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* ''VideoGame/SuperRobotWars'' (especially ''VideoGame/SuperRobotWarsOriginalGeneration'') is built on this it's not even funny, starting with a [[AscendedFanboy mecha otaku turned giant robot pilot]], a ''German {{Samurai}}'' with his CharClone HeterosexualLifePartner as [[MemeticMutation real men who ride each other]], TheStoic gambler and his ManicPixieDreamGirl partner, guy with ridiculous NoSenseOfDirection with one of the ElementalPowers in tow AND two talking cats, a ridiculously busty [[ArtificialHuman android girl]]... and so on. Really. And it's still ''awesome''.

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* ''VideoGame/SuperRobotWars'' (especially ''VideoGame/SuperRobotWarsOriginalGeneration'') is built on this it's not even funny, starting with a [[AscendedFanboy mecha otaku turned giant robot pilot]], a ''German {{Samurai}}'' with his CharClone HeterosexualLifePartner as [[MemeticMutation real men who ride each other]], TheStoic gambler and his ManicPixieDreamGirl partner, guy with ridiculous NoSenseOfDirection with one of the ElementalPowers in tow AND two talking cats, a ridiculously busty [[ArtificialHuman android girl]]... and so on. Really. And it's still ''awesome''.
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* ''VideoGame/BodyBlows'': Naturally, as a series that was created as an AlternateCompanyEquivalent to ''Franchise/StreetFighter'' (the first Body Blows game following the basic formula of several people from random countries fighting in an international fighting tournament) after the UsefulNotes/{{Amiga}} port of ''VideoGame/StreetFighterII'' was [[PortingDisaster panned by many owners]] of that brand of computers having similarities with that Creator/{{Capcom}} owned franchise was to be expected. The sequels especially became rife with cliches when it started copying elements of ''Franchise/MortalKombat'' (particularly Body Blows Galactic with the whole premise of humans fighting otherworldly fighters, though doing it in a Sci-Fi manner rather than through mystical means), and to some extent Creator/{{SNK}}'s ''VideoGame/FatalFury'' and ''VideoGame/ArtOfFighting'' series (Of which the first game already demonstrated this in the form of the brothers Danny and Nik introduced in the first game were plainly based to an extent on the Bogard brothers from the former). You can probably have a drinking game spotting the character archetypes and other elements of this series that were inspired by those other games.

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* ''VideoGame/BodyBlows'': Naturally, as a series that was created as an AlternateCompanyEquivalent to ''Franchise/StreetFighter'' (the first Body Blows game following the basic formula of several people from random countries fighting in an international fighting tournament) after the UsefulNotes/{{Amiga}} Platform/{{Amiga}} port of ''VideoGame/StreetFighterII'' was [[PortingDisaster panned by many owners]] of that brand of computers having similarities with that Creator/{{Capcom}} owned franchise was to be expected. The sequels especially became rife with cliches when it started copying elements of ''Franchise/MortalKombat'' (particularly Body Blows Galactic with the whole premise of humans fighting otherworldly fighters, though doing it in a Sci-Fi manner rather than through mystical means), and to some extent Creator/{{SNK}}'s ''VideoGame/FatalFury'' and ''VideoGame/ArtOfFighting'' series (Of which the first game already demonstrated this in the form of the brothers Danny and Nik introduced in the first game were plainly based to an extent on the Bogard brothers from the former). You can probably have a drinking game spotting the character archetypes and other elements of this series that were inspired by those other games.
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* ''VideoGame/EvilGenius'' pulls this off intentionally, putting the player in the shoes of a supervillain striving for [[TakeOverTheWorld world domination]]. A Film/JamesBond {{expy}} even shows up trying to stop you. Your player avatar choices are a [[NapoleonComplex stout Austrian]], [[EvilIsSexy sexy socialite]] or [[YellowPeril ex-triad]], and the game takes place in an ElaborateUndergroundBase of the player's design. And it doesn't stop there.

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* ''VideoGame/EvilGenius'' pulls this off intentionally, putting the player in the shoes of a supervillain striving for [[TakeOverTheWorld world domination]]. A Film/JamesBond {{expy}} even shows up trying to stop you. Your player avatar choices are a [[NapoleonComplex stout Austrian]], [[EvilIsSexy sexy socialite]] or socialite]or [[YellowPeril ex-triad]], and the game takes place in an ElaborateUndergroundBase of the player's design. And it doesn't stop there.
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* The ''VideoGame/FireEmblem'' series is split between Cliché Storm games and games which avert it: games one, two, three, six, eight, eleven and twelve fall under this (one and six being identical in how they do it!), whereas four, five, seven, nine and ten don't. (Worth noting that eleven and twelve are remakes). To be fair, ''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon]]'' and its immediate successors weren't [[SeinfeldIsUnfunny as cliche in their day as they seem now]]--consider Archanea helped establish the genre it's a part of; compare ''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]'' and ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'', which were about a decade and a half after Archanea.

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* The ''VideoGame/FireEmblem'' series is split between Cliché Storm games and games which avert it: games one, two, three, six, eight, eleven and twelve fall under this (one and six being identical in how they do it!), whereas four, five, seven, nine and ten don't. (Worth noting that eleven and twelve are remakes). To be fair, ''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon]]'' and its immediate successors weren't [[SeinfeldIsUnfunny [[OnceOriginalNowCommon as cliche in their day as they seem now]]--consider Archanea helped establish the genre it's a part of; compare ''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]'' and ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'', which were about a decade and a half after Archanea.
