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Starting from the UsefulNotes/NintendoSwitch reveal presentation, he took a more prominent role as a face of Nintendo, becoming the host of [[WebVideo/NintendoDirect Nintendo Directs]].

to:

Starting from the UsefulNotes/NintendoSwitch Platform/NintendoSwitch reveal presentation, he took a more prominent role as a face of Nintendo, becoming the host of [[WebVideo/NintendoDirect Nintendo Directs]].
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A [[TheApprentice protégé]] of Creator/ShigeruMiyamoto, Koizumi has a had a considerable influence on both the ''Franchise/TheLegendOfZelda'' and ''Franchise/SuperMarioBros'' franchises.

to:

A [[TheApprentice protégé]] of Creator/ShigeruMiyamoto, Koizumi has a had a considerable influence on both the ''Franchise/TheLegendOfZelda'' and ''Franchise/SuperMarioBros'' franchises.
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->''"If you think about games only as a thing that you interact with, you’re missing the possibility of immersion. The inspirations that I tend to draw on for that all come from real life itself. Hiking on a mountain and seeing a cave and thinking about what’s inside – it’s that sense of wonder and excitement I want players to feel."''
[[quoteright:259:https://static.tvtropes.org/pmwiki/pub/images/yoshiaki_koizumi_e3.png]]

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[[quoteright:258:https://static.tvtropes.org/pmwiki/pub/images/yoshiaki_koizumi_e3.png]]

->''"If you think about games only as a thing that you interact with, you’re you're missing the possibility of immersion. The inspirations that I tend to draw on for that all come from real life itself. Hiking on a mountain and seeing a cave and thinking about what’s what's inside – it’s it's that sense of wonder and excitement I want players to feel."''
[[quoteright:259:https://static.tvtropes.org/pmwiki/pub/images/yoshiaki_koizumi_e3.png]]
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Starting from UsefulNotes/NintendoSwitch reveal presentation he took a more prominent role as a face of Nintendo, becoming the host of [[WebVideo/NintendoDirect Nintendo Directs]].

to:

Starting from the UsefulNotes/NintendoSwitch reveal presentation presentation, he took a more prominent role as a face of Nintendo, becoming the host of [[WebVideo/NintendoDirect Nintendo Directs]].
Is there an issue? Send a MessageReason:
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to:

[[quoteright:259:https://static.tvtropes.org/pmwiki/pub/images/yoshiaki_koizumi_e3.png]]
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* ''[[VideoGame/TheLegendofZeldaOcarinaofTime Ocarina of Time]]'' -- character design, animation and camera. He was in a [[https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-The-Legend-of-Zelda-Ocarina-of-Time-3D/Vol-2-Original-Development-Staff-Part-1/3-Let-s-Go-to-Toei-Kyoto-Studio-Park-/3-Let-s-Go-to-Toei-Kyoto-Studio-Park--231680.html team of people who invented]] [[CameraLockOn Z-targeting system]], which is now a standard for all 3D action games, and it was his idea to change the system's marker from a simple marker into a FairyCompanion, which eventually became Navi, ''the'' TropeCodifier for {{Exposition Fair|y}}ies.

to:

* ''[[VideoGame/TheLegendofZeldaOcarinaofTime Ocarina of Time]]'' -- character design, animation and camera. He was in a [[https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-The-Legend-of-Zelda-Ocarina-of-Time-3D/Vol-2-Original-Development-Staff-Part-1/3-Let-s-Go-to-Toei-Kyoto-Studio-Park-/3-Let-s-Go-to-Toei-Kyoto-Studio-Park--231680.html team of people who invented]] [[CameraLockOn Z-targeting system]], which is now a standard for all 3D action games, and it was his idea to change the system's marker from a simple upside-down triangle marker into a full fledged FairyCompanion, which eventually became Navi, ''the'' TropeCodifier for {{Exposition Fair|y}}ies.
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* ''[[VideoGame/TheLegendofZeldaOcarinaofTime Ocarina of Time]]'' -- character design, animation and camera. He was in a [[https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-The-Legend-of-Zelda-Ocarina-of-Time-3D/Vol-2-Original-Development-Staff-Part-1/3-Let-s-Go-to-Toei-Kyoto-Studio-Park-/3-Let-s-Go-to-Toei-Kyoto-Studio-Park--231680.html team of people who invented]] [[CameraLockOn Z-targeting system]] which is now a standard for all 3D action games.

