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Changed line(s) 190 (click to see context) from:
** MinionMaster: Some summoning shamans prefer summoning lots of weaker creatures.
to:
** MinionMaster: TheMinionMaster: Some summoning shamans prefer summoning lots of weaker creatures.
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Trope was cut/disambiguated due to cleanup
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* TheArcher: Duh.
to:
Changed line(s) 117 (click to see context) from:
* TheArcher: With bows, Hunters can deal approximately the same amount of damage compared to Archers. They only lose in dealing damage to multiple opponents.
to:
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Blade On A Stick has been disambiguated
Deleted line(s) 118 (click to see context) :
* BladeOnAStick: One of the melee options.
Deleted line(s) 139 (click to see context) :
* BladeOnAStick: Yet another Primary weapon skills.
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An Axe To Grind is no longer a trope
Deleted line(s) 31 (click to see context) :
* AnAxeToGrind: The only viable choice of weaponry usually, though in higher levels other weapons could be as lethal.
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Disambig. per TRS
Deleted line(s) 122 (click to see context) :
* KnifeNut: The other melee option.
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Fighting clowns who can throw a knife at their enemies or [[KnifeNut cut their throat]].
to:
Fighting clowns who can throw a knife at their enemies or [[KnifeNut cut their throat]].
throat.
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TRS cleanup
Deleted line(s) 32 (click to see context) :
* AndNowForSomethingCompletelyDifferent: Throwing barbarians, which are almost completely different with other barbarian builds.
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Dewicking Standard Status Effects
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* StandardStatusEffects: Also a support mage's job, if s/he chooses to do it with various offensive scrolls. Ice-build mages also deal various penalties to the enemy while doing smaller damage than fire-build mages.
to:
* StandardStatusEffects: StatusEffects: Also a support mage's job, if s/he chooses to do it with various offensive scrolls. Ice-build mages also deal various penalties to the enemy while doing smaller damage than fire-build mages.
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Disambiguating; deleting and renaming wicks as appropriate
Changed line(s) 132,133 (click to see context) from:
[[TheJester Fighting clowns]] who can throw a knife at their enemies or [[KnifeNut cut their throat]].
to:
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Renamed per TRS
Changed line(s) 46 (click to see context) from:
* GlassCannon[=/=]SquishyWizard: More so than the Archer.
to:
* GlassCannon[=/=]SquishyWizard: DamageOverTime: Fire mage builds mixes this a little into their style (fire spells deal damage over time), though they do a lot of damage on their own.
%%* GlassCannon: More so than the Archer.
%%* GlassCannon: More so than the Archer.
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* GradualGrinder: Fire mage builds mixes this a little into their style (fire spells deal damage over time), though they do a lot of damage on their own.
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* StandardStatusEffects: Also a support mage's job, if s/he chooses to do it with various offensive scrolls.
** Ice-build mages also deal various penalties to the enemy while doing smaller damage than fire-build mages.
** Ice-build mages also deal various penalties to the enemy while doing smaller damage than fire-build mages.
to:
* StandardStatusEffects: Also a support mage's job, if s/he chooses to do it with various offensive scrolls.
**scrolls. Ice-build mages also deal various penalties to the enemy while doing smaller damage than fire-build mages.
**
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For Massive Damage is not a trope
Changed line(s) 106 (click to see context) from:
* CriticalHitClass: For melee weapons. Fully-kitted Gladiators can hit ForMassiveDamage with an attack roll ''upwards of 500''.
to:
* CriticalHitClass: For melee weapons. Fully-kitted Gladiators can hit ForMassiveDamage for massive damage with an attack roll ''upwards of 500''.
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Mighty Glaciers are slow. Are they slow?
Changed line(s) 150,151 (click to see context) from:
* MightyGlacier: Hits hard, decently armored or dodging well, and has a good HP pool.
to:
Changed line(s) 164 (click to see context) from:
* MightyGlacier[=/=]LightningBruiser: If you take the offensive build option, they can be this although still somewhat less compared to other melee class.
to:
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Changed line(s) 78 (click to see context) from:
* PowerOfRock: It's easy to imagine Bards using their powers like this, if in text form.
to:
* PowerOfRock: It's easy to imagine Bards using their powers Song of Courage skills like this, if in text form.
Changed line(s) 108 (click to see context) from:
* ImprobableWeaponUser: Nets, anyone? Brawling weapons also tend to be rather nonsensical, from boxer-style handwraps to beer glasses.
to:
* ImprobableWeaponUser: Nets, anyone? Brawling weapons also tend to be rather nonsensical, from boxer-style handwraps to beer glasses.glasses to a Dwarfs-only helmet optimized for GroinAttack.
