History Creator / RetroStudios

14th Jun '16 1:07:29 AM erforce
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The company was founded by Jeff Spangenberg in 1998, after he left Creator/{{Acclaim}} and was tasked by {{Creator/Nintendo}} to create five new games, aimed at adult audiences, for their UsefulNotes/NintendoGameCube as a third-party developer. When Creator/ShigeruMiyamoto visited the studio, he didn't like the games being developed, but was impressed at Retro's first-person prototype engine, and levied support for the developer, asking if they would like to make a ''{{VideoGame/Metroid}}'' title. In 2002 (following a TroubledProduction, which saw the other titles being cancelled and Nintendo hastily acquiring Spangenberg's controlling shares to remove the absent president from the company), the ''VideoGame/MetroidPrime'' trilogy was born, a series of {{First Person Shooter}}s set in the milieu of Nintendo's ''Metroid'' franchise. With the critical and universal success of ''Metroid Prime'''s first release, Nintendo turned Retro Studios into a first-party developer, who would make video games exclusively for the gaming giant. This couldn't have come at a better time, as third-party developer Creator/{{Rare}} (which Nintendo had controlled the majority of its shares at the time), was later acquired by Microsoft in the same year.

Retro Studios' biggest claim to fame back then was the ''Prime'' trilogy, until Nintendo's [[UsefulNotes/ElectronicEntertainmentExpo E3]] 2010 press conference, where they unveiled their next project: ''VideoGame/DonkeyKongCountryReturns'', released in the 2010 holiday season. A TwoAndAHalfD side-scrolling PlatformGame in the mold of Creator/{{Rare}}'s ''VideoGame/DonkeyKongCountry'' games, fan reaction was met with rejoicing, as nearly every element in the ''Country'' games were intact ([[http://www.youtube.com/watch?v=yVq7XNV7K0w judging from the first trailer]]), but just to prove Retro really cared, the development team sat down and played ''all'' previous ''Country'' games to prepare for the new one; even the CEO of Retro had a hand in the original ''Donkey Kong Country''. They were also responsible for the ''Donkey Kong''-related parts and the "[[AccidentalPun Retro]]" tracks of ''VideoGame/MarioKart7''.

to:

The company was founded by Jeff Spangenberg in 1998, after he left Creator/{{Acclaim}} and was tasked by {{Creator/Nintendo}} to create five new games, aimed at adult audiences, for their UsefulNotes/NintendoGameCube as a third-party developer. When Creator/ShigeruMiyamoto visited the studio, he didn't like the games being developed, but was impressed at Retro's first-person prototype engine, and levied support for the developer, asking if they would like to make a ''{{VideoGame/Metroid}}'' title. In 2002 (following a TroubledProduction, which saw the other titles being cancelled and Nintendo hastily acquiring Spangenberg's controlling shares to remove the absent president from the company), the ''VideoGame/MetroidPrime'' trilogy ''VideoGame/MetroidPrimeTrilogy'' was born, a series of {{First Person Shooter}}s set in the milieu of Nintendo's ''Metroid'' ''Franchise/{{Metroid}}'' franchise. With the critical and universal success of ''Metroid Prime'''s ''VideoGame/MetroidPrime'''s first release, Nintendo turned Retro Studios into a first-party developer, who would make video games exclusively for the gaming giant. This couldn't have come at a better time, as third-party developer Creator/{{Rare}} (which Nintendo had controlled the majority of its shares at the time), was later acquired by Microsoft in the same year.

