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* Ubisoft's [=uPlay=] caused a lot of controversy. ''A lot''. It requires you to remain online during play, and if even a slightest connectivity hitch occurs, ''you're booted from your game and lose any unsaved progress''. ''Assassin's Creed 2'', ''Splinter Cell Conviction'', and ''Silent Hunter V''[[note]]Later removed on this one[[/note]] have since had the always-online requirement removed; the games must now "only" access the Internet each time they start up. And how it fares towards the legit customers? [[http://www.escapistmagazine.com/news/view/98927-Ubisoft-DRM-Authentication-Servers-Go-Down The servers used for this scheme went down not even a week after release]], making the games ''unplayable at all'' for these poor souls. Ubisoft had better prepare a barbecue if they still insist on carrying this scheme from every single of their PC releases from now on.

to:

* Ubisoft's [=uPlay=] caused a lot of controversy. ''A lot''. It requires you to remain online during play, and if even a slightest connectivity hitch occurs, ''you're booted from your game and lose any unsaved progress''. ''Assassin's Creed 2'', ''Splinter Cell Conviction'', and ''Silent Hunter V''[[note]]Later removed on this one[[/note]] have since had the always-online requirement removed; the games must now "only" access the Internet each time they start up. And how it fares towards the legit customers? [[http://www.escapistmagazine.com/news/view/98927-Ubisoft-DRM-Authentication-Servers-Go-Down The servers used for this scheme went down not even a week after release]], release,]] making the games ''unplayable at all'' for these poor souls. Ubisoft had better prepare a barbecue if they still insist on carrying this scheme from every single of their PC releases from now on.


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* If ''Music/MichaelJackson: The Experience'' for the UsefulNotes/NintendoDS detects it's pirated, all audio plays very compressed, and when starting a song, it's drowned out by loud vuvuzelas and locks up before the first note.
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Seriously? Use the right 'your/you're'.


* All the fans of ''VideoGame/IL2Sturmovik'' series also got screwed over after purchasing a legit copy of the final ''1946'' collection of the game -- which is heavily protected by SECUROM. Trying to uninstall and reinstall the game for whatever logical reason (including the need to change damaged hardware) will cause the antipirate malware SECUROM to block the game from launching. Fortunately, there are already several easy methods on how to bypass the original install (by making your own copy) and then uninstall it along with SECUROM. '''Fun fact :''' The reason your hardware could mysteriously become damaged in the first place (if your a responsible PC user) is because SECUROM's influence will gradually mess it up, which then comes full circle when you have to pay for new hardware [[AbsurdityAscendant and SECUROM will ban you]] ''[[{{Hypocrite}} from installing the game again on said new hardware]]''.

to:

* All the fans of ''VideoGame/IL2Sturmovik'' series also got screwed over after purchasing a legit copy of the final ''1946'' collection of the game -- which is heavily protected by SECUROM. Trying to uninstall and reinstall the game for whatever logical reason (including the need to change damaged hardware) will cause the antipirate malware SECUROM to block the game from launching. Fortunately, there are already several easy methods on how to bypass the original install (by making your own copy) and then uninstall it along with SECUROM. '''Fun fact :''' The reason your hardware could mysteriously become damaged in the first place (if your you're a responsible PC user) is because SECUROM's influence will gradually mess it up, which then comes full circle when you have to pay for new hardware [[AbsurdityAscendant and SECUROM will ban you]] ''[[{{Hypocrite}} from installing the game again on said new hardware]]''.
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The Uplay, now Ubisoft Connect, application no longer did that as of 2013, as far as i remember, they use browser account linking like what Epic does from 2017 onwards.


* The Uplay DRM (rebranded Ubisoft Connect in 2020) was extremely restrictive and despised by players, especially after it was determined that it covertly installed plug-ins for your browser without informing you... and that those plug-ins opened a security hole on the installed system! This, and controversial comments regarding PC piracy rates, resulted in Ubi reducing their DRM to its lowest levels in years. Now Uplay is as harmless as Steam or Origin (although more annoying since it requires administrator access to even run reliably. In contrast, no other launcher or game store asks for admin credentials on launch, only when installing a new game), but then...

to:

* The Uplay DRM (rebranded Ubisoft Connect in 2020) was extremely restrictive and despised by players, especially after it was determined that it (no longer as of 2013) covertly installed plug-ins for your browser without informing you... and that those plug-ins opened a security hole on the installed system! This, and controversial comments regarding PC piracy rates, resulted in Ubi reducing their DRM to its lowest levels in years. Now Uplay is as harmless as Steam or Origin (although more annoying since it requires administrator access to even run reliably. In contrast, no other launcher or game store asks for admin credentials on launch, only when installing a new game), but then...
Is there an issue? Send a MessageReason:
None


* The Uplay DRM was extremely restrictive and despised by players, especially after it was determined that it covertly installed plug-ins for your browser without informing you... and that those plug-ins opened a security hole on the installed system! This, and controversial comments regarding PC piracy rates, resulted in Ubi reducing their DRM to its lowest levels in years. Now Uplay is as harmless as Steam or Origin (although more annoying since it requires administrator access to even run reliably. In contrast, no other launcher or game store asks for admin credentials on launch, only when installing a new game), but then...

