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For some, however, stealth is more of a suggestion. Trading daggers for swords, they fight toe-to-toe with their enemies...but that doesn't mean they play nice. They will use every dirty trick they have to gain an advantage, from parley to hidden pistols - anything is fair game to these outlaws.



** EmpoweredBadassNormal: As mentioned, Subtlety rogues in ''Legion'' explicitly use Shadow magic in their techniques.



* FlashStep: The Level 60 talent Cloak and Dagger, the Combat ability Killing Spree, and the Shadowstep talent work like this.

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* FlashStep: The Level 60 talent Cloak and Dagger, the Combat Outlaw ability Killing Spree, and the Shadowstep talent work like this.



* GameplayAndStorySegregation: Outlaw's core abilities are clearly meant to be thematically used with swords - what with names like "Saber Slash" and "Run Through" - but aside from their Artifact, they can still wield axes, maces, and fist weapons.



* {{Ninja}}: Subtlety's aesthetic in ''Legion'', as assassins that stalk through the shadows; their ranged abilities just so happen to be shuriken-flavored (compare Assassin's "Fan of Knives" to Sub's "Shuriken Storm").



* PoisonedWeapons: As assassins and cutthroats, rogues must know how to kill their enemies swiftly and quietly. Poisons are very helpful when it comes to such situations. Rogues in game have the ability to coat their weapons in a variety of deadly and non-deadly poisons which would largely hinder their opponents abilities to retaliate. Assassination rogues are especially adept in this art.

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* PoisonedWeapons: As assassins and cutthroats, rogues must know how to kill their enemies swiftly and quietly. Poisons are very helpful when it comes to such situations. Rogues in game have the ability to coat their weapons in a variety of deadly and non-deadly poisons which would largely hinder their opponents abilities to retaliate. Assassination As of ''Legion'', Assassin rogues are especially adept in this art.the only poison users.



* StealthExpert: Being shady characters of operating outside boundaries of law, this skill is immensely helpful. Rogue tactics, particularly those for Subtlety rogues, are based enormously on the ability Stealth.

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* StealthExpert: Being shady characters of operating outside boundaries of law, this skill is immensely helpful. Rogue tactics, particularly those for Subtlety rogues, are based enormously on the ability Stealth.



* ThrowingYourSwordAlwaysWorks: Rogues have access to Deadly Throw, which has them throw their weapon at an enemy for extra damage and a snare.

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* ThrowingYourSwordAlwaysWorks: Rogues Assassin rogues have access to Deadly Throw, which has them throw their weapon at an enemy for extra damage and a snare.

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* FragileSpeedster: Havoc Demon Hunters are Agility-based attackers with, at the time of their inclusion, the highest burst mobility in the game. However, they have very limited access to self-healing and no resistance to crowd control; if a Havoc Demon Hunter slows down, they'll go down easily.
* GameplayAndStorySegregation: Demon hunters belong to a neutral faction (Illidari), and they actually don't care if one of their members is a night elf or a blood elf. Of course, in gameplay they have to work with the faction of their respective race in a PvP.



* GameplayAndStorySegregation: Demon hunters belong to a neutral faction (Illidari), and they actually don't care if one of their members is a night elf or a blood elf. Of course, in gameplay they have to work with the faction of their respective race in a PvP.



* LightningBruiser: Havoc Demon Hunters are Agility-based attackers with, at the time of their inclusion, the highest burst mobility in the game. However, they have very limited access to self-healing and no resistance to crowd control; if a Havoc Demon Hunter slows down, [[FragileSpeedster they'll go down easily]].

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* LightningBruiser: Havoc Demon Hunters are Agility-based attackers with, at Vengeance is one of the time of their inclusion, the highest burst mobility most mobile specializations in the game. However, they have very limited access to It is also a tank with ridiculous self-healing and no resistance to crowd control; if a Havoc Demon Hunter slows down, [[FragileSpeedster they'll go down easily]].sustain potential fueled by excellent AoE ability.
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* DudeWheresMyRespect: Occasionally played straight as expansions go on, but mostly averted. At the beginning of the Northrend campaign your skills in battle are acknowledged by several [=NPCs=]. By the time you reach ''Mists of Pandaria'' you're personally sent to Pandaria as part of an elite team by your faction, and in ''Warlords of Draenor'' you're hand picked by Varian/Vol'jin to lead forces in Draenor, and are openly regarded as the best chance the Alliance/Horde have of defeating the Iron Horde. In ''Legion'' your accomplishments are widely acknowledged and you're promoted to the leader of your class in recognition of your power and skills.

