Follow TV Tropes

Following

History Classes / Pathfinder

Go To

OR

Is there an issue? Send a MessageReason:
None


* KiAttacks: The Qinggong Monk can learn them. Arguably crosses over with KungFuWizard, since many of the archetype's KiAttacks are actual arcane or divine spells that the Monk can replicate via their ki.

to:

* KiAttacks: KiManipulation: The Qinggong Monk can learn them. Arguably crosses over with KungFuWizard, since many of the archetype's KiAttacks are KiManipulation is actual arcane or divine spells that the Monk can replicate via their ki.



* SupernaturalMartialArts: The Monk's more spectacular superhuman feats are fuelled by ki energy. One archetype from ''Ultimate Magic'', the Qinggong Monk, emphasizes the supernatural aspect of their training with enhanced abilities and even spell-mimicking KiAttacks.

to:

* SupernaturalMartialArts: The Monk's more spectacular superhuman feats are fuelled by ki energy. One archetype from ''Ultimate Magic'', the Qinggong Monk, emphasizes the supernatural aspect of their training with enhanced abilities and even spell-mimicking KiAttacks.KiManipulation.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Spell Recall allows one to use their Arcane Pool to recall and reuse previously expended prepared spells
Is there an issue? Send a MessageReason:
None


** Subverted in Ultimate Intrigue, with the Tyrant archetype, which forces the Antipaladin to be LawfulEvil instead. Depending on how you view alignments, this may be WORSE, since the Antipaladin now has [[ParanoiaFuel the capacity to both work with good-aligned individuals (so they can be corrupted or manipulated) and make long term plans to enforce their deity's game plan.]]

to:

** Subverted in Ultimate Intrigue, with the Tyrant archetype, which forces the Antipaladin to be LawfulEvil instead. Depending on how you view alignments, this may be WORSE, since [[ToxicFriendInfluence the Antipaladin Antipaladin]] [[FalseFriend now has [[ParanoiaFuel the capacity to both work with good-aligned individuals individuals]] [[CorruptTheCutie (so they can be corrupted corrupted]] [[ManipulativeBastard or manipulated) ]] [[ParanoiaFuel and make long term plans to enforce their deity's game plan.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**Subverted in Ultimate Intrigue, with the Tyrant archetype, which forces the Antipaladin to be LawfulEvil instead. Depending on how you view alignments, this may be WORSE, since the Antipaladin now has [[ParanoiaFuel the capacity to both work with good-aligned individuals (so they can be corrupted or manipulated) and make long term plans to enforce their deity's game plan.]]
Is there an issue? Send a MessageReason:
None


* {{Expy}}: The class enables you to be an expy of a number of famous superheroes from real-life fiction. The Stalker combat option is inspired by stealth-based superheroes such as {{Batman}}. It gets even more blatant with the archetypes; the Brute is [[ComicBook/IncredibleHulk The Hulk]], while the Magical Child is Franchise/SailorMoon (complete with magical animal guide). The Wildsoul allows you to pick an animal from which you derive your powers from, one of which is notably [[SpiderMan an arachnid that allows you to create webs]], another which is a falconine that [[ComicBook/HawkMan gives you wings]]. The Gunmaster archetype is for any SuperheroPackingHeat. The Warlock is ComicBook/DoctorStrange. Additionally, through minor editing/combining of the Magical Child and Mounted Fury archetypes, you can be a Franchise/KamenRider.

to:

* {{Expy}}: The class enables you to be an expy of a number of famous superheroes from real-life fiction. The Stalker combat option is inspired by stealth-based superheroes such as {{Batman}}. It gets even more blatant with the archetypes; the Brute is [[ComicBook/IncredibleHulk The Hulk]], while the Magical Child is Franchise/SailorMoon (complete with magical animal guide). The Wildsoul allows you to pick an animal from which you derive your powers from, one of which is notably [[SpiderMan an arachnid that allows you to create webs]], another which is a falconine that [[ComicBook/HawkMan gives you wings]]. The Gunmaster archetype is for any SuperheroPackingHeat. The Warlock is ComicBook/DoctorStrange. Additionally, through minor editing/combining of the Magical Child and Mounted Fury archetypes, you can be a Franchise/KamenRider.Franchise/KamenRider, or, alternatively, [[MastersOfTheUniverse He-Man]].
Is there an issue? Send a MessageReason:
None


