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* DeadpanSnarker: After the successful funding of ''VideoGame/TormentTidesOfNumenera'', Chris took to introducing himself as "writer, video game designer, and occasional Website/{{Kickstarter}} stretch goal".

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* DeadpanSnarker: After the successful funding of ''VideoGame/TormentTidesOfNumenera'', Chris took to introducing himself as "writer, video game designer, and occasional Website/{{Kickstarter}} stretch goal". His [[https://twitter.com/ChrisAvellone twitter]] is a gold mine of sarcasm.
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He has then gone on to be involved in a number of Website/{{Kickstarter}} games, including Obsidian's ''VideoGame/PillarsOfEternity'', Creator/InXileEntertainment's ''VideoGame/{{Wasteland 2}}'' and ''VideoGame/TormentTidesOfNumenera'' and even became "special guest writer" for ''VideoGame/FTLFasterThanLight: [[UpdatedRerelease Advanced Edition]]''. He left Obsidian in June 2015, apparently to focus on his Kickstarter Stretch Goal career full-time, as the next project he worked on was ''VideoGame/DivinityOriginalSinII''. He would later return to the industry, working on ''Videogame/Prey2017'', with ''VideoGame/DyingLight2'' to follow. His writing also appears in ''VideoGame/IntoTheBreach''.

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He has then gone on to be involved in a number of Website/{{Kickstarter}} games, including Obsidian's ''VideoGame/PillarsOfEternity'', Creator/InXileEntertainment's ''VideoGame/{{Wasteland 2}}'' and ''VideoGame/TormentTidesOfNumenera'' and even became "special guest writer" for ''VideoGame/FTLFasterThanLight: [[UpdatedRerelease Advanced Edition]]''. He left Obsidian in June 2015, apparently to focus on his Kickstarter Stretch Goal career full-time, as the next project he worked on was ''VideoGame/DivinityOriginalSinII''. He would later return to the industry, working on ''Videogame/Prey2017'', with ''VideoGame/DyingLight2'' to follow.''Videogame/Prey2017'' and ''VideoGame/DyingLight2''. His writing also appears in ''VideoGame/IntoTheBreach''.
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* ''VideoGame/IcewindDaleII'' (2002; designer)

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* ''VideoGame/IcewindDaleII'' ''Icewind Dale II'' (2002; designer)



* ''VideoGame/FalloutNewVegas (2010; writer, lead for the DLC add-ons)
* ''VideoGame/{{Wasteland 2}} (2014; additional design)

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* ''VideoGame/FalloutNewVegas ''VideoGame/FalloutNewVegas'' (2010; writer, lead for the DLC add-ons)
* ''VideoGame/{{Wasteland 2}} 2}}'' (2014; additional design)





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* ''VideoGame/FalloutNewVegas (2010 ;writer, lead for the DLC add-ons)

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* ''VideoGame/FalloutNewVegas (2010 ;writer, (2010; writer, lead for the DLC add-ons)
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Avellone is noted for subverting trends in [=RPGs=] that he often finds particularly infuriating. In ''VideoGame/PlanescapeTorment'', he took his dislike of the [[TheGoomba Goomba]] tendencies of rats and utilized cranium rats, which are troublesome when encountered in large numbers. In ''VideoGame/KnightsOfTheOldRepublicII'', he took his dislike of the way that the Force is often portrayed and used it to create a character that sought, for better or worse, to kill the Force entirely. He is also noted for making established game mechanics part of the story. In ''[=KotOR2=]'', your player character was described as being able to gain power through the Force by killing others, involving the ExperiencePoints system directly in the story. In ''Planescape: Torment'', the Nameless One's immortality made death not a liability, but an advantage, allowing the player to circumvent some {{death trap}}s by simply dying, and reviving later once they had been removed from the death trap. He is also known for having a very extreme aversion to traditional [[RomanceSidequest romances]], preferring ones that are somewhat tragic or unrequited.

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Avellone is noted for subverting trends in [=RPGs=] that he often finds particularly infuriating. In ''VideoGame/PlanescapeTorment'', he took his dislike of the [[TheGoomba Goomba]] tendencies of rats and utilized cranium rats, which are troublesome when encountered in large numbers. In ''VideoGame/KnightsOfTheOldRepublicII'', ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', he took his dislike of the way that the Force is often portrayed and used it to create a character that sought, for better or worse, to kill the Force entirely. He is also noted for making established game mechanics part of the story. In ''[=KotOR2=]'', your player character was described as being able to gain power through the Force by killing others, involving the ExperiencePoints system directly in the story. In ''Planescape: Torment'', the Nameless One's immortality made death not a liability, but an advantage, allowing the player to circumvent some {{death trap}}s by simply dying, and reviving later once they had been removed from the death trap. He is also known for having a very extreme aversion to traditional [[RomanceSidequest romances]], preferring ones that are somewhat tragic or unrequited.