to:

* ''[[VideoGame/TheLegendofZeldaOcarinaofTime Ocarina of Time]]'' -- character design, animation and camera. He was in a [[https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-The-Legend-of-Zelda-Ocarina-of-Time-3D/Vol-2-Original-Development-Staff-Part-1/3-Let-s-Go-to-Toei-Kyoto-Studio-Park-/3-Let-s-Go-to-Toei-Kyoto-Studio-Park--231680.html team of people who invented]] [[CameraLockOn Z-targeting system]] system]], which is now a standard for all 3D action games.games, and it was his idea to change the system's marker from a simple marker into a FairyCompanion, which eventually became Navi, ''the'' TropeCodifier for {{Exposition Fair|y}}ies.
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Some edits.


Yoshiaki Koizumi (born born April 29, 1968) is a Japanese video game designer, director and producer, who has been working for Creator/{{Nintendo}} since 1991.

to:

Yoshiaki Koizumi (born born April 29, 1968) is a Japanese video game designer, director and producer, who has been working for Creator/{{Nintendo}} since 1991.



Starting from UsefulNotes/NintendoSwitch reveal presentation he took a more prominent role as a face of Nintendo, becoming the host [[WebVideo/NintendoDirect Nintendo Directs]].

to:

Starting from UsefulNotes/NintendoSwitch reveal presentation he took a more prominent role as a face of Nintendo, becoming the host of [[WebVideo/NintendoDirect Nintendo Directs]].
Is there an issue? Send a MessageReason:
None


He originally started working on Zelda games:

to:

He originally started working on Zelda ''Franchise/TheLegendOfZelda'' games:



* ''[[VideoGame/TheLegendofZeldaOcarinaofTime Ocarina of Time]]'' -- character design, animation and camera. He was in a [[https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-The-Legend-of-Zelda-Ocarina-of-Time-3D/Vol-2-Original-Development-Staff-Part-1/3-Let-s-Go-to-Toei-Kyoto-Studio-Park-/3-Let-s-Go-to-Toei-Kyoto-Studio-Park--231680.html team of people who invented]] [[CameraLockOn Z-targeting system]] which is now a standard for all 3d action games.

to:

* ''[[VideoGame/TheLegendofZeldaOcarinaofTime Ocarina of Time]]'' -- character design, animation and camera. He was in a [[https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-The-Legend-of-Zelda-Ocarina-of-Time-3D/Vol-2-Original-Development-Staff-Part-1/3-Let-s-Go-to-Toei-Kyoto-Studio-Park-/3-Let-s-Go-to-Toei-Kyoto-Studio-Park--231680.html team of people who invented]] [[CameraLockOn Z-targeting system]] which is now a standard for all 3d 3D action games.




He was also working on Mario games. Every single 3d Mario since ''VideoGame/SuperMario64'' has him as either director or producer, most notably he was the director of ''VideoGame/SuperMarioGalaxy'' where he snuck in Rosalina's story despite Miyamoto's objection to stories in Mario games. He eventually took over from him as main producer overlooking the mainline 3d Mario series.

He also directed ''VideoGame/DonkeyKongJungleBeat.''

to:

\nHe was also working on Mario games. ''Mario'' games, focusing on them full-time after he moved from the ''Zelda'' team in late 2002. Every single 3d 3D Mario since ''VideoGame/SuperMario64'' has him as either director or producer, most notably producer. Most notably, he was the director of ''VideoGame/SuperMarioGalaxy'' where he snuck in Rosalina's story despite Miyamoto's objection to stories in Mario ''Mario'' games. He eventually took over from him as main producer overlooking the mainline 3d Mario 3D ''Mario'' series.

