History Creator / FromSoftware

16th Dec '17 3:03:29 PM UltraWanker
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[=FromSoftware, Inc.=] 『株式会社フロム・ソフトウェア』 is a Japanese game developer founded in 1986. Outside thuer home country, they are known for NintendoHard games involving HumongousMecha and their brutally addictive [=Action-RPGs=], ''VideoGame/DemonsSouls'', the ''VideoGame/DarkSouls'' trilogy and ''VideoGame/{{Bloodborne}}''. Generally speaking, almost every game they make tends to either go against the grain or has something to distinguish itself from the competition.

to:

[=FromSoftware, Inc.=] 『株式会社フロム・ソフトウェア』 is a Japanese game developer founded in 1986. Outside thuer their home country, they are known for NintendoHard games involving HumongousMecha and their brutally addictive [=Action-RPGs=], ''VideoGame/DemonsSouls'', the ''VideoGame/DarkSouls'' trilogy and ''VideoGame/{{Bloodborne}}''. Generally speaking, almost every game they make tends to either go against the grain or has something to distinguish itself from the competition.
16th Dec '17 3:02:59 PM UltraWanker
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'''[=FromSoftware, Inc.=]''' 『株式会社フロム・ソフトウェア』 is a Japanese game developer founded in 1986. Mostly known for NintendoHard games involving HumongousMecha and, more recently, their brutally addictive NintendoHard [=Action-RPGs=], ''VideoGame/DemonsSouls'', the ''VideoGame/DarkSouls'' trilogy and ''VideoGame/{{Bloodborne}}''. Generally speaking, almost every game they make tends to either go against the grain or has something to distinguish itself from the competition.

to:

'''[=FromSoftware, [=FromSoftware, Inc.=]''' =] 『株式会社フロム・ソフトウェア』 is a Japanese game developer founded in 1986. Mostly Outside thuer home country, they are known for NintendoHard games involving HumongousMecha and, more recently, and their brutally addictive NintendoHard [=Action-RPGs=], ''VideoGame/DemonsSouls'', the ''VideoGame/DarkSouls'' trilogy and ''VideoGame/{{Bloodborne}}''. Generally speaking, almost every game they make tends to either go against the grain or has something to distinguish itself from the competition.
15th Dec '17 7:39:52 AM Cryoclaste
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** [[{{BFS}} The Moonlight Sword]] mentioned above, is a massive sword with an immaterial blade of blue-green light. In the Kings Field games it's a magical claymore of great power. In Armored Core it's the most potent LaserBlade, balancing length and intensity. In ''VideoGame/DemonsSouls'' its blade ignores physical barriers: namely shields. The DarkSouls games allow it to be blocked, but grant it a SwordBeam ability, and ''VideoGame/{{Bloodborne}}'' makes it an seemingly ordinary claymore that may be adopt the Dark Souls traits on command.

to:

** [[{{BFS}} The Moonlight Sword]] mentioned above, is a massive sword with an immaterial blade of blue-green light. In the Kings Field games it's a magical claymore of great power. In Armored Core it's the most potent LaserBlade, balancing length and intensity. In ''VideoGame/DemonsSouls'' its blade ignores physical barriers: namely shields. The DarkSouls ''VideoGame/DarkSouls'' games allow it to be blocked, but grant it a SwordBeam ability, and ''VideoGame/{{Bloodborne}}'' makes it an seemingly ordinary claymore that may be adopt the Dark Souls traits on command.
12th Dec '17 4:26:18 PM Euodiachloris
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* CrapsackWorld: The setting for ''Armored Core'' is less than optimistic, with each new instalment escalating the global conflict and the pathos of war. The same can be said for the ''Souls'' series, with a recursive plot involving the fall of a great kingdom and the rise of darkness.

