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* AllForNothing: He spent 45 years of his life pursuing Akane Kurashiki, to the point of directly endangering his own life and that of his prepubescent ward Quark. Six of the game's nine good endings result in her death before he even regains his bearings in Rhizome 9, another two (Alice and Sigma) have her blown up by antimatter bombs, none of those eight end with him getting any answers or closure on the matter, and the last (Phi) has him forced to accept once and for all that the girl he loved is long gone. In addition, only two endings (Tenmyouji and Phi) result in Tenmyouji explicitly escaping while three (Luna, Tenmyouji, and Phi) result in Quark escaping.
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Correction; that ending is the one where she mentions she was under orders. The other endings where she escapes are also for Alice's sake one way or the other.


* TookALevelInJerkass: Clover, over the course of [[JustifiedTrope experiencing two Nonary Games already]] with a 9-year gap between them both, has noticeably become colder and more prone to violent outbursts than her incarnation in the first game. She's also more deceptive, as shown in the ending where she manipulates Sigma into letting her escape alone upon getting 9 BP and leaving the rest of the cast behind; in that ending, she has no excuse for it either, as in the ''other'' ending where that happens, it's under Alice's orders.

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* TookALevelInJerkass: Clover, over the course of [[JustifiedTrope experiencing two Nonary Games already]] with a 9-year gap between them both, has noticeably become colder and more prone to violent outbursts than her incarnation in the first game. She's also more deceptive, as shown in the ending where she manipulates Sigma into letting her escape alone upon getting 9 BP and leaving the rest of the cast behind; in that ending, she has no excuse for it either, as in the ''other'' ending where that happens, it's under Alice's orders.behind.
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* TookALevelInJerkass: Clover, over the course of [[JustifiedTrope experiencing two Nonary Games already]] with a 9-year gap between them both, has noticeably become colder and more prone to violent outbursts than her incarnation in the first game. She's also more deceptive, as shown in the ending where she manipulates Sigma into letting her escape alone upon getting 9 BP and leaving the rest of the cast behind; in that ending, she has no excuse for it either, as in the ''other'' ending where that happens, it's under Alice's orders.
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* TheBadGuyWins: Any ending in the game where the participants die is basically him winning, since his goal all along is to stop the Nonary Game. Most obviously is Clover's ending, where Radical-6 is spread throughout the warehouse and infects everyone, which is what was intended. His own death doesn't matter to him in the long run, because he has clones, so his death in those endings doesn't count either.
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* LostInCharacter: Despite being a ''clone'' of Left, the person he's based on, and claiming to have no individuality, Dio acts so much like he's imitating the real deal that it's impossible to tell he believes in his lack of individuality at first. It's quite clear that, in spite of being a clone of a character who is very much likely a {{Jerkass}} himself, Dio actually ''likes'' acting that way, and seemingly doesn't care for his supposed lack of individuality in reality.
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The mastermind behind the Nonary Game, and the true Zero III, in the context of the entire series, otherwise known as just "Zero". They nicknamed "Zero Sr." by the players to distinguish them from the A.I. calling itself Zero III. According to Zero III, the true identity of Zero Sr. is one of the nine players of the Nonary Game.

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The mastermind behind the Nonary Game, and the true Zero III, in the context of the entire series, otherwise known as just "Zero". They are nicknamed "Zero Sr." by the players to distinguish them from the A.I. calling itself Zero III. According to Zero III, the true identity of Zero Sr. is one of the nine players of the Nonary Game.
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The mastermind behind the Nonary Game, and the true Zero III, in the context of the entire series, otherwise known as just "Zero". He/she is nicknamed "Zero Sr." by the players to distinguish him/her from the A.I. calling itself Zero III. According to Zero III, the true identity of Zero Sr. is one of the nine players of the Nonary Game.

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The mastermind behind the Nonary Game, and the true Zero III, in the context of the entire series, otherwise known as just "Zero". He/she is They nicknamed "Zero Sr." by the players to distinguish him/her them from the A.I. calling itself Zero III. According to Zero III, the true identity of Zero Sr. is one of the nine players of the Nonary Game.

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Definitely NOT what that one means.


* ExpendableClone: Sort of. He considers his own death as not a big deal as he has backups, and the concept of individuality is kind of alien to him.



