Follow TV Tropes

Following

History Creator / PeterMolyneux

Go To

OR

Is there an issue? Send a MessageReason:
None


Peter Molyneux began his career in 1982 by distributing and selling floppy disks which contained game compilations for Atari and the UsefulNotes/Commodore64, which got him interested in trying his hand at making a game of his own. As such, his first game was a self-published text based simulation game about running a fledgling company called ''The Entrepreneur'', released in 1984. Peter was sure it was going to be an instant classic and after publishing an advert in a magazine cut a "bigger letterbox" for all the orders that would surely flood in; but the game only sold two copies (one of which Peter suspected was bought by his mother). Discouraged, Peter joined with his friend and business partner, Les Edgar to start up a company to ship baked beans to UsefulNotes/TheMiddleEast called "Taurus Impex Limited". Commodore International (same company behind the UsefulNotes/{{Amiga}} and UsefulNotes/{{Commodore 64}}) mistook the company for TORUS, a networking software company, and gave the fledgling company ten free Amigas. After clearing up the confusion (yet after taking the free hardware) Taurus designed a database system for the Amiga called ''Acquisition -- The Ultimate Database for The Amiga'', which saw a modest financial success.

to:

Peter Molyneux began his career in 1982 by distributing and selling floppy disks which contained game compilations for Atari and the UsefulNotes/Commodore64, Platform/Commodore64, which got him interested in trying his hand at making a game of his own. As such, his first game was a self-published text based simulation game about running a fledgling company called ''The Entrepreneur'', released in 1984. Peter was sure it was going to be an instant classic and after publishing an advert in a magazine cut a "bigger letterbox" for all the orders that would surely flood in; but the game only sold two copies (one of which Peter suspected was bought by his mother). Discouraged, Peter joined with his friend and business partner, Les Edgar to start up a company to ship baked beans to UsefulNotes/TheMiddleEast called "Taurus Impex Limited". Commodore International (same company behind the UsefulNotes/{{Amiga}} Platform/{{Amiga}} and UsefulNotes/{{Commodore Platform/{{Commodore 64}}) mistook the company for TORUS, a networking software company, and gave the fledgling company ten free Amigas. After clearing up the confusion (yet after taking the free hardware) Taurus designed a database system for the Amiga called ''Acquisition -- The Ultimate Database for The Amiga'', which saw a modest financial success.



Following up on the God Sim, Lionhead's first game was ''VideoGame/BlackAndWhite'', Peter personally funded $6 million to develop the game, the game released in 2001. In 2004 the company started the ''VideoGame/{{Fable}}'' series exclusively on the UsefulNotes/{{Xbox}}. In 2006, Lionhead was bought by Creator/MicrosoftStudios. In 2010, Molyneux demoed, the then new, Kinect with ''[[VideoGame/MiloAndKate Project Milo]]''. ''Project Milo'' was stated to be a whole new virtual experience with the eponymous character learning complex social mannerisms and developing the more you played with him. There was some confusion over if this was just a demo or an actual game; Molyneux said it was while Microsoft said it wasn't. ''Project Milo'' disappeared and it was later revealed that elements of it were used in ''VideoGame/FableTheJourney''. Meanwhile, history was about to repeat itself; Molyneux once again found himself with increasing corporate responsibilities as the head of a increasingly commericalized studio, an area which he disliked working in. And once again he took the consequence.

to:

Following up on the God Sim, Lionhead's first game was ''VideoGame/BlackAndWhite'', Peter personally funded $6 million to develop the game, the game released in 2001. In 2004 the company started the ''VideoGame/{{Fable}}'' series exclusively on the UsefulNotes/{{Xbox}}.Platform/{{Xbox}}. In 2006, Lionhead was bought by Creator/MicrosoftStudios. In 2010, Molyneux demoed, the then new, Kinect with ''[[VideoGame/MiloAndKate Project Milo]]''. ''Project Milo'' was stated to be a whole new virtual experience with the eponymous character learning complex social mannerisms and developing the more you played with him. There was some confusion over if this was just a demo or an actual game; Molyneux said it was while Microsoft said it wasn't. ''Project Milo'' disappeared and it was later revealed that elements of it were used in ''VideoGame/FableTheJourney''. Meanwhile, history was about to repeat itself; Molyneux once again found himself with increasing corporate responsibilities as the head of a increasingly commericalized studio, an area which he disliked working in. And once again he took the consequence.
Is there an issue? Send a MessageReason:
None


Molyneux himself is a polarizing figure in the industry; this is in no small part due to the passionate speeches he gives about each of this games. In short he often oversells what the games can actually do, leaving players to feel cheated when they finally play the game; both the ''Black & White'' and ''Fable'' franchises suffered from this. [[WebVideo/{{Jimquisition}} Jim Sterling]] even came up with the [[http://bulk2.destructoid.com/ul/204729-fable.jpg "Molyneux Cycle"]] to describe his habit of overhyping the game, then when it comes time for the sequel, feigns CreatorBacklash over its predecessor and oversells the sequel. In response to getting called out on this by various journalists, Molyneux, while still active on developing gaming, has since stepped back from the public spotlight.

to:

Molyneux himself is a polarizing figure in the industry; this is in no small part due to the passionate speeches he gives about each of this games. In short he often oversells what the games can actually do, leaving players to feel cheated when they finally play the game; both the ''Black & White'' and ''Fable'' franchises suffered from this. [[WebVideo/{{Jimquisition}} Jim Steph Sterling]] even came up with the [[http://bulk2.destructoid.com/ul/204729-fable.jpg "Molyneux Cycle"]] to describe his habit of overhyping the game, then when it comes time for the sequel, feigns CreatorBacklash over its predecessor and oversells the sequel. In response to getting called out on this by various journalists, Molyneux, while still active on developing gaming, has since stepped back from the public spotlight.
Is there an issue? Send a MessageReason:
None


