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** [[Characters/ToyStoryLotso Lotso]] ('''Spoilers Unmarked!''')
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* Characters/KingdomHeartsPartyMembersAndSummons
* Characters/KingdomHeartsSupportingDisney

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* Characters/KingdomHeartsPartyMembersAndSummons
Characters/KingdomHeartsPartyMembersAndSummons[[note]]See here for tropes about Woody and Buzz's portrayals in ''Kingdom Hearts''.[[/note]]
* Characters/KingdomHeartsSupportingDisney
Characters/KingdomHeartsSupportingDisney[[note]]See here for tropes about Rex, Hamm, Aliens, Green Army Men's portrayals in ''Kingdom Hearts''.[[/note]]
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* MajorInjuryUnderreaction: Toys don't feel pain like humans do. Even if they lose a body part, they can just tape, glue, or sew it back on. One zebra toy in ''Toy Story 4'' has been ripped in half and is still alive.

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* MajorInjuryUnderreaction: Toys don't feel pain like humans do. Even if they lose a body part, they can just tape, glue, or sew it back on.on, or even reattach it to themselves. One zebra toy in ''Toy Story 4'' has been ripped in half and is still alive.
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Removing trivia pothole.


* RiddleForTheAges: How ''do'' toys come to life, anyway? ''Toy Story 4'' has Woody admit that nobody InUniverse actually knows the answer, leaving it unlikely we'll ever learn it... unless you take ''VideoGame/KingdomHeartsIII'' as canonical to the films, [[WordOfGod which Pixar apparently does]].

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* RiddleForTheAges: How ''do'' toys come to life, anyway? ''Toy Story 4'' has Woody admit that nobody InUniverse actually knows the answer, leaving it unlikely we'll ever learn it... unless you take ''VideoGame/KingdomHeartsIII'' as canonical to the films, [[WordOfGod which Pixar apparently does]].does.

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* RiddleForTheAges: How ''do'' toys come to life, anyway?

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* RiddleForTheAges: How ''do'' toys come to life, anyway?anyway? ''Toy Story 4'' has Woody admit that nobody InUniverse actually knows the answer, leaving it unlikely we'll ever learn it... unless you take ''VideoGame/KingdomHeartsIII'' as canonical to the films, [[WordOfGod which Pixar apparently does]].
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* TragicAbandonedToy: For toys, being outgrown by their child is treated as a painful inevitability and a reality of a toy's life. Some toys, like Woody, decide to enjoy the time they have with their kid and make it worth living. Others...[[VengefulAbandonedToy don't take it so well.]]

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* TragicAbandonedToy: For toys, being outgrown by their child is treated as a painful inevitability [[WeAllDieSomeday sad inevitability]] and a reality of a toy's life. Some toys, like Woody, decide to enjoy the time they have with their kid and make it worth living. Others...[[VengefulAbandonedToy don't take it so well.]]
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* RiddleForTheAges: Throughout the franchise, one question has never been answered -- ''how do toys come to life?''

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* RiddleForTheAges: Throughout the franchise, one question has never been answered -- ''how do How ''do'' toys come to life?''
life, anyway?
* TragicAbandonedToy: For toys, being outgrown by their child is treated as a painful inevitability and a reality of a toy's life. Some toys, like Woody, decide to enjoy the time they have with their kid and make it worth living. Others...[[VengefulAbandonedToy don't take it so well.]]
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Characters page for the ''WesternAnimation/ToyStory'' franchise.

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Characters page for the ''WesternAnimation/ToyStory'' ''Franchise/ToyStory'' franchise.
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[[AC:Crossovers]]
* Characters/KingdomHeartsPartyMembersAndSummons
* Characters/KingdomHeartsSupportingDisney

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* ''Characters/{{Lightyear}}''

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* ''Characters/{{Lightyear}}''



[[AC:Others:]]

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[[AC:Others:]][[AC:Installments not involving living toys:]]


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* ''Characters/{{Lightyear}}''

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* [[Characters/ToyStorySunnysideDaycareToys Sunnyside Daycare Toys]] [[labelnote:Click to expand]]Lots-o'-Huggin' Bear, Ken, Barbie, Big Baby, Twitch, Stretch, Chunk, Sparks, Chatter Telephone, Bookworm, The Monkey[[/labelnote]]

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* [[Characters/ToyStorySunnysideDaycareToys Sunnyside Daycare Toys]] [[labelnote:Click to expand]]Lots-o'-Huggin' Bear, Ken, expand]]Ken, Barbie, Big Baby, Twitch, Stretch, Chunk, Sparks, Chatter Telephone, Bookworm, The Monkey[[/labelnote]]Monkey[[/labelnote]]
** [[Characters/ToyStoryLotso Lotso]] ('''Spoilers Unmarked!''')
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* ''Characters/{{Lightyear}}''
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* FeelNoPain: Being made of plastic, cloth, metal and/or wood rather than skin and nerves, toys don't feel pain even when damaged. Woody screams when Stinky Pete rips his arm open in ''Toy Story 2,'' but that might have been more from shock than pain.

