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* BaldOfAmbiguity[=/=]TheFaceless: As with the previous game.

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* BaldOfAmbiguity[=/=]TheFaceless: [[BaldOfEvil Bald of Ambiguity]][=/=]TheFaceless: As with the previous game.

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[[folder:XCOM Avenger Mobile Base Personnel]]

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[[folder:XCOM Avenger Mobile Base Personnel]]Personnel and Informant]]


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!The Informant
Formerly the Council spokesman, this mysterious man serves as an insider informant as to what's going on in the Advent administration.
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* BaldOfAmbiguity[=/=]TheFaceless: As with the previous game.
* OrangeBlueContrast: The Informant is flanked by separate orange and blue lights, casting each side of his body in a different colour.
* MysteriousInformant: Serves as an informant for XCOM and is just as mysterious as ever.

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Analogous to the Support of ''VideoGame/XCOMEnemyUnknown'', the Specialist is a cyber-warfare trooper who uses repurposed alien technology to fight the Advent, most notably in its "Gremlin" drone.

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Analogous to the Support of ''VideoGame/XCOMEnemyUnknown'', the Specialist is a cyber-warfare trooper who uses repurposed alien technology to fight the Advent, most notably in its "Gremlin" drone. Their ability options are [[CombatMedic Battle Medic]] and [[TheCracker Combat Hacker]].



* TheCracker: Able to hack stuff like turrets with their Gremlin drone. Depending on their skill level, they can merely disable it, take control of it, or optimize it and control it.

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* CombatMedic: With a "Battle Medic" focus.
* TheCracker: Able to With a "Combat Hacker" focus, their Gremlin drone can hack stuff like turrets with their Gremlin drone.turrets. Depending on their skill level, they can merely disable it, take control of it, or optimize it and control it.
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* BaldBlackLeaderGuy: Of the research division.

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* SleevesAreForWimps: Her outfit

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* BrainyBrunette: Black-haired and hands-on tech expert.
* SleevesAreForWimps: Her outfitoutfit lacks sleeves on both her shirt and overlapping jacket.

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!Berserker

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!Berserker!Muton Berserker


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!Chryssalid
Insectile horrors deployed as indiscriminate terror-weapons by the Advent.
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* ExplosiveBreeder: Chryssalids will not only be able to pull off their "convert a slain bystander or XCOM Operative into a gestator for new Chryssalids" trick, they'll now be able to produce ''three Chryssalids per corpse''.
* {{Nerf}}: Developers assured that, to prevent Chryssalids being unfair with their newly enhanced multiplication skills, their high-level health and armor from the previous game will be cut back.
* PoisonousPerson: All of their attacks can inflict the Poison status on victims in XCOM 2.
* TunnelKing: Chryssalids can rapidly dig into the ground and burrow around the map to out-stealth XCOM, though certain gear and skills can counter their efforts.

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* GadgeteerGenius / WrenchWench: Her introduction scene has her tinkering with a Gremlin.


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* HeelFaceTurn: Defected from the Advent Administration after discovering some of their darker and morally dubious secrets.
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!Dr. Richard Tygan
A former member of the Advent Administration, Now working for XCOM as head of the research department.
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!Chief Engineer Lily Shen
The daughter of Dr. Raymond Shen, Who carries on her late father's legacy as the new head of XCOM's engineering department.
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*SleevesAreForWimps: Her outfit
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* HalfHumanHybrid: Implied. They seem to have more human-like features, such as mouths with teeth.

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* HalfHumanHybrid: Implied. They seem to have more human-like features, features this time around, such as mouths with teeth.
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* NonMammalianMammaries: Sports a set of small breasts, despite it reptilian nature.

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* NonMammalianMammaries: Sports a set of small breasts, despite it its reptilian nature.

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Female humanoid cobras, one of the Advent's many servitor-species. They wield plasma-based guns and can use their crushing coils to capture XCOM troopers.

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Female humanoid cobras, one of the Advent's many servitor-species. They wield plasma-based guns and can use their prehensile tongue and crushing coils to capture & kill XCOM troopers.