Peter Molyneux began his career in 1982 by distributing and selling floppy disks which contained game compilations for Atari and the UsefulNotes/Commodore64, which got him interesting in trying his hand at making a game of his own. As such, his first game was a self-published text based simulation game about running a fledgling company called ''The Entrepreneur'', released in 1984. Peter was sure it was going to be an instant classic and after publishing an advert in a magazine cut a "bigger letterbox" for all the orders that would surely flood in; but the game only sold two copies (one of which Peter suspected was bought by his mother). Discouraged, Peter joined with his friend and business partner, Les Edgar to start up a company to ship baked beans to UsefulNotes/TheMiddleEast called "Taurus Impex Limited". Commodore International (same company behind the UsefulNotes/{{Amiga}} and UsefulNotes/{{Commodore 64}}) mistook the company for TORUS, a networking software company, and gave the fledgling company ten free Amigas. After clearing up the confusion (yet after taking the free hardware) Taurus designed a database system for the Amiga called ''Acquisition -- The Ultimate Database for The Amiga'', which saw a modest financial success.

to:

Peter Molyneux began his career in 1982 by distributing and selling floppy disks which contained game compilations for Atari and the UsefulNotes/Commodore64, which got him interesting interested in trying his hand at making a game of his own. As such, his first game was a self-published text based simulation game about running a fledgling company called ''The Entrepreneur'', released in 1984. Peter was sure it was going to be an instant classic and after publishing an advert in a magazine cut a "bigger letterbox" for all the orders that would surely flood in; but the game only sold two copies (one of which Peter suspected was bought by his mother). Discouraged, Peter joined with his friend and business partner, Les Edgar to start up a company to ship baked beans to UsefulNotes/TheMiddleEast called "Taurus Impex Limited". Commodore International (same company behind the UsefulNotes/{{Amiga}} and UsefulNotes/{{Commodore 64}}) mistook the company for TORUS, a networking software company, and gave the fledgling company ten free Amigas. After clearing up the confusion (yet after taking the free hardware) Taurus designed a database system for the Amiga called ''Acquisition -- The Ultimate Database for The Amiga'', which saw a modest financial success.
Is there an issue? Send a MessageReason:
None


In 2012, Molyneux left the company to start a third company, 22 Cans. 22 Cans released the "video game" ''Curiosity – What's Inside the Cube?'' an experimental title that promised a life changing prize for the player that opened the cube. The prize turned out to have part of the profits, some creative control and god-like powers in their next game, ''VideoGame/{{Godus}}'' (although none of these things have come to pass). ''Godus'' once again saw Peter returning to the God Sim, but this time using money raised via Website/{{Kickstarter}}.

to:

In 2012, Molyneux left the company to start a third company, 22 Cans. 22 Cans released the "video game" ''Curiosity – What's Inside the Cube?'' an experimental title that promised a life changing prize for the player that opened the cube. The prize turned out to have part of the profits, some creative control and god-like powers in their next game, ''VideoGame/{{Godus}}'' (although none of these things have come to pass). ''Godus'' once again saw Peter returning to the God Sim, but this time using money raised via Website/{{Kickstarter}}.
Website/{{Kickstarter}}. For those who want a more in-depth look at the ''Curiosity'' scandal, see [[https://www.youtube.com/watch?v=L4RnI_X8r44 this video]].
Is there an issue? Send a MessageReason:
None


Peter Molyneux began his career in 1982 by distributing and selling floppy disks which contained game compilations for Atari and the UsefulNotes/Commodore64, which got him interesting in trying his hand at making a game of his own. As such, his first game was a self-published text based simulation game about running a fledgling company called ''The Entrepreneur'', released in 1984. Peter was sure it was going to be an instant classic and after publishing an advert in a magazine cut a "bigger letterbox" for all the orders that would surely flood in; but the game only sold two copies (one of which Peter suspected was bought by his mother). Discouraged, Peter joined with Les Edgar to start up a company to ship baked beans to UsefulNotes/TheMiddleEast called "Taurus Impex Limited". Commodore International (same company behind the UsefulNotes/{{Amiga}} and UsefulNotes/{{Commodore 64}}) mistook the company for TORUS, a networking software company, and gave the fledgling company ten free Amigas. After clearing up the confusion (yet after taking the free hardware) Taurus designed a database system for the Amiga called ''Acquisition -- The Ultimate Database for The Amiga'', which saw a modest financial success.

to:

Peter Molyneux began his career in 1982 by distributing and selling floppy disks which contained game compilations for Atari and the UsefulNotes/Commodore64, which got him interesting in trying his hand at making a game of his own. As such, his first game was a self-published text based simulation game about running a fledgling company called ''The Entrepreneur'', released in 1984. Peter was sure it was going to be an instant classic and after publishing an advert in a magazine cut a "bigger letterbox" for all the orders that would surely flood in; but the game only sold two copies (one of which Peter suspected was bought by his mother). Discouraged, Peter joined with his friend and business partner, Les Edgar to start up a company to ship baked beans to UsefulNotes/TheMiddleEast called "Taurus Impex Limited". Commodore International (same company behind the UsefulNotes/{{Amiga}} and UsefulNotes/{{Commodore 64}}) mistook the company for TORUS, a networking software company, and gave the fledgling company ten free Amigas. After clearing up the confusion (yet after taking the free hardware) Taurus designed a database system for the Amiga called ''Acquisition -- The Ultimate Database for The Amiga'', which saw a modest financial success.
Is there an issue? Send a MessageReason:
None


Peter Molyneux's first game was a self published text based simulation game about running a fledgling company called ''The Entrepreneur'' released 1982. Peter was sure it was going to be an instant classic and after publishing an advert in a magazine cut a "bigger letterbox" for all the orders that would surely flood in; the game only sold two copies (one of which Peter suspected was bought by his mother). Discouraged, Peter joined with Les Edgar to start up a company to ship baked beans to UsefulNotes/TheMiddleEast called "Taurus Impex Limited". Commodore International (same company behind the UsefulNotes/{{Amiga}} and UsefulNotes/{{Commodore 64}}) mistook the company for TORUS, a networking software company, and gave the fledgling company ten free Amigas. After clearing up the confusion (yet after taking the free hardware) Taurus designed a database system for the Amiga called ''Acquisition -- The Ultimate Database for The Amiga'', which saw a modest financial success.

to:

Peter Molyneux's Molyneux began his career in 1982 by distributing and selling floppy disks which contained game compilations for Atari and the UsefulNotes/Commodore64, which got him interesting in trying his hand at making a game of his own. As such, his first game was a self published self-published text based simulation game about running a fledgling company called ''The Entrepreneur'' Entrepreneur'', released 1982. in 1984. Peter was sure it was going to be an instant classic and after publishing an advert in a magazine cut a "bigger letterbox" for all the orders that would surely flood in; but the game only sold two copies (one of which Peter suspected was bought by his mother). Discouraged, Peter joined with Les Edgar to start up a company to ship baked beans to UsefulNotes/TheMiddleEast called "Taurus Impex Limited". Commodore International (same company behind the UsefulNotes/{{Amiga}} and UsefulNotes/{{Commodore 64}}) mistook the company for TORUS, a networking software company, and gave the fledgling company ten free Amigas. After clearing up the confusion (yet after taking the free hardware) Taurus designed a database system for the Amiga called ''Acquisition -- The Ultimate Database for The Amiga'', which saw a modest financial success.
Is there an issue? Send a MessageReason:
None


Peter Douglas Molyneux (born May 5, 1959, last name pronounced like "moly-new" in case you were wondering) is a British game developer that help found three different game studios; Creator/BullfrogProductions, Creator/LionheadStudios and 22 Cans. He is seen as one of the greatest game design pioneers of the 1990's and the British gaming scene in general, having won many notable awards including the Lifetime Achievement Award by the Game Developers Choice Awards, a BAFTA Fellowship at the 2011 British Academy Video Games Awards and has an OBE.

to:

Peter Douglas Molyneux (born 5 May 5, 1959, last name pronounced like "moly-new" in case you were wondering) is a British game developer that help found three different game studios; Creator/BullfrogProductions, Creator/LionheadStudios and 22 Cans. He is seen as one of the greatest game design pioneers of the 1990's and the British gaming scene in general, having won many notable awards including the Lifetime Achievement Award by the Game Developers Choice Awards, a BAFTA Fellowship at the 2011 British Academy Video Games Awards and has an OBE.
Is there an issue? Send a MessageReason:
None


Using the money gained from ''Acquisition'' Les Edgar and Peter founded Creator/BullfrogProductions in 1987. Peter kickstarted the studio by pulling off another impressive feat of salesmanship; namely by convicing the studio Firebird to let Bullfrog handle the Amiga port of ''Druid II: Enlightenment'' (Peter freely admitted in later interviews that he pulled it off by greatly exaggerating his game programming experience). What would be the studio and Peter's real breakout project, however, was creating the "God Sim" genre with the game ''VideoGame/{{Populous}}''. The game realized Peter's dream of creating an instant classic with over four million sold. Bullfrog would over the years continue to release several games that would considered classics on the PC platform, including a sequel to ''Populous'', ''VideoGame/ThemePark'', ''VideoGame/MagicCarpet'', and ''VideoGame/{{Syndicate}}''. In 1994 Peter became an Creator/ElectronicArts vice-president and consultant, after EA bought a significant share of Bullfrog. And in 1995, EA would outright acquire Bullfrog. Molyneux, meanwhile, felt dissatisfaction with his position, as he disliked the more corporate aspects of it, and he left the company in 1997, with his last title being ''VideoGame/DungeonKeeper'', to found a new studio; Creator/LionheadStudios.

to:

Using the money gained from ''Acquisition'' Les Edgar and Peter founded Creator/BullfrogProductions in 1987. Peter kickstarted the studio by pulling off another impressive feat of salesmanship; namely by convicing the studio Firebird to let Bullfrog handle the Amiga port of ''Druid II: Enlightenment'' (Peter freely admitted in later interviews that he pulled it off by greatly exaggerating his game programming experience). What would be the studio and Peter's real breakout project, however, was creating the "God Sim" genre with the game ''VideoGame/{{Populous}}''. The game realized Peter's dream of creating an instant classic with over four million sold. Bullfrog would over the years continue to release several games that would be considered classics on the PC platform, including a sequel to ''Populous'', ''VideoGame/ThemePark'', ''VideoGame/MagicCarpet'', and ''VideoGame/{{Syndicate}}''. In 1994 Peter became an Creator/ElectronicArts vice-president and consultant, after EA bought a significant share of Bullfrog. And in 1995, EA would outright acquire Bullfrog. Molyneux, meanwhile, felt dissatisfaction with his position, as he disliked the more corporate aspects of it, and he left the company in 1997, with his last title being ''VideoGame/DungeonKeeper'', to found a new studio; Creator/LionheadStudios.
Is there an issue? Send a MessageReason:
None


Following up on the God Sim, Lionhead's first game was ''VideoGame/BlackAndWhite'', Peter personally funded $6 million to develop the game, the game released in 2001. In 2004 the company started the ''VideoGame/{{Fable}}'' series exclusively on the UsefulNotes/{{Xbox}}. In 2006, Lionhead was bought by Creator/MicrosoftStudios. In 2010, Molyneux demoed, the then new, Kinect with ''[[VideoGame/MiloAndKate Project Milo]]''. ''Project Milo'' was stated to be a whole new virtual experience with the eponymous character learning complex social mannerisms and developing the more you played with him. There was some confusion over if this was just a demo or an actual game; Molyneux said it was while Microsoft said it wasn't. ''Project Milo'' disappeared and it was later revealed that elements of it was used in ''VideoGame/FableTheJourney''. Meanwhile, history was about to repeat itself; Molyneux once again found himself with increasing corporate responsibilities as the head of a increasingly commericalized studio, an area which he disliked working in. And once again he took the consequence.

to:

Following up on the God Sim, Lionhead's first game was ''VideoGame/BlackAndWhite'', Peter personally funded $6 million to develop the game, the game released in 2001. In 2004 the company started the ''VideoGame/{{Fable}}'' series exclusively on the UsefulNotes/{{Xbox}}. In 2006, Lionhead was bought by Creator/MicrosoftStudios. In 2010, Molyneux demoed, the then new, Kinect with ''[[VideoGame/MiloAndKate Project Milo]]''. ''Project Milo'' was stated to be a whole new virtual experience with the eponymous character learning complex social mannerisms and developing the more you played with him. There was some confusion over if this was just a demo or an actual game; Molyneux said it was while Microsoft said it wasn't. ''Project Milo'' disappeared and it was later revealed that elements of it was were used in ''VideoGame/FableTheJourney''. Meanwhile, history was about to repeat itself; Molyneux once again found himself with increasing corporate responsibilities as the head of a increasingly commericalized studio, an area which he disliked working in. And once again he took the consequence.
Is there an issue? Send a MessageReason:
None


