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Moved to a better fitting trope


* WizardMode: Completing all five character missions [[spoiler:unlocks a time-limited victory multiball representing the [[TheHerosBirthday surprise birthday party]] they throw for Tiffi, where everything is lit]].

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* WizardMode: Completing all five character missions [[spoiler:unlocks a time-limited victory multiball representing the [[TheHerosBirthday [[SurpriseParty surprise birthday party]] they throw for Tiffi, where everything is lit]].
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* SmartBomb: Beating mini-playfield levels will award you special "mission bombs" for certain missions that you can activate at will to skip certain steps of the mission they're meant for, just like the Monster Bombs in ''Monster Bash''.
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* Procedural Generation: The mini-playfield levels are all randomly generated. Good luck!

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* Procedural Generation: ProceduralGeneration: The mini-playfield levels are all randomly generated. Good luck!

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*Procedural Generation: The mini-playfield levels are all randomly generated. Good luck!



** The overall objective and ruleset core is based on ''Pinball/MonsterBash'', in which you unite characters for a party by completing each of the individual missions, represented by different lanes, along with "mission bombs" you can earn and use to skip steps in most of these missions...except that you have to earn them by beating procedurally generated ''Candy Crush'' levels.



* SidetrackedByTheGoldSaucer: Unlike all the other Zen pinball tables, the mini-playfield is the biggest selling point and fans of the game will want to play it frequently to rack up monstrous high scores.

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* SidetrackedByTheGoldSaucer: Unlike all the other Zen pinball tables, the mini-playfield is the biggest selling point and fans of the game will want to play it frequently to rack up monstrous high scores.scores and obtain items that can expedite missions.
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Dewicked trope


* AdaptationDistillation: When it comes to cramming a popular smartphone game with LoadsAndLoadsOfCharacters and thousands of levels and thematic locations into a pinball table, a lot of stuff has to get cut out to show the best and most memorable parts of ''Candy Crush'''s story and gameplay.

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* AdaptationDistillation: When it comes to cramming a popular smartphone game with LoadsAndLoadsOfCharacters numerous characters and thousands of levels and thematic locations into a pinball table, a lot of stuff has to get cut out to show the best and most memorable parts of ''Candy Crush'''s story and gameplay.
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Added DiffLines:

* SidetrackedByTheGoldSaucer: Unlike all the other Zen pinball tables, the mini-playfield is the biggest selling point and fans of the game will want to play it frequently to rack up monstrous high scores.
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''Candy Crush Saga Pinball'' is an imagined [[{{Pinball}} pinball]] adaptation of the [[MatchThreeGame match-3]] puzzle smartphone game ''VideoGame/CandyCrushSaga''.

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''Candy Crush Saga Pinball'' is an imagined [[{{Pinball}} [[DigitalPinballTable virtual pinball]] adaptation of the [[MatchThreeGame match-3]] puzzle smartphone game ''VideoGame/CandyCrushSaga''.
''VideoGame/CandyCrushSaga'', designed as if Creator/ZenStudios were to make it as part of their ''VideoGame/ZenPinball'' franchise.
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** If you drain the ball during the battle with Bubblegum Troll, it does not count as a ballout and the magna-target that trapped your original ball will drop it down the right inlane to resume the current ball.
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* InterfaceScrew: The Bubblegum Troll battle side mode has two ways to screw around with the second ball that's launched into play while the first one's trapped: 1) magnets in the middle of the table that can grab and erratically throw the ball around or 2) the second ball is turned into a gooey ball of bubblegum, making it too squishy and soft to bounce.
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* IdiosyncraticComboLevels: Pull off combos on the table or the mini-playfield and you'll hear the any of the same four words for cascade combos in the game: Sweet! Tasty! Delicious! DIVINE!

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* IdiosyncraticComboLevels: Pull off combos on the table or the mini-playfield and you'll hear the any of the same four words for cascade combos in the game: Sweet! Tasty! Delicious! DIVINE!
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''Candy Crush Saga Pinball'' is an imagined pinball adaptation of the [[MatchThreeGame match-3]] puzzle smartphone game ''VideoGame/CandyCrushSaga''.

to:

''Candy Crush Saga Pinball'' is an imagined pinball [[{{Pinball}} pinball]] adaptation of the [[MatchThreeGame match-3]] puzzle smartphone game ''VideoGame/CandyCrushSaga''.
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** About 60 percent of the table's design was derived from ''[[VideoGame/DoomZenStudios DOOM]]''. However, the table' return lane and kickback system are taken straight out of ''VideoGame/SorcerersLair''.
** The "Lemonade Lake" mission plays similar to ''DOOM''{'}s "Recharge" mission and the Rainbow Runway mission feels like a much shorter version of ''DOOM'''s "The Pit" mission (shooting only ramps to progress).

