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* EnemyMine: In the V5 the Camarilla is under serious pressure from the Second Inquistion, and the facts that the Brujah and Grangrel leadership has turned their back on the organisation in favor of the resurgent Anarchs and that Tremere has splitered into several strifing factions, leaving it desperate for any opportunity to consolidate their power in these trying times. Meanwhile, Lasombra is in similar dire straits, due to the Inquistion cracking seriously down on the Sabbat too, which have motivated some of the clan's mavericks to make diplomatic overtures towards a Camarilla that is more susceptible than ever. This could potentially set the stage for a truce or even an (uneasy) alliance between the two old enemies.

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* EnemyMine: In the V5 storyline, the Camarilla is under serious pressure from the Second Inquistion, Inquisition, and the facts that the Brujah and Grangrel leadership has turned their back on the organisation in favor of the resurgent Anarchs and that Tremere has splitered splintered into several strifing warring factions, leaving it desperate for any opportunity to consolidate their power in these trying times. Meanwhile, Lasombra is in similar dire straits, due to the Inquistion Inquisition cracking seriously down on the Sabbat too, which have motivated some of the clan's mavericks to make diplomatic overtures towards a Camarilla that is more susceptible to such things than ever. This could potentially set the stage for a truce or even an (uneasy) alliance between the two old enemies.

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* EnemyMine: In the V5 the Camarilla is under serious pressure from the Second Inquistion, and the facts that the Brujah and Grangrel leadership has turned their back on the organisation in favor of the resurgent Anarchs and that Tremere has splitered into several strifing factions, leaving it desperate for any opportunity to consolidate their power in these trying times. Meanwhile, Lasombra is in similar dire straits, due to the Inquistion cracking seriously down on the Sabbat too, which have motivated some of the clan's mavericks to make diplomatic overtures towards a Camarilla that is more susceptible than ever. This could potentially set the stage for a truce or even an (uneasy) alliance between the two old enemies.



* TeethClenchedTeamwork: Doesn't even begin to cover it. The Camarilla is filled to the brim with so much political intrigue and so many heated rivalries that they can barely get anything done. And that's on ''a good day.'' They certainly lucked out because, all things considered, [[ArchEnemy the Sabbat]] really isn't much better.

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* TeethClenchedTeamwork: Doesn't even begin to cover it. The Camarilla is filled to the brim with so much political intrigue and so many heated rivalries that they can barely get anything done. And that's on ''a good day.'' They certainly lucked out because, all things considered, [[ArchEnemy the Sabbat]] really isn't much better. The V5 Storyline sees the Camarilla suffer a semi-implosion when the vast majority of Brujah and Gangrel turning their back on it in favor of the Anarchs, leaving only a few holdouts behind. Meanwhile, Tremere fractures into several bickering factions, with only one of them remaining loyal to the Camarilla.
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** V5 changes this up somewhat; some Nosferatu are inflicted with a less severe version of the transformation and can pass as relatively normal, if slightly deformed humans (think someone with a birth-defect or severe burn scars) from a distance, and they will no longer break the Masquerade merely from walking around in the open. However, they now instead all involentarily exude an extremely creepy and malevolent aura, which gives them significant difficulties in social situations. Mortals will instinctively find them terrifying or at the very least disturbing (even if they cannot explain why rationally) and generally try their hardest to stay out of their way, and even other Kindred will at best be slightly uncomfortable in their company.

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** V5 changes this up somewhat; some Nosferatu are inflicted with a less severe version of the transformation and can pass as relatively normal, if slightly deformed humans (think someone with a birth-defect or severe burn scars) from a distance, and they will no longer break the Masquerade merely from walking around in the open. However, they all now instead all involentarily involuntarily exude an extremely creepy and malevolent aura, which gives them significant difficulties in social situations. Mortals will instinctively find them terrifying or at the very least disturbing (even if they cannot explain why rationally) and generally try their hardest to stay out of their way, and even other Kindred will at best be slightly uncomfortable in their company.
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* ArbitraryScepticism: Despite being composed entirely of vampires and having irregular contact with mages, ghosts, fairies, mummies and other otherworldly forces, the Camarilla refuse to believe in the Antediluvians as a matter of principle.

