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* BoisterousBruiser: Kolanna is big, intimidating and a powerhouse in a fight, but is also a generally amicable and jovial person.

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[[folder:The Exiled God ('''SPOILERS''')]]

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[[folder:The Exiled Nameless God ('''SPOILERS''')]]



* AmbiguouslyRelated: There are some lore entries that playfully hint that Chaos may in fact be Alchemi's brother, and that she may have tricked or otherwise coerced him into committing whatever crime he wound up committing to be exiled.


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* {{Unperson}}: Chaos was once the brother of Alchemi, but (s)he transformed him into the nameless GodOfChaos he is now after he committed an unspeakable crime and all records of him and his name were wiped.
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* TheSmartGuy: Orion is/was the resident bookworm of the Riders, using his scientific acumen to try and solve the problem of Valyn's tainted Infinite Well.


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* TheBigGuy: Kolanna stands at least a head taller than every other Rider and is covered in muscles to match. They also fight with a similarly-sized {{BFG}} and plenty of melee-centric moves based in raw strength and power.


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* EyesOutOfSight: Normally, instead of having a ShadowedFaceGlowingEyes like other characters, Talia's [[SignatureHeadgear wide-brimmed hat]] keeps her eyes shrouded by darkness.


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* ThirdEye: Getting a glimpse of [[EyesOutOfSight her normally-shadowed face]] reveals her to have three eyes, the third of which is implied to allow her to be a BlindWeaponmaster.
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* SealedEvilInACan: Twice over. He's firstly trapped in the part of the Tower beyond the Oculus, and secondly trapped inside the Cryptomancer's body thanks to her advanced cryptomancy magic.

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* SealedEvilInACan: Twice over. He's firstly trapped in the part of the Tower beyond the Oculus, and secondly trapped inside by the Cryptomancer's body thanks to her advanced cryptomancy magic.
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* BarrierMaiden: The end of the game reveals that she is the one who has been using powerful cryptomancy to hold back Chaos for all this time, but now her spell is beginning to weaken and Chaos is returning.
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* FinalBossNewDimension: Chaos' physical incarnation is located in a completely sealed-off part of the Tower behind the Oculus situated against a background of the twinkling cosmos.

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Making it clearer what's a First Edition entry to avoid plagiarism accusations


Before the Shatter, the cryptomancers of the Imperium spent years encoding the secrets of magical knowledge and the empire. That process came with its own political power and soon the cryptomancy guild had agents across the Imperium and into the other kingdoms, spreading their influence and gathering secrets outside their original purview. Who this cryptomancer is and how she survived the Shatter and the centuries since remains a mystery to all who've met her - one she's not quick to reveal.

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Before -> ''"Before the Shatter, the cryptomancers of the Imperium spent years encoding the secrets of magical knowledge and the empire. That process came with its own political power and soon the cryptomancy guild had agents across the Imperium and into the other kingdoms, spreading their influence and gathering secrets outside their original purview. Who this cryptomancer is and how she survived the Shatter and the centuries since remains a mystery to all who've met her - one she's not quick to reveal. "''



The inventor of Gunmancy and a skilled alchemist, Hilda has been on the run from her brother's militias for twenty years. Five years ago, she left the mainland to travel the Shatter.

She's spread Gunmancy far and wide across the broken islands in hopes that when the mainlanders invade in earnest, the inhabitants will put up a fight. The gun cults have discovered her plot, and the bounty on her head and those who follow her has increased dramatically.

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The -> ''"The inventor of Gunmancy and a skilled alchemist, Hilda has been on the run from her brother's militias for twenty years. Five years ago, she left the mainland to travel the Shatter.

Shatter.\\
\\
She's spread Gunmancy far and wide across the broken islands in hopes that when the mainlanders invade in earnest, the inhabitants will put up a fight. The gun cults have discovered her plot, and the bounty on her head and those who follow her has increased dramatically. "''



The Valyn Bards were renowned for their retellings of the stories of the god-wizards and their exploits in the world. When the Vale fell, so did the long line of bards trained by Magus himself. Now only one bard remains who knows the ancient songs and the old lore. The magi of the Vale and their descendants were blessed with long lives. Some say the craft is still passed from one master to a new apprentice every generation, but there are also rumors that the bard is older than the Shatter, old enough to have seen the fall of the Imperium and the shattering of the world.

