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* MeaningfulName: For something big, slow and devastating, ''Tortoise'' is highly fitting.
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* DoNotRunWithAGun: No, seriously, DON'T. Its one of the few drawbacks of the tank, the bloom while moving is atrocious, and that's compounded by that it lacks the option to fit a vertical stabilizer. Trying to hit anything past 100 meters while moving is like playing a slot machine.

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* DoNotRunWithAGun: No, seriously, DON'T. Its It's one of the few drawbacks of the tank, tank; the bloom while moving is atrocious, and that's that is compounded by that it lacks the option inability to fit mount a vertical stabilizer. Trying to hit anything past 100 meters while moving is like playing a slot machine.



* {{Acrofatic}} After the 9.17 buff, all the Centurions can go 50 Kp/h, quite quick for such large tanks.

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* {{Acrofatic}} After the 9.17 buff, all the Centurions can go 50 Kp/h, 50kph, quite quick for such large tanks.



* MightyGlacier: The mighty part is debatable... But it does have a punchy 20 pounder, but suffers from a low top speed and a weak engine. Partially averted in Patch 9.17, where its top speed was buffed to 50 Kp/h. However it still has a weak engine compared to the centurion, and the terrain resistances don't make up for this. Actually hitting that top speed can be a challenge.

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* MightyGlacier: The mighty part is debatable... But it does have a punchy 20 pounder, but suffers from a low top speed and a weak engine. Partially averted in Patch 9.17, where its top speed was buffed to 50 Kp/h. 50kph. However it still has a weak engine compared to the centurion, Centurion, and the terrain resistances don't make up for this. Actually hitting that top speed can be a challenge.



* {{Acrofatic}} After the 9.17 buff, all the Centurions can go 50 Kp/h, quite quick for such large tanks.

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* {{Acrofatic}} After the 9.17 buff, all the Centurions can go 50 Kp/h, 50kph, quite quick for such large tanks.



* {{Acrofatic}}: Despite its huge size, it will very easily hit 55Kph and stay there.

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* {{Acrofatic}}: Despite its huge size, it will very easily hit 55Kph 55kph and stay there.



* MightyGlacier: Heavy, ridiculously large, and only slightly faster than the Maus, and with Patch [=9.17.1=], the TOG is ''the'' slowest tank in the game [[note]] Previously, the T95 was, but 9.17.1 buffed it's top speed from 13kph to 20kph [[/note]]. It also mounts a fast-firing 17-pounder gun and has a ton of hitpoints.

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* MightyGlacier: Heavy, ridiculously large, and only slightly faster than the Maus, and with Patch [=9.17.1=], the TOG is ''the'' slowest tank in the game [[note]] Previously, the T95 was, but 9.17.1 buffed it's top speed from 13kph to 20kph [[/note]]. It also mounts a fast-firing 17-pounder gun and has a ton of hitpoints.



* UndergroundMonkey: It's essentially an up-armored Centurion, similar to the T32 and Jumbo Sherman.

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* UndergroundMonkey: It's essentially an up-armored Centurion, similar to the T32 and Jumbo Sherman.Sherman Jumbo.



* AttackItsWeakPoint: It suffers from terrible hull armor. Sidescraping would be a good idea with the rear mounted turret, except where the turret ring bulges out is a large weakpoint.

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* AttackItsWeakPoint: It suffers from terrible hull armor. Sidescraping would normally be a good idea with the a rear mounted turret, except turret but where the turret ring bulges out is a large weakpoint.
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!!Light Mk. VIC

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!!Light Mk. VIC [=VIC=]



* FakeNationality: It's a Lend-Lease US tank. the only thing British about it is the optional 2 pounder gun.

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* FakeNationality: It's a Lend-Lease US tank. the The only thing British about it is the optional 2 pounder gun.



* AmtiAir: It's 40mm Bofors gun was originally an Antiarcraft gun. It was never fitted to the tank, but an AA version of the similar Crusader with that gun did exist (although it was open topped)

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* AmtiAir: AntiAir: It's 40mm Bofors gun was originally an Antiarcraft gun. It was never fitted to the tank, but an AA version of the similar Crusader with that gun did exist (although it was open topped)

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* MightyGlacier: Heavy, ridiculously large, and only slightly faster than the Maus. The TOG II* also mounts a fast-firing 17-pounder gun.

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* MightyGlacier: Heavy, ridiculously large, and only slightly faster than the Maus. The Maus, and with Patch [=9.17.1=], the TOG II* is ''the'' slowest tank in the game [[note]] Previously, the T95 was, but 9.17.1 buffed it's top speed from 13kph to 20kph [[/note]]. It also mounts a fast-firing 17-pounder gun.gun and has a ton of hitpoints.



* UndergoundMonkey: It's essentially an up-armored Centurion, similar to the T32 and Jumbo Sherman.

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* UndergoundMonkey: UndergroundMonkey: It's essentially an up-armored Centurion, similar to the T32 and Jumbo Sherman.



* MoreDakka: It's stock 6 pounder gets a 10 shot autoloader, with a blisteringly fast 1 second interclip time. However 110 penetration is woefully inadequate at tier 7, so it's only really viable with full APCR spam. Fortunately you don't have to use this gun if you're coming from the AT 8. ''Unfortunately'' you do if you're coming from the Gun Carrier, as none of its guns transfer over. So this makes the GC EVEN WORSE.

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* MoreDakka: It's stock 6 pounder gets a 10 shot autoloader, with a blisteringly fast 1 second interclip time. However 110 penetration is woefully inadequate at tier 7, so it's only really viable with full APCR spam. Fortunately you don't have to use this gun if you're coming from the AT 8. ''Unfortunately'' ''Unfortunately'', you do have to if you're coming from the Gun Carrier, as none of its guns transfer over. So this makes the GC EVEN WORSE.''even worse'' than it already is.



* AttackItsWeakPoint: Sometimes it seems like this tank is more weakpoints than armor. It has significantly more than the AT 15 did, at a higher tier where penetration starts getting VERY high. You need to abuse cover as much as possible if you want to surive long enough to make use of your DPM.