Molyneux himself is a polarizing figure in the industry; this is in no small part due to the passionate speeches he gives about each of this games. In short he often oversells what the games can actually do, leaving players to feel cheated when they finally play the game; both the ''Black & White'' and ''Fable'' franchises suffered from this. [[WebVideo/{{Jimquisition}} Jim Sterling]] even came up with the [[http://bulk2.destructoid.com/ul/204729-fable.jpg "Molyneux Cycle"]] to describe his habit of overhyping the game, then when it comes time for the sequel, feigns CreatorBacklash over its predecesor and oversells the sequel. In response to getting called out on this by various journalists, Molyneux, while still active on developing gaming, has since stepped back from the public spotlight.

to:

Molyneux himself is a polarizing figure in the industry; this is in no small part due to the passionate speeches he gives about each of this games. In short he often oversells what the games can actually do, leaving players to feel cheated when they finally play the game; both the ''Black & White'' and ''Fable'' franchises suffered from this. [[WebVideo/{{Jimquisition}} Jim Sterling]] even came up with the [[http://bulk2.destructoid.com/ul/204729-fable.jpg "Molyneux Cycle"]] to describe his habit of overhyping the game, then when it comes time for the sequel, feigns CreatorBacklash over its predecesor predecessor and oversells the sequel. In response to getting called out on this by various journalists, Molyneux, while still active on developing gaming, has since stepped back from the public spotlight.
Is there an issue? Send a MessageReason:
None


Peter Molyneux's first game was a self published text based simulation game about running a fledgling company called ''The Entrepreneur'' released 1982. Peter was sure it was going to be an instant classic and after publishing an advert in a magazine cut a "bigger letterbox" for all the orders that would surely flood in; the game only sold two copies (one of which Peter suspected was bought by his mother). Discouraged, Peter joined with Les Edgar to start up a company to ship baked beans to UsefulNotes/TheMiddleEast called "Taurus Impex Limited". Commodore International (same company behind the UsefulNotes/{{Amiga}} and UsefulNotes/{{Commodore 64}}) mistook the company for TORUS, a networking software company, and gave the fledgling company ten free Amigas. After clearing up the confusion (yet after taking the free hardware) Taurus designed a database system for the Amiga called ''Acquisition -- The Ultimate Database for The Amiga'', which saw a modest finacial success.

to:

Peter Molyneux's first game was a self published text based simulation game about running a fledgling company called ''The Entrepreneur'' released 1982. Peter was sure it was going to be an instant classic and after publishing an advert in a magazine cut a "bigger letterbox" for all the orders that would surely flood in; the game only sold two copies (one of which Peter suspected was bought by his mother). Discouraged, Peter joined with Les Edgar to start up a company to ship baked beans to UsefulNotes/TheMiddleEast called "Taurus Impex Limited". Commodore International (same company behind the UsefulNotes/{{Amiga}} and UsefulNotes/{{Commodore 64}}) mistook the company for TORUS, a networking software company, and gave the fledgling company ten free Amigas. After clearing up the confusion (yet after taking the free hardware) Taurus designed a database system for the Amiga called ''Acquisition -- The Ultimate Database for The Amiga'', which saw a modest finacial financial success.
Is there an issue? Send a MessageReason:
None


Peter Molyneux's first game was a self published text based simulation game about running a fledgling company called ''The Entrepreneur'' released 1982. Peter was sure it was going to be an instant classic and after publishing an advert in a magazine cut a "bigger letterbox" for all the orders that would surely flood in; the game only sold two copies (one of which Peter suspected was bought by his mother). Discouraged, Peter joined with Les Edgar to start up a company to ship baked beans to UsefulNotes/TheMiddleEast called "Taurus Impex Limited". Commodore International (same company behind the UsefulNotes/{{Amiga}} and UsefulNotes/{{Commodore 64}}) mistook the company for TORUS, a networking software company, and gave the fledgling company ten free Amigas. After clearing up the confusion (yet after taking the free hardware) Taurus designed a database system for the Amiga called ''Acquisition''.

Using the money gained from ''Acquisition'' Les Edgar and Peter founded Creator/BullfrogProductions in 1987. Creating the "God Sim" genre with the game ''VideoGame/{{Populous}}''. The game realized Peter's dream of creating an instant classic with over four million sold. Bullfrog would over the years continue to release several games that would considered classics on the PC platform, including a sequel to ''Populous'', ''VideoGame/ThemePark'', ''VideoGame/MagicCarpet'', and ''VideoGame/{{Syndicate}}''. In 1994 Peter became an Creator/ElectronicArts vice-president and consultant, after EA bought a significant share of Bullfrog. And in 1995, EA would outright acquire Bullfrog. Molyneux, meanwhile, felt dissatisfaction with his position, as he disliked the more corporate aspects of it, and he left the company in 1997, with his last title being ''VideoGame/DungeonKeeper'', to found a new studio; Creator/LionheadStudios.

Following up on the God Sim, Lionhead's first game was ''VideoGame/BlackAndWhite'', Peter personally funded $6 million to develop the game, the game released in 2001. In 2004 the company started the ''VideoGame/{{Fable}}'' series exclusively on the UsefulNotes/{{Xbox}}. In 2006, Lionhead was bought by Creator/MicrosoftStudios. In 2010, Molyneux demoed, the then new, Kinect with ''[[VideoGame/MiloAndKate Project Milo]]''. ''Project Milo'' was stated to be a whole new virtual experience with the eponymous character learning complex social mannerisms and developing the more you played with him. There was some confusion over if this was just a demo or an actual game; Molyneux said it was while Microsoft said it wasn't. ''Project Milo'' disappeared and it was later revealed that elements of it was used in ''VideoGame/FableTheJourney''.

to:

Peter Molyneux's first game was a self published text based simulation game about running a fledgling company called ''The Entrepreneur'' released 1982. Peter was sure it was going to be an instant classic and after publishing an advert in a magazine cut a "bigger letterbox" for all the orders that would surely flood in; the game only sold two copies (one of which Peter suspected was bought by his mother). Discouraged, Peter joined with Les Edgar to start up a company to ship baked beans to UsefulNotes/TheMiddleEast called "Taurus Impex Limited". Commodore International (same company behind the UsefulNotes/{{Amiga}} and UsefulNotes/{{Commodore 64}}) mistook the company for TORUS, a networking software company, and gave the fledgling company ten free Amigas. After clearing up the confusion (yet after taking the free hardware) Taurus designed a database system for the Amiga called ''Acquisition''.

