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* ''TabletopGame/RoboRally'' cleverly avoids this trope, where indeed the robots become progressively more unreliable with each point of damage, until they finally explode.
* This applies to the board game ''TabletopGame/{{Talisman}}'', as spells and attacks that outright kill enemies and followers only remove one or two "lives" from a player character's total. True player character death only comes when the last life is removed, save for a rare few "instant death" situations.
* ''Magic Realm'' avoids this trope, where characters each have a number of chits that represent actions such as fighting, maneuvering and casting spells. A damaged character must disable a chit each time he is wounded, therefore damage causes a character to be less effective. A sufficiently damaged character may become helpless, as he no longer has the chits required to wield a heavy weapon or to duck enemy blows quickly enough. When all chits are disabled, the character dies.
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* ''TabletopGame/RoboRally'' cleverly avoids this trope, where indeed the robots become progressively more unreliable with each point of damage, until they finally explode.
* This applies to the board game ''TabletopGame/{{Talisman}}'', as spells and attacks that outright kill enemies and followers only remove one or two "lives" from a player character's total. True player character death only comes when the last life is removed, save for a rare few "instant death" situations.
* ''Magic Realm'' avoids this trope, where characters each have a number of chits that represent actions such as fighting, maneuvering and casting spells. A damaged character must disable a chit each time he is wounded, therefore damage causes a character to be less effective. A sufficiently damaged character may become helpless, as he no longer has the chits required to wield a heavy weapon or to duck enemy blows quickly enough. When all chits are disabled, the character dies.
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[[redirect:CriticalExistenceFailure]]

Changed: 172

Removed: 159

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* ''RoboRally'' cleverly avoids this trope, where indeed the robots become progressively more unreliable with each point of damage, until they finally explode.

to:

\n* ''RoboRally'' ''TabletopGame/RoboRally'' cleverly avoids this trope, where indeed the robots become progressively more unreliable with each point of damage, until they finally explode.
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* ''RoboRally'' cleverly avoids this trope, where indeed the robots become progressively more unreliable with each point of damage, until they finally explode.
* This applies to the board game ''TabletopGame/{{Talisman}}'', as spells and attacks that outright kill enemies and followers only remove one or two "lives" from a player character's total. True player character death only comes when the last life is removed, save for a rare few "instant death" situations.
* ''Magic Realm'' avoids this trope, where characters each have a number of chits that represent actions such as fighting, maneuvering and casting spells. A damaged character must disable a chit each time he is wounded, therefore damage causes a character to be less effective. A sufficiently damaged character may become helpless, as he no longer has the chits required to wield a heavy weapon or to duck enemy blows quickly enough. When all chits are disabled, the character dies.
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