* TheCaptain: The Knight's buff skills has shades of military or feudal command, implying that they come from rank-and-file soldiering background. As a bonus, one of their buffing skills is actually called ''Captain''.
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* DaChief: The Knight's buff skills has shades of military or feudal command, implying that they come from a soldiering background.
Deleted line(s) 148 (click to see context) :
* LightningBruiser: Hits hard, decently armored, and has a good HP pool.
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to:
* MightyGlacier: Hits hard, decently armored or dodging well, and has a good HP pool.
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* CombatClairvoyance: A skill they shared with Jugglers, Hunters, and Alchemists.
* MasterSwordsman: One of the PrestigeClass turns the Drifter into a rapier-wielding one.
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* {{Swashbuckler}}
to:
* {{Swashbuckler}}{{Swashbuckler}}
Changed line(s) 116 (click to see context) from:
The woodsman archaetype, with both [[KnifeNut close]] [[BladeOnAStick combat]] and [[TheArcher ranged]] capability, but can also support the party with poisons.
to:
The woodsman archaetype, archaetype with both [[KnifeNut close]] [[BladeOnAStick combat]] melee and [[TheArcher ranged]] ranged capability, but can also support the party with poisons.
Changed line(s) 118 (click to see context) from:
* TheArcher: With bows, Hunters can deal approximately the same amount of damage compared to Archers.
to:
* TheArcher: With bows, Hunters can deal approximately the same amount of damage compared to Archers. They only lose in dealing damage to multiple opponents.
* CombatClairvoyance: A skill they shared with Jugglers, Alchemists, and Bards.
* ForestRanger: Their schtick.
* ForestRanger: Their schtick.
Changed line(s) 133,134 (click to see context) from:
-->Primary Weapons: -
-->Secondary Weapons: Brawling, Staffs
-->Secondary Weapons: Brawling, Staffs
to:
-->Primary Weapons: -
Swords, Maces, Spears
-->Secondary Weapons:Brawling, StaffsAxes, Crossbows, Brawling
-->Secondary Weapons:
Changed line(s) 137,145 (click to see context) from:
Quite literally the master of [[CoolSword swords]] and [[BladeOnAStick spears]]. Also carries [[RoyalsWhoActuallyDoSomething nobility]] and commander undertones.
!Paladin
-->Primary Weapons: Swords, Maces
-->Secondary Weapons: Crossbows, Spears
-->Foreign Weapons: Brawling
The more religious variation of knights, masters of the [[LuckilyMyShieldWillProtectMe shield]] and being hard to kill. It is one of the more popular premium class.
!Paladin
-->Primary Weapons: Swords, Maces
-->Secondary Weapons: Crossbows, Spears
-->Foreign Weapons: Brawling
The more religious variation of knights, masters of the [[LuckilyMyShieldWillProtectMe shield]] and being hard to kill. It is one of the more popular premium class.
to:
!Paladin
-->Primary Weapons: Swords, Maces
-->Secondary Weapons: Crossbows, Spears
-->Foreign Weapons: Brawling
The more religious variation
* BladeOnAStick: Yet another Primary weapon skills.
* CarryABigStick: One of their Primary weapon skills.
* CoolSword: Another Primary weapon skills.
* DaChief: The Knight's buff skills has shades of military or feudal command, implying that they come from a soldiering background.
* KnightInShiningArmor: Subverted by some builds who capitalize evasion instead of thick armor.
* LightningBruiser: Hits hard, decently armored, and has a good HP pool.
* LuckilyMyShieldWillProtectMe: One of their Primary defense skills.
* MasterSwordsman: One of the PrestigeClass turns a Knight into the longsword-wielding one.
!Paladin
-->Primary Weapons: Swords, Maces
-->Secondary Weapons: Crossbows, Spears
-->Foreign Weapons: Brawling
The more religious variation of Knights, masters of the [[LuckilyMyShieldWillProtectMe shield]] and generally being hard to kill. It is one of the more popular premium class.
!!Tropes:
* CarryABigStick: One of their Primary weapon skills.
* CoolSword: Another Primary weapon skills.
* DaChief: The Knight's buff skills has shades of military or feudal command, implying that they come from a soldiering background.
* KnightInShiningArmor: Subverted by some builds who capitalize evasion instead of thick armor.
* LightningBruiser: Hits hard, decently armored, and has a good HP pool.
* LuckilyMyShieldWillProtectMe: One of their Primary defense skills.
