History Characters / Warhammer40000Orks

17th Apr '17 11:16:16 AM SebastianGray
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* GeneticMemory: The Orks are born knowing how to fight, and have all of their knowledge of machinery and science preprogrammed into their genetic code. Most of the latter does not take hold until in the presence of Orkish "teknology," however, which results in a bit of "kultur" shock if Feral Orks discover the abandoned equipment of the Waaagh! they're descended from.


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* GeneticMemory: The Orks are born knowing how to fight, and have all of their knowledge of machinery and science preprogrammed into their genetic code. Most of the latter does not take hold until in the presence of Orkish "teknology," however, which results in a bit of "kultur" shock if Feral Orks discover the abandoned equipment of the Waaagh! they're descended from.
17th Apr '17 11:15:11 AM SebastianGray
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* PlanetOfHats: Beyond tribal or warband affiliations, Orks across the galaxy may join six major Clans embodying a different aspect of the Orky mindset, each ColorCodedForYourConvenience - and which incidentally give them another reason to fight each other.
** Goffs (black) are no-nonsense fighters who excel in close combat and consider themselves the 'ardest of the Orks.
** Bad Moons (yellow) are the richest and flashiest gits around, and can afford the biggest, loudest guns.
** Evil Sunz are obsessed with speed and racing about on bikes and 'buggies ([[RedOnesGoFaster painted red, of course]]), or at least hitching a ride to the battle on a trukk.
** Snakebites (brown) are traditionalists who prefer a good choppa to a firearm, and cavalry charges to machinery.
** Deathskullz (blue) are expert looters who pride themselves on being able to disable, repair, and fight from an enemy vehicle all in the same battle.
** Finally, the Blood Axes use camouflage instead of clan colors, even if it appears lurid to human eyes, as well as untrustworthy tactics that make the other clans consider them culturally contaminated by the stinkin' 'oomies.


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* GangOfHats: Beyond tribal or warband affiliations, Orks across the galaxy may join six major Clans embodying a different aspect of the Orky mindset, each ColorCodedForYourConvenience - and which incidentally give them another reason to fight each other.
** Goffs (black) are no-nonsense fighters who excel in close combat and consider themselves the 'ardest of the Orks.
** Bad Moons (yellow) are the richest and flashiest gits around, and can afford the biggest, loudest guns.
** Evil Sunz are obsessed with speed and racing about on bikes and 'buggies ([[RedOnesGoFaster painted red, of course]]), or at least hitching a ride to the battle on a trukk.
** Snakebites (brown) are traditionalists who prefer a good choppa to a firearm, and cavalry charges to machinery.
** Deathskullz (blue) are expert looters who pride themselves on being able to disable, repair, and fight from an enemy vehicle all in the same battle.
** Finally, the Blood Axes use camouflage instead of clan colors, even if it appears lurid to human eyes, as well as untrustworthy tactics that make the other clans consider them culturally contaminated by the stinkin' 'oomies.
15th Apr '17 2:51:16 AM SebastianGray
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* [[LukeNounverber Lukk Nounverba]]: Mostly nicknames, but sometimes their first/only name as well.

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* [[LukeNounverber Lukk Nounverba]]: LukeNounverber: Mostly nicknames, but sometimes their first/only name as well.
7th Apr '17 6:51:25 PM ShamusAran
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* ChainsawGripBFG: The Deffguns wielded by Lootas feature a horizontal forward grip in addition to an ''around-the-shoulder'' stock that prevents the ridiculous recoil from tearing the Loota's arm off with every trigger pull.
27th Mar '17 10:35:29 AM Willbyr
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* BattleTrophy: Orks like to collect ([[DeadGuyOnDisplay and display]]) the [[NothingButSkulls skulls]], horns or tusks of particularly dangerous enemies. The ''real'' prize for their Bosspoles, though, are [[Characters/Warhammer40000Astartes Space Marine]] helmets and {{Commissar Cap}}s, which not only indicate a WorthyOpponent but come in [[HighlyConspicuousUniform a variety of bright colors.]]

