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* AnimalMotifs: [[SnakesAreSinister Snakes]]. While using her ultimate, she puts on a visor that resembles a snake's head.
* AssassinOutclassin: [[spoiler: In a flashback in the cinematic RECKONING, she is revealed to have done this to Omen before he became a HumanoidAbomination when he tried to kill her to "keep the discovery of Radianite from a world that wasn't ready."]]
* AssassinOutclassin: [[spoiler: In a flashback in the cinematic RECKONING, she is revealed to have done this to Omen before he became a HumanoidAbomination when he tried to kill her to "keep the discovery of Radianite from a world that wasn't ready."]]
to:
* AnimalMotifs: [[SnakesAreSinister Snakes]].{{Snakes|AreSinister}}. While using her ultimate, she puts on a visor that resembles a snake's head.
* AssassinOutclassin:[[spoiler: In [[spoiler:In a flashback in the cinematic RECKONING, she is revealed to have done this to Omen before he became a HumanoidAbomination when he tried to kill her to "keep the discovery of Radianite from a world that wasn't ready."]]
* AssassinOutclassin:
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--> '''Omen:''' Just think Sabine, you used to heal with your skill. Funny.
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* PunnyName: Her full name is Sabine '''Callas'''[[note]] sub the "a" with "ou" [[/note]], which pretty much describes her personality.
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* PunnyName: Her full name is Sabine '''Callas'''[[note]] sub the "a" with "ou" [[/note]], "ou"[[/note]], which pretty much describes her personality.personality.
* ShouldersOfDoom: She's got some sharp shoulderpads.
* ShouldersOfDoom: She's got some sharp shoulderpads.
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* MeaningfulNickname: Her callsign "Reyna" is an alteration of the Spanish word[[labelnote:note]]"Reina"[[/labelnote]] for "Queen". Certainly a fitting name for someone with her power and attitude.
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* MeaningfulNickname: MeaningfulName: Her callsign "Reyna" is an alteration of the Spanish word[[labelnote:note]]"Reina"[[/labelnote]] for "Queen". Certainly a fitting name for someone with her power and attitude.
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* MeaningfulName: "Reyna" is an alteration of the Spanish word[[labelnote:note]]"Reina"[[/labelnote]] for "Queen". Certainly a fitting name for someone with her power and attitude.
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* MeaningfulName: MeaningfulNickname: Her callsign "Reyna" is an alteration of the Spanish word[[labelnote:note]]"Reina"[[/labelnote]] for "Queen". Certainly a fitting name for someone with her power and attitude.
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* '''Initiators''' focus on setting up your team for a take or retake on a bomb-site. Their abilities revolve around area denial, crowd control, and scouting.[[labelnote:Agents include]][[ArmCannon Breach]], [[IKnowWhatYouFear Fade]], [[TheBeastmaster Gekko]], [[PowerNullifier KAY/O]], [[GreenThumb Skye]], [[TrickArrows Sova]][[/labelnote]]
to:
* '''Initiators''' focus on setting up your team for a take or retake on a bomb-site. Their abilities revolve around area denial, crowd control, and scouting.[[labelnote:Agents include]][[ArmCannon Breach]], [[IKnowWhatYouFear Fade]], [[TheBeastmaster Gekko]], [[PowerNullifier KAY/O]], [[GreenThumb Skye]], [[TrickArrows [[TrickArrow Sova]][[/labelnote]]
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* '''Initiators''' focus on setting up your team for a take or retake on a bomb-site. Their abilities revolve around area denial, crowd control, and scouting.[[labelnote:Agents include]][[ArmCannon Breach]], [[IKnowWhatYouFear Fade]], [[TheBeastmaster Gekko]], [[PowerNullifier KAY/O]], [[GreenThumb Skye]], Sova[[/labelnote]]
to:
* '''Initiators''' focus on setting up your team for a take or retake on a bomb-site. Their abilities revolve around area denial, crowd control, and scouting.[[labelnote:Agents include]][[ArmCannon Breach]], [[IKnowWhatYouFear Fade]], [[TheBeastmaster Gekko]], [[PowerNullifier KAY/O]], [[GreenThumb Skye]], Sova[[/labelnote]][[TrickArrows Sova]][[/labelnote]]
* AloofArcher: He is TheStoic and uses a bow.
