History ChekhovsSkill / VideoGames

16th Nov '17 8:28:32 AM ShinyManaphy
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* In ''VideoGame/Persona5'', Ryuji used to be a runner until StarterVillain Kamoshida broke his leg and ended his career. [[spoiler:When the group are fleeing the last Palace, they need to get to a lifeboat release, but doubt they'll make it before the Palace goes down. Ryuji declares that it's "now or never" and runs at top speed to the lifeboat release, letting his teammates get far enough away from the Palace to survive its destruction.]]
** On a lesser note, the protagonist's "Third Eye" ability, which he gets very early on in the game. It allows him to focus his mind and pick up on more details of his surroundings. This is mostly useful for finding treasure, disabling traps, and gauging the strength enemies before engaging them. One notable quirk is that it reduces the contrast of the protagonist's vision in order to make important things stand out more. In the sixth Palace, the Thieves find themselves needing to navigate a pitch-dark labyrinth in order to progress. They're initially concerned as to how they're going to get through it... then they remember Third Eye. Sure enough, the contrast reduction of Third Eye makes it just possible for you to see the walls of the labyrinth, allowing you to complete it.
5th Aug '17 6:36:03 PM Morgenthaler
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* ''VideoGame/BeyondTwoSouls'': Played with. In chapters that chronologically take place earlier in the story, Jodie can practice her guitar in her room, which later becomes useful when she plays the guitar to get charity money while living on the streets. However, since "Homeless" is played earlier due to the game's AnachronicOrder, her skill initially seems to come out of nowhere until we learn more of her past.
31st Dec '16 3:44:33 AM Mewseeker
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* In ''VideoGame/CreepyCastle'', despite not being particularly smart, Stickbug has little difficulty handling [[spoiler: Ant Queen's ship while she's visiting various planets]] which ends up being a big deal at [[spoiler: the end of The Final Fist.]]
30th Aug '15 5:32:47 AM Cryoclaste
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* The ''Zelda'' series typically has the boss of each dungeon's weakness based around whatever piece equipment Link finds in (and sometimes before) it. For example, if you find the Bow expect to be shooting arrows at a weak spot, if you find a hammer then expect to smash some armour and so on. The more recent a game is, the more they do this.

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* The ''Zelda'' ''[[Franchise/TheLegendOfZelda Zelda]]'' series typically has the boss of each dungeon's weakness based around whatever piece equipment Link finds in (and sometimes before) it. For example, if you find the Bow expect to be shooting arrows at a weak spot, if you find a hammer then expect to smash some armour and so on. The more recent a game is, the more they do this.



* In ''TraumaCenter: New Blood'', Valerie drags the operating team to a demonstration held by her friend. Unfortunately, she doesn't realize that her friend became a veterinarian. Any attempts to salvage the situation as having learned something useful are shot down by Markus as being highly unlikely, since human doctors would never have to operate on a dog. Much later in the game, a dog that had been given to them is shot, and they decide to use the skills they learned earlier to operate on it.

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* In ''TraumaCenter: ''VideoGame/TraumaCenter: New Blood'', Valerie drags the operating team to a demonstration held by her friend. Unfortunately, she doesn't realize that her friend became a veterinarian. Any attempts to salvage the situation as having learned something useful are shot down by Markus as being highly unlikely, since human doctors would never have to operate on a dog. Much later in the game, a dog that had been given to them is shot, and they decide to use the skills they learned earlier to operate on it.



* In VideoGame/DevilMayCry 4, Nero, not Dante, is the main character of this one. One key feature of his gameplay is his claw, the Devil Bringer. You kill the final boss exclusively with it.

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* In VideoGame/DevilMayCry 4, ''VideoGame/DevilMayCry 4'', Nero, not Dante, is the main character of this one. One key feature of his gameplay is his claw, the Devil Bringer. You kill the final boss exclusively with it.



* In ''VideoGame/{{Banjo-Kazooie}}'', one of the many basic moves learned at the beginning of the game is a crouch attack which propels you forwards. However, with the huge amount of other moves at your disposal, especially the other crouching moves, it can be easily forgotten fairly quickly. So, when you're trying to get a MacGuffin by destroying multiple outer layers that can only be broken with a specific move in a specific marked spot, you might just end up scratching your head at what move you need to do for that really low spot...