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The -> ''"The Valyn Bards were renowned for their retellings of the stories of the god-wizards and their exploits in the world. When the Vale fell, so did the long line of bards trained by Magus himself. Now only one bard remains who knows the ancient songs and the old lore. The magi of the Vale and their descendants were blessed with long lives. Some say the craft is still passed from one master to a new apprentice every generation, but there are also rumors that the bard is older than the Shatter, old enough to have seen the fall of the Imperium and the shattering of the world. "''



Young Joshua's smithy was well known across the Shatter... That is, until a group of bandits came and looted the place. Nowadays, the smithy is much humbler, but he still does what he can to carry forward his craft. Perhaps someday, someone will come along and restore his lost blueprints.

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Young -> ''"Young Joshua's smithy was well known across the Shatter... That is, until a group of bandits came and looted the place. Nowadays, the smithy is much humbler, but he still does what he can to carry forward his craft. Perhaps someday, someone will come along and restore his lost blueprints. "''



The magi were masters of growth and creation. Though most of their knowledge was lost when the Vale fell, some of their knowledge persists through generations of midwives and hedgewitches who have resisted the overwhelming corruption of the swamp. Grandma Bogfen is one such hedgewitch, and will help your Gumancer out by teaching them the recipes for various potions.

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The -> ''"The magi were masters of growth and creation. Though most of their knowledge was lost when the Vale fell, some of their knowledge persists through generations of midwives and hedgewitches who have resisted the overwhelming corruption of the swamp. Grandma Bogfen is one such hedgewitch, and "''
A friendly hedgewitch of the Fell who
will help teach your Gumancer out by teaching them the recipes for various potions.Gunmancer potion recipes.



* SanitySlippage: A journal entry in his Tower chamber has orion take note of the fact that he's well aware that the Fell's corruption is making him lose his mind, but that he has to figure out a cure to the poison for the sake of his people even if he loses himself in the process.



Alchemi was the patron of the early Imperium, where she built a library to house all of her knowledge. Aside from his book collection, Alchemi was known for his ability to spontaneously transform everything, including his own appearance and gender, as well as his love of trickery and the mischief his abilities granted him. The Imperium, out of respect, alternated between referring to Alchemi in her female and male forms. After the gods left, the Imperium continued their worship of Alchemi, treating transformation magics as the pinnacle of magical knowledge.

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Alchemi -> ''"Alchemi was the patron of the early Imperium, where she built a library to house all of her knowledge. Aside from his book collection, Alchemi was known for his ability to spontaneously transform everything, including his own appearance and gender, as well as his love of trickery and the mischief his abilities granted him. The Imperium, out of respect, alternated between referring to Alchemi in her female and male forms. After the gods left, the Imperium continued their worship of Alchemi, treating transformation magics as the pinnacle of magical knowledge. "''



After creating the world, Magus lived in the verdant Vale with his people, the Magi. He taught them the magics of life and agriculture, which lead to the Valyn being the predominant empire for thousands of years. When Magus left with the other gods, the Magi attempted to crack the secrets of immortality. Instead, they poisoned the Infinite Well, their main source of water, and destroyed their civilization.

to:

After -> ''"After creating the world, Magus lived in the verdant Vale with his people, the Magi. He taught them the magics of life and agriculture, which lead to the Valyn being the predominant empire for thousands of years. When Magus left with the other gods, the Magi attempted to crack the secrets of immortality. Instead, they poisoned the Infinite Well, their main source of water, and destroyed their civilization. "''



Solus, lived among the Koleye barbarians for millennia, teaching them the ways of war. When the Koleye began warring with the Valyn, Magus and Solus were drawn into the conflict. They forged a truce between their peoples, and Magus gifted the Kolbara tree to Solus to honor the peace. She planted it in the heart of the wastes, where it grew to be a massive WorldTree that provides food and shelter for the tribes. When Solus left with the other gods, she pulled her own eye out and left it to watch over her tribes, to judge their deeds and glories for eternity.