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* ScarilyCompetentTracker: Sova is the recon specialist of the agents, using his vast array of tools to reveal his prey.
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* ScarilyCompetentTracker: Sova is one of the recon specialist specialists of the agents, using his vast array of tools to reveal his prey.
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* '''Controllers''' focus on manipulating sightlines and areas to execute on a bomb-site or defend critical regions. Their abilities focus around smokes and damaging area of effects.[[labelnote:Agents include]][[StarPower Astra]], [[OldSoldier Brimstone]], [[MakingASplash Harbor]], [[CastingAShadow Omen]], [[PoisonousPerson Viper]][[/labelnote]]
to:
* '''Controllers''' focus on manipulating sightlines and areas to execute on a bomb-site or defend critical regions. Their abilities focus around smokes and damaging area of effects.[[labelnote:Agents include]][[StarPower Astra]], [[OldSoldier Brimstone]], [[ResurrectiveImmortality Clove]], [[MakingASplash Harbor]], [[CastingAShadow Omen]], [[PoisonousPerson Viper]][[/labelnote]]
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* ButterflyOfLifeAndDeath: Clove's aesthetic is based off of butterflies, and they can come BackFromTheDead, being immortal.
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* ButterflyOfLifeAndDeath: ButterflyOfDeathAndRebirth: Clove's aesthetic is based off of butterflies, and they can come BackFromTheDead, being immortal.
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* ButterflyOfLifeAndDeath: Clove's aesthetic is based off of butterflies, and they can come BackFromTheDead, being immortal.
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* DisposableDecoyDoppelganger: Yoru has a "Fakeout" ability in which he sends forward a harmless copy of himself, walking in a straight line until it hits something. If an opponent shoots at the clone, it will shortly detonate like a flashbang and blind them.[[note]]Prior to patch 4.04, this ability solely replicated Yoru's footstep sounds to trick enemies that he was about to walk from around a corner, but this was reworked to the current state due to feeling massively underpowered.[[/note]]
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* NiceGuy: Gekko is very chill and quick to be encouraging to his teammates and his creatures. Even his Ultimate callout as an opponent ("Oye! Monster on the loose!") isn't threatening at all. The only person he is hostile is towards is Deadlock, because she hates his Radiovore creatures and wants them contained at best and destroyed at worst.
to:
* NiceGuy: Gekko is very chill and quick to be encouraging to his teammates and his creatures. Even his Ultimate callout as an opponent ("Oye! Monster on the loose!") isn't threatening at all. The only person he is hostile is towards is Deadlock, because she hates his Radiovore creatures and wants them contained at best and destroyed at worst.
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His basic abilities are ''Cascade'', which has him send a surging wave of vision-blocking water that slows enemies it passes, and ''Cove'', a sphere of sight-obstructing water that can absorb damage before collapsing. His signature ability is ''High Tide'', which allows him to create a wall of water to block vision that also slows enemies it touches. His ultimate ability is ''Reckoning'', which summons a surging geyser pool in front of him. Enemies in it will have successive geysers created under them, which detonate after a delay, providing visible intel of their approximate locations as well as concuss them if they do not move quickly enough.
to:
His basic abilities are ''Cascade'', which has him send a surging wave of vision-blocking water that slows enemies it passes, and ''Cove'', a sphere of sight-obstructing water that can absorb damage before collapsing. His signature ability is ''High Tide'', which allows him to create a wall of water to block vision that also slows enemies it touches. His ultimate ability is ''Reckoning'', which summons a surging geyser pool in front of him. Enemies in it will have successive geysers created under them, which detonate after a delay, providing visible intel of their approximate locations as well as concuss concussing them if they do not move quickly enough.
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Scottish troublemaker Clove makes mischief for enemies in both the heat of combat and the cold of death. The young immortal keeps foes guessing, even from beyond the grave, their return to the living only ever a moment away.