* MasterSwordsman: One of the PrestigeClass turns a Knight into the longsword-wielding one.
!Paladin
-->Primary Weapons: Swords, Maces
-->Secondary Weapons: Crossbows, Spears
-->Foreign Weapons: Brawling
The more religious variation of Knights, masters of the [[LuckilyMyShieldWillProtectMe shield]] and generally being hard to kill. It is one of the more popular premium class.
!!Tropes:
Changed line(s) 151 (click to see context) from:
* MightyGlacier[=/=]LightningBruiser: If you take the offensive build option, they can be this although still less compared to other melee class.
to:
* MightyGlacier[=/=]LightningBruiser: If you take the offensive build option, they can be this although still somewhat less compared to other melee class.
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None
Changed line(s) 19,21 (click to see context) from:
* HandCannon: There's one in-game named Bombaah Cannon. It's generally thought to be rather worthless since it takes out one of the Archer's main advantage (initiative).
* PaperRam: With their fragility and large damage coupled with high initiative rolls, they are more in line to the Raider type, hence them usually being kept to the back position.
* PaperRam: With their fragility and large damage coupled with high initiative rolls, they are more in line to the Raider type, hence them usually being kept to the back position.
to:
* HandCannon: TheGunslinger: With muskets.
* HandCannon[=/=]{{BFG}}: There's one in-game named Bombaah Cannon. It's generally thought to be rather worthless since it takes out one of the Archer's main advantage(initiative).
(initiative), consumes a lot of supplies, and not as damaging as it could be.
* PaperRam: With their fragility and large damage coupled with high initiative rolls, they are more in line to the Raidertype, hence them type. As such, they are usually being kept to in the back position.
position away from melee.
* HandCannon[=/=]{{BFG}}: There's one in-game named Bombaah Cannon. It's generally thought to be rather worthless since it takes out one of the Archer's main advantage
* PaperRam: With their fragility and large damage coupled with high initiative rolls, they are more in line to the Raider
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* MasterOfNone: Skill-wise. Most Gladiators do focus their skill in one or two weapons.
to:
* MasterOfNone: Skill-wise. Most In actuality, most Gladiators do focus their skill in one or two weapons.
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-->Primary Weapons: -
-->Secondary Weapons: Brawling, Staffs
-->Secondary Weapons: Brawling, Staffs
to:
-->Primary Weapons: -
Bows, Knives, Spears
-->Secondary Weapons:Brawling, StaffsThrowing Weapons, Nets, Brawling
-->Secondary Weapons:
Changed line(s) 116 (click to see context) from:
to:
!!Tropes:
* TheArcher: With bows, Hunters can deal approximately the same amount of damage compared to Archers.
* BladeOnAStick: One of the melee options.
* KnifeNut: The other melee option.
* PoisonedWeapons: Their offensive buff skill; doubles as averting the PoisonIsEvil stereotype of the setting.
* TheArcher: With bows, Hunters can deal approximately the same amount of damage compared to Archers.
* BladeOnAStick: One of the melee options.
* KnifeNut: The other melee option.
* PoisonedWeapons: Their offensive buff skill; doubles as averting the PoisonIsEvil stereotype of the setting.
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None
* MagicalFlutist: They could be one, though stringed instrument are also prevalent.
* PowerOfRock: It's easy to imagine Bards using their powers like this, if in text form.
Changed line(s) 83 (click to see context) from:
An adventuring swashbuckler who either wants to bring good name to one's family, or distance him/herself from it. Formidable duelists who uses guns or rapiers
to:
An adventuring swashbuckler who either wants to bring good name to one's family, or distance him/herself from it. Formidable duelists who uses guns or rapiers to inflict damage to their enemies.
* {{Flynning}}: Not really apparent, but considering the amount of movement skills in the Drifter's arsenal they must be prancing around. More apparent if they use the Fencing skills as a means to defend themselves (i.e. turning it into a defensive skill).
Changed line(s) 86 (click to see context) from:
* RoyalRapiers: Interestingly, ''not'' their primary weapons.
to:
* RoyalRapiers: RoyalRapier: Interestingly, ''not'' their primary weapons.the Drifter's Primary weapon skill.
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to:
* SwordAndGun: The guns are either wielded in the Drifter's off hand, or hidden in their clothes.
-->Primary Weapons: Nets, Brawling
-->Secondary Weapons: Almost all melee weapons except class-specific ones
-->Foreign Weapons: Throwing Weapons
An unparallelled warrior and user of all weapons, although they can punch things well too.
