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Trope was cut/disambiguated due to cleanup


* MakeMeWannaShout: Durthu has the ''Lamentation of Despair'' rule, counted as a shooting attack with the ''Killing Blow'' and ''Multiple Shots (2D6)'' rules.

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* SealedEvilInACan: A whole part of Athel Loren named the Wildwood or Cythral is dedicated to containing spirits that pose a danger to the integrity of the entire forest, either purely malevolent spirits or spirits that want the Elves exterminated at all costs and can't be talked down. Most infamous of all is Coeddil, one of the Elder Treemen that wants Athel Loren to go back to the time Asrai weren't there.

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* SealedEvilInACan: SealedEvilInACan:
**
A whole part of Athel Loren named the Wildwood or Cythral is dedicated to containing spirits that pose a danger to the integrity of the entire forest, either purely malevolent spirits or spirits that want the Elves exterminated at all costs and can't be talked down. Most infamous of all is Coeddil, one of the Elder Treemen that wants Athel Loren to go back to the time Asrai weren't there.
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End Times material goes on its own page.


* NeutralNoLonger: [[spoiler:After Ariel's death, her essence is absorbed by Alarielle, to whom the Wood Elves swear loyalty to and who leads them to Ulthuan to join forces with the host of Malekith, now the Phoenix King, against Tyrion, the Avatar of Khaine.]]
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Not the trope.


* AbsoluteXenophobe: Athel Loren in its entirety hates outsiders in general and any interloper has to be incredibly lucky to brave the perils of the forest and survive. The spirits who inhabit the forest share their homes animosity towards intruders, with those spirits allied to the ancient Treeman Coeddil even considering their Wood Elf allies to be a threat that must be destroyed. Of all the forest spirits, the Dryads are the most spiteful and bitter about mortals trespassing within their domain, something represented on the tabletop by them having the Hatred special rule applying to all enemies.

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* AbsoluteXenophobe: Athel Loren in its entirety hates outsiders in general and any interloper has to be incredibly lucky to brave the perils of the forest and survive. The Wood Elves themselves will gladly kill both actual and potential trespassers. The spirits who inhabit the forest share their homes animosity towards intruders, with those spirits allied to the ancient Treeman Coeddil even considering their Wood Elf allies to be a threat that must be destroyed. Of all the forest spirits, the Dryads are the most spiteful and bitter about mortals trespassing within their domain, something represented on the tabletop by them having the Hatred special rule applying to all enemies.



* InHarmonyWithNature: All the {{NatureSpirit}}s are, by default, attuned to the state of Athel Loren. If it is summer they will be fully awake, but winter and the resulting cold constitutes a seasonal WeaksauceWeakness for them; the life dies out of the forest and so the spirits either slumber or are sluggish at best.

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* InHarmonyWithNature: All The Asrai live in a careful balance with the {{NatureSpirit}}s are, by default, attuned to natural world, harvesting wood in ways that do not harm the state trees, hunting in a manner carefully integrated into natural cycles of Athel Loren. If it is summer they will be fully awake, but winter predators and the resulting cold constitutes a seasonal WeaksauceWeakness for them; the life dies out of the forest prey, and so living as equals with the spirits either slumber of nature. They have the same standards of everyone else, and take an extremely dim view of those who cut down trees or are sluggish at best.overhunt beasts.
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Malekith was merged back per the new CSP rules. Merge approved by the CSP thread here


[[Characters/WarhammerTheEmpire The Empire]] | [[Characters/WarhammerBretonnia Bretonnia]] | [[Characters/WarhammerDwarfs Dwarfs]] | [[Characters/WarhammerElves Elves]] ([[Characters/WarhammerHighElves High Elves]] | [[Characters/WarhammerDarkElves Dark Elves]] ([[Characters/WarhammerMalekith Malekith]]) | '''Wood Elves''') | [[Characters/WarhammerLizardmen Lizardmen]] | [[Characters/WarhammerVampireCounts Vampire Counts]] | [[Characters/WarhammerTombKings Tomb Kings]] ([[Characters/WarhammerNagash Nagash]]) | [[Characters/WarhammerChaosGodsAndDaemons Daemons of Chaos]] | [[Characters/WarhammerWarriorsOfChaos Warriors of Chaos]] | [[Characters/WarhammerBeastsOfChaos Beastmen]] | [[Characters/WarhammerChaosDwarfs Chaos Dwarfs]] | [[Characters/WarhammerSkaven Skaven]] | [[Characters/WarhammerGreenskins Greenskins]] | [[Characters/WarhammerOgreKingdoms Ogre Kingdoms]] | [[Characters/WarhammerOtherFactions Others]]]]-]]]

