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*** [[CreepyChild Tiny Tina]] has two stuffed bunnies rigged with explosives whom she affectionately refers to as Mushy Snugglebites and Felicity Sexopants. Her comments regarding them are disturbingly, explicitly sexual. Also, two of the guests for her tea party sidequest are Sir Reginald, a jar with a varkid in it wearing a top hat with a monocle and mustache taped to the front, and Princess Fluffybutt, a doll with a grenade for a head.

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*** [[CreepyChild Tiny Tina]] has two stuffed bunnies rigged with explosives whom she affectionately refers to as Mushy Snugglebites and Felicity Felicia Sexopants. Her comments regarding them are disturbingly, explicitly sexual. Also, two of the guests for her tea party sidequest are Sir Reginald, a jar with a varkid in it wearing a top hat with a monocle and mustache taped to the front, and Princess Fluffybutt, a doll with a grenade for a head.
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Trope was cut/disambiguated due to cleanup


* Some ''VideoGame/{{Angband}}'' players treat slime molds as pets rather than [[EatTheDog as food items]].

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* Some ''VideoGame/{{Angband}}'' players treat slime molds as pets rather than [[EatTheDog as food items]].items.
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None


%%* Near the end of ''VideoGame/BionicCommando 2009'', it is revealed that [[spoiler:Spencer's missing wife was killed and her brain was integrated into his one companion for the whole game, his bionic arm]]. He is in severe denial after this reveal, probably because he sees it as ridiculous as it is. The twist was severely criticized by multiple reviewers, and thus is a perfect example of handling a Companion Cube poorly. (Administrivia/ZeroContextExample; how does he treat the arm itself like it's sentient ''before'' the reveal?)

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%%* Near the end of ''VideoGame/BionicCommando 2009'', ''VideoGame/BionicCommando2009'', it is revealed that [[spoiler:Spencer's missing wife was killed and her brain was integrated into his one companion for the whole game, his bionic arm]]. He is in severe denial after this reveal, probably because he sees it as ridiculous as it is. The twist was severely criticized by multiple reviewers, and thus is a perfect example of handling a Companion Cube poorly. (Administrivia/ZeroContextExample; how does he treat the arm itself like it's sentient ''before'' the reveal?)
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None


* The Janitor from ''VideoGame/{{Kindergarten}}'' calls his mop "Mr. Sweepy" and is implied to consider it a close friend. [[spoiler:In the secret ending, he has his final words with it before he's obliterated by lightning like the other characters.]]

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* The Janitor from ''VideoGame/{{Kindergarten}}'' ''VideoGame/{{Kindergarten|2017}}'' calls his mop "Mr. Sweepy" and is implied to consider it a close friend. [[spoiler:In the secret ending, he has his final words with it before he's obliterated by lightning like the other characters.]]
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* ''VideoGame/SunsetOverdrive'': The ShoutOut to ''VideoGame/{{Portal}}'' that talks about its companion cubes in the "Smash Crates" challenge:
--> '''Player:''' Lotta crate killing. This isn't the game if you want cubes to be companions.
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* In ''Roots of Pacha'', Acre's youngest daughter Ata plays with one of her hammers and imagines that it's her best friend. [[ICallItVera She even calls it "Hammer".]]

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* In ''Roots of Pacha'', ''VideoGame/RootsOfPacha'', Acre's youngest daughter Ata plays with one of her hammers and imagines that it's her best friend. [[ICallItVera She even calls it "Hammer".]]
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An example without a page can just be added without a link, no need to put in red ones


* In ''VideoGame/RootsOfPacha'', Acre's youngest daughter Ata plays with one of her hammers and imagines that it's her best friend. [[ICallItVera She even calls it "Hammer"]].

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* In ''VideoGame/RootsOfPacha'', ''Roots of Pacha'', Acre's youngest daughter Ata plays with one of her hammers and imagines that it's her best friend. [[ICallItVera She even calls it "Hammer"]]."Hammer".]]

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Crosswicking an updated version for consistency.


* In an early scene of ''VideoGame/DevilMayCry4'', Nero and Kyrie talk about Nero's "Red Queen" sword as if discussing a female.

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* In an early scene of ''VideoGame/DevilMayCry4'', Nero and Kyrie talk about ''VideoGame/DevilMayCry4'': Downplayed with the Red Queen. It's still primarily treated as Nero's "Red Queen" sword as if discussing sword, but in the ending cutscene of Mission 1, he calls it a female."battle companion" and Kyrie refers to it using a feminine pronoun.
-->'''Kyrie:''' She yearns for your touch.
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I know it doesn't have a page yet, but still

Added DiffLines:

* In ''VideoGame/RootsOfPacha'', Acre's youngest daughter Ata plays with one of her hammers and imagines that it's her best friend. [[ICallItVera She even calls it "Hammer"]].

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* Mr. Bear, Penny's teddy bear, from ''VideoGame/AdvanceWars: Days of Ruin''. Since Penny is utterly, ''utterly'' AxCrazy, Mr. Bear comes off as rather... [[DemonicDummy sinister]] in the process.
-->'''Penny:''' Penny likes you... but Mr. Bear '''HATES YOU'''!


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* ''VideoGame/NintendoWars'': Mr. Bear, Penny's teddy bear, from ''Advance Wars: Days of Ruin''. Since Penny is utterly, ''utterly'' AxCrazy, Mr. Bear comes off as rather... [[DemonicDummy sinister]] in the process.
-->'''Penny:''' Penny likes you... but Mr. Bear '''HATES YOU'''!

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* ''VideoGame/MadMax'' plays this for comedy and then for drama with Chumbucket's love for the Magnum Opus, the car he builds and maintains for Max. He speaks of it like a treasured friend, always referring to it as "she", and makes a few sexually charged allusions to working on it when Max isn't around. One character lampshades how he talks about the car like a girlfriend. Ultimately, [[spoiler:Max reveals that he doesn't care at all about Chumbucket and plans to destroy the Magnum Opus to kill his nemesis Scrotus. Chumbucket sits on the hood, pleading with Max not to kill his precious Magnum Opus, but Max ignores him.]]

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* ''VideoGame/MadMax'' ''VideoGame/MadMax2015'' plays this for comedy and then for drama with Chumbucket's love for the Magnum Opus, the car he builds and maintains for Max. He speaks of it like a treasured friend, always referring to it as "she", and makes a few sexually charged allusions to working on it when Max isn't around. One character lampshades how he talks about the car like a girlfriend. Ultimately, [[spoiler:Max reveals that he doesn't care at all about Chumbucket and plans to destroy the Magnum Opus to kill his nemesis Scrotus. Chumbucket sits on the hood, pleading with Max not to kill his precious Magnum Opus, but Max ignores him.]]



%%** Danny St. John's weapon of choice is a rifle, which he lovingly refers to as "Charlotte".