** The mutagen's effects, and the Master Chymist PrestigeClass, are ones to ''Literature/TheStrangeCaseOfDoctorJekyllAndMrHyde''.

to:

** The mutagen's effects, and the Master Chymist PrestigeClass, are ones to ''Literature/TheStrangeCaseOfDoctorJekyllAndMrHyde''.''Literature/TheStrangeCaseOfDrJekyllAndMrHyde''.
Is there an issue? Send a MessageReason:
None


Perhaps you will try to do something [[OverusedCopycatCharacter less overdone than a Drizzt Do'urden clone]], or perhaps you will choose a simple [[HumanShield meat shield]] fighter to give your wizard less to complain about. Either way, here is a compiled list of almost all archetypes of classes. Good luck.

to:

Perhaps you will try to do something [[OverusedCopycatCharacter less overdone than a Drizzt Do'urden clone]], or perhaps you will choose a simple [[HumanShield meat shield]] fighter to give your wizard less to complain about. Either way, here is a compiled an incomplete list of almost all archetypes of published classes and prestige classes. Good luck.
Is there an issue? Send a MessageReason:
None


* Soul Power: Most of the Shaman's abilities are derived from their patron spirit, and from a wandering spirit they select each day.

to:

* Soul Power: SoulPower: Most of the Shaman's abilities are derived from their patron spirit, and from a wandering spirit they select each day.
Is there an issue? Send a MessageReason:
Magic A Is Magic A is about a universe's rules not being contradictory.


* MagicAIsMagicA: Averted by the Hexcrafter archetype, which is able to learn some of the Hexes possessed by the Witch class by giving up its own Magus arcana in trade.



* MagicAIsMagicA: As with the Witch or Oracle, a Shaman's spell list is determined in large part by their Patron Spirit.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NonIndicativeName: While the fluff description fits with the name, it did not take long for players to notice that the mechanics of the Phantom Thief fits even better as simply a PC-level aristocrat (the Phantom Thief does not gain any abilities directly related to sneaking or theft -- in fact, it ''loses'' sneak attack and the trap abilities -- but it does become even more of a skill monkey and gains access to the Vigilante's {{Socialite}}/RichIdiotWithNoDayJob social talents), which the designer confirmed was entirely intentional.
Is there an issue? Send a MessageReason:
None


* {{Expy}}: The class enables you to be an expy of a number of famous superheroes from real-life fiction. The Stalker combat option is inspired by stealth-based superheroes such as {{Batman}}. It gets even more blatant with the archetypes; the Brute is [[ComicBook/IncredibleHulk The Hulk]], while the Magic Child is Franchise/SailorMoon (complete with magical animal guide). The Wildsoul allows you to pick an animal from which you derive your powers from, one of which is notably [[SpiderMan an arachnid that allows you to create webs]], another which is a falconine that [[ComicBook/HawkMan gives you wings]].

to:

* {{Expy}}: The class enables you to be an expy of a number of famous superheroes from real-life fiction. The Stalker combat option is inspired by stealth-based superheroes such as {{Batman}}. It gets even more blatant with the archetypes; the Brute is [[ComicBook/IncredibleHulk The Hulk]], while the Magic Magical Child is Franchise/SailorMoon (complete with magical animal guide). The Wildsoul allows you to pick an animal from which you derive your powers from, one of which is notably [[SpiderMan an arachnid that allows you to create webs]], another which is a falconine that [[ComicBook/HawkMan gives you wings]]. The Gunmaster archetype is for any SuperheroPackingHeat. The Warlock is ComicBook/DoctorStrange. Additionally, through minor editing/combining of the Magical Child and Mounted Fury archetypes, you can be a Franchise/KamenRider.
Is there an issue? Send a MessageReason:
None


* {{Swashbuckler}}: Well, what did you think?

to:

* {{Swashbuckler}}: [[ExactlyWhatItSaysOnTheTin Well, what did you think?think?]]