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* ArbitraryScepticism: ArbitrarySkepticism: Despite being composed entirely of vampires and having irregular contact with mages, ghosts, fairies, mummies and other otherworldly forces, the Camarilla refuse to believe in the Antediluvians as a matter of principle.
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* OminousHairLoss: Almost invariably bald on top of being hideously disfigured, the result of a week-long metamorphosis during which newly-Embraced Nosferatu vampires are warped beyond recognition: during days two to four, while the cartilage of their nose and ears begins to distort, their hair begins to fall out in patches - usually revealing more disfigurations of the skull in the process.
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Free-spirited and animalistic, the Gangrel are much closer to the Beast than vampires of other clans; loners and nomads by nature, they prefer to dwell in the wilderness beyond human civilization, communing with the animals and enjoying the thrill of the hunt. Though they were one of the founding clans of the Camarilla, during the Final Nights, they left the Camarilla altogether and become an independent clan.

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Free-spirited and animalistic, the Gangrel are much closer to the Beast than vampires of other clans; loners and nomads by nature, they prefer to dwell in the wilderness beyond human civilization, communing with the animals and enjoying the thrill of the hunt. Though they were one of the founding clans of the Camarilla, during the Final Nights, Nights they left leave the Camarilla altogether and become an independent clan.
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* {{Irony}}: They were a big part of the original Anarch Revolt, which was the primary catalyst for the ultimate creation of The Camarilla. So not only are they one of the most important clans in regards to the sect's foundational history, The Camarilla is essentially the 'egalitarian' organization they were fighting for at the time.

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* {{Irony}}: They were a big part of the original Anarch Revolt, which was the primary catalyst for the ultimate creation of The the Camarilla. So not Not only are they one of the most important clans in regards to the sect's foundational history, The the Camarilla is essentially the 'egalitarian' "egalitarian" organization they were fighting for at the time.



* ProudScholarRace: They ''used'' to be this.
* ProudWarriorRace: What they are now.

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* %%* ProudScholarRace: They ''used'' to be this.
* %%* ProudWarriorRace: What they are now.



* SealedGoodInACan / SealedEvilInACan: In the ''Gehenna'' scenario [[spoiler:"Fair Is Foul," Ilyes, the original Brujah antediluvian, turns out to have survived the attempt on his life thanks to his mastery of Temporis; unfortunately, he ended up accidentally displacing himself in time for over a hundred thousand years until he finally emerges in the Final Nights. Depending on what side you take in this particular version of Gehenna, Ilyes can be either sealed good or sealed evil -- in either case, he's escaped by the start of the game.]]

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* SealedGoodInACan / SealedEvilInACan: SealedGoodInACan: In the ''Gehenna'' scenario [[spoiler:"Fair Is Foul," Ilyes, the original Brujah antediluvian, turns out to have survived the attempt on his life thanks to his mastery of Temporis; unfortunately, he ended up accidentally displacing himself in time for over a hundred thousand years until he finally emerges in the Final Nights. Depending on what side you take in this particular version of Gehenna, Ilyes can be either sealed good or sealed evil -- in either case, he's escaped by the start of the game.]]



** One Tremere Elder made the mistake of writing a treatise on the Nosferatu that characterized them as "subhuman" and "instinctual," only capable of surviving with the generous assistance of the Camarilla. The manuscript was never finished; the author was found dead, having been dissected with his own surgical tools -- and nobody was able to identify his murderer.

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** One Tremere Elder made the mistake of writing a treatise on the Nosferatu that characterized them as "subhuman" and "instinctual," "instinctual", only capable of surviving with the generous assistance of the Camarilla. The manuscript was never finished; the author was found dead, having been dissected with his own surgical tools -- and nobody was able to identify his murderer.
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** This one is literal if some of the rumors about Tremere’s final form are true.
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* ChaoticStupid: Certain players use Malkavian insanity as an excuse to indulge in "wacky" behavior. Enter the infamous "Fishmalk".

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* ChaoticStupid: Certain players use Malkavian insanity as an excuse to indulge in "wacky" behavior. Enter the infamous "Fishmalk"."[[https://whitewolf.fandom.com/wiki/Fishmalk Fishmalk]]".
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** V5 changes this up somewhat; some Nosferatu are inflicted with a less servere version of the transformation and can pass as relatively normal, if slightly deformed humans (think someone with a birth-defect or severe burn scars) from a distance, and they will no longer break the Masquerade merely from walking around in the open. However, they now instead all involentarily exude an extremely creepy and malevolent aura, which gives them sigficant difficulties in social situations. Mortals will instinctively find them terrifying or at the very least disturbing (even if they cannot explain why rationally) and generally try their hardest to stay out of their way, and even other Kindred will at best be slightly uncomfortable in their company.