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* AttackItsWeakPoint: Sometimes it seems like this tank is more weakpoints than armor. It has significantly more than the AT 15 did, at a higher tier where penetration starts getting VERY high. You need to abuse cover as much as possible if you want to surive survive long enough to make use of your DPM.



* FanNickname: [[StarWars Death Star]], A title it shares with the JP E100. One look at the gun caliber should tell you why.

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* FanNickname: [[StarWars Death Star]], A title it shares with the JP E100.Jagdpanzer [=E-100=]. One look at the gun caliber should tell you why.



* UnblockableAttack: Has ''310 millimeters'' of penetration with it's standard AP ammo. That is enough penetration to blow clean through the front of a [[TheJuggernaut [=T95=]]] head on. Coupled with over 1000 alpha damage, '' you do not want to get shot by this gun''.



* GlassCannon: The main difference between this TD and the [=FV215b=] (183). The 4005 is much faster, but the fridge-like turret is about as durable as a Waffentrager's turret.

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* GlassCannon: FragileSpeedster: The main difference between this TD and the [=FV215b=] (183). The 4005 is much faster, but the fridge-like turret is about as durable as a Waffentrager's turret.turret.
** GlassCannon: A result of the atrocious turret armor.
* UnblockableAttack: Has ''310 millimeters'' of penetration with it's standard AP ammo. That is enough penetration to blow clean through the front of a [[TheJuggernaut [=T95=]]] head on. Coupled with over 1000 alpha damage, '' you do not want to get shot by this gun''.



* {{Acrofatic}} Will hit 40 Kp/h despite its large size, makign it the fastest of the high tier british artillery.

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* {{Acrofatic}} Will hit 40 Kp/h 40kph despite its large size, makign making it the fastest of the high tier british British artillery.


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* ArtisticLicenseHistory: The Conqueror Gun Carriage never actually existed even on paper, and the BL 9.2 inch howitzer was made in ''1881'' and never entered service.
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* CripplingOverspecialization: It pays for that with '''''the worst accuracy in the game'''''; 1.2m dispersion at 100m.

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* CripplingOverspecialization: It pays trades pretty much every single stat for that with gun.
* PowerfulButInaccurate: It has
'''''the worst accuracy in the game'''''; 1.2m dispersion at 100m.

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various torpe examples



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* CloseRangeCombatant: Like the T7 car, it's armed with a .50 cal machine gun. It carries less shells per magazine in exhchange for a better reload time.
* FragileSpeedster: Averted. It has good top speed, but its awful engine means it will never hit it. combined with its laughable armor, its one giant target.



* AmtiAir: It's 40mm Bofors gun was originally an Antiarcraft gun. It was never fitted to the tank, but an AA version of the similar Crusader with that gun did exist (although it was open topped)



* DoNotRunWithAGun: No, seriously, DON'T. Its one of the few drawbacks of the tank, the bloom while moving is atrocious, and that's compounded by that it lacks the option to fit a vertical stabilizer. Trying to hit anything past 100 meters while moving is like playing a slot machine.



* MasterOfNone: It tries to be a generalist, but the low damage per minute and mediocre mobility let it down.

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* {{Acrofatic}} After the 9.17 buff, all the Centurions can go 50 Kp/h, quite quick for such large tanks.
* MasterOfNone: It tries to be a generalist, but the low damage per minute and mediocre mobility let it down. 9.17 finally gave it a DPM buff to help it keep up.



* MightyGlacier: The mighty part is debatable... But it does have a punchy 20 pounder, but suffers from a low top speed and a weak engine. Partially averted in Patch 9.17, where its top speed was buffed.

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* MightyGlacier: The mighty part is debatable... But it does have a punchy 20 pounder, but suffers from a low top speed and a weak engine. Partially averted in Patch 9.17, where its top speed was buffed.buffed to 50 Kp/h. However it still has a weak engine compared to the centurion, and the terrain resistances don't make up for this. Actually hitting that top speed can be a challenge.


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* AbnormalAmmo: Gains access to HESH rounds, a very high penetration HE round that will make mincemeat out of low armor targets.
* {{Acrofatic}} After the 9.17 buff, all the Centurions can go 50 Kp/h, quite quick for such large tanks.


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* AbnormalAmmo: Gains access to HESH rounds, a very high penetration HE round that will make mincemeat out of low armor targets.


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* UndergoundMonkey: It's essentially an up-armored Centurion, similar to the T32 and Jumbo Sherman.


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* AttackItsWeakPoint: It suffers from terrible hull armor. Sidescraping would be a good idea with the rear mounted turret, except where the turret ring bulges out is a large weakpoint.


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* GlacierWaif: looks pretty unassuming, and despite the aforementioned lack of armor it packs a nasty punch with a choice of high power howitzer or a DPM 6 pounder.


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* AttackItsWeakPoint: Common to the entire like of AT tanks, the cupola is usually much less armored than the rest of the tank. and prior to 9.17, the mantlet was also fairly weak, often resulting in both HP and gun damage.


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* MoreDakka: It's stock 6 pounder gets a 10 shot autoloader, with a blisteringly fast 1 second interclip time. However 110 penetration is woefully inadequate at tier 7, so it's only really viable with full APCR spam. Fortunately you don't have to use this gun if you're coming from the AT 8. ''Unfortunately'' you do if you're coming from the Gun Carrier, as none of its guns transfer over. So this makes the GC EVEN WORSE.


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* DoNotRunWithAGun: It's colossal bloom when moving negates any ideas of using its good mobility and turret to play it as a psuedo-medium tank.


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* AttackItsWeakPoint: Sometimes it seems like this tank is more weakpoints than armor. It has significantly more than the AT 15 did, at a higher tier where penetration starts getting VERY high. You need to abuse cover as much as possible if you want to surive long enough to make use of your DPM.


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* FanNickname: [[StarWars Death Star]], A title it shares with the JP E100. One look at the gun caliber should tell you why.


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* AlwaysSomeoneBetter: VERY rarely seen compared to its older brother due to its awful turret armor, and not being that much faster than the Death Star.


