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* TheseAreThingsManWasNotMeantToKnow: Warlocks are essentially practioners and scholars of the magic of the [[TheDarkSide Burning Legion]] and is considered chaotic and extremely dangerous by most cultures in Azeroth. They study [[TheDarkArts demonic magic]] through [[TomeOfEldritchLore books of unimaginable powers]] and evoke the destructive powers of the legion upon their foes. Therefore, they are mainly [[TheOutcast looked down upon]] in the magic academia.
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* TheseAreThingsManWasNotMeantToKnow: Warlocks are essentially practioners and scholars of the magic of the [[TheDarkSide Burning Legion]] and is considered chaotic and extremely dangerous by most cultures in Azeroth. They study [[TheDarkArts demonic magic]] through [[TomeOfEldritchLore books of unimaginable powers]] and evoke the destructive powers of the legion upon their foes. Therefore, they are mainly [[TheOutcast [[TheOutCast looked down upon]] in the magic academia.
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* TheseAreThingsManWasNotMeantToKnow: Warlocks are essentially practioners and scholars of the magic of the [[TheDarkSide Burning Legion]] and is considered chaotic and extremely dangerous by most cultures in Azeroth. They study [[TheDarkArts demonic magic]] through [[TomeOfEldrichLore books of unimaginable powers]] and evoke the destructive powers of the legion upon their foes. Therefore, they are mainly [[TheOutcast looked down upon]] in the magic academia.
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* TheseAreThingsManWasNotMeantToKnow: Warlocks are essentially practioners and scholars of the magic of the [[TheDarkSide Burning Legion]] and is considered chaotic and extremely dangerous by most cultures in Azeroth. They study [[TheDarkArts demonic magic]] through [[TomeOfEldrichLore [[TomeOfEldritchLore books of unimaginable powers]] and evoke the destructive powers of the legion upon their foes. Therefore, they are mainly [[TheOutcast looked down upon]] in the magic academia.
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* TheseAreThingsManWasNotMeantToKnow: Warlocks are essentially practioners and scholars of the magic of the [[TheDarkSide Burning Legion]] and is considered chaotic and extremely dangerous by most cultures in Azeroth. They study [[TheDarkArts demonic magic]] through books of [[TomeofEldrichLore unimaginable powers]] and evoke the destructive powers of the legion upon their foes. Therefore, they are mainly [[TheOutcast looked down upon]] in the magic academia.
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* TheseAreThingsManWasNotMeantToKnow: Warlocks are essentially practioners and scholars of the magic of the [[TheDarkSide Burning Legion]] and is considered chaotic and extremely dangerous by most cultures in Azeroth. They study [[TheDarkArts demonic magic]] through [[TomeOfEldrichLore books of [[TomeofEldrichLore unimaginable powers]] and evoke the destructive powers of the legion upon their foes. Therefore, they are mainly [[TheOutcast looked down upon]] in the magic academia.
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* TheseAreThingsManWasNotMeantToKnow: Warlocks are essentially practioners and scholars of the magic of the [[TheDarkSide Burning Legion]] and is considered chaotic and extremely dangerous by most cultures in Azeroth. They study [[TheDarkArts demonic magic]] through books of [[TomeofEldrichLore unimaginable powers]] and evoke the destructive powers of the legion upon their foes. Therefore, they are mainly [[TheOutcast looked down upon]] in the magic academia.
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* TheBigGuy: Their role is to either dish out hell of a punishment or being tank of a party.
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* BFS: Some end game swords are almost as large as your character, yet sometimes you [[OneHandedZweihander wield them with one hand]]
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* BFS: {{BFS}}: Some end game swords are almost as large as your character, yet sometimes you [[OneHandedZweihander wield them with one hand]]
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* BFS: Some end game swords are almost as large as your character, yet sometimes you [[OneHandedZweihander wield them with one hand]]
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* SummonMagic
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* SummonMagicDealWithTheDevil: Warlocks don't deal with them, they enslave them.
* SummonMagic: Their knowledge of demons enables them to forcibly summon demons from the Twisted Nether.
* SummonMagic: Their knowledge of demons enables them to forcibly summon demons from the Twisted Nether.
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* DualWield: OneHandedZweihander gets tuned UpToEleven when a Fury warrior dual wields two-handed weapons.
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* BadassLongRobe: For casters most of the times.
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* BloodKnight: Death Knights in game have very few ranged abilities and rely heavily on rune-empowered melee onslaughts.
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* CombatMedic: Mistweaver monks rely on melee combat to fuel their chi to empower their healing spells.
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* BearsAreBadNews: Guardian druids specialize in shapeshifting into a massive bear when it comes to combat.
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* TheBerzerker: Fury warriors in essence.
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* BackToBackBadasses: When two of you team up.
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* DamagerHealerTank: Classes are able to choose a talent after level 10 which fits in one of these categories
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* DamagerHealerTank: Classes are able to choose a talent after level 10 which fits in one of these categoriescategories.