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Scottish troublemaker Clove makes mischief for enemies in both the heat of combat and the cold of death. The young immortal keeps foes guessing, even from beyond the grave, their return to the living only ever a moment away.
away.\\
\\
\\
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Their basic abilities are ''Pick Me Up'', which gives them a 100HP overheal and a speed boost after a kill, and ''Meddle'', where they throw an orb that detonates after a delay and causes a decay on opponents hit by it. Their signature ability is ''Ruse'', which allows them to drop smokes and can be used while Clove is both alive and dead. Their ultimate ability is ''Not Dead Yet'', which (conditionally) brings them back to life after they're killed.
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* BackFromTheDead: Clove's Ultimate brings them back to life when they're killed. However, they must get a kill or a kill assist within about 12 seconds, otherwise they will die again.
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[[folder:Harbor - ''India'']]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ezgifcom_gif_maker_min.png]]
[[caption-width-right:350:"Together, we'll crush them."]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ezgifcom_gif_maker_min.png]]
[[caption-width-right:350:"Together, we'll crush them."]]
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[[quoteright:350:https://static.tvtropes.
[[caption-width-right:350:"Together, we'll crush them.
[[caption-width-right:350:"Oh, this reminds me of this one time where I uh.. Actually.. Nevermind."]]
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->
-> '''Voiced by:''' Sunil Malhotra (English)
-> '''Voiced by:''' Sunil Malhotra (English)
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-> '''Voiced by:'''
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Real name: Varun Batra
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Real name: Varun Batra???
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Hailing from India's coast, Harbor storms the field wielding ancient technology with dominion over water. He unleashes frothing rapids and crushing waves to shield his allies and to pummel those that oppose him.\\
\\
His basic abilities are ''Cascade'', which has him send a surging wave of vision-blocking water that slows enemies it passes, and ''Cove'', a sphere of sight-obstructing water that can absorb damage before collapsing. His signature ability is ''High Tide'', which allows him to create a wall of water to block vision that also slows enemies it touches. His ultimate ability is ''Reckoning'', which summons a surging geyser pool in front of him. Enemies in it will have successive geysers created under them, which detonate after a delay, providing visible intel of their approximate locations as well as concuss them if they do not move quickly enough.
\\
His basic abilities are ''Cascade'', which has him send a surging wave of vision-blocking water that slows enemies it passes, and ''Cove'', a sphere of sight-obstructing water that can absorb damage before collapsing. His signature ability is ''High Tide'', which allows him to create a wall of water to block vision that also slows enemies it touches. His ultimate ability is ''Reckoning'', which summons a surging geyser pool in front of him. Enemies in it will have successive geysers created under them, which detonate after a delay, providing visible intel of their approximate locations as well as concuss them if they do not move quickly enough.
to:
\\
His basic abilities are ''Cascade'', which has him send a surging wave of vision-blocking water that slows
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* ArtifactCollectionAgency: Used to be a part of it, until he gets hunted down after being framed for stealing the artifact, which is his power source, while he was trying to secure it from a rogue faction of said agency.
* DeflectorShields: Cove has him create one, which doubles as a [[SmokeOut smoke]]. After a duration or absorbing up to 500 HP, it will collapse, revealing those in it.
* MakingASplash: The artifact he acquired from Mumbai is the source of his water-manipulating powers.
* SmokeOut: His non-ultimate abilities all revolve in straight-away blocking enemy vision, even more so than other Controllers.
* TrackingSpell: The stunning portion of his ultimate isn't all too reliable (enemies can easily move away during the geysers' detonation delay), but their very visible explosions make a good indicator to look out for enemies.
* DeflectorShields: Cove has him create one, which doubles as a [[SmokeOut smoke]]. After a duration or absorbing up to 500 HP, it will collapse, revealing those in it.
* MakingASplash: The artifact he acquired from Mumbai is the source of his water-manipulating powers.
* SmokeOut: His non-ultimate abilities all revolve in straight-away blocking enemy vision, even more so than other Controllers.
* TrackingSpell: The stunning portion of his ultimate isn't all too reliable (enemies can easily move away during the geysers' detonation delay), but their very visible explosions make a good indicator to look out for enemies.
to:
* ArtifactCollectionAgency: Used to be a part of it, until he gets hunted down after being framed for stealing the artifact, which is his power source, while he was trying to secure it from a rogue faction of said agency.