He also directed ''VideoGame/DonkeyKongJungleBeat.''
''VideoGame/DonkeyKongJungleBeat'', and had a small input in ''VideoGame/DonkeyKongCountryReturns''.
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He was also working on Mario games. Every single 3d Mario since ''VideoGame/SuperMario64'' has him as either director or producer, most notably he was the director of ''VideoGame/SuperMarioGalaxy'' where he snuck in Rosalina's story against Miyamoto's objection to stories in Mario games. He eventually took over from him as main producer overlooking the mainline 3d Mario series.

to:

He was also working on Mario games. Every single 3d Mario since ''VideoGame/SuperMario64'' has him as either director or producer, most notably he was the director of ''VideoGame/SuperMarioGalaxy'' where he snuck in Rosalina's story against despite Miyamoto's objection to stories in Mario games. He eventually took over from him as main producer overlooking the mainline 3d Mario series.
Is there an issue? Send a MessageReason:
None


He was also working on Mario games. Every single 3d Mario since ''VideoGame/SuperMario64'' has him as either director or producer, most notably he was the director of ''VideoGame/SuperMarioGalaxy'' where he snuck in Rosalina's story against Miyamoto's wishes to eschew stories in Mario games. He eventually took over from him as main producer overlooking the mainline 3d Mario series.

to:

He was also working on Mario games. Every single 3d Mario since ''VideoGame/SuperMario64'' has him as either director or producer, most notably he was the director of ''VideoGame/SuperMarioGalaxy'' where he snuck in Rosalina's story against Miyamoto's wishes objection to eschew stories in Mario games. He eventually took over from him as main producer overlooking the mainline 3d Mario series.
Is there an issue? Send a MessageReason:
None


He was also working on Mario games. Every single 3d Mario since ''VideoGame/SuperMario64'' has him as either director or producer, most notably he was the director of SuperMarioGalaxy where he snuck in Rosalina's story against Miyamoto's wishes to eschew stories in Mario games. He eventually took over from him as main producer overlooking the mainline 3d Mario series.

He also directed DonkeyKongJungleBeat.

Starting from NintendoSwitch reveal presentation he took a more prominent role as a face of Nintendo, becoming the host [[NintendoDirect Nintendo Directs]].

to:

He was also working on Mario games. Every single 3d Mario since ''VideoGame/SuperMario64'' has him as either director or producer, most notably he was the director of SuperMarioGalaxy ''VideoGame/SuperMarioGalaxy'' where he snuck in Rosalina's story against Miyamoto's wishes to eschew stories in Mario games. He eventually took over from him as main producer overlooking the mainline 3d Mario series.

He also directed DonkeyKongJungleBeat.

''VideoGame/DonkeyKongJungleBeat.''

Starting from NintendoSwitch UsefulNotes/NintendoSwitch reveal presentation he took a more prominent role as a face of Nintendo, becoming the host [[NintendoDirect [[WebVideo/NintendoDirect Nintendo Directs]].

Added: 750

Changed: 2088

Is there an issue? Send a MessageReason:
None


In regards the former, while he was originally hired to provide art and story-text for the manual to ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'', Koizumi ended up conceiving much of what became the series' backstory, such as the idea of the three Goddesses and the star sign associated with them. He then went on to write the storyline and several characters on ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', work on character design, animation, and wrote several scenes for ''[[VideoGame/TheLegendofZeldaOcarinaofTime Ocarina of Time]]'', a role he repeated on ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'', on which he also came up with the concept of the constantly overhanging threat from the falling moon throughout the game, and was the assistant director on ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]''.

On the latter, he worked as the assistant director and animator on ''VideoGame/SuperMario64'', director on ''VideoGame/SuperMarioSunshine'' and ''VideoGame/SuperMarioGalaxy'', and producer on ''VideoGame/SuperMarioGalaxy2'', ''VideoGame/SuperMario3DLand'', ''SuperMario3DWorld'' and ''SuperMarioOdyssey''. He also directed ''VideoGame/DonkeyKongJungleBeat'', and gave special input on ''VideoGame/DonkeyKongCountryReturns''.