Retro Studios' biggest claim to fame back then was the ''Prime'' trilogy, until Nintendo's [[UsefulNotes/ElectronicEntertainmentExpo E3]] 2010 press conference, where they unveiled their next project: ''VideoGame/DonkeyKongCountryReturns'', released in the 2010 holiday season. A TwoAndAHalfD side-scrolling PlatformGame in the mold of Creator/{{Rare}}'s ''VideoGame/DonkeyKongCountry'' games, fan reaction was met with rejoicing, as nearly every element in the ''Country'' games were intact ([[http://www.youtube.com/watch?v=yVq7XNV7K0w judging from the first trailer]]), but just to prove Retro really cared, the development team sat down and played ''all'' previous ''Country'' games to prepare for the new one; even the CEO of Retro had a hand in the original ''Donkey Kong Country''. They were also responsible for the ''Donkey Kong''-related ''Franchise/DonkeyKong''-related parts and the "[[AccidentalPun Retro]]" tracks of ''VideoGame/MarioKart7''.
20th Sep '15 6:15:21 PM TotemicHero
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http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/RS_Logo_3679.png
org/pmwiki/pub/images/retroresized.png]]
19th Sep '15 11:31:09 PM nombretomado
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The company was founded by Jeff Spangenberg in 1998, after he left Creator/{{Acclaim}} and was tasked by {{Creator/Nintendo}} to create five new games, aimed at adult audiences, for their NintendoGameCube as a third-party developer. When Creator/ShigeruMiyamoto visited the studio, he didn't like the games being developed, but was impressed at Retro's first-person prototype engine, and levied support for the developer, asking if they would like to make a ''{{VideoGame/Metroid}}'' title. In 2002 (following a TroubledProduction, which saw the other titles being cancelled and Nintendo hastily acquiring Spangenberg's controlling shares to remove the absent president from the company), the ''VideoGame/MetroidPrime'' trilogy was born, a series of {{First Person Shooter}}s set in the milieu of Nintendo's ''Metroid'' franchise. With the critical and universal success of ''Metroid Prime'''s first release, Nintendo turned Retro Studios into a first-party developer, who would make video games exclusively for the gaming giant. This couldn't have come at a better time, as third-party developer Creator/{{Rare}} (which Nintendo had controlled the majority of its shares at the time), was later acquired by Microsoft in the same year.

to:

The company was founded by Jeff Spangenberg in 1998, after he left Creator/{{Acclaim}} and was tasked by {{Creator/Nintendo}} to create five new games, aimed at adult audiences, for their NintendoGameCube UsefulNotes/NintendoGameCube as a third-party developer. When Creator/ShigeruMiyamoto visited the studio, he didn't like the games being developed, but was impressed at Retro's first-person prototype engine, and levied support for the developer, asking if they would like to make a ''{{VideoGame/Metroid}}'' title. In 2002 (following a TroubledProduction, which saw the other titles being cancelled and Nintendo hastily acquiring Spangenberg's controlling shares to remove the absent president from the company), the ''VideoGame/MetroidPrime'' trilogy was born, a series of {{First Person Shooter}}s set in the milieu of Nintendo's ''Metroid'' franchise. With the critical and universal success of ''Metroid Prime'''s first release, Nintendo turned Retro Studios into a first-party developer, who would make video games exclusively for the gaming giant. This couldn't have come at a better time, as third-party developer Creator/{{Rare}} (which Nintendo had controlled the majority of its shares at the time), was later acquired by Microsoft in the same year.
4th Aug '15 7:31:35 PM RisefromYourGrave
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Retro Studios' biggest claim to fame back then was the ''Prime'' trilogy, until Nintendo's {{E3}} 2010 press conference, where they unveiled their next project: ''VideoGame/DonkeyKongCountryReturns'', released in the 2010 holiday season. A TwoAndAHalfD side-scrolling PlatformGame in the mold of Rare's ''VideoGame/DonkeyKongCountry'' games, fan reaction was met with rejoicing, as nearly every element in the ''Country'' games were intact ([[http://www.youtube.com/watch?v=yVq7XNV7K0w judging from the first trailer]]), but just to prove Retro really cared, the development team sat down and played ''all'' previous ''Country'' games to prepare for the new one; even the CEO of Retro had a hand in the original ''Donkey Kong Country''. They were also responsible for the ''Donkey Kong''-related parts and the "[[AccidentalPun Retro]]" tracks of ''VideoGame/MarioKart7''.

to:

Retro Studios' biggest claim to fame back then was the ''Prime'' trilogy, until Nintendo's {{E3}} [[UsefulNotes/ElectronicEntertainmentExpo E3]] 2010 press conference, where they unveiled their next project: ''VideoGame/DonkeyKongCountryReturns'', released in the 2010 holiday season. A TwoAndAHalfD side-scrolling PlatformGame in the mold of Rare's Creator/{{Rare}}'s ''VideoGame/DonkeyKongCountry'' games, fan reaction was met with rejoicing, as nearly every element in the ''Country'' games were intact ([[http://www.youtube.com/watch?v=yVq7XNV7K0w judging from the first trailer]]), but just to prove Retro really cared, the development team sat down and played ''all'' previous ''Country'' games to prepare for the new one; even the CEO of Retro had a hand in the original ''Donkey Kong Country''. They were also responsible for the ''Donkey Kong''-related parts and the "[[AccidentalPun Retro]]" tracks of ''VideoGame/MarioKart7''.
22nd Apr '15 2:07:02 AM MyTimingIsOff
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Retro Studios' biggest claim to fame back then was the ''Prime'' trilogy, until Nintendo's {{E3}} 2010 press conference, where they unveiled their next project: ''VideoGame/DonkeyKongCountryReturns'', released in the 2010 holiday season. A TwoAndAHalfD side-scrolling PlatformGame in the mold of Rare's ''VideoGame/DonkeyKongCountry'' games, fan reaction was met with rejoicing, as nearly every element in the ''Country'' games were intact ([[http://www.youtube.com/watch?v=yVq7XNV7K0w judging from the first trailer]]), but just to prove Retro really cared, the development team sat down and played ''all'' previous ''Country'' games to prepare for the new one; even the CEO of Retro had a hand in the original ''Donkey Kong Country''. They were also responsible for the ''Donkey Kong''-related parts and the "[[AccidentalPun Retro]]" tracks of ''[[MarioKart Mario Kart 7]]''.

to:

Retro Studios' biggest claim to fame back then was the ''Prime'' trilogy, until Nintendo's {{E3}} 2010 press conference, where they unveiled their next project: ''VideoGame/DonkeyKongCountryReturns'', released in the 2010 holiday season. A TwoAndAHalfD side-scrolling PlatformGame in the mold of Rare's ''VideoGame/DonkeyKongCountry'' games, fan reaction was met with rejoicing, as nearly every element in the ''Country'' games were intact ([[http://www.youtube.com/watch?v=yVq7XNV7K0w judging from the first trailer]]), but just to prove Retro really cared, the development team sat down and played ''all'' previous ''Country'' games to prepare for the new one; even the CEO of Retro had a hand in the original ''Donkey Kong Country''. They were also responsible for the ''Donkey Kong''-related parts and the "[[AccidentalPun Retro]]" tracks of ''[[MarioKart Mario Kart 7]]''.
''VideoGame/MarioKart7''.
9th Oct '14 6:25:55 PM MyFinalEdits
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The company was founded by Jeff Spangenberg in 1998, after he left Creator/{{Acclaim}} and was tasked by {{Creator/Nintendo}} to create five new games, aimed at adult audiences, for their NintendoGameCube as a third-party developer. When Creator/ShigeruMiyamoto visited the studio, he didn't like the games being developed, but was impressed at Retro's first-person prototype engine, and levied support for the developer, asking if they would like to make a ''{{VideoGame/Metroid}}'' title. In 2002 (following a TroubledProduction, which saw the other titles being cancelled and Nintendo hastily acquiring Spangenberg's controlling shares to remove the absent president from the company), the ''VideoGame/MetroidPrime'' trilogy was born, a series of {{First Person Shooter}}s set in the milieu of Nintendo's ''Metroid'' franchise. With the critical and universal success of Metroid Prime's first release, Nintendo turned Retro Studios into a first-party developer, who would make video games exclusively for the gaming giant. This couldn't have come at a better time, as third-party developer {{Rare}} (which Nintendo had controlled the majority of its shares at the time), was later acquired by Microsoft in the same year.

Arguably, Retro Studios' biggest claim to fame (at the moment) is the Prime trilogy, until Nintendo's {{E3}} 2010 press conference, where they unveiled their next project: ''VideoGame/DonkeyKongCountryReturns'', released in the 2010 holiday season. A TwoAndAHalfD side-scrolling PlatformGame in the mold of Rare's ''VideoGame/DonkeyKongCountry'' games, fan reaction was met with rejoicing, as nearly every element in the Country games were intact ([[http://www.youtube.com/watch?v=yVq7XNV7K0w judging from the first trailer]]), but just to prove Retro really cared, the development team sat down and played ''all'' previous Country games to prepare for the new one; even the current CEO of Retro had a hand in the original ''Donkey Kong Country''. They were also responsible for the ''Donkey Kong''-related parts and the "[[AccidentalPun Retro]]" tracks of ''[[MarioKart Mario Kart 7]]''. A sequel called ''VideoGame/DonkeyKongCountryTropicalFreeze'' was confirmed in 2013.