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* BattleTrophy: Orks like to collect ([[DeadGuyOnDisplay and display]]) the [[NothingButSkulls skulls]], horns or tusks of particularly dangerous enemies. The ''real'' prize prizes for their Bosspoles, though, are [[Characters/Warhammer40000Astartes Space Marine]] helmets and {{Commissar Cap}}s, which not only indicate a WorthyOpponent but come in [[HighlyConspicuousUniform a variety of bright colors.]] colors]].



* BizarreAlienReproduction: Orks reproduce by giving off spores, which happens naturally throughout their life, and a great deal more are released upon death. Many will grow into ordinary fungi, but in the right conditions - and particularly if the spores land some distance from an Ork settlement - the spores will develop into other Orkoid creatures. Useful mushrooms and variants of Squig are quickest to grow, followed by Snotlings and Gretchin, which will start cultivating the land, taming the local beasts, and establishing a crude settlement, until finally Orks will emerge from their cocoons to take charge of the burgeoning tribe. Thus, every [[JustForPun garden-variety]] Ork is capable of producing an entire ecosystem.

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* BizarreAlienReproduction: Orks reproduce by giving off spores, which happens naturally throughout their life, and a great deal more are released upon death. Many will grow into ordinary fungi, but in the right conditions - conditions, and particularly if the spores land some distance from an Ork settlement - settlement, the spores will develop into other Orkoid creatures. Useful mushrooms and Squig variants of Squig are quickest to grow, followed by Snotlings and Gretchin, which will start cultivating the land, taming the local beasts, and establishing a crude settlement, until finally Orks will emerge from their cocoons to take charge of the burgeoning tribe. Thus, every [[JustForPun garden-variety]] Ork is capable of producing an entire ecosystem.



* BornAsAnAdult: Greenskins of all kinds have no childhood phase of their life cycle; [[BizarreAlienReproduction they emerge from the ground after gestating fully formed]], [[GeneticMemory already knowing how to speak, recognize enemies, and fight]]. An Ork's age can usually be determined from his size and the shade of his skin, with younger Orks being smaller than older Orks, with fewer scars and a brighter tinge to their greenness.

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* BornAsAnAdult: Greenskins of all kinds have no childhood phase of their life cycle; [[BizarreAlienReproduction after gestating, they emerge from the ground after gestating fully formed]], [[GeneticMemory already knowing how to speak, recognize enemies, and fight]]. An Ork's age can usually be determined from his size and the shade of his skin, with younger Orks being smaller than older Orks, with fewer scars and a brighter tinge to their greenness.



* CargoCult: Orks have a habit of seeing other species make or do things that look awesome, and then try to imitate the surface details of those things, reasoning that if non-Orks can do it then, {{Insane Troll Logic}}ally, Orks should be able to do it even better. While this does lead to some pointlessly absurd practices [[note]]such as Nobz trying to get a NiceHat because [[ThePoliticalOfficer those bellowing humans]] have them, Kommandos giving themselves meaningless callsigns and yelling an AttackPatternAlpha none of them have actually drilled or even worked out, fancy sights and GunAccessories that have little function beyond looking cool if the Ork in question even bothers to use them at all, etc.[[/note]], more often than not they can [[ClapYourHandsIfYouBelieve actually make it work]] despite themselves. [[spoiler:Even the white-and-black of their checkerboard-pattern colors were adopted from those of the [[Literature/HorusHeresy Sons of Horus]], who krumped them so hard at Ullanor.]]