to:

* The Uplay DRM (rebranded Ubisoft Connect in 2020) was extremely restrictive and despised by players, especially after it was determined that it covertly installed plug-ins for your browser without informing you... and that those plug-ins opened a security hole on the installed system! This, and controversial comments regarding PC piracy rates, resulted in Ubi reducing their DRM to its lowest levels in years. Now Uplay is as harmless as Steam or Origin (although more annoying since it requires administrator access to even run reliably. In contrast, no other launcher or game store asks for admin credentials on launch, only when installing a new game), but then...
Is there an issue? Send a MessageReason:
None


* VideoGame/WatchDogs became unplayable during launch because of ''Uplay server overload''[[http://www.lowyat.net/2014/05/watch-dogs-on-playstation-and-xbox-also-struggle-with-issues-at-launch/]]. The servers were overwhelmed by the number of players, causing players to wait in a queue to be connected to the single player game.

to:

* VideoGame/WatchDogs ''VideoGame/WatchDogs'' became unplayable during launch because of ''Uplay server overload''[[http://www.lowyat.net/2014/05/watch-dogs-on-playstation-and-xbox-also-struggle-with-issues-at-launch/]]. The servers were overwhelmed by the number of players, causing players to wait in a queue to be connected to the single player game.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/AssassinsCreedOrigins'' takes Ubisoft's paranoia all the way UpToEleven. The game ships with no less than '''''three''''' copy-protection solutions stacked atop one another: the much-despised ''Denuvo'', the controversial ''[=VMProtect=]'' (which has been used to obfuscate ''malware''), and the classic ''[=UPlay=]''. Makes you wonder if the [[TheParanoiac CEO]] also sleeps with the only tape backup containing the source code of the game in the same room surrounded by booby-traps and a rifle by his side. Since then it became standard for all new Ubisoft games. And then it, along with all Ubisoft games using the same method, got cracked anyway, rendering Ubisoft attempts useless and making legitimate PC buyers shake heads.

to:

* ''VideoGame/AssassinsCreedOrigins'' takes Ubisoft's paranoia all the way UpToEleven. The game ships with no less than '''''three''''' copy-protection solutions stacked atop one another: the much-despised ''Denuvo'', controversial-but-beloved-by-AAA-developer ''Denuvo Anti-Tamper'', the controversial despised ''[=VMProtect=]'' (which has been used to obfuscate ''malware''), and the classic of course, ''[=UPlay=]''. Makes you wonder if the [[TheParanoiac CEO]] also sleeps with the only tape backup containing the source code of the game in the same room surrounded by booby-traps and a rifle by his side. Since then it became standard for all new Ubisoft games. And then it, along with all Ubisoft games using the same method, got cracked anyway, rendering Ubisoft attempts useless and making legitimate PC buyers shake heads.

Added: 1942

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Moving stuff to better suit chronologically from top to bottom. Still not perfect but others may be able to help.


* The initial PC retail release of ''VideoGame/SplinterCell: Chaos Theory'' used the draconian [=StarForce=] DRM mentioned on the main page, which is also incompatible with 64-bit Windows versions. Fortunately, it was dropped in the later Encore edition and downloadable releases.
* All the fans of ''VideoGame/IL2Sturmovik'' series also got screwed over after purchasing a legit copy of the final ''1946'' collection of the game -- which is heavily protected by SECUROM. Trying to uninstall and reinstall the game for whatever logical reason (including the need to change damaged hardware) will cause the antipirate malware SECUROM to block the game from launching. Fortunately, there are already several easy methods on how to bypass the original install (by making your own copy) and then uninstall it along with SECUROM. '''Fun fact :''' The reason your hardware could mysteriously become damaged in the first place (if your a responsible PC user) is because SECUROM's influence will gradually mess it up, which then comes full circle when you have to pay for new hardware [[AbsurdityAscendant and SECUROM will ban you]] ''[[{{Hypocrite}} from installing the game again on said new hardware]]''.



* ''VideoGame/AssassinsCreedOrigins'' takes Ubisoft's paranoia all the way UpToEleven. The game ships with no less than '''''three''''' copy-protection solutions stacked atop one another: the much-despised ''Denuvo'', the controversial ''[=VMProtect=]'' (which has been used to obfuscate ''malware''), and the classic ''[=UPlay=]''. Makes you wonder if the [[TheParanoiac CEO]] also sleeps with the only tape backup containing the source code of the game in the same room surrounded by booby-traps and a rifle by his side. Since then it became standard for all new Ubisoft games. And then it, along with all Ubisoft games using the same method, got cracked anyway, rendering Ubisoft attempts useless and making legitimate PC buyers shake heads.