!!Tropes:
* BareFistedMonk: Those who choose to master brawling can be considered one.
* CriticalHitClass: For melee weapons. Fully-kitted Gladiators can hit ForMassiveDamage with an attack roll ''upwards of 500''.
* GladiatorGames: Their origins.
* ImprobableWeaponUser: Nets, anyone? Brawling weapons also tend to be rather nonsensical, from boxer-style handwraps to beer glasses.
* LuckilyMyShieldWillProtectMe: Their shield skill is a Primary, surprisingly enough.
* MasterOfNone: Skill-wise. Most Gladiators do focus their skill in one or two weapons.
!Hunter
-->Secondary Weapons: Almost all melee weapons except class-specific ones
-->Foreign Weapons: Throwing Weapons
An unparallelled warrior and user of all weapons, although they can punch things well too.
!!Tropes:
* BareFistedMonk: Those who choose to master brawling can be considered one.
* CriticalHitClass: For melee weapons. Fully-kitted Gladiators can hit ForMassiveDamage with an attack roll ''upwards of 500''.
* GladiatorGames: Their origins.
* ImprobableWeaponUser: Nets, anyone? Brawling weapons also tend to be rather nonsensical, from boxer-style handwraps to beer glasses.
* LuckilyMyShieldWillProtectMe: Their shield skill is a Primary, surprisingly enough.
* MasterOfNone: Skill-wise. Most Gladiators do focus their skill in one or two weapons.
!Hunter
Deleted line(s) 96,103 (click to see context) :
An unparallelled [[MasterOfNone user of all weapons]], although they can [[BareFistedMonk punch things]] well too.
!Hunter
-->Primary Weapons: -
-->Secondary Weapons: Brawling, Staffs
-->Foreign Weapons: -
!Hunter
-->Primary Weapons: -
-->Secondary Weapons: Brawling, Staffs
-->Foreign Weapons: -
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None
Changed line(s) 25 (click to see context) from:
-->Secondary Weapons: Swords, Crushing Weapons, Brawling
to:
-->Secondary Weapons: Swords, Crushing Weapons, Maces, Brawling
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* TheBerserker: The skill 'Raging Boar' is the embodiment of this, since it gives the extra attack turns when used. Even if the character's build isn't centered on this skill, it is still advised to take at least one level.
to:
* TheBerserker: The skill 'Raging Boar' Raging Boar is the embodiment of this, since it gives the extra attack turns when used. Even if the character's build isn't centered on this skill, it is still advised to take at least one level.
Changed line(s) 35,36 (click to see context) from:
* SpinAttack: The 'Roundhouse' skill. Builds centered around this skill function as melee AOE damage dealers.
to:
* SpinAttack: The 'Roundhouse' Roundhouse skill. Builds centered around this skill function as melee AOE damage dealers.
Changed line(s) 66,68 (click to see context) from:
-->Secondary Weapons: Brawling, Staffs
-->Foreign Weapons: -
-->Foreign Weapons: -
to:
-->Secondary Weapons: Rapiers, Maces, Swords, Brawling, Staffs
Crossbows
-->Foreign Weapons:-
Blunderbusses, Throwing Weapons
-->Foreign Weapons:
Changed line(s) 70 (click to see context) from:
to:
!!Tropes:
* CombatMedic: Through the use of Song of Healing skills.
* MagicMusic: They can use it to heal their comrades, buff the party, or insult their enemy.
* MasterOfNone: They have no Primary weapon-related skills.
* MockingSingSong: The Song of Mockery skill is essentially a weaponized form of this.
* WanderingMinstrel
* CombatMedic: Through the use of Song of Healing skills.
* MagicMusic: They can use it to heal their comrades, buff the party, or insult their enemy.
* MasterOfNone: They have no Primary weapon-related skills.
* MockingSingSong: The Song of Mockery skill is essentially a weaponized form of this.
* WanderingMinstrel
Changed line(s) 73,74 (click to see context) from:
-->Primary Weapons: -
-->Secondary Weapons: Brawling, Staffs
-->Secondary Weapons: Brawling, Staffs
to:
-->Primary Weapons: -
Duel Pistols
-->Secondary Weapons:Brawling, StaffsRapiers, Brawling
-->Secondary Weapons:
Changed line(s) 77,78 (click to see context) from:
Teetering between being a [[RoyalsWhoActuallyDoSomething Noble]] or a {{Pirate}}, although you can [[TakeAThirdOption be neither]] and [[RoyalRapier hone your fencing skills]] instead.
to:
!!Tropes:
* {{Pirate}}: One possible prestige class, although
* RoyalRapiers: Interestingly, ''not'' their primary weapons.
