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** MinionMaster: Some summoning shamans prefer summoning lots of weaker creatures.

to:

** MinionMaster: TheMinionMaster: Some summoning shamans prefer summoning lots of weaker creatures.
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Trope was cut/disambiguated due to cleanup


* TheArcher: Duh.

to:

* TheArcher: Duh.



* TheArcher: With bows, Hunters can deal approximately the same amount of damage compared to Archers. They only lose in dealing damage to multiple opponents.

to:

* TheArcher: With bows, Hunters can deal approximately the same amount of damage compared to Archers. They only lose in dealing damage to multiple opponents.
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Blade On A Stick has been disambiguated


* BladeOnAStick: One of the melee options.



* BladeOnAStick: Yet another Primary weapon skills.
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An Axe To Grind is no longer a trope


* AnAxeToGrind: The only viable choice of weaponry usually, though in higher levels other weapons could be as lethal.

Changed: 13

Removed: 35

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Disambig. per TRS


* KnifeNut: The other melee option.



Fighting clowns who can throw a knife at their enemies or [[KnifeNut cut their throat]].

to:

Fighting clowns who can throw a knife at their enemies or [[KnifeNut cut their throat]].
throat.
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TRS cleanup


* AndNowForSomethingCompletelyDifferent: Throwing barbarians, which are almost completely different with other barbarian builds.
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* StandardStatusEffects: Also a support mage's job, if s/he chooses to do it with various offensive scrolls. Ice-build mages also deal various penalties to the enemy while doing smaller damage than fire-build mages.

to:

* StandardStatusEffects: StatusEffects: Also a support mage's job, if s/he chooses to do it with various offensive scrolls. Ice-build mages also deal various penalties to the enemy while doing smaller damage than fire-build mages.
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Disambiguating; deleting and renaming wicks as appropriate


[[TheJester Fighting clowns]] who can throw a knife at their enemies or [[KnifeNut cut their throat]].

to:

[[TheJester Fighting clowns]] clowns who can throw a knife at their enemies or [[KnifeNut cut their throat]].

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Changed: 265

Removed: 262

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Renamed per TRS


* GlassCannon[=/=]SquishyWizard: More so than the Archer.

to:

* GlassCannon[=/=]SquishyWizard: DamageOverTime: Fire mage builds mixes this a little into their style (fire spells deal damage over time), though they do a lot of damage on their own.
%%* GlassCannon:
More so than the Archer.



* GradualGrinder: Fire mage builds mixes this a little into their style (fire spells deal damage over time), though they do a lot of damage on their own.



* StandardStatusEffects: Also a support mage's job, if s/he chooses to do it with various offensive scrolls.
** Ice-build mages also deal various penalties to the enemy while doing smaller damage than fire-build mages.

to:

* StandardStatusEffects: Also a support mage's job, if s/he chooses to do it with various offensive scrolls.
**
scrolls. Ice-build mages also deal various penalties to the enemy while doing smaller damage than fire-build mages.
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For Massive Damage is not a trope


* CriticalHitClass: For melee weapons. Fully-kitted Gladiators can hit ForMassiveDamage with an attack roll ''upwards of 500''.

to:

* CriticalHitClass: For melee weapons. Fully-kitted Gladiators can hit ForMassiveDamage for massive damage with an attack roll ''upwards of 500''.
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Mighty Glaciers are slow. Are they slow?


* MightyGlacier: Hits hard, decently armored or dodging well, and has a good HP pool.

to:

* %%* MightyGlacier: Hits hard, decently armored or dodging well, and has a good HP pool.



* MightyGlacier[=/=]LightningBruiser: If you take the offensive build option, they can be this although still somewhat less compared to other melee class.

to:

* MightyGlacier[=/=]LightningBruiser: %%* MightyGlacier: If you take the offensive build option, they can be this although still somewhat less compared to other melee class.