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* Most of the ''VideoGame/ArcanaHeart'' series. The characters include a LoveFreak, a catgirl on a water blob, a RollerbladeGood demon girl, a CuteWitch, a [[TheStoic stoic]] [[AnIcePerson Russian ice girl]], a [[AnimeChineseGirl female Chinese android]] with BoobsOfSteel, mikos with BoobsOfSteel, a GunsAkimbo {{Ojou}}, a female AxCrazy [[WoobieDestroyerOfWorlds Woobie]], you name it.

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* Most of the ''VideoGame/ArcanaHeart'' series. The characters include a LoveFreak, a catgirl on a water blob, a RollerbladeGood demon girl, a CuteWitch, a [[TheStoic stoic]] [[AnIcePerson Russian ice girl]], a [[AnimeChineseGirl female Chinese android]] with BoobsOfSteel, mikos with BoobsOfSteel, android]], mikos, a GunsAkimbo {{Ojou}}, a female AxCrazy [[WoobieDestroyerOfWorlds Woobie]], you name it.
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* Most of the ''VideoGame/ArcanaHeart'' series. The characters include a LoveFreak, a catgirl on a water blob, a RollerbladeGood demon girl, a CuteWitch, a [[TheStoic stoic]] [[AnIcePerson Russian ice girl]], a [[AnimeChineseGirl female Chinese android]] with BoobsOfSteel, mikos with BoobsOfSteel, a GunsAkimbo {{Ojou}}, a female AxCrazy [[WoobieDestroyerOfWorlds Woobie]], you name it.
* The first ''VideoGame/AtelierIris'' game, and maybe the second one, work on this level as well--yeah, it plays a lot of common RPG adventure tropes completely straight, but they're used so ''well'' and the tone of the games is fundamentally so bright and optimistic [[{{Troperiffic}} that the audience ends up loving the product anyway]].
* ''VideoGame/BatenKaitos: Eternal Wings and the Lost Ocean''. You have Kalas, a teenage orphaned AntiHero out to avenge his family who was killed by TheEmpire. He meets up with Xelha, a MysteriousWaif who is trying to stop said empire from acquiring the five [[ArtifactOfDoom End Magnus]]. About a third the game is like that, then it turns out that ''[[PlotTwist nothing is as it seems]]''.
%%* ''VideoGame/BeyondTheBeyond'', one of Camelot Software's first non-''VideoGame/ShiningForce'' [=RPGs=].
* Creator/BioWare games in general run somewhat afoul of the fact that they've used [[https://web.archive.org/web/20131102045816if_/http://toroz.com.au/wp-content/uploads/2010/11/orig_320200_1_1257581825.png the same basic plot elements]] since ''VideoGame/BaldursGate''.
** Most people remember recent [=BioWare=] games for the characters, less so than the plots, due to the actual villain being obviously BlackAndWhiteMorality.
* ''VideoGame/BlackSigil'' is every late-80s/early-90s JRPG cliché rolled into one really slow DS game. It also suffers from the "one [[RandomEncounters random fight]] every three steps" syndrome that plagued a lot [=RPGs=] of the era.
* ''VideoGame/BlazBlue''. It invokes so many anime and fighting game clichés (and subverts, inverts or averts just as many), every character is a walking case of {{Troperiffic}}[[BuffySpeak ness]].
%%* Expect this a lot with games done by Creator/BlizzardEntertainment, though many consider it part of their appeal, or [[PlayTheGameSkipTheStory they just don't care.]]
* ''VideoGame/BlueDragon''. WordOfGod says making the game JustForFun/TropeOverdosed with every single JRPG trope was intentional as well.
* ''VideoGame/BodyBlows'': Naturally, as a series that was created as an AlternateCompanyEquivalent to ''Franchise/StreetFighter'' (the first Body Blows game following the basic formula of several people from random countries fighting in an international fighting tournament) after the UsefulNotes/{{Amiga}} port of ''VideoGame/StreetFighterII'' was [[PortingDisaster panned by many owners]] of that brand of computers having similarities with that Creator/{{Capcom}} owned franchise was to be expected. The sequels especially became rife with cliches when it started copying elements of ''Franchise/MortalKombat'' (particularly Body Blows Galactic with the whole premise of humans fighting otherworldly fighters, though doing it in a Sci-Fi manner rather than through mystical means), and to some extent Creator/{{SNK}}'s ''VideoGame/FatalFury'' and ''VideoGame/ArtOfFighting'' series (Of which the first game already demonstrated this in the form of the brothers Danny and Nik introduced in the first game were plainly based to an extent on the Bogard brothers from the former). You can probably have a drinking game spotting the character archetypes and other elements of this series that were inspired by those other games.
* ''VideoGame/CallOfJuarezGunslinger'' leans into this on purpose, almost to the point of being a mild parody of the SpaghettiWestern. Cowboys and Indians, decisive quick-draw duels at high noon, thrilling wagon chases and jailbreaks, it's all there, but the more fanciful and unlikely aspects are treated as creative embellishments for drammatic effect by the UnreliableNarrator telling the story or, less commonly, gross misunderstandings by the slightly naive fanboy in the audience.