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Solus, -> ''"Solus, lived among the Koleye barbarians for millennia, teaching them the ways of war. When the Koleye began warring with the Valyn, Magus and Solus were drawn into the conflict. They forged a truce between their peoples, and Magus gifted the Kolbara tree to Solus to honor the peace. She planted it in the heart of the wastes, where it grew to be a massive WorldTree that provides food and shelter for the tribes. When Solus left with the other gods, she pulled her own eye out and left it to watch over her tribes, to judge their deeds and glories for eternity. "''



Chaos does not have a mind. Chaos does not have a soul. Why, then, does this manifestation of Chaos seem to bear a grudge against you and all of existence?

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Chaos -> ''"Chaos does not have a mind. Chaos does not have a soul. Why, then, does this manifestation of Chaos seem to bear a grudge against you and all of existence? existence?"''



* EldritchAbomination: Much moreso than any other Godwizard. Chaos doesn't appear to have any kind of physical form, instead needing to inhabit the bodies of those he corrupts, and his influence is marked by glowing pink energy and tentacled horrors

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* EldritchAbomination: Much moreso than any other Godwizard. Chaos doesn't appear to have any kind of physical form, instead needing to inhabit the bodies of those he corrupts, and his influence is marked by glowing pink energy and tentacled horrorshorrors.
* GodOfChaos: It's right there in the name. His only desire, it seems, is to escape his prison and wreak havoc upon the world by causing the apocalypse using his godlike power.

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!The Three Godwizards

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!The Three Godwizards


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[[folder:The Exiled God ('''SPOILERS''')]]
!!'''Chaos, the Exiled God'''
-> ''"Exiled by the other gods for a heinous crime, Chaos eventually escaped his imprisonment and attempted to follow them through the doorway in the Oculus.\\
\\
Despite eons of trying, Chaos was unable to unravel the secrets of the door. He bided his time by corrupting them minds of other wizards who discovered and entered the Tower, hoping to use them as tools to break open the door.\\
\\
None of the corrupted wizards could help him.\\
\\
Finally, when the last Archwizard fell for his lies and promise of godhood, Chaos was imprisoned again by the Cryptomancer, who bound him to her body with advanced cryptomancy.\\
\\
For 10,000 tower years, the cryptomancer has held Chaos at bay, but her spell has weakened."''
----
The game's BigBad. For more information on Chaos as a character and FinalBoss, look under the "Chaos" section.
[[/folder]]


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[[folder:Chaos, the Exiled God ('''FINAL BOSS SPOILERS''')]]
The fourth Godwizard, who was exiled to the realm beyond the Oculus for committing a heinous crime. He now seeks to return to the world, and it is your job to prevent that from happening and him causing TheEndOfTheWorldAsWeKnowIt.
----
* AmbiguouslyRelated: There are some lore entries that playfully hint that Chaos may in fact be Alchemi's brother, and that she may have tricked or otherwise coerced him into committing whatever crime he wound up committing to be exiled.
* BigBad: The entire objective of the game is working with Hilda and the cryptomancer to try and find a way to stop him from inevitably ending the world after a certain amount of time is spent in the Shatter.
* CognizantLimbs. He can summon a pair of tentacle fists with their own healthbars and attacks who can be temporarily killed until he resummons them.
* TheCorrupter: Chaos tempts wayward wizards who enter the Tower with promises of power and godhood if they free him, but it's really a ploy to try and be set free from his prison. In his boss arena, you find the remains of Archwizard Xavier, whom [[YouHaveOutlivedYourUsefulness Chaos mercilessly killed after he too could not help Chaos escape his prison]].
* EldritchAbomination: Much moreso than any other Godwizard. Chaos doesn't appear to have any kind of physical form, instead needing to inhabit the bodies of those he corrupts, and his influence is marked by glowing pink energy and tentacled horrors
* SealedEvilInACan: Twice over. He's firstly trapped in the part of the Tower beyond the Oculus, and secondly trapped inside the Cryptomancer's body thanks to her advanced cryptomancy magic.
* StationaryBoss: He doesn't move around his arena due to being a big pile of flesh, instead [[BulletHell bombarding it with magic and great sweeping attacks]].
[[/folder]]

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* DishingOutDirt: Like normal Construct Mechana, it's capable of raising walls of earth around itself and creating and throwing boulders at you.