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* CargoCult: Orks have a habit of seeing other species make or do things that look awesome, and then try to imitate the surface details of those things, reasoning that if non-Orks can do it then, {{Insane Troll Logic}}ally, then [[InsaneTrollLogic Orks should be able to do it even better.better]]. While this does lead to some pointlessly absurd practices [[note]]such as Nobz trying to get a NiceHat because [[ThePoliticalOfficer those bellowing humans]] have them, Kommandos giving themselves meaningless callsigns and yelling an AttackPatternAlpha none of them have actually drilled or even worked out, fancy sights and GunAccessories that have little function beyond looking cool if the Ork in question even bothers to use them at all, etc.[[/note]], more often than not they can [[ClapYourHandsIfYouBelieve actually make it work]] despite themselves. [[spoiler:Even the white-and-black of their checkerboard-pattern colors were adopted from those of the [[Literature/HorusHeresy Sons of Horus]], who krumped them so hard at Ullanor.]]
27th Mar '17 10:19:06 AM Willbyr
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* AcePilot: Any Speed Freek Nob can be assumed to be this. As Speed Freeks tend to [[DrivesLikeCrazy drive with a reckless disregard for their own safety]], any who survives long enough to become a Nob will necessarily have to be ''very'' good at successfully [[ImprobablePilotingSkills pulling off daring vehicular maneuvers]].

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* AcePilot: Any Speed Freek Nob can be assumed to be this. As Speed Freeks tend to [[DrivesLikeCrazy drive with a reckless disregard for their own safety]], any who survives survive long enough to become a Nob Nobs will necessarily have to be ''very'' good at successfully [[ImprobablePilotingSkills pulling off daring vehicular maneuvers]].
21st Mar '17 9:12:27 PM HithertoAnIPAddress
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* CargoCult: Orks have a habit of seeing other species make or do things that look awesome, and then try to imitate the surface details of those things, reasoning that if non-Orks can do it then, {{Insane Troll Logic}}ally, Orks should be able to do it even better. While this does lead to some pointlessly absurd practices [[note]]such as Nobz trying to get a NiceHat because [[ThePoliticalOfficer those bellowing humans]] have them, Kommandos giving themselves meaningless callsigns and yelling an AttackPatternAlpha none of them have actually drilled or even worked out, fancy sights and GunAccessories that have little function beyond looking cool if the Ork in question even bothers to use them at all, etc.[[/note]], more often than not they can [[ClapYourHandsIfYouBelieve actually make it work]] despite themselves.

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* CargoCult: Orks have a habit of seeing other species make or do things that look awesome, and then try to imitate the surface details of those things, reasoning that if non-Orks can do it then, {{Insane Troll Logic}}ally, Orks should be able to do it even better. While this does lead to some pointlessly absurd practices [[note]]such as Nobz trying to get a NiceHat because [[ThePoliticalOfficer those bellowing humans]] have them, Kommandos giving themselves meaningless callsigns and yelling an AttackPatternAlpha none of them have actually drilled or even worked out, fancy sights and GunAccessories that have little function beyond looking cool if the Ork in question even bothers to use them at all, etc.[[/note]], more often than not they can [[ClapYourHandsIfYouBelieve actually make it work]] despite themselves. [[spoiler:Even the white-and-black of their checkerboard-pattern colors were adopted from those of the [[Literature/HorusHeresy Sons of Horus]], who krumped them so hard at Ullanor.]]
21st Mar '17 9:02:30 PM HithertoAnIPAddress
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Before Ghazghkull or the other great Warbosses who terrorized the galaxy, when the Imperium was still young, there was an Ork know only as the Beast. The greatest and mightiest of all Warbosses, he united the Ork race under his banner and led the largest Waaagh the galaxy ever saw. The Beast's rampage tore across the Imperium and reached Terra itself, until it was ended by Imperial forces led by Vulkan.

