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JHAP must be acknowledged by characters in-universe.
Changed line(s) 62 (click to see context) from:
* UndyingLoyalty: Not even in death does Dalakhar's loyalty to Dagult wain, calling him (not [[BigGood Laeral Silverhand]]) the true Open Lord of Waterdeep.
to:
* UndyingLoyalty: Not even in death does Dalakhar's loyalty to Dagult wain, wane, calling him (not [[BigGood Laeral Silverhand]]) the true Open Lord of Waterdeep.
Changed line(s) 73,74 (click to see context) from:
** Downplayed in that she's still a ten-year-old girl, but Nat is deaf and not only has no trouble keeping up with her two hearing friends, she is firmly established as being the leader of their street urchin trio. She even invented her own personal sign language and taught it to the boys.
** Squiddly may also count, having a patch over one eye for unknown reasons but apparently decently proficient with his toy bow and arrows, able to shoot an imp disguised as a raven out of the sky at one point.
** Squiddly may also count, having a patch over one eye for unknown reasons but apparently decently proficient with his toy bow and arrows, able to shoot an imp disguised as a raven out of the sky at one point.
to:
** Downplayed in that she's still a ten-year-old girl, but Nat is deaf and not only has no trouble keeping up with her two hearing friends, she is firmly established as being the leader of their street urchin trio. She even invented her own personal sign language and taught it to the boys.
** Squiddly may also count, having a patch over one eye for unknown reasons butapparently decently being proficient enough with his toy bow and arrows, able arrows to shoot an imp disguised as a raven out of the sky at one point.sky.
** Squiddly may also count, having a patch over one eye for unknown reasons but
Changed line(s) 88 (click to see context) from:
The owner and propritor of the "Bent Nail", a carpentry in Trollskull Alley.
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The owner and propritor proprietor of the "Bent Nail", a carpentry in Trollskull Alley.
Changed line(s) 146,147 (click to see context) from:
The owner of the "Tiger's eye, a private detective agency located in Trollskull Alley. [[spoiler: His true identity is that of Valantajar, a rakshasa, who has been living in Waterdeep for some time. He has come to like the city and it's inhabitants, much to his surprise.]]
to:
The owner of the "Tiger's eye, Tiger's Eye, a private detective agency located in Trollskull Alley. [[spoiler: His true identity is that of Valantajar, a rakshasa, rakshasa who has been living in Waterdeep for some time. He has come to like the city and it's its inhabitants, much to his surprise.]]
Changed line(s) 191 (click to see context) from:
* CheatersNeverProsper: Frequently attempts to cheat in his business practices. It causes him more harm more often than not.
to:
* CheatersNeverProsper: Frequently attempts to cheat in his business practices. It causes him more harm more often than not.
Changed line(s) 195,196 (click to see context) from:
** JerkassHasAPoint: Considering the crap D&D PlayerCharacters get up to, he's not wrong that they could be a potential gang.
* LaboriousLaziness: Frewn comes up with a very competent scheme to sabotage Trollskull Manor in an attempt to shut it down. But it's so much work that it costs him two-thirds of his loan. In the process of opening Frewn's Brews, he also made enemies of two important guilds, one of which was because he'd rather attempt to fix the roof himself in violation of guild law.
* LaboriousLaziness: Frewn comes up with a very competent scheme to sabotage Trollskull Manor in an attempt to shut it down. But it's so much work that it costs him two-thirds of his loan. In the process of opening Frewn's Brews, he also made enemies of two important guilds, one of which was because he'd rather attempt to fix the roof himself in violation of guild law.
to:
Changed line(s) 204,205 (click to see context) from:
* WrongGenreSavvy: Emmek Frewn mistakes himself for the untouchable BigBad of a SliceOfLife business story. Unfortunately, he's against heavily armed adventurers with bigger fish to fry and can counter his sabotage.
to:
* WrongGenreSavvy: Emmek Frewn mistakes himself for the untouchable BigBad of a SliceOfLife business story. Unfortunately, he's against heavily armed adventurers with bigger fish to fry and who can counter his sabotage.
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Changed line(s) 66,74 (click to see context) from:
!!Trollskull Alley
[[folder: Talisolvanar "Tally" Fellbranch]]
-> '''Race:''' half-elf
-> '''Class:''' Commoner
-> '''Alignment:''' ChaoticGood
The owner and propritor of the "Bent Nail", a carpentry in Trollskull Alley.
