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Like with many Square Enix companies, the developers at IO Interactive were not against working closely with porting house Creator/FeralInteractive, and did so ever since 2009, who have ported their games over to other [=OS's=], with ports of ''VideoGame/MiniNinjas'', ''VideoGame/HitmanAbsolution'' and ''VideoGame/Hitman2016'' being made for [=Mac OS X=], and the latter game ''also'' getting the company's first ever (and currently only) Linux Port. An upcoming enhanced ''Hitman: Blood Money'' port for mobile and Switch is also being handled by Feral.

Music/JesperKyd would often work as their in-house composer throughout much of their early history. The late Peter Svarre took over and composed for ''VideoGame/MiniNinjas''. Currently, their in-house composer is Music/NielsByeNielson, taking up that mantle beginning with ''VideoGame/Hitman2016''.

to:

Like with many Square Enix companies, the developers at IO Interactive were not against working closely with porting house Creator/FeralInteractive, and did so ever since 2009, who have ported their games over to other [=OS's=], with ports of ''VideoGame/MiniNinjas'', ''VideoGame/HitmanAbsolution'' and ''VideoGame/Hitman2016'' being made for [=Mac OS X=], and the latter game ''also'' getting the company's first ever (and currently only) Linux Port. An upcoming enhanced ''Hitman: Blood Money'' port for mobile and Switch is port, entitled "Hitman: Bloody Money Reprisal" was also being handled by Feral.

Music/JesperKyd would often work as their in-house composer throughout much of their early history. The late Peter Svarre took over and composed for ''VideoGame/MiniNinjas''. Currently, their in-house composer is Music/NielsByeNielson, taking who took up that mantle beginning with ''VideoGame/Hitman2016''.
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Like with many Square Enix companies, the developers at IO Interactive were not against working closely with porting house Creator/FeralInteractive, and did so ever since 2009, who have ported their games over to other [=OS's=], with ports of ''VideoGame/MiniNinjas'', ''VideoGame/HitmanAbsolution'' and ''VideoGame/Hitman2016'' being made for [=Mac OS X=], and the latter game ''also'' getting the company's first ever (and currently only) Linux Port.

to:

Like with many Square Enix companies, the developers at IO Interactive were not against working closely with porting house Creator/FeralInteractive, and did so ever since 2009, who have ported their games over to other [=OS's=], with ports of ''VideoGame/MiniNinjas'', ''VideoGame/HitmanAbsolution'' and ''VideoGame/Hitman2016'' being made for [=Mac OS X=], and the latter game ''also'' getting the company's first ever (and currently only) Linux Port. \n An upcoming enhanced ''Hitman: Blood Money'' port for mobile and Switch is also being handled by Feral.
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In late-2020, the development studio secured the rights to create an officially licensed Franchise/JamesBond game; tentatively titled "Project 007".

to:

In late-2020, the development studio secured the rights to create an officially licensed Franchise/JamesBond game; tentatively titled "Project 007". A second unnamed project was revealed in early 2023, currently codenamed "[[https://ioi.dk/project-fantasy?utm_source=Youtube&utm_campaign=Spring_23_Rec&utm_medium=Social Project Fantasy]]", an online RPG, that is also in the works.
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IO Interactive was acquired by Creator/EidosInteractive in 2004, whom they remained under until Eidos itself was acquired by Creator/SquareEnix in 2009. They remained a Square subsidiary until May 2017, when they were let go as a result of Square seeing ''[[VideoGame/Hitman2016 Hitman (2016)]]'''s sales numbers as poor, and IOI became an independent company, as well as retaining the rights to ''VideoGame/FreedomFighters2003 and Franchise/{{Hitman}}'' a month later[[labelnote:TL;DR]]The deal appears to be that IOI have exclusive rights to use these IP's, meaning only IOI can make more of those games without Square Enix's involvement. However, Square Enix still ''technically'' holds the rights to these games, and are allowed to make those games too, but only under supervision from IOI in some capacity, essentially meaning IO Interactive ''controls'' Square Enix when it comes to those two properties, a very rare position to be in when it comes to the game development world[[/labelnote]], while the ''VideoGame/MiniNinjas'' and ''VideoGame/KaneAndLynch'' game rights stayed with Square Enix. The developer are an independent company, but use Creator/WarnerBrosInteractiveEntertainment as a publisher, responsible for publishing ''VideoGame/Hitman2''. ''VideoGame/Hitman3'' is their first ever self-published game.[[labelnote:*]]''[[VideoGame/Hitman2016 HITMAN Game of the Year Edition]]'' and the subsequent Definitive Edition was ''technically'' their first ever self-published games, but these were essentially DLC packs packaged for an existing retail game.[[/labelnote]]