''Acquisition -- The Ultimate Database for The Amiga'', which saw a modest finacial success.

Using the money gained from ''Acquisition'' Les Edgar and Peter founded Creator/BullfrogProductions in 1987. Creating Peter kickstarted the studio by pulling off another impressive feat of salesmanship; namely by convicing the studio Firebird to let Bullfrog handle the Amiga port of ''Druid II: Enlightenment'' (Peter freely admitted in later interviews that he pulled it off by greatly exaggerating his game programming experience). What would be the studio and Peter's real breakout project, however, was creating the "God Sim" genre with the game ''VideoGame/{{Populous}}''. The game realized Peter's dream of creating an instant classic with over four million sold. Bullfrog would over the years continue to release several games that would considered classics on the PC platform, including a sequel to ''Populous'', ''VideoGame/ThemePark'', ''VideoGame/MagicCarpet'', and ''VideoGame/{{Syndicate}}''. In 1994 Peter became an Creator/ElectronicArts vice-president and consultant, after EA bought a significant share of Bullfrog. And in 1995, EA would outright acquire Bullfrog. Molyneux, meanwhile, felt dissatisfaction with his position, as he disliked the more corporate aspects of it, and he left the company in 1997, with his last title being ''VideoGame/DungeonKeeper'', to found a new studio; Creator/LionheadStudios.

Following up on the God Sim, Lionhead's first game was ''VideoGame/BlackAndWhite'', Peter personally funded $6 million to develop the game, the game released in 2001. In 2004 the company started the ''VideoGame/{{Fable}}'' series exclusively on the UsefulNotes/{{Xbox}}. In 2006, Lionhead was bought by Creator/MicrosoftStudios. In 2010, 2010, Molyneux demoed, the then new, Kinect with ''[[VideoGame/MiloAndKate Project Milo]]''. ''Project Milo'' was stated to be a whole new virtual experience with the eponymous character learning complex social mannerisms and developing the more you played with him. There was some confusion over if this was just a demo or an actual game; game; Molyneux said it was while Microsoft said it wasn't. ''Project Milo'' disappeared and it was later revealed that elements of it was used in ''VideoGame/FableTheJourney''.
''VideoGame/FableTheJourney''. Meanwhile, history was about to repeat itself; Molyneux once again found himself with increasing corporate responsibilities as the head of a increasingly commericalized studio, an area which he disliked working in. And once again he took the consequence.
Is there an issue? Send a MessageReason:
None


Molyneux himself is a polarizing figure in the industry; this is in no small part due to the passionate speeches he gives about each of this games. In short he often oversells what the games can actually do, leaving players to feel cheated when they finally play the game; both the ''Black & White'' and ''Fable'' franchises suffered from this. [[WebVideo/{{Jimquisition}} Jim Sterling]] even came up with the [[http://bulk2.destructoid.com/ul/204729-fable.jpg "Molyneux Cycle"]] to describe his habit of overhyping the game, then when it comes time for the sequel, feigns CreatorBacklash over its predecesor and oversells the sequel. In response to getting called out on this by various journalists and ''Godus'', Molyneux, while still active on developing gaming, has since stepped back from the public spotlight.

to:

Molyneux himself is a polarizing figure in the industry; this is in no small part due to the passionate speeches he gives about each of this games. In short he often oversells what the games can actually do, leaving players to feel cheated when they finally play the game; both the ''Black & White'' and ''Fable'' franchises suffered from this. [[WebVideo/{{Jimquisition}} Jim Sterling]] even came up with the [[http://bulk2.destructoid.com/ul/204729-fable.jpg "Molyneux Cycle"]] to describe his habit of overhyping the game, then when it comes time for the sequel, feigns CreatorBacklash over its predecesor and oversells the sequel. In response to getting called out on this by various journalists and ''Godus'', journalists, Molyneux, while still active on developing gaming, has since stepped back from the public spotlight.
Is there an issue? Send a MessageReason:
None


Peter Douglas Molyneux (born May 5, 1959, last name pronounced like "moly-new" in case you were wondering) is a British game developer that help found three different game studios; Creator/BullfrogProductions, Creator/LionheadStudios and 22 Cans. He is seen as one of the greatest game design pioneers of the 1990's and the British gaming scene in general.

to:

Peter Douglas Molyneux (born May 5, 1959, last name pronounced like "moly-new" in case you were wondering) is a British game developer that help found three different game studios; Creator/BullfrogProductions, Creator/LionheadStudios and 22 Cans. He is seen as one of the greatest game design pioneers of the 1990's and the British gaming scene in general.
general, having won many notable awards including the Lifetime Achievement Award by the Game Developers Choice Awards, a BAFTA Fellowship at the 2011 British Academy Video Games Awards and has an OBE.



Molyneux himself is a polarizing figure in the industry; this is in no small part due to the passionate speeches he gives about each of this games. In short he often oversells what the games can actually do, leaving players to feel cheated when they finally play the game; both the ''Black & White'' and ''Fable'' franchises suffered from this. [[WebVideo/{{Jimquisition}} Jim Sterling]] even came up with the [[http://bulk2.destructoid.com/ul/204729-fable.jpg "Molyneux Cycle"]] to describe his habit of overhyping the game, then when it comes time for the sequel, feigns CreatorBacklash over its predecesor and oversells the sequel. However, he also won many notable awards including the Lifetime Achievement Award by the Game Developers Choice Awards, a BAFTA Fellowship at the 2011 British Academy Video Games Awards and has an OBE.

to:

Molyneux himself is a polarizing figure in the industry; this is in no small part due to the passionate speeches he gives about each of this games. In short he often oversells what the games can actually do, leaving players to feel cheated when they finally play the game; both the ''Black & White'' and ''Fable'' franchises suffered from this. [[WebVideo/{{Jimquisition}} Jim Sterling]] even came up with the [[http://bulk2.destructoid.com/ul/204729-fable.jpg "Molyneux Cycle"]] to describe his habit of overhyping the game, then when it comes time for the sequel, feigns CreatorBacklash over its predecesor and oversells the sequel. However, he also won many notable awards including In response to getting called out on this by various journalists and ''Godus'', Molyneux, while still active on developing gaming, has since stepped back from the Lifetime Achievement Award by the Game Developers Choice Awards, a BAFTA Fellowship at the 2011 British Academy Video Games Awards and has an OBE.public spotlight.
Is there an issue? Send a MessageReason:
About fans and critics praising it such audiences think it doesn't measure up. Not just disappointment.


