Is there an issue? Send a MessageReason:
None
Changed line(s) 3,4 (click to see context) from:
ICOM Simulations, Inc. was a video game company founded in 1981 by Tod Zipnick as TMQ Software. The company's best-known products were the [=MacVenture=] adventure games originally developed for the black-and-white UsefulNotes/AppleMacintosh. When the company started developing for video game consoles in the early 1990s (after Kemco ported several [=MacVenture=] games to the UsefulNotes/NintendoEntertainmentSystem), it was one of the few non-Japanese companies to embrace the UsefulNotes/TurboGrafx16 as its system of choice, though their FullMotionVideo games would spread to other platforms.
to:
ICOM Simulations, Inc. was a video game company founded in 1981 by Tod Zipnick as TMQ Software. The company's best-known products were the [=MacVenture=] adventure games originally developed for the black-and-white UsefulNotes/AppleMacintosh. Platform/AppleMacintosh. When the company started developing for video game consoles in the early 1990s (after Kemco ported several [=MacVenture=] games to the UsefulNotes/NintendoEntertainmentSystem), Platform/NintendoEntertainmentSystem), it was one of the few non-Japanese companies to embrace the UsefulNotes/TurboGrafx16 Platform/TurboGrafx16 as its system of choice, though their FullMotionVideo games would spread to other platforms.
Is there an issue? Send a MessageReason:
None
Changed line(s) 18 (click to see context) from:
** ''VideoGame/{{Shadowgate}}'' and sequel ''Beyond Shadowgate''
to:
** ''VideoGame/{{Shadowgate}}'' and sequel ''Beyond Shadowgate''''[[VideoGame/BeyondShadowgate1993 Beyond Shadowgate]]''
Is there an issue? Send a MessageReason:
None
Changed line(s) 12 (click to see context) from:
* ''Daffy Duck: The Marvin Missions''
to:
* ''Daffy Duck: The Marvin Missions''''VideoGame/DaffyDuckTheMarvinMissions''
Is there an issue? Send a MessageReason:
None
Changed line(s) 30 (click to see context) from:
* ''Rocko's Modern Life: Spunky's Dangerous Day''
to:
* ''Rocko's Modern Life: Spunky's Dangerous Day''''VideoGame/RockosModernLifeSpunkysDangerousDay''
Is there an issue? Send a MessageReason:
None
Changed line(s) 16 (click to see context) from:
** ''VideoGame/DejaVu: A Nightmare Comes True!!'' and sequel ''Deja Vu II: Lost in Las Vegas''
to:
** ''VideoGame/DejaVu: ''VideoGame/DejaVu1985: A Nightmare Comes True!!'' and sequel ''Deja Vu II: Lost in Las Vegas''
Is there an issue? Send a MessageReason:
None
Changed line(s) 21 (click to see context) from:
* ''Sherlock Holmes: Consulting Detective'' series
to:
* ''Sherlock Holmes: Consulting Detective'' ''TabletopGame/SherlockHolmesConsultingDetective'' series
Is there an issue? Send a MessageReason:
Restructured for the new page.
Deleted line(s) 13 (click to see context) :
* ''VideoGame/DejaVu: A Nightmare Comes True!!'' and sequel ''Deja Vu II: Lost in Las Vegas''
* ''VideoGame/MacVenture''
** ''VideoGame/DejaVu: A Nightmare Comes True!!'' and sequel ''Deja Vu II: Lost in Las Vegas''
** ''VideoGame/{{Uninvited}}''
** ''VideoGame/{{Shadowgate}}'' and sequel ''Beyond Shadowgate''
** ''VideoGame/DejaVu: A Nightmare Comes True!!'' and sequel ''Deja Vu II: Lost in Las Vegas''
** ''VideoGame/{{Uninvited}}''
** ''VideoGame/{{Shadowgate}}'' and sequel ''Beyond Shadowgate''
Deleted line(s) 17 (click to see context) :
* ''VideoGame/{{Shadowgate}}'' and sequel ''Beyond Shadowgate''
Deleted line(s) 20 (click to see context) :
* ''VideoGame/{{Uninvited}}''
Is there an issue? Send a MessageReason:
None
Changed line(s) 25 (click to see context) from:
* ''Bugs Bunny: Rabbit Rampage''
to:
* ''Bugs Bunny: Rabbit Rampage''''VideoGame/BugsBunnyRabbitRampage''
Is there an issue? Send a MessageReason:
Added an image.