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* DishingOutDirt: Like normal Construct Mechana, it's capable of raising walls of earth around itself.
* FlunkyBoss: It can create and deploy attack turrets which fire balls of destruction magic around
itself throughout the fight, and creating and throwing boulders at you.destroying them will make it that much easier.

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* GodIsFlawed: A text left behind by him in Chaos' boss arena describes how Magus was unsure of his own worthiness to be worshipped and that he was just trying his best to help the people he created.



* DiskOneFinalBoss: Defeating it gives you the last gear for the Chronomancer's Wheel and unlocks the Oculus, which indicates there's more to come despite it being the ClimaxBoss of your quest to restore the Wheel. Currently it's the effective FinalBoss, however, as more content has yet to be added.

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* DiskOneFinalBoss: Defeating it gives you the last gear for the Chronomancer's Wheel and unlocks the Oculus, which indicates there's more to come despite it being the ClimaxBoss of your quest to restore the Wheel. Currently it's The actual FinalBoss of the effective FinalBoss, however, as more content has yet to be added.game is Chaos itself.
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* CanisMajor: It's ''huge'' compared to other Vulfs, being almost three times as large as a normal adult.
* TheDreaded: To the barbarians of Koleye, Longooth might as well be a boogeyman or a demon with how they are said to fear it and take any lengths to avoid it.

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* DishingOutDirt: Like normal Construct Mechana, it's capable of raising walls of earth around itself and creating and throwing boulders at you.
* FoeTossingCharge: It possesses a much more lethal variant of the Construct Mechana's version of this attack which covers a much wider area.



* UniqueEnemy: Jeremy Edward is the only Golden Bounty that's not a KingMook based on another enemy's existing moveset, instead being a wholly original TentacledTerror.

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* UniqueEnemy: Jeremy Edward is PoisonousPerson: He will constantly be erupting gobs of poison out of himself and coating the only Golden Bounty that's not a KingMook based on another enemy's existing moveset, instead being a wholly original TentacledTerror.surrounding landscape in toxic sludge.


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* UniqueEnemy: Jeremy Edward is the only Golden Bounty that's not a KingMook based on another enemy's existing moveset, instead being a wholly original TentacledTerror.

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!The Three Godwizards

[[folder:Alchemi, Godwizard of Transformation]]
Alchemi was the patron of the early Imperium, where she built a library to house all of her knowledge. Aside from his book collection, Alchemi was known for his ability to spontaneously transform everything, including his own appearance and gender, as well as his love of trickery and the mischief his abilities granted him. The Imperium, out of respect, alternated between referring to Alchemi in her female and male forms. After the gods left, the Imperium continued their worship of Alchemi, treating transformation magics as the pinnacle of magical knowledge.

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!The Three Godwizards

[[folder:Alchemi, Godwizard of Transformation]]

!Golden Bounty Targets
[[folder:Archwizard's Construct]]
[[quoteright:562:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2024_05_13_at_17_31_05_construct_sorcererwebp_webp_image_1207_1605_pixels_scaled_46.png]]
%%[[caption-width-right:562:some caption text]]
-> ''"When Archwizard Millicent traveled the
Alchemi was Plains, she did so with a construct mechana who could summon entire city blocks. Many buildings created by her mechana still stand two hundred years later, though the patron blocky architecture and lack of modern comforts are universally scorned."''
The Golden Bounty
of the early Imperium, where she built a library to house all of her knowledge. Aside from his book collection, Alchemi was known for his ability to spontaneously transform everything, including his own appearance and gender, as well as his love of trickery and the mischief his abilities granted him. The Imperium, out of respect, alternated between referring to Alchemi in her female and male forms. After the gods left, the Imperium continued their worship of Alchemi, treating transformation magics as the pinnacle of magical knowledge. Imperium.



