History ChekhovsSkill / VideoGames

30th Aug '15 5:32:47 AM Cryoclaste
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* The ''Zelda'' series typically has the boss of each dungeon's weakness based around whatever piece equipment Link finds in (and sometimes before) it. For example, if you find the Bow expect to be shooting arrows at a weak spot, if you find a hammer then expect to smash some armour and so on. The more recent a game is, the more they do this.

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* The ''Zelda'' ''[[Franchise/TheLegendOfZelda Zelda]]'' series typically has the boss of each dungeon's weakness based around whatever piece equipment Link finds in (and sometimes before) it. For example, if you find the Bow expect to be shooting arrows at a weak spot, if you find a hammer then expect to smash some armour and so on. The more recent a game is, the more they do this.



* In ''TraumaCenter: New Blood'', Valerie drags the operating team to a demonstration held by her friend. Unfortunately, she doesn't realize that her friend became a veterinarian. Any attempts to salvage the situation as having learned something useful are shot down by Markus as being highly unlikely, since human doctors would never have to operate on a dog. Much later in the game, a dog that had been given to them is shot, and they decide to use the skills they learned earlier to operate on it.

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* In ''TraumaCenter: ''VideoGame/TraumaCenter: New Blood'', Valerie drags the operating team to a demonstration held by her friend. Unfortunately, she doesn't realize that her friend became a veterinarian. Any attempts to salvage the situation as having learned something useful are shot down by Markus as being highly unlikely, since human doctors would never have to operate on a dog. Much later in the game, a dog that had been given to them is shot, and they decide to use the skills they learned earlier to operate on it.



* In VideoGame/DevilMayCry 4, Nero, not Dante, is the main character of this one. One key feature of his gameplay is his claw, the Devil Bringer. You kill the final boss exclusively with it.

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* In VideoGame/DevilMayCry 4, ''VideoGame/DevilMayCry 4'', Nero, not Dante, is the main character of this one. One key feature of his gameplay is his claw, the Devil Bringer. You kill the final boss exclusively with it.



* In ''VideoGame/{{Banjo-Kazooie}}'', one of the many basic moves learned at the beginning of the game is a crouch attack which propels you forwards. However, with the huge amount of other moves at your disposal, especially the other crouching moves, it can be easily forgotten fairly quickly. So, when you're trying to get a MacGuffin by destroying multiple outer layers that can only be broken with a specific move in a specific marked spot, you might just end up scratching your head at what move you need to do for that really low spot...

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* In ''VideoGame/{{Banjo-Kazooie}}'', ''VideoGame/BanjoKazooie'', one of the many basic moves learned at the beginning of the game is a crouch attack which propels you forwards. However, with the huge amount of other moves at your disposal, especially the other crouching moves, it can be easily forgotten fairly quickly. So, when you're trying to get a MacGuffin by destroying multiple outer layers that can only be broken with a specific move in a specific marked spot, you might just end up scratching your head at what move you need to do for that really low spot...



** Also in YoshisIsland; to defeat Naval Piranha you need to be good at bouncing eggs off the wall [[spoiler: -- well, or hit it before Kamek transforms it --]] so it's lucky that ''entire boss level'' drills it into your muscle memory. You know, just a spot of tutorial.
* In ''MegaManZXAdvent'', Model A may be your default form, but you have many better choices for combat. By the time you reach the final boss, you'll have nearly forgotten you have it... much less that it has a homing shot which is practically ''designed'' for taking out the boss's multipart shield.

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** Also in YoshisIsland; ''VideoGame/YoshisIsland''; to defeat Naval Piranha you need to be good at bouncing eggs off the wall [[spoiler: -- well, or hit it before Kamek transforms it --]] so it's lucky that ''entire boss level'' drills it into your muscle memory. You know, just a spot of tutorial.
* In ''MegaManZXAdvent'', ''VideoGame/MegaManZX Advent'', Model A may be your default form, but you have many better choices for combat. By the time you reach the final boss, you'll have nearly forgotten you have it... much less that it has a homing shot which is practically ''designed'' for taking out the boss's multipart shield.
3rd Jun '15 5:48:12 PM nombretomado
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* Inverted in ''JadeEmpire'', where many characters comment on a mysterious seemingly unexploitable "flaw" in the protagonist's martial arts, one or two theorising that his teacher included it to trap opponents. Once the nature of the flaw is revealed it turns the plot completely upside-down.