* RoyalsWhoActuallyDoSomething: Another possible prestige choice.
* {{Swashbuckler}}
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-->Primary Weapons: Swords, Crushing Weapons
to:
-->Primary Weapons: Swords, Crushing WeaponsMaces
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None
Changed line(s) 17 (click to see context) from:
* CombatMedic
to:
* CombatMedicCombatMedic: With the First Aid skill.
* CriticalHitClass: For ranged attackers. It's not uncommon for well-built Archers to break 300 in attack rolls by mid-game.
* CriticalHitClass: For ranged attackers. It's not uncommon for well-built Archers to break 300 in attack rolls by mid-game.
Changed line(s) 39,41 (click to see context) from:
-->Secondary Weapons: Brawling, Staffs
-->Foreign Weapons: -
-->Foreign Weapons: -
to:
-->Secondary Weapons: Brawling, Staffs
-->Foreign Weapons:-
Brawling
-->Foreign Weapons:
-->Primary Weapons: -
-->Secondary Weapons: Brawling, Staffs
-->Foreign Weapons: -
Changed line(s) 57 (click to see context) from:
Quite literally the WanderingMinstrel, a magician who supports his party or undermine his enemies through song.
to:
-->Primary Weapons: -
-->Secondary Weapons: Brawling, Staffs
-->Foreign Weapons: -
A wandering musician in search of tales and adventure, they are magicians who supports his party or undermine his enemies through
-->Primary Weapons: -
-->Secondary Weapons: Brawling, Staffs
-->Foreign Weapons: -
-->Primary Weapons: -
-->Secondary Weapons: Brawling, Staffs
-->Foreign Weapons: -
-->Primary Weapons: -
-->Secondary Weapons: Brawling, Staffs
-->Foreign Weapons: -
-->Primary Weapons: -
-->Secondary Weapons: Brawling, Staffs
-->Foreign Weapons: -
-->Primary Weapons: -
-->Secondary Weapons: Brawling, Staffs
-->Foreign Weapons: -
-->Primary Weapons: -
-->Secondary Weapons: Brawling, Staffs
-->Foreign Weapons: -
-->Primary Weapons: -
-->Secondary Weapons: Brawling, Staffs
-->Foreign Weapons: -
Changed line(s) 89 (click to see context) from:
The {{Druid}} archetype. Can [[SummonMagic summon stuff]], [[GaiasVengeance cause rainstorm]], or support the party through buffs and healing.
to:
-->Primary Weapons: Claws, Blowpipes
-->Secondary Weapons: Knives
-->Foreign Weapons: -
Nature-based warriors with great versatility on their roles. They could be melee attackers, ranged attackers, or
!!Tropes:
* CombatMedic: Shamans have some healing magic.
* {{Druid}}
* GaiasVengeance: They are usually viewed as Gaia's Avengers.
* StatusBuff: Their buffs divided into three main designations: Bear shamans buff physical strength, Eagle shamans buff awareness and
* SummonMagic
** MinionMaster: Some summoning shamans prefer summoning lots of weaker creatures.
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None
* BarrierWarrior: Some of their Spheres, though not quite a BeehiveBarrier, adds armor bonus to team-mates.
* CombatMedic: Paladins get one healing spell (shared with Priests), although they are considered secondary healers at best.
* CombatMedic: Paladins get one healing spell (shared with Priests), although they are considered secondary healers at best.
Changed line(s) 78,80 (click to see context) from:
* MagicKnight: The defensive variant, since their 'Spheres' skill can buff out fellow party members.
* StoneWall: Incarnate of this game, especially when melee defense is considered. They can even elect to ''not'' carry weapons to maximize defense/buffing options.
* StoneWall: Incarnate of this game, especially when melee defense is considered. They can even elect to ''not'' carry weapons to maximize defense/buffing options.
to:
* MagicKnight: The defensive variant, since their 'Spheres' skill group can buff out fellow party members.
* MightyGlacier[=/=]LightningBruiser: If you take the offensive build option, they can be this although still less compared to other melee class.
* StoneWall:Incarnate The turtling incarnate of this game, especially when melee defense is considered. They can even elect to ''not'' carry weapons to maximize defense/buffing options.
* MightyGlacier[=/=]LightningBruiser: If you take the offensive build option, they can be this although still less compared to other melee class.