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* {{Acrofatic}} Will hit 40 Kp/h despite its large size, makign it the fastest of the high tier british artillery.
* JackOfAllStats: Loses out on raw alpha damage, but has pretty good soft stats.
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* FragileSpeedster/MovesetClone: It performs similarly to Soviet BT light tanks, both being inspired by the development of Christie suspension system. With good speed and thin armor, the Mk.III plays best as a flanker. Though it should be noted that it's hull traverse is sluggish at speed.

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* FragileSpeedster/MovesetClone: FragileSpeedster / MovesetClone: It performs similarly to Soviet BT light tanks, both being inspired by the development of Christie suspension system. With good speed and thin armor, the Mk.III plays best as a flanker. Though it should be noted that it's hull traverse is sluggish at speed.
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Tier 2 British light tank.

The vehicle was developed on the basis of the M1931 Christie tanks, purchased by the British Army in 1936. The vehicle was intended to be a fast, lightly-armored breakthrough tank. The modified design was deemed successful and became the basis for other cruiser tanks. A total of 65 vehicles were built. They saw combat in France and North Africa in 1940–1941.


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*FragileSpeedster/MovesetClone: It performs similarly to Soviet BT light tanks, both being inspired by the development of Christie suspension system. With good speed and thin armor, the Mk.III plays best as a flanker. Though it should be noted that it's hull traverse is sluggish at speed.


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Tier 3 British light tank.

The A10 Cruiser Mk. II was a further development of the A9 modification designed by John Carden. The A10 had enhanced armor and no machinegun turrets. A prototype was built in July 1937 and adopted for service as a heavy cruiser tank. A total of 175 vehicles were ordered between 1938–1939, which were manufactured by September 1940. The vehicles saw combat in France (1940), Greece (1941) and North Africa (1941).

*GlassCannon: Compared to its cousins in UK light tanks line, the Mk.II could be compared to Cruiser Mk.III but with worse mobility and better gun. It is best played as second line tank.
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* TookALevelInBadass: The Australian Cruiser chassis used here shares almost all of its basic handling characteristics with the 2-tiers-lower AC 1 Sentinel, which is infamous for being a MasterOfNone and thus rarely used. The AC 4 Experimental specializes entirely in its gun and turns into a useful tank at long last, namely a sneaky, medium-range support tank with enough penetration to blow holes clean through a Tiger I.
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* AlwaysSomeoneBetter: It suffers from a much lower rate of fire on its 6 pounder than other tanks equipped with it, and the 75mm gun isn't much better. It's much less popular than the similar Matilda.

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* AlwaysSomeoneBetter: It suffers from a much lower rate of fire on its 6 pounder 6-pounder gun than other tanks equipped with it, and the 75mm gun isn't much better. It's much less popular than the similar Matilda.Matilda.
* GlacierWaif: It's extremely small, but extremely slow and well-armored. Of course, when you're not top tier, you cannot count on the armor of the Valentine.



* AlwaysSomeoneBetter: Alas poor Sentinel; outdone in defense by the sturdy Matilda, mobility by the agile Covenanter, and firepower by the well-armed Grant.

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* AlwaysSomeoneBetter: Alas poor Sentinel; It's outdone in defense by the sturdy Matilda, mobility by the agile Covenanter, and firepower by the well-armed Grant.Grant, and speed by the Covenanter. And all of these tanks, including the Sentinel, sit at the same tier.



* RareVehicles: Very rare in-game, because the Sentinel [[MasterOfNone just doesn't do one specific job that other tanks of similar tier cannot do better]].



* DoNotRunWithAGun: Averted, it's one of the lowest tier vehicles in the game capable of mounting a Vertical Stabilizer (which is ironic given that in real life, the size of the 17 Pounder necessitated removing the Vertical Stabilizer from the tank). With a crew that's been trained in Snap Shot and Smooth Ride, it becomes a frighteningly accurate mobile sniper.

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* DoNotRunWithAGun: Averted, it's one of the lowest tier vehicles in the game capable of mounting a Vertical Stabilizer (which is ironic given that in real life, the size of the 17 Pounder 17-pounder necessitated removing the Vertical Stabilizer from the tank). With a crew that's been trained in Snap Shot and Smooth Ride, it becomes a frighteningly accurate mobile sniper.



* MightyGlacier: Averted. On paper it has decent armor, until you realize the gunshield is a paltry 14mm thick.

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* MightyGlacier: Averted. On paper it has decent armor, BadassOnPaper: In regards to the armor. It's decent, until you realize the gunshield gun shield is a paltry only 14mm thick.



* FragileSpeedster: One of the last int the Traditional TD line, but the turreted line has a few more examples.

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* FragileSpeedster: One of the last int in the Traditional TD line, but the turreted line has a few more examples.



* StoneWall: Subverted. It can take APCR, AP and HEAT shells to the front all day (provided they don't aim for the cupola, but even then it's strong enough to shrug off rounds that do hit it), and while the top gun has low alpha damage, you really don't want to stand in front of a gun that fires every 2 seconds, unless you like being [[DeathOfAThousandCuts punctured to death]].

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* StoneWall: Subverted. It can take APCR, AP and HEAT shells to the front all day (provided they don't aim for the cupola, but even then it's strong enough to potentially shrug off rounds that do hit it), and while the top gun has low alpha damage, you really don't want to stand in front of a gun that fires every 2 seconds, unless you like being [[DeathOfAThousandCuts punctured to death]].



* CripplingOverspecialization:About the only thing good about this tank is the top gun. Otherwise, it's slow, poorly armored (and what armor it does have is unsloped too) ,can be seen from a mile away, and has an abysamal gun arc.
* GlassCannon: Like the German Sturer Emil, it can hurt an enemy badly but cannot survive return fire.

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* CripplingOverspecialization:About CripplingOverspecialization: About the only thing good about this tank is the top gun. Otherwise, it's slow, poorly armored (and what armor it does have is unsloped too) ,can be seen from a mile away, and has an abysamal gun arc.
* GlassCannon: Like the German Sturer Emil, it can hurt an enemy badly but cannot won't survive return fire.long if shot at.