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%%** Danny St. John's weapon of choice is a rifle, which he lovingly refers to as "Charlotte"."Charlotte".
----

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Finished clean-up; removed dead link; marked Zero-Context Examples; removed addition only tangentially related to the original trope


''VideoGame/Portal2'' carries on the tradition by including several other Companion Cubes with updated designs, first in the early test chambers, where [=GLaDOS=] taunts you by destroying one, then reveals that she has "entire warehouses full of them", and ''then'' destroys another when you try to smuggle it out of the test chamber, which you would never think to do if she wasn't giving you hints about it. At the very end, [[spoiler:she gives you back the original Cube, charred from its trip to the incinerator but otherwise apparently intact]]. Likewise, the Cube has several less noticeable cameos, including the occasional cube flying through pipes and one falling into the incinerator after [[spoiler: [=GLaDOS=]'s reactivation]]. [[YankTheDogsChain You can't save it.]] If left alone for a while, the cube actually starts to "sing" to Chell.
* Murasaki from ''VideoGame/SenranKagura'' has her stuffed-bear-thing Bebeby. This is PlayedForDrama, as a [[FreudianExcuse tramatic childhood]] means that Bebeby is pretty much the only person who she trusts not to betray her and isn't ashamed to show her face to. She sees Bebeby as a ''very'' close surrogate sister, and attempting to harm it will almost certainly lead to a FreakOut, followed by Murasaki's Root of Calamity activating, which is an excellent way to get yourself killed.

to:

''VideoGame/Portal2'' carries on the tradition by including several other Companion Cubes with updated designs, first in the early test chambers, where [=GLaDOS=] taunts you by destroying one, then reveals that she has "entire warehouses full of them", and ''then'' destroys another when you try to smuggle it out of the test chamber, which you would never think to do if she wasn't giving you hints about it. At the very end, [[spoiler:she gives you back the original Cube, charred from its trip to the incinerator but otherwise apparently intact]]. Likewise, the Cube has several less noticeable cameos, including the occasional cube flying through pipes and one falling into the incinerator after [[spoiler: [=GLaDOS=]'s [[spoiler:[=GLaDOS=]'s reactivation]]. [[YankTheDogsChain You can't save it.]] If left alone for a while, the cube actually starts to "sing" to Chell.
* Murasaki from ''VideoGame/SenranKagura'' has her stuffed-bear-thing Bebeby. This is PlayedForDrama, as a [[FreudianExcuse tramatic traumatic childhood]] means that Bebeby is pretty much the only person who she trusts not to betray her and isn't ashamed to show her face to. She sees Bebeby as a ''very'' close surrogate sister, and attempting to harm it will almost certainly lead to a FreakOut, followed by Murasaki's Root of Calamity activating, which is an excellent way to get yourself killed.



* [[ICallItVera Sasha]], the Heavy Weapons Guy's minigun in ''VideoGame/TeamFortress2'', as seen in the ''[[https://www.youtube.com/watch?v=jHgZh4GV9G0 Meet The Heavy]]'' video. The ingame taunts involve him hugging the gun saying things like "Kiss me!" and "You did well!". There is also a similar unlockable gun, Natascha. It is [[{{Pun}} heavily]] implied that the Heavy is having an affair with this gun. Seriously.
** The Sandvich, which comes from the same update as Natascha, appears to be getting the same attention as well, with lines such as; "What's that, Sandvich? KILL THEM ALL!? GOOD IDEA!" It even got [[http://steampowered.com/v/index.php?area=app&AppId=5073&cc=CA its own video.]]
** Meta-example and not to the same degree, but frequent Engineer players will often grow attached to buildings that manage to survive multiple player deaths.
** It is also revealed that the Heads in meet the Soldier are the Soldier's companion cubes.
** According to supplementary comics, the Soldier also thinks he's part of a regiment where the other members are just bits of painted wood, but he's assigned them all distinctive personalities and talks to them as if they're real.
** One Valve-made comic has a photo of the Heavy sleeping in his forest cabin, with Sasha lying next to him on a smaller bed. The Scout lampshades this odd situation.

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* ''VideoGame/TeamFortress2'':
**
[[ICallItVera Sasha]], the Heavy Weapons Guy's minigun in ''VideoGame/TeamFortress2'', in, as seen in the ''[[https://www."[[https://www.youtube.com/watch?v=jHgZh4GV9G0 Meet The Heavy]]'' Heavy]]" video. The ingame taunts involve him hugging the gun saying things like "Kiss me!" and "You did well!". There is also a similar unlockable gun, Natascha. It is [[{{Pun}} heavily]] implied that the Heavy is having an affair with this gun. Seriously.
** The Sandvich, which comes from the same update as Natascha, appears to be getting the same attention as well, with lines such as; "What's that, Sandvich? KILL THEM ALL!? GOOD IDEA!" It even got [[http://steampowered.com/v/index.php?area=app&AppId=5073&cc=CA its own video.]]
** Meta-example and not to the same degree, but frequent Engineer players will often grow attached to buildings that manage to survive multiple player deaths.
** It is also revealed that the Heads in meet the Soldier are the Soldier's companion cubes.
** According to supplementary comics, the Soldier also thinks he's part of a regiment where the other members are just bits of painted wood, but he's assigned them all distinctive personalities and talks to them as if they're real.
**
One Valve-made comic has a photo of the Heavy sleeping in his forest cabin, with Sasha lying next to him on a smaller bed. The Scout lampshades this odd situation.



::: : There is also a similar unlockable gun, Natascha. It is [[{{Pun}} heavily]] implied that the Heavy is having an affair with this gun. Seriously.
** The Sandvich, which comes from the same update as Natascha, appears to be getting the same attention as well, with lines such as, "What's that, Sandvich? KILL THEM ALL!? GOOD IDEA!"



* The L-Block from ''VideoGame/{{Tetris}}'' won the November 2007 Website/GameFAQs character battle. And the day after its victory, the site's daily poll was a "bonus" battle between the L-Block, the Companion Cube, the Paddle from Pong, and the ?-Block from ''Franchise/SuperMarioBros'' [[spoiler:Question Mark Block won.]]
** ?-Block is also the highest rank a Website/GameFAQs user can achieve, other than that of a mod or admin.
* The ''Franchise/TouhouProject'' character Alice Margatroid and her army of dolls. She is even attempting to make them sentient, though hasn't had much success so far.
** Though fandom sometimes makes her Shanghai doll and less often Hourai doll somewhat sentient. And then there's Medicine Melancholy, a sentient doll youkai. She and Alice are seen speaking in a background shot in the official manga, though nothing comes of it.
* [[MonsterClown Sweet Tooth's]] motivation for entering the first ''VideoGame/TwistedMetal'' tournament was to find his lost best friend, Crazy Harold the Wacky Lunch Sack. Yes, it's just a paper bag.
** Somewhat lampshaded by Calypso, even. The sheer ridiculousness of the wish completely blows his mind.
* Aida, of ''VideoGame/UnrealIITheAwakening'' fame, has a magnum pistol which she calls Grace. She's even more emotionally attached to the ammunition, judging by how few bullets the game gives you for the damn thing.
* ''VideoGame/TheWalkingDead'':
** Molly holds a special fondness for her ice climbing pick, which she names "Hilda."
** Danny St. John's weapon of choice is a rifle, which he lovingly refers to as "Charlotte".

to:

** Meta-example and not to the same degree, but frequent Engineer players will often grow attached to buildings that manage to survive multiple player deaths.
** "Meet the Soldier" depicts the Soldier giving a mostly-unseen group of privates a lecture about his [[{{Cloudcuckoolander}} unique interpretation]] of Sun Tzu. At the end of the video, it's revealed that the "soldiers" he's been talking to are actually all decapitated heads that he's slapped helmets on.
** According to supplementary comics, the Soldier also thinks he's part of a regiment where the other members are just bits of painted wood, but he's assigned them all distinctive personalities and talks to them as if they're real.
* The L-Block from ''VideoGame/{{Tetris}}'' won the November 2007 Website/GameFAQs character battle. And the day after its victory, the site's daily poll was a "bonus" battle between the L-Block, the Companion Cube, the Paddle from Pong, ''VideoGame/{{Pong}}'', and the ?-Block from ''Franchise/SuperMarioBros'' [[spoiler:Question Mark Block [[spoiler:?-Block won.]]
**
]] ?-Block is also the highest rank a Website/GameFAQs user can achieve, other than that of a mod or admin.
* %%* The ''Franchise/TouhouProject'' character Alice Margatroid and her army of dolls. She is even attempting to make them sentient, though hasn't had much success so far.
** Though
far, though fandom sometimes makes her Shanghai doll and less often Hourai doll somewhat sentient. And then there's Medicine Melancholy, a sentient doll youkai. She and Alice are seen speaking (Administrivia/ZeroContextExample; in a background shot in the official manga, though nothing comes of it.
what way does she treat them like they're ''already'' sentient?)
* [[MonsterClown Sweet Tooth's]] motivation for entering the first ''VideoGame/TwistedMetal'' tournament was is to find his lost best friend, Crazy Harold the Wacky Lunch Sack. Yes, it's just a paper bag.
**
bag. Somewhat lampshaded by Calypso, even. The sheer ridiculousness of the wish completely blows his mind.
* %%* Aida, of ''VideoGame/UnrealIITheAwakening'' fame, has a magnum pistol which she calls Grace. She's even more emotionally attached to the ammunition, judging by how few bullets the game gives you for the damn thing.
* ''VideoGame/TheWalkingDead'':
**
thing. (Does she treat it like it's sentient beyond giving it a name? If not, this is an example of ICallItVera and should go on that trope. The game not giving you many bullets does not count unless it's explicitly an example of GameplayAndStoryIntegration.)
%%* ''VideoGame/TheWalkingDead'': (Administrivia/ZeroContextExample; do they treat the items like they're sentient beyond giving them names? If not, this is an example of ICallItVera, not this trope)
%%**
Molly holds a special fondness for her ice climbing pick, which she names "Hilda."
**
"Hilda".
%%**
Danny St. John's weapon of choice is a rifle, which he lovingly refers to as "Charlotte".

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Continued clean-up; removed example where the object really is sentient; marked Zero-Context Examples; Weblinks Are Not Examples


* ''VideoGame/LeagueOfLegends'' has [[BlackMagicianGirl Annie's]] stuffed bear Tibbers. Overlaps with PetMonstrosity since he's actually a flaming demon bear who was ''[[ForcedTransformation transformed]]'' into a teddy bear by Annie's magic. Her ultimate ability lets her turn Tibbers back to normal and unleash him on her enemies.
** Oriana's ball is a straighter example.
** There's also Rumble's battle suit, Tristy.
** Jinx also has some sort of relationship with Fishbones the rocket launcher. Her jokes involve her [[ConsultingMisterPuppet talking to it and it "talking back."]]
-->'''Jinx:''' Hey Fishbones, should we blow something up?
-->'''Jinx (as Fishbones):''' You might inconvenience people and hurt their feelings.
-->'''Jinx:''' You're the worst weapon ever!
* ''VideoGame/Left4Dead2'', this is [[{{Cloudcuckoolander}} Ellis's]] relationship with Jimmy Gibbs Junior's [[CoolCar stock car]].

to:

* ''VideoGame/LeagueOfLegends'' has [[BlackMagicianGirl Annie's]] stuffed bear Tibbers. Overlaps with PetMonstrosity since he's actually a flaming demon bear who was ''[[ForcedTransformation transformed]]'' into a teddy bear by Annie's magic. Her ultimate ability lets her turn Tibbers back to normal and unleash him on her enemies.
** Oriana's ball is a straighter example.
** There's also Rumble's battle suit, Tristy.
**
''VideoGame/LeagueOfLegends'': Jinx also has some sort of relationship with Fishbones the rocket launcher. Her jokes involve her [[ConsultingMisterPuppet talking to it and it "talking back."]]
back"]].
-->'''Jinx:''' Hey Fishbones, should we blow something up?
-->'''Jinx (as Fishbones):'''
up? ''[as Fishbones]'' You might inconvenience people and hurt their feelings.
-->'''Jinx:'''
feelings. ''[normal]'' You're the worst weapon ever!
* %%** Orianna's ball. (Administrivia/ZeroContextExample)
%%** There's also Rumble's battle suit, Tristy. (Does he treat the suit like a sentient being or is it limited to a name? If the latter, this is an example of ICallItVera and should go on that page.)
%%*
''VideoGame/Left4Dead2'', this is [[{{Cloudcuckoolander}} Ellis's]] relationship with Jimmy Gibbs Junior's [[CoolCar stock car]].car]]. (Administrivia/ZeroContextExample)



-->'''Loone''': So smooth and ancient...
* ''VideoGame/MadMax'' plays this for comedy and then for drama with Chumbucket's love for the Magnum Opus, the car he builds and maintains for Max. He speaks of it like a treasured friend, always referring to it as "she," and makes a few sexually charged allusions to working on it when Max isn't around. One character lampshades how he talks about the car like a girlfriend. Ultimately, [[spoiler:Max reveals that he doesn't care at all about Chumbucket and plans to destroy the Magnum Opus to kill his nemesis Scrotus. Chumbucket sits on the hood, pleading with Max not to kill his precious Magnum Opus, but Max ignores him]].
* In ''VideoGame/MassEffect2'', Zaeed flat out loves [[https://www.youtube.com/watch?v=h9-dLzzQuVM "Jessie."]]
** Tali talks to her combat drone as if it's a loyal pet.
* The cardboard box from ''VideoGame/MetalGearSolid'' is referred to repeatedly as if it were a person.

to:

-->'''Loone''': -->'''Loone:''' So smooth and ancient...
* ''VideoGame/MadMax'' plays this for comedy and then for drama with Chumbucket's love for the Magnum Opus, the car he builds and maintains for Max. He speaks of it like a treasured friend, always referring to it as "she," "she", and makes a few sexually charged allusions to working on it when Max isn't around. One character lampshades how he talks about the car like a girlfriend. Ultimately, [[spoiler:Max reveals that he doesn't care at all about Chumbucket and plans to destroy the Magnum Opus to kill his nemesis Scrotus. Chumbucket sits on the hood, pleading with Max not to kill his precious Magnum Opus, but Max ignores him]].
him.]]
* Tali from the ''Franchise/MassEffect'' series talks to her combat drone as if it's a loyal pet.
%%**
In ''VideoGame/MassEffect2'', Zaeed flat out loves [[https://www.youtube.com/watch?v=h9-dLzzQuVM "Jessie."]]
** Tali talks to her combat drone as if it's a loyal pet.
"Jessie"]]. (Administrivia/WeblinksAreNotExamples)
* The cardboard box from ''VideoGame/MetalGearSolid'' ''VideoGame/MetalGear'' is referred to repeatedly as if it were a person.