Added: 218

Changed: 157

Removed: 203

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* PowerOfRock: It's easy to imagine Bards using their powers like this, if in text form.

to:

* PowerOfRock: It's easy to imagine Bards using their powers Song of Courage skills like this, if in text form.



* ImprobableWeaponUser: Nets, anyone? Brawling weapons also tend to be rather nonsensical, from boxer-style handwraps to beer glasses.

to:

* ImprobableWeaponUser: Nets, anyone? Brawling weapons also tend to be rather nonsensical, from boxer-style handwraps to beer glasses.glasses to a Dwarfs-only helmet optimized for GroinAttack.



* TheCaptain: The Knight's buff skills has shades of military or feudal command, implying that they come from rank-and-file soldiering background. As a bonus, one of their buffing skills is actually called ''Captain''.



* DaChief: The Knight's buff skills has shades of military or feudal command, implying that they come from a soldiering background.



* LightningBruiser: Hits hard, decently armored, and has a good HP pool.




to:

* MightyGlacier: Hits hard, decently armored or dodging well, and has a good HP pool.

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* CombatClairvoyance: A skill they shared with Jugglers, Hunters, and Alchemists.



* MasterSwordsman: One of the PrestigeClass turns the Drifter into a rapier-wielding one.



* {{Swashbuckler}}

to:

* {{Swashbuckler}}{{Swashbuckler}}



The woodsman archaetype, with both [[KnifeNut close]] [[BladeOnAStick combat]] and [[TheArcher ranged]] capability, but can also support the party with poisons.

to:

The woodsman archaetype, archaetype with both [[KnifeNut close]] [[BladeOnAStick combat]] melee and [[TheArcher ranged]] ranged capability, but can also support the party with poisons.



* TheArcher: With bows, Hunters can deal approximately the same amount of damage compared to Archers.

to:

* TheArcher: With bows, Hunters can deal approximately the same amount of damage compared to Archers. They only lose in dealing damage to multiple opponents.



* CombatClairvoyance: A skill they shared with Jugglers, Alchemists, and Bards.
* ForestRanger: Their schtick.



-->Primary Weapons: -
-->Secondary Weapons: Brawling, Staffs

to:

-->Primary Weapons: -
Swords, Maces, Spears
-->Secondary Weapons: Brawling, StaffsAxes, Crossbows, Brawling



Quite literally the master of [[CoolSword swords]] and [[BladeOnAStick spears]]. Also carries [[RoyalsWhoActuallyDoSomething nobility]] and commander undertones.

!Paladin

-->Primary Weapons: Swords, Maces
-->Secondary Weapons: Crossbows, Spears
-->Foreign Weapons: Brawling

The more religious variation of knights, masters of the [[LuckilyMyShieldWillProtectMe shield]] and being hard to kill. It is one of the more popular premium class.

to:

Quite literally The martial commanders of Ezantoh, these brave men and women exemplify warriors who lead from the master of [[CoolSword swords]] front line, clad in heavy armor and [[BladeOnAStick spears]]. Also carries [[RoyalsWhoActuallyDoSomething nobility]] and commander undertones.

!Paladin

-->Primary Weapons: Swords, Maces
-->Secondary Weapons: Crossbows, Spears
-->Foreign Weapons: Brawling

The more religious variation
using their force of knights, masters of the [[LuckilyMyShieldWillProtectMe shield]] and being hard personality to kill. It is one of the more popular premium class.rouse their comrades or unnerve their enemies.



* BladeOnAStick: Yet another Primary weapon skills.
* CarryABigStick: One of their Primary weapon skills.
* CoolSword: Another Primary weapon skills.
* DaChief: The Knight's buff skills has shades of military or feudal command, implying that they come from a soldiering background.
* KnightInShiningArmor: Subverted by some builds who capitalize evasion instead of thick armor.
* LightningBruiser: Hits hard, decently armored, and has a good HP pool.
* LuckilyMyShieldWillProtectMe: One of their Primary defense skills.
* MasterSwordsman: One of the PrestigeClass turns a Knight into the longsword-wielding one.