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* DudeWheresMyRespect: Occasionally played straight as expansions go on, but mostly averted. At the beginning of the Northrend campaign your skills in battle are acknowledged by several [=NPCs=].{{Non Player Character}}s. By the time you reach ''Mists of Pandaria'' you're personally sent to Pandaria as part of an elite team by your faction, and in ''Warlords of Draenor'' you're hand picked by Varian/Vol'jin to lead forces in Draenor, and are openly regarded as the best chance the Alliance/Horde have of defeating the Iron Horde. In ''Legion'' your accomplishments are widely acknowledged and you're promoted to the leader of your class in recognition of your power and skills.



* MemeticBadass: [[invoked]]Your badassness had been confirmed and often reminded of by NPCs in game.

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* MemeticBadass: [[invoked]]Your badassness had been confirmed and often reminded of by NPCs {{Non Player Character}}s in game.
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* SimpleStaff: Staffs are another common weapon for Monks.
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* MixAndMatchCritters: Their class mount is a Wolfhawk, a beast that's a hybrid between a wolf and a hawk. It's cry sounds like a mixture of a howl and a screech. Also, yes, their's also ones you can tame.

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Kor'vas


* FromNobodyToNightmare: Played straight with Kor'vas Bloodthorn's backstory, and implied for all Demon Hunters where the Legion's concerned. In the Illidan animated short, Kor'vas asks the questions that allow for Illidan to be MrExposition, while flashing back to her days before joining the Illidari. She was a survivor of a demonic attack that [[spoiler: claimed the lives of her parents, and pretty much everyone else around her.]] She came to Illidan to [[ItsPersonal get revenge, nothing left in her but rage.]] Flash forward to the end of her training, and she's taking on a Pit Lord and later, helping lay siege to a demon-controlled world. [[RoaringRampageOfRevenge Demon Hunters are probably Warcraft lore's preeminent example of this trope when the motivating factor is making the demons pay for every loved one you lost.]]


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* GameplayAndStorySegregation: Demon hunters belong to a neutral faction (Illidari), and they actually don't care if one of their members is a night elf or a blood elf. Of course, in gameplay they have to work with the faction of their respective race in a PvP.
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Fetish Fuel should not be linked to even on YMMV pages; it's a short-term clean-up project to dewick. If there is any in-universe fetishes at work, it needs to go under the Fetish trope.


** [[HornyDevils The Succubus]] is a crowd control focused demon who attacks with a whip. [[FetishFuel She is hopelessly in love with and obsessed with her master]], and does whatever he asks. She has a Seduce ability, which enthralls an enemy, [[AnythingThatMoves no matter the gender]], for a short time. Supremacy turns her into a Shivarra, a much less ([[{{Tsundere}} openly]]) friendly but no less [[{{Fanservice}} fanservicy]] (Or [[FanDisservice fan-diservicy]]?) demon who wields vicious swords.

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** [[HornyDevils The Succubus]] is a crowd control focused demon who attacks with a whip. [[FetishFuel She is hopelessly in love with and obsessed with her master]], master, and does whatever he asks. She has a Seduce ability, which enthralls an enemy, [[AnythingThatMoves no matter the gender]], for a short time. Supremacy turns her into a Shivarra, a much less ([[{{Tsundere}} openly]]) friendly but no less [[{{Fanservice}} fanservicy]] (Or [[FanDisservice fan-diservicy]]?) demon who wields vicious swords.
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I think a group of 25, qualify more as a crew than an army.


* BadAssArmy: When you team up for a raid. But this came to the next level with Armies of Legionfall, that is conformed by the members of all class orders.

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* BadAssArmy: When you team up for a raid. But this came to the next level with Armies of Legionfall, that is conformed by the members of all class orders.orders.



* BadassCrew: When you team up for a dungeon.

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* BadassCrew: When you team up for a dungeon.dungeon or a raid.
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* BadAssArmy: When you team up for a raid.