* All the fans of ''VideoGame/IL2Sturmovik'' series also got screwed over after purchasing a legit copy of the final ''1946'' collection of the game -- which is heavily protected by SECUROM. Trying to uninstall and reinstall the game for whatever logical reason (including the need to change damaged hardware) will cause the antipirate malware SECUROM to block the game from launching. Fortunately, there are already several easy methods on how to bypass the original install (by making your own copy) and then uninstall it along with SECUROM. '''Fun fact :''' The reason your hardware could mysteriously become damaged in the first place (if your a responsible PC user) is because SECUROM's influence will gradually mess it up, which then comes full circle when you have to pay for new hardware [[AbsurdityAscendant and SECUROM will ban you]] ''[[{{Hypocrite}} from installing the game again on said new hardware]]''.



* The Uplay DRM was extremely restrictive and despised by players, especially after it was determined that it covertly installed plug-ins for your browser without informing you... and that those plug-ins opened a security hole on the installed system! This, and controversial comments regarding PC piracy rates, resulted in Ubi reducing their DRM to its lowest levels in years. Now Uplay is as harmless as Steam or Origin (although more annoying since it requires administrator access to even run reliably. In contrast, no other launcher or game store asks for admin credentials on launch, only when installing a new game), but since Assassins Creed Origins... see above.



* The initial PC retail release of ''VideoGame/SplinterCell: Chaos Theory'' used the draconian [=StarForce=] DRM mentioned on the main page, which is also incompatible with 64-bit Windows versions. Fortunately, it was dropped in the later Encore edition and downloadable releases.

to:

* The initial PC retail release of ''VideoGame/SplinterCell: Chaos Theory'' used the draconian [=StarForce=] Uplay DRM mentioned was extremely restrictive and despised by players, especially after it was determined that it covertly installed plug-ins for your browser without informing you... and that those plug-ins opened a security hole on the main page, which installed system! This, and controversial comments regarding PC piracy rates, resulted in Ubi reducing their DRM to its lowest levels in years. Now Uplay is as harmless as Steam or Origin (although more annoying since it requires administrator access to even run reliably. In contrast, no other launcher or game store asks for admin credentials on launch, only when installing a new game), but then...
* ''VideoGame/AssassinsCreedOrigins'' takes Ubisoft's paranoia all the way UpToEleven. The game ships with no less than '''''three''''' copy-protection solutions stacked atop one another: the much-despised ''Denuvo'', the controversial ''[=VMProtect=]'' (which has been used to obfuscate ''malware''), and the classic ''[=UPlay=]''. Makes you wonder if the [[TheParanoiac CEO]]
also incompatible sleeps with 64-bit Windows versions. Fortunately, it was dropped the only tape backup containing the source code of the game in the later Encore edition same room surrounded by booby-traps and downloadable releases.a rifle by his side. Since then it became standard for all new Ubisoft games. And then it, along with all Ubisoft games using the same method, got cracked anyway, rendering Ubisoft attempts useless and making legitimate PC buyers shake heads.
Is there an issue? Send a MessageReason:
Internet Backdraft is now Flame Bait and being dewicked per TRS.


* Ubisoft's [=uPlay=] [[InternetBackdraft caused a lot of controversy]]. ''A lot''. It requires you to remain online during play, and if even a slightest connectivity hitch occurs, ''you're booted from your game and lose any unsaved progress''. ''Assassin's Creed 2'', ''Splinter Cell Conviction'', and ''Silent Hunter V''[[note]]Later removed on this one[[/note]] have since had the always-online requirement removed; the games must now "only" access the Internet each time they start up. And how it fares towards the legit customers? [[http://www.escapistmagazine.com/news/view/98927-Ubisoft-DRM-Authentication-Servers-Go-Down The servers used for this scheme went down not even a week after release]], making the games ''unplayable at all'' for these poor souls. Ubisoft [[InternetBackdraft had better prepare a barbecue]] if they still insist on carrying this scheme from every single of their PC releases from now on.

to:

* Ubisoft's [=uPlay=] [[InternetBackdraft caused a lot of controversy]].controversy. ''A lot''. It requires you to remain online during play, and if even a slightest connectivity hitch occurs, ''you're booted from your game and lose any unsaved progress''. ''Assassin's Creed 2'', ''Splinter Cell Conviction'', and ''Silent Hunter V''[[note]]Later removed on this one[[/note]] have since had the always-online requirement removed; the games must now "only" access the Internet each time they start up. And how it fares towards the legit customers? [[http://www.escapistmagazine.com/news/view/98927-Ubisoft-DRM-Authentication-Servers-Go-Down The servers used for this scheme went down not even a week after release]], making the games ''unplayable at all'' for these poor souls. Ubisoft [[InternetBackdraft had better prepare a barbecue]] barbecue if they still insist on carrying this scheme from every single of their PC releases from now on.
Is there an issue? Send a MessageReason:
Examples are not recent, detailed explanation of what happened


* The latest hoopla? VideoGame/WatchDogs becoming unplayable during launch because of ''Uplay server overload''[[http://www.lowyat.net/2014/05/watch-dogs-on-playstation-and-xbox-also-struggle-with-issues-at-launch/]]. Some people never learn...

to:

* The latest hoopla? VideoGame/WatchDogs becoming became unplayable during launch because of ''Uplay server overload''[[http://www.lowyat.net/2014/05/watch-dogs-on-playstation-and-xbox-also-struggle-with-issues-at-launch/]]. Some people never learn...The servers were overwhelmed by the number of players, causing players to wait in a queue to be connected to the single player game.
Is there an issue? Send a MessageReason:
None