* StoneWall:
Changed line(s) 82 (click to see context) from:
Religious people belonging to the church, and surprisingly versatile. They come in TheMedic and ChurchMilitant flavors.
to:
Religious people devotees belonging to the church, and surprisingly versatile. They come in TheMedic and ChurchMilitant flavors.versatile.
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None
* HandCannon: There's one in-game named Bombaah Cannon. It's generally thought to be rather worthless since it takes out one of the Archer's main advantage (initiative).
Changed line(s) 29 (click to see context) from:
* TheBerserker: The skill 'Raging Boar' is the embodiment of this, since it gives the caster extra attack turns when cast. Even if the character's build isn't centered on this skill, it is still advised to take at least one level.
to:
* AndNowForSomethingCompletelyDifferent: Throwing barbarians, which are almost completely different with other barbarian builds.
* TheBerserker: The skill 'Raging Boar' is the embodiment of this, since it gives thecaster extra attack turns when cast.used. Even if the character's build isn't centered on this skill, it is still advised to take at least one level.
* TheBerserker: The skill 'Raging Boar' is the embodiment of this, since it gives the
* StoneWall: Defensive barbarians tend to be this, mixed with some debuffing options.
Changed line(s) 66 (click to see context) from:
The more religious variation of knights, masters of the [[LuckilyMyShieldWillProtectMe shield]] and being hard to kill. The MeatShield of choice, given the option.
to:
-->Primary Weapons: Swords, Crushing Weapons
-->Secondary Weapons: Crossbows, Spears
-->Foreign Weapons: Brawling
The more religious variation of knights, masters of the [[LuckilyMyShieldWillProtectMe shield]] and being hard to kill. It is one of the more popular premium class.
!!Tropes:
* LuckilyMyShieldWillProtectMe: One of their Primary defense skill.
* MagicKnight: The
* StoneWall: Incarnate of
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None
Changed line(s) 17,18 (click to see context) from:
* PaperRam: With their fragility and large damage coupled with high initiative rolls, they are more in line to the Charger type, hence them usually being kept to the back position.
to:
* CombatMedic
* PaperRam: With their fragility and large damage coupled with high initiative rolls, they are more in line to theCharger Raider type, hence them usually being kept to the back position.
* PaperRam: With their fragility and large damage coupled with high initiative rolls, they are more in line to the
Deleted line(s) 30 (click to see context) :
* OddOneOut: The throwing weapon build is basically an archer with barbarian skills. It isn't less deadly, though.
Changed line(s) 41 (click to see context) from:
* GlassCannon: More so than the Archer.
to:
* GlassCannon: GlassCannon[=/=]SquishyWizard: More so than the Archer.
Changed line(s) 43 (click to see context) from:
* GradualGrinder: Fire mage builds mixes this a little, though they do a lot of damage on their own.
to:
* GradualGrinder: Fire mage builds mixes this a little, little into their style (fire spells deal damage over time), though they do a lot of damage on their own.
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* SquishyWizards: They can tank a little magic, but will go down '''''fast''''' to ''damn near everything else'' due to low amount of hit points.
Changed line(s) 47 (click to see context) from:
* StandardStatusEffects:
to:
* StandardStatusEffects:StandardStatusEffects: Also a support mage's job, if s/he chooses to do it with various offensive scrolls.
** Ice-build mages also deal various penalties to the enemy while doing smaller damage than fire-build mages.
** Ice-build mages also deal various penalties to the enemy while doing smaller damage than fire-build mages.
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None
Changed line(s) 15 (click to see context) from:
to:
* PaperRam: With their fragility and large damage coupled with high initiative rolls, they are more in line to the Charger type, hence them usually being kept to the back position.
Changed line(s) 22 (click to see context) from:
* TheBerserker: the skill 'Raging Boar' is the embodiment of this, since it gives the caster extra attack turns when cast. Even if the character's build isn't centered on this skill, it is still advised to take at least one level.
to:
* AnAxeToGrind: The only viable choice of weaponry usually, though in higher levels other weapons could be as lethal.
* TheBerserker:the The skill 'Raging Boar' is the embodiment of this, since it gives the caster extra attack turns when cast. Even if the character's build isn't centered on this skill, it is still advised to take at least one level.
* TheBerserker:
Changed line(s) 24 (click to see context) from:
to:
* OddOneOut: The throwing weapon build is basically an archer with barbarian skills. It isn't less deadly, though.
* SpinAttack: The 'Roundhouse' skill. Builds centered around this skill function as melee AOE damage dealers.
* SpinAttack: The 'Roundhouse' skill. Builds centered around this skill function as melee AOE damage dealers.
