History ConservationOfNinjutsu / VideoGames

5th Dec '16 5:44:43 PM DustSnitch
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* An early mission in ''VideoGame/CrisisCore: VideoGame/FinalFantasyVII'' boiled down to "Storm the enemy base alone. Have fun." Of course, it should be noted that your character is explicitly a SuperSoldier.
** And then of course you have [[spoiler: Zack's final stand]] against practically the entire [[spoiler: Shinra army.]] Despite [[spoiler: eventually dying in the end, Zack]] canonically takes out all but three or four of them before finally reaching his limit. Based on what you see in the scene just prior, we're talking about [[BadAss single-handedly destroying a good 100-200 rifleman, backed up with missile-shooting battle copters]], all using [[BigFuckingSword a single sword]].

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* An early mission in ''VideoGame/CrisisCore: VideoGame/FinalFantasyVII'' VideoGame/FinalFantasyVII'':
** An early mission in
boiled down to "Storm the enemy base alone. Have fun." Of course, it should be noted that your character is explicitly a SuperSoldier.
** And then of course you have [[spoiler: Zack's [[spoiler:Zack's final stand]] against practically the entire [[spoiler: Shinra [[spoiler:Shinra army.]] Despite [[spoiler: eventually [[spoiler:eventually dying in the end, Zack]] canonically takes out all but three or four of them before finally reaching his limit. Based on what you see in the scene just prior, we're talking about [[BadAss single-handedly destroying a good 100-200 rifleman, backed up with missile-shooting battle copters]], copters, all using [[BigFuckingSword a single sword]].



* In ''VideoGame/ShogunTotalWar'', default unit sizes are subject to this rule, the extreme being the sword master that's just [[BadAss one guy]] that can take on dozens of lesser men.

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* In ''VideoGame/ShogunTotalWar'', default unit sizes are subject to this rule, the extreme being the sword master that's just [[BadAss one guy]] guy that can take on dozens of lesser men.
2nd Dec '16 9:18:44 AM DisillusionedColony
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** The game also has two kinds of ninja units:
*** One is the individual ninja, acting as an agent. When it reaches its maximum level, it can absolutely wreak havoc on the enemy by slaughtering its generals, disrupting its armies, spying its lands and sabotaging its buildings.
*** The other is a platoon of ninjas that can be deployed on the battlefield. While they're certainly sneakier than any other average unit, they have no armor and are worse than other well-equipped units such as cavalry or samurais. Also, they're horrible individually.
29th Oct '16 2:16:42 PM nombretomado
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* GuildWars invokes this with a [=PvP=] effect called "Inverse Ninja Law." A player does less damage for each nearby ally, and more for each nearby enemy.

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* GuildWars ''VideoGame/GuildWars'' invokes this with a [=PvP=] effect called "Inverse Ninja Law." A player does less damage for each nearby ally, and more for each nearby enemy.
12th Oct '16 1:41:35 PM LucaEarlgrey
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* In ''VideoGame/ShinMegamiTenseiIV'' and ''VideoGame/ShinMegamiTenseiIVApocalypse'', "horde" encounters seem like they'd be able to mow your party of five (at best) effortlessly...however, the horde only gets two Press Turns instead of as many turns as there are individual enemies, shares its HP with the whole group, and all-targeting attacks will hit the horde multiple times, depleting its HP much faster than a single-target spell of the same tier can.
15th Aug '16 10:46:05 PM UmbrellasWereAwesome
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** A dramatic moment at the end of the campaign of ''VideoGame/HaloReach'' sees Noble Six's final moments from the perspective of his suit's helmet camera, which he had just dropped on the ground; as a company of Elites closes in, he manages to take down no less than 7 of them in an all-out brawl before he bites the dust.

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** A dramatic moment at the end of the campaign of ''VideoGame/HaloReach'' sees Noble Six's final moments from the perspective of his suit's helmet camera, which he had just dropped on the ground; as a company of Elites closes in, he manages to take down no less than takes on 7 of them their best in an all-out brawl brawl, killing over half before he bites the dust.
11th Aug '16 10:40:10 PM UmbrellasWereAwesome
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* A MagicAIsMagicA example is the ''Franchise/{{Halo}}'' series. In the face of a horde of aliens that are both physically and technologically superior to anything Humanity has to offer, the Master Chief (and other [=SPARTAN-IIs=]) are the only humans that are physically strong, technologically augmented and technically skilled enough to take down thousands of 7-foot tall alien killing machines. The legendary status of the Spartans is such that the military refuses to officially acknowledge their deaths, instead listing them as Missing In Action.