[[folder: Talisolvanar "Tally" Fellbranch]]
-> '''Race:''' half-elf
-> '''Class:''' Commoner
-> '''Alignment:''' ChaoticGood
The owner and propritor of the "Bent Nail", a carpentry in Trollskull Alley.
to:
-> '''Race:''' half-elf
-> '''Class:''' Commoner
-> '''Alignment:''' ChaoticGood
A trio of young orphan friends encountered at various points in the story, getting into shenanigans and
Changed line(s) 76,81 (click to see context) from:
* HalfHumanHybrid: He is a half-elf.
* NonActionGuy: He is one of only two prominent residents of Trollskull Alley without any fighting skills, the other one being Frewn.
* OneSteveLimit: {{Averted}}. He shares his race and surname with Melannor Fellbranch, a member of the Emerald Enclave. Wether or not this is a case of SameSurnameMeansRelated and SameRaceMeansRelated is not elaborated upon.
to:
* NonActionGuy: He is
** During the Spring chase sequence, Squiddly gets grabbed by one of the Xanathar kenku and held hostage against the pursuing adventurers, though he'll kick the kenku in the shin and break free if the [=PCs=] can't manage to negotiate.
** Jenks, meanwhile, falls through some ice during the Winter chase sequence, forcing good-inclined [=PCs=] to split their attention from the villains they're chasing to save him.
* FatAndSkinny: The chubby Jenks next to the lanky Nat or Squiddly.
* HandicappedBadass:
** Downplayed in that she's still a ten-year-old girl, but Nat is deaf and not only has no trouble keeping up with her two
* OneSteveLimit: {{Averted}}. He shares his race
** Squiddly may also count, having a patch over one eye for unknown reasons but apparently decently proficient with
* HeroWorshipper: Can become this
* SecurityBlanket: Jenks carries around a stuffed owlbear, which he calls his "familiar".
* StreetUrchin: The three appear to be making their own way on the streets of Waterdeep and are never shown with any adult supervision or home aside from their "clubhouse" in the sewers.
Changed line(s) 84,93 (click to see context) from:
[[folder: Embric & Avi]]
A married genasi-couple, they run a forge called ''Steam & Steel'' in Trollskull Alley
!! Embric
-> '''Race:''' fire genasi
-> '''Class:''' Bandit Captain
-> '''Alignment:''' NeutralGood
Embric tends the forge and is an expert weaponsmith. He claims descent from the efreet of Calimshan and is prone to extreme mood swings.
to:
[[folder:
A married genasi-couple, they run a forge called ''Steam & Steel'' in Trollskull Alley
!! Embric
-> '''Race:'''
-> '''Class:'''
-> '''Alignment:'''
Embric tends
The owner and propritor of the
Added DiffLines:
* HalfHumanHybrid: He is a half-elf.
* NonActionGuy: He is one of only two prominent residents of Trollskull Alley without any fighting skills, the other one being Frewn.
* OneSteveLimit: {{Averted}}. He shares his race and surname with Melannor Fellbranch, a member of the Emerald Enclave. Wether or not this is a case of SameSurnameMeansRelated and SameRaceMeansRelated is not elaborated upon.
[[/folder]]
[[folder: Embric & Avi]]
A married genasi-couple, they run a forge called ''Steam & Steel'' in Trollskull Alley
!! Embric
-> '''Race:''' fire genasi
-> '''Class:''' Bandit Captain
-> '''Alignment:''' NeutralGood
Embric tends the forge and is an expert weaponsmith. He claims descent from the efreet of Calimshan and is prone to extreme mood swings.
----
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no foldercontrol on any of the character pages... someone rolled a 1 on page formatting
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to:
[[foldercontrol]]
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Changed line(s) 170 (click to see context) from:
* AintTooProudToBeg: Once the module reaches his end, he comes crawling on his hands and knees begging for the players' help to pay off his loan... [[NeverMyVault denying or ignoring any accusations of sabotage]].
to:
* AintTooProudToBeg: Once the module reaches his end, he comes crawling on his hands and knees begging for the players' help to pay off his loan... [[NeverMyVault [[NeverMyFault denying or ignoring any accusations of sabotage]].