* ''VideoGame/KnightsOfTheOldRepublicII'' (2002; lead designer and writer)

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* ''VideoGame/KnightsOfTheOldRepublicII'' ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' (2002; lead designer and writer)

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He has then gone on to be involved in a number of Website/{{Kickstarter}} games, including Obsidian's ''VideoGame/PillarsOfEternity'', Creator/InXileEntertainment's ''VideoGame/{{Wasteland 2}}'' and ''VideoGame/TormentTidesOfNumenera'' and even became "special guest writer" for ''VideoGame/FTLFasterThanLight: [[UpdatedRerelease Advanced Edition]]''. He left Obsidian in June 2015, apparently to focus on his Kickstarter Stretch Goal career full-time, as the next project he worked on was ''VideoGame/DivinityOriginalSinII''. He would later return to the industry with ''Videogame/Prey2017'', and his current projects are ''VideoGame/PathfinderKingmaker'' and ''VideoGame/DyingLight2''. His writing also appears in ''VideoGame/IntoTheBreach''.

to:

He has then gone on to be involved in a number of Website/{{Kickstarter}} games, including Obsidian's ''VideoGame/PillarsOfEternity'', Creator/InXileEntertainment's ''VideoGame/{{Wasteland 2}}'' and ''VideoGame/TormentTidesOfNumenera'' and even became "special guest writer" for ''VideoGame/FTLFasterThanLight: [[UpdatedRerelease Advanced Edition]]''. He left Obsidian in June 2015, apparently to focus on his Kickstarter Stretch Goal career full-time, as the next project he worked on was ''VideoGame/DivinityOriginalSinII''. He would later return to the industry with industry, working on ''Videogame/Prey2017'', and his current projects are ''VideoGame/PathfinderKingmaker'' and ''VideoGame/DyingLight2''.with ''VideoGame/DyingLight2'' to follow. His writing also appears in ''VideoGame/IntoTheBreach''.



!! Frequently used Tropes are:

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!!Game credits:
* ''Conquest of the New World'' (1996; designer)
* ''VideoGame/StarTrekStarfleetAcademy'' (1997; additional design)
* ''Descent to Undermountain'' (1997; lead designer)
* ''VideoGame/{{Fallout 2}}''(1998; designer)
* ''VideoGame/PlanescapeTorment'' (1999; lead designer and writer)
* ''VideoGame/IcewindDale'' (2000; designer)
* ''VideoGame/IcewindDaleII'' (2002; designer)
* ''VideoGame/KnightsOfTheOldRepublicII'' (2002; lead designer and writer)
* ''VideoGame/NeverwinterNights2'' (2006; designer)
* ''VideoGame/AlphaProtocol'' (2010; designer)
* ''VideoGame/FalloutNewVegas (2010 ;writer, lead for the DLC add-ons)
* ''VideoGame/{{Wasteland 2}} (2014; additional design)
* ''VideoGame/PillarsOfEternity'' (2015; narrative designer)
* ''VideoGame/TormentTidesOfNumenera'' (2017; additional writing)
* ''VideoGame/Prey2017'' (additional writing)
* ''VideoGame/DivinityOriginalSinII'' (2017; additional writing)
* ''VideoGame/IntoTheBreach'' (2018; additional writing)
* ''VideoGame/PathfinderKingmaker'' (2018; additional writing)
* ''VideoGame/DyingLight2'' (TBA; narrative designer)


!! Frequently used Tropes are:
tropes:
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He has then gone on to be involved in a number of Website/{{Kickstarter}} games, including Obsidian's ''VideoGame/PillarsOfEternity'', Creator/InXileEntertainment's ''VideoGame/{{Wasteland 2}}'' and ''VideoGame/TormentTidesOfNumenera'' and even became "special guest writer" for ''VideoGame/FTLFasterThanLight: [[UpdatedRerelease Advanced Edition]]''. He left Obsidian in June 2015, apparently to focus on his Kickstarter Stretch Goal career full-time, as the next project he worked on was ''VideoGame/DivinityOriginalSinII''. He would later return to the industry with ''Videogame/Prey2017'', and his current projects are ''VideoGame/PathfinderKingmaker'' and ''VideoGame/DyingLight2''.

to:

He has then gone on to be involved in a number of Website/{{Kickstarter}} games, including Obsidian's ''VideoGame/PillarsOfEternity'', Creator/InXileEntertainment's ''VideoGame/{{Wasteland 2}}'' and ''VideoGame/TormentTidesOfNumenera'' and even became "special guest writer" for ''VideoGame/FTLFasterThanLight: [[UpdatedRerelease Advanced Edition]]''. He left Obsidian in June 2015, apparently to focus on his Kickstarter Stretch Goal career full-time, as the next project he worked on was ''VideoGame/DivinityOriginalSinII''. He would later return to the industry with ''Videogame/Prey2017'', and his current projects are ''VideoGame/PathfinderKingmaker'' and ''VideoGame/DyingLight2''.
''VideoGame/DyingLight2''. His writing also appears in ''VideoGame/IntoTheBreach''.
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He has then gone on to be involved in a number of Website/{{Kickstarter}} games, including Obsidian's ''VideoGame/PillarsOfEternity'', Creator/InXileEntertainment's ''VideoGame/{{Wasteland 2}}'' and ''VideoGame/TormentTidesOfNumenera'' and even became "special guest writer" for ''VideoGame/FTLFasterThanLight: [[UpdatedRerelease Advanced Edition]]''. He left Obsidian in June 2015, apparently, to focus on his Kickstarter Stretch Goal career full-time, as the next project he worked on was ''VideoGame/DivinityOriginalSinII''. He then returned to the industry with ''Videogame/Prey2017''.His current project is ''VideoGame/PathfinderKingmaker''.

to:

He has then gone on to be involved in a number of Website/{{Kickstarter}} games, including Obsidian's ''VideoGame/PillarsOfEternity'', Creator/InXileEntertainment's ''VideoGame/{{Wasteland 2}}'' and ''VideoGame/TormentTidesOfNumenera'' and even became "special guest writer" for ''VideoGame/FTLFasterThanLight: [[UpdatedRerelease Advanced Edition]]''. He left Obsidian in June 2015, apparently, apparently to focus on his Kickstarter Stretch Goal career full-time, as the next project he worked on was ''VideoGame/DivinityOriginalSinII''. He then returned would later return to the industry with ''Videogame/Prey2017''.His ''Videogame/Prey2017'', and his current project is ''VideoGame/PathfinderKingmaker''.
projects are ''VideoGame/PathfinderKingmaker'' and ''VideoGame/DyingLight2''.

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** Also, pyromaniacs ([[VideoGame/PlanescapeTorment Ignus]], [[VideoGame/NeverwinterNights2 Qara]], [[PillarsOfEternity Durance]]).

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** Also, pyromaniacs ([[VideoGame/PlanescapeTorment Ignus]], [[VideoGame/NeverwinterNights2 Qara]], [[PillarsOfEternity Durance]]).[[Videogame/PillarsOfEternity Durance]]).
** He's also fond of mystical crones who serve the purpose of exposition and personal mouthpieces (Ravel, Kreia, Lady Webb).
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He has then gone on to be involved in a number of Website/{{Kickstarter}} games, including Obsidian's ''VideoGame/PillarsOfEternity'', Creator/InXileEntertainment's ''VideoGame/{{Wasteland 2}}'' and ''VideoGame/TormentTidesOfNumenera'' and even became "special guest writer" for ''VideoGame/FTLFasterThanLight: [[UpdatedRerelease Advanced Edition]]''. He left Obsidian in June 2015, apparently, to focus on his Kickstarter Stretch Goal career full-time, as the next project he worked on was ''VideoGame/DivinityOriginalSinII''. He then returned to the industry with ''Videogame/Prey2017''.

to:

He has then gone on to be involved in a number of Website/{{Kickstarter}} games, including Obsidian's ''VideoGame/PillarsOfEternity'', Creator/InXileEntertainment's ''VideoGame/{{Wasteland 2}}'' and ''VideoGame/TormentTidesOfNumenera'' and even became "special guest writer" for ''VideoGame/FTLFasterThanLight: [[UpdatedRerelease Advanced Edition]]''. He left Obsidian in June 2015, apparently, to focus on his Kickstarter Stretch Goal career full-time, as the next project he worked on was ''VideoGame/DivinityOriginalSinII''. He then returned to the industry with ''Videogame/Prey2017''.
''Videogame/Prey2017''.His current project is ''VideoGame/PathfinderKingmaker''.
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Chris Avellone (born September 27, 1972) is an American video game designer and writer, who started out with Creator/InterplayEntertainment, working on such titles as ''VideoGame/{{Fallout 2}}'', ''VideoGame/PlanescapeTorment'' and the ''VideoGame/IcewindDale'' series. He left Interplay after the cancellation of ''VideoGame/FalloutVanBuren'' and headed over to Creator/ObsidianEntertainment. His first work there was ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', followed by ''VideoGame/NeverwinterNights2'' and action RPG ''VideoGame/AlphaProtocol''. He then returned to the ''VideoGame/{{Fallout}}'' series with ''VideoGame/FalloutNewVegas'', for which he is a senior designer and was heavily involved in the development of the DLC campaigns. He also starred in Season 2 of the fan project called ''FalloutNukaBreak'', which contained numerous nods to the original two Fallouts.