** In the world record attempt on the largest number of video game cosplayers in one area, at London Expo 2008, the Box (brought along by a ''VideoGame/MetalGear'' cosplay group) was counted by the Guinness team as a character.
** In the fourth game hiding in the box increases the rate at which Snake's psyche meter refills, implying that he finds it comforting to be in there. The trophy for it in ''VideoGame/SuperSmashBrosBrawl'' even notes that Solid and Liquid Snake have "a deep affection for cardboard".
* Some ''VideoGame/NetHack'' players treat the custom-named ---Bane items or random artifact items of popular use like pet in the same manner as in ''VideoGame/{{Angband}}'' above.
* In ''VisualNovel/NineHoursNinePersonsNineDoors'', in the Laboratory Room (Door 8), examining the testing dummy enough times will result in Junpei feeling sorry for it, and giving it the name 'Science Boy.' Similar to the ''VideoGame/{{Portal}}'' example, to solve the room you have to [[spoiler: burn the mannequin. Examining it again before letting Clover out of the room (which is pouring with smoke from the burning dummy) will result in Junpei caring more about Science Boy.]] And upon leaving, you have to endure another of Junpei's puns:
--> '''Junpei:''' (So long, mannequin... You may not have been a real man, but I always thought of you as kin...)
* Kel in ''VideoGame/{{Omori}}'' has a pet rock called Hector. Partway through the game he realizes that he has dropped Hector, and panics. Later you can find Hector, who has started a family of rocks, and Kel can take not only Hector, but his son, Hector Jr.
* In ''VideoGame/{{Paradigm}}'' "superhero" The Cone (TM) has a wife who's just a mannequin in a wig. He even talks for her.

to:

** In the world record attempt on the largest number of video game cosplayers in one area, at London Expo 2008, the Box (brought along by a ''VideoGame/MetalGear'' ''Metal Gear'' cosplay group) was counted by the Guinness [[Literature/GuinnessWorldRecords Guinness]] team as a character.
** In the fourth game ''VideoGame/MetalGearSolid4GunsOfThePatriots'', hiding in the box increases the rate at which Snake's psyche meter refills, implying that he finds it comforting to be in there. The trophy for it in ''VideoGame/SuperSmashBrosBrawl'' even notes that Solid and Liquid Snake have "a deep affection for cardboard".
* Some ''VideoGame/NetHack'' players treat the custom-named ---Bane items or random artifact items of popular use like a pet in the same manner as in ''VideoGame/{{Angband}}'' above.
* In ''VisualNovel/NineHoursNinePersonsNineDoors'', in the Laboratory Room (Door 8), examining the testing dummy enough times will result in Junpei feeling sorry for it, and giving it the name 'Science Boy.' Similar to the ''VideoGame/{{Portal}}'' example, to "Science Boy". To solve the room you have to [[spoiler: burn [[spoiler:burn the mannequin. Examining it again before letting Clover out of the room (which is pouring with smoke from the burning dummy) will result in Junpei caring more about Science Boy.]] And upon leaving, you have to endure another of Junpei's puns:
--> '''Junpei:''' -->'''Junpei:''' (So long, mannequin... You may not have been a real man, but I always thought of you as kin...)
* Kel in ''VideoGame/{{Omori}}'' has a pet rock called Hector. Partway through the game he realizes that he has dropped Hector, and panics. Later you can find Hector, who has started a family of rocks, and Kel can take not only Hector, but his son, Hector Jr.
Jr.
* In ''VideoGame/{{Paradigm}}'' "superhero" The Cone (TM) has a wife who's just a mannequin in a wig. He even talks for her.



* ''VideoGame/{{Portal}}'' has the TropeNamer, the Weighted Companion Cube, an inanimate block with hearts printed on it. [=GLaDOS=]'s comments indirectly invite the player to see it as a living thing and empathize with it, up to the point where she requires the player to "euthanize" it. She later tries to guilt-trip you for killing the Companion Cube. Doug Rattmann's graffiti seen scribbled in behind-the-scenes sections of the testing facility show that he mourns the loss of his Companion Cube. The ''Lab Rat'' comic reveals the cube actually ''talked'' to Rattmann due to his schizophrenia, and it gave surprisingly helpful advice. The whole thing is a humorous way to teach players that they'll need to carry the cube through several puzzles in order to complete them. One of the developers has stated that he based the use of the trope on a declassified CIA document which stated that people in isolation would bond with inanimate objects.
* ''VideoGame/Portal2'' carries on the tradition by including several other Companion Cubes with updated designs, first in the early test chambers, where [=GLaDOS=] taunts you by destroying one, then reveals that she has "entire warehouses full of them," and ''then'' destroys another when you try to smuggle it out of the test chamber, which you would never think to do if she wasn't giving you hints about it. At the very end, [[spoiler:she gives you back the original Cube, charred from its trip to the incinerator but otherwise apparently intact]]. Likewise, the Cube has several less noticeable cameos, including the occasional cube flying through pipes and one falling into the incinerator after [[spoiler: [=GLaDOS=]'s reactivation]]. [[YankTheDogsChain You can't save it.]] If left alone for a while, the cube actually starts to "sing" to Chell.
* Murasaki from ''VideoGame/SenranKagura'' has her stuffed-bear-thing Bebeby. This is PlayedForDrama, as a [[FreudianExcuse tramatic childhood]] means Bebeby is pretty much the only person who she trusts not to betray her and isn't ashamed to show her face to. She sees Bebeby as a ''very'' close surrogate sister, and attempting to harm it will almost certainly lead to a FreakOut, followed by Murasaki's Root of Calamity activating, which is an excellent way to get yourself killed.
* ''VideoGame/SilentHill4'' -- Serial Killer Walter [[spoiler: believes that Apartment 302, where Henry lives, is his mother, and that he has to kill 21 people to "wake" her]].
* In ''VideoGame/SilentScope EX'', one of the bosses is piloting a helicopter with a human-sized stuffed bear in the gunner's seat (named Teddy). The game gives you an obvious weak spot, the boss's head. However if you get a headshot on the bear instead, which you have 3 second window of opportunity in the beginning and the bear's head is a bigger target than the boss's, the boss instantly dies. Also instead of the shot-through-the-skull image, the image is of the bear's head.
* In ''VideoGame/TheSims2'', several of the [[SanitySlippage Aspiration Despiration]] animations seem to involve your Sim talking to an inanimate object when their Aspiration meter gets too low. For example, a Knowledge Sim will start taking lectures from a volleyball wearing a mortarboard hat, while a Romance Sim will try to [[EverythingHasRhythm dance with a mop]].
* ''VideoGame/TheStanleyParable Ultra Deluxe'' introduces [[spoiler: the Stanley Parable Reassurance Bucket as one of the new features the Narrator comes up with for ''The Stanley Parable 2''. It's a seemingly ordinary bucket that the Narrator assures us introduces a soothing feeling in Stanley no matter what bizarre things happen. He describes Stanley as being somewhat obsessed with the Bucket, and bringing it along alters several endings, including making other characters (including the Narrator himself) [[ArtifactOfAttraction fall under the Bucket's sway as well]].]]

to:

* The ''VideoGame/{{Portal}}'' series has the TropeNamer, the Weighted Companion Cube, an inanimate block with hearts printed on it. [=GLaDOS=]'s comments in ''VideoGame/Portal1'' indirectly invite the player to see it as a living thing and empathize with it, up to the point where she requires the player to "euthanize" it. She later tries to guilt-trip you for killing the Companion Cube. Doug Rattmann's graffiti seen scribbled in behind-the-scenes sections of the testing facility show that he mourns the loss of his Companion Cube. The ''Lab Rat'' comic reveals the cube actually ''talked'' to Rattmann due to his schizophrenia, and it gave surprisingly helpful advice. The whole thing is a humorous way to teach players that they'll need to carry the cube through several puzzles in order to complete them. One of the developers has stated that he based the use of the trope on a declassified CIA document which stated that people in isolation would bond with inanimate objects.
*
objects.\\\
''VideoGame/Portal2'' carries on the tradition by including several other Companion Cubes with updated designs, first in the early test chambers, where [=GLaDOS=] taunts you by destroying one, then reveals that she has "entire warehouses full of them," them", and ''then'' destroys another when you try to smuggle it out of the test chamber, which you would never think to do if she wasn't giving you hints about it. At the very end, [[spoiler:she gives you back the original Cube, charred from its trip to the incinerator but otherwise apparently intact]]. Likewise, the Cube has several less noticeable cameos, including the occasional cube flying through pipes and one falling into the incinerator after [[spoiler: [=GLaDOS=]'s reactivation]]. [[YankTheDogsChain You can't save it.]] If left alone for a while, the cube actually starts to "sing" to Chell.
Chell.
* Murasaki from ''VideoGame/SenranKagura'' has her stuffed-bear-thing Bebeby. This is PlayedForDrama, as a [[FreudianExcuse tramatic childhood]] means that Bebeby is pretty much the only person who she trusts not to betray her and isn't ashamed to show her face to. She sees Bebeby as a ''very'' close surrogate sister, and attempting to harm it will almost certainly lead to a FreakOut, followed by Murasaki's Root of Calamity activating, which is an excellent way to get yourself killed.
* ''VideoGame/SilentHill4'' -- ''VideoGame/SilentHill4'': Serial Killer killer Walter [[spoiler: believes [[spoiler:believes that Apartment 302, where Henry lives, is his mother, and that he has to kill 21 people to "wake" her]].
* In ''VideoGame/SilentScope EX'', one of the bosses is piloting a helicopter with a human-sized stuffed bear in the gunner's seat (named Teddy). The game gives you an obvious weak spot, the boss's head. However However, if you get a headshot on the bear instead, which you have 3 second a three-second window of opportunity for in the beginning and when the bear's head is a bigger target than the boss's, the boss instantly dies. Also Also, instead of the shot-through-the-skull image, the image is of the bear's head.
* In ''VideoGame/TheSims2'', several of the [[SanitySlippage Aspiration Despiration]] aspiration desperation]] animations seem to involve your Sim talking to an inanimate object when their Aspiration aspiration meter gets too low. For example, a Knowledge Sim will start taking lectures from a volleyball wearing a mortarboard hat, while a Romance Sim will try to [[EverythingHasRhythm dance with a mop]].
* ''VideoGame/TheStanleyParable Ultra Deluxe'' introduces [[spoiler: the [[spoiler:the Stanley Parable Reassurance Bucket as one of the new features the Narrator comes up with for ''The Stanley Parable 2''. It's a seemingly ordinary bucket that the Narrator assures us introduces a soothing feeling in Stanley no matter what bizarre things happen. He describes Stanley as being somewhat obsessed with the Bucket, and bringing it along alters several endings, including making other characters (including the Narrator himself) [[ArtifactOfAttraction fall under the Bucket's sway as well]].]]



* The enchanted pyrite parrot in ''VideoGame/TalesOfMonkeyIsland'' is getting this treatment.
** [[CatchPhrase "It's me, Guybrush Threepwood, Mighty Pirate!"]]

to:

* %%* The enchanted pyrite parrot in ''VideoGame/TalesOfMonkeyIsland'' is getting gets this treatment.
**
treatment. (Administrivia/ZeroContextExample)
%%**
[[CatchPhrase "It's me, Guybrush Threepwood, Mighty Pirate!"]]

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Continued clean-up; added example; removed examples that actually do act sentient in the battle messages


* In ''Jolly Rover'' James goes a bit mad after three weeks in a locked room and has conversations with a painting of a woman, which he names Beatrice.
* In ''VideoGame/KillzoneShadowFall'', although it is not mentioned outright, the Assault Class has an automaton combat assistant named the "Buddy Drone". In addition, in the previous installments, some other automatons, particularly the Air Support Drone (especially the Helghast variant) have designs somewhat similar to faces (as in cars, in real life). In Shadow Fall's campaign mode, the OWL also has many "pet" characteristics, with some forums on Reddit dedicated to fandom of it.
* The 2007 [[YouMeanXmas Crimbo season]] of ''VideoGame/KingdomOfLoathing'' had the Bulky Buddy Box as a prize for fighting the Crimborg Elves -- a reference to the Weighted Companion Cube.
** Earlier Crimbo seasons offered the Pet Rock and the (non)functionally identical Toothsome Rock.
** The Sombrero and Bloodfaced Volleyball as well, though they do do things...somehow. (though at least Sombrero is partially justified by being combined with a chicken's ghost.)
** The Blood-Faced Volleyball is a direct ShoutOut to ''Film/CastAway''. Though the game will reject any attempt to name your volleyball companion any form of "Wilson".
** The Teddy Bear (and its Borg version) may qualify for this, since they don't actually do anything except block hits and get the stuffing knocked out of them. And you can name them endearing names.

to:

* In ''Jolly Rover'' ''VideoGame/JollyRover'', James goes a bit mad after three weeks in a locked room and has conversations with a painting of a woman, which he names Beatrice.
* In ''VideoGame/KillzoneShadowFall'', although it is not mentioned outright, the Assault Class has an automaton combat assistant named the "Buddy Drone". In addition, in the previous installments, some other automatons, particularly the Air Support Drone (especially the Helghast variant) have designs somewhat similar to faces (as in cars, in real life). In Shadow Fall's ''Shadow Fall'''s campaign mode, the OWL also has many "pet" characteristics, with some forums on Reddit dedicated to fandom of it.
it.
* The 2007 [[YouMeanXmas Crimbo season]] of Janitor from ''VideoGame/{{Kindergarten}}'' calls his mop "Mr. Sweepy" and is implied to consider it a close friend. [[spoiler:In the secret ending, he has his final words with it before he's obliterated by lightning like the other characters.]]
*
''VideoGame/KingdomOfLoathing'' has familiars that the player can name and take into battle with them, some of which are inanimate objects:
** Earlier [[YouMeanXmas Crimbo seasons]] offered the Pet Rock and the (non)functionally identical Toothsome Rock.
** The 2007 Crimbo season
had the Bulky Buddy Box as a prize for fighting the Crimborg Elves -- a reference to the Weighted Companion Cube.
** Earlier Crimbo seasons offered
Cube. If you have it as your active familiar, it won't do anything in battle, but it will whisper ominous messages like "You've wanted to rob that bank for a long time. Why don't you do it?" or "The next time you're not looking, I'm going to shank you." while you're in the Pet Rock and the (non)functionally identical Toothsome Rock.
chat.
** The Sombrero and Bloodfaced Volleyball as well, though they do do things...somehow. (though at least Hovering Sombrero is partially justified by a sombrero being combined with moved around by a chicken's ghost.)
** The Blood-Faced Volleyball is a direct ShoutOut to ''Film/CastAway''. Though
ghost. One of its constituent items, the game will reject any attempt to name your volleyball companion any form irate sombrero, is also assigned some degree of "Wilson".
** The Teddy Bear (and its Borg version) may qualify
sentience.
--->This sombrero seems awfully upset about something, especially
for this, since they don't actually do anything except block hits and get the stuffing knocked out of them. And an inanimate object. It seethes at you, as if it's daring you can name them endearing names.to even try to dance around it.
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* ''Franchise/AceAttorney'':
** Trilo from case 3 of ''VisualNovel/PhoenixWrightAceAttorneyJusticeForAll'' is a ventriloquist's dummy who serves as an emotional crutch for his handler Ben and a close friend to Regina. There's at least one instance where you can hear Ben arguing with Trilo when there's nobody around to see him putting on his act. He may have been derived from the Batman character The Ventriloquist, as he also abuses his handler.
** "Charley", a potted slender palm lily in the Phoenix Wright's office. It's one of the few characters from the original series to show up in ''VisualNovel/ApolloJusticeAceAttorney'' and subsequent games. "Charley" could also be a reference to "Chuck the plant", from ''VideoGame/ManiacMansion'', which became a running in-joke and appears in many adventure games afterwards, such as ''VideoGame/DayOfTheTentacle'' and ''Enclosure''.
* Mr. Bear, Penny's teddy bear, from ''VideoGame/AdvanceWars: Days of Ruin''. Since Penny is utterly, ''utterly'' AxCrazy, Mr. Bear comes off as rather... [[DemonicDummy sinister]] in the process.
-->'''Penny:''' Penny likes you... but Mr. Bear '''HATES YOU'''!
* Some ''VideoGame/{{Angband}}'' players treat slime molds as pets rather than [[EatTheDog as food items]].
* In ''VideoGame/AnimalCrossingWildWorld'', the Normal villagers all love to talk to their mop, which they call Moppina. WordOfGod states that this reflects their slightly obsessive nature and their strong dislike for germs.
%%* Boo, the Miniature Giant Space Hamster of ''Franchise/BaldursGate'' fame, serves as a biological version of this trope for the brain-addled Minsc. Although it's also entirely possible Minsc is right. It has been implied by what may count as WordOfGod that Boo was bought from Elminster himself. It's also worth noting that canonically, Giant Space Hamsters do exist in the TabletopGame/ForgottenRealms settings at that point. (Administrivia/ZeroContextExample; in what way does he treat it like it's sentient?)
%%* Near the end of ''VideoGame/BionicCommando 2009'', it is revealed that [[spoiler:Spencer's missing wife was killed and her brain was integrated into his one companion for the whole game, his bionic arm]]. He is in severe denial after this reveal, probably because he sees it as ridiculous as it is. The twist was severely criticized by multiple reviewers, and thus is a perfect example of handling a Companion Cube poorly. (Administrivia/ZeroContextExample; how does he treat the arm itself like it's sentient ''before'' the reveal?)
* In ''VideoGame/BioShock2'', you can get the Handyman Gene Tonic, which lets you spend EVE to repair friendly bots and turrets. In true mechanic fashion, it also gives names to the bots you've hacked to fight alongside you. It kind of gives you an incentive to keep those bots active given that it's you versus a city full of Splicers.
* Cute little boy Carl Clover from ''VideoGame/{{Blazblue}}'' has an automaton named Nirvana that he talks to and treats like his older sister, Ada. It's animate, and is implied to be sapient... but isn't actually capable of talking. He acts like it is, anyway. [[ZigZaggingTrope Various characters can't decide if Carl's just crazy.]] [[spoiler:Well, he ''is'' probably crazy, but, as it turns out, the automaton ''is'' his sister. His [[MadScientist father]] at one point alludes to [[MoralEventHorizon killing Carl's sister]] and using her soul to power the automaton.]]
%%* [[DeathSeeker Gehrman]] in ''VideoGame/{{Bloodborne}}'' has a ball-jointed doll without a name, which becomes AnimateInanimateObject once [[PlayerCharacter the Hunter]] arrives. Gehrman even insists you to "use" the doll. (Administrivia/ZeroContextExample; how does he treat the doll as sentient when it's ''not'' animate?)
%%-->'''Gehrman:''' You're welcome to use whatever you find, even the Doll, should it please you.
* The ''VideoGame/{{Borderlands}}'' franchise:
** ''VideoGame/Borderlands1'' has Tannis becoming attached to her tape recorder as she descends further into madness. In the sequel, she fell in love with two ceiling chairs and opposes Handsome Jack because Hyperion destroyed one of them while they were torturing her.
** ''VideoGame/Borderlands2'':
*** [[CreepyChild Tiny Tina]] has two stuffed bunnies rigged with explosives whom she affectionately refers to as Mushy Snugglebites and Felicity Sexopants. Her comments regarding them are disturbingly, explicitly sexual. Also, two of the guests for her tea party sidequest are Sir Reginald, a jar with a varkid in it wearing a top hat with a monocle and mustache taped to the front, and Princess Fluffybutt, a doll with a grenade for a head.
*** Axton the Commando is in love with his Sabre Turret. He calls it "honey" and variously refers to it as his wife or girlfriend. Gaige offers to give it a proper personality at one point, a [[FemmeFatale sexy action girl]], but we don't know if she went through with it.
*** Shotgun-wielding bandit Marauders are best pals with their big, powerful shotguns, which they call "Shotty" or "Bucky". When injured they'll even assure the gun that they're alright.
* The Male Undead Merchant in ''VideoGame/DarkSouls'' has a wooden basket named Yulia, which he constantly pets and talks to like it was a cat or lover. His [[KatanasAreJustBetter uchigatana]] may be in the basket.
* In an early scene of ''VideoGame/DevilMayCry4'', Nero and Kyrie talk about Nero's "Red Queen" sword as if discussing a female.
* In ''VideoGame/DiscoElysium'', it is possible to have conversations with several different inanimate objects, provided that your Inland Empire skill is high enough, but the one that sticks out the most is your [[ImpossiblyTackyClothes Horrific Necktie]]. The description treats it as an old friend, and it acts like one through the game, often urging you to stand up for yourself (sometimes at inopportune moments), expressing camaraderie, and sometimes having useful advice. [[spoiler:It can even pull a HeroicSacrifice as part of an improvised Molotov cocktail.]]
* ''Franchise/DragonAge'':
