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* In ''VideoGame/LuckBeALandlord'', Ninja symbols are worth fewer coins the more of them there are on the board, unless you have the Cursed Katana item, which flips this on its head, making them worth more for each other Ninja.
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* A problem with ''VideoGame/MetalGearSolid2'': fighting thirty Metal Gears is significantly ''less'' dramatic than the usual finale of fighting ''one'', because of the greatly reduced significance of each foe; in fact, Metal Gear RAY's require only a handful of missiles to destroy, while their REX predecessor (Which they were designed specifically to be able to defeat) required some 20-30 of those missiles [[spoiler: and a lone ninja (himself taking full advantage of this very trope) to perform a HeroicSacrifice.]]

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* A problem with ''VideoGame/MetalGearSolid2'': ''VideoGame/MetalGearSolid2SonsOfLiberty'': fighting thirty Metal Gears is significantly ''less'' dramatic than the usual finale of fighting ''one'', because of the greatly reduced significance of each foe; in fact, Metal Gear RAY's require only a handful of missiles to destroy, while their REX predecessor (Which they were designed specifically to be able to defeat) required some 20-30 of those missiles [[spoiler: and a lone ninja (himself taking full advantage of this very trope) to perform a HeroicSacrifice.]]

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