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Chris Avellone (born September 27, 1972) is an American video game designer and writer, who started out with Creator/InterplayEntertainment, working on such titles as ''VideoGame/{{Fallout 2}}'', ''VideoGame/PlanescapeTorment'' and the ''VideoGame/IcewindDale'' series. He left Interplay after the cancellation of ''VideoGame/FalloutVanBuren'' and headed over to Creator/ObsidianEntertainment. His first work there was ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', followed by ''VideoGame/NeverwinterNights2'' and action RPG ''VideoGame/AlphaProtocol''. He then returned to the ''VideoGame/{{Fallout}}'' series with ''VideoGame/FalloutNewVegas'', for which he is a senior designer and was heavily involved in the development of the DLC campaigns. He also starred in Season 2 of the fan project called ''FalloutNukaBreak'', ''WebVideo/FalloutNukaBreak'', which contained numerous nods to the original two Fallouts.
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Chris Avellone, an American video game designer and writer, started out with Creator/InterplayEntertainment, working on such titles as ''VideoGame/{{Fallout 2}}'', ''VideoGame/PlanescapeTorment'' and the ''VideoGame/IcewindDale'' series. He left Interplay after the cancellation of ''VideoGame/FalloutVanBuren'' and headed over to Creator/ObsidianEntertainment. His first work there was ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', followed by ''VideoGame/NeverwinterNights2'' and action RPG ''VideoGame/AlphaProtocol''. He then returned to the ''VideoGame/{{Fallout}}'' series with ''VideoGame/FalloutNewVegas'', for which he is a senior designer and was heavily involved in the development of the DLC campaigns. He also starred in Season 2 of the fan project called ''FalloutNukaBreak'', which contained numerous nods to the original two Fallouts.

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Chris Avellone, Avellone (born September 27, 1972) is an American video game designer and writer, who started out with Creator/InterplayEntertainment, working on such titles as ''VideoGame/{{Fallout 2}}'', ''VideoGame/PlanescapeTorment'' and the ''VideoGame/IcewindDale'' series. He left Interplay after the cancellation of ''VideoGame/FalloutVanBuren'' and headed over to Creator/ObsidianEntertainment. His first work there was ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', followed by ''VideoGame/NeverwinterNights2'' and action RPG ''VideoGame/AlphaProtocol''. He then returned to the ''VideoGame/{{Fallout}}'' series with ''VideoGame/FalloutNewVegas'', for which he is a senior designer and was heavily involved in the development of the DLC campaigns. He also starred in Season 2 of the fan project called ''FalloutNukaBreak'', which contained numerous nods to the original two Fallouts.
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Added DiffLines:

** He has pointed out that romances in video games usually are about two people rushing into a relationship in the middle of a crisis situation, which in his opinion is not a healthy basis for a relationship. Whether this is one source of his dislike or an after the fact justification is difficult to say.
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** Also, pyromaniacs ([[PlanescapeTorment Ignus]], [[VideoGame/NeverwinterNights2 Qara]], [[PillarsOfEternity Durance]]).

to:

** Also, pyromaniacs ([[PlanescapeTorment ([[VideoGame/PlanescapeTorment Ignus]], [[VideoGame/NeverwinterNights2 Qara]], [[PillarsOfEternity Durance]]).
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no bolding for creators





'''Chris Avellone''', an American video game designer and writer, started out with Creator/InterplayEntertainment, working on such titles as ''VideoGame/{{Fallout 2}}'', ''VideoGame/PlanescapeTorment'' and the ''VideoGame/IcewindDale'' series. He left Interplay after the cancellation of ''VideoGame/FalloutVanBuren'' and headed over to Creator/ObsidianEntertainment. His first work there was ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', followed by ''VideoGame/NeverwinterNights2'' and action RPG ''VideoGame/AlphaProtocol''. He then returned to the ''VideoGame/{{Fallout}}'' series with ''VideoGame/FalloutNewVegas'', for which he is a senior designer and was heavily involved in the development of the DLC campaigns. He also starred in Season 2 of the fan project called ''FalloutNukaBreak'', which contained numerous nods to the original two Fallouts.

to:

'''Chris Avellone''', Chris Avellone, an American video game designer and writer, started out with Creator/InterplayEntertainment, working on such titles as ''VideoGame/{{Fallout 2}}'', ''VideoGame/PlanescapeTorment'' and the ''VideoGame/IcewindDale'' series. He left Interplay after the cancellation of ''VideoGame/FalloutVanBuren'' and headed over to Creator/ObsidianEntertainment. His first work there was ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', followed by ''VideoGame/NeverwinterNights2'' and action RPG ''VideoGame/AlphaProtocol''. He then returned to the ''VideoGame/{{Fallout}}'' series with ''VideoGame/FalloutNewVegas'', for which he is a senior designer and was heavily involved in the development of the DLC campaigns. He also starred in Season 2 of the fan project called ''FalloutNukaBreak'', which contained numerous nods to the original two Fallouts.
Willbyr MOD