The developers at IO Interactive are also notable for working closely with porting house Creator/FeralInteractive ever since 2009, who have ported their games over to other [=OS's=], with ports of ''VideoGame/MiniNinjas'', ''VideoGame/HitmanAbsolution'' and ''VideoGame/Hitman2016'' being made for [=Mac OS X=], and the latter game ''also'' getting the company's first ever (and currently only) Linux Port.

to:

IO Interactive was acquired by Creator/EidosInteractive in 2004, whom they remained under until Eidos itself was acquired by Creator/SquareEnix in 2009. They remained a Square subsidiary until May 2017, when they were let go as a result of Square seeing ''[[VideoGame/Hitman2016 Hitman (2016)]]'''s sales numbers as poor, and IOI became an independent company, as well as retaining the rights to ''VideoGame/FreedomFighters2003 and Franchise/{{Hitman}}'' a month later[[labelnote:TL;DR]]The deal appears to be that IOI have exclusive rights to use these IP's, meaning only IOI can make more of those games without Square Enix's involvement. However, Square Enix still ''technically'' holds the rights to these games, and are allowed to make those games too, but only under supervision from IOI in some capacity, essentially meaning IO Interactive ''controls'' Square Enix when it comes to those two properties, a very an ''extremely'' rare position to be in when it comes to the game development world[[/labelnote]], while the ''VideoGame/MiniNinjas'' and ''VideoGame/KaneAndLynch'' game rights stayed with Square Enix. The developer are now an independent company, but use used Creator/WarnerBrosInteractiveEntertainment as a publisher, responsible publisher for publishing ''VideoGame/Hitman2''. ''VideoGame/Hitman3'' is their first ever self-published game.[[labelnote:*]]''[[VideoGame/Hitman2016 HITMAN Game of the Year Edition]]'' and the subsequent Definitive Edition was ''technically'' their first ever self-published games, but these were essentially DLC packs packaged for an existing retail game.[[/labelnote]]

The Like with many Square Enix companies, the developers at IO Interactive are also notable for were not against working closely with porting house Creator/FeralInteractive Creator/FeralInteractive, and did so ever since 2009, who have ported their games over to other [=OS's=], with ports of ''VideoGame/MiniNinjas'', ''VideoGame/HitmanAbsolution'' and ''VideoGame/Hitman2016'' being made for [=Mac OS X=], and the latter game ''also'' getting the company's first ever (and currently only) Linux Port.
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This feels more "correct".


* The ''VideoGame/WorldOfAssassinationTrilogy''
** ''[[VideoGame/Hitman2016 HITMAN]]'' (2016 - 2018)
** ''[[VideoGame/Hitman2 HITMAN 2]]'' (2018 - 2021)
** ''[[VideoGame/Hitman3 HITMAN 3]]'' (2021 - present)

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* ** The ''VideoGame/WorldOfAssassinationTrilogy''
** *** ''[[VideoGame/Hitman2016 HITMAN]]'' (2016 - 2018)
** *** ''[[VideoGame/Hitman2 HITMAN 2]]'' (2018 - 2021)
** *** ''[[VideoGame/Hitman3 HITMAN 3]]'' (2021 - present)
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!! Licensed Games
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Music/JesperKyd would often work as their in-house composer throughout much of their early history. The late Peter Svarre took over and composed for ''VideoGame/MiniNinjas''. Currently, their in-house composer is Music/NielsByeNielsen, taking up that mantle beginning with ''VideoGame/Hitman2016''.

to:

Music/JesperKyd would often work as their in-house composer throughout much of their early history. The late Peter Svarre took over and composed for ''VideoGame/MiniNinjas''. Currently, their in-house composer is Music/NielsByeNielsen, Music/NielsByeNielson, taking up that mantle beginning with ''VideoGame/Hitman2016''.
Is there an issue? Send a MessageReason:
None