With the incredible success of ''VideoGame/DonkeyKongCountryReturns'' and ''Mario Kart 7'', as of June 2013, Retro is developing ''VideoGame/DonkeyKongCountryTropicalFreeze'', the sequel to ''Returns'' on the WiiU. [[http://www.wired.com/gamelife/2011/12/miyamoto-interview-transcript/all/1 A 2011 interview with]] Miyamoto [[WordOfGod revealed]] that he was interested in [[DreamTeam letting them take a crack at one of the company's most prized franchises]], ''Franchise/TheLegendOfZelda''. While it hasn't been confirmed to be a reality quite yet, it was enough for fans to have a moment of rejoicing.

to:

The company was founded by Jeff Spangenberg in 1998, after he left Creator/{{Acclaim}} and was tasked by {{Creator/Nintendo}} to create five new games, aimed at adult audiences, for their NintendoGameCube as a third-party developer. When Creator/ShigeruMiyamoto visited the studio, he didn't like the games being developed, but was impressed at Retro's first-person prototype engine, and levied support for the developer, asking if they would like to make a ''{{VideoGame/Metroid}}'' title. In 2002 (following a TroubledProduction, which saw the other titles being cancelled and Nintendo hastily acquiring Spangenberg's controlling shares to remove the absent president from the company), the ''VideoGame/MetroidPrime'' trilogy was born, a series of {{First Person Shooter}}s set in the milieu of Nintendo's ''Metroid'' franchise. With the critical and universal success of Metroid Prime's ''Metroid Prime'''s first release, Nintendo turned Retro Studios into a first-party developer, who would make video games exclusively for the gaming giant. This couldn't have come at a better time, as third-party developer {{Rare}} Creator/{{Rare}} (which Nintendo had controlled the majority of its shares at the time), was later acquired by Microsoft in the same year.

Arguably, Retro Studios' biggest claim to fame (at back then was the moment) is the Prime ''Prime'' trilogy, until Nintendo's {{E3}} 2010 press conference, where they unveiled their next project: ''VideoGame/DonkeyKongCountryReturns'', released in the 2010 holiday season. A TwoAndAHalfD side-scrolling PlatformGame in the mold of Rare's ''VideoGame/DonkeyKongCountry'' games, fan reaction was met with rejoicing, as nearly every element in the Country ''Country'' games were intact ([[http://www.youtube.com/watch?v=yVq7XNV7K0w judging from the first trailer]]), but just to prove Retro really cared, the development team sat down and played ''all'' previous Country ''Country'' games to prepare for the new one; even the current CEO of Retro had a hand in the original ''Donkey Kong Country''. They were also responsible for the ''Donkey Kong''-related parts and the "[[AccidentalPun Retro]]" tracks of ''[[MarioKart Mario Kart 7]]''. A sequel called ''VideoGame/DonkeyKongCountryTropicalFreeze'' was confirmed in 2013.

7]]''.

With the incredible success of ''VideoGame/DonkeyKongCountryReturns'' and ''Mario Kart 7'', as of June 2013, Retro is started developing ''VideoGame/DonkeyKongCountryTropicalFreeze'', the sequel to ''Returns'' on the WiiU.WiiU, and planned to released it in Holiday 2013 until it was delayed for a definitive release in February 2014. [[http://www.wired.com/gamelife/2011/12/miyamoto-interview-transcript/all/1 A 2011 interview with]] Miyamoto [[WordOfGod revealed]] that he was interested in [[DreamTeam letting them take a crack at one of the company's most prized franchises]], ''Franchise/TheLegendOfZelda''. While it hasn't been confirmed to be a reality quite yet, it was enough for fans to have a moment of rejoicing.
9th Oct '14 5:40:38 PM TheRealYuma
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Arguably, Retro Studios' biggest claim to fame (at the moment) is the Prime trilogy, until Nintendo's {{E3}} 2010 press conference, where they unveiled their next project: ''VideoGame/DonkeyKongCountryReturns'', released in the 2010 holiday season. A 2D side-scrolling PlatformGame in the mold of Rare's ''VideoGame/DonkeyKongCountry'' games, fan reaction was met with rejoicing, as nearly every element in the Country games were intact ([[http://www.youtube.com/watch?v=yVq7XNV7K0w judging from the first trailer]]), but just to prove Retro really cared, the development team sat down and played ''all'' previous Country games to prepare for the new one; even the current CEO of Retro had a hand in the original ''Donkey Kong Country''. They were also responsible for the ''Donkey Kong''-related parts and the "[[AccidentalPun Retro]]" tracks of ''[[MarioKart Mario Kart 7]]''. A sequel called ''VideoGame/DonkeyKongCountryTropicalFreeze'' was confirmed in 2013.