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* FriendToAllChildren: In general, most toys care about making their owners and/or other children happy.

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* FriendToAllChildren: In general, most toys care about making their owners and/or other children happy. Woody brings this up when trying to convince Jessie to come with him to Andy's house in ''Toy Story 2.''
-->Wouldn't you give anything to have one more day with Emily? Come on, Jessie. This is what it's all about. To make a child happy.
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None of the other Characters have their own pages. Moving Lotso to Sunnyside page.


** [[Characters/ToyStoryLotso Lotso]]
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* FurryConfusion: A non-animal example. This world seems to have a pretty loose definition of what can and can't be a living toy. A Bo Peep lamp decoration, a quartet of ventriloquist dummies, a remote-controlled toy car (but not Barbie's Corvette), an Etch-A-Sketch, and a plastic spork with googly eyes glued onto its "face" are all considered sapient and sentient toys.

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* FurryConfusion: A non-animal example. This world seems to have a pretty loose definition of what can does and can't be doesn't count as a living toy. LivingToy. A Bo Peep lamp decoration, a quartet of ventriloquist dummies, a remote-controlled toy car (but not Barbie's Corvette), an Etch-A-Sketch, a Speak-N-Spell, and a plastic spork with googly eyes glued onto its "face" are all considered sapient and sentient toys.
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* FurryConfusion: A non-animal example. This world seems to have a pretty loose definition of what can and can't be a living toy. A Bo Peep lamp decoration, a quartet of ventriloquist dummies, a remote-controlled toy car, an Etch-A-Sketch, and a plastic spork with googly eyes glued onto its "face" are all considered sapient and sentient toys.

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* FurryConfusion: A non-animal example. This world seems to have a pretty loose definition of what can and can't be a living toy. A Bo Peep lamp decoration, a quartet of ventriloquist dummies, a remote-controlled toy car, car (but not Barbie's Corvette), an Etch-A-Sketch, and a plastic spork with googly eyes glued onto its "face" are all considered sapient and sentient toys.
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* MajorInjuryUnderreaction: Toys don't feel pain like humans do. Even if they lose a body part, they can just tape, glue, or sew it back on. One zebra toy in ''Toy Story 4'' has been ripped in half and is still alive.

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* TheNeedless: Toys are not human and don't need food, drink, sleep, or oxygen to survive. They do need to be repaired when they get destroyed or damaged.

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* TheMasquerade: All toys, everywhere, follow a universal rule of never revealing to humans that they're alive. The only known exception is when Sid was scared by his own toys and Woody into not destroying his own toys anymore.
* TheNeedless: Toys are not human and don't need food, drink, sleep, or oxygen to survive. They do need to be repaired when they get destroyed or damaged.
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[[folder:Toys in general]]

* CreatingLifeIsUnforeseen: Most toys in the series are store-bought or factory-made, but a handmade toy can also come to life after being "assembled".
* FriendToAllChildren: In general, most toys care about making their owners and/or other children happy.
* FurryConfusion: A non-animal example. This world seems to have a pretty loose definition of what can and can't be a living toy. A Bo Peep lamp decoration, a quartet of ventriloquist dummies, a remote-controlled toy car, an Etch-A-Sketch, and a plastic spork with googly eyes glued onto its "face" are all considered sapient and sentient toys.
* IJustWantToBeLoved: The motivation of many lost or abandoned toys is to find an owner that will love them.
* LivingToys: But of course, for a franchise that revolves around the adventures that toys get up to when their owners aren't looking.
* TheNeedless: Toys are not human and don't need food, drink, sleep, or oxygen to survive. They do need to be repaired when they get destroyed or damaged.
* RiddleForTheAges: Throughout the franchise, one question has never been answered -- ''how do toys come to life?''

[[/folder]]
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[[caption-width-right:350:Wallpaper showing the toys in the second movie.]]

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