History ConservationOfNinjutsu / VideoGames

25th Jun '17 1:03:55 AM EternalNothingness
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* This can happen in [[CompetitiveMultiplayer online multiplayer FPS games]] such as ''VideoGame/CallOfDuty'' and ''VideoGame/Battlefield'' when small teams are outnumbered by large contingents of players from the other team. While objective based game modes can be easily thwarted by numerical superiority, Team Death Matches tend to play out the opposite way. In, for example, a 1v12 ''VideoGame/Battlefield3'' TDM, the severely outnumbered player may well take down two or more players before he/she is spotted by the other team and eliminated - at which point he/she spawns randomly somewhere else on the map. This results in the lone ninja gaining substantially more kills in the target rich environment than the team of regular ninjas can simply fighting one player.

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* This can happen in [[CompetitiveMultiplayer online multiplayer FPS games]] such as ''VideoGame/CallOfDuty'' and ''VideoGame/Battlefield'' ''Battlefield'' when small teams are outnumbered by large contingents of players from the other team. While objective based game modes can be easily thwarted by numerical superiority, Team Death Matches tend to play out the opposite way. In, for example, a 1v12 ''VideoGame/Battlefield3'' TDM, the severely outnumbered player may well take down two or more players before he/she is spotted by the other team and eliminated - at which point he/she spawns randomly somewhere else on the map. This results in the lone ninja gaining substantially more kills in the target rich environment than the team of regular ninjas can simply fighting one player.
25th Jun '17 12:57:13 AM EternalNothingness
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* This can happen in [[CompetitiveMultiplayer online multiplayer FPS games]] such as ''VideoGame/CallOfDuty'' and ''VideoGame/Battlefield'' when small teams are outnumbered by large contingents of players from the other team. While objective based game modes can be easily thwarted by numerical superiority, Team Death Matches tend to play out the opposite way. In, for example, a 1v12 [[VideoGame/Battlefield3]] TDM, the severely outnumbered player may well take down two or more players before he/she is spotted by the other team and eliminated - at which point he/she spawns randomly somewhere else on the map. This results in the lone ninja gaining substantially more kills in the target rich environment than the team of regular ninjas can simply fighting one player.

to:

* This can happen in [[CompetitiveMultiplayer online multiplayer FPS games]] such as ''VideoGame/CallOfDuty'' and ''VideoGame/Battlefield'' when small teams are outnumbered by large contingents of players from the other team. While objective based game modes can be easily thwarted by numerical superiority, Team Death Matches tend to play out the opposite way. In, for example, a 1v12 [[VideoGame/Battlefield3]] ''VideoGame/Battlefield3'' TDM, the severely outnumbered player may well take down two or more players before he/she is spotted by the other team and eliminated - at which point he/she spawns randomly somewhere else on the map. This results in the lone ninja gaining substantially more kills in the target rich environment than the team of regular ninjas can simply fighting one player.
25th Jun '17 12:56:17 AM EternalNothingness
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* This can happen in online multiplayer FPS games such as Call of Duty and Battlefield when small teams are outnumbered by large contingents of players from the other team. While objective based game modes can be easily thwarted by numerical superiority, Team Death Matches tend to play out the opposite way. In, for example, a 1v12 Battlefield 3 TDM, the severely outnumbered player may well take down two or more players before he/she is spotted by the other team and eliminated - at which point he/she spawns randomly somewhere else on the map. This results in the lone ninja gaining substantially more kills in the target rich environment than the team of regular ninjas can simply fighting one player.

to:

* This can happen in [[CompetitiveMultiplayer online multiplayer FPS games games]] such as Call of Duty ''VideoGame/CallOfDuty'' and Battlefield ''VideoGame/Battlefield'' when small teams are outnumbered by large contingents of players from the other team. While objective based game modes can be easily thwarted by numerical superiority, Team Death Matches tend to play out the opposite way. In, for example, a 1v12 Battlefield 3 [[VideoGame/Battlefield3]] TDM, the severely outnumbered player may well take down two or more players before he/she is spotted by the other team and eliminated - at which point he/she spawns randomly somewhere else on the map. This results in the lone ninja gaining substantially more kills in the target rich environment than the team of regular ninjas can simply fighting one player.
20th May '17 4:38:04 PM nombretomado
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* ''{{Vindictus}}'' probably has the most realistic use of this trope. Enemies use a variety of tactics, including mass mob attack, and single flanking and circling attacks. When enemies do attack in mobs, they predictably cause a lot of [[FriendlyFireIndex collateral damage]], getting in each other's way as one would normally expect. This is even true for [[DualBoss multiple boss missions]]. In fact, on the Gnoll Chieftain mission, the standard tactic is to keep running from the boss for the first few minutes of the fight, to allow his wild attacks to take out all his mooks before fighting him.

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* ''{{Vindictus}}'' ''VideoGame/{{Vindictus}}'' probably has the most realistic use of this trope. Enemies use a variety of tactics, including mass mob attack, and single flanking and circling attacks. When enemies do attack in mobs, they predictably cause a lot of [[FriendlyFireIndex collateral damage]], getting in each other's way as one would normally expect. This is even true for [[DualBoss multiple boss missions]]. In fact, on the Gnoll Chieftain mission, the standard tactic is to keep running from the boss for the first few minutes of the fight, to allow his wild attacks to take out all his mooks before fighting him.
17th May '17 9:05:39 AM LentilSandEater
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** Not always, due to HardLevelsEasyBosses.