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* CrapsackWorld: The setting for ''Armored Core'' is less than optimistic, with each new instalment escalating the global conflict and the pathos of war. The same can be said for the ''Souls'' series, with a recursive plot involving the fall of a great kingdom and the rise of darkness. ''Bloodborne'' adds CosmicHorror to classic torch-and-pitchfork GothicHorror using epic amounts of corrupted chum upon stunningly bleak city- and landscapes.
5th Dec '17 9:53:39 AM TheOneWhoTropes
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** [[{{BFS}} The Moonlight Sword]] mentioned above, is a massive sword with an immaterial blade of blue-green light. In the Kings Field games it's a magical claymore of great power. In Armored Core it's the most potent LaserBlade, balancing length and intensity. In DemonsSouls its blade ignores physical barriers: namely shields. The DarkSouls games allow it to be blocked, but grant it a SwordBeam ability, and {{Bloodborne}} makes it an seemingly ordinary claymore that may be adopt the Dark Souls traits on command.

to:

** [[{{BFS}} The Moonlight Sword]] mentioned above, is a massive sword with an immaterial blade of blue-green light. In the Kings Field games it's a magical claymore of great power. In Armored Core it's the most potent LaserBlade, balancing length and intensity. In DemonsSouls ''VideoGame/DemonsSouls'' its blade ignores physical barriers: namely shields. The DarkSouls games allow it to be blocked, but grant it a SwordBeam ability, and {{Bloodborne}} ''VideoGame/{{Bloodborne}}'' makes it an seemingly ordinary claymore that may be adopt the Dark Souls traits on command.
30th Sep '17 7:56:09 PM nombretomado
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* MythologyGag: A number of them appear between FromSoftware's titles

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* MythologyGag: A number of them appear between FromSoftware's [=FromSoftware=]'s titles
30th Sep '17 7:55:17 PM nombretomado
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** Fans of both ''Manga/{{Berserk}}'' and the ''Souls'' games often talk about ''Manga/{{Berserk}}'' being a primary, or even ''the'' inspiration of ''Souls'' based on an interview where Miyazaki acknowledged that he is a ''Berserk'' reader, but that's probably a big exaggeration. For example, after mentioning ''Berserk'' in that interview he attributes most of his inspiration for the ''Souls'' games to his collection of Western {{Tabletop RPG}}s and FantasyLiterature, as well as the earlier Creator/FromSoftware game series ''VideoGame/KingsField'' and the ''Literature/FightingFantasy'' game books. He [[http://skullknight.net/images/darksouls_berserk1.jpg does say]] in the same interview that when Art Designer Masanori Waragai showed him his Catarina armor design, he felt reminded of Bazuso from ''Berserk'' and thought that old design was appropriate for Siegmeyer's character concept, but this is one of the few parallels or {{Shout Out}}s he has actually acknowleded. It wouldn't be inaccurate to say that ''Berserk'' has had ''some'' influence on the games, such as when he acknowledged that the greatsword artes and playstyle in Dark Souls 3 were inspired by Guts, but {{fanon}} tends to blow it out of proportion and treat ''Dark Souls'' as if it were practically ''Berserk'' with the serial numbers filed off.