Changed line(s) 179 (click to see context) from:
* Jerkass: Hard to like a man who goes out of his way to not only pay a gang of lycanthrope criminals to sabotage a competitor but also spreads rumors about the party's business and writes a petition to get their home condemned just because they dared to open a rival tavern.
to:
* Jerkass: {{Jerkass}}: Hard to like a man who goes out of his way to not only pay a gang of lycanthrope criminals to sabotage a competitor but also spreads rumors about the party's business and writes a petition to get their home condemned just because they dared to open a rival tavern.
Changed line(s) 181 (click to see context) from:
* LaborousLaziness: Frewn comes up with a very competent scheme to sabotage Trollskull Manor in an attempt to shut it down. But it's so much work that it costs him two-thirds of his loan. In the process of opening Frewn's Brews, he also made enemies of two important guilds, one of which was because he'd rather attempt to fix the roof himself in violation of guild law.
to:
* LaborousLaziness: LaboriousLaziness: Frewn comes up with a very competent scheme to sabotage Trollskull Manor in an attempt to shut it down. But it's so much work that it costs him two-thirds of his loan. In the process of opening Frewn's Brews, he also made enemies of two important guilds, one of which was because he'd rather attempt to fix the roof himself in violation of guild law.
Changed line(s) 185 (click to see context) from:
* NotSoHarmlessVillian: He can make the players' lives incredibly difficult if allowed to, and he employs four wererats to sabotage Trollskull Manor.
to:
* NotSoHarmlessVillian: NotSoHarmlessVillain: He can make the players' lives incredibly difficult if allowed to, and he employs four wererats to sabotage Trollskull Manor.
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Added DiffLines:
[[/folder]]
[[folder: Emmek Frewn]]
-> '''Race:''' Human
-> '''Class:''' Commoner
-> '''Alignment:''' NeutralEvil
A salty northerner, Emmek Frewn tried to buy Trollskull Manor, but was outbid by Volothamp Geddarm [[AHomeownerIsYou before he gave it to the]] PlayerCharacters as a reward for rescuing Floon. Frewn, [[DrivenByEnvy angry for losing Trollskull Manor to the]] adventurers, opens a rival pub, "Frewn's Brews", [[CorruptCorporateExecutive and resorts to dirty tactics]] [[SitcomArchnemesis to drive the players out of business]] should they plan to reopen Trollskull Manor. [[BigBadWannabe Too bad he's clearly out of his league]].
----
* AintTooProudToBeg: Once the module reaches his end, he comes crawling on his hands and knees begging for the players' help to pay off his loan... [[NeverMyVault denying or ignoring any accusations of sabotage]].
* ArcVillain: Serves as the closest thing to an actual antagonist during the events of Chapter 2. However, he's far from the biggest threat the players can face.
* AwesomeButImpractical: Frewn sinks money into showy expenses, especially with most of his finances sunken into the pub, but his habit of cutting corners can make him easy to sabotage. He also openly defies and makes enemies of Waterdeep's guilds... which would be impressive if the guilds weren't powerful enough to antagonize and potentially ruin his business if they wanted to. He's to show the players just what happens to those who cross the guilds.
* BigBadWannabe: Frewn may be a threat in terms of business competition prior to the WhamEpisode of Fireball, but he's just as small-time as the players, if not moreso, than the module's actual antagonists. And unlike them, he doesn't have actual friends to back it up. He also doesn't have much-staying power should the players discover the wererats he sends after them, since he only has about 50 gp to his name via a loan.
* BrilliantButLazy: Frewn has good ideas of how to run a rival business, but he tends to shirk money on small but important amenities.
* BotheringByTheBook: His ultimate goal is to run the players out of business, but he needs enough sabotage done to force the City Watch to shut them down.
* CheatersNeverProsper: Frequently attempts to cheat in his business practices. It causes him more harm more often than not.
* DrivenByEnvy: His antagonism to the players is that he's jealous of them owning Trollskull Manor, and wants to run them out of business.
* HateSink: Exists solely so the players have a nemesis to fill in Chapter 2 during their downtime, and goes about it in the most corrupt way he could for a commoner.
* Jerkass: Hard to like a man who goes out of his way to not only pay a gang of lycanthrope criminals to sabotage a competitor but also spreads rumors about the party's business and writes a petition to get their home condemned just because they dared to open a rival tavern.
** JerkassHasAPoint: Considering the crap D&D PlayerCharacters get up to, he's not wrong that they could be a potential gang.