* BreastPlate: The exotic alien bodyarmor it wears visibly emphasizes its breasts.
* CombatTentacles: The Viper can use her extendable, prehensile tongue to reach out and grab an XCOM agent before dragging them closer to her.

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* BreastPlate: The exotic alien bodyarmor body-armor it wears visibly emphasizes its breasts.
* CombatTentacles: The Viper can use her extendable, prehensile tongue to reach out and grab an XCOM agent before dragging them closer to her.
breasts.



* MultipurposeTongue[=/=]YouWillNotEvadeMe: They can use their long tongues to drag XCOM troops out of cover and into melee range.

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* MultipurposeTongue[=/=]YouWillNotEvadeMe: They MultipurposeTongue: The Viper's tongue is a prehensile appendage that it can use their long tongues to drag XCOM troops out of cover from quite a distance away, and into melee range.which gives it a particularly dangerous option for combat.



** According to [[WordOfGod the developers]], Vipers are the natural form of the genetically engineered Thin Men from the [[Videogame/XCOMEnemyUnknown previous game]].
* NonMammalianMammaries: Sports a set of small breasts upon the torso.

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** According to [[WordOfGod the developers]], Vipers are *** They're also the natural form of the genetically engineered Thin Men from the [[Videogame/XCOMEnemyUnknown previous game]].
** They have the Bind ability of the Seeker enemy from the [[Videogame/XCOMEnemyUnknown previous game]], allowing them to catch hold of, immobilize and eventually fatally crush an operative.
* NonMammalianMammaries: Sports a set of small breasts upon the torso.breasts, despite it reptilian nature.




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* YouWillNotEvadeMe: They can use their long tongues to drag XCOM troops out of cover and into melee range-
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Returning as the MissionControl for XCOM, he became broken after XCOM war betrayed to the aliens during the first game and spent the next 20 years on the run with a small resistance movement. After one inciting incident, he becomes inspired to restart XCOM and redeem humanity.

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Returning as the MissionControl for XCOM, he became broken after XCOM war was betrayed to the aliens during the first game and spent the next 20 years on the run with a small resistance movement. After one inciting incident, he becomes inspired to restart XCOM and redeem humanity.
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!Central Officer Bradford
Returning as the MissionControl for XCOM, he became broken after XCOM war betrayed to the aliens during the first game and spent the next 20 years on the run with a small resistance movement. After one inciting incident, he becomes inspired to restart XCOM and redeem humanity.
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* HeroicBSOD: The defeat of XCOM left him to wander for two decades, until a currently unspecified incident broke him out of it.
* PermaStubble
* VocalEvolution: He has a far deeper and growlier voice compared to the first game.
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* TheQuisling: They serve as the public face of the Advent's armed forces, being highly visible on patrols and security positions while the aliens hide nearby.
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* PoisonousPerson: As one might expect, Vipers retain the [[SuperSpit Poison Spit]] ability of the Thin Men.

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* TheCracker: Able to hack stuff like turrets with their Gremlin drone. Depending on their skill level, they can merely disable it, take control of it, or optimize it and control it.



* MiniMecha

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* MiniMecha
LightIsNotGood: Feature a bleached-white colour scheme, yet fight on the side of the aliens.
* MiniMecha: Humanoid mechanized troops that stand twice as high as the average human.


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* MultipurposeTongue[=/=]YouWillNotEvadeMe: They can use their long tongues to drag XCOM troops out of cover and into melee range.


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* TheBrute: Huge, evil, and can backhand a human several feet through the air.
* LightIsNotGood: Much of their body is coloured a bright white.

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Similar to the XCOM MEC Troopers from the first game, this time they are created by Advent from humans to oppose XCOM.

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Similar to the XCOM MEC Troopers from the first game, this time they are created by Advent from humans to oppose XCOM.


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* AmbiguouslyHuman: They are humanoid shaped, and also serve as successors to the cyborg MEC Troopers and Mechtoids from the first game. This time however they are completely faceless and have far more robotic features, making it currently unknown what species they are or even if they are completely robotic.

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* AlienBlood: Despite being human, they bleed orange which implies that they have been modified to some extent.