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[[Characters/WarhammerTheEmpire The Empire]] | [[Characters/WarhammerBretonnia Bretonnia]] | [[Characters/WarhammerDwarfs Dwarfs]] | [[Characters/WarhammerElves Elves]] ([[Characters/WarhammerHighElves High Elves]] | [[Characters/WarhammerDarkElves Dark Elves]] ([[Characters/WarhammerMalekith Malekith]]) | '''Wood Elves''') | [[Characters/WarhammerLizardmen Lizardmen]] | [[Characters/WarhammerVampireCounts Vampire Counts]] | [[Characters/WarhammerTombKings Tomb Kings]] ([[Characters/WarhammerNagash Nagash]]) | [[Characters/WarhammerChaosGodsAndDaemons Daemons of Chaos]] | [[Characters/WarhammerWarriorsOfChaos Warriors of Chaos]] | [[Characters/WarhammerBeastsOfChaos Beastmen]] | [[Characters/WarhammerChaosDwarfs Chaos Dwarfs]] | [[Characters/WarhammerSkaven Skaven]] | [[Characters/WarhammerGreenskins Greenskins]] | [[Characters/WarhammerOgreKingdoms Ogre Kingdoms]] | [[Characters/WarhammerOtherFactions Others]]]]-]]]
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* ReasonableAuthorityFigure: Not Athel Loren itself, but still there. Some of the more moderate wood elf clans such as Laurelorn Forest have realized that instantly killing any trespassers on sight isn't worth the diplomatic incidents and costly wars. They're more likely to gently but firmly escort you out of their woods if you ignorantly trespass -- you might also just be on the receiving end of a beating if you cause trouble.

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* DontGoInTheWoods: Enforced. Athel Loren is already very dangerous to anyone unlucky or foolish enough to enter it but the Elves will ensure that the trespasser dies one way or another.

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* DontGoInTheWoods: Enforced. Athel Loren is already very dangerous to anyone unlucky or foolish enough to enter it it, but the Elves will ensure that the trespasser dies one way or another.



* DoubleWeapon: Asrai Spears are a type of polearm used by Eternal Guard and Wardancers, with leaf-shaped blades at both ends meant to be used with graceful spinning blows.



* GiantFlyer: The neighboring Grey Mountains are home to Warhawks and Giant Eagles who are allies to the Wood Elves and consent to be mounted and fly above the battlefield, carrying a Warhawk Rider, Lord or Hero above the battlefield. There also are a few Forest Dragons who the Glade Lords can fight on.

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* GiantFlyer: The neighboring Grey Mountains that abut Athel Loren's eastern edge are home to Warhawks and Giant Eagles who are allies to the Wood Elves and consent to be mounted and fly above the battlefield, carrying a Warhawk Rider, Lord or Hero above the battlefield. There also are a few Forest Dragons who that the Glade Lords can fight on.

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* DarkIsNotEvil: The black haired Naestra is far calmer and more benevolent than her sister.

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* DarkIsNotEvil: The black haired black-haired Naestra is far calmer and more benevolent than her sister.



* HotBlooded: Arahan is this, being a woman of passions.
* LightIsNotGood: The white haired Arahan is by far the more violent and aggressive of the two.

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* HotBlooded: Arahan is this, being a woman wild and passionate, eagerly drinking in the experiences of passions.
life and death.
* LightIsNotGood: The white haired white-haired Arahan is by far the more violent and aggressive of the two.



* PolarOppositeTwins: They are absolutely identical in appearence outside of the shade of their hair, but are complete opposites in personality -- Naestra is peaceful, kind and compassioante, while Arahan is wild-tempered, aggressive and excessively fond of battle.