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* RareVehicles: In RealLife and in-universe. In real life, only 50 vehicles were made and they were never used in combat. In-game, it's CripplingOverspecialization on trading everything else for a good gun makes it very difficult to play, and as such it's not seen very often.

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* JokeCharacter: Very slow, has weaponry that struggles to hurt enemies, and it's thick armor is littered with easily hit weakspots.
This tank is often cited as one of the most painful to play as.

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* JokeCharacter: Very slow, has weaponry that struggles to hurt enemies, and it's thick armor is littered with easily hit weakspots.
weakspots. This tank is often cited as one of the most painful to play as.

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* TheScrappy: The Churchill VII is often cited as one of the most painful tanks to play as, due to a combination of low speed, inadequate weaponry, and fairly easy-to-hit weak spots.

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* TheScrappy: The Churchill VII JokeCharacter: Very slow, has weaponry that struggles to hurt enemies, and it's thick armor is littered with easily hit weakspots.
This tank
is often cited as one of the most painful tanks to play as, due to a combination of low speed, inadequate weaponry, and fairly easy-to-hit weak spots.as.

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* ConservationOfNinjitsu: Its combination of thick armor and dreadful speed means it's not uncommonly the last tank left on its team. In the hands of a [[AcePilot Unicum player]], it'll be the last tank on the battlefield, period.

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* ConservationOfNinjitsu: Its combination of thick armor and dreadful speed means it's not uncommonly the last tank left on its team. In the hands of a [[AcePilot Unicum player]], it'll someone who knows what they are doing, it will be the last tank left on the battlefield, period.'''''period.'''''



!!FV4202

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!!FV4202!![=FV4202=]



* MightyGlacier: Able to take a lot of beating before going down, but it's painfully slow.



* NoPronunciationGuide: Seriously, listening to American players trying to figure out what its name is can be hilarious.

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* NoPronunciationGuide: Seriously, listening Listening to American players trying to figure out what its name is can be hilarious.



* GlassCannon: Large and very thinly armored (its armor would be considered thin on a Tier IV TD: on a Tier VIII it basically counts as unarmored), but it gets a ''very'' powerful weapon in exchange.

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* GlassCannon: Large and very very thinly armored (its armor would be considered thin on a Tier IV TD: on a Tier VIII it basically counts as unarmored), but it gets a ''very'' powerful weapon in exchange.



!!Tortise

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!!Tortise!!Tortoise



* MightyGlacier: The Tortoise is able to take out enemy tanks very quickly due to it's monstrously high DPM, but it's also very slow.



* MightyGlacier: It's based on the Valentine chassis, so it has good armor (by SPG standards) that can be a nasty surprise to those who fires HE shells at artillery and expected an easy kill. Unfortunately it also has the Valentine's slow speed.

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* MightyGlacier: It's based on the Valentine chassis, so it has good hull armor (by SPG standards) standards)[[note]] the superstructure on the other hand is only 30mm thick [[/note]] that can be a nasty surprise to those who fires HE shells at artillery and expected an easy kill. Unfortunately it also has the Valentine's slow speed.
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* GlassCannon: Large and very thinly armored, but it gets a ''very'' powerful weapon in exchange.

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* GlassCannon: Large and very thinly armored, armored (its armor would be considered thin on a Tier IV TD: on a Tier VIII it basically counts as unarmored), but it gets a ''very'' powerful weapon in exchange.

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* MovesetClone: Of the [[ThatOneTank M3 Lee]], the main difference being improved [[FanNickname tumor]]... turret armor (along with a slightly smaller turret), and the option of a 6-pounder gun.

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* MovesetClone: Of the [[ThatOneTank [[TierInducedScrappy M3 Lee]], the main difference being improved [[FanNickname tumor]]... turret armor (along with a slightly smaller turret), and the option of a 6-pounder gun.



!!Sherman III

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!!Sherman III!!AC 1 Sentinel



* MovesetClone: Of the M4 Sherman, the main difference being improved soft stats on the 76mm at the cost of a worse premium round. It also can claim to have a few of the faster-firing British 6-pounders, though few players employ them due to the Sherman chassis being too fragile to make use of their great rate of fire.

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* MovesetClone: Of AlwaysSomeoneBetter: Alas poor Sentinel; outdone in defense by the M4 Sherman, sturdy Matilda, mobility by the main difference being improved soft stats on agile Covenanter, and firepower by the 76mm well-armed Grant.
* CloseRangeCombatant: Low damage and a horribly long aim time for a 2-pounder gun (2.7 seconds!) combined with average armor, mobility, and accuracy means that it has no utility
at long range and is better suited to knife-fights.
* DeathOfAThousandCuts: While
the cost of 2-pounder gun does very little damage, it fires a worse shot roughly once every 2.25 seconds. It adds up, eventually.
* FreudWasRight: Let's face it, the Sentinel has a very, ah, ''distinctive'' machine gun shroud.
* MasterOfNone: While not as weak in its tier as some other
premium round. It also can claim to have tanks, its lack of a few specific strength makes the AC 1 Sentinel one of the faster-firing British 6-pounders, though few players employ them due to least-seen tanks in the Sherman chassis being too fragile to make use of their great rate of fire.game.



!!Matilda Black Prince

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!!Matilda Black Prince!!Sherman III



The Matilda Black Prince is a British tier 5 premium medium tank.

This vehicle features a 6-pounder gun fitted in the A27 turret. Only one prototype was produced, after which development was discontinued due to complications with the turret mounting. The vehicle never entered service.

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The Matilda Black Prince is * MovesetClone: Of the M4 Sherman, the main difference being improved soft stats on the 76mm at the cost of a worse premium round. It also can claim to have a few of the faster-firing British tier 5 premium medium tank.

This vehicle features a 6-pounder gun fitted in the A27 turret. Only one prototype was produced, after which development was discontinued
6-pounders, though few players employ them due to complications with the turret mounting. The vehicle never entered service.Sherman chassis being too fragile to make use of their great rate of fire.