** ''VideoGame/DragonAgeOrigins''' "Feastday Gifts" and "Feastday Pranks" [=DLCs=] add special gifts and pranks to give to your companions. Shale's special gift is a pet rock called "Herbert". The insulting one? An uncrushable ''[[BerserkButton pigeon]]''.
** Bianca of ''VideoGame/DragonAgeII'' is an even more apparent instance of this trope. Varric actually holds conversations with Bianca. Bianca is a crossbow, by the way.
* ''VideoGame/EnsembleStars'':
** Souma has his sword. Sharpening it is one of his favourite activities, he refers to it in the same breath as his pet turtle Kamegorou at one point, and he takes it everywhere with him, becoming very upset when he is asked not to take it out. Luckily, he does have a government permit (somehow) to take it to school and in public, so it's not ''quite'' as inconvenient as you'd logically think, but he does notice with disappointment that others around him often seem scared of him as a result.
** For a more extreme example, there's Shu's doll Mademoiselle, whom he treats as a totally separate identity from himself, speaking through it as though she's a separate person.
* ''VideoGame/{{Fallout}}'':
** Harold the Ghoul has the plant atop his head, Bob.
** Vault 77, Inhabited by one man and hundreds of puppets. HilarityEnsues.
** ''VideoGame/FalloutNewVegas'' has Davison and his long-dead bull's skull called "Antler".
* In the description of the "Water, Talk to Me" quest in ''Farmington Tales'', the quest-giver states that she gets so lonely while jogging that she drew a face on her water bottle and called it Bob.
* ''Franchise/FinalFantasy'':
** [[VideoGame/FinalFantasyVII Cloud]] becomes this for Zack in ''VideoGame/CrisisCore'' [[LateArrivalSpoiler post-Nibelheim]], partly because Zack needs to care for a living comatose Cloud and partly because Zack needs to stay sane.
** In ''VideoGame/FinalFantasyX2'', Shuyin treats the machina superweapon Vegnagun like this. In the sphere depicting his attempt to hijack it, Shuyin speaks to Vegnagun as if it were a person, musing on how it is the only chance he has to save Lenne. It's a little disturbing how attached Shuyin has become to Vegnagun and its destructive power.
* Catherine, a MagicalComputer in a briefcase, is treated this way by the protagonist of ''VideoGame/FlowerSunAndRain''. He refers to it as a person, much to Edo and Sue's confusion, and it never leaves his side [[spoiler:if he can help it]]. Although given [[MagicRealism the setting's peculiarities]], it's anyone's guess whether or not it's actually sentient.
* In ''VideoGame/TheForceUnleashed'', former Jedi Master Kazdan Paratus went [[GoMadFromTheIsolation mad from isolation]] and SurvivorGuilt following the fall of TheRepublic and hid on a secluded planet where he built a replica of the Jedi Temple out of junk. His BossRoom is a RoomFullOfCrazy with puppets of each member of the Jedi High Council that he's convinced are real and screams he'll protect.
* Milla of ''VideoGame/FreedomPlanet'' has a tree stump she named Mr. Stumpy as her only companion for much of her life (as in, from the time she lost her parents to the time she saved Carol from a cave-in). Even in [[VideoGame/FreedomPlanet2 the sequel]], she still values it to the point that she dug it up and planted it outside her laboratory.
* Sisyphus in ''VideoGame/{{Hades}}'' has gone a little nutty spending eternity in Tartarus, and he's named the rock he's been forced to push "Bouldy", treating it as his best friend and closest confidante. Zagreus can also talk to Bouldy, but unsurprisingly, Bouldy doesn't reciprocate. [[spoiler:Gifting Bouldy some Nectar on the other hand...]]
%%* Deirdre's ship in ''VideoGame/IMissTheSunrise''. Justified for a number of reasons; its stasis chamber kept her from going insane from emitter radiation, she was naturally inclined towards science and technology to begin with, and the other members of Purity Point shunned her, leaving her with little other companionship. (Administrivia/ZeroContextExample; in what way more specifically does she treat it like it's sentient?)
* Not a companion per se, but Tenma from ''[[VideoGame/InazumaEleven Inazuma Eleven GO]]'' is so much of a soccer freak (even more than his predecessor Endou) that he treats it like a person. In his mind, it can cry or be happy.
* In ''Jolly Rover'' James goes a bit mad after three weeks in a locked room and has conversations with a painting of a woman, which he names Beatrice.
* In ''VideoGame/KillzoneShadowFall'', although it is not mentioned outright, the Assault Class has an automaton combat assistant named the "Buddy Drone". In addition, in the previous installments, some other automatons, particularly the Air Support Drone (especially the Helghast variant) have designs somewhat similar to faces (as in cars, in real life). In Shadow Fall's campaign mode, the OWL also has many "pet" characteristics, with some forums on Reddit dedicated to fandom of it.
* The 2007 [[YouMeanXmas Crimbo season]] of ''VideoGame/KingdomOfLoathing'' had the Bulky Buddy Box as a prize for fighting the Crimborg Elves -- a reference to the Weighted Companion Cube.
** Earlier Crimbo seasons offered the Pet Rock and the (non)functionally identical Toothsome Rock.
** The Sombrero and Bloodfaced Volleyball as well, though they do do things...somehow. (though at least Sombrero is partially justified by being combined with a chicken's ghost.)
** The Blood-Faced Volleyball is a direct ShoutOut to ''Film/CastAway''. Though the game will reject any attempt to name your volleyball companion any form of "Wilson".
** The Teddy Bear (and its Borg version) may qualify for this, since they don't actually do anything except block hits and get the stuffing knocked out of them. And you can name them endearing names.
* ''VideoGame/LeagueOfLegends'' has [[BlackMagicianGirl Annie's]] stuffed bear Tibbers. Overlaps with PetMonstrosity since he's actually a flaming demon bear who was ''[[ForcedTransformation transformed]]'' into a teddy bear by Annie's magic. Her ultimate ability lets her turn Tibbers back to normal and unleash him on her enemies.
** Oriana's ball is a straighter example.
** There's also Rumble's battle suit, Tristy.
** Jinx also has some sort of relationship with Fishbones the rocket launcher. Her jokes involve her [[ConsultingMisterPuppet talking to it and it "talking back."]]
-->'''Jinx:''' Hey Fishbones, should we blow something up?
-->'''Jinx (as Fishbones):''' You might inconvenience people and hurt their feelings.
-->'''Jinx:''' You're the worst weapon ever!
* ''VideoGame/Left4Dead2'', this is [[{{Cloudcuckoolander}} Ellis's]] relationship with Jimmy Gibbs Junior's [[CoolCar stock car]].
* In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', there's a girl named [[MeaningfulName Loone]] who has adopted an [[LostTechnology ancient-looking metal ball]] which she calls Roscoe. The ball happens to be a key to open a nearby Sheikah shrine, but she refuses to part with it unless the player [[FetchQuest brings her pictures]] of three different varieties of a particular enemy.
-->'''Loone''': So smooth and ancient...
* ''VideoGame/MadMax'' plays this for comedy and then for drama with Chumbucket's love for the Magnum Opus, the car he builds and maintains for Max. He speaks of it like a treasured friend, always referring to it as "she," and makes a few sexually charged allusions to working on it when Max isn't around. One character lampshades how he talks about the car like a girlfriend. Ultimately, [[spoiler:Max reveals that he doesn't care at all about Chumbucket and plans to destroy the Magnum Opus to kill his nemesis Scrotus. Chumbucket sits on the hood, pleading with Max not to kill his precious Magnum Opus, but Max ignores him]].
* In ''VideoGame/MassEffect2'', Zaeed flat out loves [[https://www.youtube.com/watch?v=h9-dLzzQuVM "Jessie."]]
** Tali talks to her combat drone as if it's a loyal pet.
* The cardboard box from ''VideoGame/MetalGearSolid'' is referred to repeatedly as if it were a person.
** "Take care of your cardboard box, and it'll take care of you."
** In the world record attempt on the largest number of video game cosplayers in one area, at London Expo 2008, the Box (brought along by a ''VideoGame/MetalGear'' cosplay group) was counted by the Guinness team as a character.
** In the fourth game hiding in the box increases the rate at which Snake's psyche meter refills, implying that he finds it comforting to be in there. The trophy for it in ''VideoGame/SuperSmashBrosBrawl'' even notes that Solid and Liquid Snake have "a deep affection for cardboard".
* Some ''VideoGame/NetHack'' players treat the custom-named ---Bane items or random artifact items of popular use like pet in the same manner as in ''VideoGame/{{Angband}}'' above.