* {{Synchronization}}: Inverted as the Sisters do not share wounds, but their lives. As long as one remains alive, the other can regain her wounds on the spot. This makes them surprisingly hard to kill and slaying one can make them even more deadly, since a foe will inevitably disregard a fallen Sister, leaving himself vulnerable.

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* {{Synchronization}}: Inverted as the Sisters do not share their wounds, but their lives. As long as one remains alive, the other can regain her wounds on the spot. This makes them surprisingly hard to kill and slaying one can make them even more deadly, since a foe will inevitably disregard a fallen Sister, leaving himself vulnerable.
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* PrimalPolymorphs: Dryads are {{Nature Spirit}}s that take the form of ambulatory plant-people and are capable of shapeshifting into various forms for both subterfuge and combat: they like using their powers to pose as beautiful women so they can lure in prey, but once the target gets close enough, they take on the aspect of a tree that can allow them to most effectively overcome their opponent - birch for stabbing, oak for resilience, willow for throttling. For good measure, they're just as technophobic and xenophobic as the rest of the Wood Elf army... but take it to another level altogether by hating ''even their Wood Elf allies'' for invading their forest.
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Disambig


* {{Avatar}}: The earthly avatar of Kurnous, the Elven God of the Hunt.

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Blade On A Stick is now a disambiguation page.


* BladeOnAStick: The weapons of the Eternal Guards who wield spears like common infantry units instead of the bow, and the Wildwoods Rangers who wield huge glaives to fight monsters with.



* BladeOnAStick: His favoured weapon, the ''Spear of Kurnous''.



* JavelinThrower: Orion's main form of attacking is to throw his BladeOnAStick the ''Spear of Kurnous'', an awesomely powerful spear made out of a bole from Isha's garden. It has Strength 7, the ''Multiple Wounds'' rule and no Armour Save can be taken against it.

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* JavelinThrower: Orion's main form of attacking is to throw his BladeOnAStick the ''Spear of Kurnous'', an awesomely powerful spear made out of a bole from Isha's garden. It has Strength 7, the ''Multiple Wounds'' rule and no Armour Save can be taken against it.



* BladeOnAStick: Araloth uses an Asrai spear, quite disappointing for a Lord character.
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* BindingAncientTreaty: During the first Chaos Invasion, Ulthuan was on the cusp of being overrun. Frightful, then Everquenn Astarielle made a pact with Durthu who transported her children Morelion and Yvraine to Athel Loren and safeguarded them. In exchange for transgressing upon the rules of Athel Loren, Durthu made Astarielle promise that the Elves would in the future protect the forest, which eventually happened when the descendants of Astarielle, carrying a little of the Worldroot's essence in them since the babies first traveled inside it, were drawn to Athel Loren and became the Wood Elves.

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* BindingAncientTreaty: During the first Chaos Invasion, Ulthuan was on the cusp of being overrun. Frightful, then Everquenn Everqueen Astarielle made a pact with Durthu who transported her children Morelion and Yvraine to Athel Loren and safeguarded them. In exchange for transgressing upon the rules of Athel Loren, Durthu made Astarielle promise that the Elves would in the future protect the forest, which eventually happened when the descendants of Astarielle, carrying a little of the Worldroot's essence in them since the babies first traveled inside it, were drawn to Athel Loren and became the Wood Elves.

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[[folder:Coeddil]]
Coeddil was one of the three great Treeman Elders of Athel Loren when the elven refugees came to shelter within it. He was always distrustful of the elves and opposed their arrival, but it was not until he was tainted by the blood of Morghur the Corruptor during the Battle of Anguish that he truly fell into hatred and evil. He eventually attempted to kill Orion during the King in the Wood's winter quiescence, but was stopped by Airel and imprisoned within the wildwood prison of Cythral where he remains to this day.