Molyneux himself is a polarizing figure in the industry; this is in no small part due to the passionate speeches he gives about each of this games. In short he often oversells what the games can actually do, leaving players to [[HypeBacklash feel cheated]] when they finally play the game; both the ''Black & White'' and ''Fable'' franchises suffered from this. [[WebVideo/{{Jimquisition}} Jim Sterling]] even came up with the [[http://bulk2.destructoid.com/ul/204729-fable.jpg "Molyneux Cycle"]] to describe his habit of overhyping the game, then when it comes time for the sequel, feigns CreatorBacklash over its predecesor and oversells the sequel. However, he also won many notable awards including the Lifetime Achievement Award by the Game Developers Choice Awards, a BAFTA Fellowship at the 2011 British Academy Video Games Awards and has an OBE.

to:

Molyneux himself is a polarizing figure in the industry; this is in no small part due to the passionate speeches he gives about each of this games. In short he often oversells what the games can actually do, leaving players to [[HypeBacklash feel cheated]] cheated when they finally play the game; both the ''Black & White'' and ''Fable'' franchises suffered from this. [[WebVideo/{{Jimquisition}} Jim Sterling]] even came up with the [[http://bulk2.destructoid.com/ul/204729-fable.jpg "Molyneux Cycle"]] to describe his habit of overhyping the game, then when it comes time for the sequel, feigns CreatorBacklash over its predecesor and oversells the sequel. However, he also won many notable awards including the Lifetime Achievement Award by the Game Developers Choice Awards, a BAFTA Fellowship at the 2011 British Academy Video Games Awards and has an OBE.
Is there an issue? Send a MessageReason:
None


Peter Molyneux's first game was a self published text based simulation game about running a fledgling company called ''The Entrepreneur'' released 1982. Peter was sure it was going to be an instant classic and after publishing an advert in a magazine cut a "bigger letterbox" for all the orders that would surely flood in; the game only sold two copies (one of which Peter suspected was bought by his mother). Disparaged, Peter joined with Les Edgar to start up a company to ship baked beans to UsefulNotes/TheMiddleEast called "Taurus Impex Limited". Commodore International (same company behind the UsefulNotes/{{Amiga}} and UsefulNotes/{{Commodore 64}}) mistook the company for TORUS, a networking software company, and gave the fledgling company ten free Amigas. After clearing up the confusion (yet after taking the free hardware) Taurus designed a database system for the Amiga called ''Acquisition''.

to:

Peter Molyneux's first game was a self published text based simulation game about running a fledgling company called ''The Entrepreneur'' released 1982. Peter was sure it was going to be an instant classic and after publishing an advert in a magazine cut a "bigger letterbox" for all the orders that would surely flood in; the game only sold two copies (one of which Peter suspected was bought by his mother). Disparaged, Discouraged, Peter joined with Les Edgar to start up a company to ship baked beans to UsefulNotes/TheMiddleEast called "Taurus Impex Limited". Commodore International (same company behind the UsefulNotes/{{Amiga}} and UsefulNotes/{{Commodore 64}}) mistook the company for TORUS, a networking software company, and gave the fledgling company ten free Amigas. After clearing up the confusion (yet after taking the free hardware) Taurus designed a database system for the Amiga called ''Acquisition''.
Is there an issue? Send a MessageReason:
No trope pothole in page quote, see Sinkhole


->''"Does Peter Molyneux have kids? [[FridgeHorror That's a frightening thought.]] You can bet he really talked them up before coming out of the womb. 'This one's basically gonna be ''the greatest child in the world''. The innovation going in this child, you ''just can't believe it!'' This child--get this--this child will ''eat things'', and the matter it eats will be converted into matter that processes the body! It's never been seen before!'"''

to:

->''"Does Peter Molyneux have kids? [[FridgeHorror That's a frightening thought.]] thought. You can bet he really talked them up before coming out of the womb. 'This one's basically gonna be ''the greatest child in the world''. The innovation going in this child, you ''just can't believe it!'' This child--get this--this child will ''eat things'', and the matter it eats will be converted into matter that processes the body! It's never been seen before!'"''
Is there an issue? Send a MessageReason:
None


Peter Douglas Molyneux (born 1959, last name pronounced like "moly-new" in case you were wondering) is a British game developer that help found three different game studios; Creator/BullfrogProductions, Creator/LionheadStudios and 22 Cans. He is seen as one of the greatest game design pioneers of the 1990's and the British gaming scene in general.

to:

Peter Douglas Molyneux (born May 5, 1959, last name pronounced like "moly-new" in case you were wondering) is a British game developer that help found three different game studios; Creator/BullfrogProductions, Creator/LionheadStudios and 22 Cans. He is seen as one of the greatest game design pioneers of the 1990's and the British gaming scene in general.
Is there an issue? Send a MessageReason:
None


Peter Molyneux's first game was a self published text based simulation game about running a fledgling company called ''The Entrepreneur'' released 1982. Peter was sure it was going to be an instant classic and after publishing an advert in a magazine cut a "bigger letterbox" for all the orders that would surely flood in; the game only sold two copies (one of which Peter suspected was bought by his mother). Disparaged Peter joined with Les Edgar to start up a company to ship baked beans to UsefulNotes/TheMiddleEast called "Taurus Impex Limited". Commodore International (same company behind the UsefulNotes/{{Amiga}} and UsefulNotes/{{Commodore 64}}) mistook the company for TORUS, a networking software company, and gave the fledgling company ten free Amigas. After clearing up the confusion (yet after taking the free hardware) Taurus designed a database system for the Amiga called ''Acquisition''.

to:

Peter Molyneux's first game was a self published text based simulation game about running a fledgling company called ''The Entrepreneur'' released 1982. Peter was sure it was going to be an instant classic and after publishing an advert in a magazine cut a "bigger letterbox" for all the orders that would surely flood in; the game only sold two copies (one of which Peter suspected was bought by his mother). Disparaged Disparaged, Peter joined with Les Edgar to start up a company to ship baked beans to UsefulNotes/TheMiddleEast called "Taurus Impex Limited". Commodore International (same company behind the UsefulNotes/{{Amiga}} and UsefulNotes/{{Commodore 64}}) mistook the company for TORUS, a networking software company, and gave the fledgling company ten free Amigas. After clearing up the confusion (yet after taking the free hardware) Taurus designed a database system for the Amiga called ''Acquisition''.
Is there an issue? Send a MessageReason:
None