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** V5 changes this up somewhat; some Nosferatu are inflicted with a less servere severe version of the transformation and can pass as relatively normal, if slightly deformed humans (think someone with a birth-defect or severe burn scars) from a distance, and they will no longer break the Masquerade merely from walking around in the open. However, they now instead all involentarily exude an extremely creepy and malevolent aura, which gives them sigficant significant difficulties in social situations. Mortals will instinctively find them terrifying or at the very least disturbing (even if they cannot explain why rationally) and generally try their hardest to stay out of their way, and even other Kindred will at best be slightly uncomfortable in their company.
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** V5 changes this up somewhat; some Nosferatu are inflicted with a less servere version of the transformation and can pass as relatively normal, if slightly deformed humans (think someone with a birth-defect or severe burn scars) from a distance, and they will no longer break the Masquerade merely from walking around in the open. However, they now instead all involentarily exude an extremely creepy and malevolent aura, which gives them sigficant difficulties in social situations. Mortals will instinctively find them terrifying or at the very least disturbing (even if they cannot explain why rationally) and generally try their hardest to stay out of their way, and even other Kindred will at best be slightly uncomfortable in their company.
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* {{Lunacy}}: In the ''Gehenna'' scenario [[spoiler:"Fair Is Foul," the entire clan is afflicted with this flaw.]]

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* {{Lunacy}}: In the ''Gehenna'' scenario [[spoiler:"Fair Is Foul," the entire clan is afflicted with this flaw.madness under the moon.]]
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* GloryDays: Brujah of the Promethean faction have nostalgia for Carthage, claiming it was a utopia of sorts for vampire and human alike, naturally run by the Brujah clan. They claim that the destruction of Carthage by Rome was orchestrated by the Ventrue clan out of jealousy, and wish to restore Carthage to it's former glory or create some sort of substitute. Since the Ventrue clan effectively run the Camarilla, this position is officially heretical and the mere existence of the Promethean faction (even amongst leaders of the clan) is a guarded secret.
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** '''The Hospitality''': ''"Honor one another's domain. When thou comest to a foreign city, thou shall present thyself to the one who ruleth there. Without the word of acceptance, thou art nothing."'' In essence, a more formal form of The Domain, meant for when a Kindred of lesser stature enters into the Domain of one of higher stature. Make yourself known to the reigning Elder wherever you might be, or you are rescinding their offer of protection while you are within their Domain.

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** '''The Hospitality''': ''"Honor one another's domain. When thou comest to a foreign city, thou shall present thyself to the one who ruleth there. Without the word of acceptance, thou art nothing."'' In essence, a more formal form of The Domain, meant for when a Kindred of lesser stature enters into the Domain of one of higher stature. Make yourself known to the reigning Elder Prince wherever you might be, or you are rescinding their offer of protection while you are within their Domain.
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** The Masquerade: ''"Thou shalt not reveal thy true nature to those not of the Blood. Doing such shall renounce thy claims of Blood."'' In essence, don't reveal that you are a vampire to a human, or you will be hunted down like a dog for doing so.
** The Domain: ''"Thy domain is thine own concern. All others owe thee respect while in it. None may challenge thy word while in thy domain."'' In essence, SacredHospitality is in effect for all Camarilla Kindred; don't disrespect another Kindred's Domain and they won't disrespect yours.
** The Progeny: ''"Thou shall only Sire another with the permission of thine Elder. If thou createst another without thine Elder's leave, both thou and thy Progeny shall be slain."'' In essence, Camarilla Kindred can't just run around embracing whomever they wish, since doing so runs the risk of breaking the Masquerade.
** The Accounting: ''"Those thou create are thine own children. Until thy Progeny shall be Released, thou shall command them in all things. Their sins are thine to endure."'' In essence, any vampires you sired are to be treated like they were your actual children, and you have to take responsibility for all that they do until such a time as they can be set free from your control.
** The Hospitality: ''"Honor one another's domain. When thou comest to a foreign city, thou shall present thyself to the one who ruleth there. Without the word of acceptance, thou art nothing."'' In essence, a more formal form of The Domain, meant for when a Kindred of lesser stature enters into the Domain of one of higher stature. Make yourself known to the reigning Elder wherever you might be, or you are rescinding their offer of protection while you are within their Domain.
** The Destruction: ''"Thou art forbidden to destroy another of thy kind. The right of destruction belongeth only to thine Elder. Only the Eldest among thee shall call the Blood Hunt."'' In essence, ApeShallNotKillApe, except in cases where an Elder deems a vampire's destruction necessary. In particularly bad cases where a Kindred is threatening the Masquerade in general and the safety of all vampires in a city, the Elder can sic every vampire in their Domain on them in a Blood Hunt to eliminate the problem as quickly and efficiently as possible.