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[[folder:Coeddil]]
Coeddil was one of
[[folder:Daith]]
A legendary smith, said to have come alongside
the three great Treeman Elders of original colonists who sought refuge in Athel Loren when the elven refugees came to shelter within it. He was always distrustful of the elves and opposed their arrival, but it was not until he was tainted by the blood of Morghur the Corruptor during the Battle War of Anguish that he truly fell into hatred Vengeance. He has created many of the weapons and evil. He eventually attempted to kill Orion during artifacts used by Asrai heroes, and rules over Torgovann, the King in the Wood's winter quiescence, but was stopped by Airel and imprisoned within the wildwood prison Forge of Cythral where he remains to this day.Starlight.


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* TheGhost: He's a figure of some importance in the elves' backstory and an important figure in Wood Elf politics, but his blindness and uninvolvement in combat mean that he's never received a model or rules.
* OlderThanTheyLook: According to rumor, he's the oldest living elf in the world and far in advance of his people's normal maximum lifespan. If this is so, then he doesn't look older than middle-aged.
* TimeAbyss: Daith is ancient, having long since outlasted even the long natural lifespan of the elves. He is said to have come to Athel Loren with the original colonists, and rumors claim that he forged the armor worn by Aenarion the Defender during the Coming of Chaos.
* UltimateBlacksmith: Daith is the greatest living smith among the elves. His mastery of his craft is such that he is rumored to be an incarnation of the smith god Vaul, and he is responsible for crafting many of his people's great artifacts.
[[/folder]]

[[folder:Coeddil]]
Coeddil was one of the three great Treeman Elders of Athel Loren when the elven refugees came to shelter within it. He was always distrustful of the elves and opposed their arrival, but it was not until he was tainted by the blood of Morghur the Corruptor during the Battle of Anguish that he truly fell into hatred and evil. He eventually attempted to kill Orion during the King in the Wood's winter quiescence, but was stopped by Airel and imprisoned within the wildwood prison of Cythral where he remains to this day.
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Weapon Of Choice is now a disambig


* BladeOnAStick: The WeaponOfChoice of the Eternal Guards who wield spears like common infantry units instead of the bow, and the Wildwoods Rangers who wield huge glaives to fight monsters with.

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* BladeOnAStick: The WeaponOfChoice weapons of the Eternal Guards who wield spears like common infantry units instead of the bow, and the Wildwoods Rangers who wield huge glaives to fight monsters with.
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Up To Eleven is a defunct trope


* {{BFS}}: The Sword of Daith is [[UpToEleven larger than a grown man]].

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* {{BFS}}: The Sword of Daith is [[UpToEleven larger than a grown man]].man.
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->''"Athel Loren shall not suffer the presence of Men, nor Orcs, nor Dwarfs, nor Beastmen. If a foe takes a single step upon such sacred soil, they shall not take another."''\\
--'''Scarloc, Mist Walker of Athel Loren'''

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->''"Athel Loren shall not suffer the presence of Men, nor Orcs, nor Dwarfs, nor Beastmen. If a foe takes a single step upon such sacred soil, they shall not take another."''\\
--'''Scarloc,
"''
-->-- '''Scarloc''',
Mist Walker of Athel Loren'''
Loren



* AmazonBrigade: The Sisters of the Thorn are an all-female brigade of Elves who act as Ariel’s handmaidens. At least if they are truly Elves and not some otherworldly group of beings.

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* AmazonBrigade: The Sisters of the Thorn are an all-female brigade of Elves who act as Ariel’s Ariel's handmaidens. At least if they are truly Elves and not some otherworldly group of beings.



* BindingAncientTreaty: During the first Chaos Invasion, Ulthuan was on the cusp of being overrun. Frightful, then Everquenn Astarielle made a pact with Durthu who transported her children Morelion and Yvraine to Athel Loren and safeguarded them. In exchange for transgressing upon the rules of Athel Loren, Durthu made Astarielle promise that the Elves would in the future protect the forest, which eventually happened when the descendants of Astarielle, carrying a little of the Worldroot’s essence in them since the babies first traveled inside it, were drawn to Athel Loren and became the Wood Elves.