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** Fans of both ''Manga/{{Berserk}}'' and the ''Souls'' games often talk about ''Manga/{{Berserk}}'' being a primary, or even ''the'' inspiration of ''Souls'' based on an interview where Miyazaki acknowledged that he is a ''Berserk'' reader, but that's probably a big exaggeration. For example, after mentioning ''Berserk'' in that interview he attributes most of his inspiration for the ''Souls'' games to his collection of Western {{Tabletop RPG}}s and FantasyLiterature, as well as the earlier Creator/FromSoftware [=FromSoftware=] game series ''VideoGame/KingsField'' and the ''Literature/FightingFantasy'' game books. He [[http://skullknight.net/images/darksouls_berserk1.jpg does say]] in the same interview that when Art Designer Masanori Waragai showed him his Catarina armor design, he felt reminded of Bazuso from ''Berserk'' and thought that old design was appropriate for Siegmeyer's character concept, but this is one of the few parallels or {{Shout Out}}s he has actually acknowleded. It wouldn't be inaccurate to say that ''Berserk'' has had ''some'' influence on the games, such as when he acknowledged that the greatsword artes and playstyle in Dark Souls 3 were inspired by Guts, but {{fanon}} tends to blow it out of proportion and treat ''Dark Souls'' as if it were practically ''Berserk'' with the serial numbers filed off.
4th Jul '17 2:27:32 AM NanoMoose
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* NintendoHard: A large amount of their published games throw in some particularly nasty cases of FakeDifficulty, including, but not limited to: CheckpointStarvation, KaizoTrap, numerous boss battle types, SpitefulAI, EarlyGameHell, GuideDangIt, etc, often combined with significant elements of "actual" difficulty.
* SceneryGorn [=/=] SceneryPorn: An amazing mixture of both; when they want to convey the greatness of a scene, they do so with every cent of their budget. And when they want bleakness... let's just say nausea isn't too great of a word.

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* NintendoHard: A large amount of their published games throw in some particularly nasty cases of FakeDifficulty, including, but not limited to: CheckpointStarvation, KaizoTrap, numerous boss battle types, SpitefulAI, EarlyGameHell, GuideDangIt, etc, etc. often combined with significant elements of "actual" difficulty.
* SceneryGorn [=/=] SceneryPorn: SceneryGorn[=/=]SceneryPorn: An amazing mixture of both; when they want to convey the greatness of a scene, they do so with every cent of their budget. And when they want bleakness... let's just say nausea isn't too great of strong a word.word to apply.
4th Jul '17 2:24:14 AM NanoMoose
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'''[=FromSoftware, Inc.=]''' 『株式会社フロム・ソフトウェア』 is a Japanese game developer founded in 1986. Mostly known for NintendoHard games involving HumongousMecha and, more recently, their brutally addicting NintendoHard [=Action-RPGs=], ''VideoGame/DemonsSouls'', the ''VideoGame/DarkSouls'' trilogy and ''VideoGame/{{Bloodborne}}''. Generally speaking, almost every game they make tends to either go against the grain or has something to distinguish itself from the competition.

to:

'''[=FromSoftware, Inc.=]''' 『株式会社フロム・ソフトウェア』 is a Japanese game developer founded in 1986. Mostly known for NintendoHard games involving HumongousMecha and, more recently, their brutally addicting addictive NintendoHard [=Action-RPGs=], ''VideoGame/DemonsSouls'', the ''VideoGame/DarkSouls'' trilogy and ''VideoGame/{{Bloodborne}}''. Generally speaking, almost every game they make tends to either go against the grain or has something to distinguish itself from the competition.
1st Jul '17 7:21:16 PM NanoMoose
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'''[=FromSoftware, Inc.=]''' 『株式会社フロム・ソフトウェア』 is a Japanese game developer founded in 1986. Mostly known for NintendoHard games involving HumongousMecha and, more recently, their brutally addicting NintendoHard [=Action-RPGs=], ''VideoGame/DemonsSouls'', the ''VideoGame/DarkSouls'' trilogy and ''VideoGame/{{Bloodborne}}''. Generally speaking, almost every game they make tends to either go against the grain or have something to distinguish itself from the competition.

to:

'''[=FromSoftware, Inc.=]''' 『株式会社フロム・ソフトウェア』 is a Japanese game developer founded in 1986. Mostly known for NintendoHard games involving HumongousMecha and, more recently, their brutally addicting NintendoHard [=Action-RPGs=], ''VideoGame/DemonsSouls'', the ''VideoGame/DarkSouls'' trilogy and ''VideoGame/{{Bloodborne}}''. Generally speaking, almost every game they make tends to either go against the grain or have has something to distinguish itself from the competition.
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