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* ContinuitySnarl: A somewhat important one. Bashir is entrusted to be ready to take Q out using a sniper rifle, it is explicitly noted that he is the only one who can do it due to his genetically enhanced skills. However, the [=DS9=] crew are clearly from a point before Worf transferred to the station, which means that the truth of Bashir's genetic enhancements would not be exposed for another year or so.
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* ContinuitySnarl: ContinuitySnarl
** A somewhat important one. Bashir is entrusted to be ready to take Q out using a sniper rifle, it is explicitly noted that he is the only one who can do it due to his genetically enhanced skills. However, the [=DS9=] crew are clearly from a point before Worf transferred to the station, which means that the truth of Bashir's genetic enhancements would not be exposed for another year orso.so.
** ''Voyager'' is shown using quantum torpedoes like the ''Defiant'' and the ''Enterprise'', which was never seen in the series run.
** A somewhat important one. Bashir is entrusted to be ready to take Q out using a sniper rifle, it is explicitly noted that he is the only one who can do it due to his genetically enhanced skills. However, the [=DS9=] crew are clearly from a point before Worf transferred to the station, which means that the truth of Bashir's genetic enhancements would not be exposed for another year or
** ''Voyager'' is shown using quantum torpedoes like the ''Defiant'' and the ''Enterprise'', which was never seen in the series run.
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* OOCIsSeriousBusiness: At one point, Q gets so carried away, [[ManChild Trelane]] is forced to be the adult in the room.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/star_trek_the_q_conflict_issue_1_cover_a.jpg]]
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* ContinuitySnarl: A somewhat important one. Bashir is entrusted to be ready to take Q out using a sniper rifle, it is explicitly noted that he is the only one who can do it due to his genetically enhanced skills. However, the DS9 crew are clearly from a point before Worf transferred to the station, which means that the truth of Bashir's genetic enhancements would not be exposed for another year or so.
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* ContinuitySnarl: A somewhat important one. Bashir is entrusted to be ready to take Q out using a sniper rifle, it is explicitly noted that he is the only one who can do it due to his genetically enhanced skills. However, the DS9 [=DS9=] crew are clearly from a point before Worf transferred to the station, which means that the truth of Bashir's genetic enhancements would not be exposed for another year or so.
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* ContinuitySnarl: A somewhat important one. Bashir is entrusted to be ready to take Q out using a sniper rifle, it is explicitly noted that he is the only one who can do it due to his genetically enhanced skills. However, the truth of his genetic enhancements would not be exposed until season 5.
to:
* ContinuitySnarl: A somewhat important one. Bashir is entrusted to be ready to take Q out using a sniper rifle, it is explicitly noted that he is the only one who can do it due to his genetically enhanced skills. However, the DS9 crew are clearly from a point before Worf transferred to the station, which means that the truth of his Bashir's genetic enhancements would not be exposed until season 5.for another year or so.
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* DemotedToExtra: Voyager's Emergency Medical Hologram (EMH), known simply as the Doctor, does not join the ''Voyager'' crew for this, appearing only in a cameo performing a check-up on Janeway before she is taken out of time.
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* DemotedToExtra: Voyager's Emergency Medical Hologram (EMH), known simply as the Doctor, does not join the ''Voyager'' crew for this, the contest, appearing only in a cameo performing a check-up on Janeway before she is taken out of time.
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* FantasticRacism: Invoked but defied; assigned to Kirk’s crew for the games, Worf observes that he’s unsure what to expect as the Federation and the Klingons are at war in Kirk’s time, but Kirk assures him that he considers Worf wearing the uniform a sign that their differences were resolved and he has no problem accepting Worf as a Starfleet officer.
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* FantasticRacism: Invoked but defied; defied when Worf is assigned to Kirk’s crew for the games, Worf observes observing that he’s unsure what to expect as the Federation and the Klingons are at war in Kirk’s time, but time. However, Kirk assures him Worf that he considers Worf a Klingon wearing the uniform a sign that their differences were resolved resolved, and he has no problem accepting Worf as a Starfleet officer.
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* LaserGuidedAmnesia: After the conflict is over, every crewmember involved voluntarily chose to either keep their memories of Q's games intact or forgetting them.