Peter Molyneux's first game was a self published text based simulation game about running a fledgling company called ''The Entrepreneur'' released 1982. Peter was sure it was going to be an instant classic and after publishing an advert in a magazine cut a "bigger letterbox" for all the orders that would surely flood in; the game sold two copies (one of which Molyneux suspected was bought by his mother). Disparaged Peter joined with Les Edgar to start up a company to ship baked beans to UsefulNotes/TheMiddleEast called "Taurus Impex Limited". Commodore International (same company behind the UsefulNotes/{{Amiga}} and UsefulNotes/{{Commodore 64}}) mistook the company for TORUS, a networking software company, and gave the fledgling company ten free Amigas. After clearing up the confusion (yet after taking the free hardware) Taurus designed a database system for the Amiga called ''Acquisition''.

to:

Peter Molyneux's first game was a self published text based simulation game about running a fledgling company called ''The Entrepreneur'' released 1982. Peter was sure it was going to be an instant classic and after publishing an advert in a magazine cut a "bigger letterbox" for all the orders that would surely flood in; the game only sold two copies (one of which Molyneux Peter suspected was bought by his mother). Disparaged Peter joined with Les Edgar to start up a company to ship baked beans to UsefulNotes/TheMiddleEast called "Taurus Impex Limited". Commodore International (same company behind the UsefulNotes/{{Amiga}} and UsefulNotes/{{Commodore 64}}) mistook the company for TORUS, a networking software company, and gave the fledgling company ten free Amigas. After clearing up the confusion (yet after taking the free hardware) Taurus designed a database system for the Amiga called ''Acquisition''.
Is there an issue? Send a MessageReason:
None


Using the money gained from ''Acquisition'' Les Edgar and Peter founded Creator/BullfrogProductions in 1987. Creating the "God Sim" genre with the game ''VideoGame/{{Populous}}''. The game realized Peter's dream of creating an instant classic with over four million sold. Bullfrog would over the years continue to release several games that would considered classics on the PC platform, including a sequel to ''Populous'', ''VideoGame/ThemePark'', ''VideoGame/MagicCarpet'', and ''VideoGame/Syndicate''. In 1994 Peter became an Creator/ElectronicArts vice-president and consultant, after EA bought a significant share of Bullfrog. And in 1995, EA would outright acquire Bullfrog. Molyneux, meanwhile, felt dissatisfaction with his position, as he disliked the more corporate aspects of it, and he left the company in 1997, with his last title being ''VideoGame/DungeonKeeper'', to found a new studio; Creator/LionheadStudios.

to:

Using the money gained from ''Acquisition'' Les Edgar and Peter founded Creator/BullfrogProductions in 1987. Creating the "God Sim" genre with the game ''VideoGame/{{Populous}}''. The game realized Peter's dream of creating an instant classic with over four million sold. Bullfrog would over the years continue to release several games that would considered classics on the PC platform, including a sequel to ''Populous'', ''VideoGame/ThemePark'', ''VideoGame/MagicCarpet'', and ''VideoGame/Syndicate''.''VideoGame/{{Syndicate}}''. In 1994 Peter became an Creator/ElectronicArts vice-president and consultant, after EA bought a significant share of Bullfrog. And in 1995, EA would outright acquire Bullfrog. Molyneux, meanwhile, felt dissatisfaction with his position, as he disliked the more corporate aspects of it, and he left the company in 1997, with his last title being ''VideoGame/DungeonKeeper'', to found a new studio; Creator/LionheadStudios.
Is there an issue? Send a MessageReason:
None


Using the money gained from ''Acquisition'' Les Edgar and Peter founded Creator/BullfrogProductions in 1987. Creating the "God Sim" genre with the game ''VideoGame/{{Populous}}''. The game realized Peter's dream of creating an instant classic with over four million sold. Bullfrog would over the years continue to release several games that would considered classics on the PC platform, including a sequel to ''Populous'', ''VideoGame/ThemePark'', ''VideoGame/MagicCarpet'', Syndicate. In 1994 Peter became an Creator/ElectronicArts vice-president and consultant, after EA bought a significant share of Bullfrog. And in 1995, EA would outright acquire Bullfrog. Molyneux, meanwhile, felt dissatisfaction with his position, as he disliked the more corporate aspects of it, and he left the company in 1997, with his last title being ''VideoGame/DungeonKeeper'', to found a new studio; Creator/LionheadStudios.

to:

Using the money gained from ''Acquisition'' Les Edgar and Peter founded Creator/BullfrogProductions in 1987. Creating the "God Sim" genre with the game ''VideoGame/{{Populous}}''. The game realized Peter's dream of creating an instant classic with over four million sold. Bullfrog would over the years continue to release several games that would considered classics on the PC platform, including a sequel to ''Populous'', ''VideoGame/ThemePark'', ''VideoGame/MagicCarpet'', Syndicate.and ''VideoGame/Syndicate''. In 1994 Peter became an Creator/ElectronicArts vice-president and consultant, after EA bought a significant share of Bullfrog. And in 1995, EA would outright acquire Bullfrog. Molyneux, meanwhile, felt dissatisfaction with his position, as he disliked the more corporate aspects of it, and he left the company in 1997, with his last title being ''VideoGame/DungeonKeeper'', to found a new studio; Creator/LionheadStudios.
Is there an issue? Send a MessageReason:
None


Using the money gained from ''Acquisition'' Les Edgar and Peter founded Bullfrog Productions in 1987. Creating the "God Sim" genre with the game ''VideoGame/{{Populous}}''. The game realized Peter's dream of creating an instant classic with over four million sold. In 1994 Peter became an Creator/ElectronicArts vice-president and consultant; in 1995 EA bought Bullfrog. Peter left the company in 1997, with his last title being ''VideoGame/DungeonKeeper'', to found a new studio; Lionhead.