Also, starting from NintendoSwitch reveal presentation he took a more prominent role as a face of Nintendo, becoming the host [[NintendoDirect Nintendo Directs]].

to:

In regards He originally started working on Zelda games:

*''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to
the former, Past]]'' -- while he was originally hired just to provide art and story-text for the manual to ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'', manual, Koizumi ended up conceiving much of what became the series' backstory, such as the idea of the three Goddesses and the star sign associated with them. He then went on to write the them.
*''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'' --
storyline and several characters on ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', work on characters
*''[[VideoGame/TheLegendofZeldaOcarinaofTime Ocarina of Time]]'' --
character design, animation, animation and wrote several scenes camera. He was in a [[https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-The-Legend-of-Zelda-Ocarina-of-Time-3D/Vol-2-Original-Development-Staff-Part-1/3-Let-s-Go-to-Toei-Kyoto-Studio-Park-/3-Let-s-Go-to-Toei-Kyoto-Studio-Park--231680.html team of people who invented]] [[CameraLockOn Z-targeting system]] which is now a standard for ''[[VideoGame/TheLegendofZeldaOcarinaofTime Ocarina of Time]]'', a role he repeated on ''[[VideoGame/TheLegendOfZeldaMajorasMask all 3d action games.
*''[[VideoGame/TheLegendOfZeldaMajorasMask
Majora's Mask]]'', on which he also came up with the concept of the constantly overhanging threat from the falling moon throughout the game, Mask]]'' -- characters, storyline and was the 3-day system
*''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'' --
assistant director


He was also working on Mario games. Every single 3d Mario since ''VideoGame/SuperMario64'' has him as either
director on ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]''.

On
or producer, most notably he was the latter, he worked as the assistant director and animator on ''VideoGame/SuperMario64'', director on ''VideoGame/SuperMarioSunshine'' and ''VideoGame/SuperMarioGalaxy'', and of SuperMarioGalaxy where he snuck in Rosalina's story against Miyamoto's wishes to eschew stories in Mario games. He eventually took over from him as main producer on ''VideoGame/SuperMarioGalaxy2'', ''VideoGame/SuperMario3DLand'', ''SuperMario3DWorld'' and ''SuperMarioOdyssey''. overlooking the mainline 3d Mario series.

He also directed ''VideoGame/DonkeyKongJungleBeat'', and gave special input on ''VideoGame/DonkeyKongCountryReturns''.

Also, starting
DonkeyKongJungleBeat.

Starting
from NintendoSwitch reveal presentation he took a more prominent role as a face of Nintendo, becoming the host [[NintendoDirect Nintendo Directs]].

Added: 162

Changed: 30

Is there an issue? Send a MessageReason:
None


On the latter, he worked as the assistant director and animator on ''VideoGame/SuperMario64'', director on ''VideoGame/SuperMarioSunshine'' and ''VideoGame/SuperMarioGalaxy'', and producer on ''VideoGame/SuperMarioGalaxy2'', ''VideoGame/SuperMario3DLand'', and ''SuperMario3DWorld''. He also directed ''VideoGame/DonkeyKongJungleBeat'', and gave special input on ''VideoGame/DonkeyKongCountryReturns''.

to:

On the latter, he worked as the assistant director and animator on ''VideoGame/SuperMario64'', director on ''VideoGame/SuperMarioSunshine'' and ''VideoGame/SuperMarioGalaxy'', and producer on ''VideoGame/SuperMarioGalaxy2'', ''VideoGame/SuperMario3DLand'', ''SuperMario3DWorld'' and ''SuperMario3DWorld''. ''SuperMarioOdyssey''. He also directed ''VideoGame/DonkeyKongJungleBeat'', and gave special input on ''VideoGame/DonkeyKongCountryReturns''.''VideoGame/DonkeyKongCountryReturns''.

Also, starting from NintendoSwitch reveal presentation he took a more prominent role as a face of Nintendo, becoming the host [[NintendoDirect Nintendo Directs]].
Is there an issue? Send a MessageReason:
How To Create A Works Page explicitly says "No bolding is used for work titles."


'''Yoshiaki Koizumi''' (born born April 29, 1968) is a Japanese video game designer, director and producer, who has been working for Creator/{{Nintendo}} since 1991.

to:

'''Yoshiaki Koizumi''' Yoshiaki Koizumi (born born April 29, 1968) is a Japanese video game designer, director and producer, who has been working for Creator/{{Nintendo}} since 1991.
Is there an issue? Send a MessageReason:
None


->''If you think about games only as a thing that you interact with, you’re missing the possibility of immersion. The inspirations that I tend to draw on for that all come from real life itself. Hiking on a mountain and seeing a cave and thinking about what’s inside – it’s that sense of wonder and excitement I want players to feel.''

