History Characters / Warhammer40000Orks

12th Apr '18 11:05:17 AM FearlessSon
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* TapOnTheHead: Doks [[SkipTheAnesthetic don't always apply anesthetic]], but when they do it usually consists of [[DropTheHammer a large mallet]] applied directly to the back of the patient's skull. This is usually less about mitigating the patient's pain than it is getting them to [[StrappedToAnOperatingTable quit struggling]] when undergoing delicate ([[MeatGrinderSurgery by Ork standards]]) surgery.
12th Apr '18 10:51:35 AM FearlessSon
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* GripingAboutGremlins: Snotlings are [[TooDumbToLive legendarily dumb]], but they ''are'' curious, and their small size allows them to fit into lots of places they really shouldn't go, like the interiors of various engines and other large complex mechanics. Snotlings wandering around the insides of vehicles, pulling wires and twisting bolts at seemingly random is a perpetual problem for Orks (who are at least well-practiced dealing with them,) and even ''more'' of a problem for humans should they ever infest human vehicles (which is more likely to happen than not when fighting in Ork-controlled territory.)
12th Apr '18 10:29:42 AM FearlessSon
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* MagneticHero: To the Orks. No amount of individual strategic genius can be effective without competent, organized, and dedicated underlings who can be relied on to carry out the vision, and [[SurroundedByIdiots this is where even very intelligent Ork warlords' ambitions fall apart]]. However, Ghazghkull's great gift is the ability to inspire other Orks to such a degree that they become genuinely and enthusiastically dedicated to carrying out "[[ThePlan da plan]]". This makes Ghazghkull's strategic thought translate to battlefield success much more effectively than is typical of Orks.


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* TheStrategist: One of the [[TheDreaded most feared Ork warlords]] for being able to avert the HollywoodTactics that characterize many other Waaaghs. Ghazghkull himself often likes to [[FrontlineGeneral lead from the front]] to make sure everything is going according to "[[ThePlan da plan]]".
6th Mar '18 10:53:05 AM Theriocephalus
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* ButtMonkey: The Gretchins' abuse at the hands of the Orks can reach truly ridiculous levels. Unlucky Gretchin may find themselves used as ammunition, cannon fodder, minefield clearers, stepping-stones, emergency rations…

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* ButtMonkey: ButtMonkey:
**
The Gretchins' abuse at the hands of the Orks can reach truly ridiculous levels. Unlucky Gretchin may find themselves used as ammunition, cannon fodder, minefield clearers, stepping-stones, emergency rations…ration...



* CannonFodder: Gretchin mobs have the "It's a Grot's Life" special rule, allowing the Ork player to use them to remove minefields in the most direct way possible. In older rules, Grots could be used as living cover, or to help Orks move through difficult terrain faster (by providing better footing).

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* CannonFodder: CannonFodder:
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Gretchin mobs have the "It's a Grot's Life" special rule, allowing the Ork player to use them to remove minefields in the most direct way possible. In older rules, Grots could be used as living cover, or to help Orks move through difficult terrain faster (by providing better footing).
1st Mar '18 6:01:30 PM VutherA
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* ButtMonkey: The Gretchin's abuse at the hands of the Orks can reach truly ridiculous levels. Unlucky Gretchin may find themselves used as ammunition, cannon fodder, minefield clearers, stepping-stones, emergency rations…

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* ButtMonkey: The Gretchin's Gretchins' abuse at the hands of the Orks can reach truly ridiculous levels. Unlucky Gretchin may find themselves used as ammunition, cannon fodder, minefield clearers, stepping-stones, emergency rations…rations…
** Snotlings are even more pathetic. Even the ''Gretchin'' bully them.


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** Snotlings are literally used as Shokk-Attack gun ammunition, and nothing else on the battlefield.


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* TooDumbToLive: Snotlings. They're so dumb, their only real role is that they have an affinity for cultivating the squigs and fungus (and probably at some point double as food to those) used by Ork society. Otherwise, they're about as smart as dogs if dogs couldn't be trained. Their self-preservation instincts don't even ever kick in until it's already too late, which leads to them getting scooped up for ammunition in Shokk-Attack Guns, because the Gretchins are smart enough to read between the lines and run away from a bearer of one. Their last other use tends to be as an amusing and probably short-lived pet (probably [[BlackComedy providing amusement in the method of how they depart as well]]) to Orks.
2nd Feb '18 2:03:03 AM Willbyr
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* SuperSpit: Psychic Vomit is one of the PsychicPowers that Weirdboyz can manifest in some editions of the game and involves the Weirdboy spew a stream of florescent green psycho-plasma at their enemies. The exact in-game effects of this power varies by edition but generally results in the vomited psychic energy hitting multiple targets directly in front of the Weirdboy.

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* SuperSpit: Psychic Vomit is one of the PsychicPowers that Weirdboyz can manifest in some editions of the game and involves the Weirdboy spew spewing a stream of florescent green psycho-plasma at their enemies. The exact in-game effects effect of this power varies by edition but generally results in the vomited psychic energy hitting multiple targets directly in front of the Weirdboy.
2nd Feb '18 1:30:38 AM SebastianGray
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* {{Teleportation}}: The
2nd Feb '18 1:29:36 AM SebastianGray
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* ShockAndAwe: One of the ways Wierdboyz' powers manifest is through bursts of psychic lightning.

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* ShockAndAwe: One of the ways Wierdboyz' Weirdboyz' powers manifest is through bursts of psychic lightning.lightning.
* SuperSpit: Psychic Vomit is one of the PsychicPowers that Weirdboyz can manifest in some editions of the game and involves the Weirdboy spew a stream of florescent green psycho-plasma at their enemies. The exact in-game effects of this power varies by edition but generally results in the vomited psychic energy hitting multiple targets directly in front of the Weirdboy.
* {{Teleportation}}: The
27th Dec '17 6:31:35 PM Theriocephalus
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** In the olden days, [[TheGrimReaper The Nightbringer]] instilled a fear of death on every race except the Orks. That said, there's ''one'' thing the Orks are scared of, and that's Commissar Yarrick.

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** In the olden days, [[TheGrimReaper The the Nightbringer]] instilled a fear of death on every race except the Orks. That said, there's ''one'' thing the Orks are scared of, and that's Commissar Yarrick.
21st Dec '17 8:46:56 AM SebastianGray
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* MageTower: Due to their PowerIncontinence many Weirdboyz live in high towers on the edges of Ork settlements. These towers are typically insulated with copper in order to ground excess Waaagh! energy and vary widely in form from a simple pole that the Weirdboy is chained to the top of, to rugged huts on copper stilts that can be mounted on battlewagons or Gargants and driven into battle.
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