* DeflectorShields: Cove has him create one, which doubles as a [[SmokeOut smoke]]. After a duration or absorbing up to 500 HP, it will collapse, revealing those in it.
* MakingASplash: The artifact he acquired from Mumbai is the source of his water-manipulating powers.
* SmokeOut: His non-ultimate abilitiesPrettyButterflies: Almost all revolve in straight-away blocking enemy vision, even more so than other Controllers.
* TrackingSpell: The stunning portionof his ultimate isn't all too reliable (enemies can easily move away during the geysers' detonation delay), but their very visible explosions make a good indicator to look out for enemies.aesthetic is based off of butterflies.
* DeflectorShields: Cove has him create one, which doubles as a [[SmokeOut smoke]]. After a duration or absorbing up to 500 HP, it will collapse, revealing those in it.
* MakingASplash: The artifact he acquired from Mumbai is the source of his water-manipulating powers.
* SmokeOut: His non-ultimate abilities
* TrackingSpell: The stunning portion
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[[folder:Omen - ''???'']]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/omen_valorant.png]]
[[caption-width-right:350:"I am the beginning - and the end."]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/omen_valorant.png]]
[[caption-width-right:350:"I am the beginning - and the end."]]
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[[quoteright:350:https://static.tvtropes.
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-> ''"They fear death. They should fear so much more than that."''
-> '''Voiced by:''' Creator/JasonMarnocha (English)[[labelnote:Foreign [=VAs=]]]Dan Osorio (Mexican Spanish), Ilya Isaev (Russian), Levent Yıldız (Turkish) [[/labelnote]]
-> '''Voiced by:''' Creator/JasonMarnocha (English)[[labelnote:Foreign [=VAs=]]]Dan Osorio (Mexican Spanish), Ilya Isaev (Russian), Levent Yıldız (Turkish) [[/labelnote]]
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-> '''Voiced by:'''
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Real name: [[ClassifiedInformation REDACTED]]
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Real name: [[ClassifiedInformation REDACTED]]Varun Batra
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A phantom of a memory, Omen hunts in the shadows. He renders enemies blind, teleports across the field, then lets paranoia take hold as his foe scrambles to learn where he might strike next.\\
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His basic abilities are ''Shrouded Step'', which lets him teleport to a marked location in a limited range, and ''Paranoia'', a shadow projectile that briefly reduces the vision range of players it hits and can be fired through walls. His signature ability is ''Dark Cover'', which fires a shadow orb at a marked location and creates a shadow globe that blocks sight. His ultimate ability is ''From the Shadows'', which calls up a tactical map and teleports Omen to a selected location after a brief charge up. While channeling, Omen appears as a shade at his destination where he can observe the surrounding area, but can also be shot by enemies to cancel the teleport.
to:
His basic abilities are ''Shrouded Step'', ''Cascade'', which lets has him teleport to send a marked location in a limited range, and ''Paranoia'', a shadow projectile surging wave of vision-blocking water that briefly reduces the vision range of players slows enemies it hits passes, and ''Cove'', a sphere of sight-obstructing water that can be fired through walls. absorb damage before collapsing. His signature ability is ''Dark Cover'', ''High Tide'', which fires allows him to create a shadow orb at a marked location and creates a shadow globe wall of water to block vision that blocks sight. also slows enemies it touches. His ultimate ability is ''From the Shadows'', ''Reckoning'', which calls up summons a tactical map and teleports Omen to a selected location surging geyser pool in front of him. Enemies in it will have successive geysers created under them, which detonate after a brief charge up. While channeling, Omen appears delay, providing visible intel of their approximate locations as a shade at his destination where he can observe the surrounding area, but can also be shot by enemies to cancel the teleport.
well as concuss them if they do not move quickly enough.
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* ArtifactCollectionAgency: Used to be a part of it, until he gets hunted down after being framed for stealing the artifact, which is his power source, while he was trying to secure it from a rogue faction of said agency.
* DeflectorShields: Cove has him create one, which doubles as a [[SmokeOut smoke]]. After a duration or absorbing up to 500 HP, it will collapse, revealing those in it.
* MakingASplash: The artifact he acquired from Mumbai is the source of his water-manipulating powers.