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* LaserGuidedAmnesia: After the conflict is over, every crewmember involved voluntarily chose to either keep their memories of Q's games intact or forgetting them.forget them, depending on a case-by-case basis.
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* TimeyWimeyBall: The various crews are all pulled from different points in time, with no clear reason why Q and his associates drew them from their respective eras in particular; the ''Defiant'' crew are from a point before Worf transferred to the station, ''Voyager'' is still lost in the Delta Quadrant, and the ''Enterprise''-E is from a point just before ''Film/StarTrekNemesis''.
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* TimeyWimeyBall: The various crews are all pulled from different points in time, with no clear reason why Q and his associates drew them from their respective eras in particular; these particular eras; the ''Defiant'' crew are from a point before Worf transferred to the station, ''Voyager'' is still lost in the Delta Quadrant, and the ''Enterprise''-E is from a point just before ''Film/StarTrekNemesis''.
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* AwakeningTheSleepingGiant: Q tries to get the crews to get the Prophets' attention in order to "shake things up" since the Prophets refused to partake in the conflict. Sisko is none too please and warns Q not to provoke the Prophet. Q naturally disregard his warning as he dismissed them as "a bunch of pussycats." He is quickly proven wrong when the Prophets attacked Q in which their battle almost nearly, in Q2's words, "melted down everything in this corner of the galaxy."
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* AwakeningTheSleepingGiant: Q tries to get the crews to get the Prophets' attention in order to "shake things up" since the Prophets refused to partake in the conflict. Sisko is none too please and warns Q not to provoke the Prophet.Prophets. Q naturally disregard his warning as he dismissed them as "a bunch of pussycats." He is quickly proven wrong when the Prophets attacked Q in which their battle almost nearly, in Q2's words, "melted down everything in this corner of the galaxy."
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* AwakeningTheSleepingGiant: Q tries to get the crews to get the Prophets' attention in order to "shake things up" since the Prophets refused to partake in the conflict. Sisko is none too please and warns Q not to provoke the Prophet. Q naturally disregard his warning as he doesn't see them as a huge threat to him as see them as "a bunch of pussycats." He is quickly proven wrong when the Prophets attacked Q in which their battle almost nearly, in Q2's words, "melted down everything in this corner of the galaxy."
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* AwakeningTheSleepingGiant: Q tries to get the crews to get the Prophets' attention in order to "shake things up" since the Prophets refused to partake in the conflict. Sisko is none too please and warns Q not to provoke the Prophet. Q naturally disregard his warning as he doesn't see them as a huge threat to him as see dismissed them as "a bunch of pussycats." He is quickly proven wrong when the Prophets attacked Q in which their battle almost nearly, in Q2's words, "melted down everything in this corner of the galaxy."
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* AwakeningTheSleepingGiant: Q tries to get the crews to get the Prophets' attention in order to "shake things up" since the Prophets refused to partake in the conflict. Sisko is none too please and warns Q not to provoke the Prophet. Q naturally disregard his warning as he doesn't see them as a huge threat to him since "they're a bunch of pussycats." He is quickly proven wrong when the Prophets attacked Q in which their battle almost nearly, in Q2's words, "melted down everything in this corner of the galaxy."
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* AwakeningTheSleepingGiant: Q tries to get the crews to get the Prophets' attention in order to "shake things up" since the Prophets refused to partake in the conflict. Sisko is none too please and warns Q not to provoke the Prophet. Q naturally disregard his warning as he doesn't see them as a huge threat to him since "they're a as see them as "a bunch of pussycats." He is quickly proven wrong when the Prophets attacked Q in which their battle almost nearly, in Q2's words, "melted down everything in this corner of the galaxy."
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* AwakeningTheSleepingGiant: Q tries to get the crews to get the Prophets' attention in order to "shake things up" since the Prophets refused to partake in the conflict. Sisko is none too please and warns Q not to provoke the Prophet. Q naturally disregard his warning as he doesn't see them as a huge threat to him since "they're a bunch of pussycats." He is quickly proven wrong when the Prophets attacked Q in which their battle almost nearly, in Q2's words, "melted down everything in this corner of the galaxy."
