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Removed: 412

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Trope was cut/disambiguated due to cleanup


* CastFromHitPoints: Its Wood Hammer neutral special does recoil damage if it hits.



* DropTheHammer: While not actually using a hammer, Mimikyu's [[GreenThumb Wood Hammer]] neutral special makes its tail-club expand before dropping it down for varying range and damage depending on how long the button is held. [[CastFromHitPoints However, it does recoil damage if it hits.]]



* DropTheHammer: Uses a couple of these for his smash attacks. As a result, they're his hardest-hitting means of offense.
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* TheResenter: At the very least, [[Anime/{{Pokemon}} one Mimikyu]] hates being compared to Pikachu and gained a resentment as a result. Ironically, a lot of its moves end up being similar to Pikachu's.

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* TheResenter: At the very least, [[Anime/{{Pokemon}} [[Anime/PokemonTheSeriesSunAndMoon one Mimikyu]] hates being compared to Pikachu and gained a resentment as a result. Ironically, a lot of its moves end up being similar to Pikachu's.
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* VineWhip: Bayleef has a few Vine Whip attacks, which come from the leaves on its neck. Its up special acts similarly to Ivysaur's, being a tether recovery.

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* VineWhip: VineTentacles: Bayleef has a few Vine Whip attacks, which come from the leaves on its neck. Its up special acts similarly to Ivysaur's, being a tether recovery.

Added: 157

Removed: 159

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No longer a trope


* VineWhip: Bayleef has a few Vine Whip attacks, which come from the leaves on its neck. Its up special acts similarly to Ivysaur's, being a tether recovery.



* WhipItGood: Bayleef has a few Vine Whip attacks, which come from the leaves on its neck. Its up special acts similarly to Ivysaur's, being a tether recovery.

Changed: 147

Removed: 129

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No longer a trope


* PrehensileHair: One of her iconic traits, and one she uses in a lot of her attacks.

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* PrehensileHair: One Plenty of her iconic traits, and attacks have her use her hair as a whip, which is her main method of attack in every one she uses in a lot of her attacks.games.



* WhipItGood: Plenty of her attacks have her use her hair this way, which is her main method of attack in every one of her games.
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Dewicked trope


* {{Planimal}}: Bayleef is a miniature [[EverythingsBetterWithDinosaurs sauropod]] with leaves on its head and neck.

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* {{Planimal}}: Bayleef is a miniature [[EverythingsBetterWithDinosaurs sauropod]] sauropod with leaves on its head and neck.
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-> '''Home Series:''' ''VideoGame/YokaiWatch''

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-> '''Home Series:''' '''Franchise:''' ''VideoGame/YokaiWatch''



-> '''Franchis:''' ''VideoGame/BanjoKazooie''

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-> '''Franchis:''' '''Franchise:''' ''VideoGame/BanjoKazooie''

Added: 223

Removed: 217

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Disambig. per TRS


* KnifeNut: Genocide Frisk replaces their stick with the Real Knife, which is the strongest weapon in the game. And they are ''clearly'' enjoying it more than any sane person would. Pray they don't use the down throw.


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* PsychoKnifeNut: Genocide Frisk replaces their stick with the Real Knife, which is the strongest weapon in the game. And they are ''clearly'' enjoying it more than any sane person would. Pray they don't use the down throw.

Added: 200

Removed: 219

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* EverythingsBetterWithSpinning: The neutral aerial is the Wing Whack, which seems to act more how it did in ''Tooie'', with the wings spinning on both sides as opposed to entirely around Banjo's hitbox in ''Ultimate''.


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* SpinAttack: The neutral aerial is the Wing Whack, which seems to act more how it did in ''Tooie'', with the wings spinning on both sides as opposed to entirely around Banjo's hitbox in ''Ultimate''.
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[[Characters/WhatIfTheyWereInSmash101To110 101 - 110]]\\

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[[Characters/WhatIfTheyWereInSmash101To110 101 - 110]]\\110]] | [[Characters/WhatIfTheyWereInSmash111To120 111 - 120]]\\
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Up To Eleven is a defunct trope


* FightingClown: For the most part, Frisk is a pretty wacky fighter with all sorts of crazy attacks. Pacifist Frisk takes this UpToEleven, and Genocide Frisk averts it entirely.

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* FightingClown: For the most part, Frisk is a pretty wacky fighter with all sorts of crazy attacks. Pacifist Frisk takes this UpToEleven, up a notch, and Genocide Frisk averts it entirely.



* MechanicallyUnusualFighter: Frisk takes this concept UpToEleven. Their entire gimmick is working towards a specific route, whether it be Pacifist, Neutral, or Genocide, and whichever one Frisk ends up choosing determines their battle style. Once the battle style changes to a pacifist or genocide moveset, it stays that way until the match is over. The bar on Frisk's damage meter will move towards left or right depending on what actions the player makes: pacifism gradually increases and can be further increased through special moves, or Acts, while basic attacks and pummels push the bar towards genocide. If one prefers, however, they can stay in Neutral Mode by using both types of moves. In the first "Mistakes and Issues" video, the morality bar was given an an adjustment so it moves faster or slower based on the current ruleset with the more time/stocks/stamina there are, the slower the meter moves.