* The Uplay DRM was extremely restrictive and despised by players, especially after it was determined that it covertly installed plug-ins for your browser without informing you... and that those plug-ins opened a security hole on the installed system! This, and controversial comments regarding PC piracy rates, resulted in Ubi reducing their DRM to its lowest levels in years. Now Uplay is as harmless as Steam or Origin (although more annoying since it requires administrator access to run reliably), but since Assassins Creed Origins... see above.

to:

* The Uplay DRM was extremely restrictive and despised by players, especially after it was determined that it covertly installed plug-ins for your browser without informing you... and that those plug-ins opened a security hole on the installed system! This, and controversial comments regarding PC piracy rates, resulted in Ubi reducing their DRM to its lowest levels in years. Now Uplay is as harmless as Steam or Origin (although more annoying since it requires administrator access to even run reliably), reliably. In contrast, no other launcher or game store asks for admin credentials on launch, only when installing a new game), but since Assassins Creed Origins... see above.
Is there an issue? Send a MessageReason:
None


* The Uplay DRM was extremely restrictive and despised by players, especially after it was determined that it covertly installed plug-ins for your browser without informing you... and that those plug-ins opened a security hole on the installed system! This, and controversial comments regarding PC piracy rates, resulted in Ubi reducing their DRM to its lowest levels in years. Now Uplay is as harmless as Steam or Origin, but since Assassins Creed Origins... see above.

to:

* The Uplay DRM was extremely restrictive and despised by players, especially after it was determined that it covertly installed plug-ins for your browser without informing you... and that those plug-ins opened a security hole on the installed system! This, and controversial comments regarding PC piracy rates, resulted in Ubi reducing their DRM to its lowest levels in years. Now Uplay is as harmless as Steam or Origin, Origin (although more annoying since it requires administrator access to run reliably), but since Assassins Creed Origins... see above.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/AssassinsCreedOrigins'' takes Ubisoft's paranoia all the way UpToEleven. The game ships with no less than '''''three''''' copy-protection solutions stacked atop one another: the controversial ''Denuvo'', the controversial ''[=VMProtect=]'' (which has been used to obfuscate ''malware''), and the classic ''[=UPlay=]''. Makes you wonder if the [[TheParanoiac CEO]] also sleeps with the only tape backup containing the source code of the game in the same room surrounded by booby-traps and a rifle by his side. Since then it became standard for all new Ubisoft games. And then it, along with all Ubisoft games using the same method, got cracked anyway, rendering Ubisoft attempts useless and making legitimate PC buyers shake heads.

to:

* ''VideoGame/AssassinsCreedOrigins'' takes Ubisoft's paranoia all the way UpToEleven. The game ships with no less than '''''three''''' copy-protection solutions stacked atop one another: the controversial much-despised ''Denuvo'', the controversial ''[=VMProtect=]'' (which has been used to obfuscate ''malware''), and the classic ''[=UPlay=]''. Makes you wonder if the [[TheParanoiac CEO]] also sleeps with the only tape backup containing the source code of the game in the same room surrounded by booby-traps and a rifle by his side. Since then it became standard for all new Ubisoft games. And then it, along with all Ubisoft games using the same method, got cracked anyway, rendering Ubisoft attempts useless and making legitimate PC buyers shake heads.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/AssassinsCreedOrigins'' takes Ubisoft's paranoia all the way UpToEleven. The game ships with no less than '''''three''''' copy-protection solutions stacked atop one another: the universally-despised ''Denuvo'', the controversial ''[=VMProtect=]'' (which has been used to obfuscate ''malware''), and the classic ''[=UPlay=]''. Makes you wonder if the [[TheParanoiac CEO]] also sleeps with the only tape backup containing the source code of the game in the same room surrounded by booby-traps and a rifle by his side.

to:

* ''VideoGame/AssassinsCreedOrigins'' takes Ubisoft's paranoia all the way UpToEleven. The game ships with no less than '''''three''''' copy-protection solutions stacked atop one another: the universally-despised controversial ''Denuvo'', the controversial ''[=VMProtect=]'' (which has been used to obfuscate ''malware''), and the classic ''[=UPlay=]''. Makes you wonder if the [[TheParanoiac CEO]] also sleeps with the only tape backup containing the source code of the game in the same room surrounded by booby-traps and a rifle by his side. Since then it became standard for all new Ubisoft games. And then it, along with all Ubisoft games using the same method, got cracked anyway, rendering Ubisoft attempts useless and making legitimate PC buyers shake heads.