Added: 489

Changed: 234

Is there an issue? Send a MessageReason:
None


* ClassyCatBurglar[=/=]GentlemanThief: A Cat Burglar that focuses on stealing things with skill and finesse, making them excel at picking locks and disarming traps, is one of the archetypes for the class. In an IncrediblyLamePun, it's most associated with the CatFolk race.

to:

* ClassyCatBurglar[=/=]GentlemanThief: ClassyCatBurglar[=/=]GentlemanThief:
**
A Cat Burglar that focuses on stealing things with skill and finesse, making them excel at picking locks and disarming traps, is one of the archetypes for the class. In an IncrediblyLamePun, it's most associated with the CatFolk race.race.
** The Phantom Thief archetype mentions it is also known as gentleman thieves or lady thieves, and its default flavour is someone coming from the elite who grow bored with their finery and decide to find thrills with daring and criminal deeds of skill.

Added: 138

Changed: 347

Is there an issue? Send a MessageReason:
None


* SummonMagic: The class's specialty. The Master Summoner archetype trades a weaker Eidolon for increased aptitude with summoning spells.

to:

* ObviousRulePatch: The Unchained Summoner was the only Unchained rework that was overtly a nerf to the existing class, and unlike other classes that were given the choice of converting to their Unchained variants or staying the same, all summoners in Pathfinder Society play were forced to convert, with the vanilla summoner being banned from it completely.
* SummonMagic: The class's specialty.speciality. The Master Summoner archetype trades a weaker Eidolon for increased aptitude with summoning spells.

Added: 186

Changed: 242

Is there an issue? Send a MessageReason:
None


* MagicMusic: Quite literally.

to:

* MagicMusic: Quite literally. Though the archaeologist archetype loses most of the actual ''music'' part, being thematically more of a magical rogue (they do still have the need for words in their magic).



* MasterOfDisguise: The Chameleon archetype from ''Ultimate Combat'' is based on this.

to:

* MasterOfDisguise: The Chameleon archetype from ''Ultimate Combat'' is based on this. So is the Master of Disguise archetype from ''Ultimate Intrigue''.


Added DiffLines:

* PsychicPowers: The Psychic Detective archetype loses all the alchemical aspects of the class in exchange for psychic spellcasting (progressing as a bard, using the Psychic spell list).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* IconicItem: The Avenger can choose to have a signature weapon which gives them two feats to enhance their capabilities with said weapon.
Is there an issue? Send a MessageReason:
None


* TheEveryman: If your social talents don't focus on becoming a {{Socialite}} or RichIdiotWithNoDayJob, then it's likely going to be one that allow you to feign this, allowing you to be low-key with your social exploits and/or have a crafting profession that doesn't hamper with your vigilante activities.

to:

* TheEveryman: If your social talents don't focus on becoming a {{Socialite}} or RichIdiotWithNoDayJob, then it's likely going to be one that allow allows you to feign this, allowing letting you to be stay low-key with your social exploits and/or have a crafting profession that doesn't hamper with your vigilante activities.
Is there an issue? Send a MessageReason:
None


* TheEveryman: If your social talents don't focus on becoming a {{Socialite}} or RichIdiotWithNoDayJob, then it's likely going to be a ones that allow you to feign this, allowing you to be low-key with your social exploits and/or have a crafting profession that doesn't hamper with your vigilante activities.

to:

* TheEveryman: If your social talents don't focus on becoming a {{Socialite}} or RichIdiotWithNoDayJob, then it's likely going to be a ones one that allow you to feign this, allowing you to be low-key with your social exploits and/or have a crafting profession that doesn't hamper with your vigilante activities.
Is there an issue? Send a MessageReason:
None


* TheSocialite: The more outgoing social talents allow you to become this.

to:

* TheSocialite: {{Socialite}}: The more outgoing social talents allow you to become this.



* StockSuperheroDayJobs: Not as many as you would think, but they're there; the two key social builds are either TheSocialite with HundredPercentAdorationRating, or a MasterOfDisguise who blends in as an [[TheEveryman an ordinary citizen with a mundane day job]].

to:

* StockSuperheroDayJobs: Not as many as you would think, but they're there; the two key social builds are either TheSocialite [[{{Socialite}} The Socialite]] with HundredPercentAdorationRating, or a MasterOfDisguise who blends in as an [[TheEveryman an ordinary citizen with a mundane day job]].