Following up on the God Sim Lionhead's first game was ''VideoGame/BlackAndWhite'', Peter personally funded $6 million to develop the game, the game released in 2001. In 2004 the company started the ''VideoGame/{{Fable}}'' series exclusively on the UsefulNotes/{{Xbox}}. In 2006, Lionhead was bought by Creator/MicrosoftStudios. In 2010, Molyneux demoed, the then new, Kinect with ''[[VideoGame/MiloAndKate Project Milo]]''. ''Project Milo'' was stated to be a whole new virtual experience with the eponymous character learning complex social mannerisms and developing the more you played with him. There was some confusion over if this was just a demo or an actual game; Molyneux said it was while Microsoft said it wasn't. ''Project Milo'' disappeared and it was later revealed that elements of it was used in ''VideoGame/FableTheJourney''.

In 2012, Molyneux left the company to start a third company 22 Cans. 22 Cans released the "video game" ''Curiosity – What's Inside the Cube?'' an experimental title that promised a life changing prize for the player that opened the cube. The prize turned out to have part of the profits, some creative control and god-like powers in their next game, ''VideoGame/{{Godus}}'' (although none of these things have come to pass). ''Godus'' once again saw Peter returning to the God Sim, but this time using money raised via Website/{{Kickstarter}}.

to:

Using the money gained from ''Acquisition'' Les Edgar and Peter founded Bullfrog Productions Creator/BullfrogProductions in 1987. Creating the "God Sim" genre with the game ''VideoGame/{{Populous}}''. The game realized Peter's dream of creating an instant classic with over four million sold. Bullfrog would over the years continue to release several games that would considered classics on the PC platform, including a sequel to ''Populous'', ''VideoGame/ThemePark'', ''VideoGame/MagicCarpet'', Syndicate. In 1994 Peter became an Creator/ElectronicArts vice-president and consultant; in 1995 consultant, after EA bought a significant share of Bullfrog. Peter And in 1995, EA would outright acquire Bullfrog. Molyneux, meanwhile, felt dissatisfaction with his position, as he disliked the more corporate aspects of it, and he left the company in 1997, with his last title being ''VideoGame/DungeonKeeper'', to found a new studio; Lionhead.

Creator/LionheadStudios.

Following up on the God Sim Sim, Lionhead's first game was ''VideoGame/BlackAndWhite'', Peter personally funded $6 million to develop the game, the game released in 2001. In 2004 the company started the ''VideoGame/{{Fable}}'' series exclusively on the UsefulNotes/{{Xbox}}. In 2006, Lionhead was bought by Creator/MicrosoftStudios. In 2010, Molyneux demoed, the then new, Kinect with ''[[VideoGame/MiloAndKate Project Milo]]''. ''Project Milo'' was stated to be a whole new virtual experience with the eponymous character learning complex social mannerisms and developing the more you played with him. There was some confusion over if this was just a demo or an actual game; Molyneux said it was while Microsoft said it wasn't. ''Project Milo'' disappeared and it was later revealed that elements of it was used in ''VideoGame/FableTheJourney''.

In 2012, Molyneux left the company to start a third company company, 22 Cans. 22 Cans released the "video game" ''Curiosity – What's Inside the Cube?'' an experimental title that promised a life changing prize for the player that opened the cube. The prize turned out to have part of the profits, some creative control and god-like powers in their next game, ''VideoGame/{{Godus}}'' (although none of these things have come to pass). ''Godus'' once again saw Peter returning to the God Sim, but this time using money raised via Website/{{Kickstarter}}.
Is there an issue? Send a MessageReason:
None


Peter Molyneux (born 1959, last name pronounced like "moly-new" in case you were wondering) is a British game developer that help found three different game studios; Creator/BullfrogProductions, Creator/LionheadStudios and 22 Cans. He is seen as one of the greatest game design pioneers of the 1990's and the British gaming scene in general.

to:

Peter Douglas Molyneux (born 1959, last name pronounced like "moly-new" in case you were wondering) is a British game developer that help found three different game studios; Creator/BullfrogProductions, Creator/LionheadStudios and 22 Cans. He is seen as one of the greatest game design pioneers of the 1990's and the British gaming scene in general.
Is there an issue? Send a MessageReason:
None


Molyneux himself is a polarizing figure in the industry; this is in no small part due to the passionate speeches he gives about each of this games. In short he often oversells what the games can actually do, leaving players to [[HypeBacklash feel cheated]] when they finally play the game; both the ''Black & White'' and ''Fable'' franchises suffered from this. [[WebVideo/{{Jimquisition}} Jim Sterling]] even came up with the [[http://bulk2.destructoid.com/ul/204729-fable.jpg "Molyneux Cycle"]] to describe his habit of overhyping the game, then when it comes time for the sequel, feigns CreatorBacklash over it's predecesor and oversells the sequel. However, he also won many notable awards including the Lifetime Achievement Award by the Game Developers Choice Awards, a BAFTA Fellowship at the 2011 British Academy Video Games Awards and has an OBE.

to:

Molyneux himself is a polarizing figure in the industry; this is in no small part due to the passionate speeches he gives about each of this games. In short he often oversells what the games can actually do, leaving players to [[HypeBacklash feel cheated]] when they finally play the game; both the ''Black & White'' and ''Fable'' franchises suffered from this. [[WebVideo/{{Jimquisition}} Jim Sterling]] even came up with the [[http://bulk2.destructoid.com/ul/204729-fable.jpg "Molyneux Cycle"]] to describe his habit of overhyping the game, then when it comes time for the sequel, feigns CreatorBacklash over it's its predecesor and oversells the sequel. However, he also won many notable awards including the Lifetime Achievement Award by the Game Developers Choice Awards, a BAFTA Fellowship at the 2011 British Academy Video Games Awards and has an OBE.
Is there an issue? Send a MessageReason:
work and creator names are not supposed to be in bold (that's for the Other Wiki)


'''Peter Molyneux''' (born 1959, last name pronounced like "moly-new" in case you were wondering) is a British game developer that help found three different game studios; Creator/BullfrogProductions, Creator/LionheadStudios and 22 Cans. He is seen as one of the greatest game design pioneers of the 1990's and the British gaming scene in general.

to:

'''Peter Molyneux''' Peter Molyneux (born 1959, last name pronounced like "moly-new" in case you were wondering) is a British game developer that help found three different game studios; Creator/BullfrogProductions, Creator/LionheadStudios and 22 Cans. He is seen as one of the greatest game design pioneers of the 1990's and the British gaming scene in general.

Top