* [[MixAndMatchCritters Mix and Match Tanks]]: The Matilda BP is essentially a Cromwell turret mated into a Matilda chassis.
* MoreDakka: Its 6-pdr gun reloads extremely quickly, giving it a fire rate of ''26 shots per minute''.
* StoneWall: Subverted. The aforementioned Cromwell turret actually has thinner armor than the regular Matilda. This tank is also a tier higher, which means it faces more heavily armed tanks that should have no trouble penetrating it.

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* [[MixAndMatchCritters Mix and Match Tanks]]: The Matilda BP is essentially a Cromwell turret mated into a Matilda chassis.
* MoreDakka: Its 6-pdr gun reloads extremely quickly, giving it a fire rate of ''26 shots per minute''.
* StoneWall: Subverted. The aforementioned Cromwell turret actually has thinner armor than the regular Matilda. This tank is also a tier higher, which means it faces more heavily armed tanks that should have no trouble penetrating it.

!!Matilda Black Prince




!!Sherman Firefly

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\n!!Sherman FireflyThe Matilda Black Prince is a British tier 5 premium medium tank.

This vehicle features a 6-pounder gun fitted in the A27 turret. Only one prototype was produced, after which development was discontinued due to complications with the turret mounting. The vehicle never entered service.



* DoNotRunWithAGun: Averted, it's one of the lowest tier vehicles in the game capable of mounting a Vertical Stabilizer (which is ironic given that in real life, the size of the 17 Pounder necessitated removing the Vertical Stabilizer from the tank). With a crew that's been trained in Snap Shot and Smooth Ride, it becomes a frighteningly accurate mobile sniper.
* GlassCannon: It's got the same hull armor as an M4 Sherman a tier higher. It's also armed with the same 17-pdr that is the best gun on the tier 7 Black Prince.
* UnexpectedGameplayChange: It calls itself a medium tank, but between the low top speed and the unusually good penetration on the 17-pounder gun, it plays much more like a turreted tank destroyer. This probably explains why it leads to the Challenger rather than another British medium.

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* DoNotRunWithAGun: Averted, it's one of the lowest tier vehicles in the game capable of mounting a Vertical Stabilizer (which is ironic given that in real life, the size of the 17 Pounder necessitated removing the Vertical Stabilizer from the tank). With a crew that's been trained in Snap Shot [[MixAndMatchCritters Mix and Smooth Ride, Match Tanks]]: The Matilda BP is essentially a Cromwell turret mated into a Matilda chassis.
* MoreDakka: Its 6-pdr gun reloads extremely quickly, giving
it becomes a frighteningly accurate mobile sniper.
fire rate of ''26 shots per minute''.
* GlassCannon: It's got the same hull StoneWall: Subverted. The aforementioned Cromwell turret actually has thinner armor as an M4 Sherman than the regular Matilda. This tank is also a tier higher. It's also higher, which means it faces more heavily armed with the same 17-pdr tanks that is the best gun on the tier 7 Black Prince.
* UnexpectedGameplayChange: It calls itself a medium tank, but between the low top speed and the unusually good penetration on the 17-pounder gun, it plays much more like a turreted tank destroyer. This probably explains why it leads to the Challenger rather than another British medium.
should have no trouble penetrating it.



!!Cromwell

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!!Cromwell!!Sherman Firefly



* FragileSpeedster: A top speed of 60km/h, coupled with its lack of armor, means this tank must rely on speed to not end up as a flaming pile of scrap.
* ComplacentGamingSyndrome: One of the few tanks ever used for tier 6 strongholds.

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* FragileSpeedster: A DoNotRunWithAGun: Averted, it's one of the lowest tier vehicles in the game capable of mounting a Vertical Stabilizer (which is ironic given that in real life, the size of the 17 Pounder necessitated removing the Vertical Stabilizer from the tank). With a crew that's been trained in Snap Shot and Smooth Ride, it becomes a frighteningly accurate mobile sniper.
* GlassCannon: It's got the same hull armor as an M4 Sherman a tier higher. It's also armed with the same 17-pdr that is the best gun on the tier 7 Black Prince.
* UnexpectedGameplayChange: It calls itself a medium tank, but between the low
top speed of 60km/h, coupled with its lack of armor, means this and the unusually good penetration on the 17-pounder gun, it plays much more like a turreted tank must rely on speed destroyer. This probably explains why it leads to not end up as a flaming pile of scrap.
* ComplacentGamingSyndrome: One of
the few tanks ever used for tier 6 strongholds.Challenger rather than another British medium.



!!AC 4 Experimental

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!!AC 4 Experimental!!Cromwell



* FragileSpeedster: A top speed of 60km/h, coupled with its lack of armor, means this tank must rely on speed to not end up as a flaming pile of scrap.
* ComplacentGamingSyndrome: One of the few tanks ever used for tier 6 strongholds.
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!!AC 4 Experimental
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* FragileSpeedster: Of a sort. Accelerates slowly, but if it goes down even the slightest slope it quickly zooms around at nearly 60 kph. Oh, and it's carrying the high-penetration 17-pounder gun.

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* FragileSpeedster: Of a sort. Accelerates It uses the same armor layout as its two-tiers-lower cousin, the AC 1 Sentinel, making it quite weak for tier 6. While it accelerates slowly, but if it goes down even the slightest slope it quickly zooms around at nearly 60 kph. Oh, and it's carrying the high-penetration 17-pounder gun.gun.
* FreudWasRight: The AC 4 still has the Sentinel machine gun on the front, but now it has an even longer gun barrel above it.

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!!Comet

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!!Comet!!AC 4 Experimental



* DeathOfAThousandCuts: Extremely good damage per minute and decent mobility, offset by terrible penetration.

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* DeathOfAThousandCuts: Extremely good damage per minute DoNotRunWithAGun: No, really, don't. Whatever other strengths it has, the AC 4 Experimental is wretched at firing on the move; shells will sometimes fly off at seemingly impossible angles from the sheer awfulness of its reticle bloom.
* GlassCannon: A lot like the Sherman Firefly, it is a thinly armored tank whose main selling point is the impressive penetration on its 17-pounder gun.
* GeoEffects: Good gun depression
and decent mobility, offset by terrible penetration.a small size makes it very strong when put on hills or in the bushes, [[BreadEggsBreadedEggs or in bushes on hills]].
* FragileSpeedster: Of a sort. Accelerates slowly, but if it goes down even the slightest slope it quickly zooms around at nearly 60 kph. Oh, and it's carrying the high-penetration 17-pounder gun.
* StealthExpert: ''The'' sneakiest medium tank at tier 6. It is so stealthy that it can hide better than some same-tier lights and tank destroyers!



