History ConservationOfNinjutsu / VideoGames

19th May '16 6:30:57 PM Doug86
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* In ''Comicbook/{{Spider-Man}}: The Game of TheMovie'', one level relies heavily on stealth, and if you are spotted or trip an alarm it brings out a couple Super Soldiers, giant robots that are extremely formidable opponents. Even one is a handful, and if you run into more than one, your only hope is to run and hide. A couple levels later you have to fight your way through dozens of Super Soldiers, which are notably easier to get past.

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* In ''Comicbook/{{Spider-Man}}: ''Comicbook/SpiderMan: The Game of TheMovie'', one level relies heavily on stealth, and if you are spotted or trip an alarm it brings out a couple Super Soldiers, giant robots that are extremely formidable opponents. Even one is a handful, and if you run into more than one, your only hope is to run and hide. A couple levels later you have to fight your way through dozens of Super Soldiers, which are notably easier to get past.
29th Apr '16 6:58:49 PM AceOfScarabs
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* In VideoGame/{{Splatoon}}, the Splatfest that took place on Halloween in North America was Ninjas vs Pirates. Ninjas outnumbered Pirates 72 to 28 percent, but ultimately lost the Splatfest.

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* In VideoGame/{{Splatoon}}, the Splatfest that took place on Halloween in North America was Ninjas vs Pirates. Ninjas outnumbered Pirates 72 to 28 percent, but ultimately lost the Splatfest. A later Splatfest in Europe pitted Ninja versus Barbarians, and the Ninja lost this one under nearly identical circumstances.
21st Apr '16 1:17:23 PM erforce
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* In the ''{{Terminator}} Salvation'' video game the player kills tons of terminator robots with grenades, M16, shotguns, pistols and even by punching them. This is in contrast to the movies where bullets/{{RPG}}s/exploding gas tankers/ firetrucks did almost nothing to the lone pursuing robot.

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* In the ''{{Terminator}} Salvation'' ''VideoGame/TerminatorSalvation'' video game game, the player kills tons of terminator robots with grenades, M16, shotguns, pistols and even by punching them. This is in contrast to the movies where bullets/{{RPG}}s/exploding gas tankers/ firetrucks did almost nothing to the lone pursuing robot.
24th Feb '16 5:42:57 AM MegaMarioMan
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* The second PSP installment of the ''RatchetAndClank'' series, ''Secret Agent Clank'', has a skill point challenge that references this trope. Titled "Inverse Ninja Law", it requires you to defeat 99 ninja mooks during a boss fight where they spawn endlessly, far, ''far'' more than you need to defeat to beat the level.

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* The second PSP installment of the ''RatchetAndClank'' ''Franchise/RatchetAndClank'' series, ''Secret Agent Clank'', ''VideoGame/SecretAgentClank'', has a skill point challenge that references this trope. Titled "Inverse Ninja Law", it requires you to defeat 99 ninja mooks during a boss fight where they spawn endlessly, far, ''far'' more than you need to defeat to beat the level.
31st Jan '16 12:58:52 PM EarlOfSandvich
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* ''NoMoreHeroes'' is a case of this with BossDissonance. The game's generic enemies don't pose much danger, the main challenge comes from the game's bosses.

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* ''NoMoreHeroes'' ''VideoGame/NoMoreHeroes'' is a case of this with BossDissonance. The game's generic enemies don't pose much danger, the main challenge comes from the game's bosses.
9th Jan '16 4:59:56 PM Bugfragged
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* ''VideoGame/SeraphicBlue'' has [[EldritchAbomination Eldritch Abominations]] known as Gaia Cancers that have a total amount of power that never decreases even if some of them are killed. What that means is that every time one dies, the remaining Cancers get even stronger.
2nd Jan '16 6:55:35 AM Numbuh1234
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* A noted problem with ''VideoGame/MetalGearSolid2'': fighting thirty Metal Gears is significantly ''less'' dramatic than the usual finale of fighting ''one'', because of the greatly reduced significance of each foe; in fact, Metal Gear RAY's require only a handful of missiles to destroy, while their REX predecessor (Which they were designed specifically to be able to defeat) required some 20-30 of those missiles [[spoiler: and a lone ninja (himself taking full advantage of this very trope) to perform a HeroicSacrifice.

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* A noted problem with ''VideoGame/MetalGearSolid2'': fighting thirty Metal Gears is significantly ''less'' dramatic than the usual finale of fighting ''one'', because of the greatly reduced significance of each foe; in fact, Metal Gear RAY's require only a handful of missiles to destroy, while their REX predecessor (Which they were designed specifically to be able to defeat) required some 20-30 of those missiles [[spoiler: and a lone ninja (himself taking full advantage of this very trope) to perform a HeroicSacrifice.]]
16th Dec '15 7:41:58 PM nombretomado
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* Parodied in ''LeagueOfLegends'', where the four ninjas (Kennen, Shen, Akali, and Zed) all have a hidden passive which reduces their maximum hp by 1 point for every other ninja, resulting in a possible reduction of -3 hp. The effect is unnoticeable upon gameplay, and acts as an homage to the trope.

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* Parodied in ''LeagueOfLegends'', ''VideoGame/LeagueOfLegends'', where the four ninjas (Kennen, Shen, Akali, and Zed) all have a hidden passive which reduces their maximum hp by 1 point for every other ninja, resulting in a possible reduction of -3 hp. The effect is unnoticeable upon gameplay, and acts as an homage to the trope.
28th Nov '15 10:16:17 PM Protonus
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* AI's in RTS games suffer from this, especially when they are NotPlayingFairWithResources. As too many units or even too many AI's clumped together against a single Human player adds so much individual commands that the computer would lag. Forcing the AI to make stupid decisions, turning what is known to be an unstoppable force into cannon fodder in moments.
20th Nov '15 11:53:14 AM TheMike
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* ''VideoGame/{{Skullgirls}}'' takes this into effect with its "ratio" system: Either player can pick a team consisting of 1 to 3 characters, but the more you have, the less health each individual character gets.
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http://tvtropes.org/pmwiki/article_history.php?article=ConservationOfNinjutsu.VideoGames