IO Interactive was acquired by Creator/EidosInteractive in 2004, whom they remained under until Eidos itself was acquired by Creator/SquareEnix in 2009. They remained a Square subsidiary until May 2017, when they were let go as a result of Square seeing ''[[VideoGame/Hitman2016 Hitman (2016)]]'''s sales numbers as poor, and IOI became an independent company, as well as retaining the rights to ''VideoGame/FreedomFighters2003 and Franchise/{{Hitman}}'' a month later[[labelnote:TL;DR]]The deal appears to be that IOI have exclusive rights to use these IP's, meaning only IOI can make more of those games without Square Enix's involvement. However, Square Enix still ''technically'' holds the rights to these games, and are allowed to make those games too, but only under supervision from IOI in some capacity, essentially meaning IO Interactive ''controls'' Square Enix when it comes to those two properties, a very rare position to be in when it comes to the game development world[[/labelnote]], while the ''VideoGame/MiniNinjas'' and ''VideoGame/KaneAndLynch'' game rights stayed with Square Enix. The developer are an independent company, but use Creator/WarnerBros as a publisher, currently responsible for publishing ''VideoGame/Hitman2''. ''VideoGame/Hitman3'' will be their first ever self-published game.[[labelnote:*]]''[[VideoGame/Hitman2016 HITMAN Game of the Year Edition]]'' and the subsequent Definitive Edition was ''technically'' their first ever self-published games, but these were essentially DLC packs packaged for an existing retail game.[[/labelnote]]

IOI are notable for working closely with porting house ''Creator/FeralInteractive'' ever since 2009, who have ported their games over to other [=OS's=], with ports of ''VideoGame/MiniNinjas'', ''VideoGame/HitmanAbsolution'' and ''VideoGame/Hitman2016'' being made for [=Mac OS X=], and the latter game ''also'' getting the company's first ever (and currently only) Linux Port.

Music/JesperKyd would often work as their in-house composer throughout much of their early history. Niels Bye Nielsen took up that mantle beginning with ''VideoGame/Hitman2016''.

In late-2020, the development studio secured the rights to create an officially licensed ''Franchise/JamesBond'' game; tentatively titled "Project 007".

to:

IO Interactive was acquired by Creator/EidosInteractive in 2004, whom they remained under until Eidos itself was acquired by Creator/SquareEnix in 2009. They remained a Square subsidiary until May 2017, when they were let go as a result of Square seeing ''[[VideoGame/Hitman2016 Hitman (2016)]]'''s sales numbers as poor, and IOI became an independent company, as well as retaining the rights to ''VideoGame/FreedomFighters2003 and Franchise/{{Hitman}}'' a month later[[labelnote:TL;DR]]The deal appears to be that IOI have exclusive rights to use these IP's, meaning only IOI can make more of those games without Square Enix's involvement. However, Square Enix still ''technically'' holds the rights to these games, and are allowed to make those games too, but only under supervision from IOI in some capacity, essentially meaning IO Interactive ''controls'' Square Enix when it comes to those two properties, a very rare position to be in when it comes to the game development world[[/labelnote]], while the ''VideoGame/MiniNinjas'' and ''VideoGame/KaneAndLynch'' game rights stayed with Square Enix. The developer are an independent company, but use Creator/WarnerBros Creator/WarnerBrosInteractiveEntertainment as a publisher, currently responsible for publishing ''VideoGame/Hitman2''. ''VideoGame/Hitman3'' will be is their first ever self-published game.[[labelnote:*]]''[[VideoGame/Hitman2016 HITMAN Game of the Year Edition]]'' and the subsequent Definitive Edition was ''technically'' their first ever self-published games, but these were essentially DLC packs packaged for an existing retail game.[[/labelnote]]

IOI The developers at IO Interactive are also notable for working closely with porting house ''Creator/FeralInteractive'' Creator/FeralInteractive ever since 2009, who have ported their games over to other [=OS's=], with ports of ''VideoGame/MiniNinjas'', ''VideoGame/HitmanAbsolution'' and ''VideoGame/Hitman2016'' being made for [=Mac OS X=], and the latter game ''also'' getting the company's first ever (and currently only) Linux Port.

Music/JesperKyd would often work as their in-house composer throughout much of their early history. Niels Bye Nielsen The late Peter Svarre took over and composed for ''VideoGame/MiniNinjas''. Currently, their in-house composer is Music/NielsByeNielsen, taking up that mantle beginning with ''VideoGame/Hitman2016''.

In late-2020, the development studio secured the rights to create an officially licensed ''Franchise/JamesBond'' Franchise/JamesBond game; tentatively titled "Project 007".



** ''[[VideoGame/Hitman3 HITMAN 3]]'' (2021)

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** ''[[VideoGame/Hitman3 HITMAN 3]]'' (2021)(2021 - present)
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* The ''VideoGame/WorldOfAssassinationTrilogy''
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In late-2020, The development studio secured the rights to create an officially licensed [[Franchise/JamesBond James Bond]] game; tentatively titled "Project 007".

to:

In late-2020, The the development studio secured the rights to create an officially licensed [[Franchise/JamesBond James Bond]] ''Franchise/JamesBond'' game; tentatively titled "Project 007".

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