!!Centurion Mk. I

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!!Centurion Mk. I!!Comet



* MasterOfNone: It tries to be a generalist, but the low damage per minute and mediocre mobility let it down.

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* MasterOfNone: It tries to be a generalist, but the low DeathOfAThousandCuts: Extremely good damage per minute and mediocre mobility let it down.decent mobility, offset by terrible penetration.



!!FV4202
Formerly the Tier 10 Tech Tree UK Medium, it became a Tier 8 premium instead. It was given free to those who owned it at a tier 10, and unlocked via a grind mission for owners of the Action X.

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!!FV4202
Formerly the Tier 10 Tech Tree UK Medium, it became a Tier 8 premium instead. It was given free to those who owned it at a tier 10, and unlocked via a grind mission for owners of the Action X.
!!Centurion Mk. I



* MightyGlacier: The mighty part is debatable... But it does have a punchy 20 pounder, but suffers from a low top speed and a weak engine. Partially averted in Patch 9.17, where its top speed was buffed.
* MasterOfNone: While the Centurion is below average, it's at least acceptable. The 4202 is worse in most regards, and winds up being one the weakest tier 8's.

to:

* MightyGlacier: The mighty part is debatable... But it does have a punchy 20 pounder, but suffers from a low top speed and a weak engine. Partially averted in Patch 9.17, where its top speed was buffed.
* MasterOfNone: While It tries to be a generalist, but the Centurion is below average, it's at least acceptable. The 4202 is worse in most regards, low damage per minute and winds up being one the weakest tier 8's. mediocre mobility let it down.



!!Centurion Mk. 7/1

to:

!!Centurion Mk. 7/1!!FV4202
Formerly the Tier 10 Tech Tree UK Medium, it became a Tier 8 premium instead. It was given free to those who owned it at a tier 10, and unlocked via a grind mission for owners of the Action X.



* CripplingOverspecialization: Gets absurd penetration on its gun, but pays for it with long reload and [[DoNotRunWithAGun bad gun handling]]. It plays more like a TD.

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* CripplingOverspecialization: Gets absurd penetration on MightyGlacier: The mighty part is debatable... But it does have a punchy 20 pounder, but suffers from a low top speed and a weak engine. Partially averted in Patch 9.17, where its gun, but pays for it with long reload top speed was buffed.
* MasterOfNone: While the Centurion is below average, it's at least acceptable. The 4202 is worse in most regards,
and [[DoNotRunWithAGun bad gun handling]]. It plays more like a TD.winds up being one the weakest tier 8's.



!!Centurion Action X

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!!Centurion Action XMk. 7/1



* {{Acrofatic}}: Despite its huge size, it will very easily hit 55Kph and stay there.
* JackOfAllStats: It's a pretty well rounded medium tank, with its only drawbacks being its large physical size.

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* {{Acrofatic}}: Despite CripplingOverspecialization: Gets absurd penetration on its huge size, gun, but pays for it will very easily hit 55Kph and stay there.
* JackOfAllStats: It's a pretty well rounded medium tank,
with its only drawbacks being its large physical size.long reload and [[DoNotRunWithAGun bad gun handling]]. It plays more like a TD.


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!!Centurion Action X
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* {{Acrofatic}}: Despite its huge size, it will very easily hit 55Kph and stay there.
* JackOfAllStats: It's a pretty well rounded medium tank, with its only drawbacks being its large physical size.
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* DifficultButAwesome: This is a ''very'' unforgiving tank to play due to its weaknesses, but when mastered it is simply devastating.
* GlassCannon: Large and very thinly armored, but it gets a ''very'' powerful weapon in exchange.
* StealthyColossus: Weighs 32 tons and is the size of a semi, yet is somehow able to behind in some surprisingly thin shrubbery.
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* MightyGlacier: actually decently armored by SPG standards. tier 3 lights and HE shells will have trouble penetrating.

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* MightyGlacier: actually decently armored by It's based on the Valentine chassis, so it has good armor (by SPG standards. tier 3 lights and standards) that can be a nasty surprise to those who fires HE shells will have trouble penetrating.at artillery and expected an easy kill. Unfortunately it also has the Valentine's slow speed.

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* GlassCannon: It starts off with poor defense and a decent gun. As the gun improves, and the armor doesn't it still remains am easy kill at close range. When fully upgraded it gains one of the AT 15's cannons, making it lethal against most of the tanks it sees.

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* CripplingOverspecialization:About the only thing good about this tank is the top gun. Otherwise, it's slow, poorly armored (and what armor it does have is unsloped too) ,can be seen from a mile away, and has an abysamal gun arc.
* GlassCannon: It starts off with poor defense and a decent gun. As Like the gun improves, and the armor doesn't German Sturer Emil, it still remains am easy kill at close range. When fully upgraded it gains one of the AT 15's cannons, making it lethal against most of the tanks it sees.can hurt an enemy badly but cannot survive return fire.
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British Tank Destroyers, up to tier 4, are mostly conversions of other tanks into Tank Destroyers, which are fast and lightly armored. However, their [[UnexpectedGameplayChange gameplay reverses from tier 5 to tier 9]], becoming extremely thick skinned, but somewhat unwieldy and sluggish assault guns with low damage but very fast firing guns and health pools which rival medium or even heavy tanks of the same tier. Between these tiers their guns get increasingly capable while their armor becomes increasingly mediocre, but they all have the same large, weak commander's hatch. Despite their armor artillery is still capable of dealing a lot of damage with a direct hit. The alternate TD line consists of older hulls refitted with new turrets and armament, and focuses more on higher-alpha (and slower reloading) guns and turret capability at the cost of armor. Both lines end in TDs that mount a monstrous 183mm gun.