Yoshiaki Koizumi (born born April 29, 1968) is a Japanese video game designer, director and producer, who has been working for Creator/{{Nintendo}} since 1991.

to:

->''If ->''"If you think about games only as a thing that you interact with, you’re missing the possibility of immersion. The inspirations that I tend to draw on for that all come from real life itself. Hiking on a mountain and seeing a cave and thinking about what’s inside – it’s that sense of wonder and excitement I want players to feel.''

Yoshiaki Koizumi
"''

'''Yoshiaki Koizumi'''
(born born April 29, 1968) is a Japanese video game designer, director and producer, who has been working for Creator/{{Nintendo}} since 1991.



In regards the former, while he was originally hired to provide art and story-text for the manual to ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'', Koizumi ended up conceiving much of what became the series' backstory, such as the idea of the three Godesses and the star sign associated with them. He then went on to write the storyline and several characters on ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', work on character design, animation, and wrote several scenes for ''[[VideoGame/TheLegendofZeldaOcarinaofTime Ocarina of Time]]'', a role he repeated on ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'', on which he also came up with the concept of the constantly overhanging threat from the falling moon throughout the game, and was the assistant director on ''[[VideoGame/TheLegendOfZeldaTheWindWaker the Wind Waker]]''.

to:

In regards the former, while he was originally hired to provide art and story-text for the manual to ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'', Koizumi ended up conceiving much of what became the series' backstory, such as the idea of the three Godesses Goddesses and the star sign associated with them. He then went on to write the storyline and several characters on ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', work on character design, animation, and wrote several scenes for ''[[VideoGame/TheLegendofZeldaOcarinaofTime Ocarina of Time]]'', a role he repeated on ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'', on which he also came up with the concept of the constantly overhanging threat from the falling moon throughout the game, and was the assistant director on ''[[VideoGame/TheLegendOfZeldaTheWindWaker the The Wind Waker]]''.
Is there an issue? Send a MessageReason:
None


In regards the former, he was originally hired to provide art and story-text for the manual to ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'', Koizumi ended up conceiving much of what became the series' backstory, such as the idea of the three Godesses and the star sign associated with them. He then went on to write the storyline and several characters on ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', work on character design, animation, and wrote several scenes for ''[[VideoGame/TheLegendofZeldaOcarinaofTime Ocarina of Time]]'', a role he repeated on ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'', on which he also came up with the concept of the constantly overhanging threat from the falling moon throughout the game, and was the assistant director on ''[[VideoGame/TheLegendOfZeldaTheWindWaker the Wind Waker]]''.

to:

In regards the former, while he was originally hired to provide art and story-text for the manual to ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'', Koizumi ended up conceiving much of what became the series' backstory, such as the idea of the three Godesses and the star sign associated with them. He then went on to write the storyline and several characters on ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', work on character design, animation, and wrote several scenes for ''[[VideoGame/TheLegendofZeldaOcarinaofTime Ocarina of Time]]'', a role he repeated on ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'', on which he also came up with the concept of the constantly overhanging threat from the falling moon throughout the game, and was the assistant director on ''[[VideoGame/TheLegendOfZeldaTheWindWaker the Wind Waker]]''.
Is there an issue? Send a MessageReason:
None


In regards the former, he was originally hired to provide art and story-text for the manual to ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'', Koizumi ended up conceiving much of what became the series' backstory, such as the idea of the three Godesses and the star sign associated with them. He then went on to write the storyline and several characters on ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', work on character design, animation, and wrote several scenes for ''[[VideoGame/TheLegendofZeldaOcarinaofTime Ocarina of Time]]'', a role he repeated on ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'', on which he also came up with the concept of the constantly overhanging threat from the falling moon throughout the game, and was the assistant director on [[VideoGame/TheLegendOfZeldaTheWindWaker the Wind Waker]].

