History Creator / ZapDramatic

28th Dec '16 9:51:31 PM TMK87
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** In episode 2 (The Vagabond), Dr. Raleigh's preffered method of investigation seems to be: "Hmm, there's blood splattered all over the place - I better taste it just to be sure!"

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** In episode 2 (The Vagabond), Dr. Raleigh's preffered preferred method of investigation seems to be: "Hmm, there's blood splattered all over the place - I better taste it just to be sure!"sure!"
*** Episode 2 also introduces Dr. Raleigh as a "psychologist and a police negotiator". In the intro, however, she's seen doing crime scene investigation, which is not quite in the department of a real-life psychologist / negotiator.
28th Dec '16 8:07:08 AM TMK87
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** A minor example: In the introduction to ''Tryst - Part 2'', Angie reveals to Yale that [[spoiler: she is pregnant with their child]]. You can mention the issue as the [[PlayerCharacter player detective]] in the next episode (''The Suspects''), where Yale actually sounds genuinely surprised, even though he was aware of the matter beforehand.
12th Nov '16 10:23:14 AM theenglishman
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As such, ''Ambition'', ''Sir Basil Pike Public School'', and several of the ''Negotiatior''/''Altered States'' games have been riffed on by WebVideo/{{Retsupurae}}.

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As such, ''Ambition'', ''Sir Basil Pike Public School'', ''Move or Die'', and several of the ''Negotiatior''/''Altered States'' games have been riffed on by WebVideo/{{Retsupurae}}.
24th Oct '16 7:00:55 AM MysticEclectic
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* {{Main/Leitmotif}}: Especially in ''Ambition'' and ''Move or Die,'' many actions and plot twists are associated with a weird reverse-piano chord very similar to [[{{Music/Yes}} Roundabout.]]
23rd Oct '16 11:37:47 PM sweatergoth
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** Also in Sir Basil Pike, in the boy's route, when you see Dave riding away on the bike, you have the option to stop and make sure it's not your bike. If you choose this, however, you're told that most boys wouldn't do that, so you're either exceptional or not a boy. You get to choose whether you want to switch to the girl's route or pick a different choice.
22nd Oct '16 6:34:07 PM WanderingTedium
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* KickTheDog: At one point while negotiating with Mrs. Grimm, she'll grab a moth from the air and casually tear it apart with her hands while talking to you. This is never brought up again and only serves to arbitrarily show how evil she is.
22nd Oct '16 5:32:19 PM WanderingTedium
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* {{Anvilicious}}: There are a couple occasions where choosing the morally objectionable path (as deemed by Gibson, anyway) will instantly result in the player character's death via large vehicles running you over, plastered with the word "KARMA" on them.
22nd Oct '16 5:31:20 PM WanderingTedium
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* {{Anvilicious}}: There are a couple occasions where choosing the morally objectionable path (as deemed by Gibson, anyway) will instantly result in the player character's death via large vehicles running you over, plastered with the word "KARMA" on them.
22nd Oct '16 5:09:26 PM WanderingTedium
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* UnusuallyUninterestingSight: You start the series out as a hitchhiker who wakes up from the backseat of Syd and Wilma's car after they run over the corpse, now tasked with advising the couple on their moral choices. There is no backstory to how you ended up there in the first place yet both Syd and Wilma will blindly follow your advice.
6th Sep '16 11:02:28 PM PastryPerson
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* WritersCannotDoMath: The math teacher offers the class a problem. There are four doors, and behind one of them is an A+. Behind the other three are goats. A student, Max, chooses the first door, which gives him a 25% of being right because he can only choose one out of four doors, and a 75% of being wrong (it also points out that if you could choose all of the other three instead one out of all four then you'd have a 75% chance of being correct, though this isn't an option). Then, the teacher opens two of the three doors Max didn't pick, revealing goats, and the game states that the correct decision is to switch to the only remaining door out of the other three, claiming that if you did you'd have a 75% chance of it being right, as opposed to a 25% chance if you stuck with Max's choice. This is wrong, because the only reason there was a 75% chance of being correct if you chose three of the other doors is because each one of the three doors had a 25% chance, which adds up to a 75% chance. After the doors opened, it's revealed that two of the three doors have goats behind them, subracting 50% from the 75% and bringing it down to 25%, which is the ''same as Max's choice''. It's 50/50 either way.
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