[[caption-width-right:183:[-How nice of Software to send us such nice video games.-] ]]

[=FromSoftware, Inc.=] 『株式会社フロム・ソフトウェア』 is a Japanese game developer founded in 1986. Outside their home country, they are known for NintendoHard games involving HumongousMecha and their brutally addictive [=Action-RPGs=], ''VideoGame/DemonsSouls'', the ''VideoGame/DarkSouls'' trilogy, and ''VideoGame/{{Bloodborne}}''. Generally speaking, almost every game they make tends to either go against the grain or has something to distinguish itself from the competition.

In early-mid 2014, Kadokawa announced that they acquired 80% of [=FromSoftware=], ending nearly 20 years of independence.

!!Games developed or published by [=FromSoftware=]:
* ''[[VideoGame/ThreeDDotGameHeroes 3D Dot Game Heroes]]''
* ''VideoGame/AnotherCenturysEpisode''
* ''VideoGame/{{Bloodborne}}''
* ''Cookie & Cream''
* ''VideoGame/{{Chromehounds}}''
* ''VideoGame/DarkSouls''
** ''VideoGame/DarkSoulsI''
** ''VideoGame/DarkSoulsII''
** ''VideoGame/DarkSoulsIII''
* ''VideoGame/DemonsSouls''
* ''VideoGame/EchoNight''
* ''VideoGame/EnchantedArms''
* ''Eternal Ring''
* ''VideoGame/{{Evergrace}}''
** ''Forever Kingdom''
* ''VideoGame/{{Kuon}}''
* ''VideoGame/LostKingdoms''
* ''VideoGame/MetalWolfChaos''
** ''Metal Wolf Chaos XD''
* ''Anime/MobileSuitGundamUnicorn''
* ''Murakumo Renegade Mech Pursuit''
* ''VideoGame/NinjaBlade''
* ''VideoGame/OtogiMythOfDemons''
** ''VideoGame/Otogi2ImmortalWarriors''
* ''VideoGame/SekiroShadowsDieTwice''
* ''Shadow Tower''
** ''Shadow Tower Abyss''
* ''VideoGame/SteelBattalion: Heavy Armor''
* ''VideoGame/{{Tenchu}}'' from ''Wrath of Heaven'' onward

!! VideoGame/ArmoredCore series
* ''VideoGame/ArmoredCore''
** ''Project Phantasma''
** ''Master of Arena''
* ''Armored Core 2''
** ''Another Age''
* ''Armored Core 3''
** ''Silent Line''
** ''Nexus''
** ''Nine Breaker''
** ''Formula Front''
** ''Last Raven''
* ''VideoGame/ArmoredCore4''
** ''VideoGame/ArmoredCoreForAnswer''
* ''VideoGame/ArmoredCoreV''
** ''VideoGame/ArmoredCoreVerdictDay''

!! ''VideoGame/KingsField'' series
* ''[[VideoGame/KingsField King's Field]] I, II, III, IV''
* ''King's Field Additional I & II''
* ''King's Field Mobile I & II, EX''