* ''VideoGame/DankiraBoysBeDANCING'' is a typical GamingAndSportsAnimeAndManga in video game form, but with dance swapped in for sports. Competitive activity treated as SeriousBusiness? Emphasis on TrueCompanions? Largely one-gender cast? Familiar anime archetypes of cheerful StockShonenHero, coolheaded sidekick, TokenMiniMoe, RichBitch, MrFanservice, etc? You name it, it probably has it. Add to it its gacha mechanic and premise of a NonEntityGeneral managing a CastFullOfPrettyBoys already set forth by games like ''VideoGame/ToukenRanbu'', ''VideoGame/IChu'', ''VideoGame/BungoToAlchemist'' and ''VideoGame/IDOLiSH7'' and you have a cliché tower for the ages.
* ''VideoGame/{{Darksiders}}'' mainlines on {{Grimdark}} tropes: set AfterTheEnd, featuring a stoic badass on a RoaringRampageOfRevenge, fighting against the LegionsOfHell, and so on and so forth. General consensus is that it ''works''.
* ''Franchise/DeadSpace'', which played everything so very straight that it ''actually included'' the line "AsYouKnow" without irony or LampshadeHanging. The designers admitted that Isaac's suit was inspired by the [[Film/{{Aliens}} Power Loader]], to which one imagines the world replied "Yeah, we know."
* ''VideoGame/{{Deltarune}}'' appears to be deliberately invoking a ton of VerySpecialEpisode plots in the character of Noelle Holiday, already a Christmas-themed reindeer. To summarize, she's going through a ComingOutStory while trying not to upset her {{Workaholic}} mom and help her [[TheDiseaseThatShallNotBeNamed hospitalized dad]], while [[spoiler:her sister is missing, or dead; it's not yet clear.]]
* ''VideoGame/DestroyAllHumans'' does this deliberately, invoking almost every well-known trope in the alien invasion genre. The locations Crypto visits represent Cliche Storm parodies of various countries.
* ''VideoGame/DisasterDayOfCrisis'' plays every single DisasterMovie-Cliche known to mankind painfully straight. And somehow, it [[NarmCharm still works.]]
* ''VideoGame/DragonAgeOrigins''. Granted, the game ''does'' have quite a few original things, but when one looks at the setting... with few exceptions... it's practically every Tolkienian-inspired [[HeroicFantasy Medieval Fantasy]] plus a few things, minus a few things. Forest-dwelling elves who are big on Archery and hunting, subterranean Mountain-dwelling dwarves with a fondness for alcohol and crafting, mage towers, humans who speak with British accents, obvious influence from the British Isles or Western Europe, mages wound up destroying the world and creating Darkspawn, Dwarven warriors,[[note]]One of the few aversions is that the dwarves don't have a Scandinavian accent--remarkably, they have American accents too![[/note]] FantasticRacism, [[RealIsBrown green and brown-stained landscapes]], evil dragons that are just giant animals in terms of intelligence, and last in the line of kings. The game's even ''self-aware''! During the human origin story, when you kill giant rats, your other party member says "Giant rats? That's like the start of every bad adventure tale my grandfather used to tell!"
* ''Dragoneer's Aria''. It's an RPG that consists of [[VideoGame/FinalFantasyVII chasing a psychopath around the world]] as he [[VideoGame/FinalFantasyV destroys the world's elemental MacGuffins]]. The battle system is also very stale.
* ''VideoGame/DualBlades'': While the [[StanceSystem Power Combing System]] is unique and praiseworthy and [[ExcusePlot what little plot there is]] is set up [[ThanatosGambit in a very different manner]] to most fighting games, the designs and characterizations of the fighters on the roster is quite it guilty of this. To quote one critic who [[https://www.ign.com/articles/2002/11/01/dual-blades reviewed this game]] "These fighters are rather uninspired in their character designs, lacking any real memorable flair. You've got Efe, a robed swordsman; Kanae a Japanese swordswoman; Brandon, a shirtless swordsman...okay, you get the picture. Each of these characters have their own crazy attacks and text after winning a bout, but it's obvious that these fighting guys and gals won't ever get their own fanclub, spinoff, or even a future sequel." [[HilariousInHindsight Though amusingly enough]], a sequel, titled ''Slashers: The Power Battle'', has since been made and the developers of that title have fleshed out at least some of the character backstories.
* ''VideoGame/EnchantedArms'' plays every trope, every cliche, and every stock phrase so straight, you could lock it in a temperature-regulated room in France as the International Standard for Straightness. Okay, it does have the Pizza Golem. With pepperoni, bacon and sausage. That's fairly original.
* ''VideoGame/EternalSonata'' seems to teeter between this and {{Troperiffic}}, with varying opinions as to which side it leans more heavily towards. It has many elements of the traditional JRPG, but it's intentional.
* ''VideoGame/EvilGenius'' pulls this off intentionally, putting the player in the shoes of a supervillain striving for [[TakeOverTheWorld world domination]]. A Film/JamesBond {{expy}} even shows up trying to stop you. Your player avatar choices are a [[NapoleonComplex stout Austrian]], [[EvilIsSexy sexy socialite]] or [[YellowPeril ex-triad]], and the game takes place in an ElaborateUndergroundBase of the player's design. And it doesn't stop there.