* AmbiguousGenderIdentity: It's unknown what Alchemi's true gender was, if she even had one to begin with or if he considers herself to be male and female simultaneously due to his VoluntaryShapeshifting powers.
* ExpositoryPronoun: The description of her statue keys in the player that his gender is either fluid or double-binary by using alternating pronouns to describe her.
* TricksterGod: He was renowned for filling this role in the trinity of Godwizards, as she was quite partial to mischief.
* ShapeshiftingTrickster: He is very heavily implied to fall directly into this archetype.
* VoluntaryShapeshifting: Because she was the Godwizard of transmutation magic, he could transform everything around him and could even transform her own appearance and gender at will.

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* AmbiguousGenderIdentity: It's unknown what Alchemi's true gender was, if she even had one to begin with or if he considers herself to be male and female simultaneously due to his VoluntaryShapeshifting powers.
* ExpositoryPronoun: The description
KingMook: It is a much stronger variant of her statue keys in the player that his gender is either fluid or double-binary by using alternating pronouns to describe her.
* TricksterGod: He was renowned for filling this role in
Construct Mechana found wandering the trinity of Godwizards, as she was quite partial to mischief.
* ShapeshiftingTrickster: He is very heavily implied to fall directly into this archetype.
* VoluntaryShapeshifting: Because she was the Godwizard of transmutation magic, he could transform everything around him and could even transform her own appearance and gender at will.
Imperium.



[[folder:Magus, Godwizard of Creation]]
After creating the world, Magus lived in the verdant Vale with his people, the Magi. He taught them the magics of life and agriculture, which lead to the Valyn being the predominant empire for thousands of years. When Magus left with the other gods, the Magi attempted to crack the secrets of immortality. Instead, they poisoned the Infinite Well, their main source of water, and destroyed their civilization.

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[[folder:Magus, Godwizard [[folder:Jeremy Edward]]
[[quoteright:999:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2024_05_13_at_17_31_25_fell_cousinwebp_webp_image_1000_559_pixels.png]]
%%[[caption-width-right:999:some caption text]]
The Golden Bounty
of Creation]]
After creating
the world, Magus lived in the verdant Vale with his people, the Magi. He taught them the magics of life and agriculture, which lead to the Valyn being the predominant empire for thousands of years. When Magus left with the other gods, the Magi attempted to crack the secrets of immortality. Instead, they poisoned the Infinite Well, their main source of water, and destroyed their civilization. Fell.



* TheMaker: He supposedly created the world, not just the Shatter but the Mainland as well.

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* TheMaker: He supposedly created CombatTentacles: He's capable of unleashing a flurry of rapid-fire tentacle attacks at you, sometimes from multiple different directions.
* UniqueEnemy: Jeremy Edward is
the world, only Golden Bounty that's not a KingMook based on another enemy's existing moveset, instead being a wholly original TentacledTerror.
* TentacledTerror: He's little more than a giant mass of tentacles and teeth at this point, and can he ever put them to good use.
* TomTheDarkLord: He bears the completely unassuming and non-fearsome name of "Jeremy Edward" despite being a horrific monster.
* WasOnceAMan: Jeremy is implicitly the end result of what the curse on the descendants of the Magi leads to. Right now they may
just be {{Cthulhumanoid}}s, but sooner or later they will give in to the Shatter but the Mainland as well.deeper poison that taints Valyn and become unthinking monsters like him.



[[folder:Solus, Godwizard of Destruction]]
Solus, lived among the Koleye barbarians for millennia, teaching them the ways of war. When the Koleye began warring with the Valyn, Magus and Solus were drawn into the conflict. They forged a truce between their peoples, and Magus gifted the Kolbara tree to Solus to honor the peace. She planted it in the heart of the wastes, where it grew to be a massive WorldTree that provides food and shelter for the tribes. When Solus left with the other gods, she pulled her own eye out and left it to watch over her tribes, to judge their deeds and glories for eternity.