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* FireIceLightning: The primary damage system; Interestingly, the 'lightning' part often ends up being the bread-and-butter in damage-dealing of most mages due to them not consuming any consumable item (fire needs sulfur to cast, while ice needs ice crystals), thus making it cheaper to cast.
to:
* GlassCannon: More so than the Archer.
* FireIceLightning: The primary damage system; Interestingly, the 'lightning' part often ends up being the bread-and-butter in damage-dealing of most mages due to them not consuming any consumable item (fire needs sulfur to cast, while ice needs ice crystals), thus making it cheaper tocast.cast especially in the lower levels.
* GradualGrinder: Fire mage builds mixes this a little, though they do a lot of damage on their own.
* MagicWand: Wielded with two hands, apparently for game balance.
* SquishyWizards: They can tank a little magic, but will go down '''''fast''''' to ''damn near everything else'' due to low amount of hit points.
* StatusBuff: What a support mage will do, when s/he isn't busy raining thunders on the enemy.
* StandardStatusEffects:
* FireIceLightning: The primary damage system; Interestingly, the 'lightning' part often ends up being the bread-and-butter in damage-dealing of most mages due to them not consuming any consumable item (fire needs sulfur to cast, while ice needs ice crystals), thus making it cheaper to
* GradualGrinder: Fire mage builds mixes this a little, though they do a lot of damage on their own.
* MagicWand: Wielded with two hands, apparently for game balance.
* SquishyWizards: They can tank a little magic, but will go down '''''fast''''' to ''damn near everything else'' due to low amount of hit points.
* StatusBuff: What a support mage will do, when s/he isn't busy raining thunders on the enemy.
* StandardStatusEffects:
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(Also, always in construction.)
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An expert of most major ranged weapons who can also disarm traps and heal. A staple despite being a free class, they are typically fast and hits hard, but can't take a hit.
to:
-->Primary Weapons: Bows, Crossbows, Slings, Blunderbusses
-->Secondary Weapons: Brawling
-->Foreign Weapons: Throwing Weapons
An expert of most major ranged weapons who can also disarm traps and heal. A staple despite being a free class, they are typically fast and hits hard, but can't take a melee or magic hit.
!!Tropes:
* TheArcher: Duh.
-->Secondary Weapons: Brawling
-->Foreign Weapons: Throwing Weapons
An expert of most major ranged weapons who can also disarm traps and heal. A staple despite being a free class, they are typically fast and hits hard, but can't take a melee or magic hit.
!!Tropes:
* TheArcher: Duh.
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A brawny expert of close combat who can either protect the party or dish out damage through various means.
to:
-->Primary Weapons: Axes, Throwing Weapons
-->Secondary Weapons: Swords, Crushing Weapons, Brawling
-->Foreign Weapons: Spears
A brawny expert of close combat who can either protect the party or dish out damage through various means. \n They can be played in a surprisingly diverse role, from tanking to dealing ranged damage.
!!Tropes:
* TheBerserker: the skill 'Raging Boar' is the embodiment of this, since it gives the caster extra attack turns when cast. Even if the character's build isn't centered on this skill, it is still advised to take at least one level.
* LightningBruiser: The offensive builds can be a mix of this and PaperRam for their (relative) fragility.
-->Secondary Weapons: Swords, Crushing Weapons, Brawling
-->Foreign Weapons: Spears
A brawny expert of close combat who can either protect the party or dish out damage through various means.
!!Tropes:
* TheBerserker: the skill 'Raging Boar' is the embodiment of this, since it gives the caster extra attack turns when cast. Even if the character's build isn't centered on this skill, it is still advised to take at least one level.
* LightningBruiser: The offensive builds can be a mix of this and PaperRam for their (relative) fragility.
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A magic user with small life point pool who can either deal damage or support the party.
to:
-->Primary Weapons: -
-->Secondary Weapons: Brawling, Staffs
-->Foreign Weapons: -
A magic user with small life point pool who can either deal damage or support the party. They can specialize in fire, ice, or supportive magic.
!!Tropes:
* FireIceLightning: The primary damage system; Interestingly, the 'lightning' part often ends up being the bread-and-butter in damage-dealing of most mages due to them not consuming any consumable item (fire needs sulfur to cast, while ice needs ice crystals), thus making it cheaper to cast.
-->Secondary Weapons: Brawling, Staffs
-->Foreign Weapons: -
A magic user with small life point pool who can either deal damage or support the party. They can specialize in fire, ice, or supportive magic.