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* BindingAncientTreaty: During the first Chaos Invasion, Ulthuan was on the cusp of being overrun. Frightful, then Everquenn Astarielle made a pact with Durthu who transported her children Morelion and Yvraine to Athel Loren and safeguarded them. In exchange for transgressing upon the rules of Athel Loren, Durthu made Astarielle promise that the Elves would in the future protect the forest, which eventually happened when the descendants of Astarielle, carrying a little of the Worldroot’s Worldroot's essence in them since the babies first traveled inside it, were drawn to Athel Loren and became the Wood Elves.



* BystanderSyndrome: The result of the slight Chaos corruption within the Asrai’s heart is a haughtiness resulting in them deciding that only their home is worth a damn, and thus the Wood Elves would rather let the rest of the world burn if that meant a single leaf of Athel Loren was spared from harm.

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* BystanderSyndrome: The result of the slight Chaos corruption within the Asrai’s Asrai's heart is a haughtiness resulting in them deciding that only their home is worth a damn, and thus the Wood Elves would rather let the rest of the world burn if that meant a single leaf of Athel Loren was spared from harm.



* {{Druid}}: The Wood Elves army’s spellcasters are all druids. Having a deep psychic connection to the forest, Spellsingers, Spellweavers and Shadowdancers do not only draw upon the Winds of Magic but also the forest itself to power their spells. ''Blessing of the Ancients'' gives them a bonus to casting when in a forest. That is also true to the Sisters of the Thorn who are collectively Wizards in the ''Lore of Life''.

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* {{Druid}}: The Wood Elves army’s army's spellcasters are all druids. Having a deep psychic connection to the forest, Spellsingers, Spellweavers and Shadowdancers do not only draw upon the Winds of Magic but also the forest itself to power their spells. ''Blessing of the Ancients'' gives them a bonus to casting when in a forest. That is also true to the Sisters of the Thorn who are collectively Wizards in the ''Lore of Life''.



* EndlessWinter: One of the realms of Athel Loren, Atylwyth the Winterheart, is locked in an eternal winter, despite being in the fantasy equivalent of southern France and being surrounded on all sides by temperate areas that experience regular seasons. As a result, the forest spirits that live there are far more sluggish than those elsewhere in the forest and often dormant or asleep, forcing the elves to take a greater role in the realm’s defense than elsewhere in the forest.

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* EndlessWinter: One of the realms of Athel Loren, Atylwyth the Winterheart, is locked in an eternal winter, despite being in the fantasy equivalent of southern France and being surrounded on all sides by temperate areas that experience regular seasons. As a result, the forest spirits that live there are far more sluggish than those elsewhere in the forest and often dormant or asleep, forcing the elves to take a greater role in the realm’s realm's defense than elsewhere in the forest.



* FireForgedFriend: While Astarielle and Durthu’s pact started the history of the Wood Elves, the Asrai only became accepted by the forest when they defended it from an army of Dwarfs. Ultimately a downplayed trope as it resembles more TeethClenchedTeamwork since the spirits of the forest do not wholeheartedly accept the Asrai and some still conspire to exterminate the latter.

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* FireForgedFriend: While Astarielle and Durthu’s Durthu's pact started the history of the Wood Elves, the Asrai only became accepted by the forest when they defended it from an army of Dwarfs. Ultimately a downplayed trope as it resembles more TeethClenchedTeamwork since the spirits of the forest do not wholeheartedly accept the Asrai and some still conspire to exterminate the latter.



* NatureSpirit: Athel Loren is chock full of these spirits who are so old they remember a time when the Wood Elves weren’t present. While Dryads and Treemen are the most prominent, the lore indicates that many other types of them (nayads and other undescribed spirits) dwell within the forest, just not openly fighting with the Asrai.

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* NatureSpirit: Athel Loren is chock full of these spirits who are so old they remember a time when the Wood Elves weren’t weren't present. While Dryads and Treemen are the most prominent, the lore indicates that many other types of them (nayads and other undescribed spirits) dwell within the forest, just not openly fighting with the Asrai.