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* In ''VideoGame/{{Banjo-Kazooie}}'', ''VideoGame/BanjoKazooie'', one of the many basic moves learned at the beginning of the game is a crouch attack which propels you forwards. However, with the huge amount of other moves at your disposal, especially the other crouching moves, it can be easily forgotten fairly quickly. So, when you're trying to get a MacGuffin by destroying multiple outer layers that can only be broken with a specific move in a specific marked spot, you might just end up scratching your head at what move you need to do for that really low spot...



** Also in YoshisIsland; to defeat Naval Piranha you need to be good at bouncing eggs off the wall [[spoiler: -- well, or hit it before Kamek transforms it --]] so it's lucky that ''entire boss level'' drills it into your muscle memory. You know, just a spot of tutorial.
* In ''MegaManZXAdvent'', Model A may be your default form, but you have many better choices for combat. By the time you reach the final boss, you'll have nearly forgotten you have it... much less that it has a homing shot which is practically ''designed'' for taking out the boss's multipart shield.

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** Also in YoshisIsland; ''VideoGame/YoshisIsland''; to defeat Naval Piranha you need to be good at bouncing eggs off the wall [[spoiler: -- well, or hit it before Kamek transforms it --]] so it's lucky that ''entire boss level'' drills it into your muscle memory. You know, just a spot of tutorial.
* In ''MegaManZXAdvent'', ''VideoGame/MegaManZX Advent'', Model A may be your default form, but you have many better choices for combat. By the time you reach the final boss, you'll have nearly forgotten you have it... much less that it has a homing shot which is practically ''designed'' for taking out the boss's multipart shield.
3rd Jun '15 5:48:12 PM nombretomado
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* Inverted in ''JadeEmpire'', where many characters comment on a mysterious seemingly unexploitable "flaw" in the protagonist's martial arts, one or two theorising that his teacher included it to trap opponents. Once the nature of the flaw is revealed it turns the plot completely upside-down.

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* Inverted in ''JadeEmpire'', ''VideoGame/JadeEmpire'', where many characters comment on a mysterious seemingly unexploitable "flaw" in the protagonist's martial arts, one or two theorising that his teacher included it to trap opponents. Once the nature of the flaw is revealed it turns the plot completely upside-down.
21st Apr '15 7:26:45 AM nicksmi56
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* In ''VideoGame/ViewtifulJoe'', you learn the ability to set objects and yourself on fire by using your Mach Speed ability. This is never required past the second area of the game, [[spoiler: that is, until you get to Fire Leo, where it's the only way to damage him.]]
16th Dec '14 10:00:35 AM superkeijikun
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* In ''VideoGame/SonicAdventure2'', [[spoiler:Sonic becomes able to use Chaos Control with a fake Chaos Emerald to escape from one of Eggman's death traps, having previously seen it once when Shadow used it during their first meeting.]]
7th Dec '14 1:31:42 PM Anorgil
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* In ''VideoGame/QuestForGlory'', spear-throwing is this for fighters and paladins: They first learn how to throw spears in [[VideoGame/QuestForGloryIII the third game]] and then put that skill to good use at the end of [[VideoGame/QuestGorGloryIV the fourth]].

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* In ''VideoGame/QuestForGlory'', spear-throwing is this for fighters and paladins: They first learn how to throw spears in [[VideoGame/QuestForGloryIII the third game]] and then put that skill to good use at the end of [[VideoGame/QuestGorGloryIV [[VideoGame/QuestForGloryIV the fourth]].
7th Dec '14 1:31:04 PM Anorgil
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* In ''VideoGame/QuestForGlory'', spear-throwing is this for fighters and paladins: They first learn how to throw spears in [[VideoGame/QuestForGloryIII the third game]] and then put that skill to good use at the end of [[VideoGame/QuestGorGloryIV the fourth]].
4th Dec '14 4:55:55 PM Abodos
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* ''VideoGame/MadFather'': Maria's ImprobableAimingSkills with throwing knives - first used on one of the dead inside the house to protect Aya - comes back in the climax when [[spoiler:Aya is about to be killed by the chainsaw-happy doctor]].

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* ''VideoGame/MadFather'': Maria's ImprobableAimingSkills with throwing knives - first used on one of the dead inside the house to protect Aya - comes back in the climax when [[spoiler:Aya is about to be killed by the chainsaw-happy doctor]].doctor]].
* In ''VideoGame/JurassicParkTheGame'', Jess was sent to stay with her father on the island after getting caught shoplifting. [[spoiler: This skill allows her to [[SpannerInTheWorks throw a monkey wrench in Yoder's plans]] in the fourth episode.]]
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http://tvtropes.org/pmwiki/article_history.php?article=ChekhovsSkill.VideoGames