!Paladin

-->Primary Weapons: Swords, Maces
-->Secondary Weapons: Crossbows, Spears
-->Foreign Weapons: Brawling

The more religious variation of Knights, masters of the [[LuckilyMyShieldWillProtectMe shield]] and generally being hard to kill. It is one of the more popular premium class.
!!Tropes:



* MightyGlacier[=/=]LightningBruiser: If you take the offensive build option, they can be this although still less compared to other melee class.

to:

* MightyGlacier[=/=]LightningBruiser: If you take the offensive build option, they can be this although still somewhat less compared to other melee class.

Added: 288

Changed: 751

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* HandCannon: There's one in-game named Bombaah Cannon. It's generally thought to be rather worthless since it takes out one of the Archer's main advantage (initiative).
* PaperRam: With their fragility and large damage coupled with high initiative rolls, they are more in line to the Raider type, hence them usually being kept to the back position.

to:

* HandCannon: TheGunslinger: With muskets.
* HandCannon[=/=]{{BFG}}:
There's one in-game named Bombaah Cannon. It's generally thought to be rather worthless since it takes out one of the Archer's main advantage (initiative).
(initiative), consumes a lot of supplies, and not as damaging as it could be.
* PaperRam: With their fragility and large damage coupled with high initiative rolls, they are more in line to the Raider type, hence them type. As such, they are usually being kept to in the back position.
position away from melee.



* MasterOfNone: Skill-wise. Most Gladiators do focus their skill in one or two weapons.

to:

* MasterOfNone: Skill-wise. Most In actuality, most Gladiators do focus their skill in one or two weapons.



-->Primary Weapons: -
-->Secondary Weapons: Brawling, Staffs

to:

-->Primary Weapons: -
Bows, Knives, Spears
-->Secondary Weapons: Brawling, StaffsThrowing Weapons, Nets, Brawling




to:

!!Tropes:
* TheArcher: With bows, Hunters can deal approximately the same amount of damage compared to Archers.
* BladeOnAStick: One of the melee options.
* KnifeNut: The other melee option.
* PoisonedWeapons: Their offensive buff skill; doubles as averting the PoisonIsEvil stereotype of the setting.

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Removed: 201

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* MagicalFlutist: They could be one, though stringed instrument are also prevalent.



* PowerOfRock: It's easy to imagine Bards using their powers like this, if in text form.



An adventuring swashbuckler who either wants to bring good name to one's family, or distance him/herself from it. Formidable duelists who uses guns or rapiers

to:

An adventuring swashbuckler who either wants to bring good name to one's family, or distance him/herself from it. Formidable duelists who uses guns or rapiers to inflict damage to their enemies.



* {{Flynning}}: Not really apparent, but considering the amount of movement skills in the Drifter's arsenal they must be prancing around. More apparent if they use the Fencing skills as a means to defend themselves (i.e. turning it into a defensive skill).



* RoyalRapiers: Interestingly, ''not'' their primary weapons.

to:

* RoyalRapiers: RoyalRapier: Interestingly, ''not'' their primary weapons.the Drifter's Primary weapon skill.




to:

* SwordAndGun: The guns are either wielded in the Drifter's off hand, or hidden in their clothes.



-->Primary Weapons: Nets, Brawling
-->Secondary Weapons: Almost all melee weapons except class-specific ones
-->Foreign Weapons: Throwing Weapons

An unparallelled warrior and user of all weapons, although they can punch things well too.
!!Tropes:
* BareFistedMonk: Those who choose to master brawling can be considered one.
* CriticalHitClass: For melee weapons. Fully-kitted Gladiators can hit ForMassiveDamage with an attack roll ''upwards of 500''.
* GladiatorGames: Their origins.
* ImprobableWeaponUser: Nets, anyone? Brawling weapons also tend to be rather nonsensical, from boxer-style handwraps to beer glasses.
* LuckilyMyShieldWillProtectMe: Their shield skill is a Primary, surprisingly enough.
* MasterOfNone: Skill-wise. Most Gladiators do focus their skill in one or two weapons.