to:

British Tank Destroyers, up to tier 4, are mostly conversions of other tanks into Tank Destroyers, which are fast and lightly armored. However, their [[UnexpectedGameplayChange gameplay reverses from tier 5 to tier 9]], becoming extremely thick skinned, but somewhat unwieldy and sluggish assault guns with low damage but very fast firing guns and health pools which rival medium or even heavy tanks of the same tier. Between these tiers their guns get increasingly capable while their armor becomes increasingly mediocre, but they all have the same large, weak commander's hatch. Despite their armor artillery is still capable of dealing a lot of damage with a direct hit. The alternate TD line consists of older hulls refitted with new turrets and armament, and focuses more on higher-alpha (and slower reloading) guns and turret capability at the cost of armor. Both lines end in TDs [=TDs=] that mount a monstrous 183mm gun.
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* UnexpectedGameplayChange: While the FV304 is the more known of the two, the Bishop actually shares its top gun with the FV304, and thus has the extremely short range and great gun arc.

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* UnexpectedGameplayChange: While the FV304 [=FV304=] is the more known of the two, the Bishop actually shares its top gun with the FV304, [=FV304=], and thus has the extremely short range and great gun arc.
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* (T2) UC 2-pdr > Valentine AT > Alecto > AT 2 > AT 8 > AT 7 > AT 15 > Tortoise > FV215b (183) - The first, and for a long time only, TD line for the British, featuring the slow but well-armored AT-series of tanks.
* (T5) Archer > Achilles > Challenger > Charioteer > Conway > FV4005 - The "refits". Bigger guns and turrets, but less armor.
* (T6) Churchill GC - Serves as a rarely-taken transition from the heavies to the AT-series of TDs. Researched from the Churchill I, and leads to the AT 7.

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* (T2) UC 2-pdr > Valentine AT > Alecto > AT 2 > AT 8 > AT 7 > AT 15 > Tortoise > FV215b [=FV215b=] (183) - The first, and for a long time only, TD line for the British, featuring the slow but well-armored AT-series of tanks.
* (T5) Archer > Achilles > Challenger > Charioteer > Conway > FV4005 [=FV4005=] - The "refits". Bigger guns and turrets, but less armor.
* (T6) Churchill GC - Serves as a rarely-taken transition from the heavies to the AT-series of TDs. [=TDs.=] Researched from the Churchill I, and leads to the AT 7.
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* StoneWall: Subverted. It can take APCR, AP ans HEAT shells to the front all day (provided they don't aim for the cupola, but even then it's strong enough to shrug off rounds that do hit it), and while the top gun has low alpha damage, you really don't want to stand in front of a gun that fires every 2 seconds, unless you like being [[DeathOfAThousandCuts punctured to death]].

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* StoneWall: Subverted. It can take APCR, AP ans and HEAT shells to the front all day (provided they don't aim for the cupola, but even then it's strong enough to shrug off rounds that do hit it), and while the top gun has low alpha damage, you really don't want to stand in front of a gun that fires every 2 seconds, unless you like being [[DeathOfAThousandCuts punctured to death]].

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* StoneWall: It can reliably take Armor-Piercing. Composite-Ridged, and High-Explosive Anti-Tank shells from the front all day provided that no one aims for the cupola. Even then, the cupola is strong enough that it can potentially shrug off rounds that do hit the cupola. But the individual damage is rather low.
* UnexpectedGameplayChange: The AT 2 marks a turning point in the United Kingdom's original tank destroyer line in terms of performance. It is preceded by the fast and fragile Alecto before the player earns the slow, heavily armored AT 2

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* StoneWall: MightyGlacier: Painfully slow (as fast as a ''Maus'') but it's a tough nut to crack from the front and has decent guns to return fire with.
* StoneWall: Subverted.
It can reliably take Armor-Piercing. Composite-Ridged, and High-Explosive Anti-Tank APCR, AP ans HEAT shells from to the front all day provided that no one aims (provided they don't aim for the cupola. Even then, the cupola is cupola, but even then it's strong enough that it can potentially to shrug off rounds that do hit it), and while the cupola. But the individual damage is rather low.
top gun has low alpha damage, you really don't want to stand in front of a gun that fires every 2 seconds, unless you like being [[DeathOfAThousandCuts punctured to death]].
* UnexpectedGameplayChange: The AT 2 marks a turning point in the United Kingdom's original tank destroyer line in terms of performance. It is preceded by the fast and fragile Alecto before the player earns the slow, heavily armored AT 22.



* MasterOfNone: When stock and armed with an poorly trained crew the Gun Carrier is blind and a easy target due to it's abysmal stealth rating and limited view range. Even when fully upgraded, it's a contender for worst tank in the game.
* UnexpectedGameplayChange: The Churchill Gun Carrier is traditionally unlocked by playing an moderately armored heavy tank, that is somewhat slow and difficult to maneuver. What makes the Gun Carrier different from the Churchill I is that not only that it lacks an turret; it is also slower, the gun can only fire in an limited arc, and the armor is weaker than the preceding heavy tank's chassis.

to:

* MasterOfNone: When stock and armed with an poorly trained crew the Gun Carrier is blind and a easy target due to it's abysmal stealth rating and limited view range. Even when fully upgraded, it's a contender for worst very difficult tank in the game.
to play with.
* UnexpectedGameplayChange: The The Churchill Gun Carrier is traditionally unlocked by playing an moderately armored heavy tank, that is somewhat slow and difficult to maneuver. What makes the Gun Carrier different from the Churchill I is that not only that it lacks an turret; it is also slower, the gun can only fire in an limited arc, and the armor is weaker than the preceding heavy tank's chassis.



* CripplingOverspecialization: It pays for that with the WORST accuracy in the game.

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* CripplingOverspecialization: It pays for that with the WORST '''''the worst accuracy in the game.game'''''; 1.2m dispersion at 100m.