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* LaserGuidedAmnesia: After the conflict is over, every crewmember involved voluntarily chose to either keep their memories of Q's games intact or forgetting them.
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* WhatCouldHaveBeen The writers originally wanted to feature Captain Archer and the NX-01 crew as the fifth crew conjured up by Q, but higher ups said four crews were enough so the NX-01 crew got the axe.
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* TimeyWimeyBall: The various crews are all pulled from different points in time, with no clear reason why Q and his associates drew them from their respective eras in particular; the Defiant crew are from a point before Worf transferred to the station, Voyager is still lost in the Delta Quadrant, and the Enterprise-E is from a point just before Film/StarTrekNemesis.
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* TimeyWimeyBall: The various crews are all pulled from different points in time, with no clear reason why Q and his associates drew them from their respective eras in particular; the Defiant ''Defiant'' crew are from a point before Worf transferred to the station, Voyager ''Voyager'' is still lost in the Delta Quadrant, and the Enterprise-E ''Enterprise''-E is from a point just before Film/StarTrekNemesis.''Film/StarTrekNemesis''.
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*FantasticRacism: Invoked but defied; assigned to Kirk’s crew for the games, Worf observes that he’s unsure what to expect as the Federation and the Klingons are at war in Kirk’s time, but Kirk assures him that he considers Worf wearing the uniform a sign that their differences were resolved and he has no problem accepting Worf as a Starfleet officer.
*GodzillaThreshold: The crews decide to stop playing the game when the latest challenge is to retrieve an Omega molecule, with Picard, Sisko and Janeway all agreeing that the contest is becoming too dangerous (Kirk only doesn’t share their sentiment because he doesn’t know what an Omega molecule is).
*GodzillaThreshold: The crews decide to stop playing the game when the latest challenge is to retrieve an Omega molecule, with Picard, Sisko and Janeway all agreeing that the contest is becoming too dangerous (Kirk only doesn’t share their sentiment because he doesn’t know what an Omega molecule is).
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* TimeyWimeyBall: The various crews are all pulled from different points in time, with no clear reason why Q and his associates drew them from their respective eras in particular; the Defiant crew are from a point before Worf transferred to the station, Voyager is still lost in the Delta Quadrant, and the Enterprise-E is from a point just before Film/StarTrekNemesis.
*{{Unishment}}: As punishment for their role in assisting the starship crews, Wesley Crusher and Amanda Rogers are stripped of their powers and returned to human form, but both note that they’re happier this way.
*{{Unishment}}: As punishment for their role in assisting the starship crews, Wesley Crusher and Amanda Rogers are stripped of their powers and returned to human form, but both note that they’re happier this way.
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This is TOS, but the gun ain't Chekov's.
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* ChekovsGun: The Iconian gateway the teams must claim as part of their first challenge is an important tool in their subsequent campaign against the higher entities.
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* ChekovsGun: ChekhovsGun: The Iconian gateway the teams must claim as part of their first challenge is an important tool in their subsequent campaign against the higher entities.
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* BoringButPractical: When the four crews are challenged to make contact with the Prophets, where Picard attempted to use technology to draw their interest and Kira (as part of Janeway's team) tried to use an Orb, Sisko just tried to meditate and Kirk chose to enter the wormhole directly.
* ChekovsGun: The Iconian gateway the teams must claim as part of their first challenge is an important tool in their subsequent campaign against the higher entities.
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** Other characters appear when the crews are taken out of time by Q: Janeway disappears when she is receiving a check-up from [[DemotedToExtra the Doctor]], Sisko disappears in front of his son Jake, and a voice from the ''Enterprise'' sickbay (presumably Nurse Chapel) attempts to alert a now empty bridge to the disappearance of Doctor McCoy.
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** Other characters appear when the crews are taken out of time by Q: Janeway disappears when she is receiving a check-up from [[DemotedToExtra the Doctor]], Sisko disappears in front of his son Jake, and a voice from the ''Enterprise'' sickbay (presumably Nurse Chapel) attempts to alert a now empty bridge to the disappearance of Doctor McCoy.[=McCoy=].
* CrazyPrepared: Riker has memorised the prefix codes of every shuttle on the ''Enterprise'', allowing him to disable the shuttle used by Picard's team for the first mission.