!Viper
Female humanoid cobras, one of the Advent's many servitor-species. They wield plasma-based guns and can use their crushing coils to capture XCOM troopers.

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!Viper
Female humanoid cobras, one of
!MEC
Similar to
the Advent's many servitor-species. They wield plasma-based guns and can use their crushing coils to capture XCOM troopers.MEC Troopers from the first game, this time they are created by Advent from humans to oppose XCOM.



* MiniMecha

!Viper
Female humanoid cobras, one of the Advent's many servitor-species. They wield plasma-based guns and can use their crushing coils to capture XCOM troopers.
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!Berserker
This unit from the first game returns as the strongest melee unit in the game.
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* {{Handguns}}: This time, the Sharpshooter gains bonuses to pistols that allow them to become viable alternatives to sniper rifles.



* CloseRangeCombatant: In addition to the shotgun, it also gains access to melee weapons.
* KillStreak: The "Reaper" ability allows them to chain a melee attack into another attack, which can go on for as long as the Ranger is getting kills.



* TheSneakyGuy: Some of their abilities favour concealment and stealth in order to gain a better shot.



[[/folder]]

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[[/folder]]

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[[/folder]]

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* TheNecromancer: Can use ''Psi Reanimate'' to resurrect dead civilians and soldiers to fight for them.
[[/folder]]
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It isn\'t 100% confirmed that the Vipers are also the Thin Men, but the implication so for is that they are

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* SamusIsAGirl: The Vipers are all distinctly female in contrast to their Thin Men disguises from the previous game.
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* FacelessGoons: They wear helmets that leave nothing but their mouths visible.
* LesCollaborateurs: The Loyalists fight alongside the aliens, seemingly willingly as well if the prominent recruitment posters are anything to go by.
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* OneManArmy: Two new skills allow the Ranger to move or attack after killing an enemy. According to IGN, ''these can be combined.''

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* MagneticWeapons: The Loyalists wield magnetic weapons, in contrast to the actual aliens, who all use {{Plasma Cannon}}s.



* CombatTentacles: The Viper can use her extendable, prehensile tongue to reach out and grab an XCOM agent before dragging them closer to her.



* MythologyGag: Are basically a gender-swapped variant of the Snakeman enemy from the classic ''Videogame/{{XCOM}}''.

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* MythologyGag: Are MythologyGag:
** Physically, Vipers are
basically a gender-swapped variant of the Snakeman enemy from the classic ''Videogame/{{XCOM}}''.''Videogame/{{XCOM}}''.
** According to [[WordOfGod the developers]], Vipers are the natural form of the genetically engineered Thin Men from the [[Videogame/XCOMEnemyUnknown previous game]].



* SnakePeople: They resemble anthropomorphic female cobras, having the head and tail of a giant cobra connected by the upper torso and arms of a feminine humanoid. They're the natural form of the genetically engineered Thin Men from the [[Videogame/XCOMEnemyUnknown previous game]].

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* SnakePeople: They resemble anthropomorphic female cobras, having the head and tail of a giant cobra connected by the upper torso and arms of a feminine humanoid. They're the natural form of the genetically engineered Thin Men from the [[Videogame/XCOMEnemyUnknown previous game]].
humanoid


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* TookALevelInBadass: Sectoids in the [[Videogame/XCOMEnemyUnknown previous game]] were TheGoomba, with comparatively little offensive power, low health and mostly dangerous only in groups. Here, they're much more dangerous, even being capable of mindcontrolling your operatives from the very beginning.
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* SnakePeople: They resemble anthropomorphic female cobras, having the head and tail of a giant cobra connected by the upper torso and arms of a feminine humanoid.

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* SnakePeople: They resemble anthropomorphic female cobras, having the head and tail of a giant cobra connected by the upper torso and arms of a feminine humanoid.
humanoid. They're the natural form of the genetically engineered Thin Men from the [[Videogame/XCOMEnemyUnknown previous game]].

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* AttackDrone: The new and improved drones.



Humans who have fallen for the Advent's lies to the point of willing serving in their forces and oppressing their human brethren.