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* A MagicAIsMagicA example is the ''Franchise/{{Halo}}'' series. In the face of a horde of aliens that are both physically and technologically superior to anything Humanity has to offer, the Master Chief (and and the other [=SPARTAN-IIs=]) Spartans are the only humans that are physically strong, technologically augmented augmented, and technically skilled enough to take down thousands of 7-foot 7-and-over-foot tall alien killing machines. The legendary status of the Spartans is such that the military refuses to officially acknowledge their deaths, instead listing them as Missing In Action.
11th Aug '16 5:53:04 AM Morgenthaler
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* In the third installment in the HeartsOfIron series, naval combat is based around "effectiveness" percentages. These are affected by unit experience, weather conditions, supply shortages, commander skill, etc. For each naval unit that is added to a fleet, the "Disorganization Penalty" stacks higher, bringing down the effectiveness (and by extent ability in combat) of all the ships in the fleet. While the effect is negligible for small and only a minor problem for medium sized fleets, massive armadas (50+ units) may find themselves being absolutely massacred when up against only two Captial Ships and their escorts, as the Disorganization Penalty has been stacked so high that even the armada's battleships are seemingly worthless.

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* In the third installment in the HeartsOfIron ''VideoGame/HeartsOfIron'' series, naval combat is based around "effectiveness" percentages. These are affected by unit experience, weather conditions, supply shortages, commander skill, etc. For each naval unit that is added to a fleet, the "Disorganization Penalty" stacks higher, bringing down the effectiveness (and by extent ability in combat) of all the ships in the fleet. While the effect is negligible for small and only a minor problem for medium sized fleets, massive armadas (50+ units) may find themselves being absolutely massacred when up against only two Captial Ships and their escorts, as the Disorganization Penalty has been stacked so high that even the armada's battleships are seemingly worthless.
11th Aug '16 2:29:42 AM MartianPotato
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* Avoided in ''VideoGame/TheWitcher3WildHunt'' When the Wild Hunt goes up against the witchers of Kaer Morhen and [[spoiler: Yennefer, Cirilla and]](depending on your decisions)some all or none of the following: Triss Merigold, Kiera Mertz, Zoltan Chivay, Vernon Roche, Ves, Letho, Hjalmar an Craite, Vigi, Folan, and Ermion, all with financial backing from Sigmund dijkstra. They lose, pretty hard, [[spoiler: in fact they only survived thanks to Ciri cracking under the pressure of her imminent capture by the Wild Hunt after Vesemir's trope/HeroicSacrifice And they only survive ''that'' because an elven sage was there to stop Ciri from becoming a human black hole.]] Sure they fought them off ''barely'' But in the process they lost Kaer Morhen '''''and''''' one of their most knowledgeable and experienced people [[spoiler: Vesemir]] And the bad guys lost around 50 grunts out of the ''Hundreds'' they have. And most of the people who were on defense were either superhuman, magic, or ''both''.
8th Aug '16 1:27:32 AM infernape612
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* Discussed in ''VideoGame/{{Pirate101}} by El Toro while the player invades a ninja fortress. Also played straight game play with some fights when the player is greatly outnumbered enemies are much lower leveled while enemies that fight alone are strong enough and have enough tricks to wipe out the entire player's party.

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* Discussed in ''VideoGame/{{Pirate101}} ''VideoGame/{{Pirate101}}'' by El Toro while the player invades a ninja fortress. Also played straight game play with some fights when the player is greatly outnumbered enemies are much lower leveled while enemies that fight alone are strong enough and have enough tricks to wipe out the entire player's party.
24th Jul '16 5:50:11 PM nombretomado
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* In ''CompanyOfHeroes'' the MG-42 gets bonuses to accuracy and suppression when facing larger number of troops.

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* In ''CompanyOfHeroes'' ''VideoGame/CompanyOfHeroes'' the MG-42 gets bonuses to accuracy and suppression when facing larger number of troops.
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