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* BadAssArmy: When you team up for a raid. But this came to the next level with Armies of Legionfall, that is conformed by the members of all class orders.
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* InTheEndYouAreOnYourOwn: In general, adventurers are Azeroth's last bastion of hope against the various forces threatening it, with the only other faction having an interest in Azeroth's survival being [[NeglectfulPrecursors the powerful, but absent Titans]]. [[spoiler:The Titans have been dead for eons, killed by Sargeras. For all this time, Azeroth's defenders have been the only thing keeping the planet standing.]]
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* SpellBlade: The Death Knight's calling card is his magically empowered Runeblade. Frost and Unholy Death Knights in particular can infuse the blade with elemental energy for some attacks.

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* SpellBlade: The Death Knight's calling card and magical focus is his magically empowered Runeblade. Frost and Unholy Death Knights in particular can infuse the blade with elemental energy for some attacks.attacks, although all three specializations will use it to discharge their spells.

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* CoolHorse: Paladins get a special-looking horse called Warhorse at Level 20, and a Charger at Level 40.

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* CoolHorse: Paladins get a special-looking horse called Warhorse at Level 20, and a Charger at Level 40.40, and a Golden Highlord's Charger during their Order Hall campaigns.



* GoodIsNotSoft: They are inherently good. That said, if you are not, they will kill you dead with righteous fury.

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* GoodFeelsGood: Paladins are paragons of the Light, and strive to help out others simply because it's the right thing to do.
* GoodIsNotSoft: They are inherently good. That said, if If you are not, they will kill you dead with righteous fury.



* ThePaladin: ChurchMilitant MagicKnight with healing and light powers. Check and check.

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* ThePaladin: ChurchMilitant MagicKnight with healing and light powers. Check Check, check, check, and check.check!

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* ForMassiveDamage: After a lightning series of combo strikes on the enemy, it's time to use a [[FinishingMove finishing move]] to put them down. Rogues have a variety of finishing moves which would often deal an enormous amount of damage to the target, instantly killing it.

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* DemonSlaying: Demon Hunters gain several bonuses when fighting against demons. Their starting Warglaives increase their attack power against demons, their Soul Shards empower their damage if received from demons, and their Imprison spell can only be used against demons.

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* DemonSlaying: Demon Hunters gain several bonuses when fighting against demons. Their starting Warglaives increase their attack power against demons, and their Soul Shards Fragments empower their damage if received from demons, and their Imprison spell can only be used against demons.


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* PowerGivesYouWings: All Demon Hunters can unfurl a set of wings allowing them to safely glide long distances. Havoc's Metamorphosis briefly transforms the user into the iconic "wings, horns, hooves" demon form.
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* HopeBringer: In some cases, even your mere presence is enough.

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* HopeBringer: In some cases, even your mere presence all you need to do is enough.be there to inspire the NPC warriors.



* LivingLegend: Particularly by the end of ''Mists of Pandaria'', where after having completed the legendary quest you even receive the title of ''Legend of Pandaria'', and it's mentioned that your exploits will be recounted for generations.

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* LivingLegend: Particularly by By the end of ''Mists of Pandaria'', Pandaria'' you'll be really famous, where after having completed the legendary quest you even receive the title of ''Legend of Pandaria'', and it's mentioned that your exploits will be recounted for generations.
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* HeroicComedicSociopath: While ultimately a hero, they will sometimes do things that are morally questionable and clearly only causing trouble not because they were fooled, but because they simply need to do ''something'' to keep busy no matter what it is and that was just the first thing to be offered. Reaches a peak in Cataclysm, they give themselves three separate quests to kill a specific type of enemy the moment they kill ''one'' of it, rationalize it to themselves in a circular manner, and decide to reward themselves for the act.
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* BlackMagic: Death Knights wield the power of the [[TheDarkSide Scourge]] and their magic is used to sew destruction, pain and death among the living.

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* BlackMagic: Death Knights wield the power of the [[TheDarkSide Scourge]] and their magic is used to sew sow destruction, pain and death among the living.



* KnightInSourArmor: They were killed in combat, raised as a mind-controlled undead slave, sew death and destruction on innocent (and some not so innocent Scarlet Crusade) people and were forced to murder their best friend. Then they were abandoned by the Lich King and after they rejoined their respective factions, they were seen as monsters. Such experience made them cynical about the world but they nonetheless strive to be the heroes that they used to be.