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** The Masquerade: '''The Masquerade''': ''"Thou shalt not reveal thy true nature to those not of the Blood. Doing such shall renounce thy claims of Blood."'' In essence, don't reveal that you are a vampire to a human, or you will be hunted down like a dog for doing so.
** The Domain: '''The Domain''': ''"Thy domain is thine own concern. All others owe thee respect while in it. None may challenge thy word while in thy domain."'' In essence, SacredHospitality is in effect for all Camarilla Kindred; don't disrespect another Kindred's Domain and they won't disrespect yours.
** The Progeny: '''The Progeny''': ''"Thou shall only Sire another with the permission of thine Elder. If thou createst another without thine Elder's leave, both thou and thy Progeny shall be slain."'' In essence, Camarilla Kindred can't just run around embracing whomever they wish, since doing so runs the risk of breaking the Masquerade.
** The Accounting: '''The Accounting''': ''"Those thou create are thine own children. Until thy Progeny shall be Released, thou shall command them in all things. Their sins are thine to endure."'' In essence, any vampires you sired are to be treated like they were your actual children, and you have to take responsibility for all that they do until such a time as they can be set free from your control.
** The Hospitality: '''The Hospitality''': ''"Honor one another's domain. When thou comest to a foreign city, thou shall present thyself to the one who ruleth there. Without the word of acceptance, thou art nothing."'' In essence, a more formal form of The Domain, meant for when a Kindred of lesser stature enters into the Domain of one of higher stature. Make yourself known to the reigning Elder wherever you might be, or you are rescinding their offer of protection while you are within their Domain.
** The Destruction: '''The Destruction''': ''"Thou art forbidden to destroy another of thy kind. The right of destruction belongeth only to thine Elder. Only the Eldest among thee shall call the Blood Hunt."'' In essence, ApeShallNotKillApe, except in cases where an Elder deems a vampire's destruction necessary. In particularly bad cases where a Kindred is threatening the Masquerade in general and the safety of all vampires in a city, the Elder can sic every vampire in their Domain on them in a Blood Hunt to eliminate the problem as quickly and efficiently as possible.

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** The Progeny: ''"Thou shall only Sire another with the permission of thine Elder.
If thou createst another without thine Elder's leave, both thou and thy Progeny shall be slain."'' In essence, Camarilla Kindred can't just run around embracing whomever they wish, since doing so runs the risk of breaking the Masquerade.

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** The Progeny: ''"Thou shall only Sire another with the permission of thine Elder.
Elder. If thou createst another without thine Elder's leave, both thou and thy Progeny shall be slain."'' In essence, Camarilla Kindred can't just run around embracing whomever they wish, since doing so runs the risk of breaking the Masquerade.
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* ObstructiveCodeOfConduct: The Six Traditions.

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* ObstructiveCodeOfConduct: The Six Traditions.Traditions;
** The Masquerade: ''"Thou shalt not reveal thy true nature to those not of the Blood. Doing such shall renounce thy claims of Blood."'' In essence, don't reveal that you are a vampire to a human, or you will be hunted down like a dog for doing so.
** The Domain: ''"Thy domain is thine own concern. All others owe thee respect while in it. None may challenge thy word while in thy domain."'' In essence, SacredHospitality is in effect for all Camarilla Kindred; don't disrespect another Kindred's Domain and they won't disrespect yours.
** The Progeny: ''"Thou shall only Sire another with the permission of thine Elder.
If thou createst another without thine Elder's leave, both thou and thy Progeny shall be slain."'' In essence, Camarilla Kindred can't just run around embracing whomever they wish, since doing so runs the risk of breaking the Masquerade.
** The Accounting: ''"Those thou create are thine own children. Until thy Progeny shall be Released, thou shall command them in all things. Their sins are thine to endure."'' In essence, any vampires you sired are to be treated like they were your actual children, and you have to take responsibility for all that they do until such a time as they can be set free from your control.
** The Hospitality: ''"Honor one another's domain. When thou comest to a foreign city, thou shall present thyself to the one who ruleth there. Without the word of acceptance, thou art nothing."'' In essence, a more formal form of The Domain, meant for when a Kindred of lesser stature enters into the Domain of one of higher stature. Make yourself known to the reigning Elder wherever you might be, or you are rescinding their offer of protection while you are within their Domain.
** The Destruction: ''"Thou art forbidden to destroy another of thy kind. The right of destruction belongeth only to thine Elder. Only the Eldest among thee shall call the Blood Hunt."'' In essence, ApeShallNotKillApe, except in cases where an Elder deems a vampire's destruction necessary. In particularly bad cases where a Kindred is threatening the Masquerade in general and the safety of all vampires in a city, the Elder can sic every vampire in their Domain on them in a Blood Hunt to eliminate the problem as quickly and efficiently as possible.
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TRS Cleanup: https://tvtropes.org/pmwiki/posts.php?discussion=1543951738020239600. Deleting due to lack of context.