!Hunter



An unparallelled [[MasterOfNone user of all weapons]], although they can [[BareFistedMonk punch things]] well too.

!Hunter

-->Primary Weapons: -
-->Secondary Weapons: Brawling, Staffs
-->Foreign Weapons: -

Added: 607

Changed: 432

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-->Secondary Weapons: Swords, Crushing Weapons, Brawling

to:

-->Secondary Weapons: Swords, Crushing Weapons, Maces, Brawling



* TheBerserker: The skill 'Raging Boar' is the embodiment of this, since it gives the extra attack turns when used. Even if the character's build isn't centered on this skill, it is still advised to take at least one level.

to:

* TheBerserker: The skill 'Raging Boar' Raging Boar is the embodiment of this, since it gives the extra attack turns when used. Even if the character's build isn't centered on this skill, it is still advised to take at least one level.



* SpinAttack: The 'Roundhouse' skill. Builds centered around this skill function as melee AOE damage dealers.

to:

* SpinAttack: The 'Roundhouse' Roundhouse skill. Builds centered around this skill function as melee AOE damage dealers.



-->Secondary Weapons: Brawling, Staffs
-->Foreign Weapons: -

to:

-->Secondary Weapons: Rapiers, Maces, Swords, Brawling, Staffs
Crossbows
-->Foreign Weapons: -
Blunderbusses, Throwing Weapons




to:

!!Tropes:
* CombatMedic: Through the use of Song of Healing skills.
* MagicMusic: They can use it to heal their comrades, buff the party, or insult their enemy.
* MasterOfNone: They have no Primary weapon-related skills.
* MockingSingSong: The Song of Mockery skill is essentially a weaponized form of this.
* WanderingMinstrel



-->Primary Weapons: -
-->Secondary Weapons: Brawling, Staffs

to:

-->Primary Weapons: -
Duel Pistols
-->Secondary Weapons: Brawling, StaffsRapiers, Brawling



Teetering between being a [[RoyalsWhoActuallyDoSomething Noble]] or a {{Pirate}}, although you can [[TakeAThirdOption be neither]] and [[RoyalRapier hone your fencing skills]] instead.

to:

Teetering between being a [[RoyalsWhoActuallyDoSomething Noble]] An adventuring swashbuckler who either wants to bring good name to one's family, or a {{Pirate}}, distance him/herself from it. Formidable duelists who uses guns or rapiers
!!Tropes:
* {{Pirate}}: One possible prestige class,
although you can [[TakeAThirdOption be neither]] the associated skills are there in the basic class and [[RoyalRapier hone your fencing skills]] instead.
the prestige class merely strengthens them.
* RoyalRapiers: Interestingly, ''not'' their primary weapons.
* RoyalsWhoActuallyDoSomething: Another possible prestige choice.
* {{Swashbuckler}}



-->Primary Weapons: Swords, Crushing Weapons

to:

-->Primary Weapons: Swords, Crushing WeaponsMaces

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Changed: 299

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* CombatMedic

to:

* CombatMedicCombatMedic: With the First Aid skill.
* CriticalHitClass: For ranged attackers. It's not uncommon for well-built Archers to break 300 in attack rolls by mid-game.



-->Secondary Weapons: Brawling, Staffs
-->Foreign Weapons: -

to:

-->Secondary Weapons: Brawling, Staffs
-->Foreign Weapons: -
Brawling




-->Primary Weapons: -
-->Secondary Weapons: Brawling, Staffs
-->Foreign Weapons: -






Quite literally the WanderingMinstrel, a magician who supports his party or undermine his enemies through song.

to:

Quite literally the WanderingMinstrel, a magician
-->Primary Weapons: -
-->Secondary Weapons: Brawling, Staffs
-->Foreign Weapons: -

A wandering musician in search of tales and adventure, they are magicians
who supports his party or undermine his enemies through song.song.