* SmokeOut: His non-ultimate abilities all revolve in straight-away blocking enemy vision, even more so than other Controllers.
* TrackingSpell: The stunning portion of his ultimate isn't all too reliable (enemies can easily move away during the geysers' detonation delay), but their very visible explosions make a good indicator to look out for enemies.
[[/folder]]
[[folder:Omen - ''???'']]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/omen_valorant.png]]
[[caption-width-right:350:"I am the beginning - and the end."]]
%%
-> ''"They fear death. They should fear so much more than that."''
-> '''Voiced by:''' Creator/JasonMarnocha (English)[[labelnote:Foreign [=VAs=]]]Dan Osorio (Mexican Spanish), Ilya Isaev (Russian), Levent Yıldız (Turkish) [[/labelnote]]
\\
Real name: [[ClassifiedInformation REDACTED]]
\\\
A phantom of a memory, Omen hunts in the shadows. He renders enemies blind, teleports across the field, then lets paranoia take hold as his foe scrambles to learn where he might strike next.\\
\\
His basic abilities are ''Shrouded Step'', which lets him teleport to a marked location in a limited range, and ''Paranoia'', a shadow projectile that briefly reduces the vision range of players it hits and can be fired through walls. His signature ability is ''Dark Cover'', which fires a shadow orb at a marked location and creates a shadow globe that blocks sight. His ultimate ability is ''From the Shadows'', which calls up a tactical map and teleports Omen to a selected location after a brief charge up. While channeling, Omen appears as a shade at his destination where he can observe the surrounding area, but can also be shot by enemies to cancel the teleport.
----
* DeflectorShields: Cove has him create one, which doubles as a [[SmokeOut smoke]]. After a duration or absorbing up to 500 HP, it will collapse, revealing those in it.
* MakingASplash: The artifact he acquired from Mumbai is the source of his water-manipulating powers.
* SmokeOut: His non-ultimate abilities all revolve in straight-away blocking enemy vision, even more so than other Controllers.
* TrackingSpell: The stunning portion of his ultimate isn't all too reliable (enemies can easily move away during the geysers' detonation delay), but their very visible explosions make a good indicator to look out for enemies.
[[/folder]]
[[folder:Omen - ''???'']]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/omen_valorant.png]]
[[caption-width-right:350:"I am the beginning - and the end."]]
%%
-> ''"They fear death. They should fear so much more than that."''
-> '''Voiced by:''' Creator/JasonMarnocha (English)[[labelnote:Foreign [=VAs=]]]Dan Osorio (Mexican Spanish), Ilya Isaev (Russian), Levent Yıldız (Turkish) [[/labelnote]]
\\
Real name: [[ClassifiedInformation REDACTED]]
\\\
A phantom of a memory, Omen hunts in the shadows. He renders enemies blind, teleports across the field, then lets paranoia take hold as his foe scrambles to learn where he might strike next.\\
\\
His basic abilities are ''Shrouded Step'', which lets him teleport to a marked location in a limited range, and ''Paranoia'', a shadow projectile that briefly reduces the vision range of players it hits and can be fired through walls. His signature ability is ''Dark Cover'', which fires a shadow orb at a marked location and creates a shadow globe that blocks sight. His ultimate ability is ''From the Shadows'', which calls up a tactical map and teleports Omen to a selected location after a brief charge up. While channeling, Omen appears as a shade at his destination where he can observe the surrounding area, but can also be shot by enemies to cancel the teleport.
----
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Trope was cut/disambiguated due to cleanup
Changed line(s) 7 (click to see context) from:
* '''Initiators''' focus on setting up your team for a take or retake on a bomb-site. Their abilities revolve around area denial, crowd control, and scouting.[[labelnote:Agents include]][[ArmCannon Breach]], [[IKnowWhatYouFear Fade]], [[TheBeastmaster Gekko]], [[PowerNullifier KAY/O]], [[GreenThumb Skye]], [[ArcherArchetype Sova]][[/labelnote]]
to:
* '''Initiators''' focus on setting up your team for a take or retake on a bomb-site. Their abilities revolve around area denial, crowd control, and scouting.[[labelnote:Agents include]][[ArmCannon Breach]], [[IKnowWhatYouFear Fade]], [[TheBeastmaster Gekko]], [[PowerNullifier KAY/O]], [[GreenThumb Skye]], [[ArcherArchetype Sova]][[/labelnote]]Sova[[/labelnote]]
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* ArcherArchetype: Aside from his ''Owl Drone'', all of his abilities involve his bow.