Added DiffLines:
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/ic0m51m.gif]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
ICOM Simulations, Inc. was a video game company founded in 1981 by Tod Zipnick as TMQ Software. The company's best-known products were the [=MacVenture=] adventure games originally developed for the black-and-white AppleMacintosh. When the company started developing for video game consoles in the early 1990s (after Kemco ported several [=MacVenture=] games to the UsefulNotes/NintendoEntertainmentSystem), it was one of the few non-Japanese companies to embrace the UsefulNotes/TurboGrafx16 as its system of choice, though their FullMotionVideo games would spread to other platforms.
to:
ICOM Simulations, Inc. was a video game company founded in 1981 by Tod Zipnick as TMQ Software. The company's best-known products were the [=MacVenture=] adventure games originally developed for the black-and-white AppleMacintosh.UsefulNotes/AppleMacintosh. When the company started developing for video game consoles in the early 1990s (after Kemco ported several [=MacVenture=] games to the UsefulNotes/NintendoEntertainmentSystem), it was one of the few non-Japanese companies to embrace the UsefulNotes/TurboGrafx16 as its system of choice, though their FullMotionVideo games would spread to other platforms.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
ICOM Simulations, Inc. was a video game company founded in 1981 by Tod Zipnick as TMQ Software. The company's best-known products were the [=MacVenture=] adventure games originally developed for the black-and-white AppleMacintosh. When the company started developing for video game consoles in the early 1990s (after Kemco ported several [=MacVenture=] games to the NintendoEntertainmentSystem), it was one of the few non-Japanese companies to embrace the TurboGrafx16 as its system of choice, though their FullMotionVideo games would spread to other platforms.
to:
ICOM Simulations, Inc. was a video game company founded in 1981 by Tod Zipnick as TMQ Software. The company's best-known products were the [=MacVenture=] adventure games originally developed for the black-and-white AppleMacintosh. When the company started developing for video game consoles in the early 1990s (after Kemco ported several [=MacVenture=] games to the NintendoEntertainmentSystem), UsefulNotes/NintendoEntertainmentSystem), it was one of the few non-Japanese companies to embrace the TurboGrafx16 UsefulNotes/TurboGrafx16 as its system of choice, though their FullMotionVideo games would spread to other platforms.
Is there an issue? Send a MessageReason:
None
Changed line(s) 26 (click to see context) from:
* ''Phantom 2040''
to:
* ''Phantom 2040''''VideoGame/Phantom2040''
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
ICOM Simulations was a video game company. Founded in 1981 by Tod Zipnick as TMQ Software, the company's best-known products were the [=MacVenture=] adventure games originally developed for the black-and-white AppleMacintosh. When the company started developing for video game consoles in the early 1990s (after Kemco ported several [=MacVenture=] games to the NintendoEntertainmentSystem), it was one of the few non-Japanese companies to embrace the TurboGrafx16 as its system of choice, though their FullMotionVideo games would spread to other platforms.
to:
ICOM Simulations Simulations, Inc. was a video game company. Founded company founded in 1981 by Tod Zipnick as TMQ Software, the Software. The company's best-known products were the [=MacVenture=] adventure games originally developed for the black-and-white AppleMacintosh. When the company started developing for video game consoles in the early 1990s (after Kemco ported several [=MacVenture=] games to the NintendoEntertainmentSystem), it was one of the few non-Japanese companies to embrace the TurboGrafx16 as its system of choice, though their FullMotionVideo games would spread to other platforms.