-->Primary Weapons: -
-->Secondary Weapons: Brawling, Staffs
-->Foreign Weapons: -







-->Primary Weapons: -
-->Secondary Weapons: Brawling, Staffs
-->Foreign Weapons: -







-->Primary Weapons: -
-->Secondary Weapons: Brawling, Staffs
-->Foreign Weapons: -







-->Primary Weapons: -
-->Secondary Weapons: Brawling, Staffs
-->Foreign Weapons: -







-->Primary Weapons: -
-->Secondary Weapons: Brawling, Staffs
-->Foreign Weapons: -




-->Primary Weapons: -
-->Secondary Weapons: Brawling, Staffs
-->Foreign Weapons: -







-->Primary Weapons: -
-->Secondary Weapons: Brawling, Staffs
-->Foreign Weapons: -






The {{Druid}} archetype. Can [[SummonMagic summon stuff]], [[GaiasVengeance cause rainstorm]], or support the party through buffs and healing.

to:

The {{Druid}} archetype. Can [[SummonMagic summon stuff]], [[GaiasVengeance cause rainstorm]],
-->Primary Weapons: Claws, Blowpipes
-->Secondary Weapons: Knives
-->Foreign Weapons: -

Nature-based warriors with great versatility on their roles. They could be melee attackers, ranged attackers,
or support the party through mages with buffing and damage dealing spells.
!!Tropes:
* CombatMedic: Shamans have some healing magic.
* {{Druid}}
* GaiasVengeance: They are usually viewed as Gaia's Avengers.
* StatusBuff: Their
buffs divided into three main designations: Bear shamans buff physical strength, Eagle shamans buff awareness and healing.celerity, and Snake shamans buff intelligence.
* SummonMagic
** MinionMaster: Some summoning shamans prefer summoning lots of weaker creatures.

Added: 231

Changed: 448

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* BarrierWarrior: Some of their Spheres, though not quite a BeehiveBarrier, adds armor bonus to team-mates.
* CombatMedic: Paladins get one healing spell (shared with Priests), although they are considered secondary healers at best.



* MagicKnight: The defensive variant, since their 'Spheres' skill can buff out fellow party members.
* StoneWall: Incarnate of this game, especially when melee defense is considered. They can even elect to ''not'' carry weapons to maximize defense/buffing options.

to:

* MagicKnight: The defensive variant, since their 'Spheres' skill group can buff out fellow party members.
* MightyGlacier[=/=]LightningBruiser: If you take the offensive build option, they can be this although still less compared to other melee class.
*
StoneWall: Incarnate The turtling incarnate of this game, especially when melee defense is considered. They can even elect to ''not'' carry weapons to maximize defense/buffing options.



Religious people belonging to the church, and surprisingly versatile. They come in TheMedic and ChurchMilitant flavors.

to:

Religious people devotees belonging to the church, and surprisingly versatile. They come in TheMedic and ChurchMilitant flavors.versatile.

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Changed: 423

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* HandCannon: There's one in-game named Bombaah Cannon. It's generally thought to be rather worthless since it takes out one of the Archer's main advantage (initiative).



* TheBerserker: The skill 'Raging Boar' is the embodiment of this, since it gives the caster extra attack turns when cast. Even if the character's build isn't centered on this skill, it is still advised to take at least one level.

to:

* AndNowForSomethingCompletelyDifferent: Throwing barbarians, which are almost completely different with other barbarian builds.
* TheBerserker: The skill 'Raging Boar' is the embodiment of this, since it gives the caster extra attack turns when cast.used. Even if the character's build isn't centered on this skill, it is still advised to take at least one level.



* StoneWall: Defensive barbarians tend to be this, mixed with some debuffing options.






