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* TelevisionTieInMagazines: ''Magazine/TheStatusLine'' is an online newsletter in which the company gives official announcements about their InteractiveFiction games in the form of interviews with game developers or executives. There's also trivia and news-like articles.
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* {{Orientalism}}: ''Witness'' is a blatant example. Freeman Linder, the man who calls your detective character to his home, is clearly a White man with a ForeignCultureFetish. His home has many Asian touches of decoration and Linder goes on about how he [[GoingNative went native]] during his years over in China. His [[OldRetainer servant]], [[StockForeignName Phong]], is stereotypically dressed in mandarin clothes with the queue hair braid. The story is set in the 1930s so such stereotypes were normal back then.

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* {{Orientalism}}: ''Witness'' ''The Witness'' is a blatant example. Freeman Linder, the man who calls your detective character to his home, is clearly a White man with a ForeignCultureFetish. His home has many Asian touches of decoration and Linder goes on about how he [[GoingNative went native]] during his years over in China. His [[OldRetainer servant]], [[StockForeignName Phong]], is stereotypically dressed in mandarin clothes with the queue hair braid. The story is set in the 1930s so such stereotypes were normal back then.
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* ExtremelyShortTimespan: ''Suspect'' occurs about roughly 12 hours at the Halloween Ball.
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Infocom, founded in 1979, is the shining light in the history of commercially-released InteractiveFiction games. Beginning with ''VideoGame/{{Zork}}'' in 1980, the company released over thirty games, many of which are still played.

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Infocom, founded in 1979, 1979 in Cambridge, Massachusetts, is the shining light in the history of commercially-released InteractiveFiction games. Beginning with ''VideoGame/{{Zork}}'' in 1980, the company released over thirty games, many of which are still played.
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* UnwinnableByDesign: Infocom actually [[UnwinnableByDesign/{{Infocom}} have their own page]] for listing their intentionally unwinnable moments. Their games rarely rated ''above'' "Nasty", and were more often than not "Cruel".

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* UnwinnableByDesign: Infocom actually [[UnwinnableByDesign/{{Infocom}} have their own page]] for listing their intentionally unwinnable moments. Their games rarely rated ''above'' ''easier'' than "Nasty", and were more often than not "Cruel".

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