to:

Arguably, Retro Studios' biggest claim to fame (at the moment) is the Prime trilogy, until Nintendo's {{E3}} 2010 press conference, where they unveiled their next project: ''VideoGame/DonkeyKongCountryReturns'', released in the 2010 holiday season. A 2D TwoAndAHalfD side-scrolling PlatformGame in the mold of Rare's ''VideoGame/DonkeyKongCountry'' games, fan reaction was met with rejoicing, as nearly every element in the Country games were intact ([[http://www.youtube.com/watch?v=yVq7XNV7K0w judging from the first trailer]]), but just to prove Retro really cared, the development team sat down and played ''all'' previous Country games to prepare for the new one; even the current CEO of Retro had a hand in the original ''Donkey Kong Country''. They were also responsible for the ''Donkey Kong''-related parts and the "[[AccidentalPun Retro]]" tracks of ''[[MarioKart Mario Kart 7]]''. A sequel called ''VideoGame/DonkeyKongCountryTropicalFreeze'' was confirmed in 2013.
12th Jun '13 11:48:45 AM MyFinalEdits
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Arguably, Retro Studios' biggest claim to fame (at the moment) is the Prime trilogy, until Nintendo's {{E3}} 2010 press conference, where they unveiled their next project: ''VideoGame/DonkeyKongCountryReturns'', released in the 2010 holiday season. A 2D side-scrolling PlatformGame in the mold of Rare's ''VideoGame/DonkeyKongCountry'' games, fan reaction was met with rejoicing, as nearly every element in the Country games were intact ([[http://www.youtube.com/watch?v=yVq7XNV7K0w judging from the first trailer]]), but just to prove Retro really cared, the development team sat down and played ''all'' previous Country games to prepare for the new one; even the current CEO of Retro had a hand in the original ''Donkey Kong Country''. Although Retro hasn't planned on making a sequel, neither have they ruled out the possibility (they were responsible for the ''Donkey Kong''-related parts and the "[[StealthPun Retro]]" tracks of ''[[MarioKart Mario Kart 7]]'').

to:

Arguably, Retro Studios' biggest claim to fame (at the moment) is the Prime trilogy, until Nintendo's {{E3}} 2010 press conference, where they unveiled their next project: ''VideoGame/DonkeyKongCountryReturns'', released in the 2010 holiday season. A 2D side-scrolling PlatformGame in the mold of Rare's ''VideoGame/DonkeyKongCountry'' games, fan reaction was met with rejoicing, as nearly every element in the Country games were intact ([[http://www.youtube.com/watch?v=yVq7XNV7K0w judging from the first trailer]]), but just to prove Retro really cared, the development team sat down and played ''all'' previous Country games to prepare for the new one; even the current CEO of Retro had a hand in the original ''Donkey Kong Country''. Although Retro hasn't planned on making a sequel, neither have they ruled out the possibility (they They were also responsible for the ''Donkey Kong''-related parts and the "[[StealthPun "[[AccidentalPun Retro]]" tracks of ''[[MarioKart Mario Kart 7]]'').
7]]''. A sequel called ''VideoGame/DonkeyKongCountryTropicalFreeze'' was confirmed in 2013.
11th Jun '13 11:13:34 AM advent_child
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The future seems bright for Retro, with a new WiiU game in development, and the incredible success of ''VideoGame/DonkeyKongCountryReturns'' and ''Mario Kart 7''. [[http://www.wired.com/gamelife/2011/12/miyamoto-interview-transcript/all/1 A recent 2011 interview with]] Miyamoto [[WordOfGod revealed]] that he was interested in [[DreamTeam letting them take a crack at one of the company's most prized franchises]], ''Franchise/TheLegendOfZelda''. While it hasn't been confirmed to be a reality quite yet, it was enough for fans to have a moment of rejoicing.

