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!![[center: [-[[Characters/MidgardPlayerRaces Player Races]] | [[Characters/TomeOfBeastsCreatures Creatures]] ([[Characters/TomeOfBeastsAberrations Aberrations]] | [[Characters/TomeOfBeastsBeasts Beasts]] | [[Characters/TomeOfBeastsCelestials Celestials]] | [[Characters/TomeOfBeastsConstructs Constructs]] | [[Characters/TomeOfBeastsDragons Dragons]] | '''Elementals''' | [[Characters/TomeOfBeastsFey Fey]] | [[Characters/TomeOfBeastsFiends Fiends]] | [[Characters/TomeOfBeastsGiants Giants]] | [[Characters/TomeOfBeastsHumanoids Humanoids]] | [[Characters/TomeOfBeastsMonstrosities Monstrosities]] | [[Characters/TomeOfBeastsOozes Oozes]] | [[Characters/TomeOfBeastsPlants Plants]] | [[Characters/TomeOfBeastsUndead Undead]])]]-]

[[foldercontrol]]

[[folder:Anubian]]
->'''Challenge Rating:''' 2
->'''Alignment:''' ChaoticEvil
----
* DishingOutDirt: The anubian can create a sandstorm that fills a cylinder centred on itself.
* SentientSands: An anubian at rest resembles a pile of sand or dust. When destroyed, it collapses into an inert pile of sand.
[[/folder]]

[[folder:Befouled Weird]]
->'''Challenge Rating:''' 5
->'''Alignment:''' NeutralEvil
----
* TheSymbiote: When aquatic parasites invade a water elemental, they take control of it and seek to propagate. The host becomes a befouled weird, providing protection and an ideal environment for the parasites.
* TheVirus: Befouled weirds infect pure water elementals with their parasites, akin to ghouls infecting and turning humanoids into ghouls.
[[/folder]]

[[folder:Bilwis]]
->'''Challenge Rating:''' 2
->'''Alignment:''' ChaoticEvil
----
* BlowYouAway: The bilwis is an air elemental that hides in the fields until harvest draws near, then rips through the crops, devouring and scattering the yield.
[[/folder]]

[[folder:Cherufe]]
->'''Challenge Rating:''' 14
->'''Alignment:''' ChaoticEvil
----
* DishingOutDirt: A cherufe can open a fissure in the ground and slam its fists to create a miniature earthquake.
* GodGuise: Cherufe live near superstitious populaces and allow themselves to be worshipped as gods of destruction. They amplify people's fear and adulation with random acts of destruction. If the locals offer live sacrifices, the cherufe eagerly devour the offerings and cease their hostilities until they once again grow hungry or restless.
* MagmaMan: A cherufe is created when a lava keeper is pulled to the Material Plane, and the lava that normally flows freely from it is instead trapped inside of it.
* MultiArmedAndDangerous: Four arms ending in oversized fists jut from the cherufe's torso.
[[/folder]]

[[folder:Chronalmental]]
->'''Challenge Rating:''' 8
->'''Alignment:''' Unaligned
----
* TimeyWimeyBall: The environment behaves strangely around the chronalmental. Collapsed walls might suddenly rise, seedlings become massive trees, and fallen soldiers relive their dying moments.
[[/folder]]

[[folder:Elemental]]
->'''Alignment:''' TrueNeutral

!!Blood Elemental
->'''Challenge Rating:''' 5
----
* BlobMonster: The blood elemental is a swirling, bubbling, ambulatory glob of blood.
* StrippedToTheBone: When a blood elemental feeds, it removes all liquids, then liquefies and consumes the remaining flesh, and finally sucks out the marrow, leaving behind only dry red bones.

!!Fire-Infused Water Elemental
->'''Challenge Rating:''' 7
----
* YinYangBomb: Fire-infused water elementals are created when water elementals spend great lengths of time in superheated water, or are inundated with large amounts of fire magic. The elementals are irreparably changed and exist in a state between fire and water elemental, too fiery for one and too watery for the other.

