added effect of dispelling all status-buffs with each and every stab. Then you'll slowly see messages like "Grudging Look" appear. When it reaches "Deep-seated Grudge", it deals massive damage to all party members, recovers all its HP, resets its [[BreakMeter Stagger meter]], ''doubles its resistances to all elements, and permanently raises its attack and magic stats.'' [[FromBadToWorse Oh, and it can do this up to 4 times.]] There's a reason its Stagger threshold is [[NumberOfTheBeast 666%]]. It's so bad most guides say the best strategy is to be overleveled enough to kill it before it gets a grudge off, or to abuse the mechanics of the attack by spamming [[BoringButPractical Death]] and waiting for it to stick.
12th Sep '15 6:13:13 AM Julep
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Added DiffLines:

** Taken one step further with Queen Coeurls. Instead of reducing characters to 1HP, her Death Blast ability inflicts '''max HP - 1''' to a character. Which means that if the character lost a single HP earlier in the fight, she will be KO'd. During Clasko's mission in Chapter 2, you have to face two of them in two different fights: Yevon helps you if you are unlucky and the other fiend in the fight enters Oversoul, as it will take some time to kill, which gives the Queen ample time to wreck you (and makes it that much harder to stay fully healed to survive the Blasts). Special mention goes to the second fight, where the accompanying lizard in Oversoul can inflict ''Slow and Confuse'' when attacking, and gains an ability that deals as much damage as he suffered. Unless you were grinding like a mad(wo)man, you will have half of its HP, which means that it can ''also'' OneHitKill your characters.
20th Aug '15 1:39:22 PM KingLyger
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** In ''VideoGame/FinalFantasyX'' you only have to fight Great Malboros one at a time. Great! But the Great Malboros that infest the [[BonusDungeon Omega Ruins]] ''always'' get to act first, and have an 80% chance of casting Bad Breath in their first turn. The only reliable way to survive them is to keep someone in your active party equipped with a First Strike weapon (allowing your party to act ''once'' before the G.M. makes its move). You can use that extra turn to either summon an aeon, since they're immune to all status effects, [[ScrewThisImOuttaHere use the Flee command to escape]], or use Provoke, which causes the G.M to target that character with a weak physical attack. But it's neither guaranteed nor permanent, so you better kill it fast. The third option is to have your First Strike guy use Delay Attack/Delay Buster, which will buy you a few more rounds... but the Malboro will get an automatic counterattack where it eats you, then spits you out.\\
Powerful characters and weapons only make things worse, as Bad Breath inflicts many status effects including blind, poison, and confusion. Because poison is actually useful Final Fantasy X, they'll be losing 1/4 of their maximum health as they swat at one another fruitlessly or swing too hard and kill their fellow party member. If you're ambushed with Bad Breath, and you don't have any resistant armor or a weapon with First Strike equipped, it's entirely possible to die without being able to act at all.

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** In ''VideoGame/FinalFantasyX'' you only have to fight Great Malboros one at a time. Great! But the Great Malboros that infest the [[BonusDungeon Omega Ruins]] ''always'' get to act first, and have an 80% chance of casting Bad Breath in their first turn. The only reliable way to survive them is to keep someone in your active party equipped with a First Strike weapon (allowing your party to act ''once'' before the G.M. makes its move). You can use that extra turn to either summon an aeon, since they're immune to all status effects, [[ScrewThisImOuttaHere use the Flee command to escape]], or use Provoke, which causes the G.M to target that character with a weak physical attack. But it's neither guaranteed nor permanent, so you better kill it fast. The third option is to have your First Strike guy use Delay Attack/Delay Buster, which will buy you a few more rounds... but the Malboro will get an automatic counterattack where it eats you, then spits you out.\\
Powerful characters and weapons only make things worse, as Bad Breath inflicts many status effects including blind, poison, and confusion. Because poison is actually useful Final Fantasy X, they'll be losing 1/4 of their maximum health as they swat at one another fruitlessly or swing too hard and kill their fellow party member.
weapon. If you're ambushed with Bad Breath, and you don't have any resistant armor or a weapon with First Strike equipped, it's entirely possible to die without being able to act at all.
17th Aug '15 7:36:57 PM TheNewMattFisher
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** Face/Phase, a PaletteSwap of Brainpan in the Phoenix Cave. Like Ninjas, you can't run away from them, ever. They frequently use 1000 Needles/Blow Fish as an occasional counter to ''everything''. It's this enemy that may be the real reason why the Phoenix Cave is ThatOneLevel.