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He has then gone on to be involved in a numberWebsite/{{Kickstarter}} games, including Obsidian's ''VideoGame/PillarsOfEternity'', Creator/InXileEntertainment's ''VideoGame/{{Wasteland 2}}'' and ''VideoGame/TormentTidesOfNumenera'' and even became "special guest writer" for ''VideoGame/FTLFasterThanLight: [[UpdatedRerelease Advanced Edition]]''. He left Obsidian in June 2015, apparently, to focus on his Kickstarter Stretch Goal career full-time, as the next project he worked on was ''VideoGame/DivinityOriginalSinII''. He then returned to the industry with ''Videogame/Prey2017''.

to:

He has then gone on to be involved in a numberWebsite/{{Kickstarter}} number of Website/{{Kickstarter}} games, including Obsidian's ''VideoGame/PillarsOfEternity'', Creator/InXileEntertainment's ''VideoGame/{{Wasteland 2}}'' and ''VideoGame/TormentTidesOfNumenera'' and even became "special guest writer" for ''VideoGame/FTLFasterThanLight: [[UpdatedRerelease Advanced Edition]]''. He left Obsidian in June 2015, apparently, to focus on his Kickstarter Stretch Goal career full-time, as the next project he worked on was ''VideoGame/DivinityOriginalSinII''. He then returned to the industry with ''Videogame/Prey2017''.

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* AuthorAvatar: He has gone on record saying that he does characters like [[VideoGame/KnightsOfTheOldRepublicII Kreia]] and [[VideoGame/FalloutNewVegas Ulysses]] to convey his personal opinions on their settings. Interestingly, this doesn't stop him from claiming they are ''wrong''.



* AuthorAvatar: He has gone on record saying that he does characters like [[VideoGame/KnightsOfTheOldRepublicII Kreia]] and [[VideoGame/FalloutNewVegas Ulysses]] to convey his personal opinions on their settings. Interestingly, this doesn't stop him from claiming they are ''wrong''.
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* BerserkButton: If you value your health, do '''not''' show a picture of [[VideoGame/KnightsOfTheOldRepublicIITheSithLords Darth Nihilus]] with a nose or any facial features to Chris Avellone. [[spoiler:The Dark Lord is a void in the Force and [[HumanoidAbomination isn't even human]].]]

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* BerserkButton: If you value your health, do '''not''' '''do not''' show a picture of [[VideoGame/KnightsOfTheOldRepublicIITheSithLords Darth Nihilus]] with a nose or any facial features to Chris Avellone. [[spoiler:The Dark Lord is a void wound in the Force and [[HumanoidAbomination isn't even human]].]]
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* BerserkButton: Do '''not''' show a picture of [[VideoGame/KnightsOfTheOldRepublicIITheSithLords Darth Nihilus]] with a nose or any facial features to Chris Avellone if you know what's good for you. [[spoiler:The Dark Lord is a void in the force and [[HumanoidAbomination isn't even human]].]]

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* BerserkButton: Do If you value your health, do '''not''' show a picture of [[VideoGame/KnightsOfTheOldRepublicIITheSithLords Darth Nihilus]] with a nose or any facial features to Chris Avellone if you know what's good for you. Avellone. [[spoiler:The Dark Lord is a void in the force Force and [[HumanoidAbomination isn't even human]].]]
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Added DiffLines:

* BerserkButton: Do '''not''' show a picture of [[VideoGame/KnightsOfTheOldRepublicIITheSithLords Darth Nihilus]] with a nose or any facial features to Chris Avellone if you know what's good for you. [[spoiler:The Dark Lord is a void in the force and [[HumanoidAbomination isn't even human]].]]

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He has then gone on to be involved in a numberWebsite/{{Kickstarter}} games, including Obsidian's ''VideoGame/PillarsOfEternity'', Creator/InXileEntertainment's ''VideoGame/{{Wasteland 2}}'' and ''VideoGame/TormentTidesOfNumenera'' and even became "special guest writer" for ''VideoGame/FTLFasterThanLight: [[UpdatedRerelease Advanced Edition]]''. He left Obsidian in June 2015, apparently, to focus on his Kickstarter Stretch Goal career full-time, as the next project he worked on was ''VideoGame/DivinityOriginalSinII''. He then returned to the industry with ''Videogame/Prey2017''

to:

He has then gone on to be involved in a numberWebsite/{{Kickstarter}} games, including Obsidian's ''VideoGame/PillarsOfEternity'', Creator/InXileEntertainment's ''VideoGame/{{Wasteland 2}}'' and ''VideoGame/TormentTidesOfNumenera'' and even became "special guest writer" for ''VideoGame/FTLFasterThanLight: [[UpdatedRerelease Advanced Edition]]''. He left Obsidian in June 2015, apparently, to focus on his Kickstarter Stretch Goal career full-time, as the next project he worked on was ''VideoGame/DivinityOriginalSinII''. He then returned to the industry with ''Videogame/Prey2017''
''Videogame/Prey2017''.