%%* Done intentionally in ''VideoGame/FableI'', which essentially was a [[TheHerosJourney Hero's Journey]] simulator.
%%* ''VideoGame/TheFeebleFiles'' is kinda cross between genuine cliché storm and parody of it.
* The ''VideoGame/FireEmblem'' series is split between Cliché Storm games and games which avert it: games one, two, three, six, eight, eleven and twelve fall under this (one and six being identical in how they do it!), whereas four, five, seven, nine and ten don't. (Worth noting that eleven and twelve are remakes). To be fair, ''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon]]'' and its immediate successors weren't [[SeinfeldIsUnfunny as cliche in their day as they seem now]]--consider Archanea helped establish the genre it's a part of; compare ''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]'' and ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'', which were about a decade and a half after Archanea.
** ''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' was, backstory and setting aside, this to ''Fire Emblem'' games. However, about halfway through the game, they start playing with the ''Fire Emblem'' tropes, such as having the princess (instead of being a plot figure) don {{armor|IsUseless}} and become full out playable. ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'' meanwhile goes into full-on DeconstructorFleet.
** ''VideoGame/FireEmblemAwakening'', while it plays character tropes uniquely, its main story is deliberately one giant Cliché Storm for the entire series as a whole, due to the game being a MilestoneCelebration. It's divided into three story arcs that, in themselves, are largely based on previous stock ''Fire Emblem'' plots: the Plegia arc is ''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' (up to the ArcVillain Gangrel having the ''exact'' same title as Ashnard), the Valm arc is ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]'' or the second half of ''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]'' (TinTyrant leading a major military power starts trying to conquer the world) and the final arc is the standard "EvilSorcerer tries to resurrect a dark dragon" plot from the very first game. [[BrokenBase Whether or not this worked is a heavy matter of debate.]]
** Two of the four routes of ''VideoGame/FireEmblemThreeHouses'' come off as this to varying extents.
*** The Verdant Wind route, with the occasional bout of NarmCharm, is this. [[spoiler:You end up aiding the Alliance to fight against the evil Empire. You fight the Emperor as a ClimaxBoss, but once they're defeated, they reveal that there is a [[TheManBehindTheMan man behind the man]] who has been trying to pull the strings and lead the land into war — those who slither in the dark. Despite defeating their boss, a powerful monster from antiquity (Nemesis) appears, with implications that he's with them as his army is made up of TheRemnant of Those Who Slither in the Dark. What's more, he's even defeated with a [[ThePowerOfFriendship power of friendship]] speech.]] If it is your first playthrough, it ''definitely'' feels like a rehash of all things ''Fire Emblem'', though this is arguably to the route's strength. [[Administrivia/TropesAreTools Fortunately]], when viewed [[JigsawPuzzlePlot as a whole]], plenty of the tropes are played with more than it appears.
*** The plot of Azure Moon is rather typical for a ''Fire Emblem'' game, as the plot focuses around a young noble [[spoiler:saving his homeland from an [[TheEmpire invading power]] hellbent on overthrowing it]]. However, what sets it apart from other stories in the series is its protagonist, Dimitri, and his [[HearingVoices rather]] [[SurvivorGuilt large]] [[IAmAMonster character]] [[AxCrazy flaws]] and arc. The Blue Lions are also tied very intimately with the plot, making for a character-driven story that exemplifies why Administrivia/TropesAreTools. Due to this, Blue Lions is regarded as the best route in the game by many, though especially by veteran ''Fire Emblem'' players.
*** If you play as the Black Eagles, the Silver Snow route arguably comes off as similar to the Verdant Wind route, due to having a mostly identical plot, whereas in the Crimson Flower Route, [[spoiler:you side with Edelgard and TheEmpire to conquer Fodlan]], making it the least typical route.
** ''[[VideoGame/FireEmblemEngage Engage]]'' cranks the cliche storm up to eleven, moreso than ''Awakening'' even. Not only does it rely heavily on stock ''Fire Emblem'' plot elements, such as the protagonist's sole parent dying and the heroes fighting against an evil dragon, but also adds common cliches used in Shounen anime to the mix, such as the main theme of ThePowerOfFriendship, [[ByThePowerOfGrayskull summoning other characters through a phrase]], and [[spoiler:the protagonist getting revived with an EleventhHourSuperpower with the help of spirits]]. Several fans, especially those of ''Three Houses'' don't enjoy the story for this reason, but others do otherwise thanks to how these cliches result in a very {{Narm}}y plot.
* The plot of Champion Mode in ''Fight Night Champion'' is essentially an amalgamation of every single boxing movie cliché in existence: brutish undefeated rival, crooked Don King-esque promoter, friendly rival brother that turns bitter only for the two to eventually reconcile, and SatelliteLoveInterest.
* ''VideoGame/GoneHome'' is a standard [[spoiler:lesbian]] teenage love story, combined with a standard "parents' marriage is falling apart" plot.