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[[EveryCarIsAPinto Every Covenater Is a Pinto]]: A few patches ago, the top engine on the Covenater had a whopping ''40%'' chance of catching fire. It has been lowered to 20% in a later patch, much to the relief of Covenater drivers (and to the displeasure of Covenater firelighters).

to:

[[EveryCarIsAPinto *[[EveryCarIsAPinto Every Covenater Is a Pinto]]: A few patches ago, the top engine on the Covenater had a whopping ''40%'' chance of catching fire. It has been lowered to 20% in a later patch, much to the relief of Covenater drivers (and to the displeasure displeasure of Covenater firelighters).



* ConservationOfNinjitsu: Its combination of thick armor and dreadful speed means it's not uncommonly the last tank left on its team. In the hands of a [[AcePilot unicum]], it'll be the last tank on the battlefield, period.

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* ConservationOfNinjitsu: Its combination of thick armor and dreadful speed means it's not uncommonly the last tank left on its team. In the hands of a [[AcePilot unicum]], Unicum player]], it'll be the last tank on the battlefield, period.



* MightyGlacier: The mighty part is debatable... But it does have a punchy 20 pounder, but suffers from mobility more liek a ''heavy'' tank.

to:

* MightyGlacier: The mighty part is debatable... But it does have a punchy 20 pounder, but suffers from mobility more liek a ''heavy'' tank.low top speed and a weak engine. Partially averted in Patch 9.17, where its top speed was buffed.



* CripplingOverspecialization: Gets absurd penetration on its gun, but pays for it with long reload and [[DoNotRunWithAGun bad bloom]]. It plays more like a TD.

to:

* CripplingOverspecialization: Gets absurd penetration on its gun, but pays for it with long reload and [[DoNotRunWithAGun bad bloom]].gun handling]]. It plays more like a TD.



* JackOfAllStats: Is a pretty well rounded medium, with its only drawbacks being hull armor and large physical size.

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* JackOfAllStats: Is It's a pretty well rounded medium, medium tank, with its only drawbacks being hull armor and its large physical size.


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* LightningBruiser: Good mobility, quick-firing and accurate 120 mm gun, decent armour, bouncy turret, it's a wonder why it's not seen as often in Random Battles as other heavy tanks.
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[[EveryCarIsAPinto Every Covenater Is a Pinto]]: A few patches ago, the top engine on the Covenater had a whopping ''40%'' chance of catching fire. It has been lowered to 20% in a later patch, much to the relief of Covenater drivers (and to the displeasure of Covenater firelighters).

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* JunkRare: Slow, no armor, terrible penetration with no option for premium rounds, and not even good view range. It's only asset is the machien gun it uses can 1 clip many tier 2's, but it most respects its inferior to [[AlwaysSomeoneBetter the T7 Car.]]

to:

* JunkRare: Slow, no armor, terrible penetration with no option for premium rounds, and not even good view range. It's only asset is the machien gun it uses can 1 clip many tier 2's, but it most respects its inferior to [[AlwaysSomeoneBetter the T7 Car.]]



* TheScrappy: All three Vickers are some of the worst mediums in the game.

to:

* TheScrappy: JokeCharacter: All three of the Vickers medium tanks are some of amongst the worst mediums medium tanks in the game.



* MasterOfNone: While the Centurion is below arverage, it's atleast acceptable. The 4202 is worse in most regards, and winds up being one the weakest tier 8's.

to:

* MasterOfNone: While the Centurion is below arverage, average, it's atleast at least acceptable. The 4202 is worse in most regards, and winds up being one the weakest tier 8's.



* FanNickname: Typically referred to by other players using the prefix [[UnnecessarilyLargeVessel "HMS"]].



* TheScrappy: One of the least popular tanks, both in player opinion and numbers encountered in battle.



* LiesDamnedLiesAndStatistics: Claims to go 40kph, will barely hit 11 due to the horribad engine power.

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* LiesDamnedLiesAndStatistics: Claims to go 40kph, will barely hit 11 due to the horribad atrocious engine power.
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* TheStonewall: It's tougher than the AT 7 but doesn't get any significant improvements in firepower (its best weapon, the 20 Pounder Type B Barrel is identical in penetration and damage to the 20 Pounder Type A Barrel that the AT 7 gets, it just has better fire rate and accuracy).

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* TheStonewall: StoneWall: It's tougher than the AT 7 but doesn't get any significant improvements in firepower (its best weapon, the 20 Pounder Type B Barrel is identical in penetration and damage to the 20 Pounder Type A Barrel that the AT 7 gets, it just has better fire rate and accuracy).accuracy). Unfortunately, it's reached the point where it's too commonly facing foes who are more than able to overpower its improved armor.
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* PowerUpLetDown: Other than HP and a bit of armor, it doesn't get any significant improvements over the AT 7. The gun is basically the same but it's now fighting up to Tier X matches where it's simply unable to compete and the improved frontal armor is insufficient against a lot of the guns that it commonly faces.
* TheStonewall: It's tougher than the AT 7 but doesn't get any significant improvements in firepower (its best weapon, the 20 Pounder Type B Barrel is identical in penetration and damage to the 20 Pounder Type A Barrel that the AT 7 gets, it just has better fire rate and accuracy).
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* {{Acrofatics}}: It's got a large hull (quite similar in size to many heavy tanks of the same tier), but it's ''very'' fast- on level ground it can easily hit 50 kph with excellent maneuverability and acceleration.
* DeathOfOneThousandCuts: Its 17 Pounder is pretty weak for a Tier VII Tank Destroyer, but with its fantastic speed and good accuracy and camouflage it can maneuver around scoring hit after hit at an enemy's vulnerable sides or rear until they succumb to it.

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* {{Acrofatics}}: {{Acrofatic}}: It's got a large hull (quite similar in size to many heavy tanks of the same tier), but it's ''very'' fast- on level ground it can easily hit 50 kph with excellent maneuverability and acceleration.
* DeathOfOneThousandCuts: DeathOfAThousandCuts: Its 17 Pounder is pretty weak for a Tier VII Tank Destroyer, but with its fantastic speed and good accuracy and camouflage it can maneuver around scoring hit after hit at an enemy's vulnerable sides or rear until they succumb to it.

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