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* MyFriendsAndZoidberg: Quark is the last one standing after all crew members have been chosen. He is left to join the team representing Trelane, who clearly regards him as a short straw.
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* MyFriendsAndZoidberg: Quark is the last one standing after all crew members have been chosen. He is left to join the team representing Trelane, Trelane (captained by Kirk), who clearly regards him as a short straw.
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* ContinuityCameo: The Prophets appear to Kirk in the forms of [[Recap/StarTrekS1E28TheCityOnTheEdgeOfForever Edith Keeler]], [[Recap/StarTrekS1E3WhereNoManHasGoneBefore God-Mode Gary Mitchell]] and [[Recap/StarTrekS1E0TheCage Captain Pike]].
* ContinuityCavalcade: The Prophets taunt Q by assuming his own form en masse, each appearing in a different costume he wore on-screen. They include [[Recap/StarTrekTheNextGenerationS1E1EncounterAtFarpoint 16th century ship captain Q, US marines captain Q, post-atomic horror soldier Q]], [[Recap/StarTrekTheNextGenerationS1E9HideAndQ Marshal of France Q, monk Q]], [[Recap/StarTrekTheNextGenerationS3E13DejaQ Human Q, Mariachi Q]], [[Recap/StarTrekTheNextGenerationS4E20Qpid Safari Q, Sheriff of Nottingham Q]], [[Recap/StarTrekDeepSpaceNineS01E07QLess Pugilist Q]], even [[VideoGame/StarTrekBorg Borg Q]].
* ContinuityCavalcade: The Prophets taunt Q by assuming his own form en masse, each appearing in a different costume he wore on-screen. They include [[Recap/StarTrekTheNextGenerationS1E1EncounterAtFarpoint 16th century ship captain Q, US marines captain Q, post-atomic horror soldier Q]], [[Recap/StarTrekTheNextGenerationS1E9HideAndQ Marshal of France Q, monk Q]], [[Recap/StarTrekTheNextGenerationS3E13DejaQ Human Q, Mariachi Q]], [[Recap/StarTrekTheNextGenerationS4E20Qpid Safari Q, Sheriff of Nottingham Q]], [[Recap/StarTrekDeepSpaceNineS01E07QLess Pugilist Q]], even [[VideoGame/StarTrekBorg Borg Q]].
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* ContinuityCameo: ContinuityCameo
** Other characters appear when the crews are taken out of time by Q: Janeway disappears when she is receiving a check-up from [[DemotedToExtra the Doctor]], Sisko disappears in front of his son Jake, and a voice from the ''Enterprise'' sickbay (presumably Nurse Chapel) attempts to alert a now empty bridge to the disappearance of Doctor McCoy.
** The Prophets appear to Kirk in the forms of [[Recap/StarTrekS1E28TheCityOnTheEdgeOfForever Edith Keeler]], [[Recap/StarTrekS1E3WhereNoManHasGoneBefore God-Mode Gary Mitchell]] and [[Recap/StarTrekS1E0TheCage Captain Pike]].
*ContinuityCavalcade: ContinuityCavalcade
** The Prophets taunt Q by assuming his own form en masse, each appearing in a different costume he wore on-screen. They include [[Recap/StarTrekTheNextGenerationS1E1EncounterAtFarpoint 16th century ship captain Q, US marines captain Q, post-atomic horror soldier Q]], [[Recap/StarTrekTheNextGenerationS1E9HideAndQ Marshal of France Q, monk Q]], [[Recap/StarTrekTheNextGenerationS3E13DejaQ Human Q, Mariachi Q]], [[Recap/StarTrekTheNextGenerationS4E20Qpid Safari Q, Sheriff of Nottingham Q]], [[Recap/StarTrekDeepSpaceNineS01E07QLess Pugilist Q]], even [[VideoGame/StarTrekBorg Borg Q]].
** Other characters appear when the crews are taken out of time by Q: Janeway disappears when she is receiving a check-up from [[DemotedToExtra the Doctor]], Sisko disappears in front of his son Jake, and a voice from the ''Enterprise'' sickbay (presumably Nurse Chapel) attempts to alert a now empty bridge to the disappearance of Doctor McCoy.