* MesACrowd: Sort of. He considers his own death as not a big deal as he has backups, and the concept of individuality is kind of alien to him.
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* DidNotGetTheGirl: After spending 45 years searching for Akane and jumping at the chance of meeting her again, he either finds only her corpse, or a woman so different from the girl he knew that [[ThatManIsDead it might as well be her corpse being puppeted by another entity]]. He instead finds purpose in raising Quark.

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* DidNotGetTheGirl: After spending 45 years searching for Akane and jumping at the chance of meeting her again, he either finds only her corpse, or a woman so different from the girl he knew that [[ThatManIsDead it might as well be her corpse being puppeted by another entity]].some inhuman creature]]. He instead finds purpose in raising Quark.



-->'''Tenmyouji:''' The Akane Kurashiki I knew isn't here. She isn't anywhere...

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-->'''Tenmyouji:''' The Akane Kurashiki I knew know isn't here. She isn't She's not anywhere...
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* CardCarryingVillain: Compared to [[VisualNovel/NineHoursNinePersonsNineDoors Ace/Gentarou Hongou, CEO of Cradle Pharmaceuticals]], he wears his villainy like a badge and doesn't hide it whatsoever. In which case, [[FailedASpotCheck it makes one wonder how none of the other participants notice it]].

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* CardCarryingVillain: Compared to [[VisualNovel/NineHoursNinePersonsNineDoors Ace/Gentarou Hongou, CEO of Cradle Pharmaceuticals]], he wears his villainy like a badge and doesn't hide it whatsoever. In which case, [[FailedASpotCheck it makes one wonder how none of the other participants notice it]]. However, this is downplayed, as while Dio/Left proudly ''acts'' like a villain, and even describes his nihilistic beliefs without shame, he actually [[KnightTemplar thinks he's doing the right thing by sabotaging Zero's mission to save the world from the Radical-6 virus]].
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renamed to Clone Angst


* MesACrowd: Sort of. He considers his own death as not a big deal as he has [[CloningBlues backups]], and the concept of individuality is kind of alien to him.

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* MesACrowd: Sort of. He considers his own death as not a big deal as he has [[CloningBlues backups]], backups, and the concept of individuality is kind of alien to him.
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* TookALevelInJerkass: He's much more abrasive, bitter and cynical than the hero of the last game.

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* TookALevelInJerkass: He's much more abrasive, bitter and cynical than the hero of the last game. Living through a pandemic, nuclear winter and decades spent searching for Akane probably didn't help.
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* SchmuckBait: As he immediately lampshades after, this is what he uses to steal the Alexavir for Radical-6 from Sigma. He asks for Sigma to take it out of his pocket so he can "take a look"; obviously, it turns out that he was just trying to swipe it from him. [[EvilGloating He makes no hesitation in pointing out how stupid Sigma is for falling for it]].
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* CardCarryingVillain: Compared to [[VisualNovel/NineHoursNinePersonsNineDoors Ace, CEO of Cradle Pharmaceuticals]], he wears his villainy like a badge and doesn't hide it whatsoever. In which case, [[FailedASpotCheck it makes one wonder how none of the other participants notice it]].

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* CardCarryingVillain: Compared to [[VisualNovel/NineHoursNinePersonsNineDoors Ace, Ace/Gentarou Hongou, CEO of Cradle Pharmaceuticals]], he wears his villainy like a badge and doesn't hide it whatsoever. In which case, [[FailedASpotCheck it makes one wonder how none of the other participants notice it]].
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* CardCarryingVillain: Compared to [[VisualNovel/NineHoursNinePersonsNineDoors Ace, CEO of Cradle Pharmaceuticals]], he wears his villainy like a badge and doesn't hide it whatsoever. In which case, [[FailedASpotCheck it makes one wonder how none of the other participants notice it]].
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* RogueProtagonist: In ''999'', she technically serves as more of a protagonist by cooperating with Junpei in the open and trying to play the hero so she isn't suspected as the Nonary Game's mastermind. Here, however, since it's following the first game's reveal of the aforementioned, she becomes far more ruthless and actually works behind the scenes instead of being HiddenInPlainSight as she was before.

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* SacrificialLamb: In the Magenta and Yellow door routes, finding her corpse in one of the AB rooms makes it abundantly clear that the players genuinely are in mortal danger.