* PettingZooPeople: The revised handbook advises players to try and avoid turning frenzying Gangrel into these.

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* InsanityImmunity: The 9-dot Dementation power, ''Blessing of Chaos'' afflicts the vampire with an additional derangement. In return, they become immune to [[CharmPerson Presence]], [[CompellingVoice Dominate]], [[MasterOfIllusion Chimerstry]] and other [[MindRape Dementation]].



* MindRape: The nastier applications of Dementation. The lesser ones are temporary, more advanced ones (6 and more dots) can be permanent and affect multiple targets, with powers such as ''Stain the Soul'' and ''Mind of a Killer''. As the following quote shows, Dementation is one of the most feared Disciplines for a good reason.
-->''Dominate might erase your memories, Vicissitude might reshape your form, but Dementation can destroy your soul''

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* MindRape: The nastier applications of Dementation. The lesser ones are temporary, more advanced ones (6 and more dots) can be permanent and affect multiple targets, with powers such as ''Stain the Soul'' and ''Mind of a Killer''. As the following quote shows, Cainites fear Dementation is one of the most feared above any other Disciplines for a good reason.
-->''Dominate might erase your memories, Vicissitude might reshape your form, but Dementation can destroy your soul''soul.''


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* SanityStrengthening: Despite Dementation's general use as MindRape, this can be done using its 9-dot power, ''Touch of the Saints''. It permanently removes anything affecting or influencing the target's mind at the time, including Presence, Dominate, and even blood oaths. It can't be used to remove a Malkavian's derangement though, but even that can be subdued temporarily.

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%%* MindRape: A possible function of Dementation.%%How?

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%%* * MindRape: A possible function The nastier applications of Dementation.%%How?Dementation. The lesser ones are temporary, more advanced ones (6 and more dots) can be permanent and affect multiple targets, with powers such as ''Stain the Soul'' and ''Mind of a Killer''. As the following quote shows, Dementation is one of the most feared Disciplines for a good reason.
-->''Dominate might erase your memories, Vicissitude might reshape your form, but Dementation can destroy your soul''
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* DefectorFromDecadence: In the V5 timeline, the entire Clan Brujah has pulled this on the Camarilla, instead joining up with the Anarchs, after the anti-authrorian maverick Theo Bell assumed leadership of the clan.

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* DefectorFromDecadence: In the V5 timeline, the entire Clan Brujah has pulled this on the Camarilla, instead joining up with the Anarchs, after the anti-authrorian anti-authoritarian maverick Theo Bell assumed leadership of the clan.
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* DefectorFromDecadence: In the V5 timeline, the entire Clan Brujah has pulled this on the Camarilla, instead joining up with the Anarchs, after the anti-authrorian maverick Theo Bell assumed leadership of the clan.



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* AHouseDivided: In the V5 Timeline, this fate has befallen Clan Tremere. When the Second Inquisition struck against the Kindred, they came down especially hard upon the Vienna chantry, the seat of the clan's uppermost leadership, apparently operating under the mistaken belief that the chantry was the leaders of the whole Camarilla, and brutally and swiftly eliminated the entire top of the Tremere pyramid. For a clan that relied so heavily on such a very rigid power structure, the sudden vacuum was downright catastrophic. Without any leading figure to unify the clan, several higher ranking members, owing no loyalty to anyone but themselves, began fighting for leadership positions, with each now claiming that they were the legitimate head of the clan. Clan Temere splintered among these new leaders, with the hardline traditionalists uniting to seek independence under the elder Karl Schrekt, a resurgent House Goratrix deflecting to the Sabbat, House Ipsissimus allying themselves with the Anarchs, and only the upstart House Carna staying loyal to the Camarilla. Meanwhile, there are even quite a few smaller independent groups of Tremeres, or even the rare lone operative, who offer their services for hire as mercenary vampires.