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Raze explodes out of Brazil with her big personality and big guns. With her blunt-force-trauma playstyle, she excels at flushing entrenched enemies and clearing tight spaces with a generous dose of “boom.â€\\
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Raze explodes out of Brazil with her big personality and big guns. With her blunt-force-trauma playstyle, she excels at flushing entrenched enemies and clearing tight spaces with a generous dose of “boom.â€\\"boom."\\
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* GadgeteerGenius: Not to the extent of Killjoy, but supplemental material shows she’s no slouch of a techie herself, especially when it comes to rigging explosives.
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* GadgeteerGenius: Not to the extent of Killjoy, but supplemental material shows she’s she's no slouch of a techie herself, especially when it comes to rigging explosives.
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* MoralityChain: She’s implied to have helped Breach in a manner similar to this.
* OfficialCouple: With Killjoy[[https://www.instagram.com/p/CmCJhBoN38u/?hl=en after a trip to Salvador]].
* OfficialCouple: With Killjoy[[https://www.instagram.com/p/CmCJhBoN38u/?hl=en after a trip to Salvador]].
to:
* MoralityChain: She’s She's implied to have helped Breach in a manner similar to this.
* OfficialCouple: WithKilljoy[[https://www.Killjoy [[https://www.instagram.com/p/CmCJhBoN38u/?hl=en after a trip to Salvador]].
* OfficialCouple: With
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* NegatedMomentOfAwesome: So your enemy Jett, Raze, Sova, Neon, and Phoenix all just said their BadassBoast, popped their ults, and are ready to crack some heads? A single wave of your friendly KAY/O’s suppression pulses will stop them dead in their tracks.
* RobotSoldier: One built from the future and specifically tailored for fighting Radiant, KAY/O is a prime example of this in Valorant. He even sticks up for the training robots that the team normally uses for target practice in the cinematic “Warm Upâ€.
* RobotSoldier: One built from the future and specifically tailored for fighting Radiant, KAY/O is a prime example of this in Valorant. He even sticks up for the training robots that the team normally uses for target practice in the cinematic “Warm Upâ€.
to:
* NegatedMomentOfAwesome: So your enemy Jett, Raze, Sova, Neon, and Phoenix all just said their BadassBoast, popped their ults, and are ready to crack some heads? A single wave of your friendly KAY/O’s KAY/O's suppression pulses will stop them dead in their tracks.
* RobotSoldier: One built from the future and specifically tailored for fighting Radiant, KAY/O is a prime example of this in Valorant. He even sticks up for the training robots that the team normally uses for target practice in the cinematic“Warm Upâ€. "Warm Up".
* RobotSoldier: One built from the future and specifically tailored for fighting Radiant, KAY/O is a prime example of this in Valorant. He even sticks up for the training robots that the team normally uses for target practice in the cinematic
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* RockBeatsLaser: KAY/O’s an artificial super soldier created several decades from the future but he still loses several training matches against MAX-Bot in the cinematic “Warm Upâ€, who... is a cleaning roomba turned into an improvised training robot. Even KAY/O expresses shock after his teammates reboot him from his first defeat.
-->'''KAY/O:''' Well… this is embarrassing.
-->'''KAY/O:''' Well… this is embarrassing.
to:
* RockBeatsLaser: KAY/O’s KAY/O's an artificial super soldier created several decades from the future but he still loses several training matches against MAX-Bot in the cinematic “Warm Upâ€, "Warm Up", who... is a cleaning roomba turned into an improvised training robot. Even KAY/O expresses shock after his teammates reboot him from his first defeat.
-->'''KAY/O:'''Well… Well, this is embarrassing.