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* KnightInSourArmor: They were killed in combat, raised as a mind-controlled undead slave, sew sow death and destruction on innocent (and some not so innocent Scarlet Crusade) people and were forced to murder their best friend. Then they were abandoned by the Lich King and after they rejoined their respective factions, they were seen as monsters. Such experience made them cynical about the world but they nonetheless strive to be the heroes that they used to be.



* YourSoulIsMine: Demon Hunters can cleave off fragments of their victims' souls, devouring them to restore their own health; if the victim is a demon, their powers grow as well. A recurring motif with demon-related weapons and technology is that they require souls to power, which the Illidari have been willing to exploit.

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* YourSoulIsMine: Demon Hunters can cleave off fragments of their victims' souls, devouring them to restore their own health; if the victim is a demon, their powers grow as well. A recurring motif with demon-related weapons and technology is that they require souls to power, which the Illidari have been willing to exploit.exploit... usually by feeding said weapons and technology the souls of its creators.
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* CherryTapping: Until a major rework in ''Wrath'', the retribution spec was pretty bad, leaving slightly-boosted attacks as the only real addition to your damage. Many players ended up leveling in their tank spec, since it did almost the same damage, but gave much higher health and armor, as well as abilities that were good for hitting several enemies at once.

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* CherryTapping: Until a major rework in ''Wrath'', the retribution spec was pretty bad, leaving slightly-boosted attacks auto-attacks as the only real addition to your damage. Many players ended up leveling in their tank spec, since it did almost the same damage, but gave much higher health and armor, as well as abilities that were good for hitting several enemies at once.
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Heralds of Death, Harbingers of Destruction, Ebon Riders of Darkness...Words cannot describe how powerful and how terrible these undead warriors are. Clad in [[ColorCodedForYourConvenience heavy armor as dark as the dead of the night]] and wielding wickedly fashioned weapons glowing with runes, they represent the pinnacle of the might of the [[TheDarkSide Scourge]] and were often powerful paladins and knights felled under the onslaught during the [[ZombieApocalypse Scourge Invasion]]. Risen through dark {{Necromancy}}, these warriors are imbued with the mightiest powers of the Scourge and often serve as [[TinTyrant leaders]] and [[FourStarBadass lieutenants]] for the Lich King, [[WalkingWasteland sewing death and destruction in their wake]]. [[AnIcePerson Frost sharpens their strikes]]; [[OurVampiresAreDifferent blood fortifies their bodies]]; and [[TheUndead undeath]] allows them to erupt in unholy rage in the heat of battle. A thousand atrocities are etched in the eyes of every death knight, and foes who gaze into them too long [[TheDreaded will feel the warmth pulled from their bodies]], replaced with cold steel.

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Heralds of Death, Harbingers of Destruction, Ebon Riders of Darkness...Words cannot describe how powerful and how terrible these undead warriors are. Clad in [[ColorCodedForYourConvenience heavy armor as dark as the dead of the night]] and wielding wickedly fashioned weapons glowing with runes, they represent the pinnacle of the might of the [[TheDarkSide Scourge]] and were often powerful paladins and knights felled under the onslaught during the [[ZombieApocalypse Scourge Invasion]]. Risen through dark {{Necromancy}}, these warriors are imbued with the mightiest powers of the Scourge and often serve as [[TinTyrant leaders]] and [[FourStarBadass lieutenants]] for the Lich King, [[WalkingWasteland sewing sowing death and destruction in their wake]]. [[AnIcePerson Frost sharpens their strikes]]; [[OurVampiresAreDifferent blood fortifies their bodies]]; and [[TheUndead undeath]] allows them to erupt in unholy rage in the heat of battle. A thousand atrocities are etched in the eyes of every death knight, and foes who gaze into them too long [[TheDreaded will feel the warmth pulled from their bodies]], replaced with cold steel.
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* DualWield: OneHandedZweihander gets tuned UpToEleven when a Fury warrior dual wields two-handed weapons.

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* DualWield: OneHandedZweihander gets tuned turned UpToEleven when a Fury warrior dual wields two-handed weapons.
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* BowAndSwordInAccord: Subverted. They used to be able to equip a bow or ranged weapon before the secondary weapon slot was removed in ''Mists'', one of the reasons being that it was not very useful in actual combat.