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* AHouseDivided: In the V5 Timeline, this fate has befallen Clan Tremere. When the Second Inquisition struck against the Kindred, they came down especially hard upon the Vienna chantry, the seat of the clan's uppermost leadership, apparently operating under the mistaken belief that the chantry was the leaders of the whole Camarilla, and brutally and swiftly eliminated the entire top of the Tremere pyramid. For a clan that relied so heavily on such a very rigid power structure, the sudden vacuum was downright catastrophic. Without any leading figure to unify the clan, several higher ranking members, owing no loyalty to anyone but themselves, began fighting for leadership positions, with each now claiming that they were the legitimate head of the clan. Clan Temere Tremere splintered among these new leaders, with the hardline traditionalists uniting to seek independence under the elder Karl Schrekt, a resurgent House Goratrix deflecting to the Sabbat, House Ipsissimus allying themselves with the Anarchs, and only the upstart House Carna staying loyal to the Camarilla. Meanwhile, there are even quite a few smaller independent groups of Tremeres, or even the rare lone operative, who offer their services for hire as mercenary vampires.
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* GadgeteerGenius: Machines are near the top of the list of things Nosferatu are better with than people. Indeed, they were the original creators and primary users of SchrekNet.

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* GadgeteerGenius: Machines are near the top of the list of things Nosferatu are better with than people. Indeed, they were the original creators and primary users of SchrekNet.Schrek Net.
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* GadgeteerGenius: Machines are near the top of the list of things Nosferatu are better with than people. Indeed, they were the original creators and primary users of SchrekNet.
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* AHouseDivided: In the V5 Timeline, this fate has befallen Clan Tremere. When the Second Inquisition struck against the Kindred, they came down especially hard upon the Vienna chantry, the seat of the clan's uppermost leadership, apparently operating under the mistaken belief that the chantry was the leaders of the whole Camarilla, and brutally and swiftly eliminated the entire top of the Tremere pyramid. For a clan that relied so heavily on such a very rigid power structure, the sudden vacuum was downright catastrophic. Without any leading figure to unify the clan, several higher ranking members, owing no loyalty to anyone but themselves, began fighting for leadership positions, with each now claiming that they were the legitimate head of the clan. Clan Temere splintered among these new leaders, with the hardline traditionalists uniting to seek independence under the elder Karl Schrekt, a resurgent House Goratrix deflecting to the Sabbat, House Ipsissimus allying themselves with the Anarchs, and only the upstart House Carna staying loyal to the Camarilla. Meanwhile, there even quite a few smaller independent groups of Tremeres, or even the rare lone operative, who offer their services for hire as mercenary vampires.

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* AHouseDivided: In the V5 Timeline, this fate has befallen Clan Tremere. When the Second Inquisition struck against the Kindred, they came down especially hard upon the Vienna chantry, the seat of the clan's uppermost leadership, apparently operating under the mistaken belief that the chantry was the leaders of the whole Camarilla, and brutally and swiftly eliminated the entire top of the Tremere pyramid. For a clan that relied so heavily on such a very rigid power structure, the sudden vacuum was downright catastrophic. Without any leading figure to unify the clan, several higher ranking members, owing no loyalty to anyone but themselves, began fighting for leadership positions, with each now claiming that they were the legitimate head of the clan. Clan Temere splintered among these new leaders, with the hardline traditionalists uniting to seek independence under the elder Karl Schrekt, a resurgent House Goratrix deflecting to the Sabbat, House Ipsissimus allying themselves with the Anarchs, and only the upstart House Carna staying loyal to the Camarilla. Meanwhile, there are even quite a few smaller independent groups of Tremeres, or even the rare lone operative, who offer their services for hire as mercenary vampires.
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Typo cleanup