* LaborousLaziness: Frewn comes up with a very competent scheme to sabotage Trollskull Manor in an attempt to shut it down. But it's so much work that it costs him two-thirds of his loan. In the process of opening Frewn's Brews, he also made enemies of two important guilds, one of which was because he'd rather attempt to fix the roof himself in violation of guild law.
* LoanShark: He answers to one: [[spoiler:Istrid Horn]].
* MisplacedRetribution: Emmek Frewn is upset at Volo for outbidding him. Instead of retaliating against the writer, he targets the players for no reason other than them inheriting the tavern from Volo as thanks for saving his friend's life.
* NeverMyFault: Refuses to take the blame for his wrongdoings and misfortunes.
* NotSoHarmlessVillian: He can make the players' lives incredibly difficult if allowed to, and he employs four wererats to sabotage Trollskull Manor.
* SitcomArchNemesis: Serves as this for the second chapter.
* ThereIsNoKillLikeOverkill: Hires four wererats to ruin the players. For context, one wererat is a medium encounter for four Level 2 adventurers, but a trivial one for six. Four is a deadly encounter for a level 2 party regardless of the size if the Shard Shunners are uncovered. [[HeKnowsTooMuch It's almost as if the Shard Shunners intend to murder the party if found out]].
* WoundedGazelleGambit: Tries to take advantage of the players' generosity at the end should they get the reward of the Vault of Dragons to pay off his debts... all while denying any wrongdoing.
* WrongGenreSavvy: Emmek Frewn mistakes himself for the untouchable BigBad of a SliceOfLife business story. Unfortunately, he's against heavily armed adventurers with bigger fish to fry and can counter his sabotage.
[[folder: Emmek Frewn]]
-> '''Race:''' Human
-> '''Class:''' Commoner
-> '''Alignment:''' NeutralEvil
A salty northerner, Emmek Frewn tried to buy Trollskull Manor, but was outbid by Volothamp Geddarm [[AHomeownerIsYou before he gave it to the]] PlayerCharacters as a reward for rescuing Floon. Frewn, [[DrivenByEnvy angry for losing Trollskull Manor to the]] adventurers, opens a rival pub, "Frewn's Brews", [[CorruptCorporateExecutive and resorts to dirty tactics]] [[SitcomArchnemesis to drive the players out of business]] should they plan to reopen Trollskull Manor. [[BigBadWannabe Too bad he's clearly out of his league]].
----
* AintTooProudToBeg: Once the module reaches his end, he comes crawling on his hands and knees begging for the players' help to pay off his loan... [[NeverMyVault denying or ignoring any accusations of sabotage]].
* ArcVillain: Serves as the closest thing to an actual antagonist during the events of Chapter 2. However, he's far from the biggest threat the players can face.
* AwesomeButImpractical: Frewn sinks money into showy expenses, especially with most of his finances sunken into the pub, but his habit of cutting corners can make him easy to sabotage. He also openly defies and makes enemies of Waterdeep's guilds... which would be impressive if the guilds weren't powerful enough to antagonize and potentially ruin his business if they wanted to. He's to show the players just what happens to those who cross the guilds.
* BigBadWannabe: Frewn may be a threat in terms of business competition prior to the WhamEpisode of Fireball, but he's just as small-time as the players, if not moreso, than the module's actual antagonists. And unlike them, he doesn't have actual friends to back it up. He also doesn't have much-staying power should the players discover the wererats he sends after them, since he only has about 50 gp to his name via a loan.
* BrilliantButLazy: Frewn has good ideas of how to run a rival business, but he tends to shirk money on small but important amenities.
* BotheringByTheBook: His ultimate goal is to run the players out of business, but he needs enough sabotage done to force the City Watch to shut them down.
* CheatersNeverProsper: Frequently attempts to cheat in his business practices. It causes him more harm more often than not.
* DrivenByEnvy: His antagonism to the players is that he's jealous of them owning Trollskull Manor, and wants to run them out of business.
* HateSink: Exists solely so the players have a nemesis to fill in Chapter 2 during their downtime, and goes about it in the most corrupt way he could for a commoner.
* Jerkass: Hard to like a man who goes out of his way to not only pay a gang of lycanthrope criminals to sabotage a competitor but also spreads rumors about the party's business and writes a petition to get their home condemned just because they dared to open a rival tavern.