!!Godstone Elemental
->'''Challenge Rating:''' 6
----
* BlindedByTheLight: In its aspect of fire and passion, a godstone elemental is made of flashing fire and light bright enough to blind those who look at it.
* RockMonster: These elementals jump between the godstones scattered around the Wild Ozku Hills, changing shape and nature to reflect the current mood of the god the stone is linked to.

!!Ice Elemental
->'''Challenge Rating:''' 5
----
* CollectorOfTheStrange: Ice elementals enjoy enclosing warm-blooded foes in ice and watching them freeze. Some ice elementals even decorate their lairs with these 'sculptures'.
* TheRival: Water elementals view themselves as pure and look down upon ice elementals, which they see as lesser due to their reliance on cold temperatures. Ice elementals, in turn, believe that water elementals are inferior due to their susceptibility to cold. When the two elemental creatures meet, they posture and taunt each other before attacking.

!!Magnetic Elemental
->'''Challenge Rating:''' 6
----
* MagnetismManipulation: Magnetic elementals are capable of switching their polarity to repel attacks and pull enemies closer.

!!Storm Lord
->'''Challenge Rating:''' 13
----
* MonsterLord: Storm lords command their lesser elemental kin in battles against each other over territory and pride, and against intruders from other planes.
* ShockAndAwe: The storm lord commands the power of lightning and thunder, and is surrounded by a ferocious storm.

!!Venom Elemental
->'''Challenge Rating:''' 5
----
* PoisonousPerson: Venom elementals are summoned from the demiplane of poisons.
[[/folder]]

[[folder:Elemental Locus]]
->'''Challenge Rating:''' 17
->'''Alignment:''' TrueNeutral
----
* EnemySummoner: An elemental locus can spawn an air, earth, fire, or water elemental to serve it. Spawned elementals answer to their creator and are not fully independent.
* NatureSpirit: Elemental loci are living spirits inhabiting or embodying tracts of land and geographical features. They are fiercely protective of their chosen location, tolerate no interference in the natural order and challenge all who despoil the land, be they mortal, monster or god.
* ResurrectiveImmortality: The elemental locus does not age and cannot be killed. If dropped to 0 hit points, it falls into a quiescent state for 25 weeks before returning to activity.
[[/folder]]

[[folder:Fire Dancers]]
->'''Challenge Rating:''' 7 (swarm)
->'''Alignment:''' NeutralEvil
----
* FlamingSkulls: A fire dancer is a tiny, blue flame with the likeness of a skull, created based on how the fire dancers perceive mortal creatures after they're done with them.
* HiveMind: Lone fire dancers have individuality, but in groups, they develop a hive mentality.
[[/folder]]

[[folder:Firegeist]]
->'''Challenge Rating:''' 2
->'''Alignment:''' NeutralEvil
----
* BackFromTheDead: When a fire elemental is destroyed in a particularly humiliating fashion while summoned away from its home plane, it might return as a firegeist, which is still a fire elemental, instead of undead.
* RoaringRampageOfRevenge: Firegeists exist to exact revenge on those who originally killed them, but cannot tell one humanoid from another, and so burning any similar creature will do, providing it is flammable.
* WeakenedByTheLight: A firegeist detests magical light of any intensity.
[[/folder]]

[[folder:Fragrite]]
->'''Challenge Rating:''' 6
->'''Alignment:''' ChaoticNeutral
----
* CrystallineCreature: One of the fragrite's forms is a crystalline humanoid.
* SentientSands: One of the fragrite's forms is a mass of sands.
[[/folder]]

[[folder:Fulminar]]
->'''Challenge Rating:''' 9
->'''Alignment:''' TrueNeutral
----
* BioweaponBeast: Fulminars were either created or first summoned by powerful cloud giant sorcerers.
* ShockAndAwe: Fulminars have a strange magical ability to entrap creatures with shackles of lightning.
[[/folder]]

[[folder:Genie]]

!!Al-Aeshma
->'''Challenge Rating:''' 9
->'''Alignment:''' ChaoticEvil
----
* BeingTorturedMakesYouEvil: Al-Aeshma were djinn who declined to grant a wish, and were stripped of their wish power and handed to efreeti for 1001 years of torture and debasement, which drives them mad.

