History Creator / AkiyukiShinbo

25th Jul '17 6:28:30 AM dlchen145
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Akiyuki Shinbo (born 1961) is a Japanese anime director most noteworthy for being the primary director for Creator/StudioSHAFT since 2004; before that he was a freelance director, beginning with his direction of ''Anime/MetalFighterMiku'' in 1994.

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Akiyuki Shinbo (born September 27, 1961) is a Japanese anime director most noteworthy for being the primary director for Creator/StudioSHAFT since 2004; before that he was a freelance director, beginning with his direction of ''Anime/MetalFighterMiku'' in 1994.
15th Dec '16 5:21:54 PM TheAmazingBlachman
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Akiyuki Shinbo is a Japanese anime director most noteworthy for being the primary director for Creator/StudioSHAFT since 2004; before that he was a freelance director, beginning with his direction of ''Anime/MetalFighterMiku'' in 1994.

to:

Akiyuki Shinbo (born 1961) is a Japanese anime director most noteworthy for being the primary director for Creator/StudioSHAFT since 2004; before that he was a freelance director, beginning with his direction of ''Anime/MetalFighterMiku'' in 1994.
15th Dec '16 5:15:07 PM TheAmazingBlachman
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Akiyuki Shinbo is a Japanese anime director most noteworthy for being the primary director for Creator/StudioSHAFT since 2004; before that he was a freelance director, beginning with his direction of ''Anime/MetalFighterMiku'' in 1994. His work at SHAFT has been characterized by extensive experimentation with the visual medium of animation, and often includes pictures taken from real life cut into scenes, as well as {{Art Shift}}s, {{Beat Panel}}s (despite the fact that his work is animated), Kabuki sound effects, [[UnmovingPlaid textures that remain stationary when the textured object moves]], showing symbols or defining parts of a character ({{Ahoge}}, {{Hair Dec|orations}}s, foreheads, or more bizarre symbols) in place of characters during dialogue, written text in place or in opposition to dialogue, downright surgical use of FanService, and head-turning cinematography.

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Akiyuki Shinbo is a Japanese anime director most noteworthy for being the primary director for Creator/StudioSHAFT since 2004; before that he was a freelance director, beginning with his direction of ''Anime/MetalFighterMiku'' in 1994. 1994.

Educated at Tokyo Design Institute as an animator, Shinbo's career in anime started out in in the early 80s, but him and his style first truly began to rise to prominence in the early 90s where he, amongst other things, worked as a storyboard artist on ''Manga/YuYuHakusho''.

His work at SHAFT has been characterized by extensive experimentation with the visual medium of animation, and often includes pictures taken from real life cut into scenes, as well as {{Art Shift}}s, {{Beat Panel}}s (despite the fact that his work is animated), Kabuki sound effects, [[UnmovingPlaid textures that remain stationary when the textured object moves]], showing symbols or defining parts of a character ({{Ahoge}}, {{Hair Dec|orations}}s, foreheads, or more bizarre symbols) in place of characters during dialogue, written text in place or in opposition to dialogue, downright surgical use of FanService, and head-turning cinematography.
10th May '16 7:45:58 PM UmbrellasWereAwesome
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[[index]]



* ''Anime/TsukuyomiMoonPhase'': His first work with SHAFT and with voice actors Creator/ChiwaSaito and Creator/HiroshiKamiya, who he would work with extensively in his succeeding series.

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* ''Anime/TsukuyomiMoonPhase'': ''Manga/TsukuyomiMoonPhase'': His first work with SHAFT and with voice actors Creator/ChiwaSaito and Creator/HiroshiKamiya, who he would work with extensively in his succeeding series.




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[[/index]]
20th Aug '15 7:27:24 AM Willbyr
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Akiyuki Shinbo is a Japanese anime director most noteworthy for being the primary director for Creator/StudioSHAFT since 2004; before that he was a freelance director, beginning with his direction of ''Anime/MetalFighterMiku'' in 1994. His work SHAFT has been characterized by extensive experimentation with the visual medium of animation, and often includes pictures taken from real life cut into scenes, as well as {{Art Shift}}s, {{Beat Panel}}s (despite the fact that his work is animated), Kabuki sound effects, [[UnmovingPlaid textures that remain stationary when the textured object moves]], showing symbols or defining parts of a character ({{Ahoge}}, {{Hair Dec|orations}}s, foreheads, or more bizarre symbols) in place of characters during dialogue, written text in place or in opposition to dialogue, downright surgical use of FanService, and head-turning cinematography.

to:

Akiyuki Shinbo is a Japanese anime director most noteworthy for being the primary director for Creator/StudioSHAFT since 2004; before that he was a freelance director, beginning with his direction of ''Anime/MetalFighterMiku'' in 1994. His work at SHAFT has been characterized by extensive experimentation with the visual medium of animation, and often includes pictures taken from real life cut into scenes, as well as {{Art Shift}}s, {{Beat Panel}}s (despite the fact that his work is animated), Kabuki sound effects, [[UnmovingPlaid textures that remain stationary when the textured object moves]], showing symbols or defining parts of a character ({{Ahoge}}, {{Hair Dec|orations}}s, foreheads, or more bizarre symbols) in place of characters during dialogue, written text in place or in opposition to dialogue, downright surgical use of FanService, and head-turning cinematography.