* ''VideoGame/GuildWars'' is particularly guilty of this, [[PlayTheGameSkipTheStory though it doesn't get much attention. ]]The storyline in all four campaigns is pretty cliched itself, but if you listen to the dialog you'd think you were listening to a dictionary of cliche things to say. From the motivational speeches you quite often get ("We are the light that will shatter the coming darkness"), to the supposedly dramatic twists in the storyline ("But something tells me if they see for themselves what the White Mantle really do with the Chosen, they'll have a change of heart about their masters"). Although there are some subversions. (Varesh Ossa is actually TheDragon rather than a pawn of Abaddon, despite being Chosen, it's heavily implied ''any'' of the Chosen could have done what the player character does, the player character [[NiceJobBreakingItHero unintentionally screw over Elona in time for Guild Wars 2]]) Nightfall in particular has the most Cliché Storm story out of all of them...despite the subversions.
* ''Franchise/{{Halo}}'': Half of the Master Chief's quips or Sergeant Johnson's speeches fall into this category. That being said, Johnson's cliche "badass black hardass drill sergeant" tendencies are often PlayedForLaughs, and he actually gets some pretty clever lines too.
* ''VideoGame/{{Hatred}}'' unashamedly tries to place the VillainProtagonist under as many grimdark and "edgy" cliches as humanly possible... [[NarmCharm And succeeds with flying colors]].
%%* ''VideoGame/TheHouseOfTheDeadOverkill'' by far, and completely intentionally.
* ''[[VideoGame/JustCause Just Cause 2]]'' falls into the category, most likely as a stylistic choice. Having the good guys really wrestle between helping the average Panauan and serving the Agency? Resolving the [[ExcusePlot "plot"]] with something more sensible than the vile oppressive evil ''slimy toad'' of a dictator pulling a nuclear threat along an international struggle over a huge oil field that was there all along? Come on now, it'd just distract you from the ridiculous car chases and the [[ImpressivePyrotechnics 80's style]] [[MadeOfExplodium gasoline explosions.]]
%%* ''VideoGame/KnightsOfTheOldRepublic'' does this for ''Franchise/StarWars''. Obsidian did their utmost to subvert this in the sequel.
* ''VideoGame/LastScenario'' works sort of like the ''VideoGame/TalesSeries'' in this respect. A MysteriousInformant shows up to tell the FarmBoy that he is [[HeroicLineage the descendant of a legendary hero]] and must help [[GoodRepublicEvilEmpire fight the Empire]] to gain strength for the inevitable [[SealedEvilInACan awakening of the demons]]. He goes off to fulfill his destiny, overjoyed to be saving the world. By the end of the game, he's found out that [[spoiler:a) he isn't related to Alexander, b) the demons [[WrittenByTheWinners aren't]], and c) Zawu was an agent for the Kingdom, whose up-and-coming [[ManipulativeBastard General Castor]] was PlayingBothSides]]. Even [[spoiler:''the intro text scroll'']] was a lie.
* ''VideoGame/TheLegendOfDragoon''. When it first came out, many fans couldn't stop comparing it to ''VideoGame/FinalFantasyVII''. [[FollowTheLeader There is a good reason for this]]. It didn't help that the few "original" elements were downplayed. One of the "big revelations" ([[spoiler:one of the members of your group has been mass murdering anybody that comes in contact with The [[{{Reincarnation}} Reincarnated]] [[TheChosenOne Chosen One]] for hundreds of years]]) was just flat out ignored immediately afterwards without even so much as a chiding.
** The game actually [[PlayingWithATrope played around with]] the usual fantasy game cliches, deliberately invoking them before throwing in a twist that would turn them on their head.
* ''VideoGame/TheLegendOfHeroesTrailsInTheSky'' is what you'd get if you drew up a list of every Eastern RPG trope in the book, then built a detailed world to explain and justify said tropes. We've got a spunky, outgoing heroine with a staff, a reserved boy who keeps to himself with a mysterious past, a princess that lives a normal life until she's called to take up her family responsibilities, a loner swordsman with a sour disposition who comes to protect a much younger girl who acts as his anchor, and so on. But the scale is downsized from saving the world to traveling the local kingdom, the dialogue is full of incidental chatter about daily lives and the people in towns with their own subplots and personalities, making Liberl feel like a living, breathing place that didn't just spring to life when the protagonists were born to be saved. It also helps that Estelle and Joshua flip the usual roles of who's the viewpoint character. Joshua has all the trademarks of a angsty male lead, but the game's story is largely seen through Estelle's innocent outlook who subverts the idealized image of a heroine. Sure she's a GenkiGirl who believes the best in people, but she's also a slob, prefers physical activity and wearing practical clothes but is fully comfortable with girly things from time to time, can be utterly clueless, and isn't aware of the darker implications of her world. Putting all this together creates an experience that grounds cliches so thoroughly that a player can become invested in things they know are bound to happen.
* ''VideoGame/LiveALive'' is like this for most of the game, with chapters made up of incredibly cliched characters and plots. Then you unlock another chapter that starts like this but turns into a {{deconstruction}} where [[spoiler:it plays exactly like a SaveThePrincess RPG plot where the KnightInShiningArmor Oersted goes to rescue his bride Princess Alethea from the Lord of Dark...[[MoodWhiplash only for the entire storyline to go dark extremely fast]] where his jealous best friend Streibough orchestrates a plan at the last moment to steal the glory for himself and results in everyone Oersted cared about being dead and the rest of his kingdom branding him a villain for (accidentally) killing their king. He then decides that [[ThenLetMeBeEvil he'll be just that]] and crowns himself the [[BigBad Lord of Dark Odio]].]]