Added: 1601

Changed: 255

Is there an issue? Send a MessageReason:
None


* TheBusCameBack: One of the social talents a vigilante can choose from is called ''Triumphant Return'', which enables them to gain renown from a community they've lost renown from due to being absent and focusing on building their reputation in other regions.

to:

* TheBusCameBack: One of the social talents a vigilante can choose from is called ''Triumphant Return'', which enables them to gain regain renown quicker from a community they've lost renown from due to being absent and focusing on building their reputation in other regions.from.



* TheEveryman: If your social talents don't focus on becoming a {{Socialite}} or RichIdiotWithNoDayJob, then it's likely going to be a ones that allow you to feign this, allowing you to be low-key with your social exploits and/or have a crafting profession that doesn't hamper with your vigilante activities.



* MetaphoricallyTrue: How the ''feign innocence'' Social Talent is justified; essentially a vigilante is telling the truth from the perspective of their social identity.

to:

* LivingADoubleLife: The crux of the class.
* MasterOfDisguise: Plenty of skill monkeys have allowed players to become this before, but the vigilante is the first to incorporate this as a core part of the class' identity. Notably, you get bonuses to protecting knowledge of your double-life, and you can take social talents that give you greater options for how you want to disguise yourself.
* MetaphoricallyTrue: How the ''feign innocence'' Social Talent social talent is justified; essentially a vigilante is telling the truth from the perspective of their social identity.identity.
* RichIdiotWithNoDayJob: In classic [[{{Batman}} Bruce Wayne]] fashion, if you build your social talents right (and of course get a lot of gold from your adventures), you could well become this.


Added DiffLines:

* SecretIdentityVocalShift: The ''mockingbird'' social talent enables you to alter your voice as if using a sound-altering spell, though in the vigilante's case it's just your character being [[BadassNormal really, really good at voice acting]].
* TheSocialite: The more outgoing social talents allow you to become this.


Added DiffLines:

* StockSuperheroDayJobs: Not as many as you would think, but they're there; the two key social builds are either TheSocialite with HundredPercentAdorationRating, or a MasterOfDisguise who blends in as an [[TheEveryman an ordinary citizen with a mundane day job]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HundredPercentAdorationRating: A vigilante can specialize their social identity to have this, being able to make friends in communities, receive discounts from people within that community, and eventually become so well-loved that no-one could assume them of doing wrong.
* BadassNormal: The basic vigilante specializations don't rely on magic at all in their repertoire; not only that, but they can specialize their disguises to be so good that they overcome divination and truth-telling spells.
* TheBusCameBack: One of the social talents a vigilante can choose from is called ''Triumphant Return'', which enables them to gain renown from a community they've lost renown from due to being absent and focusing on building their reputation in other regions.
* CombatPragmatist: Vigilantes get combat talents enabling them to become these, such as finding improvised weapons in a certain type of environment, or using grappled enemies as shields against attacks.
* ConsummateLiar: Out of necessity rather than morality; vigilantes get a ''lot'' of bonuses to their bluff and disguise checks to make sure no-one finds out their secret identities.
* {{Expy}}: The class enables you to be an expy of a number of famous superheroes from real-life fiction. The Stalker combat option is inspired by stealth-based superheroes such as {{Batman}}. It gets even more blatant with the archetypes; the Brute is [[ComicBook/IncredibleHulk The Hulk]], while the Magic Child is Franchise/SailorMoon (complete with magical animal guide). The Wildsoul allows you to pick an animal from which you derive your powers from, one of which is notably [[SpiderMan an arachnid that allows you to create webs]], another which is a falconine that [[ComicBook/HawkMan gives you wings]].
* MetaphoricallyTrue: How the ''feign innocence'' Social Talent is justified; essentially a vigilante is telling the truth from the perspective of their social identity.
* SecretIdentity: Essentially what your social face is.
* StealthExpert: The stalker vigilante can choose a talent that makes them able to challenge senses (such as blindsense and scent) that would normally hard-counter stealth. Their foe still gets a bonus (and a hefty one at that), but the fact a stalker vigilante is able to even challenge these normally instant successes makes them potentially better at stealth than classes like the rogue.
* {{Superhero}}: The vigilante is basically superhero: the class.

