History DarkIsNotEvil / TabletopGames

27th Jul '16 6:33:37 PM Leliel
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** It's downplayed with the rest of everything, though

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** It's downplayed with the rest of everything, thoughthough. A big theme in the setting is that everyone, especially monsters, will resort to dark things in order to survive. The noble ones are measured by who's torn up about it after the fact and tries to balance the scales.
27th Jul '16 6:30:51 PM Leliel
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** Overall, however, both games avert it. You are dark, and you are evil - not always quite as evil as the rest of your race, and the fact that becoming evil generally means losing your character doesn't help, but at the end of the day, you're either a blood-drinking/power-hungry/absurdly territorial monster if you don't have any qualms about killing for your own ends, or dead if you do. The requirements for maintaing a 10 in humanity, among which include never having a selfish thought, are just dripping with the sarcastic thought that you would make it there in the first place.

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** Overall, however, both games avert it. You are dark, and you are evil - not always quite as evil as It's downplayed with the rest of your race, and the fact that becoming evil generally means losing your character doesn't help, but at the end of the day, you're either a blood-drinking/power-hungry/absurdly territorial monster if you don't have any qualms about killing for your own ends, or dead if you do. The requirements for maintaing a 10 in humanity, among which include never having a selfish thought, are just dripping with the sarcastic thought that you would make it there in the first place.everything, though
28th Jun '16 6:09:14 AM thatmadork
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** While we're on the subject of the undead, we have Abhorash, the first Blood Dragon. See, he was a pretty decent guy and never actually wanted to become a vampire but Neferata turned him into one against his will. His initial attempt to resist his HorrorHunger ended in disaster when he murdered a lot of people in a blood frenzy, and afterwards he was ''really'' sorry about it, so much he developed a policy of never drinking the blood of innocent people, only [[BloodKnight worthy challenges]] and [[PayEvilUntoEvil people who deserved it]].
15th Jun '16 2:57:58 PM thatmadork
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** The Empire itself certainly qualifies, as it follows a dark Germanic/Gothic theme in its architecture, units and art, but is depicted as a much fairer place for the ordinary person to live than [[TabletopGame/{{Warhammer 40000}} the Imperium of Man]] and a truly noble force in the world, [[GoodIsNotNice though still brutal]] to its [[ProudWarriorRaceGuy extremely]] [[TheUndead horrid]] [[ReligionOfEvil enemies]].
23rd Feb '16 6:15:20 PM Tacitus
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** Ditto for the wizards of the Amethyst College: in spite of their dark robes and nasty-looking scythes of office, their aim, just like the other Colleges of Magic, is to serve and protect the Imperium.
** Speaking of Warhammer, the undead themselves sometimes qualify for this trope themselves. Blatantly obvious are the Tomb Kings, who for the most part just want to be left alone and be left to rest. The Vampire Counts, on the other hand, can range between anything from the occasional AntiVillain to the far more common rogue, mainly because they are a far more varied bunch than the Tomb Kings.

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** Ditto for the wizards of the Amethyst College: in spite of their dark robes and nasty-looking scythes of office, their aim, just like the other Colleges of Magic, is to serve and protect the Imperium.Empire.
** Speaking of Warhammer, ''Warhammer'', the undead themselves sometimes qualify for this trope themselves. Blatantly obvious are the Tomb Kings, who for the most part just want to be left alone and be left to rest. The Vampire Counts, on the other hand, can range between anything from the occasional AntiVillain to the far more common rogue, mainly because they are a far more varied bunch than the Tomb Kings.Kings.
*** A ''TabletopGame/WarhammerFantasyRoleplay'' supplement has a short story about a scholar from the Empire who traveled to distant Khemri, braving the burning sands and the restless dead to explore the ancient city of Bel Aliad. He was caught when his guide foolishly decided to do a bit of tomb robbing, and soon a squad of skeletal soldiers escorted them both to an ancient throneroom, where they met the mummified Tomb Prince who ruled the city and a Liche Priest who spoke fluent Reikspiel. The prince, through the priest, asked why the scholar had traveled so far to steal his possessions, and the scholar explained that he wasn't here for treasure - his wife had been poisoned by a rival, and he hoped that this legendary city of healing might offer a cure. When this was translated back to the mummy, the prince sat in silence for a moment, then gestured at the guards, who promptly cut of the thieving guide's head. Then the prince smiled, spoke with the priest again, and left with his retinue. The priest gave the scholar a message: "My lord commands me to tell you that he, too, loved once. He too would've gone to the ends of the world to save his love. I am to show you the wisdom you seek." And thus the scholar was brought to a secret chamber and allowed to return home with the knowledge to save his wife.
19th Jan '16 8:21:21 PM Stealth
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** In a thematic sense, there's the mercenary [[http://www.sarna.net/wiki/Gray_Death_Legion Gray Death Legion]]. Their colors are two-tone gray camouflage, while their emblem is a grinning gray skull on a blood red crest. Pirate marauders? Bandit raiders? Nope, they're one of the most ethical, morally upstanding, self-sacrificing mercenary groups in the setting.