* ''Franchise/MassEffect'' is this in game form, although that's the point--it's like ''playing'' a SpaceOpera to the hilt.
** That and the writers show an awareness to all the cliches and play with them constantly. The writing is also so strong, that it never feels cliche or unoriginal. The game always feels nice and fresh.
** ''VideoGame/MassEffect2'' on the other hand, is much [[DarkerAndEdgier darker]], [[DeconstructorFleet deconstructive]], and subversive than the first game.
** There's also a summary (on this very wiki no doubt) of this series that points out that each of the ''Mass Effect'' games correspond to one time period in sci-fi writing- ''1'' is the 1980s', ''2'' is the 1990's, and ''3'' is the 2000's. This can't be anything but intentional.
** Also in ''VideoGame/MassEffect3'', we hear snippets from ''Blasto VI: Partners In Crime'', which is every [[BuddyCopShow Buddy Cop]] movie cliche, complete with a CowboyCop with a ByTheBookCop, an irritable DaChief, and a DiplomaticImpunity villain. The CowboyCop is a [[ThirdPersonPerson Hanar]], the ByTheBookCop is an [[ThatMakesMeFeelAngry Elcor]], DaChief is a [[VaderBreath Volus]], and the villain is a [[YouNoTakeCandle Vorcha.]] It's every bit as stupid and hilarious as it sounds.
* The ''VideoGame/MetalGear'' series, while highly innovative in terms of gameplay, is a long Cliche Storm as far as the writing goes. It thoroughly mixes cliches from some Manga[=/=]Anime series together with established Hollywood cliches, and barely ever lets up for more than a cutscene. Some fans enjoy the series expressly for that reason.
* ''VideoGame/NeverwinterNights2''. A somewhat unusual development by the team that brought you the {{Deconstructor Fleet}}s ''VideoGame/PlanescapeTorment'' and ''Franchise/StarWars: VideoGame/KnightsOfTheOldRepublicIITheSithLords'', it seems almost like an experiment in how many cliches (from DoomedHometown to GottaCatchThemAll) could be crammed into a fantasy {{RPG}} given enough attention to detail, characterization, and dialogue. The expansion pack, Mask of the Betrayer, was much more like their previous games and many reviewers wondered how the two games came from one developer.
* While ''VideoGame/NoMoreHeroes'' [[DeconstructorFleet does not count itself]], the protagonist's [[OccidentalOtaku obsession]], ShowWithinAShow ''Pure White Lover Bizarre Jelly'', seems to be this. From what can be gleaned, it's an obscenely {{Moe}} collection of every stereotype about the MagicalGirl genre.
* In ''VideoGame/Persona5Strikers'', Ango Natsume's novels are apparently Cliche Storms when they aren't flat-out [[PlagiarismInFiction plagiarizing]] other works. His [[MentalWorld Jail]], modeled after his novel, features such things as a QuirkyMinibossSquad whose members face the heroes in ascending order of strength, several {{MacGuffin}}s to collect, and a demon lord from another world who calls the protagonists out on how many enemies they've killed to get to him. Futaba, who's rather familiar with the genre, ends up snarking at Natsume's lack of talent or originality.
* ''VideoGame/PunchClub'' is a storm of 80's martial arts and sports movie cliches: avenge your murdered father, recover a magic medallion, train under an old guy named Mick, re-enact the plot of ''Film/RockyIV'', win a prison fight ring, become a vigilante and fight mutants and robots, make your own TrainingMontage, attend a fighting tournament on a private island, and [[spoiler:your father is actually alive and a bad guy]].
* Try this ''VideoGame/QuakeIV'' drinking game. Take a shot for any SpaceMarines cliche lifted from ''Aliens'', ''Warhammer 40000'', Vietnam War movies like ''Film/ApocalypseNow'', and previous Id Software shooters. Only those MadeOfIron will still be conscious by the beginning of the third level. Seriously, the trope page for ASpaceMarineIsYou reads like the design document for the game.
* Dr. Nefarious from ''Franchise/RatchetAndClank'', who's basically a cliche of every Saturday morning cartoon villain out there PlayedForLaughs. [[BewareTheSillyOnes Doesn't mean that he's not a legitimate threat though.]]
* ''VideoGame/RedDeadRevolver'' is absolutely like this, to the point where it forgets to have a coherent plot in order to recycle as many SpaghettiWestern tropes as possible. All the set-pieces are there; [[Film/TheGoodTheBadAndTheUgly blowing up a bridge in a warzone]], [[Film/ForAFewDollarsMore infiltrating the enemy banditos' camp to take their bounties]], but it happens solely for the sake of happening.
** ''VideoGame/RedDeadRedemption'' is also full of this. This is most likely because EVERYTHING that happens in the game is a tribute to old SpaghettiWestern movies.
%%* ''VideoGame/RedSteel'' is one of the most shameless examples of a Cliché Storm ever seen.
%%* Every single thing about ''VideoGame/RogueGalaxy'', down to every line of dialogue.