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** Face/Phase, a PaletteSwap of Brainpan in the Phoenix Cave. Like Ninjas, you can't run away from them, ever. They frequently use 1000 Needles/Blow Fish as an occasional counter to ''everything''. Adding to that, they can sometimes be paired up with Zeveaks/Parasouls, who can confuse you, and Necromancers, who have an annoying tendency to slap the Zombie status on unsuspecting party members and, when alone, will start to use Death/Doom, Banish/X-Zone, and Flare spells. It's this enemy that may be the real reason why the Phoenix Cave is ThatOneLevel.
20th Jul '15 1:09:58 PM DecafGrub47393
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** In the same dungeon, half the battles that don't involve Sorcerers tend to involve Mages, who cast instant-death magic that generally hits 100% of the time. They travel in large groups, and frequently ambush you. In the remake, their instant death spell was replaced by the very damn powerful at the time damage magic Firaga, which hit the entire party, and could kill a fully healed party without too much trouble if they managed to ambush.

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** In the same dungeon, half the battles that don't involve Sorcerers tend to involve Mages, who cast instant-death magic that generally hits 100% of the time. They travel in large groups, and frequently ambush you. In the remake, their instant death spell was replaced by the very damn powerful at the time damage magic Firaga, FIR3/Firaga, which hit the entire party, and could kill a fully healed party without too much trouble if they managed to ambush.



** In the DS version, the player will encounter frequent spawns of Flame Hounds in [[spoiler:The Tower of Babil]]. They are highly resistant to status effects and have tremendously powerful physical attacks. The pinnacle of their cheapness is a nasty AOE flame attack that can hit your lower HP characters for half their health. They can spawn one at a time, where they are manageable. But they can also spawn two at a time, along with another creature that can turn any of your party members to stone, which makes for a really harrowing battle. Worst of it is, they can spawn in groups of three, an encounter that is nigh impossible to even run away from, even for a party that just [[spoiler:easily kicked the crap out of Golbez]]. It usually starts with each one of them casting their AOE attack in rapid succession, resulting in multiple dead party members, with the survivor or survivors being devastated. If it's a surprise attack, you may as well reload the game. All this while being sufficiently leveled to tromp the ever living hell out of anything else the dungeon can throw at you.

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** In the DS version, the player will encounter frequent spawns of Flame Dogs/Flame Hounds in [[spoiler:The Tower of Babil]]. They are highly resistant to status effects and have tremendously powerful physical attacks. The pinnacle of their cheapness is a nasty AOE flame attack that can hit your lower HP characters for half their health. They can spawn one at a time, where they are manageable. But they can also spawn two at a time, along with another creature that can turn any of your party members to stone, which makes for a really harrowing battle. Worst of it is, they can spawn in groups of three, an encounter that is nigh impossible to even run away from, even for a party that just [[spoiler:easily kicked the crap out of Golbez]]. It usually starts with each one of them casting their AOE attack in rapid succession, resulting in multiple dead party members, with the survivor or survivors being devastated. If it's a surprise attack, you may as well reload the game. All this while being sufficiently leveled to tromp the ever living hell out of anything else the dungeon can throw at you.