!!Qutrub
->'''Challenge Rating:''' 1
->'''Alignment:''' NeutralEvil
----
* CannibalismSuperpower: Qutrub eat corpses and scavenge from the dead, drawing magical power from the flesh of intelligent creatures.
[[/folder]]

[[folder:Hongaek]]
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralEvil
----
* AbsoluteXenophobe: Hongaeks hate land-dwelling lifeforms, and detest other elemental creatures just as much.
* CombatTentacles: A hongaek fights with a dozen vaporous tentacles.
* InvisibleMonsters: A hongaek can turn itself invisible, during which it's only detectable as a faint disturbance in the air.
* PlagueMaster: The hongaek's mere presence serves to strengthen and empower diseases and poisons in its proximity.
[[/folder]]

[[folder:Ikuchi]]
->'''Challenge Rating:''' 8
->'''Alignment:''' ChaoticNeutral
----
* SeaSerpents: The ikuchi is an immense, pale-blue, eel-like creature that measures just under a hundred feet long, native to the Plane of Water.
[[/folder]]

[[folder:Incinis]]
->'''Challenge Rating:''' 10
->'''Alignment:''' NeutralEvil
----
* TheBlank: The incinis' face is featureless, except for a great flaming maw that sputters and smokes as it speaks.
* MagmaMan: Incinis are made from magma and fire, often live on or near pools of magma, and seem to be capable to shaping and directing the flows of lava from active volcanoes.
[[/folder]]

[[folder:Lava Keeper]]
->'''Challenge Rating:''' 18
->'''Alignment:''' LawfulNeutral
----
* GodGuise: Lava keepers are sometimes worshipped by primitive humanoids living in volcanic regions. The lava keeper is offered tribute and in return drives off harmful monsters and directs lava flows in ways that promote new life and maintain healthy soil. The two sides rarely possess the means to communicate with one another, and the lava keeper often has little understanding of the tribe's true goals or motivations.
* MagmaMan: Lava keepers are volcanic elementals from the borderlands between the Elemental Planes of Earth and Fire.
* MercyKill: Lava keepers feel a mixture of shame and pity toward their corrupted brethren, the cherufe, and go out of their way to put an end to any cherufe they encounter.
[[/folder]]

[[folder:Liosalfar]]
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
----
* LightEmUp: Liosalfar are composed entirely of light, shed rainbow illumination equal to a ''daylight'' spell, and are harmed by magical darkness.
* StarfishLanguage: Among themselves, liosalfar communicate through flashing patterns and hues.
[[/folder]]

[[folder:Magma Octopus]]
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
----
* CombatTentacles: Magma octopodes fight with their eight tentacles.
* MagmaMan: Magma octopodes make their homes in lava, swimming through it as if it were water, and can spray magma as a weapon.
[[/folder]]

[[folder:Noth-norren]]
->'''Challenge Rating:''' 13
->'''Alignment:''' ChaoticEvil
----
* AxCrazy: The noth-norren is one of the most destructive and malicious elementals and joyfully indulges in the rampant destruction of anything it can fit into its churning vortex.
* MoreTeethThanTheOsmondFamily: The interior of a noth-norren is lined with thousands of jagged teeth.
* VillainTeamUp: Noth-norrens have a strange connection to flying polyps, and often cooperate in battle. Some sages believe that noth-norrens were created by flying polyps, while others maintain that noth-norrens are dead flying polyps that have been reborn as elementals.
[[/folder]]