* MajorInjuryUnderreaction: Unless your HP runs out.
* MemeticBadass: Your badassness had been confirmed and often reminded of by NPCs in game.
* MajorInjuryUnderreaction: Unless your HP runs out.
* MemeticBadass: Your badassness had been confirmed and often reminded of by NPCs in game.
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* BadAssArmy: When you team up for a raid.
* BadassCrew: When you team up for a dungeon.
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* OneManArmy: Except in dungeons and raids around or higher than your level or sometimes, fighting elite mobs around or higher than your level.
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* OneManArmy: Except in dungeons and raids around or higher than your level or sometimes, and fighting elite mobs around or significantly higher than your level.
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* WeDoTheImpossible: The player characters overcame impossible odds and put some of the [[BigBad worst villains]] in universe back into their place (two Old Gods, the Lich King, Deathwing the Destroyer, Leishen, Archimonde from another universe, and countless others, and countless more to follow.)
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[[folder: Demon Hunter]]
* TrainingFromHell
[[/folder]]
[[/folder]]
* TrainingFromHell
[[/folder]]
[[/folder]]
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* TookALevelInBadass: Essentially you get more and more badass by leveling up, unlocking more powers and gaining better gear.
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* PowersDoTheFighting: Essentially all DPS caster classes.
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* PantheraAwesome: Feral druids specialize in shapeshifting into a large feline predator when it comes to combat.
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* OneManArmy: Except in dungeons and raids around or higher than your level or sometimes, fighting elite mobs around or higher than your level.
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* Determinator: They are hell bent on seeking vengeance on the Lich King and the Scourge.
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* Determinator: {{Determinator}}: They are hell bent on seeking vengeance on the Lich King and the Scourge.
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* ActionHero: Most of the times
* BadassCape: Most of the capes in end game are elaborately woven and are often knee-length.
* Determinator: They are hell bent on seeking vengeance on the Lich King and the Scourge.
* TheDreaded: It is stated in the book Death Knights of Acherus that they left no survivors in their onslaught and completely devastated their enemies.
* MadeOfIron: Not technically though. The main reason that they could shrug off injury that normal people could not bear is, well, they're dead.
* WalkingWasteland: To an extent. They become unstoppable and unremorseful killing machines when they want to.
* LightningBruiser: The windwalker monk in essence.
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* KnifeNut: Various skills require the use of a dagger in the main hand, though not all specializations use these skills. Also their class exclusive Lengedary Weapon from Catacysm, Fangs of the Father is actually a pair of daggers
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* KnifeNut: Various skills require the use of a dagger in the main hand, though not all specializations use these skills. Also their class exclusive Lengedary Legendary Weapon from Catacysm, Fangs of the Father is actually a pair of daggers daggers.
* LightningBruiser: Essentially how the class is meant to be.
* MasterSwordsman: Outlaw rogues in Legion.
* NonchalantDodge: Rogues easily have some of the highest dodge ratings in the game.
* LightningBruiser: Essentially how the class is meant to be.
* MasterSwordsman: Outlaw rogues in Legion.
* NonchalantDodge: Rogues easily have some of the highest dodge ratings in the game.
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*OneHandedZweihander: Fury warriors have the passive ability called Berzerker which allows them to wield two-handed weapons with one hand.
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* DarkIsNotEvil: They seem to find back again their heroic selves [[HeelFaceTurn after their questline]].
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* SkeletonsInTheCoatCloset: Death Knight armors are often dark and grim in color tone and adorned with [[SpikesofVillainy spikes]].
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* SkeletonsInTheCoatCloset: Death Knight armors are often dark and grim in color tone and adorned with [[SpikesofVillainy spikes]].spikes]] and sometimes, skulls and bones.
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Like any game, the playable characters have their own tropes as well. It must be pointed out that certain tropes apply only to playing your character in certain ways. It should also be pointed out that Blizzard had been blurring lines between good and evil in many occasions and some tropes may apply to certain situations more subjectively than others.
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Like any game, the playable characters have their own tropes as well. It must be pointed out that certain tropes apply only to playing your character in certain ways. It should also be pointed out that Blizzard had been blurring lines between good and evil in many occasions and some tropes may apply to certain situations [[YMMV more subjectively than others.
others]].
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* KnightInSourArmor: They were killed in combat, raised as a mind-controlled undead slave, sew death and destruction on innocent (and some not so innocent Scarlet Crusade) people and were forced to murder their best friend. Then they were abandoned by the Lich King and after they rejoined their respective factions, they were seen as monsters. Such experience made them cynical about the world but they nonetheless strive to be the heroes that they used to be.
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* MagicKnight: Death Knights are the harbingers of destruction and possess expertise in necromancy and dark magic, being able to [[BloodMagic draw power from blood]], [[AnIcePerson envoke the power of the winter chill]] or [[PlagueMaster spread doom and fear with deadly plagues and diseases]].