The more religious variation of knights, masters of the [[LuckilyMyShieldWillProtectMe shield]] and being hard to kill. The MeatShield of choice, given the option.

to:


-->Primary Weapons: Swords, Crushing Weapons
-->Secondary Weapons: Crossbows, Spears
-->Foreign Weapons: Brawling

The more religious variation of knights, masters of the [[LuckilyMyShieldWillProtectMe shield]] and being hard to kill. It is one of the more popular premium class.
!!Tropes:
* LuckilyMyShieldWillProtectMe: One of their Primary defense skill.
* MagicKnight:
The MeatShield defensive variant, since their 'Spheres' skill can buff out fellow party members.
* StoneWall: Incarnate
of choice, given the option.this game, especially when melee defense is considered. They can even elect to ''not'' carry weapons to maximize defense/buffing options.

Added: 109

Changed: 511

Removed: 259

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* PaperRam: With their fragility and large damage coupled with high initiative rolls, they are more in line to the Charger type, hence them usually being kept to the back position.

to:

* CombatMedic
* PaperRam: With their fragility and large damage coupled with high initiative rolls, they are more in line to the Charger Raider type, hence them usually being kept to the back position.



* OddOneOut: The throwing weapon build is basically an archer with barbarian skills. It isn't less deadly, though.



* GlassCannon: More so than the Archer.

to:

* GlassCannon: GlassCannon[=/=]SquishyWizard: More so than the Archer.



* GradualGrinder: Fire mage builds mixes this a little, though they do a lot of damage on their own.

to:

* GradualGrinder: Fire mage builds mixes this a little, little into their style (fire spells deal damage over time), though they do a lot of damage on their own.



* SquishyWizards: They can tank a little magic, but will go down '''''fast''''' to ''damn near everything else'' due to low amount of hit points.



* StandardStatusEffects:

to:

* StandardStatusEffects:StandardStatusEffects: Also a support mage's job, if s/he chooses to do it with various offensive scrolls.
** Ice-build mages also deal various penalties to the enemy while doing smaller damage than fire-build mages.

Added: 1090

Changed: 868

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None









to:

* PaperRam: With their fragility and large damage coupled with high initiative rolls, they are more in line to the Charger type, hence them usually being kept to the back position.









* TheBerserker: the skill 'Raging Boar' is the embodiment of this, since it gives the caster extra attack turns when cast. Even if the character's build isn't centered on this skill, it is still advised to take at least one level.

to:

* AnAxeToGrind: The only viable choice of weaponry usually, though in higher levels other weapons could be as lethal.
* TheBerserker: the The skill 'Raging Boar' is the embodiment of this, since it gives the caster extra attack turns when cast. Even if the character's build isn't centered on this skill, it is still advised to take at least one level.




to:

* OddOneOut: The throwing weapon build is basically an archer with barbarian skills. It isn't less deadly, though.
* SpinAttack: The 'Roundhouse' skill. Builds centered around this skill function as melee AOE damage dealers.









* FireIceLightning: The primary damage system; Interestingly, the 'lightning' part often ends up being the bread-and-butter in damage-dealing of most mages due to them not consuming any consumable item (fire needs sulfur to cast, while ice needs ice crystals), thus making it cheaper to cast.

to:

* GlassCannon: More so than the Archer.
* FireIceLightning: The primary damage system; Interestingly, the 'lightning' part often ends up being the bread-and-butter in damage-dealing of most mages due to them not consuming any consumable item (fire needs sulfur to cast, while ice needs ice crystals), thus making it cheaper to cast.cast especially in the lower levels.
* GradualGrinder: Fire mage builds mixes this a little, though they do a lot of damage on their own.
* MagicWand: Wielded with two hands, apparently for game balance.
* SquishyWizards: They can tank a little magic, but will go down '''''fast''''' to ''damn near everything else'' due to low amount of hit points.
* StatusBuff: What a support mage will do, when s/he isn't busy raining thunders on the enemy.
* StandardStatusEffects:

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(Also, always in construction.)