* The Uplay DRM was extremely restrictive and despised by players, especially after it was determined that it covertly installed plug-ins for your browser without informing you... and that those plug-ins opened a security hole on the installed system! This, and controversial comments regarding PC piracy rates, resulted in Ubi reducing their DRM to its lowest levels in years.

to:

* The Uplay DRM was extremely restrictive and despised by players, especially after it was determined that it covertly installed plug-ins for your browser without informing you... and that those plug-ins opened a security hole on the installed system! This, and controversial comments regarding PC piracy rates, resulted in Ubi reducing their DRM to its lowest levels in years. Now Uplay is as harmless as Steam or Origin, but since Assassins Creed Origins... see above.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/AssassinsCreedOrigins'' takes Ubisoft's paranoia all the way UpToEleven. The game ships with no less than '''''three''''' copy-protection solutions stacked atop one another: the universally-despised ''Denuvo'', the lesser-known ''[=VMProtect=]'', and the classic ''[=UPlay=]''. Makes you wonder if the [[TheParanoiac CEO]] also sleeps with the only tape containing the source code of the game in the same room surrounded by booby-traps and a rifle by his side.

to:

* ''VideoGame/AssassinsCreedOrigins'' takes Ubisoft's paranoia all the way UpToEleven. The game ships with no less than '''''three''''' copy-protection solutions stacked atop one another: the universally-despised ''Denuvo'', the lesser-known ''[=VMProtect=]'', controversial ''[=VMProtect=]'' (which has been used to obfuscate ''malware''), and the classic ''[=UPlay=]''. Makes you wonder if the [[TheParanoiac CEO]] also sleeps with the only tape backup containing the source code of the game in the same room surrounded by booby-traps and a rifle by his side.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/AssassinsCreedOrigins'' takes Ubisoft's paranoia all the way UpToEleven. The game ships with no less than '''''three''''' copy-protection solutions stacked atop one another: the universally-despised ''Denuvo'', the lesser-known ''[=VMProtect=]'', and the classic ''[=UPlay=]''. Makes you wonder if the [[TheParanoiac CEO]] also sleeps with the only tape containing the source code of the game and a rifle by his side.

to:

* ''VideoGame/AssassinsCreedOrigins'' takes Ubisoft's paranoia all the way UpToEleven. The game ships with no less than '''''three''''' copy-protection solutions stacked atop one another: the universally-despised ''Denuvo'', the lesser-known ''[=VMProtect=]'', and the classic ''[=UPlay=]''. Makes you wonder if the [[TheParanoiac CEO]] also sleeps with the only tape containing the source code of the game in the same room surrounded by booby-traps and a rifle by his side.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/AssassinsCreedOrigins'' takes Ubisoft's paranoia all the way UpToEleven. The game ships with no less than '''''three''''' copy-protection solutions stacked atop one another: the universally-despised ''Denuvo'', the lesser-known ''[=VMProtect=]'', and the classic ''[=UPlay=]''. Makes you wonder if the [[TheParanoiac CEO]] also sleeps with the only tape containing the source code of the game and a rifle by his side.
Is there an issue? Send a MessageReason:


* The 2008 ''PrinceOfPersia'' game on the PC pings an unknown server every 75 seconds. While most fans didn't (and still don't) know why it did this, the most common guess is that Ubisoft was tracking the CD key and looking for duplicates.

to:

* The 2008 ''PrinceOfPersia'' ''VideoGame/PrinceOfPersia'' game on the PC pings an unknown server every 75 seconds. While most fans didn't (and still don't) know why it did this, the most common guess is that Ubisoft was tracking the CD key and looking for duplicates.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In a bid to try to improve the image of the anti-piracy system, Ubisoft played FollowTheLeader and turned [=uPlay=] into a full game client with built in store ala Steam, Origin and Battle.net. However, the fact that it's more draconian towards mods compared to the defacto winner, Steam, and also the fact that it requires administrator access to even run and wouldn't run half of the time without said access, doesn't sit well with the more security conscious gamers.

Changed: 21

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None


* The Uplay DRM was extremely restrictive and despised by players, especially after it was determined that it covertly installed plug-ins for your browser without informing you... and that those plug-ins opened a security hole on the installed system! [[InternetBacklash This, and controversial comments regarding PC piracy rates, resulted in Ubi reducing their DRM to its lowest levels in years]].

to:

* The Uplay DRM was extremely restrictive and despised by players, especially after it was determined that it covertly installed plug-ins for your browser without informing you... and that those plug-ins opened a security hole on the installed system! [[InternetBacklash This, and controversial comments regarding PC piracy rates, resulted in Ubi reducing their DRM to its lowest levels in years]].years.
Is there an issue? Send a MessageReason:
None


* {{Ubisoft}}'s [=uPlay=] [[InternetBackdraft caused a lot of controversy]]. ''A lot''. It requires you to remain online during play, and if even a slightest connectivity hitch occurs, ''you're booted from your game and lose any unsaved progress''. ''Assassin's Creed 2'', ''Splinter Cell Conviction'', and ''Silent Hunter V''[[note]]Later removed on this one[[/note]] have since had the always-online requirement removed; the games must now "only" access the Internet each time they start up. And how it fares towards the legit customers? [[http://www.escapistmagazine.com/news/view/98927-Ubisoft-DRM-Authentication-Servers-Go-Down The servers used for this scheme went down not even a week after release]], making the games ''unplayable at all'' for these poor souls. Ubisoft [[InternetBackdraft had better prepare a barbecue]] if they still insist on carrying this scheme from every single of their PC releases from now on.

to:

* {{Ubisoft}}'s Ubisoft's [=uPlay=] [[InternetBackdraft caused a lot of controversy]]. ''A lot''. It requires you to remain online during play, and if even a slightest connectivity hitch occurs, ''you're booted from your game and lose any unsaved progress''. ''Assassin's Creed 2'', ''Splinter Cell Conviction'', and ''Silent Hunter V''[[note]]Later removed on this one[[/note]] have since had the always-online requirement removed; the games must now "only" access the Internet each time they start up. And how it fares towards the legit customers? [[http://www.escapistmagazine.com/news/view/98927-Ubisoft-DRM-Authentication-Servers-Go-Down The servers used for this scheme went down not even a week after release]], making the games ''unplayable at all'' for these poor souls. Ubisoft [[InternetBackdraft had better prepare a barbecue]] if they still insist on carrying this scheme from every single of their PC releases from now on.



* The 2008 ''PrinceOfPersia'' game on the PC pings an unknown server every 75 seconds. While most fans didn't (and still don't) know why it did this, the most common guess is that UbiSoft was tracking the CD key and looking for duplicates.

to:

* The 2008 ''PrinceOfPersia'' game on the PC pings an unknown server every 75 seconds. While most fans didn't (and still don't) know why it did this, the most common guess is that UbiSoft Ubisoft was tracking the CD key and looking for duplicates.
Is there an issue? Send a MessageReason:
None


* {{Ubisoft}}'s [=uPlay=] [[InternetBackdraft caused a lot of controversy]]. ''A lot''. It requires you to remain online during play, and if even a slightest connectivity hitch occurs, ''you're booted from your game and lose any unsaved progress''. ''Assassin's Creed 2'', ''Splinter Cell Conviction'', and ''Silent Hunter V'' have since had the always-online requirement removed; the games must now "only" access the Internet each time they start up. And how it fares towards the legit customers? [[http://www.escapistmagazine.com/news/view/98927-Ubisoft-DRM-Authentication-Servers-Go-Down The servers used for this scheme went down not even a week after release]], making the games ''unplayable at all'' for these poor souls. Ubisoft [[InternetBackdraft had better prepare a barbecue]] if they still insist on carrying this scheme from every single of their PC releases from now on.

to:

* {{Ubisoft}}'s [=uPlay=] [[InternetBackdraft caused a lot of controversy]]. ''A lot''. It requires you to remain online during play, and if even a slightest connectivity hitch occurs, ''you're booted from your game and lose any unsaved progress''. ''Assassin's Creed 2'', ''Splinter Cell Conviction'', and ''Silent Hunter V'' V''[[note]]Later removed on this one[[/note]] have since had the always-online requirement removed; the games must now "only" access the Internet each time they start up. And how it fares towards the legit customers? [[http://www.escapistmagazine.com/news/view/98927-Ubisoft-DRM-Authentication-Servers-Go-Down The servers used for this scheme went down not even a week after release]], making the games ''unplayable at all'' for these poor souls. Ubisoft [[InternetBackdraft had better prepare a barbecue]] if they still insist on carrying this scheme from every single of their PC releases from now on.
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None


* {{Ubisoft}}'s [=uPlay=] [[InternetBackdraft caused a lot of controversy]]. ''A lot''. It requires you to remain online during play, and if even a slightest connectivity hitch occurs, ''you're booted from your game and lose any unsaved progress''. ''Assassin's Creed 2'' and ''Splinter Cell Conviction'' have since had the always-online requirement removed; the games must now "only" access the Internet each time they start up. And how it fares towards the legit customers? [[http://www.escapistmagazine.com/news/view/98927-Ubisoft-DRM-Authentication-Servers-Go-Down The servers used for this scheme went down not even a week after release]], making the games ''unplayable at all'' for these poor souls. Ubisoft [[InternetBackdraft had better prepare a barbecue]] if they still insist on carrying this scheme from every single of their PC releases from now on.

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* {{Ubisoft}}'s [=uPlay=] [[InternetBackdraft caused a lot of controversy]]. ''A lot''. It requires you to remain online during play, and if even a slightest connectivity hitch occurs, ''you're booted from your game and lose any unsaved progress''. ''Assassin's Creed 2'' and 2'', ''Splinter Cell Conviction'' Conviction'', and ''Silent Hunter V'' have since had the always-online requirement removed; the games must now "only" access the Internet each time they start up. And how it fares towards the legit customers? [[http://www.escapistmagazine.com/news/view/98927-Ubisoft-DRM-Authentication-Servers-Go-Down The servers used for this scheme went down not even a week after release]], making the games ''unplayable at all'' for these poor souls. Ubisoft [[InternetBackdraft had better prepare a barbecue]] if they still insist on carrying this scheme from every single of their PC releases from now on.
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* The initial PC retail release of ''VideoGame/SplinterCell: Chaos Theory'' used the draconian [=StarForce=] DRM mentioned on the main page, which is also incompatible with 64-bit Windows versions. Fortunately, it was dropped in the later Encore edition and downloadable releases.
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* ''MightAndMagic'' fans have had a bit of a fun time, too, with ''Might and Magic Heroes VI''. Ubisoft's copy protection came in the form of the Dynasty system, which rewards players with leveling items and buffs as they progress through the game. The kicker: Dynasty progress is stored in the online "Conflux". There's an offline mode, but games saved to the Conflux obviously can't be loaded offline. Players with a steady internet connection naturally figured they might as well take advantage of the Dynasty bonuses... and were treated to a series of Conflux outages during prime play-times (including a few weekends and ''the week after Christmas'') for a while after the game's release.