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Humans who have fallen for the Advent's lies to the point of willing serving in their forces and oppressing their human brethren. Not much is known about them as of yet.



* TheQuisling: They believe the Advent to the extent of fighting for it.

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* TheQuisling: They believe the Advent to the extent of fighting for it.


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* HalfHumanHybrid: Implied. They seem to have more human-like features, such as mouths with teeth.
* MindControl: They start with this from the get-go.
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* GrenadeLauncher: Their namesake signature weapon.



* ShotgunsAreBetter: Wields shotguns as its primary ranged weapon.

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* ShotgunsAreBetter: ShotgunsAreJustBetter: Wields shotguns as its primary ranged weapon.

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Analogous to the Heavy of ''VideoGame/XCOMEnemyUnknown'', the Grenadier deploys handheld explosives and other area-denial weapons to defeat the advent threat.

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Analogous to the Heavy of ''VideoGame/XCOMEnemyUnknown'', the Grenadier deploys handheld explosives grenade launchers and other area-denial weapons to defeat the advent Advent threat.



Female humanoid cobras, one of the Advent's many servitor-species.

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Female humanoid cobras, one of the Advent's many servitor-species. They wield plasma-based guns and can use their crushing coils to capture XCOM troopers.




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* PersonalSpaceInvader: Like the Seeker before them, Vipers will be able to latch onto XCOM troopers and start crushing them in their coils. No evidence yet that they will be capable of [[SwallowedWhole devouring a captured trooper whole]], though their official concept art does depict them with unhinging, snake-like jaws, but it seems they will be capable of pulling a captured trooper out of cover, allowing their fellows to blow them to pieces.
* SnakePeople: They resemble anthropomorphic female cobras, having the head and tail of a giant cobra connected by the upper torso and arms of a feminine humanoid.
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Starting this page off for when we have enough details to fill it out.

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The various characters, classes and alien types found in ''VideoGame/{{XCOM 2}}''.

[[foldercontrol]]

[[folder:XCOM Avenger Mobile Base Personnel]]
[[/folder]]

[[folder:XCOM Rebel Classes]]
!Sharpshooter
Analogous to the Sniper of ''VideoGame/XCOMEnemyUnknown'', the Sharpshooter specialises in picking off agents of the Advent with precise shots, whether from afar with sniper rifles or up close and personal with pistols.
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!Grenadier
Analogous to the Heavy of ''VideoGame/XCOMEnemyUnknown'', the Grenadier deploys handheld explosives and other area-denial weapons to defeat the advent threat.
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!Ranger
Analogous to the Assault of ''VideoGame/XCOMEnemyUnknown'', the Ranger is a close-quarters combat expert, using shotguns and melee weapons to cut down the alien invaders.
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* MacheteMayhem: The default melee weapon for the class is an oversized machete.
* ShotgunsAreBetter: Wields shotguns as its primary ranged weapon.

!Specialist
Analogous to the Support of ''VideoGame/XCOMEnemyUnknown'', the Specialist is a cyber-warfare trooper who uses repurposed alien technology to fight the Advent, most notably in its "Gremlin" drone.
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* TheBeastmaster: Its Gremlin is a flying robot drone capable of stunning enemies with electrical shocks and augmenting allies.
[[/folder]]

[[folder:Agents of the Advent]]
!Human Loyalists
Humans who have fallen for the Advent's lies to the point of willing serving in their forces and oppressing their human brethren.
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* TheQuisling: They believe the Advent to the extent of fighting for it.

!Viper
Female humanoid cobras, one of the Advent's many servitor-species.
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* BreastPlate: The exotic alien bodyarmor it wears visibly emphasizes its breasts.
* HartmanHips: Has a notably flared "pelvis" at the bottom of its "humanoid torso", which helps give it a more human-like silhouette.
* MythologyGag: Are basically a gender-swapped variant of the Snakeman enemy from the classic ''Videogame/{{XCOM}}''.
* NonMammalianMammaries: Sports a set of small breasts upon the torso.

!Sectoid
Another of the Advent's servitor-species. Implied to have been the subject of genetic fusion experiments with human DNA.
[[/folder]]

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