Added DiffLines:
Not to be confused with Creator/{{Infocom}}.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
ICOM Simulations was a video game company. Founded in 1981 by Tod Zipnick as TMQ Software, the company's best-known products were the [=MacVenture=] adventure games originally developed for the black-and-white AppleMacintosh. When the company started developing for video game consoles in the early 1990s (after Kemco ported several [=MacVenture=] games to the NintendoEntertainmentSystem), it was one of the few non-Japanese companies to embrace the TurboGrafx16 as its system of choice, though their FullMotionVideo games would spread to other platforms.
In 1993, two years after Zipnick's death, Viacom bought the company and renamed it to Viacom New Media. The company was subsequently renamed to Rabid Entertainment before being shut down in early 1998. The rights to the old ICOM games then passed to Infinite Ventures, a company started by former ICOM employee Eugene Evans. Infinite Ventures closed down around 2008, but was succeeded in 2012 by Zojoi, a new company formed by ex-[=MacVenture=] developers David Marsh & Karl Roelofs.
----
!!Games developed as ICOM Simulations:
* ''The Addams Family'' ([=TurboGrafx-CD=])
* ''Camp California''
* ''Daffy Duck: The Marvin Missions''
* ''VideoGame/DejaVu: A Nightmare Comes True!!'' and sequel ''Deja Vu II: Lost in Las Vegas''
* ''VideoGame/DraculaUnleashed''
* ''Ghost Manor''
* ''VideoGame/RoadRunnersDeathValleyRally''
* ''VideoGame/{{Shadowgate}}'' and sequel ''Beyond Shadowgate''
* ''Shapeshifter''
* ''Sherlock Holmes: Consulting Detective'' series
* ''VideoGame/{{Uninvited}}''
* ''Yo Bro''
!!Games developed as Viacom New Media/Rabid Entertainment:
* ''Beavis and Butthead in Virtual Stupidity''
* ''Bugs Bunny: Rabbit Rampage''
* ''Club Dead''
* ''Nickelodeon GUTS''
* ''Phantom 2040''
* ''Rocko's Modern Life: Spunky's Dangerous Day''
* ''[=SlamScape=]''
----
In 1993, two years after Zipnick's death, Viacom bought the company and renamed it to Viacom New Media. The company was subsequently renamed to Rabid Entertainment before being shut down in early 1998. The rights to the old ICOM games then passed to Infinite Ventures, a company started by former ICOM employee Eugene Evans. Infinite Ventures closed down around 2008, but was succeeded in 2012 by Zojoi, a new company formed by ex-[=MacVenture=] developers David Marsh & Karl Roelofs.
----
!!Games developed as ICOM Simulations:
* ''The Addams Family'' ([=TurboGrafx-CD=])
* ''Camp California''
* ''Daffy Duck: The Marvin Missions''
* ''VideoGame/DejaVu: A Nightmare Comes True!!'' and sequel ''Deja Vu II: Lost in Las Vegas''
* ''VideoGame/DraculaUnleashed''
* ''Ghost Manor''
* ''VideoGame/RoadRunnersDeathValleyRally''
* ''VideoGame/{{Shadowgate}}'' and sequel ''Beyond Shadowgate''
* ''Shapeshifter''
* ''Sherlock Holmes: Consulting Detective'' series
* ''VideoGame/{{Uninvited}}''
* ''Yo Bro''
!!Games developed as Viacom New Media/Rabid Entertainment:
* ''Beavis and Butthead in Virtual Stupidity''
* ''Bugs Bunny: Rabbit Rampage''
* ''Club Dead''
* ''Nickelodeon GUTS''
* ''Phantom 2040''
* ''Rocko's Modern Life: Spunky's Dangerous Day''
* ''[=SlamScape=]''
----