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* BowAndSwordInAccord: Subverted. They used to be able to equip a bow or ranged weapon before the secondary weapon slot was removed in ''Mists'', one of the reasons being that it was not very useful in actual combat. It was rarely used for anything other than pulling an enemy, and when removed, it was replaced with a standard "throwing knife" ability that performs the same function.
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* MagicallyBindingContract: Unlike Druids, the elemental forces that Shaman draw from are fully sentient, thus it's not harnessing their power as a caster to energy, but someone in a contact harnessing power not belonging to them. Shaman that get disgraced in the eyes of the elements are little else but warriors in pelts as they refuse to offer them power, and while the elements ''can'' be forced to serve, it's considered a monstrously horrific thing as it "kills" the elements and mentally corrupts the user almost as badly as fel magic.

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* MagicallyBindingContract: Unlike Druids, the elemental forces that Shaman draw from are fully sentient, thus it's the caster is not harnessing their power as a caster to energy, power, but someone is in a contact contract, harnessing power not belonging to them.them, which is sort of "on loan". Shaman that get disgraced in the eyes of the elements are little else but warriors in pelts as they refuse to offer them power, and while the elements ''can'' be forced to serve, it's considered a monstrously horrific thing as it "kills" the elements and mentally corrupts the user almost as badly as fel magic.
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* ForMassiveDamage: After a lightning series of combo strikes on the enemy, it's time to use a [[FinishingMove finishing move]] to put them down. Rogues have a variety of finishing moves which would often deal an enormous amount of damage to the target and instantly killing it.

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* ForMassiveDamage: After a lightning series of combo strikes on the enemy, it's time to use a [[FinishingMove finishing move]] to put them down. Rogues have a variety of finishing moves which would often deal an enormous amount of damage to the target and target, instantly killing it.
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* CombatPragmatist: Rogues are mostly about (excluding Outlaw rogues in ''Legion'') sneaky underhanded tactics and knocking their opponents black before unleashing a hail of bladed assaults. They rely on [[StealthExpert stealth]], [[PoisonedWeapons poisons]] and [[KnifeNut backstabbing]] to cripple or assassinate their targets.

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* CombatPragmatist: Rogues are mostly about (excluding Outlaw rogues in ''Legion'') sneaky underhanded tactics and knocking their opponents black back before unleashing a hail of bladed assaults. They rely on [[StealthExpert stealth]], [[PoisonedWeapons poisons]] and [[KnifeNut backstabbing]] to cripple or assassinate their targets.

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* CoolHorse: Paladin gets a special-looking horse called Warhorse at Level 20, and Charger at Level 40.

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* CherryTapping: Until a major rework in ''Wrath'', the retribution spec was pretty bad, leaving slightly-boosted attacks as the only real addition to your damage. Many players ended up leveling in their tank spec, since it did almost the same damage, but gave much higher health and armor, as well as abilities that were good for hitting several enemies at once.
* CoolHorse: Paladin gets Paladins get a special-looking horse called Warhorse at Level 20, and a Charger at Level 40.
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* GlassCannon: Mages are {{Squishy Wizard}}s so can't take much damage despite what they can out out.

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* GlassCannon: Mages are {{Squishy Wizard}}s so can't take much damage despite what they can out dish out.
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* JackOfAllTrades: ''Legion'' basically made Druids the ''master'' of all. They can do every job in the game - tank, heal, melee dps, and ranged dps. Before dual-spec showed up in ''Wrath'', when talent point choices really determined your spec, it was not unusual for some Druids to have about half their talent points in both healing and feral (which was a combined mishmash of tanking and melee dps at the time), allowing them to do a half-decent job at healing and damaging in a raid (or even briefly off-tanking).
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* OneManArmy: Except in dungeons and raids, or fighting mobs significantly higher than your level.

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* OneManArmy: Except in dungeons and raids, or fighting mobs that are elite, or mobs significantly higher than your level.
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* OneManArmy: Except in dungeons and raids around or higher than your level and fighting mobs significantly higher than your level.

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* OneManArmy: Except in dungeons and raids around raids, or higher than your level and fighting mobs significantly higher than your level.
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* GameplayAndStorySegregation: Druidic magic is not arcane magic, and are generally at odds with them. Despite this, in-game, some Balance Druids sspells are classified as dealing Arcane Damage.

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* GameplayAndStorySegregation: Druidic magic is nature-based, not arcane magic, and are generally at odds with them. Despite this, in-game, some Balance Druids sspells spells are classified as dealing Arcane Damage.Damage. It's really just for simplicity, instead of having dozens of different damage types.

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