* Parodied in ''VideoGame/LeagueOfLegends'', where the four ninjas (Kennen, Shen, Akali, and Zed) all have a hidden passive which reduces their maximum hp by 1 point for every other ninja, resulting in a possible reduction of -3 hp. The effect is unnoticeable upon gameplay, and acts as an homage to the trope.
** They originally had a hidden passive where each "Flippin' Ninja" (the actual passive effect) in Rift resulted in a loss of 1 Attack Damage in a more direct homage to the trope. However, after seeing that this had a very noticeable effect on the outcome of games, it was changed to the current.

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* Parodied in ''VideoGame/LeagueOfLegends'', where the four ninjas (Kennen, Shen, Akali, and Zed) all have a hidden passive which reduces their maximum hp by 1 point for every other ninja, resulting in a possible reduction of -3 hp. The effect is unnoticeable upon gameplay, and acts as an homage to the trope.
**
trope. They originally had a hidden passive where each "Flippin' Ninja" (the actual passive effect) in Rift resulted in a loss of 1 Attack Damage in a more direct homage to the trope. However, after seeing that this had a very noticeable effect on the outcome of games, it was changed to the current.
16th Apr '17 7:11:39 PM nombretomado
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* A mission in the single player ''StarWarsBattlefront 2'' has your clone trooper attack force and one Sith going up against a horde of Jedi, who unlike the Jedi hero characters, die in a couple shots ([[GlassCannon though their lightsabers hurt just as much]]). This is some kind of cosmic and cruel irony.

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* A mission in the single player ''StarWarsBattlefront ''VideoGame/StarWarsBattlefront 2'' has your clone trooper attack force and one Sith going up against a horde of Jedi, who unlike the Jedi hero characters, die in a couple shots ([[GlassCannon though their lightsabers hurt just as much]]). This is some kind of cosmic and cruel irony.
16th Apr '17 12:57:44 PM nombretomado
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* Due to the limitations of the hardware, as the number of SpaceInvaders left in the game decreases their speed of attack increases.

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* Due to the limitations of the hardware, as the number of SpaceInvaders VideoGame/SpaceInvaders left in the game decreases their speed of attack increases.
5th Dec '16 5:44:43 PM DustSnitch
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* An early mission in ''VideoGame/CrisisCore: VideoGame/FinalFantasyVII'' boiled down to "Storm the enemy base alone. Have fun." Of course, it should be noted that your character is explicitly a SuperSoldier.
** And then of course you have [[spoiler: Zack's final stand]] against practically the entire [[spoiler: Shinra army.]] Despite [[spoiler: eventually dying in the end, Zack]] canonically takes out all but three or four of them before finally reaching his limit. Based on what you see in the scene just prior, we're talking about [[BadAss single-handedly destroying a good 100-200 rifleman, backed up with missile-shooting battle copters]], all using [[BigFuckingSword a single sword]].

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* An early mission in ''VideoGame/CrisisCore: VideoGame/FinalFantasyVII'' VideoGame/FinalFantasyVII'':
** An early mission in
boiled down to "Storm the enemy base alone. Have fun." Of course, it should be noted that your character is explicitly a SuperSoldier.
** And then of course you have [[spoiler: Zack's [[spoiler:Zack's final stand]] against practically the entire [[spoiler: Shinra [[spoiler:Shinra army.]] Despite [[spoiler: eventually [[spoiler:eventually dying in the end, Zack]] canonically takes out all but three or four of them before finally reaching his limit. Based on what you see in the scene just prior, we're talking about [[BadAss single-handedly destroying a good 100-200 rifleman, backed up with missile-shooting battle copters]], copters, all using [[BigFuckingSword a single sword]].



* In ''VideoGame/ShogunTotalWar'', default unit sizes are subject to this rule, the extreme being the sword master that's just [[BadAss one guy]] that can take on dozens of lesser men.

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* In ''VideoGame/ShogunTotalWar'', default unit sizes are subject to this rule, the extreme being the sword master that's just [[BadAss one guy]] guy that can take on dozens of lesser men.
2nd Dec '16 9:18:44 AM DisillusionedColony
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Added DiffLines:

** The game also has two kinds of ninja units:
*** One is the individual ninja, acting as an agent. When it reaches its maximum level, it can absolutely wreak havoc on the enemy by slaughtering its generals, disrupting its armies, spying its lands and sabotaging its buildings.
*** The other is a platoon of ninjas that can be deployed on the battlefield. While they're certainly sneakier than any other average unit, they have no armor and are worse than other well-equipped units such as cavalry or samurais. Also, they're horrible individually.
29th Oct '16 2:16:42 PM nombretomado
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* GuildWars invokes this with a [=PvP=] effect called "Inverse Ninja Law." A player does less damage for each nearby ally, and more for each nearby enemy.

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* GuildWars ''VideoGame/GuildWars'' invokes this with a [=PvP=] effect called "Inverse Ninja Law." A player does less damage for each nearby ally, and more for each nearby enemy.
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