* DoingItForTheArt: Every one of his games is dripping with lovingly-crafted and thought-out detail.
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An American video game designer and writer, Chris Avellone started out with Creator/InterplayEntertainment, working on such titles as ''VideoGame/{{Fallout 2}}'', ''VideoGame/PlanescapeTorment'' and the ''VideoGame/IcewindDale'' series. He left Interplay after the cancellation of ''VideoGame/FalloutVanBuren'', heading over to Creator/ObsidianEntertainment. His first work there was ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', followed by ''VideoGame/NeverwinterNights2'' and action RPG ''VideoGame/AlphaProtocol''. He then returned to the ''VideoGame/{{Fallout}}'' series with ''VideoGame/FalloutNewVegas'', on which he is a senior designer and was heavily involved in the development of the DLC campaigns. He also starred in Season 2 of a fan project called ''FalloutNukaBreak'', which contained numerous nods to the original two Fallouts.

He has then gone on to be involved in several Website/{{Kickstarter}} games, including Obsidian's ''VideoGame/PillarsOfEternity'', Creator/InXileEntertainment's ''VideoGame/{{Wasteland 2}}'' and ''VideoGame/TormentTidesOfNumenera'' and even became "special guest writer" for ''VideoGame/FTLFasterThanLight: [[UpdatedRerelease Advanced Edition]]''. He left Obsidian in June 2015--apparently, to focus on his Kickstarter Stretch Goal career full-time, as the next project he worked on was ''VideoGame/DivinityOriginalSinII''. He then returned to the industry with ''Videogame/Prey2017''

Avellone is noted for subverting trends in [=RPGs=] that he often finds particularly infuriating. In ''VideoGame/PlanescapeTorment'', he took his dislike of the [[TheGoomba Goomba]] tendencies of rats and utilized cranium rats, which are somewhat troublesome when encountered in large numbers. In ''VideoGame/KnightsOfTheOldRepublicII'', he took his dislike of the way that the Force is often portrayed and used it to create a character that sought, for better or worse, to kill the Force entirely. He is also noted for making established game mechanics part of the story. In ''[=KotOR2=]'', your player character was described as being able to gain power through the Force by killing others, involving the ExperiencePoints system directly in the story. In ''Planescape: Torment'', the Nameless One's immortality made death not a liability, but an advantage, allowing the player to circumvent some {{death trap}}s by simply dying, and reviving later once they had been removed from the death trap. He is also known for having a very extreme aversion to traditional [[RomanceSidequest romances]], preferring ones that are somewhat tragic or unrequited.

to:

An '''Chris Avellone''', an American video game designer and writer, Chris Avellone started out with Creator/InterplayEntertainment, working on such titles as ''VideoGame/{{Fallout 2}}'', ''VideoGame/PlanescapeTorment'' and the ''VideoGame/IcewindDale'' series. He left Interplay after the cancellation of ''VideoGame/FalloutVanBuren'', heading ''VideoGame/FalloutVanBuren'' and headed over to Creator/ObsidianEntertainment. His first work there was ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', followed by ''VideoGame/NeverwinterNights2'' and action RPG ''VideoGame/AlphaProtocol''. He then returned to the ''VideoGame/{{Fallout}}'' series with ''VideoGame/FalloutNewVegas'', on for which he is a senior designer and was heavily involved in the development of the DLC campaigns. He also starred in Season 2 of a the fan project called ''FalloutNukaBreak'', which contained numerous nods to the original two Fallouts.

He has then gone on to be involved in several Website/{{Kickstarter}} a numberWebsite/{{Kickstarter}} games, including Obsidian's ''VideoGame/PillarsOfEternity'', Creator/InXileEntertainment's ''VideoGame/{{Wasteland 2}}'' and ''VideoGame/TormentTidesOfNumenera'' and even became "special guest writer" for ''VideoGame/FTLFasterThanLight: [[UpdatedRerelease Advanced Edition]]''. He left Obsidian in June 2015--apparently, 2015, apparently, to focus on his Kickstarter Stretch Goal career full-time, as the next project he worked on was ''VideoGame/DivinityOriginalSinII''. He then returned to the industry with ''Videogame/Prey2017''