An expert of most major ranged weapons who can also disarm traps and heal. A staple despite being a free class, they are typically fast and hits hard, but can't take a hit.

to:

-->Primary Weapons: Bows, Crossbows, Slings, Blunderbusses
-->Secondary Weapons: Brawling
-->Foreign Weapons: Throwing Weapons
An expert of most major ranged weapons who can also disarm traps and heal. A staple despite being a free class, they are typically fast and hits hard, but can't take a melee or magic hit.
!!Tropes:
* TheArcher: Duh.



A brawny expert of close combat who can either protect the party or dish out damage through various means.

to:

-->Primary Weapons: Axes, Throwing Weapons
-->Secondary Weapons: Swords, Crushing Weapons, Brawling
-->Foreign Weapons: Spears
A brawny expert of close combat who can either protect the party or dish out damage through various means. \n They can be played in a surprisingly diverse role, from tanking to dealing ranged damage.
!!Tropes:
* TheBerserker: the skill 'Raging Boar' is the embodiment of this, since it gives the caster extra attack turns when cast. Even if the character's build isn't centered on this skill, it is still advised to take at least one level.
* LightningBruiser: The offensive builds can be a mix of this and PaperRam for their (relative) fragility.



A magic user with small life point pool who can either deal damage or support the party.

to:

-->Primary Weapons: -
-->Secondary Weapons: Brawling, Staffs
-->Foreign Weapons: -
A magic user with small life point pool who can either deal damage or support the party. They can specialize in fire, ice, or supportive magic.
!!Tropes:
* FireIceLightning: The primary damage system; Interestingly, the 'lightning' part often ends up being the bread-and-butter in damage-dealing of most mages due to them not consuming any consumable item (fire needs sulfur to cast, while ice needs ice crystals), thus making it cheaper to cast.


Added DiffLines:

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Added DiffLines:

Due to the large amount of playable classes in the game and the detail it entails, it is more practical to list the classes and the paradigms they embody right here.

[[foldercontrol]]

[[folder:Free Classes]]
!Archer
An expert of most major ranged weapons who can also disarm traps and heal. A staple despite being a free class, they are typically fast and hits hard, but can't take a hit.

!Barbarian
A brawny expert of close combat who can either protect the party or dish out damage through various means.

!Mage
A magic user with small life point pool who can either deal damage or support the party.
[[/folder]]
[[folder:Premium Classes]]
!Alchemist
carries the MadScientist archaetype; The class has the greatest potential for healing, but can also deal damage via StuffBlowingUp.
!Bard
Quite literally the WanderingMinstrel, a magician who supports his party or undermine his enemies through song.
!Drifter
Teetering between being a [[RoyalsWhoActuallyDoSomething Noble]] or a {{Pirate}}, although you can [[TakeAThirdOption be neither]] and [[RoyalRapier hone your fencing skills]] instead.
!Gladiator
An unparallelled [[MasterOfNone user of all weapons]], although they can [[BareFistedMonk punch things]] well too.
!Hunter
The woodsman archaetype, with both [[KnifeNut close]] [[BladeOnAStick combat]] and [[TheArcher ranged]] capability, but can also support the party with poisons.
!Juggler
[[TheJester Fighting clowns]] who can throw a knife at their enemies or [[KnifeNut cut their throat]].
!Knight
Quite literally the master of [[CoolSword swords]] and [[BladeOnAStick spears]]. Also carries [[RoyalsWhoActuallyDoSomething nobility]] and commander undertones.
!Paladin
The more religious variation of knights, masters of the [[LuckilyMyShieldWillProtectMe shield]] and being hard to kill. The MeatShield of choice, given the option.
!Priest
Religious people belonging to the church, and surprisingly versatile. They come in TheMedic and ChurchMilitant flavors.
!Scholar
A more watered down version of BadassBookworm and AdventurerArchaeologist, this class supports the party through lectures.
!Shaman
The {{Druid}} archetype. Can [[SummonMagic summon stuff]], [[GaiasVengeance cause rainstorm]], or support the party through buffs and healing.
[[/folder]]

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