** Same game, Mages in the [[TheVeryDefinitelyFinalDungeon underground of the Moon]]. Especially packs of three that surprise you. Blizzaga, Blizzaga, Blizzaga. DS, meet wall.
** The Armored Fiends, also in TheVeryDefinitelyFinalDungeon. They have Flamethrower (an absurdly powerful fire attack on the whole team), Beam (an even more absurdly powerful, non-elemental attack on one person), and most annoyingly, Self-Destruct, which will not only knock out whoever gets hit with it 90% of the time, but will also result in you receiving NO EXPERIENCE OR GIL for all your hard work. Annoyingly, their turn always seems to come up right after you get them under 9999 HP, at which point they will almost always Self-Destruct. The worst part? They're one of the carriers of the added Tail items that you can trade for nice equipment, but have a 0.4% drop rate. That means hours upon hours of fighting these bastards if you like to aim for 100% completion. They're fortunately vulnerable to Slow and Sap. And if you ''don't'' Thundaga them, they self-destruct less often.

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** Same game, Mages Warlock in the [[TheVeryDefinitelyFinalDungeon underground of the Moon]]. Especially packs of three that surprise you. Blizzaga, Blizzaga, Blizzaga. DS, meet wall.
** The Armored Red Giants/Armored Fiends, also in TheVeryDefinitelyFinalDungeon. They have Flamethrower (an absurdly powerful fire attack on the whole team), Beam (an even more absurdly powerful, non-elemental attack on one person), and most annoyingly, Self-Destruct, which will not only knock out whoever gets hit with it 90% of the time, but will also result in you receiving NO EXPERIENCE OR GIL for all your hard work. Annoyingly, their turn always seems to come up right after you get them under 9999 HP, at which point they will almost always Self-Destruct. The worst part? They're one of the carriers of the added Tail items that you can trade for nice equipment, but have a 0.4% drop rate. That means hours upon hours of fighting these bastards if you like to aim for 100% completion. They're fortunately vulnerable to Slow and Sap. And if you ''don't'' Thundaga Lit-3/Thundaga them, they self-destruct less often.



** The last dungeon also has the Wicked Mask/Deathmask. It has 37000 HP, more than almost any other random encounter enemy in the game, and casts Reflect on itself. It then proceeds to bounce spells such as Bio, Holy, and Flare off of itself and onto the party. In the DS version of the game, this is made even worse by the fact that they now know Laser Barrage, an attack that can hit the entire party for around 2000 damage. Thankfully, unlike the aforementioned Red Dragons, you can cast Stop on them.

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** The last dungeon also has the Wicked Evil Mask/Wicked Mask/Deathmask. It has 37000 HP, more than almost any other random encounter enemy in the game, and casts Reflect on itself. It then proceeds to bounce spells such as Bio, Holy, and Flare off of itself and onto the party. In the DS version of the game, this is made even worse by the fact that they now know Laser Barrage, an attack that can hit the entire party for around 2000 damage. Thankfully, unlike the aforementioned Red Dragons, you can cast Stop on them.



*** Speaking of pairs, the GBA and PSP versions of the game add a twist to the Deathmasks in the [[BonusDungeon Lunar Ruins]]: They can show up alongside a Behemoth. Against solitary Deathmasks, one can take advantage of their party-wide Reflect-casting to bounce your own attack spells onto it. Doing that with a Behemoth in the picture, however, runs the risk of the spell hitting the beast instead of the mask, which will very likely draw a Maelstrom counter and drop everyone's HPToOne, setting you up for a quick finisher from the Deathmask. Hope you like physical attacks and healing with items!

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*** Speaking of pairs, the GBA and PSP versions of the game add a twist to the Deathmasks in the [[BonusDungeon Lunar Ruins]]: They can show up alongside a Behemoth. Against solitary Deathmasks, one can take advantage of their party-wide Reflect-casting to bounce your own attack spells onto it. Doing that with a Behemoth in the picture, however, runs the risk of the spell hitting the beast instead of the mask, which will very likely draw a Maelstrom counter and drop everyone's HPToOne, setting you up for a quick finisher from the Deathmask.Wicked Mask. Hope you like physical attacks and healing with items!



