History Creator / Infocom

30th Jun '17 2:19:40 PM RaiderDuck
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* RedHerring: Lampshaded in ''Deadline''. The dead man's son George acts very suspicious. However, if you enter the dining room when he's there, you will witness him eating an entire plate of red herrings. [[spoiler:Needless to say, he's innocent of the murder.]]

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* RedHerring: Lampshaded in ''Deadline''. The dead man's son George acts very suspicious. However, if you enter the dining room when he's there, you will witness him eating an entire a plate of red herrings. [[spoiler:Needless to say, he's innocent of the murder.]]
30th Jun '17 2:18:08 PM RaiderDuck
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* RedHerring: Lampshaded in ''Deadline''. The dead man's son George acts very suspicious. However, if you enter the dining room when he's there, you will witness him eating an entire plate of red herrings. [[spoiler:Needless to say, he's innocent of the murder.]]
6th Jun '17 3:13:02 AM ArcaneAzmadi
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* UnwinnableByDesign: Infocom actually [[Infocom/UnwinnableByDesign have their own page]] and their games rarely rated ''above'' "Nasty".

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* UnwinnableByDesign: Infocom actually [[Infocom/UnwinnableByDesign have their own page]] and their games rarely rated ''above'' "Nasty"."Nasty", and were more often than not "Cruel".
6th Jun '17 3:11:59 AM ArcaneAzmadi
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* UnwinnableByDesign

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* UnwinnableByDesignUnwinnableByDesign: Infocom actually [[Infocom/UnwinnableByDesign have their own page]] and their games rarely rated ''above'' "Nasty".
20th Apr '17 12:09:02 PM Angeldeb82
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* KnockKnockJoke: One of the levels ("Act the Part") has some of these in ''Nord and Bert Couldn't Make Head or Tail of It''.
20th Mar '17 8:45:25 PM Angeldeb82
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* LiteralMinded: In ''Nord and Bert Couldn't Make Head or Tail of It'', you have to get past all the idioms by being literal-minded in two of the stages (Buy the Farm, Eat Your Words).

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* LiteralMinded: In ''Nord and Bert Couldn't Make Head or Tail of It'', you have to get past all the idioms by being literal-minded in two three of the stages (Buy the Farm, Eat Your Words).Words, and [[TheVeryDefinitelyFinalDungeon Meet the Mayor]]).


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** Combined with SchrodingersGun: In ''Ballyhoo'', your player's gender is indeterminate as you explore, but eventually you'll come across a punch-dotted ticket, with a blue dot for male and a pink one for female. Whichever dot you punch out as you put the ticket into the slot retroactively becomes the correct answer.
20th Mar '17 11:19:23 AM Angeldeb82
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* LiteralMinded: In ''Nord and Bert Couldn't Make Head or Tail of It'', you have to get past all the idioms by being literal-minded in two of the stages (Buy the Farm, Eat Your Words).


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* {{Spoonerism}}: One of the stages has quite a lot of it in ''Nord and Bert''.
19th Mar '17 4:54:40 PM Angeldeb82
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* WorldOfPun[=/=][[WorldOfSymbolism Symbolism]]: Dear Lord, there's quite a lot in ''Nord and Bert Couldn't Make Head or Tail of It''.
7th Mar '17 1:17:22 AM PaulA
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* ''VideoGame/{{Trinity}}''



* ActionPrologue: In ''Trinity'', you start off the game in Kensington Gardens in London, which is about to be destroyed by an incoming missile ahead. You have to spend a lot of time collecting certain items and doing certain stuff before you can escape through a secret passage, after which the title screen appears and the real game begins.



* AsTheGoodBookSays: Examining the symbols on any sundial in ''Trinity'' can net you a reference to Matthew 19:28 (probably).
* BeeAfraid: In ''Trinity'', the honey you'll need for the cauldron recipe is guarded by a giant bee; if you try to put your hand on the hive to collect honey, the bee will sting you. And God help you if you put your hand on the hive a third time, because the bee WILL kill you (putting new meaning to "three strikes and you're out").



* {{Bookends}}: ''Trinity'' starts and ends in Kensington Gardens in London, where you have to do certain stuff until you find a woman about to lose her umbrella in the wind.



* FloatingInABubble: In ''Trinity''.



* HereWeGoAgain: ''Trinity''.



* PostModernism: In ''Deadline'', the player finds a novelization of the game within the game. In ''Trinity'', the player discovers a book that lists the last few commands he has typed in so far.

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* PostModernism: In ''Deadline'', the player finds a novelization of the game within the game. In ''Trinity'', the player discovers a book that lists the last few commands he has typed in so far.



* ReferenceOverdosed: ''Trinity'' has a load of references to such as ''[[Literature/AlicesAdventuresInWonderland Through the Looking-Glass]]'', ''Literature/MobyDick'', Creator/EmilyDickenson, Creator/AlexanderPope, Creator/WaltWhitman, Creator/JMBarrie, Music/TalkingHeads, etc. And it's not just through the game, but it is also included in the back of the box art (''Theatre/{{Hamlet}}'') and some of the feelies, too.



* StableTimeLoop: In ''Trinity''.
6th Mar '17 12:18:08 PM Angeldeb82
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Added DiffLines:

* BeeAfraid: In ''Trinity'', the honey you'll need for the cauldron recipe is guarded by a giant bee; if you try to put your hand on the hive to collect honey, the bee will sting you. And God help you if you put your hand on the hive a third time, because the bee WILL kill you (putting new meaning to "three strikes and you're out").
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http://tvtropes.org/pmwiki/article_history.php?article=Creator.Infocom