* ''MariaHolic''

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* ''MariaHolic''''Manga/MariaHolic''



* ''ArakawaUnderTheBridge''

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* ''ArakawaUnderTheBridge''''Manga/ArakawaUnderTheBridge''



* ''SoreDemoMachiWaMawatteiru''

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* ''SoreDemoMachiWaMawatteiru''''Manga/SoreDemoMachiWaMawatteiru''



* ''KatteniKaizo''

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* ''KatteniKaizo''''Manga/KatteniKaizo''
22nd Jul '15 1:49:40 PM Willbyr
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* ''[[Anime/TsukuyomiMoonPhase Tsukuyomi: Moon Phase]]'': His first work with SHAFT and with voice actors Creator/ChiwaSaito and Creator/HiroshiKamiya, who he would work with extensively in his succeeding series.

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* ''[[Anime/TsukuyomiMoonPhase Tsukuyomi: Moon Phase]]'': ''Anime/TsukuyomiMoonPhase'': His first work with SHAFT and with voice actors Creator/ChiwaSaito and Creator/HiroshiKamiya, who he would work with extensively in his succeeding series.



* ''LePortraitDePetiteCossette'': This was the first time he worked with Creator/YukiKajiura. Because ''Madoka Magica'' writer, Creator/GenUrobuchi liked the music from it he suggested Kajiura to Shinbo.

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* ''LePortraitDePetiteCossette'': ''Manga/LePortraitDePetiteCossette'': This was the first time he worked with Creator/YukiKajiura. Because ''Madoka Magica'' writer, Creator/GenUrobuchi liked the music from it he suggested Kajiura to Shinbo.
12th Jul '15 2:41:05 PM Servbot
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* ''MagicalGirlLyricalNanoha'': The first season only, both A's and Strikers were directed otherwise. Shinbo also directed Nanoha's predecessor, Triangle Heart 3: Sweet Songs Forever.

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* ''MagicalGirlLyricalNanoha'': ''Anime/MagicalGirlLyricalNanoha'': The first season only, both A's and Strikers were directed otherwise. Shinbo also directed Nanoha's predecessor, Triangle Heart 3: Sweet Songs Forever.
14th May '15 4:51:22 PM sgamer82
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* ''DenpaOnnaToSeishunOtoko''

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* ''DenpaOnnaToSeishunOtoko''''LightNovel/GroundControlToPsychoelectricGirl''
11th Mar '15 4:14:12 PM jojabar
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Akiyuki Shinbo is a Japanese anime director most noteworthy for being the primary director for Creator/StudioSHAFT since 2004; before that he was a freelance director, beginning with his direction of ''Anime/MetalFighterMiku'' in 1994. His work SHAFT has been characterized by extensive experimentation with the visual medium of animation, and often includes pictures taken from real life cut into scenes, as well as {{Art Shift}}s, {{Beat Panel}}s (despite the fact that his work is animated), Kabuki sound effects, [[UnmovingPlaid textures that remain stationary when the textured object moves]], showing symbols or defining parts of a character ({{Ahoge}}, {{Hair Dec|orations}}s, foreheads, or more bizarre symbols) in place of characters during dialogue, written text in place or in opposition to dialogue, downright surgical use of FanService, and overall excellent cinematography.

to:

Akiyuki Shinbo is a Japanese anime director most noteworthy for being the primary director for Creator/StudioSHAFT since 2004; before that he was a freelance director, beginning with his direction of ''Anime/MetalFighterMiku'' in 1994. His work SHAFT has been characterized by extensive experimentation with the visual medium of animation, and often includes pictures taken from real life cut into scenes, as well as {{Art Shift}}s, {{Beat Panel}}s (despite the fact that his work is animated), Kabuki sound effects, [[UnmovingPlaid textures that remain stationary when the textured object moves]], showing symbols or defining parts of a character ({{Ahoge}}, {{Hair Dec|orations}}s, foreheads, or more bizarre symbols) in place of characters during dialogue, written text in place or in opposition to dialogue, downright surgical use of FanService, and overall excellent head-turning cinematography.
6th Jan '15 2:47:22 PM Prfnoff
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Akiyuki Shinbo is a Japanese anime director most noteworthy for being the primary director for Creator/StudioSHAFT since 2004, before that he was a freelance director, beginning with his direction of ''Metal Fighter Miku'' in 1994. His work SHAFT has been characterized by extensive experimentation with the visual medium of animation, and often includes pictures taken from real life cut into scenes, as well as {{Art Shift}}s, {{Beat Panel}}s (despite the fact that his work is animated), Kabuki sound effects, [[UnmovingPlaid textures that remain stationary when the textured object moves]], showing symbols or defining parts of a character ({{Ahoge}}, {{Hair Dec|orations}}s, foreheads, or more bizarre symbols) in place of characters during dialogue, written text in place or in opposition to dialogue, downright surgical use of FanService, and overall excellent cinematography.

to:

Akiyuki Shinbo is a Japanese anime director most noteworthy for being the primary director for Creator/StudioSHAFT since 2004, 2004; before that he was a freelance director, beginning with his direction of ''Metal Fighter Miku'' ''Anime/MetalFighterMiku'' in 1994. His work SHAFT has been characterized by extensive experimentation with the visual medium of animation, and often includes pictures taken from real life cut into scenes, as well as {{Art Shift}}s, {{Beat Panel}}s (despite the fact that his work is animated), Kabuki sound effects, [[UnmovingPlaid textures that remain stationary when the textured object moves]], showing symbols or defining parts of a character ({{Ahoge}}, {{Hair Dec|orations}}s, foreheads, or more bizarre symbols) in place of characters during dialogue, written text in place or in opposition to dialogue, downright surgical use of FanService, and overall excellent cinematography.
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