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* ''MightAndMagic'' ''VideoGame/MightAndMagic'' fans have had a bit of a fun time, too, with ''Might and Magic Heroes VI''. Ubisoft's copy protection came in the form of the Dynasty system, which rewards players with leveling items and buffs as they progress through the game. The kicker: Dynasty progress is stored in the online "Conflux". There's an offline mode, but games saved to the Conflux obviously can't be loaded offline. Players with a steady internet connection naturally figured they might as well take advantage of the Dynasty bonuses... and were treated to a series of Conflux outages during prime play-times (including a few weekends and ''the week after Christmas'') for a while after the game's release.
Is there an issue? Send a MessageReason:
None


* {{Ubisoft}}'s [=uPlay=] [[InternetBackdraft caused a lot of controversy]]. ''A lot''. It requires you to remain online during play, and if even a slightest connectivity hitch occurs, ''you're booted from your game and lose any unsaved progress''. ''Assassin's Creed 2'' and ''Splinter Cell Conviction'' have since had the always-online requirement removed; the games must now "only" access the Internet each time they start up. And how it fares towards the legit customers? [[http://www.escapistmagazine.com/news/view/98927-Ubisoft-DRM-Authentication-Servers-Go-Down The servers used for this scheme went down not even a week after release]], making the games ''unplayable at all'' for these poor souls. Ubisoft [[InternetBackdraft might better prepare a barbecue]] if they still insist on carrying this scheme from every single of their PC releases from now on.

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* {{Ubisoft}}'s [=uPlay=] [[InternetBackdraft caused a lot of controversy]]. ''A lot''. It requires you to remain online during play, and if even a slightest connectivity hitch occurs, ''you're booted from your game and lose any unsaved progress''. ''Assassin's Creed 2'' and ''Splinter Cell Conviction'' have since had the always-online requirement removed; the games must now "only" access the Internet each time they start up. And how it fares towards the legit customers? [[http://www.escapistmagazine.com/news/view/98927-Ubisoft-DRM-Authentication-Servers-Go-Down The servers used for this scheme went down not even a week after release]], making the games ''unplayable at all'' for these poor souls. Ubisoft [[InternetBackdraft might had better prepare a barbecue]] if they still insist on carrying this scheme from every single of their PC releases from now on.
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It\'s actually called uPlay


* {{Ubisoft}}'s ''Online Services Platform'' [[InternetBackdraft caused a lot of controversy]]. ''A lot''. It requires you to remain online during play, and if even a slightest connectivity hitch occurs, ''you're booted from your game and lose any unsaved progress''. ''Assassin's Creed 2'' and ''Splinter Cell Conviction'' have since had the always-online requirement removed; the games must now "only" access the Internet each time they start up. And how it fares towards the legit customers? [[http://www.escapistmagazine.com/news/view/98927-Ubisoft-DRM-Authentication-Servers-Go-Down The servers used for this scheme went down not even a week after release]], making the games ''unplayable at all'' for these poor souls. Ubisoft [[InternetBackdraft might better prepare a barbecue]] if they still insist on carrying this scheme from every single of their PC releases from now on.

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* {{Ubisoft}}'s ''Online Services Platform'' [=uPlay=] [[InternetBackdraft caused a lot of controversy]]. ''A lot''. It requires you to remain online during play, and if even a slightest connectivity hitch occurs, ''you're booted from your game and lose any unsaved progress''. ''Assassin's Creed 2'' and ''Splinter Cell Conviction'' have since had the always-online requirement removed; the games must now "only" access the Internet each time they start up. And how it fares towards the legit customers? [[http://www.escapistmagazine.com/news/view/98927-Ubisoft-DRM-Authentication-Servers-Go-Down The servers used for this scheme went down not even a week after release]], making the games ''unplayable at all'' for these poor souls. Ubisoft [[InternetBackdraft might better prepare a barbecue]] if they still insist on carrying this scheme from every single of their PC releases from now on.
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* The latest hoopla? VideoGame/WatchDogs becoming unplayable during launch because of ''server overload''. Some people never learn...

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* The latest hoopla? VideoGame/WatchDogs becoming unplayable during launch because of ''server overload''.''Uplay server overload''[[http://www.lowyat.net/2014/05/watch-dogs-on-playstation-and-xbox-also-struggle-with-issues-at-launch/]]. Some people never learn...
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* The latest hoopla? VideoGame/WatchDogs becoming unplayable during launch because of ''server overload''. Some people never learn...
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* All the fans of ''{{IL-2 Sturmovik}}'' series also got screwed over after purchasing a legit copy of the final ''1946'' collection of the game - which is heavily protected by SECUROM. Trying to uninstall and reinstall the game for whatever logical reason (including the need to change damaged hardware) will cause the antipirate malware SECUROM to block the game from launching. Fortunately, there are already several easy methods on how to bypass the original install (by making your own copy) and then uninstall it along with SECUROM. '''Fun fact :''' The reason your hardware could mysteriously become damaged in the first place (if your a responsible PC user) is because SECUROM's influence will gradually mess it up, which then comes full circle when you have to pay for new hardware [[AbsurdityAscendant and SECUROM will ban you]] ''[[{{Hypocrite}} from installing the game again on said new hardware]]''.