* AsskickingEqualsAuthority: It shouldn't be any surprise that the Ork who united the majority of Greenskins in the entire galaxy, built Orky tech fuelde dby a Waaaagh energy field that could flabbergast even the most adroit minds of the Adeptus Mechanicus, and nearly overrun Terra (something that even Horus Lupercal himself couldn't), is one huge face-wrecking monstrosity. The Beast was so powerful that it took [[spoiler: the Primarch Vulkan himself]] to bring down [[spoiler: just ''one'' of them. Almost.]]
* EvilCounterpart: To the God-Emperor. [[spoiler:And/or the Primarchs, being monstrously powerful "prime-orks" leading vast Ork legions, each with their own fields of specialty.]]

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Before Ghazghkull or the other great Warbosses who terrorized the galaxy, when the Imperium was still young, there was an Ork know only as the Beast. The greatest and mightiest of all Warbosses, he united the Ork race under his banner and led the largest Waaagh the galaxy ever saw. The Beast's rampage tore across the Imperium and reached Terra itself, until it was ended by Imperial forces led by Vulkan.

with massive loss of life.

* AsskickingEqualsAuthority: It shouldn't be any surprise that the Ork who united the majority of Greenskins in the entire galaxy, built Orky tech fuelde dby fueled by a Waaaagh energy field that could flabbergast even the most adroit minds of the Adeptus Mechanicus, and nearly overrun Terra (something that even Horus Lupercal himself couldn't), is one huge face-wrecking monstrosity. The Beast was so powerful that it took [[spoiler: it was an even match for the Primarch Vulkan himself]] himself, and the latter had to bring down [[spoiler: just ''one'' become one with the WAAAAGH! to even have a (failed) chance of them. Almost.]]
killing it]].
* EvilCounterpart: To the God-Emperor. [[spoiler:And/or the Primarchs, being monstrously powerful "prime-orks" leading vast Ork legions, each with their own fields of specialty. Yes, the Beast(s) were the progenitors of the 40k Ork Klans.]]
20th Mar '17 6:32:12 AM HithertoAnIPAddress
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* SpaceAgeStasis: The most Ork technology has changed in the past ten thousand years is through the addition of teleporters to their repertoire and cribbing Gargants off the humans.

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* SpaceAgeStasis: The most Ork technology has changed in the past ten thousand years is through the addition of teleporters to their repertoire and cribbing Gargants off the humans. [[spoiler:Well there was a time when they had [[Literature/TheBeastArises entire attack moons]] equipped with gravity whips which functioned as massive Webway-analog gates, and were implied to be on the brink of going full Krork, but that didn't last past The Beast's death]].



* AsskickingEqualsAuthority: It shouldn't be any surprise that the Ork who united the majority of Greenskins in the entire galaxy, built Orky tech fuelde dby a Waaaagh energy field that could flabbergast even the most adroit minds of the Adeptus Mechanicus, and nearly overrun Terra (something that even Horus Lupercal himself couldn't), is one huge face-wrecking monstrosity. The Beast was so powerful that it took [[spoiler: the Primarch Vulkan himself]] to bring down [[spoiler: just ''one'' of them.]]

to:

* AsskickingEqualsAuthority: It shouldn't be any surprise that the Ork who united the majority of Greenskins in the entire galaxy, built Orky tech fuelde dby a Waaaagh energy field that could flabbergast even the most adroit minds of the Adeptus Mechanicus, and nearly overrun Terra (something that even Horus Lupercal himself couldn't), is one huge face-wrecking monstrosity. The Beast was so powerful that it took [[spoiler: the Primarch Vulkan himself]] to bring down [[spoiler: just ''one'' of them. Almost.]]
17th Mar '17 2:18:27 AM zequeins
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** In the olden days, [[TheGrimReaper The Nightbringer]] instilled a fear of death on every race except the Orks. That said, there's ''one'' thing the Orks are scared of, and that's [[BadassGrandpa Commissar Yarrick.]]


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* HorrifyingTheHorror: Orks don't fear death, seeing it as just another chance to have a fun brawl. But if there's one thing they're scared of, it's [[http://tvtropes.org/pmwiki/pmwiki.php/Characters/Warhammer40000ImperialGuard Commissar Yarrick.]]
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