** Level 20 Magic from the same game. They're only found in a bonus dungeon late in the game, but these guys WILL (not may) pick your party apart. If these buggers appear in twos and manage to cast Banish/X-Zone (depending on which version you're playing), it has a chance to hit ''everyone'' in the party with a OneHitKill spell. If two party members are already KO'ed by them and the other Level 20 Magic casts it, you better pray it doesn't connect or you'll get GameOver. It doesn't help that they have inherent Reflect status.
** Level 90 Magic, found in the very same dungeon, the Cultists' Tower. They use Meteor and Meltdown, which cuts through your Reflect Rings and will likely kill you if you don't cast Stop or Berserk on them. The problem? Both Stop and Berserk are reflectable, and Level 90 Magic has inherent Reflect status too!
** The Slam/Veil Dancers in [[ThatOneLevel Zozo]]. When they are alone, they cast Ice2/Blizzara, Fire2/Fira, and Bolt2/Thundara, which can either one-shot a single character or ravage your entire party. In groups, they also carry a move that puts a party member to [[StandardStatusEffects sleep]]. However, a lone Veil Dancer is very useful for restoring Celes's MP for free.
** Literally every monster on the FloatingContinent. Ninjas love to hit the entire party with powerful elemental attacks and you can't run from encounters including them. The Behemoths have powerful physical attacks as well as ''Meteor/Meteo''. Dragons can not only use Revenge Blast to dish out crazy damage, but can use Snort/Sneeze to remove party members from battle, leaving the remaining two open to a pummeling. Even worse, if you Rasp away their MP to stop Revenge Blast, they start using Tail, which is almost as bad. The Brainpans will Stop multiple party members (through Smirk), leaving them open to tremendous damage from everything else, and one-shot them with 1000 Needles/Blow Fish. Misfits will shred you with Lifeshaver (although you can turn that against them with Gaia Gear). Platinum/Wirey Dragons have high offense and defense, lots of hitpoints, ''no'' weak points[[note]]except for Relm's Sketch of all things - sketching a Platinum Dragon casts Cyclonic and takes away 90% of their hitpoints[[/note]], and attack in groups of 3. Apocryphas/Apokryphos are usually pretty benign, but Level 4 Flare will devastate almost anyone who gets hit by it. And the ChestMonster you find early on, Gigantos, hits harder than [[DiscOneFinalBoss Ultima Weapon]].
** Many enemies in Kefka's Tower count as DemonicSpiders. One particular enemy is the [[ExactlyWhatItSaysOnTheTin Death Machine]], which starts by clearing out party members at the wrong levels with Lv. 5 Death, and counterattacks with up to ''four'' uses of Blaster in one shot, probably killing anybody who doesn't have a Relic that grants immunity to Instant Death. They also appear with Metal Hitmen, who just plain inflict damage on your party and use Dischord to lower your stats; and Duel Armor, which use Lv. 4 Flare and the aforementioned Lv. 5 Death, as well as Metal Cutter (Shrapnel). Then there's the Cherry (Madam)/Outsider combo, which automatically keeps you from healing the entire party while hitting you with powerful elemental ninja attacks and employing the most sophisticated defensive AI in the game.