** The Prophets appear to Kirk in the forms of [[Recap/StarTrekS1E28TheCityOnTheEdgeOfForever Edith Keeler]], [[Recap/StarTrekS1E3WhereNoManHasGoneBefore God-Mode Gary Mitchell]] and [[Recap/StarTrekS1E0TheCage Captain Pike]].
*
** The Prophets taunt Q by assuming his own form en masse, each appearing in a different costume he wore on-screen. They include [[Recap/StarTrekTheNextGenerationS1E1EncounterAtFarpoint 16th century ship captain Q, US marines captain Q, post-atomic horror soldier Q]], [[Recap/StarTrekTheNextGenerationS1E9HideAndQ Marshal of France Q, monk Q]], [[Recap/StarTrekTheNextGenerationS3E13DejaQ Human Q, Mariachi Q]], [[Recap/StarTrekTheNextGenerationS4E20Qpid Safari Q, Sheriff of Nottingham Q]], [[Recap/StarTrekDeepSpaceNineS01E07QLess Pugilist Q]], even [[VideoGame/StarTrekBorg Borg Q]].
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** Jake Sisko plans to celebrate his now bald father's promotion, placing the ''Deep Space Nine'' crew shortly after their [[Recap/StarTrekDeepSpaceNineS03E26TheAdversary third season finale]].
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* ContinuitySnarl: A somewhat important one. Bashir is entrusted to be ready to take Q out using a sniper rifle, it is explicitly noted that he is the only one who can do it due to his genetically enhanced skills. However, the truth of his genetic enhancements would not be exposed until season 7.
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* ContinuitySnarl: A somewhat important one. Bashir is entrusted to be ready to take Q out using a sniper rifle, it is explicitly noted that he is the only one who can do it due to his genetically enhanced skills. However, the truth of his genetic enhancements would not be exposed until season 7.5.
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** Picard recognises the Captain of ''Voyager'' as [[Film/StarTrekNemesis Admiral Janeway]].
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** Picard recognises the Captain captain of ''Voyager'' as [[Film/StarTrekNemesis Admiral Janeway]].Janeway]].
** Tuvok recognises the young Lieutenant Sulu as [[Recap/StarTrekVoyagerS3E2Flashback his old captain]].
** Tuvok recognises the young Lieutenant Sulu as [[Recap/StarTrekVoyagerS3E2Flashback his old captain]].
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* ContinuityCavalcade: Q conjures an army of simulacrums based on dangerous alien beings from throughout ''Star Trek'' history. They include Napoleonic animal men, Salt Vampires, Melkotians, Excalbians, neural parasites, Jem'Hadar, Mugatos, Borg, Breen and Kaylar. He is stopped just before he can summon the Talosians.
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* ContinuityCameo: The Prophets appear to Kirk in the forms of [[Recap/StarTrekS1E28TheCityOnTheEdgeOfForever Edith Keeler]], [[Recap/StarTrekS1E3WhereNoManHasGoneBefore God-Mode Gary Mitchell]] and [[Recap/StarTrekS1E0TheCage Captain Pike]].
* ContinuityCavalcade: The Prophets taunt Q by assuming his own form en masse, each appearing in a different costume he wore on-screen. They include [[Recap/StarTrekTheNextGenerationS1E1EncounterAtFarpoint 16th century ship captain Q, US marines captain Q, post-atomic horror soldier Q]], [[Recap/StarTrekTheNextGenerationS1E9HideAndQ Marshal of France Q, monk Q]], [[Recap/StarTrekTheNextGenerationS3E13DejaQ Human Q, Mariachi Q]], [[Recap/StarTrekTheNextGenerationS4E20Qpid Safari Q, Sheriff of Nottingham Q]], [[Recap/StarTrekDeepSpaceNineS01E07QLess Pugilist Q]], even [[VideoGame/StarTrekBorg Borg Q]].
** For the final battle, Q conjures an army of simulacrums based on dangerous alien beings from throughout ''Star Trek'' history. They include Napoleonic animal men, Salt Vampires, Melkotians, Excalbians, neural parasites, Jem'Hadar, Mugatos, Borg, Breen and Kaylar. He is stopped just before he can summon the Talosians.