Avellone is noted for subverting trends in [=RPGs=] that he often finds particularly infuriating. In ''VideoGame/PlanescapeTorment'', he took his dislike of the [[TheGoomba Goomba]] tendencies of rats and utilized cranium rats, which are somewhat troublesome when encountered in large numbers. In ''VideoGame/KnightsOfTheOldRepublicII'', he took his dislike of the way that the Force is often portrayed and used it to create a character that sought, for better or worse, to kill the Force entirely. He is also noted for making established game mechanics part of the story. In ''[=KotOR2=]'', your player character was described as being able to gain power through the Force by killing others, involving the ExperiencePoints system directly in the story. In ''Planescape: Torment'', the Nameless One's immortality made death not a liability, but an advantage, allowing the player to circumvent some {{death trap}}s by simply dying, and reviving later once they had been removed from the death trap. He is also known for having a very extreme aversion to traditional [[RomanceSidequest romances]], preferring ones that are somewhat tragic or unrequited.
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He has then gone on to be involved in several Website/{{Kickstarter}} games, including Obsidian's ''VideoGame/PillarsOfEternity'', Creator/InXileEntertainment's ''VideoGame/{{Wasteland 2}}'' and ''VideoGame/TormentTidesOfNumenera'' and even became "special guest writer" for ''VideoGame/FTLFasterThanLight: [[UpdatedRerelease Advanced Edition]]''. He left Obsidian in June 2015--apparently, to focus on his Kickstarter Stretch Goal career full-time, as the next project he worked on was ''VideoGame/DivinityOriginalSinII''. He then returned to a non-Kickstarter related project with ''Videogame/Prey2017''

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He has then gone on to be involved in several Website/{{Kickstarter}} games, including Obsidian's ''VideoGame/PillarsOfEternity'', Creator/InXileEntertainment's ''VideoGame/{{Wasteland 2}}'' and ''VideoGame/TormentTidesOfNumenera'' and even became "special guest writer" for ''VideoGame/FTLFasterThanLight: [[UpdatedRerelease Advanced Edition]]''. He left Obsidian in June 2015--apparently, to focus on his Kickstarter Stretch Goal career full-time, as the next project he worked on was ''VideoGame/DivinityOriginalSinII''. He then returned to a non-Kickstarter related project the industry with ''Videogame/Prey2017''
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An American video game designer, Chris Avellone started out with Creator/InterplayEntertainment, working on such titles as ''VideoGame/{{Fallout 2}}'', ''VideoGame/PlanescapeTorment'' and the ''VideoGame/IcewindDale'' series. He left Interplay after the cancellation of ''VideoGame/FalloutVanBuren'', heading over to Creator/ObsidianEntertainment. His first work there was ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', followed by ''VideoGame/NeverwinterNights2'' and action RPG ''VideoGame/AlphaProtocol''. He then returned to the ''VideoGame/{{Fallout}}'' series with ''VideoGame/FalloutNewVegas'', on which he is a senior designer and was heavily involved in the development of the DLC campaigns. He also starred in Season 2 of a fan project called ''FalloutNukaBreak'', which contained numerous nods to the original two Fallouts.

He has then gone on to be involved in several Website/{{Kickstarter}} games, including Obsidian's ''VideoGame/PillarsOfEternity'', Creator/InXileEntertainment's ''VideoGame/{{Wasteland 2}}'' and ''VideoGame/TormentTidesOfNumenera'' and even became "special guest writer" for ''VideoGame/FTLFasterThanLight: [[UpdatedRerelease Advanced Edition]]''. He left Obsidian in June 2015--apparently, to focus on his Kickstarter Stretch Goal career full-time, as the next project he worked on was ''VideoGame/DivinityOriginalSinII''.

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An American video game designer, designer and writer, Chris Avellone started out with Creator/InterplayEntertainment, working on such titles as ''VideoGame/{{Fallout 2}}'', ''VideoGame/PlanescapeTorment'' and the ''VideoGame/IcewindDale'' series. He left Interplay after the cancellation of ''VideoGame/FalloutVanBuren'', heading over to Creator/ObsidianEntertainment. His first work there was ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', followed by ''VideoGame/NeverwinterNights2'' and action RPG ''VideoGame/AlphaProtocol''. He then returned to the ''VideoGame/{{Fallout}}'' series with ''VideoGame/FalloutNewVegas'', on which he is a senior designer and was heavily involved in the development of the DLC campaigns. He also starred in Season 2 of a fan project called ''FalloutNukaBreak'', which contained numerous nods to the original two Fallouts.