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** Level L.20 Magic from the same game. They're only found in a bonus dungeon late in the game, but these guys WILL (not may) pick your party apart. If these buggers appear in twos and manage to cast Banish/X-Zone (depending on which version you're playing), it has a chance to hit ''everyone'' in the party with a OneHitKill spell. If two party members are already KO'ed by them and the other Level 20 Magic casts it, you better pray it doesn't connect or you'll get GameOver. It doesn't help that they have inherent Reflect status.
** Level L.90 Magic, found in the very same dungeon, the Cultists' Tower. They use Meteor and Meltdown, Merton/Meltdown, which cuts through your Reflect Rings and will likely kill you if you don't cast Stop or Berserk Bserk/Berserk on them. The problem? Both Stop and Berserk Bserk are reflectable, and Level 90 Magic has inherent Reflect status too!
** The Slam/Veil Dancers in [[ThatOneLevel Zozo]]. When they are alone, they cast Ice2/Blizzara, Fire2/Fira, Ice 2/Blizzara, Fire 2/Fira, and Bolt2/Thundara, Bolt 2/Thundara, which can either one-shot a single character or ravage your entire party. In groups, they also carry a move that puts a party member to [[StandardStatusEffects sleep]]. However, a lone Veil Slam Dancer is very useful for restoring Celes's MP for free.
** Literally every monster on the FloatingContinent. Ninjas love to hit the entire party with powerful elemental attacks and you can't run from encounters including them. The Behemoths have powerful physical attacks as well as ''Meteor/Meteo''. Dragons can not only use Revenge Blast to dish out crazy damage, but can use Snort/Sneeze to remove party members from battle, leaving the remaining two open to a pummeling. Even worse, if you Rasp away their MP to stop Revenge Blast, they start using Tail, which is almost as bad. The Brainpans will Stop multiple party members (through Smirk), leaving them open to tremendous damage from everything else, and one-shot them with 1000 Needles/Blow Fish. Misfits will shred you with Lifeshaver (although you can turn that against them with Gaia Gear). Platinum/Wirey Dragons have high offense and defense, lots of hitpoints, ''no'' weak points[[note]]except for Relm's Sketch of all things - sketching a Platinum Dragon casts Cyclonic and takes away 90% of their hitpoints[[/note]], and attack in groups of 3. Apocryphas/Apokryphos are usually pretty benign, but Level 4 Flare will devastate almost anyone who gets hit by it. And the ChestMonster you find early on, Gigantos, hits harder than [[DiscOneFinalBoss Ultima Weapon]].
AtmaWeapon]].
** Many enemies in Kefka's Tower count as DemonicSpiders. One particular enemy is the [[ExactlyWhatItSaysOnTheTin Death Machine]], which starts by clearing out party members at the wrong levels with Lv. 5 Death, and counterattacks with up to ''four'' uses of Blaster in one shot, probably killing anybody who doesn't have a Relic that grants immunity to Instant Death. They also appear with Metal Hitmen, IronHitman, who just plain inflict damage on your party and use Dischord to lower your stats; and Duel Armor, which use Lv. 4 Flare and the aforementioned Lv. 5 Death, as well as Metal Cutter (Shrapnel). Then there's the Cherry (Madam)/Outsider combo, which automatically keeps you from healing the entire party while hitting you with powerful elemental ninja attacks and employing the most sophisticated defensive AI in the game.
8th Jan '15 7:21:16 AM WhosAsking
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** Sorcerers (renamed [[http://finalfantasy.wikia.com/wiki/Mindflayer_%28Final_Fantasy%29 Mindflayers]] in the remakes). The entire Ice Cave is the hardest part of the game because of these bastards. At effectively the halfway point of the game, these ''TabletopGame/DungeonsAndDragons'' monsters do a 4-hit attack which does only about 1 damage per hit. It also has the chance for causing instant death-- and your [=ProRings=], which are supposed to protect you against stuff like this aren't available until you [[spoiler: get the airship using the item found in this very dungeon]]. If that isn't bad enough, the Sorcerers' other attack is a paralyzing attack that hits everyone in the party. That means they can paralyze your party then pick you apart. And the best part? They come in groups of 4. You are supposed to flee from them-- unless you get ''ambushed'' by them, in which case you're lucky to even ''get'' to your first turn. They also happen to pop up in two other locations: the Lufenian Sky Castle, right on the same small bridge where the most dangerous enemy in the game--[[BossInMookClothing WarMECH]]-- can be encountered; and the next-to-last floor between Tiamat and [[FinalBoss Chaos]] in the [[TheVeryDefinitelyFinalDungeon Temple of Fiends, 2000 years ago]], where Sorcerers come in groups of ''nine''. Even a max-level party armed with [[InfinityMinusOneSword Excalibur]], the [[InfinityPlusOneSword Masamune]], [[HellFire NUKE]] and [[HolyHandGrenade FADE]] is taking its life into its hands by going into that floor.