[[folder:Rime Worm]]
->'''Challenge Rating:''' 1 (grub), 6 (adult)
->'''Alignment:''' TrueNeutral
----
* BeastOfBattle: Rime worms are sometimes kept as guards by frost giants.
* AnIcePerson: Rime worms have the ability to spray skewers of ice and rotting flesh.
[[/folder]]

[[folder:Salamander Monarch]]
->'''Challenge Rating:''' 13
->'''Alignment:''' NeutralEvil
----
* MonsterLord: Monarchs lead the salamanders in their plans of conquest and violence. Salamanders never willingly disobey the commands of a salamander monarch, and most are conditioned from birth to lay down their lives for one if the need arises.
* PlayingWithFire: When a salamander monarch causes its crest to flare with brilliant radiance, nearby creatures risk catching on fire.
[[/folder]]

[[folder:Sathaq Worm]]
->'''Challenge Rating:''' 10
->'''Alignment:''' NeutralEvil
----
* BrownNoteBeing: Ultrasonic noise and magical ripples that tear at flesh and bone make the very presence of a sathaq worm extremely uncomfortable for creatures of the Material Plane.
* EatDirtCheap: Sathaq worms devour stone and flesh with equal ease.
* SandWorm: The sathaq worm is 30 feet long and 10 feet thick, and can burrow through nonmagical, unworked earth and stone.
[[/folder]]

[[folder:Slow Storm]]
->'''Challenge Rating:''' 15
->'''Alignment:''' ChaoticNeutral
----
* ShockAndAwe: The slow storm's quills generate a ball of static electricity that delivers a shock attack.
[[/folder]]

[[folder:Spark]]
->'''Challenge Rating:''' 7
->'''Alignment:''' ChaoticNeutral
----
* DemonicPossession: Sparks seek a physical body, drawn by an urge to know form. Once it dominates a host, it merges into the target's physical form and controls it until expelled.
* PossessionBurnout: The inhabiting spark slowly burns out its host's nervous system.
* ShockAndAwe: The spark is a mote of electrical energy that can unleash tendrils of lightning.
[[/folder]]

[[folder:Storm Maiden]]
->'''Challenge Rating:''' 4
->'''Alignment:''' ChaoticEvil
----
* HeelFaceTurn: An appeased storm maiden turns from evil to good, and may go on to protect the region as long as her shrine is maintained, or might wander to other regions, seeking communities who understand the importance of maintaining her shrine.
* HostileWeather: A region plagued by a storm maiden experiences regular flooding and random tornadoes and lightning strikes.
* WasOnceAMan: A storm maiden originated as a woman offered up to powerful spirits to ward off drought and famine, whose shrine was eventually abandoned, before some transgression draws her back to the world.
[[/folder]]

[[folder:Storm Spirit]]
->'''Challenge Rating:''' 1/2
->'''Alignment:''' TrueNeutral
----
* GaiasVengeance: Storm spirits are the manifested rage of nature come to destroy those who pollute and corrupt the land. They can be called to aid in battles against undead, necromancy, pollution, harmful mining operations, and any grave injustice committed against the natural world.
* ShockAndAwe: Storm spirits are formless beings made of lightning and thunder.
* SuperPersistentPredator: Once a storm spirit has been given a quarry, it stops at nothing until either is destroyed. Druids must think carefully before summoning a storm spirit, for there is no way to call it back once it has been given a target.
[[/folder]]

[[folder:Thuellai]]
->'''Challenge Rating:''' 10
->'''Alignment:''' ChaoticNeutral
----
* AnIcePerson: Creatures of ice and wind, thuellai exude an algid aura and can exhale an icy breath.
* WeatherManipulation: Thuellai love to engulf creatures in their blizzards, to lash buildings with ice and cold, and to trigger avalanches with their whirlwinds.
[[/folder]]
----

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