* ADogNamedDog: A GAULEM named "G-OLM", both pronounced the same way.



* ADogNamedDog: A GAULEM named "G-OLM", both pronounced the same way.



An unknown consciousness that inhabits K's body in the secret ending of the game. Akane suggests that this person will be the key to preventing the virus outbreak. Its true identity and nature are currently unknown, but WordOfGod suggests this consciousness is meant to represent the player. ''VisualNovel/ZeroTimeDilemma'' [[spoiler: reveals [[TheUnreveal absolutely nothing about this person]], with the secret ending being declared non-canon.]]

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An unknown consciousness that inhabits K's body in the secret ending of the game. Akane suggests that this person will be the key to preventing the virus outbreak. Its true identity and nature are currently unknown, but WordOfGod suggests this consciousness is meant to represent the player. ''VisualNovel/ZeroTimeDilemma'' [[spoiler: reveals [[TheUnreveal absolutely nothing about does not follow up on this person]], plot thread, with the secret ending being declared non-canon.]]



* {{Expy}}: According to WordOfGod, this being is meant to be similar to Blick Winkel of ''VisualNovel/{{Ever17}}''.

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* {{Expy}}: According to WordOfGod, this being is meant to be similar to Blick Winkel of ''VisualNovel/{{Ever17}}''.''VisualNovel/Ever17''.

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* CoolOldGuy: It's implied that he's just as spry in his mid-sixties as he is in his early twenties. His 22-year-old self certainly doesn't notice anything suspicious about his stamina.



* FailureHero: Despite succeeding in sending his mind to his 22 year old self on Christmas 2028, he was not able to prevent the outbreak of Radical-6 in the Mars Mission Test Site; consequently losing his arms & right eye in the process before returning to his true body several weeks after the outbreak occurred. It's all but said that the "unexpected variable" in the GoldenEnding will help him & Phi accomplish that which they couldn't do alone in the [[VisualNovel/ZeroTimeDilemma next Zero Escape game]].
* GreaterScopeVillain: Due to setting up the game but not actually being present.

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* FailureHero: Despite succeeding in sending his mind to his 22 year old self on Christmas 2028, he was not able to prevent the outbreak of Radical-6 in the Mars Mission Test Site; consequently losing his arms & right eye in the process before returning to his true body several weeks after the outbreak occurred. It's all but said that the "unexpected variable" in the GoldenEnding will help him & Phi accomplish that which they couldn't do alone in the [[VisualNovel/ZeroTimeDilemma next Zero Escape game]].
* GreaterScopeVillain: Due to setting up the game but not actually being mentally present.

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* BlatantLies: If Sigma goes through the Magenta or Yellow doors in the first round, he attempts to blame Quark for choosing Betray. Nobody believes him.



* WouldHurtAChild: While he doesn't directly inflict harm on the ten-year-old Quark, he has no moral compunctions about using medicine desperately needed to cure him from a terminal disease as leverage for his own benefit, and ''will'' destroy said medicine out of spite if you don't cooperate.

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* WouldHarmASenior: The elderly are fair game for him. He attempts to murder Akane in order to infiltrate the Ambidex Game, only failing in the Cyan door route through no lack of effort on his part, and also murders Tenmyouji on Luna's route.
* WouldHurtAChild: While he doesn't directly inflict harm on the ten-year-old Quark, he He has no moral compunctions about using medicine desperately needed to cure him from the ten-year-old Quark of a terminal disease as leverage for his own benefit, and ''will'' destroy said medicine out of spite if you don't cooperate.cooperate. He also plants bombs in the facility on the Cyan door route which will obviously blow Quark to smithereens.



* FatalFlaw: Devotion and obsession. His love for Akane and inability to let go of her is so great that he jumps at the chance to reunite with her and in the process puts his own life and that of his ten-year-old adopted grandson in jeopardy.



* PapaWolf: He loves his adopted grandson Quark, and anything is fair game if it means getting him out as fast as possible.



* UsedToBeASweetKid: After all those years searching for Akane never gave him results, he eventually turned into an apathetic old man whose only redeeming value is trusting his close friends. When he got word he could see Akane again, only to put Quark in the risk of death in her second Nonary Game, by that point he was ''through'' with her and doesn't care about her, believing the Akane he knew was no more.