* ''VideoGame/TheSaboteur'' seems to have been made intentionally with every UsefulNotes/WorldWarII cliche in mind.
* ''VideoGame/SandsOfDestruction''. It actually manages to ''invert'' the trend seen in the ''VideoGame/TalesSeries!'' The first 50 minutes of the game are pretty unique and very promising--the female lead doesn't want to save the world as most RPG heroes want, but rather [[VillainProtagonist destroy it.]] Unfortunately, by the next town she's already saving people and leaning towards the cliche-ism. More clichéd characters appear and more clichéd events happen, culminating in a finale that has more or less every finale cliché in the book, including LukeIAmYourFather, PowerOfFriendship, PowerOfLove, and EvilCannotComprehendGood. A common complaint towards the game is that TheyWastedAPerfectlyGoodPlot.
** Apparently this was due to ExecutiveMeddling: the game was originally going to be much [[DarkerAndEdgier darker]] with a more original plot akin to ''VideoGame/{{Xenogears}}'' (made by the same writer, even), but they were forced to {{Bowdlerize}} it to appeal to younger audiences, [[WhatCouldHaveBeen resulting in the plot becoming a Cliche Storm]].
* ''VideoGame/ShiningForceII'' is about TheChosenOne going on an adventure to find the SwordOfPlotAdvancement with which to seal a [[DemonLordsAndArchdevils devil lord]], SaveThePrincess, and [[spoiler: wake her from a magical sleep with TrueLovesKiss]] to get the StandardHeroReward. The game does nothing to change up or play with this formula.
* Creator/ZapDramatic[='=]s ''Sir Basil Pike Public School'' contains quite a few elements of the standard school drama (the BigGame, the school dance, disguising yourself as another person to humiliate someone, etc.).
* ''VideoGame/SkiesOfArcadia''. The game is a fairly standard turn-based JRPG with your typical plucky kid heroes, [[LargeHam hammy]], one-dimensional {{Card Carrying Villain}}s, a "race around the world to collect the [[MacGuffin magic crystals]] before the bad guys" plot, and a very BlackAndWhiteMorality set-up. However, coming just in the wake of ''VideoGame/FinalFantasyVII'' and [[FollowTheLeader a fleet of imitators]] which mostly tried to emulate Final Fantasy VII by being [[DarkerAndEdgier filled with dark tones and angst]], it came across as a breath of fresh air rather than overdone. So much so that it became a {{Reconstruction}} of the JRPG form. It is widely regarded today as a CultClassic, in addition to having received universal critical acclaim.
** ''VideoGame/Grandia1'', may well have beaten ''VideoGame/SkiesOfArcadia'' to the decision to stop trailing after ''VideoGame/FinalFantasyVII''... though really, in ''Grandia'''s case it feels more like the writer just wanted to have fun rather than having a specific intention of being different. The hero's a mischievous young lad, who runs away from home chasing the legacy of his dead father to become an adventurer, carrying his OrphansPlotTrinket (the Spirit Stone), fights the evil empire... and it is awesome in very much the same way as VideoGame/SkiesOfArcadia's lack of fear for the use of cliché lead it to be.
** Also the whole point of the aptly-named ''VideoGame/NostalgiaRedEntertainment''.
* ''VideoGame/SonicAdventure''; The entire story is a mashup of many standard fantasy, anime and video game cliches. Band of heroes out searching for magical trinkets to save the world, versus an evil mad scientist trying to get the trinkets himself to take over the world while putting up with them, and an evil monster is also giving them trouble along the way, eventually becoming the main villain and having a One-Winged Angel showdown with the main hero at the end. The hero defeats the villain by literally using ThePowerOfLove. Many of the following games in the series would follow a similar story structure and formula.
** E-102 Gamma's own story was deliberately [[LeftHanging left unfinished]] in favor of a different character in the [[ComicBook/SonicTheHedgehogArchieComics Archie Comic adaptation]] of ''Sonic Adventure'', specifically because the writers quipped that his story was "something you've seen a hundred times if you're a devotee to samurai movies".
* Subverted and played straight with ''VideoGame/SpecOpsTheLine''. The plot is a brutally critical {{Deconstruction}} of military tactical shooters but a common criticism of the gameplay is it is unapologetically generic and bland. However, given how the entire point is for DoNotDoThisCoolThing, making the gameplay feel tedious and unfufilling was likely an intentional choice to reinforce the point.
%%* ''VideoGame/StarOceanTillTheEndOfTime'' should have had a counter that clicked every time they recycled a cliché from ''Franchise/StarTrek, Franchise/FinalFantasy,'' and every other console RPG. Maria even [[LampshadeHanging lampshaded]] it during one in-town dialogue. Oddly, it is both lampshaded and ''suvberted'' with the '''[[TheEndingChangesEverything HUGE]]''' twist that [[spoiler:the world of ''Star Ocean'' is a video game--even the 4D beings who play it probably thought "This game really ''is'' pretty cliche isn't it?"]]
* Some games in the ''Franchise/SuperMarioBros'' series are this, mostly in regards to the franchise's own cliches.