* ContinuityCavalcade: The Prophets taunt Q by assuming his own form en masse, each appearing in a different costume he wore on-screen. They include [[Recap/StarTrekTheNextGenerationS1E1EncounterAtFarpoint 16th century ship captain Q, US marines captain Q, post-atomic horror soldier Q]], [[Recap/StarTrekTheNextGenerationS1E9HideAndQ Marshal of France Q, monk Q]], [[Recap/StarTrekTheNextGenerationS3E13DejaQ Human Q, Mariachi Q]], [[Recap/StarTrekTheNextGenerationS4E20Qpid Safari Q, Sheriff of Nottingham Q]], [[Recap/StarTrekDeepSpaceNineS01E07QLess Pugilist Q]], even [[VideoGame/StarTrekBorg Borg Q]].
** For the final battle, Q conjures an army of simulacrums based on dangerous alien beings from throughout ''Star Trek'' history. They include Napoleonic animal men, Salt Vampires, Melkotians, Excalbians, neural parasites, Jem'Hadar, Mugatos, Borg, Breen and Kaylar. He is stopped just before he can summon the Talosians.
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* DidYouJustPunchOutCthulhu: Bashir is entrusted with a Q-killer sniper rifle in the final battle. Though he has an opening for a headshot, the doctor opts to graze Q's cheek, sparing his life and so allowing for a peace agreement to be drafted.
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* TheBusCameBack: In addition to ''the'' Q, we see the return of Trelane, Ayelborne of Organia, the Metron, Q2, Amanda Rogers, Wesley Crusher and the Traveler.
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* MythologyGag: Sisko is the captain representing Ayelborne. The two had met in Malibu Comics' "Blood & Honor".
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** Picard has read Sisko's report on his [[Recap/StarTrekDeepSpaceNineS01E07QLess one encounter with Q]].
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''Star Trek: The Q Conflict'' is a 2019 comic book miniseries from IDW that is a {{crossover}} between the first four live-action ''Franchise/StarTrek'' series, ''[[Series/StarTrekTheOriginalSeries The Original Series]]'' (during the Five-Year Mission), ''Series/StarTrekTheNextGeneration The Next Generation]]'' (just prior to ''Film/StarTrekNemesis''), ''StarTrekDeepSpaceNine Deep Space Nine]]'' (between seasons 3 and 4) and ''[[Series/StarTrekVoyager Voyager]]'' (season 7).
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''Star Trek: The Q Conflict'' is a 2019 comic book miniseries from IDW that is a {{crossover}} between the first four live-action ''Franchise/StarTrek'' series, ''[[Series/StarTrekTheOriginalSeries The Original Series]]'' (during the Five-Year Mission), ''Series/StarTrekTheNextGeneration ''[[Series/StarTrekTheNextGeneration The Next Generation]]'' (just prior to ''Film/StarTrekNemesis''), ''StarTrekDeepSpaceNine ''[[Series/StarTrekDeepSpaceNine Deep Space Nine]]'' (between seasons 3 and 4) and ''[[Series/StarTrekVoyager Voyager]]'' (season 7).
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''Star Trek: The Q Conflict'' is a 2019 comic book miniseries from IDW that is a {{crossover}} between the first four live-action ''Franchise/StarTrek'' series, ''[[Series/StarTrekTheOriginalSeries The Original Series]]'' (during the Five-Year Mission), ''Series/StarTrekTheNextGeneration The Next Generation]]'' (just prior to ''Film/StarTrekNemesis''), ''StarTrekDeepSpaceNine Deep Space Nine]]'' (between seasons 3 and 4) and ''[[Series/StarTrekVoyager Voyager]]'' (season 7).
When a conflict between the resident god-like beings of the ''Star Trek'' universe threatens the galaxy, Captain Picard appeals to Q to resolve it peacefully. He gets more than he bargained for when his crew is brought together with those of Captains Kirk, Sisko and Janeway, who are to participate in a series of games on behalf of the four factions. Picard is the chosen candidate of Q, while Kirk, Sisko and Janeway find themselves working for Trelane, Ayelborne of the Organians, and the Metron respectively. Though the four captains remain in the chair of their ships, they find themselves leading mixed up crews.
