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[[foldercontrol]]
!The Protagonists/Main Playable Characters
[[folder: Lee Everett]]
!!'''Lee Everett'''
[[quoteright:292:http://static.tvtropes.org/pmwiki/pub/images/leeWDVG_112.png]]
!!!'''Voiced by: Dave Fennoy'''

-->''"You think you do when you look back, but in the moment, when things are really out of control, you don't have any choice."''

The playable protagonist of the first season. Born and raised in Macon, Georgia, Lee Everett is a man with regrets. A 37-year-old college professor whose life took a turn when he was convicted of murdering a state senator who was sleeping with his wife, he claims self-defence, although the court thought differently. Lee is a strong, thoughtful man who [[GeniusBruiser can fight hard]] [[BewareTheNiceOnes when pushed]].
----
[[hardline]]
* ActionSurvivor
* {{Adorkable}}: One moment, when Christa wonders who aside from old white guys would be Civil War buffs, the former college history professor sheepishly raises his hand and smiles.
* AnAxeToGrind: After he gets the fire axe from the motel, he proves to be quite good with it.
** Proven beyond a doubt in Episode 4, wherein Lee goes to town on a whole mess of walkers with just a hatchet [[spoiler:during the escape from Crawford.]]
* AnArmAndALeg: [[spoiler:Can have his bitten arm cut off in episode 5 to try and slow the spread of the infection.]]
* [[AndThenJohnWasAZombie And Then Lee Was A Zombie]]: [[spoiler: Lee gets bitten in Episode 4, so this is his fate in Episode 5 should you choose to have Clementine leave without killing him at the end.]]
* AntiHero: Depending on how you play. He's also already a convicted murderer. Of course, it's possible to play him as heroic as a hero can be in The Walking Dead's setting, which has him being the NiceGuy to just about everyone and make choices that lets him keep his humanity and Clementine safe.
** In Episode 5, Lee is asked his opinion on all the choices he made throughout the game. The responses range from being a NiceGuy who regrets actions that he could not control or did not handle well, a Type III who views his choices as bad, but necessary for survival, and a borderline VillainProtagonist who regrets none of his actions. The reason for the conversation is to establish what Lee's motivations are, and what type of hero or AntiHero he is.
* BadDreams: Has a nightmare that Clementine has [[spoiler:turned into a zombie and is trying to bite him]] after finding out that [[spoiler:Duck got bitten.]]
* {{Badass}}: Like most other characters, he seems to be only an ActionSurvivor when faced with zombies. Then, half-way through episode 1, he has to clear out a motel with Glenn and Carley, and he does so by [[CrowningMomentOfAwesome stealth-killing every single zombie in the place]]. After that, he's pretty much the designated {{Badass}}.
** BadassBeard
** BadassAndChildDuo: With Clementine.
** BadassBaritone: Especially after [[spoiler:Lilly kills Doug/Carley.]] It drops to a frightening growl.
** GeniusBruiser: He is a former college professor of history. (Literature and social studies, too, according to him.)
** HandicappedBadass: His right knee gets injured in the car crash, giving him a noticeable limp in the first episode that causes him trouble by stumbling. A lot.
*** He's also pretty badass even when [[spoiler:his bitten arm gets sawed off]].
* BattleCouple: [[spoiler:If Carley is alive in Episode 3, she will help Lee eliminate the walkers seeping into the motor inn during the bandit attack. Note that they weren't really a couple, but this was the around the time the ship teasing had kicked in.]]
* BewareTheNiceOnes: For one thing, he was a murderer before the outbreak. While the circumstances are unclear for the most part, if the player ever chooses to kill certain individuals, he might reveal flashes of homicidal anger. If the player chooses the gentler responses, it's still noticeable that he has a core of frightening rage his soft-spoken exterior was built to keep in check.
* BlackGuyDiesFirst: ''{{Averted}}'' ''to hell and back.'' Even in his first NonStandardGameOver he wasn't the first one to die in the game.
* BloodIsTheNewBlack: From either accidentally slipping on a pool of blood or after brutally bludgeoning Clementine's undead babysitter.
** Becomes a plot point near the end of Episode 5, for the same reason it was important in the comic.
* BookEnds: Potentially based on one of your final choices near the end of the game. He begins and ends the game [[spoiler:in a pair of handcuffs]].
* BrutalHonesty: Lee can do this with Clementine. Since she ''will'' know when you're lying and reality will not be cushioning its blows for her, it's possibly one of the better options for Lee to take.
* CaptainObvious: ''"This is going to hurt."''
* DarkAndTroubledPast: He was convicted of killing a state senator after catching him sleeping with his wife. Lee tells Carley that whatever happened was an accident. [[spoiler:In the conversation with The Stranger in Episode 5, you can find out that it wasn't an accident after all...]]
* DeadManWalking: [[spoiler:Lee gets bitten in Episode 4.]]
* DeadpanSnarker
* {{Determinator}}: Holy God, yes. Especially in Episode 5. [[spoiler:Is Clementine safe? No? Then he doesn't have ''time'' to die.]]