-->'''KAY/O:'''
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* SuperMode: His ultimate, ''NULL/CMD'', is a variant of this, with KAY/O undergoing a TransformationSequence, stimming himself so that all his weapons fire faster, and beginning to emit several suppression pulses that silence his enemies continuously, much like his ''ZERO/POINT'' knife. If shot down in this state, KAY/O will enter a damaged mode that gives his remaining teammates a chance to bring him back into the game with full health. Used correctly, KAY/O can completely negate the enemy team’s ability arsenal for area denial while safely taking point due to the revive mechanic, provided his teammates can follow up on the opportunity.
to:
* SuperMode: His ultimate, ''NULL/CMD'', is a variant of this, with KAY/O undergoing a TransformationSequence, stimming himself so that all his weapons fire faster, and beginning to emit several suppression pulses that silence his enemies continuously, much like his ''ZERO/POINT'' knife. If shot down in this state, KAY/O will enter a damaged mode that gives his remaining teammates a chance to bring him back into the game with full health. Used correctly, KAY/O can completely negate the enemy team’s team's ability arsenal for area denial while safely taking point due to the revive mechanic, provided his teammates can follow up on the opportunity.
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* TVHeadRobot: His head’s nothing more than an interactive screen that displays different images and triangular patterns. These range from the massive stylized skull that appears from when KAY/O engages his SuperMode to more humorous ones such as a “GG†sign when his team finally beats MAX-Bot in “Warm Upâ€.
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* TVHeadRobot: His head’s head's nothing more than an interactive screen that displays different images and triangular patterns. These range from the massive stylized skull that appears from when KAY/O engages his SuperMode to more humorous ones such as a “GG†"GG" sign when his team finally beats MAX-Bot in “Warm Upâ€."Warm Up".
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** During the strike on the blackmailer, the rest of the strike team was incapacitated. The moment it’s revealed that the target is Radiant, KAY/O jumps from the Vulture, hits the ground, and [[CurbStompBattle ends the fight in seconds.]]
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** During the strike on the blackmailer, the rest of the strike team was incapacitated. The moment it’s it's revealed that the target is Radiant, KAY/O jumps from the Vulture, hits the ground, and [[CurbStompBattle ends the fight in seconds.]]
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* TrackingDevice: Uniquely, the darts from Cypher’s cameras continue to ping and mark enemies that are tagged with them and can potentially last all the way until the end of the round, unlike those fired from Sova’s aerial drone. Enemy players need to take a moment to manually remove them, lest they continue to broadcast their movements to the entire enemy team.
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* TrackingDevice: Uniquely, the darts from Cypher’s Cypher's cameras continue to ping and mark enemies that are tagged with them and can potentially last all the way until the end of the round, unlike those fired from Sova’s Sova's aerial drone. Enemy players need to take a moment to manually remove them, lest they continue to broadcast their movements to the entire enemy team.
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* BecomingTheMask: Iso set himself up to seem like he was defecting from the Scions of the Hourglass in order to get close enough to assassinate Omen. But once he got a chance to see what Valorant was really like and that it made him more than a killer-for-hire, he defected for real and helped them track down his former employers.
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* OfficialCouple: With Killjoy[[https://www.instagram.com/p/CmCJhBoN38u/?hl=en after a trip to ]].
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* OfficialCouple: With Killjoy[[https://www.instagram.com/p/CmCJhBoN38u/?hl=en after a trip to ]].Salvador]].
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* OfficialCouple: With Raze[[https://www.instagram.com/p/CmCJhBoN38u/?hl=en]].
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* OfficialCouple: With Raze[[https://www.instagram.com/p/CmCJhBoN38u/?hl=en]].com/p/CmCJhBoN38u/?hl=en after a trip to Salvador]].
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* NiceGuy: Gekko is very chill and quick to be encouraging to his teammates and his creatures. Even his Ultimate callout as an opponent ("Oye! Monster on the loose!") isn't threatening at all. The only person he is hostile is towards is Deadlock, because she hates his Radiovore creatures and wants them destroyed.
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* NiceGuy: Gekko is very chill and quick to be encouraging to his teammates and his creatures. Even his Ultimate callout as an opponent ("Oye! Monster on the loose!") isn't threatening at all. The only person he is hostile is towards is Deadlock, because she hates his Radiovore creatures and wants them destroyed.contained at best and destroyed at worst.