!!Recurring tropes in [=FromSoftware=]'s works:
* {{BFG}}: The Karasawa Gun, often used as one of the strongest rifles available (''Armored Core'' usually has it as an InfinityPlusOneSword).
* {{BFS}}: The Moonlight Sword, a regular among the the strongest blades available (laser blades in ''Armored Core'', magic swords in the ''Souls'' series, [[TheLastOfTheseIsNotLikeTheOthers bazookas]] in the ''VideoGame/MetalWolfChaos'').
* [[invoked]]BigNameFan: Company president and director-in-chief Hidetaka Miyazaki has ''Manga/{{Devilman}}'' and ''Manga/{{Berserk}}'' on his shelf, although fans have blown this out of proportion and described the whole series as being an homage to ''Berserk'' when in fact GodNeverSaidThat. As of ''VideoGame/{{Bloodborne}}'', fans are speculating that he has been on a [[Creator/HPLovecraft Lovecraft]] binge.
* CrapsackWorld: The setting for ''Armored Core'' is less than optimistic, with each new installment escalating the global conflict and the pathos of war. The same can be said for the ''Souls'' series, with a recursive plot involving the fall of a great kingdom and the inexorable rise of darkness. ''Bloodborne'' adds CosmicHorror to classic torch-and-pitchfork GothicHorror using epic amounts of corrupted chum upon stunningly bleak city- and landscapes.
* [[invoked]]GodNeverSaidThat: ''Souls'' series creator Hidetaka Miyazaki has been misquoted in more than one way:
** Fans of both ''Manga/{{Berserk}}'' and the ''Souls'' games often talk about ''Manga/{{Berserk}}'' being a primary, or even ''the'' inspiration of ''Souls'' based on an interview where Miyazaki acknowledged that he is a ''Berserk'' reader, but that's probably a big exaggeration. For example, after mentioning ''Berserk'' in that interview, he attributes most of his inspiration for the ''Souls'' games to his collection of Western {{Tabletop RPG}}s and FantasyLiterature, as well as the earlier [=FromSoftware=] game series ''VideoGame/KingsField'' and the ''Literature/FightingFantasy'' game books. He [[http://skullknight.net/images/darksouls_berserk1.jpg does say]] in the same interview that when Art Designer Masanori Waragai showed him his Catarina armor design, he felt reminded of Bazuso from ''Berserk'' and thought that old design was appropriate for Siegmeyer's character concept, but this is one of the few parallels or {{Shout Out}}s he has actually acknowledged. It wouldn't be inaccurate to say that ''Berserk'' has had ''some'' influence on the games, such as when he acknowledged that the greatsword artes and playstyle in ''VideoGame/DarkSouls3'' were inspired by Guts, but {{fanon}} tends to blow it out of proportion and treat ''Dark Souls'' as if it were practically ''Berserk'' with the serial numbers filed off.
** After ''VideoGame/DarkSouls1'' came out, ThatOneBoss The Bed of Chaos was so poorly-received that it was said that Miyazaki had publicly apologised for it being so bad. He actually made no such apology.
* MythologyGag: A number of them appear between [=FromSoftware=]'s titles
** [[{{BFS}} The Moonlight Sword]], mentioned above, is a massive sword with an immaterial blade of blue-green light. In the ''Kingís Field'' games, it's a magical claymore of great power. In ''Armored Core'', it's the most potent LaserBlade, balancing length and intensity. In ''VideoGame/DemonsSouls'', its blade ignores physical barriers: namely shields. The ''VideoGame/DarkSouls'' games allow it to be blocked, but grant it a SwordBeam ability, and ''VideoGame/{{Bloodborne}}'' makes it a seemingly ordinary claymore that may adopt the ''Dark Souls'' traits on command. In the ''VideoGame/MetalWolfChaos'', it's a very powerful bazooka-type weapon, which looks like a sword with handle and shoulder rest from "Super Bazooka" and shoots slow-moving vertical lightning discharges.
** [[ChronicBackstabbingDisorder Patches]] appears in ''Armored Core: For Answer'' as Patch the Good Luck, a [[DirtyCoward cowardly]] sniper who [[ScrewThisImOuttaHere abandons his faction]] as soon as he notices his life is at risk. In ''Demon's Souls'', he's Patches the Hyena, a [[RobbingTheDead grave robber]] who promises treasure to unwitting adventurers, only to trap them with perilous threats and rob their corpses soon after. In ''Dark Souls 1'', ''2'', and ''3'', he's Trusty Patches, Mild Mannered Pate, and Unbreakable Patches, all of which go through with the ''Demon's Souls'' routine. The same goes for ''Bloodborne''ís Patches the Spider, with the minor change that [[spoiler:he's literally a spider]].
*** And a notable side-note: Patches always uses the most cowardly fighting style possible when confronted. In ''Armored Core'', he snipes from great heights, avoiding direct combat entirely. In the ''Souls'' games, he tries to avoid confrontation entirely, preferring to dispatch his marks with trickery, {{deathtrap}}s, and very long falls, and if forced to fight, he wields a spear from behind a greatshield (and in ''Demon's Souls'' especially, he uses a [[HealingFactor blessed shield]] and [[ClothingDamage the Scraping Spear]] to destroy your armor).
*** Whatís more, Patches is always hated by the clergy, whoever they may be in the game's universe. The hatred tends to be mutual.
* NintendoHard: A large amount of their published games throw in some particularly nasty cases of FakeDifficulty, including, but not limited to: CheckpointStarvation, KaizoTrap, numerous {{boss battle}} types, SpitefulAI, EarlyGameHell, GuideDangIt, etc. often combined with significant elements of "actual" difficulty.
* SceneryGorn[=/=]SceneryPorn: An amazing mixture of both; when they want to convey the greatness of a scene, they do so with every cent of their budget. And when they want bleakness... let's just say nausea isn't too strong a word to apply.