* In ''VisualNovel/NineHoursNinePersonsNineDoors'', in the Laboratory Room (Door 8), examining the testing dummy enough times will result in Junpei feeling sorry for it, and giving it the name 'Science Boy.' Similar to the ''VideoGame/{{Portal}}'' example, to solve the room you have to [[spoiler: burn the mannequin. Examining it again before letting Clover out of the room (which is pouring with smoke from the burning dummy) will result in Junpei caring more about Science Boy.]] And upon leaving, you have to endure another of Junpei's puns:
--> '''Junpei:''' (So long, mannequin... You may not have been a real man, but I always thought of you as kin...)
* Kel in ''VideoGame/{{Omori}}'' has a pet rock called Hector. Partway through the game he realizes that he has dropped Hector, and panics. Later you can find Hector, who has started a family of rocks, and Kel can take not only Hector, but his son, Hector Jr.
* In ''VideoGame/{{Paradigm}}'' "superhero" The Cone (TM) has a wife who's just a mannequin in a wig. He even talks for her.
* The Modron toy in ''VideoGame/PlanescapeTorment''. Initially you just start playing with it, but then you can talk to it, much to Morte's irritation. It gets better from there, to the point where Morte's final irritation is actually worth a voiced line. Also makes your character alignment more Chaotic.
* ''VideoGame/{{Portal}}'' has the TropeNamer, the Weighted Companion Cube, an inanimate block with hearts printed on it. [=GLaDOS=]'s comments indirectly invite the player to see it as a living thing and empathize with it, up to the point where she requires the player to "euthanize" it. She later tries to guilt-trip you for killing the Companion Cube. Doug Rattmann's graffiti seen scribbled in behind-the-scenes sections of the testing facility show that he mourns the loss of his Companion Cube. The ''Lab Rat'' comic reveals the cube actually ''talked'' to Rattmann due to his schizophrenia, and it gave surprisingly helpful advice. The whole thing is a humorous way to teach players that they'll need to carry the cube through several puzzles in order to complete them. One of the developers has stated that he based the use of the trope on a declassified CIA document which stated that people in isolation would bond with inanimate objects.
* ''VideoGame/Portal2'' carries on the tradition by including several other Companion Cubes with updated designs, first in the early test chambers, where [=GLaDOS=] taunts you by destroying one, then reveals that she has "entire warehouses full of them," and ''then'' destroys another when you try to smuggle it out of the test chamber, which you would never think to do if she wasn't giving you hints about it. At the very end, [[spoiler:she gives you back the original Cube, charred from its trip to the incinerator but otherwise apparently intact]]. Likewise, the Cube has several less noticeable cameos, including the occasional cube flying through pipes and one falling into the incinerator after [[spoiler: [=GLaDOS=]'s reactivation]]. [[YankTheDogsChain You can't save it.]] If left alone for a while, the cube actually starts to "sing" to Chell.
* Murasaki from ''VideoGame/SenranKagura'' has her stuffed-bear-thing Bebeby. This is PlayedForDrama, as a [[FreudianExcuse tramatic childhood]] means Bebeby is pretty much the only person who she trusts not to betray her and isn't ashamed to show her face to. She sees Bebeby as a ''very'' close surrogate sister, and attempting to harm it will almost certainly lead to a FreakOut, followed by Murasaki's Root of Calamity activating, which is an excellent way to get yourself killed.
* ''VideoGame/SilentHill4'' -- Serial Killer Walter [[spoiler: believes that Apartment 302, where Henry lives, is his mother, and that he has to kill 21 people to "wake" her]].
* In ''VideoGame/SilentScope EX'', one of the bosses is piloting a helicopter with a human-sized stuffed bear in the gunner's seat (named Teddy). The game gives you an obvious weak spot, the boss's head. However if you get a headshot on the bear instead, which you have 3 second window of opportunity in the beginning and the bear's head is a bigger target than the boss's, the boss instantly dies. Also instead of the shot-through-the-skull image, the image is of the bear's head.
* In ''VideoGame/TheSims2'', several of the [[SanitySlippage Aspiration Despiration]] animations seem to involve your Sim talking to an inanimate object when their Aspiration meter gets too low. For example, a Knowledge Sim will start taking lectures from a volleyball wearing a mortarboard hat, while a Romance Sim will try to [[EverythingHasRhythm dance with a mop]].
* ''VideoGame/TheStanleyParable Ultra Deluxe'' introduces [[spoiler: the Stanley Parable Reassurance Bucket as one of the new features the Narrator comes up with for ''The Stanley Parable 2''. It's a seemingly ordinary bucket that the Narrator assures us introduces a soothing feeling in Stanley no matter what bizarre things happen. He describes Stanley as being somewhat obsessed with the Bucket, and bringing it along alters several endings, including making other characters (including the Narrator himself) [[ArtifactOfAttraction fall under the Bucket's sway as well]].]]
* ''VideoGame/{{Subnautica}}'': The player's PDA will eventually suggest deliberately creating a companion cube as a method of combatting insanity caused by isolation.
* The enchanted pyrite parrot in ''VideoGame/TalesOfMonkeyIsland'' is getting this treatment.
** [[CatchPhrase "It's me, Guybrush Threepwood, Mighty Pirate!"]]
* [[ICallItVera Sasha]], the Heavy Weapons Guy's minigun in ''VideoGame/TeamFortress2'', as seen in the ''[[https://www.youtube.com/watch?v=jHgZh4GV9G0 Meet The Heavy]]'' video. The ingame taunts involve him hugging the gun saying things like "Kiss me!" and "You did well!". There is also a similar unlockable gun, Natascha. It is [[{{Pun}} heavily]] implied that the Heavy is having an affair with this gun. Seriously.
** The Sandvich, which comes from the same update as Natascha, appears to be getting the same attention as well, with lines such as; "What's that, Sandvich? KILL THEM ALL!? GOOD IDEA!" It even got [[http://steampowered.com/v/index.php?area=app&AppId=5073&cc=CA its own video.]]
** Meta-example and not to the same degree, but frequent Engineer players will often grow attached to buildings that manage to survive multiple player deaths.
** It is also revealed that the Heads in meet the Soldier are the Soldier's companion cubes.
** According to supplementary comics, the Soldier also thinks he's part of a regiment where the other members are just bits of painted wood, but he's assigned them all distinctive personalities and talks to them as if they're real.
** One Valve-made comic has a photo of the Heavy sleeping in his forest cabin, with Sasha lying next to him on a smaller bed. The Scout lampshades this odd situation.
--->'''Scout:''' That's your gun there?\\
'''Heavy:''' Yes.\\
'''Scout:''' In a tiny bed. Beside ''your'' bed.\\
'''Heavy:''' Yes.\\
'''Scout:''' That's pretty embarrassin'.\\
'''Heavy:''' [[ComicallyMissingThePoint I know. I must buy Sasha bigger bed.]]
** The Scout himself has this affinity with the Haunted Hat. Which he dubs "Scary Hat".
--->'''Scout:''' We did it, Scary Hat. You're my best friend.
* The L-Block from ''VideoGame/{{Tetris}}'' won the November 2007 Website/GameFAQs character battle. And the day after its victory, the site's daily poll was a "bonus" battle between the L-Block, the Companion Cube, the Paddle from Pong, and the ?-Block from ''Franchise/SuperMarioBros'' [[spoiler:Question Mark Block won.]]
** ?-Block is also the highest rank a Website/GameFAQs user can achieve, other than that of a mod or admin.
* The ''Franchise/TouhouProject'' character Alice Margatroid and her army of dolls. She is even attempting to make them sentient, though hasn't had much success so far.
** Though fandom sometimes makes her Shanghai doll and less often Hourai doll somewhat sentient. And then there's Medicine Melancholy, a sentient doll youkai. She and Alice are seen speaking in a background shot in the official manga, though nothing comes of it.
* [[MonsterClown Sweet Tooth's]] motivation for entering the first ''VideoGame/TwistedMetal'' tournament was to find his lost best friend, Crazy Harold the Wacky Lunch Sack. Yes, it's just a paper bag.
** Somewhat lampshaded by Calypso, even. The sheer ridiculousness of the wish completely blows his mind.
* Aida, of ''VideoGame/UnrealIITheAwakening'' fame, has a magnum pistol which she calls Grace. She's even more emotionally attached to the ammunition, judging by how few bullets the game gives you for the damn thing.
* ''VideoGame/TheWalkingDead'':
** Molly holds a special fondness for her ice climbing pick, which she names "Hilda."
** Danny St. John's weapon of choice is a rifle, which he lovingly refers to as "Charlotte".

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