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[[folder:Solus, Godwizard of Destruction]]
Solus, lived among
[[folder:Longtooth]]
[[quoteright:712:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2024_05_13_at_17_32_31_snarlwebp_webp_image_719_754_pixels_scaled_99.png]]
%%[[caption-width-right:712:some caption text]]
-> ''"For two hundred years after
the shattering of the world, the barbarian tribes of Koleye barbarians for millennia, teaching them huddled in the ways shadow of war. When the Koleye began warring with the Valyn, Magus and Solus were drawn into the conflict. They forged a truce between their peoples, and Magus gifted the Kolbara tree to Solus to honor tree. When they left the peace. She planted it roots to explore the ruins of their ancestral home, they found the snow-covered wasteland inhospitable and dangerous. One scouting party, twenty strong, vanished in the heart tundra, leaving behind only tents, frozen supplies, and one shaking survivor who spoke of a demon that dragged screaming scouts into the shadows one by one. The Koleye tribes now know to avoid the hunting grounds of Longtooth, the terror of the wastes, where it grew to be a massive WorldTree that provides food and shelter for Frozen Wastes."''
The Golden Bounty of
the tribes. When Solus left with the other gods, she pulled her own eye out and left it to watch over her tribes, to judge their deeds and glories for eternity. Frozen Wastes.



* DestroyerDeity: Solus' domain is all destruction magic, and as such she is greatly favored by sorcerers and warlocks due to their schools of magic overlapping with her interests.
* EyeScream: She tore her own eye out to leave as a gift for the people of Koleye.

to:

* DestroyerDeity: Solus' domain KingMook: Longtooth is all destruction magic, a deadly and as such she is greatly favored by sorcerers vicious Vulf capable of tearing your Gunmancer to pieces in seconds.
* AnIcePerson: Longtooth can summon ice structures, shoot ice projectiles
and warlocks due to their schools of magic overlapping with her interests.
* EyeScream: She tore her own eye out to leave as
has a gift for the people of Koleye.freezing BreathWeapon.



!Chaos
[[folder:The Harbinger of Chaos ('''Spoilers for defeating all four riders''')]]
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_12_03_at_21_29_43_chaos_stalker_awebp_webp_image_256_256_pixels_3.png]]
%%[[caption-width-right:256:some caption text]]
Chaos does not have a mind. Chaos does not have a soul. Why, then, does this manifestation of Chaos seem to bear a grudge against you and all of existence?

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!Chaos
[[folder:The Harbinger of Chaos ('''Spoilers for defeating all four riders''')]]
[[quoteright:256:https://static.
[[folder:Angler Queen]]
[[quoteright:811:https://static.
tvtropes.org/pmwiki/pub/images/screenshot_2023_12_03_at_21_29_43_chaos_stalker_awebp_webp_image_256_256_pixels_3.org/pmwiki/pub/images/screenshot_2024_05_13_at_17_33_01_landangler_queenwebp_webp_image_1000_873_pixels_scaled_85.png]]
%%[[caption-width-right:256:some %%[[caption-width-right:811:some caption text]]
Chaos does not -> ''"Once a horror of the deep, the Angler Queen is an ancient monster whose hunger for the bodies of sunken sailors rages on many generations since the last ship wrecked. The survivors of the Barren Sea have a mind. Chaos does not have a soul. Why, then, does this manifestation learned to avoid the darkest shadows of Chaos seem to bear a grudge against you the desert and all to never follow a lantern at night."''
The Golden Bounty
of existence? the Barren Sea.