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* Inverted in ''JadeEmpire'', ''VideoGame/JadeEmpire'', where many characters comment on a mysterious seemingly unexploitable "flaw" in the protagonist's martial arts, one or two theorising that his teacher included it to trap opponents. Once the nature of the flaw is revealed it turns the plot completely upside-down.
21st Apr '15 7:26:45 AM nicksmi56
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* In ''VideoGame/ViewtifulJoe'', you learn the ability to set objects and yourself on fire by using your Mach Speed ability. This is never required past the second area of the game, [[spoiler: that is, until you get to Fire Leo, where it's the only way to damage him.]]
16th Dec '14 10:00:35 AM superkeijikun
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* In ''VideoGame/SonicAdventure2'', [[spoiler:Sonic becomes able to use Chaos Control with a fake Chaos Emerald to escape from one of Eggman's death traps, having previously seen it once when Shadow used it during their first meeting.]]
7th Dec '14 1:31:42 PM Anorgil
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* In ''VideoGame/QuestForGlory'', spear-throwing is this for fighters and paladins: They first learn how to throw spears in [[VideoGame/QuestForGloryIII the third game]] and then put that skill to good use at the end of [[VideoGame/QuestGorGloryIV the fourth]].

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* In ''VideoGame/QuestForGlory'', spear-throwing is this for fighters and paladins: They first learn how to throw spears in [[VideoGame/QuestForGloryIII the third game]] and then put that skill to good use at the end of [[VideoGame/QuestGorGloryIV [[VideoGame/QuestForGloryIV the fourth]].
7th Dec '14 1:31:04 PM Anorgil
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Added DiffLines:

* In ''VideoGame/QuestForGlory'', spear-throwing is this for fighters and paladins: They first learn how to throw spears in [[VideoGame/QuestForGloryIII the third game]] and then put that skill to good use at the end of [[VideoGame/QuestGorGloryIV the fourth]].
4th Dec '14 4:55:55 PM Abodos
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* ''VideoGame/MadFather'': Maria's ImprobableAimingSkills with throwing knives - first used on one of the dead inside the house to protect Aya - comes back in the climax when [[spoiler:Aya is about to be killed by the chainsaw-happy doctor]].

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* ''VideoGame/MadFather'': Maria's ImprobableAimingSkills with throwing knives - first used on one of the dead inside the house to protect Aya - comes back in the climax when [[spoiler:Aya is about to be killed by the chainsaw-happy doctor]].doctor]].
* In ''VideoGame/JurassicParkTheGame'', Jess was sent to stay with her father on the island after getting caught shoplifting. [[spoiler: This skill allows her to [[SpannerInTheWorks throw a monkey wrench in Yoder's plans]] in the fourth episode.]]
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14th Nov '14 1:32:17 PM AG1995
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* At one point in ''VideoGame/GoldenSun'', Master Hama speculates that Proxian antagonists Saturos and Menardi were able to pass through the Lamakan Desert without Reveal -the spell that the heroes use to pass through the desert, and the Proxians do not possess- because their [[PlayingWithFire Fire Clan Psynergy]] shields them from extreme temperatures. In the sequel, Agatio and Karst, who are also members of the Fire Clan, freeze to death in Mars Lighthouse because the BalefulPolymorph and subsequent battle with the heroes they had been subjected to left them too weak to maintain this ability.

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* At one point in ''VideoGame/GoldenSun'', Master Hama speculates that Proxian antagonists Saturos and Menardi were able to pass through the Lamakan Desert without Reveal -the spell that the heroes use to pass through the desert, and the Proxians do not possess- because their [[PlayingWithFire Fire Clan Psynergy]] shields them from extreme temperatures. In the sequel, Agatio and Karst, who are also members of the Fire Clan, freeze to death in Mars Lighthouse because the BalefulPolymorph and subsequent battle with the heroes they had been subjected to left them too weak to maintain this ability.ability.
* ''VideoGame/MadFather'': Maria's ImprobableAimingSkills with throwing knives - first used on one of the dead inside the house to protect Aya - comes back in the climax when [[spoiler:Aya is about to be killed by the chainsaw-happy doctor]].
7th Oct '14 4:17:40 AM TheOneWhoTropes
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* Serah is mentioned to have been working as a ground school teacher at the beginning of ''VideoGame/{{Final Fantasy XIII-2}}''--and ruling her classes with an iron fist. Much later (''literally'' 400 years later), her IronLady skills finally come to use when she chases away a horde of juvenile semi-sentient monsters by yelling at them as she did at her misbehaving students.

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* Serah is mentioned to have been working as a ground school teacher at the beginning of ''VideoGame/{{Final Fantasy XIII-2}}''--and ''VideoGame/FinalFantasyXIII2''--and ruling her classes with an iron fist. Much later (''literally'' 400 years later), her IronLady skills finally come to use when she chases away a horde of juvenile semi-sentient monsters by yelling at them as she did at her misbehaving students.
12th Sep '14 8:00:42 AM rjd1922
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** Also in YoshisIsland; to defeat Naval Piranha you need to be good at bouncing eggs off the wall [[spoiler: -- well, or exploiting a bug early on --]] so it's lucky that ''entire boss level'' drills it into your muscle memory. You know, just a spot of tutorial.

to:

** Also in YoshisIsland; to defeat Naval Piranha you need to be good at bouncing eggs off the wall [[spoiler: -- well, or exploiting a bug early on hit it before Kamek transforms it --]] so it's lucky that ''entire boss level'' drills it into your muscle memory. You know, just a spot of tutorial.
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