to:

The future seems bright for Retro, with a new WiiU game in development, and With the incredible success of ''VideoGame/DonkeyKongCountryReturns'' and ''Mario Kart 7''.7'', as of June 2013, Retro is developing ''VideoGame/DonkeyKongCountryTropicalFreeze'', the sequel to ''Returns'' on the WiiU. [[http://www.wired.com/gamelife/2011/12/miyamoto-interview-transcript/all/1 A recent 2011 interview with]] Miyamoto [[WordOfGod revealed]] that he was interested in [[DreamTeam letting them take a crack at one of the company's most prized franchises]], ''Franchise/TheLegendOfZelda''. While it hasn't been confirmed to be a reality quite yet, it was enough for fans to have a moment of rejoicing.
rejoicing.
9th Jan '13 9:33:39 PM nombretomado
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Arguably, Retro Studios' biggest claim to fame (at the moment) is the Prime trilogy, until Nintendo's {{E3}} 2010 press conference, where they unveiled their next project: ''DonkeyKongCountryReturns'', released in the 2010 holiday season. A 2D side-scrolling PlatformGame in the mold of Rare's ''DonkeyKongCountry'' games, fan reaction was met with rejoicing, as nearly every element in the Country games were intact ([[http://www.youtube.com/watch?v=yVq7XNV7K0w judging from the first trailer]]), but just to prove Retro really cared, the development team sat down and played ''all'' previous Country games to prepare for the new one; even the current CEO of Retro had a hand in the original ''Donkey Kong Country''. Although Retro hasn't planned on making a sequel, neither have they ruled out the possibility (they were responsible for the ''Donkey Kong''-related parts and the "[[StealthPun Retro]]" tracks of ''[[MarioKart Mario Kart 7]]'').

The future seems bright for Retro, with a new WiiU game in development, and the incredible success of ''DonkeyKongCountryReturns'' and ''Mario Kart 7''. [[http://www.wired.com/gamelife/2011/12/miyamoto-interview-transcript/all/1 A recent 2011 interview with]] Miyamoto [[WordOfGod revealed]] that he was interested in [[DreamTeam letting them take a crack at one of the company's most prized franchises]], ''Franchise/TheLegendOfZelda''. While it hasn't been confirmed to be a reality quite yet, it was enough for fans to have a moment of rejoicing.

to:

Arguably, Retro Studios' biggest claim to fame (at the moment) is the Prime trilogy, until Nintendo's {{E3}} 2010 press conference, where they unveiled their next project: ''DonkeyKongCountryReturns'', ''VideoGame/DonkeyKongCountryReturns'', released in the 2010 holiday season. A 2D side-scrolling PlatformGame in the mold of Rare's ''DonkeyKongCountry'' ''VideoGame/DonkeyKongCountry'' games, fan reaction was met with rejoicing, as nearly every element in the Country games were intact ([[http://www.youtube.com/watch?v=yVq7XNV7K0w judging from the first trailer]]), but just to prove Retro really cared, the development team sat down and played ''all'' previous Country games to prepare for the new one; even the current CEO of Retro had a hand in the original ''Donkey Kong Country''. Although Retro hasn't planned on making a sequel, neither have they ruled out the possibility (they were responsible for the ''Donkey Kong''-related parts and the "[[StealthPun Retro]]" tracks of ''[[MarioKart Mario Kart 7]]'').

The future seems bright for Retro, with a new WiiU game in development, and the incredible success of ''DonkeyKongCountryReturns'' ''VideoGame/DonkeyKongCountryReturns'' and ''Mario Kart 7''. [[http://www.wired.com/gamelife/2011/12/miyamoto-interview-transcript/all/1 A recent 2011 interview with]] Miyamoto [[WordOfGod revealed]] that he was interested in [[DreamTeam letting them take a crack at one of the company's most prized franchises]], ''Franchise/TheLegendOfZelda''. While it hasn't been confirmed to be a reality quite yet, it was enough for fans to have a moment of rejoicing.
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