* AlphaStrike: When it gets reasonably low on health, it will charge forward and unleash a huge wave of lasers which destroy all the terrain in its path.
* BeamSpam: It has the FrickinLaserBeams of Eyes of Chaos, but can use them much faster and more lethally, culminating in its AlphaStrike beam attack.
* DiskOneFinalBoss: Defeating it gives you the last gear for the Chronomancer's Wheel and unlocks the Oculus, which indicates there's more to come despite it being the ClimaxBoss of your quest to restore the Wheel. Currently it's the effective FinalBoss, however, as more content has yet to be added.
* FlunkyBoss: To a ludicrous extent. It's capable of summoning scores of Chaos creatures and even a slew of Ambush Rifts which can then summon even ''more'' Chaos.
* FlyingSeafoodSpecial: It resembles a gigantic, flying Portuguese Man-o-War.
* GateGuardian: Defeating it is the only way to gain access to the Oculus, the gate into the Tower that the Godwizards left through.
* KingMook: You'll encounter a smaller, much weaker version of it in each new biome you unlock, each of which holds a gear and [[WarmUpBoss primes you for some of the Harbinger's moveset]] It's also capable of summoning Acolytes of Chaos during its fight, which are essentially much smaller and weaker versions of it.

to:

* AlphaStrike: When it gets reasonably low on health, it will charge forward and unleash a huge wave of lasers which destroy all the terrain in its path.
* BeamSpam: It has the FrickinLaserBeams of Eyes of Chaos, but can use them much faster and more lethally, culminating in its AlphaStrike beam attack.
* DiskOneFinalBoss: Defeating it gives you the last gear for the Chronomancer's Wheel and unlocks the Oculus, which indicates there's more to come despite it being the ClimaxBoss of your quest to restore the Wheel. Currently it's the effective FinalBoss, however, as more content has yet to be added.
* FlunkyBoss: To a ludicrous extent. It's capable of summoning scores of Chaos creatures and even a slew of Ambush Rifts which can then summon even ''more'' Chaos.
* FlyingSeafoodSpecial: It resembles a gigantic, flying Portuguese Man-o-War.
* GateGuardian: Defeating it is the only way to gain access to the Oculus, the gate into the Tower that the Godwizards left through.
* KingMook: You'll encounter The Angler Queen is a smaller, much weaker version of it in each new biome you unlock, each of which holds a gear gigantic and [[WarmUpBoss primes you for some of extremely strong Angler Fish.
* ShockAndAwe: It can call down lightning bolts around itself, and when low on health summon rain to make
the Harbinger's moveset]] It's also capable of summoning Acolytes of Chaos during its fight, which are essentially much smaller lightning travel farther away and weaker versions of it.[[ElectrifiedBathtub be more deadly on the drenched ground]].


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!The Three Godwizards

[[folder:Alchemi, Godwizard of Transformation]]
Alchemi was the patron of the early Imperium, where she built a library to house all of her knowledge. Aside from his book collection, Alchemi was known for his ability to spontaneously transform everything, including his own appearance and gender, as well as his love of trickery and the mischief his abilities granted him. The Imperium, out of respect, alternated between referring to Alchemi in her female and male forms. After the gods left, the Imperium continued their worship of Alchemi, treating transformation magics as the pinnacle of magical knowledge.
----
* AmbiguousGenderIdentity: It's unknown what Alchemi's true gender was, if she even had one to begin with or if he considers herself to be male and female simultaneously due to his VoluntaryShapeshifting powers.
* ExpositoryPronoun: The description of her statue keys in the player that his gender is either fluid or double-binary by using alternating pronouns to describe her.
* TricksterGod: He was renowned for filling this role in the trinity of Godwizards, as she was quite partial to mischief.
* ShapeshiftingTrickster: He is very heavily implied to fall directly into this archetype.
* VoluntaryShapeshifting: Because she was the Godwizard of transmutation magic, he could transform everything around him and could even transform her own appearance and gender at will.
[[/folder]]

[[folder:Magus, Godwizard of Creation]]
After creating the world, Magus lived in the verdant Vale with his people, the Magi. He taught them the magics of life and agriculture, which lead to the Valyn being the predominant empire for thousands of years. When Magus left with the other gods, the Magi attempted to crack the secrets of immortality. Instead, they poisoned the Infinite Well, their main source of water, and destroyed their civilization.
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* TheMaker: He supposedly created the world, not just the Shatter but the Mainland as well.
[[/folder]]