** Finally, there are the Wild Riders, the bodyguards and retinue of Orion who are elves [[WasOnceAMan half turned into spirits of the forest]] guarding the King’s Glade and following him on his Wild Hunts and other battles. Mounting Steeds of Kurnous, the Wild Riders make for a fast cavalry unit that is very powerful on the charge with their ''Devastating Charge'' and ''Frenzy'' rules as well as the +1 Strength bonus on the charge.
* SealedEvilInACan: A whole part of Athel Loren named the Wildwood or Cythral is dedicated to containing spirits that pose a danger to the integrity of the entire forest, either purely malevolent spirits or spirits that want the Elves exterminated at all costs and can't be talked down. Most infamous of all is Coeddil, one of the Elder Treemen that wants Athel Loren to go back to the time Asrai weren’t there.

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** Finally, there are the Wild Riders, the bodyguards and retinue of Orion who are elves [[WasOnceAMan half turned into spirits of the forest]] guarding the King’s King's Glade and following him on his Wild Hunts and other battles. Mounting Steeds of Kurnous, the Wild Riders make for a fast cavalry unit that is very powerful on the charge with their ''Devastating Charge'' and ''Frenzy'' rules as well as the +1 Strength bonus on the charge.
* SealedEvilInACan: A whole part of Athel Loren named the Wildwood or Cythral is dedicated to containing spirits that pose a danger to the integrity of the entire forest, either purely malevolent spirits or spirits that want the Elves exterminated at all costs and can't be talked down. Most infamous of all is Coeddil, one of the Elder Treemen that wants Athel Loren to go back to the time Asrai weren’t weren't there.



* JavelinThrower: Orion’s main form of attacking is to throw his BladeOnAStick the ''Spear of Kurnous'', an awesomely powerful spear made out of a bole from Isha’s garden. It has Strength 7, the ''Multiple Wounds'' rule and no Armour Save can be taken against it.

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* JavelinThrower: Orion’s Orion's main form of attacking is to throw his BladeOnAStick the ''Spear of Kurnous'', an awesomely powerful spear made out of a bole from Isha’s Isha's garden. It has Strength 7, the ''Multiple Wounds'' rule and no Armour Save can be taken against it.



* ManySpiritsInsideOfOne: Orion’s mind cohabits his bodies with the souls of all previous hosts which can raise their voices to give counsel or reprimand Orion, although Orion undoubtfully remains the most powerful spirit inside of his head.

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* ManySpiritsInsideOfOne: Orion’s Orion's mind cohabits his bodies with the souls of all previous hosts which can raise their voices to give counsel or reprimand Orion, although Orion undoubtfully remains the most powerful spirit inside of his head.



* SummonToHand: The ''Spear of Kurnous'' is enchanted to return right back in Orion’s hand whenever it lands so that he can throw it again and again.

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* SummonToHand: The ''Spear of Kurnous'' is enchanted to return right back in Orion’s Orion's hand whenever it lands so that he can throw it again and again.



* CriticalStatusbuff: ''Fanatical Resolve'' which can be taken either as HeroicResolve or VillainousValour, gives her 2 additional attack for each wound she’s taken.

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* CriticalStatusbuff: ''Fanatical Resolve'' which can be taken either as HeroicResolve or VillainousValour, gives her 2 additional attack for each wound she’s she's taken.



* GaiasVengeance: Firmly on the side of “kill all that cut trees down”. Drycha's ''Roused to Wrath'' rule allows her to summon angry ''Forest Spirits'' units out of forests on the battlefield instead of normally deploying them, supposedly because she’s personally persuading them to rise in anger against would-be lumberjacks.

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* GaiasVengeance: Firmly on the side of “kill "kill all that cut trees down”. down". Drycha's ''Roused to Wrath'' rule allows her to summon angry ''Forest Spirits'' units out of forests on the battlefield instead of normally deploying them, supposedly because she’s she's personally persuading them to rise in anger against would-be lumberjacks.



* RuggedScar: He’s got a huge one running across his eye.

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* RuggedScar: He’s He's got a huge one running across his eye.



* WiseTree: He is wise to many of Athel Loren’s secrets, and taught the Asrai how to commune with the plants and craft wooden items without harming them, among other things.

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* WiseTree: He is wise to many of Athel Loren’s Loren's secrets, and taught the Asrai how to commune with the plants and craft wooden items without harming them, among other things.