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** Sorcerers (renamed [[http://finalfantasy.wikia.com/wiki/Mindflayer_%28Final_Fantasy%29 Mindflayers]] in the remakes). The entire Ice Cave is the hardest part of the game because of these bastards. At effectively the halfway point of the game, these ''TabletopGame/DungeonsAndDragons'' monsters do a 4-hit attack which does only about 1 damage per hit. It also has the chance for causing instant death-- and your [=ProRings=], which are supposed to protect you against stuff like this aren't available until you [[spoiler: get the airship using the item found in this very dungeon]].dungeon]] (Actually, they ''still'' don't work against the attack. The rings only work against instant-death ''spells'', and these guys are the only ones with instant-death as an ''add-on'' effect to their standard attack). If that isn't bad enough, the Sorcerers' other attack is a paralyzing attack that hits everyone in the party. That means they can paralyze your party then pick you apart. And the best part? They come in groups of 4. You are supposed to flee from them-- unless you get ''ambushed'' by them, in which case you're lucky to even ''get'' to your first turn. They also happen to pop up in two other locations: the Lufenian Sky Castle, right on the same small bridge where the most dangerous enemy in the game--[[BossInMookClothing WarMECH]]-- can be encountered; and the next-to-last floor between Tiamat and [[FinalBoss Chaos]] in the [[TheVeryDefinitelyFinalDungeon Temple of Fiends, 2000 years ago]], where Sorcerers come in groups of ''nine''. Even a max-level party armed with [[InfinityMinusOneSword Excalibur]], the [[InfinityPlusOneSword Masamune]], [[HellFire NUKE]] and [[HolyHandGrenade FADE]] is taking its life into its hands by going into that floor.
7th Jan '15 9:46:23 AM KingLyger
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** In ''VideoGame/FinalFantasyX'' you only have to fight Great Malboros one at a time. Great! But the Great Malboros that infest the [[BonusDungeon Omega Ruins]] ''always'' get to act first, and have an 80% chance of casting Bad Breath in their first turn. The only reliable way to survive them is to keep someone in your active party equipped with a First Strike weapon (allowing your party to act ''once'' before the G.M. makes its move), and then use your extra turn to either summon an Aeon as a meatshield [[ScrewThisImOuttaHere Flee]] or use Provoke, which causes the G.M to target that character will meager psychical attacks. But it's neither guaranteed nor permanent, so you better kill it fast. The third option is to have your First Strike guy use Delay Attack/Delay Buster, which will buy you a few more rounds...but the Malboro will get an automatic counterattack where it eats you, then spits you out.\\
Powerful characters and weapons only make things worse, as Bad Breath inflicts many status effects including blind, poison, and confusion. Because poison is actually useful Final Fantasy X, they'll be losing 1/4 of their maximum health as they swat at one another fruitlessly or swing too hard and kill their fellow party member. If you're ambushed with Bad Breath, and you don't have any resistant armor or a weapon with First Strike equipped, it's entirely possible to die without ever having touched the controller.

to:

** In ''VideoGame/FinalFantasyX'' you only have to fight Great Malboros one at a time. Great! But the Great Malboros that infest the [[BonusDungeon Omega Ruins]] ''always'' get to act first, and have an 80% chance of casting Bad Breath in their first turn. The only reliable way to survive them is to keep someone in your active party equipped with a First Strike weapon (allowing your party to act ''once'' before the G.M. makes its move), and then move). You can use your that extra turn to either summon an Aeon as a meatshield aeon, since they're immune to all status effects, [[ScrewThisImOuttaHere Flee]] use the Flee command to escape]], or use Provoke, which causes the G.M to target that character will meager psychical attacks.with a weak physical attack. But it's neither guaranteed nor permanent, so you better kill it fast. The third option is to have your First Strike guy use Delay Attack/Delay Buster, which will buy you a few more rounds... but the Malboro will get an automatic counterattack where it eats you, then spits you out.\\
Powerful characters and weapons only make things worse, as Bad Breath inflicts many status effects including blind, poison, and confusion. Because poison is actually useful Final Fantasy X, they'll be losing 1/4 of their maximum health as they swat at one another fruitlessly or swing too hard and kill their fellow party member. If you're ambushed with Bad Breath, and you don't have any resistant armor or a weapon with First Strike equipped, it's entirely possible to die without ever having touched the controller.being able to act at all.
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http://tvtropes.org/pmwiki/article_history.php?article=DemonicSpiders.FinalFantasy