[[folder:Solus, Godwizard of Destruction]]
Solus, lived among the Koleye barbarians for millennia, teaching them the ways of war. When the Koleye began warring with the Valyn, Magus and Solus were drawn into the conflict. They forged a truce between their peoples, and Magus gifted the Kolbara tree to Solus to honor the peace. She planted it in the heart of the wastes, where it grew to be a massive WorldTree that provides food and shelter for the tribes. When Solus left with the other gods, she pulled her own eye out and left it to watch over her tribes, to judge their deeds and glories for eternity.
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* DestroyerDeity: Solus' domain is all destruction magic, and as such she is greatly favored by sorcerers and warlocks due to their schools of magic overlapping with her interests.
* EyeScream: She tore her own eye out to leave as a gift for the people of Koleye.
[[/folder]]

!Chaos
[[folder:The Harbinger of Chaos ('''Spoilers for defeating all four riders''')]]
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_12_03_at_21_29_43_chaos_stalker_awebp_webp_image_256_256_pixels_3.png]]
%%[[caption-width-right:256:some caption text]]
Chaos does not have a mind. Chaos does not have a soul. Why, then, does this manifestation of Chaos seem to bear a grudge against you and all of existence?
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* AlphaStrike: When it gets reasonably low on health, it will charge forward and unleash a huge wave of lasers which destroy all the terrain in its path.
* BeamSpam: It has the FrickinLaserBeams of Eyes of Chaos, but can use them much faster and more lethally, culminating in its AlphaStrike beam attack.
* DiskOneFinalBoss: Defeating it gives you the last gear for the Chronomancer's Wheel and unlocks the Oculus, which indicates there's more to come despite it being the ClimaxBoss of your quest to restore the Wheel. Currently it's the effective FinalBoss, however, as more content has yet to be added.
* FlunkyBoss: To a ludicrous extent. It's capable of summoning scores of Chaos creatures and even a slew of Ambush Rifts which can then summon even ''more'' Chaos.
* FlyingSeafoodSpecial: It resembles a gigantic, flying Portuguese Man-o-War.
* GateGuardian: Defeating it is the only way to gain access to the Oculus, the gate into the Tower that the Godwizards left through.
* KingMook: You'll encounter a smaller, much weaker version of it in each new biome you unlock, each of which holds a gear and [[WarmUpBoss primes you for some of the Harbinger's moveset]] It's also capable of summoning Acolytes of Chaos during its fight, which are essentially much smaller and weaker versions of it.
[[/folder]]
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* RecurringBoss: You'll encounter a smaller, much weaker version of it in each new biome you unlock, each of which holds a gear and [[WarmUpBoss primes you for some of the Harbinger's moveset]].

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* RecurringBoss: KingMook: You'll encounter a smaller, much weaker version of it in each new biome you unlock, each of which holds a gear and [[WarmUpBoss primes you for some of the Harbinger's moveset]].moveset]] It's also capable of summoning Acolytes of Chaos during its fight, which are essentially much smaller and weaker versions of it.
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* WakeUpCallBoss: Kolanna is likely going to be the first Rider you can't beat solely by leveling up your bullets and out-damaging them. While Isa and Orion have some dangerous attacks in their arsenal, they largely don't provide too much aggression towards the player. Kolanna, on the other hand, is very suddenly a boss which requires you to actively take precise notes of when and where to dodge due to their extremely unrelenting attacks, as well as hitting like a truck and having [[DamageSpongeBoss quite a bit of health]]. If you manage to defeat them, you'll be more than adequately prepared for the bosses down the line.
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* SolitarySorceress: Grandma Bogfen is a potion-maker and herbalist who lives by herself deep in the poisonous fens of what was once Valyn, and she will gladly teach your gunmancer her potion recipes. Hilda even suggests you seek her out for temperature-correcting potions before heading to Koleye and Alders.

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