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* TheUnfettered: His priorities go Quark > himself > Clover > everyone else. He has no problem abusing his past relationships to manipulate people or outright sacrificing himself if it means getting his loved ones to safety.
* UsedToBeASweetKid: After all those years searching for Akane never gave him results, he eventually turned into an apathetic old man whose only redeeming value is trusting his close friends. When he got word he could see Akane again, only to put Quark in the risk of death in her second Nonary Game, by that point he was ''through'' with her and doesn't care about her, believing the Akane he knew was no more.
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* BondVillainStupidity: His decision to give out the bomb codes out of spite in one of the many branching timelines out of the ones where he ''didn't'' is what ends up causing his infiltration plan to fall apart later on.
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* IChooseToStay: In Luna's ending, he chooses to stay behind in the facility to be with Luna and get answers out of her even though he has 9 BP and could escape.


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* IChooseToStay: Subverted in Quark's ending. K briefly declares his intention to remain in the facility with the dying Sigma even though he has 9 BP and can escape, but thinks better of it when the others point out that that means their fates would hinge on ''[[TheSociopath Dio]]'' bothering to call in the cavalry.
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* DramaticUnmask: His route ends with Sigma removing his helmet to see his true face. It's ''Sigma's face''.
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* YouKilledMyMother: In his own ending, he murders Dio out of revenge for killing the old woman, who turns out to have been a mother-figure to him.
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* WouldHurtAChild: While he doesn't directly inflict harm on the ten-year-old Quark, he has no moral compunctions about using medicine desperately needed to cure him from a terminal disease as leverage for his own benefit, and ''will'' destroy said medicine out of spite if you don't cooperate.
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* KickTheDog: He can easily do this several times throughout the game. In fact, 7 of the 11 Game Overs are a direct result of him doing this, with 2 more having him on the receiving end. Luna's first bad ending is a particularly noteworthy example, as every other such bad ending has at least some potential way to benefit Sigma[[note]]Luna's second bad ending and Phi's bad ending have him protecting himself against someone who may be untrustworthy, Quark's bad ending has him saving his own life at Quark's expense, Clover and Sigma's bad endings get him to 9 BP on the spot, and Tenmyouji's second bad ending gets him from 3 to 6 BP (enough to get him out with another successful betrayal)[[/note]]. Betraying Luna in round 2 has no benefit whatsover; Sigma's 5 BP means he needs to play the AB game at least twice no matter what in order to escape, Luna has already picked Ally against Sigma once before, and Sigma's partner in the vote is deceased, making her a non-factor. The only explanation he can give for a betrayal here is that he wanted more points.

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* KickTheDog: He can easily do this several times throughout the game. In fact, 7 of the 11 Game Overs are a direct result of him doing this, with 2 more having him on the receiving end. Luna's first bad ending is a particularly noteworthy example, as every other such bad ending has at least some potential way to benefit Sigma[[note]]Luna's second bad ending and Phi's bad ending have him protecting himself against someone who may be untrustworthy, Quark's bad ending has him saving his own life at Quark's expense, Clover and Sigma's bad endings get him to 9 BP on the spot, and Tenmyouji's second bad ending gets him from 3 to 6 BP (enough to get him out with another successful betrayal)[[/note]]. Betraying Luna in round 2 has no benefit whatsover; Sigma's whatsoever; Sigma and Luna's 5 BP means he needs they need to play the AB game at least twice no matter what in order to escape, Sigma and Luna has have already picked Ally against Sigma each other once before, and Sigma's partner in the vote is deceased, making her a non-factor. All of this means that neither party stands to gain anything from picking betray, and both parties can easily intuit this. The only explanation he Sigma can give for a betrayal here is that [[{{Greed}} he wanted more points.points]].
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* KickTheDog: He can easily do this several times throughout the game. In fact, 7 of the 11 Game Overs are a direct result of him doing this, with 2 more having him on the receiving end. Luna's first bad ending is a particularly noteworthy example, as every other such bad ending has at least some potential way to benefit Sigma[[note]]Luna's second bad ending and Phi's bad ending have him protecting himself against someone who may be untrustworthy, Quark's bad ending has him saving his own life at Quark's expense, Clover and Sigma's bad endings get him to 9 BP on the spot, and Tenmyouji's second bad ending gets him from 3 to 6 BP[[/note]]. Betraying Luna in round 2 has no benefit whatsover; Sigma's 5 BP means he needs to play the AB game at least twice no matter what in order to escape, Luna has already picked Ally against Sigma once before, and Sigma's partner in the vote is deceased, making her a non-factor. The only explanation he can give for a betrayal here is that he wanted more points.