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Norwe\\
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* FirstNameBasis: With Viper, hinting some shared history.
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* FirstNameBasis: With Viper, hinting some shared history. [[spoiler: It's revealed in the cinematic RECKONING, when Omen tried to kill her and Viper [[AssassinOutclassin successfully fought and contained him]].]]
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* AssassinOutclassin: [[spoiler: In a flashback in the cinematic RECKONING, she is revealed to have done this to Omen before he became a HumanoidAbomination when he tried to kill her to "keep the discovery of Radianite from a world that wasn't ready."]]
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* UnknownRival: Reyna has general enmity towards everyone, but she has a specific loathing towards Killjoy due to the latter’s machines killing Reyna’s sister. Killjoy is aware of Reyna’s loathing of her but doesn’t get why.
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* UnknownRival: Reyna has general enmity towards everyone, but she has a specific loathing towards Killjoy due to the latter’s latter's machines killing Reyna’s Reyna's sister. Killjoy is aware of Reyna’s Reyna's loathing of her but doesn’t doesn't get why.
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Her basic abilities are ''Gravnet'', a grenade that forces players that are caught in it to crouch, and ''Sonic Sensor'', a deployable device that stuns nearby enemies if they make noise near it. Her signature ability is ''Barrier Mesh'', throwing a device that expands into a cross-shaped wall which blocks player movement but not gunfire. His ultimate ability is ''Annihilation'', firing out a long-range bundle of nanowires forward, trapping the first enemy it hits and slowly pulls them towards Deadlock, instantly killing them when pulled all the way.
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Her basic abilities are ''Gravnet'', a grenade that forces players that are caught in it to crouch, and ''Sonic Sensor'', a deployable device that stuns nearby enemies if they make noise near it. Her signature ability is ''Barrier Mesh'', throwing a device that expands into a cross-shaped wall which blocks player movement but not gunfire. His Her ultimate ability is ''Annihilation'', firing out a long-range bundle of nanowires forward, trapping the first enemy it hits and slowly pulls pulling them towards Deadlock, instantly killing them when pulled all the way.
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* DefrostingIceQueen: Starts our stoic and hostile, especially towards Gekko's creatures, but forms a genuinely kind rapport with Skye and Breach. Eventually she learns to trust Wingman with her tech during the mission against Kingdom Corporation in Los Angeles.
* FantasticRacism: Towards Radiovores. After losing all her teammates and getting her arm destroyed because a Radiovore bear, she despises the creatures. This causes problems with Gekko and his crew, and her insistence on locking them up/destroying them strains her relationships with the other agents. She eventually learns to cautiously trust Wingman in the fight against Kingdom.
* FantasticRacism: Towards Radiovores. After losing all her teammates and getting her arm destroyed because a Radiovore bear, she despises the creatures. This causes problems with Gekko and his crew, and her insistence on locking them up/destroying them strains her relationships with the other agents. She eventually learns to cautiously trust Wingman in the fight against Kingdom.
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* DefrostingIceQueen: Starts our out stoic and hostile, especially towards Gekko's creatures, but forms a genuinely kind rapport with Skye and Breach. Eventually she learns to trust Wingman with her tech during the mission against Kingdom Corporation in Los Angeles.
* FantasticRacism: TowardsRadiovores. After Radiovores, which she despises after losing all her teammates and getting her arm destroyed because of a Radiovore bear, she despises the creatures.bear. This causes problems with Gekko and his crew, and her insistence on locking them up/destroying them strains her relationships with the other agents. She eventually learns to cautiously trust Wingman in the fight against Kingdom.
* FantasticRacism: Towards
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/deadlock_artwork_full.png]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/deadlock_artwork_full.png]]org/pmwiki/pub/images/deadlockart.png]]
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* BadassNormal: Sova has no superpowers. All he needs is a futuristic bow that fires [[TrickArrow Trick Arrows]], a SurveillanceDrone, and very high tracking skills.
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* BadassNormal: Sova has no superpowers. All he needs is a futuristic bow that fires [[TrickArrow Trick Arrows]], {{Trick Arrow}}s, a SurveillanceDrone, and very high tracking skills.