Added: 223

Changed: 48

Is there an issue? Send a MessageReason:
Added Vigilante; please expand further.


* BondCreature: The phantom, much like an eidolon is to a summoner.

to:

* BondCreature: The phantom, much like an eidolon is to a summoner. In fact, the rules forbid you from having both.


Added DiffLines:

[[folder: Ultimate Intrigue Classes]]
!! Vigilante
Living two lives, one of a common citizen, the other a masked warrior, the Vigilante uses the power this dual-identity gives them to battle foes within their home.

[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Interestingly this has apparently caused some annoyance with the upper management at Paizo; James Jacobs maintains the class was originally envisioned as drawing more from the works of Creator/StephenKing, specifically Literature/{{Carrie}} and Literature/{{Firestarter}}, and finds that the end result more closely resembling Avatar's benders to detract from the intended feel and theme of the class, making it stand out like a sore thumb compared to the other occult classes.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PsychicPowers: [[Main/CaptainObvious Duh]]. They are THE epitome of psychic powers in the campaign setting, although reflavored as a type of spellcaster for ease of play and/or integration with other spellcasters, probably. They have all stock psychic powers like these in their spell list...
** [[MindOverMatter Telekinesis]]: One of the class "capstone" features even lets you fly at will.
** {{Telepathy}}: They get a constant one for free at 17th level, even letting the player choose a new spell for replacement if the spell with the same name was already chosen as one of the psychic's limited spells known.
** [[TeleportersAndTransporters Teleportation]]: From the usual unstable one up to interplanetary goodness.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Mechanically, they're the Pathfinder version of 3.5's warlock, which also had a key focus on a ranged blast attack with the ability to alter its shape and properties.
Is there an issue? Send a MessageReason:
None


** A second archetype, the lotus geisha from the Dragon Empires Gazetteer, has the ability to enrapture onlookers with their performance.

to:

** A second archetype, the lotus geisha Lotus Geisha from the Dragon Empires Gazetteer, has the ability to enrapture onlookers with their performance.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** A second archetype, the lotus geisha from the Dragon Empires Gazetteer, has the ability to enrapture onlookers with their performance.

Added: 199

Changed: 83

Is there an issue? Send a MessageReason:
None


* AmnesiacHero: The amnesiac archetype. An amnesiac psychic gains unparallelled versatility in their spellcasting, but suffers from amnesia and loses the archetype if they ever regain their memories.



* AnimalEyeSpy: Spiritualists can see the world through their phantoms senses.

to:

* AnimalEyeSpy: Spiritualists can see the world through their phantoms phantom's senses.



OutOfFocus since the debut of the Magus, the Eldritch Knight was the original MagicKnight.

to:

OutOfFocus since * OutOfFocus: Since the debut of the Magus, Magus; the Eldritch Knight was the original MagicKnight.MagicKnight. The iconic magus even used to be the illustration for the eldritch knight.
Is there an issue? Send a MessageReason:
None


* CharacterAlignment: As in [[TabletopGame/DungeonsAndDragons the world’s oldest role-playing game]], Golarion's barbarians cannot be Lawful in alignment, as the rage inside of them is incompatible with it.

to:

* CharacterAlignment: As [[invoked]]As in [[TabletopGame/DungeonsAndDragons the world’s oldest role-playing game]], Golarion's barbarians cannot be Lawful in alignment, as the rage inside of them is incompatible with it.



* CharacterAlignment: As in [[TabletopGame/DungeonsAndDragons the world’s oldest role-playing game]], Druids must be NeutralGood, LawfulNeutral, TrueNeutral, ChaoticNeutral or NeutralEvil in alignment.

to:

* CharacterAlignment: As [[invoked]]As in [[TabletopGame/DungeonsAndDragons the world’s oldest role-playing game]], Druids must be NeutralGood, LawfulNeutral, TrueNeutral, ChaoticNeutral or NeutralEvil in alignment.