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* KickTheDog: He can easily do this several times throughout the game. In fact, 7 of the 11 Game Overs are a direct result of him doing this, with 2 more having him on the receiving end. Luna's first bad ending is a particularly noteworthy example, as every other such bad ending has at least some potential way to benefit Sigma[[note]]Luna's second bad ending and Phi's bad ending have him protecting himself against someone who may be untrustworthy, Quark's bad ending has him saving his own life at Quark's expense, Clover and Sigma's bad endings get him to 9 BP on the spot, and Tenmyouji's second bad ending gets him from 3 to 6 BP[[/note]].BP (enough to get him out with another successful betrayal)[[/note]]. Betraying Luna in round 2 has no benefit whatsover; Sigma's 5 BP means he needs to play the AB game at least twice no matter what in order to escape, Luna has already picked Ally against Sigma once before, and Sigma's partner in the vote is deceased, making her a non-factor. The only explanation he can give for a betrayal here is that he wanted more points.
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* FailureHero: The main objective of the game is to reverse this.

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* FailureHero: His past body/future consciousness failed to prevent the outbreak of Radical-6 at the Mars mission test site. The main objective of the game is to reverse this.

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* DirtyCoward: In Clover and Sigma's game overs, he betrays someone incapable of voting to get himself to 9 BP in a decision the other participants decry as self-serving cowardice.
-->'''Alice:''' No way. I can't allow that. He took advantage of a sick kid. He's just a coward!\\
'''K:''' I have misjudged you. [[WhatTheHellHero I never thought you would do something so cowardly.]]



* KickTheDog: He can easily do this several times throughout the game. In fact, 7 of the 11 Game Overs are a direct result of him doing this, with 2 more having him on the receiving end.

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* KickTheDog: He can easily do this several times throughout the game. In fact, 7 of the 11 Game Overs are a direct result of him doing this, with 2 more having him on the receiving end. Luna's first bad ending is a particularly noteworthy example, as every other such bad ending has at least some potential way to benefit Sigma[[note]]Luna's second bad ending and Phi's bad ending have him protecting himself against someone who may be untrustworthy, Quark's bad ending has him saving his own life at Quark's expense, Clover and Sigma's bad endings get him to 9 BP on the spot, and Tenmyouji's second bad ending gets him from 3 to 6 BP[[/note]]. Betraying Luna in round 2 has no benefit whatsover; Sigma's 5 BP means he needs to play the AB game at least twice no matter what in order to escape, Luna has already picked Ally against Sigma once before, and Sigma's partner in the vote is deceased, making her a non-factor. The only explanation he can give for a betrayal here is that he wanted more points.
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* SirSwearsALot: Need a ClusterFBomb or a PrecisionFStrike? He's your man![[labelnote:Fun fact!]] According to [[https://imgur.com/r/ZeroEscape/WDh6n this spoilerific pie chart]], Dio drops more than 75% of the F-Bombs in ''Virtue's Last Reward'', 43% of the F-Bombs in the whole ''Zero Escape'' trilogy, and more F-bombs than any four characters combined despite appearing only in ''Virtue's Last Reward''.[[/labelnote]]

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* SirSwearsALot: Need a ClusterFBomb or a PrecisionFStrike? He's your man![[labelnote:Fun fact!]] According to [[https://imgur.com/r/ZeroEscape/WDh6n com/a/WDh6n this spoilerific pie chart]], Dio drops more than 75% of the F-Bombs in ''Virtue's Last Reward'', 43% of the F-Bombs in the whole ''Zero Escape'' trilogy, and more F-bombs than any four characters combined despite appearing only in ''Virtue's Last Reward''.[[/labelnote]]
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* PrecisionFStrike: Gets to drop exactly one f-bomb in the game on the magenta and yellow door routes when she and Sigma discover the old woman's corpse.
-->'''Phi:''' Fuck if I know! Look, it doesn't matter who she is, just get everybody over here!

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