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* MagicKnight: Death Knights are the harbingers of destruction and possess expertise in necromancy and dark magic, being able to [[BloodMagic draw power from blood]], [[AnIcePerson envoke evoke the power of the winter chill]] or [[PlagueMaster spread doom and fear with deadly plagues and diseases]].
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* AntiHero: Although much of the hero they used to be after their starting experience, they nonetheless use their formidable and terrifying powers to achieve what they will and stop at nothing to have their revenge at the Lich King.
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* BlackMagic: Death Knights wield the power of the [[TheDarkSide Scourge]] and their magic is used to sew destruction, pain and death among the living.
* TheDarkArts: {{Necromancy}} is considered highly dangerous and is forbidden in most cultures in the World of Warcraft. It is even sometimes referred to as this by members of Dalaran.
* TheDarkArts: {{Necromancy}} is considered highly dangerous and is forbidden in most cultures in the World of Warcraft. It is even sometimes referred to as this by members of Dalaran.
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* MagicKnight: Death Knights are the harbingers of destruction and possess expertise in necromancy and dark magic, being able to [[BloodMagic draw power from blood]], envoke the power of the winter chill or spread doom and fear with [[ThePlague deadly plagues and diseases]].
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* MagicKnight: Death Knights are the harbingers of destruction and possess expertise in necromancy and dark magic, being able to [[BloodMagic draw power from blood]], [[AnIcePerson envoke the power of the winter chill chill]] or [[PlagueMaster spread doom and fear with [[ThePlague deadly plagues and diseases]].
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* HellishHorse: Death Knights' will gain the Acherus Deathcharger after the quest Into The Realm of Shadows, which essentially involves hijacking the horse from a other-dimensional horseman.
* MagicKnight: Death Knights are the harbingers of destruction and possess expertise in necromancy and dark magic, being able to [[BloodMagic draw power from blood]], envoke the power of the winter chill or spread doom and fear with deadly plagues and diseases.
* MagicKnight: Death Knights are the harbingers of destruction and possess expertise in necromancy and dark magic, being able to [[BloodMagic draw power from blood]], envoke the power of the winter chill or spread doom and fear with deadly plagues and diseases.
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* HellishHorse: Death Knights' will gain the Acherus Deathcharger after the quest Into The Realm of Shadows, which essentially involves hijacking the horse from a other-dimensional horseman.
horseman. The charger has a pair of curved horns, glowing blue eyes, hooves wreathed in blue flames and is clad in dark armor decorated with skulls. Additionally, skeletal warhorses are also popular with death knights (see Baron Rivendale and the Four Horsemen).
* MagicKnight: Death Knights are the harbingers of destruction and possess expertise in necromancy and dark magic, being able to [[BloodMagic draw power from blood]], envoke the power of the winter chill or spread doom and fear with [[ThePlague deadly plagues anddiseases.diseases]].
* MagicKnight: Death Knights are the harbingers of destruction and possess expertise in necromancy and dark magic, being able to [[BloodMagic draw power from blood]], envoke the power of the winter chill or spread doom and fear with [[ThePlague deadly plagues and
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* HellishHorse: Death Knights' will gain the Acherus Deathcharger after the quest Into The Realm of Shadows, which essentially involves hijacking the horse from a other-dimensional horseman.
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* UndeathlyPallor: Death Knights' skin color could vary from [[HadesShaded pale]] to eery green to pitch black (most likely depending on how long they've died). However, death knights could also have normal skin color.
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* UndeathlyPallor: Death Knights' skin color could vary from [[HadesShaded pale]] pale to eery green to pitch black black]] (most likely depending on how long they've died). However, death knights could also have normal skin color.
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* MagicKnight: Death Knights are the harbingers of destruction and possess expertise in necromancy and dark magic, being able to draw power from [[BloodMagic blood]], envoke the power of the winter chill or spread doom and fear with deadly plagues and diseases.
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* MagicKnight: Death Knights are the harbingers of destruction and possess expertise in necromancy and dark magic, being able to [[BloodMagic draw power from [[BloodMagic blood]], envoke the power of the winter chill or spread doom and fear with deadly plagues and diseases.
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* MagicKnight: Death Knights are the harbingers of destruction and possess expertise in necromancy and dark magic, being able to draw power from blood, envoke the power of the winter chill or spread doom and fear with deadly plagues and diseases.
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* MagicKnight: Death Knights are the harbingers of destruction and possess expertise in necromancy and dark magic, being able to draw power from blood, [[BloodMagic blood]], envoke the power of the winter chill or spread doom and fear with deadly plagues and diseases.
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* TheDeadHaveEyes: Death Knights' are gorgeously blue.
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* TheUndead: Essentially.
* UndeathlyPallor: Death Knights' skin color could vary from [[HadesShaded pale]] to eery green to pitch black (most likely depending on how long they've died). However, death knights could also have normal skin color.
* UndeathlyPallor: Death Knights' skin color could vary from [[HadesShaded pale]] to eery green to pitch black (most likely depending on how long they've died). However, death knights could also have normal skin color.