!!Tropes:
* FireIceLightning: The primary damage system; Interestingly, the 'lightning' part often ends up being the bread-and-butter in damage-dealing of most mages due to them not consuming any consumable item (fire needs sulfur to cast, while ice needs ice crystals), thus making it cheaper to cast.
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Added DiffLines:
Due to the large amount of playable classes in the game and the detail it entails, it is more practical to list the classes and the paradigms they embody right here.
[[foldercontrol]]
[[folder:Free Classes]]
!Archer
An expert of most major ranged weapons who can also disarm traps and heal. A staple despite being a free class, they are typically fast and hits hard, but can't take a hit.
!Barbarian
A brawny expert of close combat who can either protect the party or dish out damage through various means.
!Mage
A magic user with small life point pool who can either deal damage or support the party.
[[/folder]]
[[folder:Premium Classes]]
!Alchemist
carries the MadScientist archaetype; The class has the greatest potential for healing, but can also deal damage via StuffBlowingUp.
!Bard
Quite literally the WanderingMinstrel, a magician who supports his party or undermine his enemies through song.
!Drifter
Teetering between being a [[RoyalsWhoActuallyDoSomething Noble]] or a {{Pirate}}, although you can [[TakeAThirdOption be neither]] and [[RoyalRapier hone your fencing skills]] instead.
!Gladiator
An unparallelled [[MasterOfNone user of all weapons]], although they can [[BareFistedMonk punch things]] well too.
!Hunter
The woodsman archaetype, with both [[KnifeNut close]] [[BladeOnAStick combat]] and [[TheArcher ranged]] capability, but can also support the party with poisons.
!Juggler
[[TheJester Fighting clowns]] who can throw a knife at their enemies or [[KnifeNut cut their throat]].
!Knight
Quite literally the master of [[CoolSword swords]] and [[BladeOnAStick spears]]. Also carries [[RoyalsWhoActuallyDoSomething nobility]] and commander undertones.
!Paladin
The more religious variation of knights, masters of the [[LuckilyMyShieldWillProtectMe shield]] and being hard to kill. The MeatShield of choice, given the option.
!Priest
Religious people belonging to the church, and surprisingly versatile. They come in TheMedic and ChurchMilitant flavors.
!Scholar
A more watered down version of BadassBookworm and AdventurerArchaeologist, this class supports the party through lectures.
!Shaman
The {{Druid}} archetype. Can [[SummonMagic summon stuff]], [[GaiasVengeance cause rainstorm]], or support the party through buffs and healing.
[[/folder]]
[[foldercontrol]]
[[folder:Free Classes]]
!Archer
An expert of most major ranged weapons who can also disarm traps and heal. A staple despite being a free class, they are typically fast and hits hard, but can't take a hit.
!Barbarian
A brawny expert of close combat who can either protect the party or dish out damage through various means.
!Mage
A magic user with small life point pool who can either deal damage or support the party.
[[/folder]]
[[folder:Premium Classes]]
!Alchemist
carries the MadScientist archaetype; The class has the greatest potential for healing, but can also deal damage via StuffBlowingUp.
!Bard
Quite literally the WanderingMinstrel, a magician who supports his party or undermine his enemies through song.
!Drifter
Teetering between being a [[RoyalsWhoActuallyDoSomething Noble]] or a {{Pirate}}, although you can [[TakeAThirdOption be neither]] and [[RoyalRapier hone your fencing skills]] instead.
!Gladiator
An unparallelled [[MasterOfNone user of all weapons]], although they can [[BareFistedMonk punch things]] well too.
!Hunter
The woodsman archaetype, with both [[KnifeNut close]] [[BladeOnAStick combat]] and [[TheArcher ranged]] capability, but can also support the party with poisons.
!Juggler
[[TheJester Fighting clowns]] who can throw a knife at their enemies or [[KnifeNut cut their throat]].
!Knight
Quite literally the master of [[CoolSword swords]] and [[BladeOnAStick spears]]. Also carries [[RoyalsWhoActuallyDoSomething nobility]] and commander undertones.
!Paladin
The more religious variation of knights, masters of the [[LuckilyMyShieldWillProtectMe shield]] and being hard to kill. The MeatShield of choice, given the option.
!Priest
Religious people belonging to the church, and surprisingly versatile. They come in TheMedic and ChurchMilitant flavors.
!Scholar
A more watered down version of BadassBookworm and AdventurerArchaeologist, this class supports the party through lectures.
!Shaman
The {{Druid}} archetype. Can [[SummonMagic summon stuff]], [[GaiasVengeance cause rainstorm]], or support the party through buffs and healing.
[[/folder]]