He has then gone on to be involved in several Website/{{Kickstarter}} games, including Obsidian's ''VideoGame/PillarsOfEternity'', Creator/InXileEntertainment's ''VideoGame/{{Wasteland 2}}'' and ''VideoGame/TormentTidesOfNumenera'' and even became "special guest writer" for ''VideoGame/FTLFasterThanLight: [[UpdatedRerelease Advanced Edition]]''. He left Obsidian in June 2015--apparently, to focus on his Kickstarter Stretch Goal career full-time, as the next project he worked on was ''VideoGame/DivinityOriginalSinII''.
''VideoGame/DivinityOriginalSinII''. He then returned to a non-Kickstarter related project with ''Videogame/Prey2017''
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* AuthorAvatar: He has gone on record saying that he does characters like [[VideoGame/KnightsOfTheOldRepublicII Kreia]] and [[VideoGame/FalloutNewVegas Ulysses]] to convey his personal opinions on their settings.

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* AuthorAvatar: He has gone on record saying that he does characters like [[VideoGame/KnightsOfTheOldRepublicII Kreia]] and [[VideoGame/FalloutNewVegas Ulysses]] to convey his personal opinions on their settings. Interestingly, this doesn't stop him from claiming they are ''wrong''.
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* AuthorTract: Kreia was biggest culprit -- the game would routinely create situations where she would be able to lecture and criticize the player's actions no matter what they said or did. In future games, he toned it down, and the player is entirely able to tell an AuthorAvatar that he or she is full of shit.
** He sadly brought it back in full force with [[VideoGame/FalloutNewVegas Ulysses]]. [[spoiler: He will never acknowledge the flaws of his views, even if you convince him to stop his plan. And even if you manage to stop it, you end up proving his point.]]

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* AuthorTract: CharacterFilibuster: Kreia was the biggest culprit -- the game would routinely create situations where she would be able to lecture and criticize the player's actions no matter what they said or did. In future games, he toned it down, and the player is entirely able to tell an AuthorAvatar a character like this that he or she is full of shit.
**
shit. He sadly brought it back in full force with [[VideoGame/FalloutNewVegas Ulysses]].Ulysses]] - the result was, however, not entirely intentional, as he was cut as a companion. [[spoiler: He will never acknowledge the flaws of his views, even if you convince him to stop his plan. And even if you manage to stop it, you end up proving his point.]]]]
** Interestingly, Avellone himself believes Kreia to be wrong and he wrote Ulysses as if he was wrong.
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* NoHuggingNoKissing: He is known to dislike writing traditional romance in his games, stating that he prefers romances that end poorly, or other forms of intra-personal relationships, because they hold more interest to him as an author. A stretch goal on one of Obsidian's Kickstarters was to ''[[SelfDeprecation prevent]]'' [[SelfDeprecation Avellone writing anything for the romantic sub-plots]].

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* NoHuggingNoKissing: He is known to dislike writing traditional romance in his games, stating that he prefers romances that end poorly, or other forms of intra-personal relationships, because they hold more interest to him as an author. A joke stretch goal on one of Obsidian's Kickstarters was to ''[[SelfDeprecation prevent]]'' [[SelfDeprecation Avellone writing anything for the romantic sub-plots]].
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-->-- Interview with [[http://duckfeed.tv/woff/61e Duckfeed.tv]], regarding ''VideoGame/{{Fallout 2}}

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-->-- Interview with [[http://duckfeed.tv/woff/61e Duckfeed.tv]], regarding ''VideoGame/{{Fallout 2}}
2}}''
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Added DiffLines:

->''"... if you give the player the ability to create a certain type of character, make sure that you honor the player's character build. What I mean by that is, if you give a character to option to dump 500 points into speech, make sure that they have an experience that's very cool and is appropriate for a speech based character. The same thing is true if you're a stupid combat monster; if you're a sneaky thief who no one ever sees... If you're allowing the players to build a character like that with the rule set, then make sure your content supports that experience."''
-->-- Interview with [[http://duckfeed.tv/woff/61e Duckfeed.tv]], regarding ''VideoGame/{{Fallout 2}}
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He has then gone on to be involved in several Website/{{Kickstarter}} games, including Obsidian's ''VideoGame/PillarsOfEternity'', Creator/InXileEntertainment's ''VideoGame/{{Wasteland 2}}'' and ''VideoGame/TormentTidesOfNumenera'' and even became "special guest writer" for ''VideoGame/FTLFasterThanLight: [[UpdatedRerelease Advanced Edition]]''. He left Obsidian in June 2015.

to:

He has then gone on to be involved in several Website/{{Kickstarter}} games, including Obsidian's ''VideoGame/PillarsOfEternity'', Creator/InXileEntertainment's ''VideoGame/{{Wasteland 2}}'' and ''VideoGame/TormentTidesOfNumenera'' and even became "special guest writer" for ''VideoGame/FTLFasterThanLight: [[UpdatedRerelease Advanced Edition]]''. He left Obsidian in June 2015.
2015--apparently, to focus on his Kickstarter Stretch Goal career full-time, as the next project he worked on was ''VideoGame/DivinityOriginalSinII''.

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