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** About 60 percent of the table's design was derived from is simply a mirrored version of ''[[VideoGame/DoomZenStudios DOOM]]''. However, the table' return lane and kickback system are taken straight out of ''VideoGame/SorcerersLair''.
** The "Lemonade Lake" mission plays similar to ''DOOM''{'}s "Recharge" mission and the Rainbow Runway "Rainbow Runway" mission feels like a much shorter version of ''DOOM'''s "The Pit" mission (shooting only ramps to progress).

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* AntiFrustrationFeature: Kickbacks can be activated by spelling either half of the game's title on the return lanes, and the ball saver can be activated by shooting the middle Coconut Wheel saucer 7 times to spell COCONUT.

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* AntiFrustrationFeature: Kickbacks AntiFrustrationFeature:
**There are no [[TimedMission time limits]] on the missions.
**Kickbacks
can be activated by spelling either half of the game's title on the return lanes, and the ball saver can be activated by shooting the middle Coconut Wheel saucer 7 times to spell COCONUT.
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* AdaptationDistillation: When it comes to cramming a popular smartphone game with LoadsAndLoadsOfCharacters and thousands of levels and thematic locations, this table, of course has to cut out a lot of content and focus chiefly on who and what people remember most about ''Candy Crush''.

to:

* AdaptationDistillation: When it comes to cramming a popular smartphone game with LoadsAndLoadsOfCharacters and thousands of levels and thematic locations, this locations into a pinball table, of course has to cut out a lot of content stuff has to get cut out to show the best and focus chiefly on who and what people remember most about memorable parts of ''Candy Crush''.Crush'''s story and gameplay.
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None


* AdaptationDistillation: When it comes to cramming a popular smartphone game with LoadsAndLoadsOfCharacters and thousands of levels and thematic locations, this table, of course has to cut out a lot of content and focus on who and what people remember most about ''Candy Crush''.

to:

* AdaptationDistillation: When it comes to cramming a popular smartphone game with LoadsAndLoadsOfCharacters and thousands of levels and thematic locations, this table, of course has to cut out a lot of content and focus chiefly on who and what people remember most about ''Candy Crush''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AdaptationDistillation: When it comes to cramming a popular smartphone game with LoadsAndLoadsOfCharacters and thousands of levels and thematic locations, this table, of course has to cut out a lot of content and focus on who and what people remember most about ''Candy Crush''.

Added: 186

Changed: 173

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* PragmaticAdaptation: Some story elements taken from the game had to be tweaked to work with the pinball mechanics. **For example, the "Lollipop Meadows"' original story was about Tiffi making a new horn for Misty. The pinball version changes this story to helping her find her lost horn.

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* PragmaticAdaptation: Some story elements taken from the game had to be tweaked to work with the pinball mechanics. **For

** For
example, the "Lollipop Meadows"' original story was about Tiffi making a new horn for Misty. The pinball version changes this story to helping her find ''find'' her original lost horn.
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Added DiffLines:

* PragmaticAdaptation: Some story elements taken from the game had to be tweaked to work with the pinball mechanics. **For example, the "Lollipop Meadows"' original story was about Tiffi making a new horn for Misty. The pinball version changes this story to helping her find her lost horn.
**The WizardMode is about [[spoiler:Tiffi's surprise birthday at the end of the "Sweet Surprise" episode]], but it features two characters who didn't appear at all in the game's account of the event - [[spoiler:Mr. Yeti and Minty. The table includes them anyway because they are considered to be recurring characters too important to be cut from any good adaptation of the game whatsoever]].
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Added DiffLines:

* {{Combos}}: You can do 'em on the table, or on the mini-playfield.
* IdiosyncraticComboLevels: Pull off combos on the table or the mini-playfield and you'll hear the any of the same four words for cascade combos in the game: Sweet! Tasty! Delicious! DIVINE!
Is there an issue? Send a MessageReason:
None


* AntiFrustrationFeature: Kickbacks can be activated by spelling either half of the game's title on the return lanes, and the ball saver can be activated by shooting the middle Coconut Wheel Saucer 7 times to spell COCONUT.

to:

* AntiFrustrationFeature: Kickbacks can be activated by spelling either half of the game's title on the return lanes, and the ball saver can be activated by shooting the middle Coconut Wheel Saucer saucer 7 times to spell COCONUT.