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* MechanicallyUnusualFighter: Frisk takes this concept UpToEleven. Their Frisk's entire gimmick is working towards a specific route, whether it be Pacifist, Neutral, or Genocide, and whichever one Frisk ends up choosing determines their battle style. Once the battle style changes to a pacifist or genocide moveset, it stays that way until the match is over. The bar on Frisk's damage meter will move towards left or right depending on what actions the player makes: pacifism gradually increases and can be further increased through special moves, or Acts, while basic attacks and pummels push the bar towards genocide. If one prefers, however, they can stay in Neutral Mode by using both types of moves. In the first "Mistakes and Issues" video, the morality bar was given an an adjustment so it moves faster or slower based on the current ruleset with the more time/stocks/stamina there are, the slower the meter moves.
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The tomboyish Half-Genie Hero of Scuttle Town herself from the indie-developed {{Metroidvania}} series of the same name. She spends her time on-and-off fighting the pirate Risky Boots, and while she doesn't see herself as that good of a role model, she gets the job done no matter what. Shantae is capable of performing all kinds of magic, most notably her shapeshifting abilities. She's currently only a spirit in ''Ultimate'', but she's more than capable of dealing with her fellow gaming icons with her variety of magic abilities

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The tomboyish Half-Genie Hero of Scuttle Town herself from the indie-developed {{Metroidvania}} series of the same name. She spends her time on-and-off fighting the pirate Risky Boots, and while she doesn't see herself as that good of a role model, she gets the job done no matter what. Shantae is capable of performing all kinds of magic, most notably her shapeshifting abilities. She's currently only a spirit and costume in ''Ultimate'', but she's more than capable of dealing with her fellow gaming icons with her variety of magic abilities



* PromotedToPlayable: A spirit that's given a playable moveset.

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* PromotedToPlayable: A spirit that's given a playable moveset. She's also a costume as of the Kazuya presentation.
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* RedBaron: [[AvertedTrope BJ didn’t make this one.]] By the time he started the Extra Aesthetics Streams, they had already gotten in and became the [[BearyFriendly Laid-Back]] [[TheLadette Animals]].

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* RedBaron: [[AvertedTrope [[SubvertedTrope BJ didn’t make this one.]] By the time he started the Extra Aesthetics Streams, they had already gotten in and became the [[BearyFriendly Laid-Back]] [[TheLadette Animals]].
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* RedBaron: [[AvertedTrope BJ didn’t make one.]] By the time he started the Extra Aesthetics Streams, they had already gotten in and had one.

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* RedBaron: [[AvertedTrope BJ didn’t make this one.]] By the time he started the Extra Aesthetics Streams, they had already gotten in and had one.became the [[BearyFriendly Laid-Back]] [[TheLadette Animals]].
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[-'''Characters/WhatIfTheyWereInSmash1To10 1 - 10''' | [[Characters/WhatIfTheyWereInSmash11To20 11 - 20]] | [[Characters/WhatIfTheyWereInSmash21To30 21 - 30]] | [[Characters/WhatIfTheyWereInSmash31To40 31 - 40]] | [[Characters/WhatIfTheyWereInSmash41To50 41 - 50]]\\

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[-'''Characters/WhatIfTheyWereInSmash1To10 1 [-'''1 - 10''' | [[Characters/WhatIfTheyWereInSmash11To20 11 - 20]] | [[Characters/WhatIfTheyWereInSmash21To30 21 - 30]] | [[Characters/WhatIfTheyWereInSmash31To40 31 - 40]] | [[Characters/WhatIfTheyWereInSmash41To50 41 - 50]]\\
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[-[[Characters/WhatIfTheyWereInSmash1To10 1 - 10]] | [[Characters/WhatIfTheyWereInSmash11To20 11 - 20]] | [[Characters/WhatIfTheyWereInSmash21To30 21 - 30]] | [[Characters/WhatIfTheyWereInSmash31To40 31 - 40]] | [[Characters/WhatIfTheyWereInSmash41To50 41 - 50]]\\

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[-[[Characters/WhatIfTheyWereInSmash1To10 [-'''Characters/WhatIfTheyWereInSmash1To10 1 - 10]] 10''' | [[Characters/WhatIfTheyWereInSmash11To20 11 - 20]] | [[Characters/WhatIfTheyWereInSmash21To30 21 - 30]] | [[Characters/WhatIfTheyWereInSmash31To40 31 - 40]] | [[Characters/WhatIfTheyWereInSmash41To50 41 - 50]]\\

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