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* All the fans of ''{{IL-2 Sturmovik}}'' ''VideoGame/IL2Sturmovik'' series also got screwed over after purchasing a legit copy of the final ''1946'' collection of the game - -- which is heavily protected by SECUROM. Trying to uninstall and reinstall the game for whatever logical reason (including the need to change damaged hardware) will cause the antipirate malware SECUROM to block the game from launching. Fortunately, there are already several easy methods on how to bypass the original install (by making your own copy) and then uninstall it along with SECUROM. '''Fun fact :''' The reason your hardware could mysteriously become damaged in the first place (if your a responsible PC user) is because SECUROM's influence will gradually mess it up, which then comes full circle when you have to pay for new hardware [[AbsurdityAscendant and SECUROM will ban you]] ''[[{{Hypocrite}} from installing the game again on said new hardware]]''.
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* Ubisoft tried to guard against the first ''VideoGame/AssassinsCreed'' being leaked by deliberately introducing a performance-degrading bug into the code, to be removed only when the game was sent to be mass-produced. Unfortunately, they didn't actually tell anyone, so when the bugged version was inevitably leaked, it considerably hurt their sales because the pirates spread through word of mouth to potential legitimate buyers that the game had [[PortingDisaster terrible performance even on high-end computers.]]
* Additionally, in ''Assassin's Creed 2,'' the DRM was very poorly implemented. People who pirated the game (when it was hacked a month-and-a-half after release) reported that it had an excellent porting job and ran as well as one would expect it to on any given level of hardware. People who bought it often reported that the game's performance was dodgy at best, with inexplicable drops at random times in frames per second.
** PCGAMER US starts off their review of [=AC2=] as follows: ''It's brilliant. '''Don't buy it.''''' This is followed by a few paragraphs explaining exactly why they don't like the DRM on it. They also say they considered including this on their final review score, but decided to only judge the game on the actual gameplay contents and not factor in the DRM.
* {{Ubisoft}}'s ''Online Services Platform'' [[InternetBackdraft caused a lot of controversy]]. ''A lot''. It requires you to remain online during play, and if even a slightest connectivity hitch occurs, ''you're booted from your game and lose any unsaved progress''. ''Assassin's Creed 2'' and ''Splinter Cell Conviction'' have since had the always-online requirement removed; the games must now "only" access the Internet each time they start up. And how it fares towards the legit customers? [[http://www.escapistmagazine.com/news/view/98927-Ubisoft-DRM-Authentication-Servers-Go-Down The servers used for this scheme went down not even a week after release]], making the games ''unplayable at all'' for these poor souls. Ubisoft [[InternetBackdraft might better prepare a barbecue]] if they still insist on carrying this scheme from every single of their PC releases from now on.
* All the fans of ''{{IL-2 Sturmovik}}'' series also got screwed over after purchasing a legit copy of the final ''1946'' collection of the game - which is heavily protected by SECUROM. Trying to uninstall and reinstall the game for whatever logical reason (including the need to change damaged hardware) will cause the antipirate malware SECUROM to block the game from launching. Fortunately, there are already several easy methods on how to bypass the original install (by making your own copy) and then uninstall it along with SECUROM. '''Fun fact :''' The reason your hardware could mysteriously become damaged in the first place (if your a responsible PC user) is because SECUROM's influence will gradually mess it up, which then comes full circle when you have to pay for new hardware [[AbsurdityAscendant and SECUROM will ban you]] ''[[{{Hypocrite}} from installing the game again on said new hardware]]''.
* ''MightAndMagic'' fans have had a bit of a fun time, too, with ''Might and Magic Heroes VI''. Ubisoft's copy protection came in the form of the Dynasty system, which rewards players with leveling items and buffs as they progress through the game. The kicker: Dynasty progress is stored in the online "Conflux". There's an offline mode, but games saved to the Conflux obviously can't be loaded offline. Players with a steady internet connection naturally figured they might as well take advantage of the Dynasty bonuses... and were treated to a series of Conflux outages during prime play-times (including a few weekends and ''the week after Christmas'') for a while after the game's release.
* The 2008 ''PrinceOfPersia'' game on the PC pings an unknown server every 75 seconds. While most fans didn't (and still don't) know why it did this, the most common guess is that UbiSoft was tracking the CD key and looking for duplicates.
* The Uplay DRM was extremely restrictive and despised by players, especially after it was determined that it covertly installed plug-ins for your browser without informing you... and that those plug-ins opened a security hole on the installed system! [[InternetBacklash This, and controversial comments regarding PC piracy rates, resulted in Ubi reducing their DRM to its lowest levels in years]].
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