* CharacterAlignment: As in [[TabletopGame/DungeonsAndDragons the world’s oldest role-playing game]], Monks must be LawfulGood, LawfulNeutral or LawfulEvil.

to:

* CharacterAlignment: As [[invoked]]As in [[TabletopGame/DungeonsAndDragons the world’s oldest role-playing game]], Monks must be LawfulGood, LawfulNeutral or LawfulEvil.



* CharacterAlignment: As in [[TabletopGame/DungeonsAndDragons the world’s oldest role-playing game]], Paladins must be LawfulGood. They received an EvilCounterpart class, the Antipaladin, which must be ChaoticEvil, in the Advanced Player's Guide.

to:

* CharacterAlignment: As [[invoked]]As in [[TabletopGame/DungeonsAndDragons the world’s oldest role-playing game]], Paladins must be LawfulGood. They received an EvilCounterpart class, the Antipaladin, which must be ChaoticEvil, in the Advanced Player's Guide.



* CharacterAlignment: Because the Antipaladin is the EvilCounterpart to the Paladin, it must have a ChaoticEvil alignment.

to:

* CharacterAlignment: Because [[invoked]]Because the Antipaladin is the EvilCounterpart to the Paladin, it must have a ChaoticEvil alignment.



* CharacterAlignment: Averted. Unlike in [[TabletopGame/DungeonsAndDragons the world’s oldest role-playing game]], where both the Knight class and the Cavalier PrestigeClass required a Lawful alignment, Pathfinder Cavaliers have no alignment restrictions.

to:

* CharacterAlignment: Averted.[[invoked]]Averted. Unlike in [[TabletopGame/DungeonsAndDragons the world’s oldest role-playing game]], where both the Knight class and the Cavalier PrestigeClass required a Lawful alignment, Pathfinder Cavaliers have no alignment restrictions.



* CharacterAlignment: Averted. Though the Samurai of [[TabletopGame/DungeonsAndDragons the world’s oldest role-playing game]] were required to be Lawful in alignment and lost their abilities if they ceased to be Lawful, the Pathfinder Samurai has no such restriction. Even the "anti-Samurai", or {{ronin}}, is a class archetype rather than a "state of fallen grace" or "EvilCounterpart" PrestigeClass, in contrast to the fallen and anti-paladins.

to:

* CharacterAlignment: Averted.[[invoked]]Averted. Though the Samurai of [[TabletopGame/DungeonsAndDragons the world’s oldest role-playing game]] were required to be Lawful in alignment and lost their abilities if they ceased to be Lawful, the Pathfinder Samurai has no such restriction. Even the "anti-Samurai", or {{ronin}}, is a class archetype rather than a "state of fallen grace" or "EvilCounterpart" PrestigeClass, in contrast to the fallen and anti-paladins.



* CharacterAlignment: The biggest difference between a Brawler and a Monk is that Brawlers don't have alignment restrictions.

to:

* CharacterAlignment: The [[invoked]]The biggest difference between a Brawler and a Monk is that Brawlers don't have alignment restrictions.



* CharacterAlignment: Must be NeutralGood, LawfulNeutral, TrueNeutral, ChaoticNeutral, or NeutralEvil, just like the Druid.

to:

* CharacterAlignment: Must [[invoked]]Must be NeutralGood, LawfulNeutral, TrueNeutral, ChaoticNeutral, or NeutralEvil, just like the Druid.



* CharacterAlignment: As per the Cleric, the Warpriest has to stay within one step on the grid as their patron deity. For example, a Warpriest of Erastil, who is LawfulGood, ''must'' be either LawfulGood, NeutralGood or LawfulNeutral.

to:

* CharacterAlignment: As [[invoked]]As per the Cleric, the Warpriest has to stay within one step on the grid as their patron deity. For example, a Warpriest of Erastil, who is LawfulGood, ''must'' be either LawfulGood, NeutralGood or LawfulNeutral.



* CharacterAlignment: Any non-lawful.

to:

* CharacterAlignment: Any [[invoked]]Any non-lawful.



* CharacterAlignment: Must always be Evil in some form.

to:

* CharacterAlignment: Must [[invoked]]Must always be Evil in some form.
* ProfessionalKiller: Hence the title.
Is there an issue? Send a MessageReason:
None



to:

* ShadowWalker: Via "Shadow Jump," which acts like a Dimension Door.

Top