----
!Tropes
* BigBadassBattleSequence: The four crews united, wielding Q-weapons, fight against Q and Trelane's army of simulacrums.
* ButtMonkey: Quark of ''Deep Space Nine''. Since he only ran the bar on the station, it is not really clear to anyone, most of all Quark himself, why he is counted among the station's crew. Then, after the teams are chosen, Quark emerges as the last man standing, left to join a displeased Trelane's team. Honorable mention goes to Harry Kim, the eternal Ensign of ''Voyager'', who is the last to be picked before Quark.
* ContinuityCavalcade: Q conjures an army of simulacrums based on dangerous alien beings from throughout ''Star Trek'' history. They include Napoleonic animal men, Salt Vampires, Melkotians, Excalbians, neural parasites, Jem'Hadar, Mugatos, Borg, Breen and Kaylar. He is stopped just before he can summon the Talosians.
* ContinuityNod
** Picard recognises the Captain of ''Voyager'' as [[Film/StarTrekNemesis Admiral Janeway]].
** O'Brien notices that Worf is awkward around Jadzia. Worf admits that they will get to know each other in the future. What he does not reveal is that they marry, then Jadzia dies.
* ContinuitySnarl: A somewhat important one. Bashir is entrusted to be ready to take Q out using a sniper rifle, it is explicitly noted that he is the only one who can do it due to his genetically enhanced skills. However, the truth of his genetic enhancements would not be exposed until season 7.
* DemotedToExtra: Voyager's Emergency Medical Hologram (EMH), known simply as the Doctor, does not join the ''Voyager'' crew for this, appearing only in a cameo performing a check-up on Janeway before she is taken out of time.
* MyFriendsAndZoidberg: Quark is the last one standing after all crew members have been chosen. He is left to join the team representing Trelane, who clearly regards him as a short straw.
----
When a conflict between the resident god-like beings of the ''Star Trek'' universe threatens the galaxy, Captain Picard appeals to Q to resolve it peacefully. He gets more than he bargained for when his crew is brought together with those of Captains Kirk, Sisko and Janeway, who are to participate in a series of games on behalf of the four factions. Picard is the chosen candidate of Q, while Kirk, Sisko and Janeway find themselves working for Trelane, Ayelborne of the Organians, and the Metron respectively. Though the four captains remain in the chair of their ships, they find themselves leading mixed up crews.
----
!Tropes
* BigBadassBattleSequence: The four crews united, wielding Q-weapons, fight against Q and Trelane's army of simulacrums.
* ButtMonkey: Quark of ''Deep Space Nine''. Since he only ran the bar on the station, it is not really clear to anyone, most of all Quark himself, why he is counted among the station's crew. Then, after the teams are chosen, Quark emerges as the last man standing, left to join a displeased Trelane's team. Honorable mention goes to Harry Kim, the eternal Ensign of ''Voyager'', who is the last to be picked before Quark.
* ContinuityCavalcade: Q conjures an army of simulacrums based on dangerous alien beings from throughout ''Star Trek'' history. They include Napoleonic animal men, Salt Vampires, Melkotians, Excalbians, neural parasites, Jem'Hadar, Mugatos, Borg, Breen and Kaylar. He is stopped just before he can summon the Talosians.
* ContinuityNod
** Picard recognises the Captain of ''Voyager'' as [[Film/StarTrekNemesis Admiral Janeway]].
** O'Brien notices that Worf is awkward around Jadzia. Worf admits that they will get to know each other in the future. What he does not reveal is that they marry, then Jadzia dies.
* ContinuitySnarl: A somewhat important one. Bashir is entrusted to be ready to take Q out using a sniper rifle, it is explicitly noted that he is the only one who can do it due to his genetically enhanced skills. However, the truth of his genetic enhancements would not be exposed until season 7.
* DemotedToExtra: Voyager's Emergency Medical Hologram (EMH), known simply as the Doctor, does not join the ''Voyager'' crew for this, appearing only in a cameo performing a check-up on Janeway before she is taken out of time.
* MyFriendsAndZoidberg: Quark is the last one standing after all crew members have been chosen. He is left to join the team representing Trelane, who clearly regards him as a short straw.
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