** A prime example of which is the ''VideoGame/NewSuperMarioBros'' series, where all four (five with Luigi U) games are ''VideoGame/SuperMarioBros3'' copies with mostly similar world and level themes (grass, desert, water, forest, ice, mountain, sky and lava), the same bosses (the Koopalings, Boom Boom and Bowser), the same general soundtrack and bosses mostly from Super Mario Bros 3 and ''VideoGame/SuperMarioWorld''. They also tend to have the same final boss concept (giant Bowser), certain recycled level themes (like one with tons of Skewers the player has to carefully avoid), and a secret world with a sky/space theme. ''VideoGame/SuperMario3DLand'' is basically a 3D version of this formula, albeit with less boss variety and a different style of final boss.
%%* [[http://www.newgrounds.com/portal/view/495903 Super PSTW Action RPG]] is this for video game [=RPGs=].
* ''VideoGame/SuperRobotWars'' (especially ''VideoGame/SuperRobotWarsOriginalGeneration'') is built on this it's not even funny, starting with a [[AscendedFanboy mecha otaku turned giant robot pilot]], a ''German {{Samurai}}'' with his CharClone HeterosexualLifePartner as [[MemeticMutation real men who ride each other]], TheStoic gambler and his ManicPixieDreamGirl partner, guy with ridiculous NoSenseOfDirection with one of the ElementalPowers in tow AND two talking cats, a ridiculously busty [[ArtificialHuman android girl]]... and so on. Really. And it's still ''awesome''.
* The first 10 hours or so of nearly every single ''[[VideoGame/TalesSeries Tales]]'' game. Then it hits you that the game [[YourPrincessIsInAnotherCastle is supposed to end now but]] [[DiscOneFinalDungeon you're still on Disc 1]]. Cue WhamEpisode. And therein lies ''why'' they have a fanbase. The ''VideoGame/TalesSeries'' series are great at [[DeconstructedTrope deconstruction]] and [[SubvertedTrope subversion]], so, for fans of the series, part of the fun is waiting to see just how many cliches they are going to utterly demolish by turning them on their heads, or exposing the downright nasty sides of them. (Sadly, most people only seem to play the first two hours and then say "The plot is a Cliché Storm." The entire ''series'' is built on a big Cliché Storm.)
* It's hard to take any of the ''VideoGame/TimeCrisis'' stories seriously, since most of them are standard action-movie fare. They usually involve rescuing a hostage, stopping a weapon of mass destruction or recovering a MacGuffin, among other cliches that serve as [[ExcusePlot excuses]] for large-scale shootouts.
* And likewise, ''VideoGame/TotalOverdose: A Gunslinger's Tale in Mexico'' did this for the Mexican action movies.
* Likewise, ''VideoGame/TrueCrimeStreetsOfLA'' intentionally reproduced the 1980s action flick in video game form.
* ''Unearthed: Trail of Ibn Battuta'' is already TheMockbuster to the ''VideoGame/{{Uncharted}}'' series, but it's also an hilariously bad cliche storm in just about every other sense too. You've got a guy who acts suspiciously like a mixture of Nathan Drake, Indiana Jones and Lara Croft. A TempleOfDoom in an ominous middle eastern desert location that's never named, complete with boulders to dodge, swinging blades crossing the room in predictable patterns, and a bunch of collectathon gameplay of the simplest order. There's a generic bald tough guy acting as the villain with a horde of identical henchman mercenaries, a driving sequence in town involving dodging the police and awful controls, a level set on the rooftops, a 'ToBeContinued' screen, and even an extra mode involving your characters fighting off a zombie horde like something out of ''VideoGame/Left4Dead'' or ''VideoGame/NaziZombies''. It's literally as standard as an action game gets, to the point even the characters lampshade some of the similarities and cliches..
* ''VideoGame/UntilDawn'' was marketed as a campy mix of every [[BMovie B-grade]] teen horror movie known to man, with a plot revolving around a group of attractive young people spending the weekend at [[DontGoInTheWoods an isolated mountain cabin in the snowbound Rockies]] and finding themselves stalked by a [[MalevolentMaskedMen masked killer]]. [[spoiler:Turns out it's by design, a cruel prank staged by Josh to avenge the deaths of his sisters Hannah and Beth by throwing his friends (who pulled the prank on Hannah that accidentally [[DeadlyPrank got her and Beth killed]]) into a real-life horror movie and scare the living hell out of them, using '80s [[SlasherMovie slashers]] and modern TorturePorn as his reference points. Unfortunately for everybody involved, Josh's plan goes OffTheRails once the actual, malevolent supernatural forces haunting the mountain make their presence known.]]
* ''VideoGame/TheWonderful101'' takes this trope and runs with it, using and exaggerating the majority of tropes found in a SaturdayMorningCartoon, being unapologetically ridiculous and silly the entire time. Despite this, the story does manage to pull off legitimate twists here and there.
* Deliberately invoked and played with by ''VideoGame/YandereSimulator''. The protagonist attends an ElaborateUniversityHigh filled with cherry blossoms, larger-than-life characters, romantic angst, and 'mythical' creatures who are somehow able to hide in plain sight. About a ''tenth'' of its students are [[ChickMagnet all in love with the same boy]] – [[ObliviousToLove not that he notices]] – and more than half have unnaturally colored hair that no one comments on. In all these ways and more, Akademi is a distillation of every anime school that has ever existed.
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