* AHouseDivided: In the V5 Timeline, this fate has befallen Clan Tremere. When the Second Inquisition struck against the Kindred, they came down especially hard upon the Vienna chantry, the seat of the clan's uppermost leadership, apparently operating under the mistaken belief that the chantry was the leaders of the Camarilla , and brutally and swiftly eliminated every member of said leadership. For a clan that relied so rigidly on a very inflexible structure, this sudden power vacuum was a downright catastrophe. The removal of the pyramid's top, meant that quite a few of the higher ranking members could now claim that they were at the top, which was technically correct, but without any leading figure to unite them, they owed no loyalty to each other either, and so Clan Temere splintered among these new leaders, with the hardline traditionalists uniting to seek independence under the elder Karl Schrekt, a resurgent House Goratrix deflecting to the Sabbat, House Ipsissimus allying themselves with the Anarchs, and only the upstart House Carna staying loyal to the Camarilla. Meanwhile, there even quite a few smaller independent groups of Tremeres, or even the rare lone operative, who offer their services for hire as mercenary vampires.

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* AHouseDivided: In the V5 Timeline, this fate has befallen Clan Tremere. When the Second Inquisition struck against the Kindred, they came down especially hard upon the Vienna chantry, the seat of the clan's uppermost leadership, apparently operating under the mistaken belief that the chantry was the leaders of the Camarilla , whole Camarilla, and brutally and swiftly eliminated every member the entire top of said leadership. the Tremere pyramid. For a clan that relied so rigidly heavily on such a very inflexible rigid power structure, this the sudden power vacuum was a downright catastrophe. The removal of the pyramid's top, meant that quite a few of the higher ranking members could now claim that they were at the top, which was technically correct, but without catastrophic. Without any leading figure to unite them, they owed unify the clan, several higher ranking members, owing no loyalty to anyone but themselves, began fighting for leadership positions, with each other either, and so now claiming that they were the legitimate head of the clan. Clan Temere splintered among these new leaders, with the hardline traditionalists uniting to seek independence under the elder Karl Schrekt, a resurgent House Goratrix deflecting to the Sabbat, House Ipsissimus allying themselves with the Anarchs, and only the upstart House Carna staying loyal to the Camarilla. Meanwhile, there even quite a few smaller independent groups of Tremeres, or even the rare lone operative, who offer their services for hire as mercenary vampires.
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* AHouseDivided: In the V5 Timeline, this fate has befallen Clan Tremere. When the Second Inquistion struck against the Kindred, they came down especially hard upon the Vennia chantry, the seat of the clan's uppermost leadership, appearently operating under the mistaken belief that the chantry was the leaders of the Camarilla , and brutally and swiftly elminiated every member of said leadership. For a clan that relied so ridgedly on a very unflexible structure, this sudden power vaccum was a downright catastrophy. The removal of the pyramid's top, meant that quite a few of the higher ranking members could now claim that they were at the top, which was technically correct, but without any leading figure to unite them, they owed no loyality to each other either, and so Clan Temere splintered among these new leaders, with the hardline traditionalists uniting to seek independence under the elder Karl Schrekt, a resurgent House Goratrix deflecting to the Sabbat, House Ipsissimus allying themselves with the Anarchs, and only the upstart House Carna staying loyal to the Camarilla. Meanwhile, there even quite a few smaller independent groups of Tremeres, or even the rare lone operative, who offer their services for hire as mercenary vampires.

to:

* AHouseDivided: In the V5 Timeline, this fate has befallen Clan Tremere. When the Second Inquistion Inquisition struck against the Kindred, they came down especially hard upon the Vennia Vienna chantry, the seat of the clan's uppermost leadership, appearently apparently operating under the mistaken belief that the chantry was the leaders of the Camarilla , and brutally and swiftly elminiated eliminated every member of said leadership. For a clan that relied so ridgedly rigidly on a very unflexible inflexible structure, this sudden power vaccum vacuum was a downright catastrophy. catastrophe. The removal of the pyramid's top, meant that quite a few of the higher ranking members could now claim that they were at the top, which was technically correct, but without any leading figure to unite them, they owed no loyality loyalty to each other either, and so Clan Temere splintered among these new leaders, with the hardline traditionalists uniting to seek independence under the elder Karl Schrekt, a resurgent House Goratrix deflecting to the Sabbat, House Ipsissimus allying themselves with the Anarchs, and only the upstart House Carna staying loyal to the Camarilla. Meanwhile, there even quite a few smaller independent groups of Tremeres, or even the rare lone operative, who offer their services for hire as mercenary vampires.

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