* DivineDate: He became Lileath’s one-time lover. To this day, Araloth tries to meet with her again.

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* DivineDate: He became Lileath’s Lileath's one-time lover. To this day, Araloth tries to meet with her again.
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** Athel Loren is, by extension, a sealed evil to the rest of the world. The Asrai surround the forest boundaries with powerful magical waystones to prevent it from expanding. Without them, it is possible that the magical forest would overrun the entire world, destroying whole kingdoms and becoming so wild and feral that it is little different from Chaos itself.
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Isolated in their forest, the Wood Elves are fairly uninterested in the outside world and ignore almost everyone, as long as the outsiders stay away from their lands. Athel Loren is constantly besieged by Daemons and Beastmen and thus they have become the Asrai's greatest enemies. However, the Great Hunt regularly wanders outside of Athel Loren to prey on humans.

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Isolated in their forest, the Wood Elves are fairly uninterested in the outside world and ignore almost everyone, as long as the outsiders stay away from their lands. While the High Elves see themselves as masters of the world's fate and the Dark Elves see the world as their playground with no regard for what came before them or what will come after them, the Wood Elves believe that the world's fate has already been decided; Chaos is going to engulf the world in darkness except for Athel Loren, spared by the machinations of Ariel, leaving the Asrai as the sole remaining inhabitants of the mortal plane. Athel Loren is constantly besieged by Daemons and Beastmen and thus they have become the Asrai's greatest enemies. However, the Great Hunt regularly wanders outside of Athel Loren to prey on humans.
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[[Characters/WarhammerTheEmpire The Empire]] | [[Characters/WarhammerBretonnia Bretonnia]] | [[Characters/WarhammerDwarfs Dwarfs]] | [[Characters/WarhammerHighElves High Elves]] | [[Characters/WarhammerDarkElves Dark Elves]] ([[Characters/WarhammerMalekith Malekith]]) | '''Wood Elves''' | [[Characters/WarhammerLizardmen Lizardmen]] | [[Characters/WarhammerVampireCounts Vampire Counts]] | [[Characters/WarhammerTombKings Tomb Kings]] ([[Characters/WarhammerNagash Nagash]]) | [[Characters/WarhammerChaosGodsAndDaemons Daemons of Chaos]] | [[Characters/WarhammerWarriorsOfChaos Warriors of Chaos]] | [[Characters/WarhammerBeastsOfChaos Beastmen]] | [[Characters/WarhammerChaosDwarfs Chaos Dwarfs]] | [[Characters/WarhammerSkaven Skaven]] | [[Characters/WarhammerGreenskins Greenskins]] | [[Characters/WarhammerOgreKingdoms Ogre Kingdoms]] | [[Characters/WarhammerOtherFactions Others]]]]-]]]

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[[Characters/WarhammerTheEmpire The Empire]] | [[Characters/WarhammerBretonnia Bretonnia]] | [[Characters/WarhammerDwarfs Dwarfs]] | [[Characters/WarhammerHighElves [[Characters/WarhammerElves Elves]] ([[Characters/WarhammerHighElves High Elves]] | [[Characters/WarhammerDarkElves Dark Elves]] ([[Characters/WarhammerMalekith Malekith]]) | '''Wood Elves''' Elves''') | [[Characters/WarhammerLizardmen Lizardmen]] | [[Characters/WarhammerVampireCounts Vampire Counts]] | [[Characters/WarhammerTombKings Tomb Kings]] ([[Characters/WarhammerNagash Nagash]]) | [[Characters/WarhammerChaosGodsAndDaemons Daemons of Chaos]] | [[Characters/WarhammerWarriorsOfChaos Warriors of Chaos]] | [[Characters/WarhammerBeastsOfChaos Beastmen]] | [[Characters/WarhammerChaosDwarfs Chaos Dwarfs]] | [[Characters/WarhammerSkaven Skaven]] | [[Characters/WarhammerGreenskins Greenskins]] | [[Characters/WarhammerOgreKingdoms Ogre Kingdoms]] | [[Characters/WarhammerOtherFactions Others]]]]-]]]

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