On the latter, he worked as the assistant director and animator on ''VideoGame/SuperMario64'', director on ''VideoGame/SuperMarioSunshine'' and ''VideoGame/SuperMarioGalaxy'', and producer on ''VideoGame/SuperMarioGalaxy2'', ''VideoGame/SuperMario3DLand'', and ''SuperMario3DWorld''.

to:

In regards the former, he was originally hired to provide art and story-text for the manual to ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'', Koizumi ended up conceiving much of what became the series' backstory, such as the idea of the three Godesses and the star sign associated with them. He then went on to write the storyline and several characters on ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', work on character design, animation, and wrote several scenes for ''[[VideoGame/TheLegendofZeldaOcarinaofTime Ocarina of Time]]'', a role he repeated on ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'', on which he also came up with the concept of the constantly overhanging threat from the falling moon throughout the game, and was the assistant director on [[VideoGame/TheLegendOfZeldaTheWindWaker ''[[VideoGame/TheLegendOfZeldaTheWindWaker the Wind Waker]].

Waker]]''.

On the latter, he worked as the assistant director and animator on ''VideoGame/SuperMario64'', director on ''VideoGame/SuperMarioSunshine'' and ''VideoGame/SuperMarioGalaxy'', and producer on ''VideoGame/SuperMarioGalaxy2'', ''VideoGame/SuperMario3DLand'', and ''SuperMario3DWorld''. He also directed ''VideoGame/DonkeyKongJungleBeat'', and gave special input on ''VideoGame/DonkeyKongCountryReturns''.
Is there an issue? Send a MessageReason:
None


In regards the former, he was originally hired to provide art and story-text for the manual to ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'', Koizumi ended up conceiving much of what became the series' backstory, such as the idea of the three Godesses and the star sign associated with them. He then went on to write the storyline and several characters on ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', work on character design, animation, and wrote several scenes for ''[[VideoGame/TheLegendofZeldaOcarinaofTime Ocarina of Time]]'', a role he repeated on ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' on which he also came up with the concept of the constantly overhanging threat throughout the game, and was the assistant director on [[VideoGame/TheLegendOfZeldaTheWindWaker the Wind Waker]].

to:

In regards the former, he was originally hired to provide art and story-text for the manual to ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'', Koizumi ended up conceiving much of what became the series' backstory, such as the idea of the three Godesses and the star sign associated with them. He then went on to write the storyline and several characters on ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', work on character design, animation, and wrote several scenes for ''[[VideoGame/TheLegendofZeldaOcarinaofTime Ocarina of Time]]'', a role he repeated on ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' Mask]]'', on which he also came up with the concept of the constantly overhanging threat from the falling moon throughout the game, and was the assistant director on [[VideoGame/TheLegendOfZeldaTheWindWaker the Wind Waker]].
Is there an issue? Send a MessageReason:
Created.

Added DiffLines:

->''If you think about games only as a thing that you interact with, you’re missing the possibility of immersion. The inspirations that I tend to draw on for that all come from real life itself. Hiking on a mountain and seeing a cave and thinking about what’s inside – it’s that sense of wonder and excitement I want players to feel.''

Yoshiaki Koizumi (born born April 29, 1968) is a Japanese video game designer, director and producer, who has been working for Creator/{{Nintendo}} since 1991.

A [[TheApprentice protégé]] of Creator/ShigeruMiyamoto, Koizumi has a had a considerable influence on both the ''Franchise/TheLegendOfZelda'' and ''Franchise/SuperMarioBros'' franchises.

In regards the former, he was originally hired to provide art and story-text for the manual to ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'', Koizumi ended up conceiving much of what became the series' backstory, such as the idea of the three Godesses and the star sign associated with them. He then went on to write the storyline and several characters on ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', work on character design, animation, and wrote several scenes for ''[[VideoGame/TheLegendofZeldaOcarinaofTime Ocarina of Time]]'', a role he repeated on ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' on which he also came up with the concept of the constantly overhanging threat throughout the game, and was the assistant director on [[VideoGame/TheLegendOfZeldaTheWindWaker the Wind Waker]].

On the latter, he worked as the assistant director and animator on ''VideoGame/SuperMario64'', director on ''VideoGame/SuperMarioSunshine'' and ''VideoGame/SuperMarioGalaxy'', and producer on ''VideoGame/SuperMarioGalaxy2'', ''VideoGame/SuperMario3DLand'', and ''SuperMario3DWorld''.
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