** JerkassHasAPoint: Considering the crap D&D PlayerCharacters get up to, he's not wrong that they could be a potential gang.
* LaborousLaziness: Frewn comes up with a very competent scheme to sabotage Trollskull Manor in an attempt to shut it down. But it's so much work that it costs him two-thirds of his loan. In the process of opening Frewn's Brews, he also made enemies of two important guilds, one of which was because he'd rather attempt to fix the roof himself in violation of guild law.
* LoanShark: He answers to one: [[spoiler:Istrid Horn]].
* MisplacedRetribution: Emmek Frewn is upset at Volo for outbidding him. Instead of retaliating against the writer, he targets the players for no reason other than them inheriting the tavern from Volo as thanks for saving his friend's life.
* NeverMyFault: Refuses to take the blame for his wrongdoings and misfortunes.
* NotSoHarmlessVillian: He can make the players' lives incredibly difficult if allowed to, and he employs four wererats to sabotage Trollskull Manor.
* SitcomArchNemesis: Serves as this for the second chapter.
* ThereIsNoKillLikeOverkill: Hires four wererats to ruin the players. For context, one wererat is a medium encounter for four Level 2 adventurers, but a trivial one for six. Four is a deadly encounter for a level 2 party regardless of the size if the Shard Shunners are uncovered. [[HeKnowsTooMuch It's almost as if the Shard Shunners intend to murder the party if found out]].
* WoundedGazelleGambit: Tries to take advantage of the players' generosity at the end should they get the reward of the Vault of Dragons to pay off his debts... all while denying any wrongdoing.
* WrongGenreSavvy: Emmek Frewn mistakes himself for the untouchable BigBad of a SliceOfLife business story. Unfortunately, he's against heavily armed adventurers with bigger fish to fry and can counter his sabotage.
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The rules say no spoiling trope names in the list.
Changed line(s) 135,138 (click to see context) from:
* [[spoiler: AcsendedDemon: {{Downplayed}}. His metaphysical nature didn't change, but he seems to have developed a certain protectiveness of Waterdeep.]]
* [[spoiler: DevilInDisguise: He is actually a disguised rakshasa, a tiger-like fiend.]]
* [[spoiler: EvenEvilHasStandards: Surprisingly, due to developing a protective nature for Waterdeep, he's willing to help the party gain clues to thwarting the villain[s]. {{Downplayed}}, because he does it for a favor or at least a hefty sum. Still, given his fiendish nature, you'd think he'd actually be helpful to the devil-worshipping Cassalanters, but he's not]].
* HardBoiledDetective: Pretty much a fantasy version of this trope. He wears a dark suit, smokes a lot and is named for a [[PunnyName trenchcoat]].
* [[spoiler: DevilInDisguise: He is actually a disguised rakshasa, a tiger-like fiend.]]
* [[spoiler: EvenEvilHasStandards: Surprisingly, due to developing a protective nature for Waterdeep, he's willing to help the party gain clues to thwarting the villain[s]. {{Downplayed}}, because he does it for a favor or at least a hefty sum. Still, given his fiendish nature, you'd think he'd actually be helpful to the devil-worshipping Cassalanters, but he's not]].
* HardBoiledDetective: Pretty much a fantasy version of this trope. He wears a dark suit, smokes a lot and is named for a [[PunnyName trenchcoat]].
to:
* [[spoiler: AcsendedDemon: AscendedDemon[[spoiler: {{Downplayed}}. His metaphysical nature didn't change, but he seems to have developed a certain protectiveness of Waterdeep.]]
*[[spoiler: DevilInDisguise: [[spoiler: He is actually a disguised rakshasa, a tiger-like fiend.]]
*[[spoiler: EvenEvilHasStandards: [[spoiler: Surprisingly, due to developing a protective nature for Waterdeep, he's willing to help the party gain clues to thwarting the villain[s]. {{Downplayed}}, because he does it for a favor or at least a hefty sum. Still, given his fiendish nature, you'd think he'd actually be helpful to the devil-worshipping Cassalanters, but he's not]].
* HardBoiledDetective: Pretty much a fantasy version of thistrope. trope, given that he is [[spoiler: a rakshasa]], who uses magic to assist his investigations. He wears a dark suit, smokes a lot and is named for a [[PunnyName trenchcoat]].
*
*
* HardBoiledDetective: Pretty much a fantasy version of this