Added: 79

Changed: 121

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* SpellingBonus: Spell the names of certain characters to start their missions.

to:

* SpellingBonus: Spell ScoreMultiplier: Advance the names of certain characters to start their missions.score multiplier by spelling TIFFI across 5 target posts.


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* SpellingBonus: Spell the names of certain characters to start their missions.
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** The "Lemonade Lake" mission plays similar to ''DOOM'''s "Recharge" mission and the Rainbow Runway mission feels like a much shorter version of ''DOOM'''s "The Pit" mission (shooting only ramps to progress).

to:

** The "Lemonade Lake" mission plays similar to ''DOOM'''s ''DOOM''{'}s "Recharge" mission and the Rainbow Runway mission feels like a much shorter version of ''DOOM'''s "The Pit" mission (shooting only ramps to progress).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Candy Crush Saga Pinball'' is an imagined pinball adaptation of the [[MatchThreeGame match-3]] puzzle smartphone game ''VideoGame/CandyCrushSaga''.

The table's design and rules are described [[https://candy-crush-saga-fanon.fandom.com/wiki/Candy_Crush_Saga_Pinball here]].

!!''Candy Crush Saga Pinball'' features the following tropes:
*AntiFrustrationFeature: Kickbacks can be activated by spelling either half of the game's title on the return lanes, and the ball saver can be activated by shooting the middle Coconut Wheel Saucer 7 times to spell COCONUT.
*{{Minigame}}: What's a Candy Crush pinball table without the actual Candy Crush game? Here, it's a VideoMode mini-playfield in which you use just three buttons on the table to choose your candy swaps and use boosters.
*SpellingBonus: Spell the names of certain characters to start their missions.
*ShoutOut: This table contains bits and pieces of many Creator/ZenStudios pinball tables in the ''VideoGame/PinballFX'' series:
**About 60 percent of the table's design was derived from ''[[VideoGame/DoomZenStudios DOOM]]''. However, the table' return lane and kickback system are taken straight out of ''VideoGame/SorcerersLair''.
**The "Lemonade Lake" mission plays similar to ''DOOM'''s "Recharge" mission and the Rainbow Runway mission feels like a much shorter version of ''DOOM'''s "The Pit" mission (shooting only ramps to progress).
**The plunger is operated with a character smashing a hammer on the ball, like the Skadi plunger for ''Fear Itself'' or the axe plunger in ''[[VideoGame/TheWalkingDeadZenStudios The Walking Dead: Season One]]''.
**The bumper area is similar to that of ''Iron Man''. Also, the player being able to change what each bumper represents with every hit and get rewards for matching up all 3 bumpers, is a slight nod to ''[[VideoGame/BackToTheFutureZenStudios Back to the Future]]''. Except you'll be matching candies this time for score bonuses.
**The table also borrows the skill shot system of ''[[VideoGame/AlienIsolationZenStudios Alien Isolation]]'', and also includes a saucer towards the center of the back of the table.
**The Bubblegum Troll battle side modes use hazards that are similar to two missions from the ''Venom'' pinball table (erratic magnets in the middle of the table's dead space or a goo ball you can't bounce).
**The "Lollipop Meadows" mission where you help Tiffi find Misty's lost horn is played like an untimed version of ''[[VideoGame/DeadpoolZenStudios Deadpool]]'''s "U Can't Touch Me" mission.
**You have a choice over how many balls to lock for the Color Bomb multiball, similar to the Ghost Multiball in ''Star Wars Rebels'' or the Olympus Multiball in ''Son of Zeus''.
*SkillShot: Use Hilda's lollipop hammer to smash the ball into play, but you'll have to guess the correct amount of power to apply to the plunger to launch the ball into a flashing inlane. Hit it, and you'll get a lollipop hammer for the candy-matching mini-playfield, plus a chance to shoot the super skill shot up the right orbit for 5 extra moves on the mini-playfield.
*WizardMode: Completing all five character missions [[spoiler:unlocks a time-limited victory multiball representing the [[TheHerosBirthday surprise birthday party]] they throw for Tiffi, where everything is lit]].

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