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** In a thematic sense, there's the mercenary [[http://www.sarna.net/wiki/Gray_Death_Legion Gray Death Legion]]. Their colors are two-tone gray camouflage, while their emblem is a grinning gray skull on a blood red crest. Pirate marauders? Bandit raiders? Nope, they're one of the most ethical, morally upstanding, self-sacrificing mercenary groups in the setting.
19th Jan '16 8:20:50 PM Stealth
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** In a thematic sense, there's the mercenary [[http://www.sarna.net/wiki/Gray_Death_Legion Gray Death Legion]]. Their colors are two-tone gray camouflage, while their emblem is a grinning gray skull on a blood red crest. Pirate marauders? Bandit raiders? Nope, they're one of the most ethical, morally upstanding, self-sacrificing mercenary groups in the setting.
11th Jan '16 4:12:57 PM Stealth
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* In spite of its [[RageHelm terrifying visage]], the ''[[http://www.sarna.net/wiki/Atlas_%28BattleMech%29 Atlas]]'' of ''TabletopGame/BattleTech'' is not an inherently evil machine--in fact quite a few of the setting's heroes are shown to pilot one, and an ''Atlas'' was one of the two 'Mechs that iconically took down the mad usurper Stefan Amaris, the game's equivalent of UsefulNotes/AdolfHitler. Even the creepier looking specimens like the ghoulish ''[[http://www.sarna.net/wiki/Cadaver Cadaver]]'' or ominously named ''[[hhttp://www.sarna.net/wiki/Blood_Reaper Blood Reaper]]'' are piloted by day-to-day warriors just looking to get by. A side character in the novels is an unquestionably morally upstanding pilot whose machine is called an ''[[http://www.sarna.net/wiki/Exterminator Exterminator]]''. For contrast, the game also employs LightIsNotGood--the ChurchMilitant Word of Blake, responsible for an intergalactic war where nukes, chemical weapons, and bio-bombs were used indiscriminately and trillions of civilians died, uses machines named after angels and other holy icons.

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* In spite of its [[RageHelm terrifying visage]], the ''[[http://www.sarna.net/wiki/Atlas_%28BattleMech%29 Atlas]]'' of ''TabletopGame/BattleTech'' is not an inherently evil machine--in fact quite a few of the setting's heroes are shown to pilot one, and an ''Atlas'' was one of the two 'Mechs that iconically took down the mad usurper Stefan Amaris, the game's equivalent of UsefulNotes/AdolfHitler. Even the creepier looking specimens like the ghoulish ''[[http://www.sarna.net/wiki/Cadaver Cadaver]]'' or ominously named ''[[hhttp://www.''[[http://www.sarna.net/wiki/Blood_Reaper Blood Reaper]]'' are piloted by day-to-day warriors just looking to get by. A side character in the novels is an unquestionably morally upstanding pilot whose machine is called an ''[[http://www.sarna.net/wiki/Exterminator Exterminator]]''. For contrast, the game also employs LightIsNotGood--the ChurchMilitant Word of Blake, responsible for an intergalactic war where nukes, chemical weapons, and bio-bombs were used indiscriminately and trillions of civilians died, uses machines named after angels and other holy icons.
11th Jan '16 4:12:48 PM Stealth
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* In spite of its [[RageHelm terrifying visage]], the ''[[http://www.sarna.net/wiki/Atlas_%28BattleMech%29 Atlas]]'' of ''TabletopGame/BattleTech'' is not an inherently evil machine--in fact quite a few of the setting's heroes are shown to pilot one, and an ''Atlas'' was one of the two 'Mechs that iconically took down the mad usurper Stefan Amaris, the game's equivalent of UsefulNotes/AdolfHitler. Even the creepier looking specimens like the ghoulish ''[[http://www.sarna.net/wiki/Cadaver Cadaver]]'' or ominously named ''[[hhttp://www.sarna.net/wiki/Blood_Reaper Blood Reaper]]'' are piloted by day-to-day warriors just looking to get by. A side character in the novels is an unquestionably morally upstanding pilot whose machine is called an ''[[http://www.sarna.net/wiki/Exterminator Exterminator]]''. For contrast, the game also employs LightIsNotGood--the ChurchMilitant Word of Blake, responsible for an intergalactic war where nukes, chemical weapons, and bio-bombs were used indiscriminately and trillions of civilians died, uses machines named after angels and other holy icons.
14th Dec '15 12:08:23 PM LordInsane
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*** This is pretty much the entire point of the archlich in most of its incarnations -- for the most mechanical part, the difference in what it ''is'' is very, very small to that of the ordinary lich, but becoming an archlich was much harder, as it was done through sheer, pure magical power rather than using the evil shortcuts to the standard lich. Given that the evil shortcuts mostly had no real backdraw beyond being evil, evil mages tended to go for lich over archlich, leaving most archliches on the neutral/good side of thing by default.
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