** [[spoiler:In one scenario he ''cuts off his own arm'' on nothing more than the ''possibility'' that it would buy him time to rescue Clementine, and retains consciousness long enough to bandage the bleeding stump.]]
*** [[spoiler:Lee practically REFUSES to die until Clementine is safe at the end of episode 5. Taking too long to decide on a target at some points during the street battle with the horde can potentially get him bitten a second time without triggering an instant game over. Also during the confrontation with The Stranger it's possible to actually get shot at one point without dying if events play out a certain way.]]
* DoomedHometown: Macon.
* DoomedProtagonist: [[spoiler:Near the end of Episode 4 he is bitten by a walker.]]
* DualWielding: In chapter 5 Lee has to cut a bloody swathe through a horde of walkers. As he starts walking, he sees a large, knife-shaped shard of glass at his feet...[[spoiler:at this point, Lee realizes he's lost all feeling in his infected arm's hand (should you have chosen not to lop it off) and picks up the shard of glass to give it a nice squeeze. The blood runs down the glass in his left hand, and he pulls out cleaver with the right hand to methodically stab and chop his way to the Marsh House.]]
* FatalFamilyPhoto: Inverted. Lee finds a photo of his family at the drugstore after his parents have died and had their bodies disposed and he finds his brother as a walker outside later on in the episode. After he rips off the part of the photo with him in it, he presumably keeps it around for the rest of the game. [[spoiler:Clementine picked up the ripped off part of Lee.]]
* FirstNameBasis: He avoids giving out his last name to people prevent them from figuring out who he is.
* FoeTossingCharge: A literal example in Episode 4, where Lee charges up a stairwell, knocking a multitude of Walkers over the side as he goes.
* GallowsHumor: Understandable considering the circumstances. [[spoiler:When contemplating the ''long'' climb up a ladder in an elevator shaft, he concludes that his severed arm would just have got in his way. Other dialogue options allow him to continue in this vein.]]
* GuileHero: He's a big guy and zombies are a threat that can't be talked away, but what keeps Lee alive is, primarily, his intellect. He even makes a point of explaining it to Clementine - the dead are slow, the living are fast. The dead are stupid, the living are smart.
* GuysSmashGirlsShoot: His fire axe to Carley's Glock.
* HyperCompetentSidekick: While he lets Lilly and Kenny set the agenda, he's the first to delve into dangerous situations, and the most effective at clearing them up. It's also clear that the rest of the group takes cues from him, especially in tense situations.
* HyperspaceArsenal: Like normal adventure game protagonists, capable of fitting things in his pockets that will make you wonder. Items include a plank of wood, a blow torch with tank still attached, and various pointy and heavy objects. Subverted when he carries a pistol on his person; it's clearly hoisted in the back of his pants.
* IWorkAlone: In Episode 4, Lee can elect to look for Clementine alone, even if the other characters beg him to let them help. According to WordOfGod, some players felt that they didn't want to put the group in danger, and that finding Clem was Lee's job alone to do.
* TheKlutz: He can embody this if the player mucks up the responses, with some truly {{Epic Fail}}s on his part. There's only traces of it if the player is good at getting things done, but he ''will'' slip in certain distasteful puddles if you so much as brush up against them - typically because he's badly injured or otherwise weak.
* TheLancer: Despite being the PlayerCharacter, Lee seems to serve this role to Kenny or Lilly, who will come up with the plans and the orders, which Lee then carries out.
* TheLeader: Seems to be drifting towards this, depending on the player's responses. Carley in particular seems supportive of this option, and mentions that the group often looks to him in a crisis. By the end of Episode 3, Lee's position of the leader seems to be confirmed, and we get to see him start giving the orders by Episodes 4 and 5 (which means his choices have more consequence then ever, naturally).
* LifeOrLimbDecision: [[spoiler:Subverted. It really doesn't matter.]]
** MortonsFork: [[spoiler: Even if the amputation ''had'' worked to stop the infection from the bite, the loss of blood, use of a non-sterile bonesaw to perform the amputation and potential for his wound to become infected, probably ended up killing him]].
* MercyKill: To [[spoiler:his zombified brother]], and possibly to [[spoiler:Irene]], as well. As of Episode 3 [[spoiler:you can do this to Duck after he's been bitten.]]
** In Episode 4, [[spoiler: this can come up again, with the player choosing whether or not Lee is the one to put down the child zombie in the attic.]]
** Finally, at the end of Episode 5, [[spoiler:Lee can have Clementine perform one on him]].
* MilesToGoBeforeISleep: [[spoiler:In Episode 5, Lee seems more or less reconciled with the idea of dying -- but ''not'' before he finds Clementine and gets her to safety.]]
* NoOneGetsLeftBehind: [[spoiler: Lee's reason for keeping Ben, if you chose to save him rather than letting him fall down the Crawford bell tower.]]
* NoPointsForNeutrality: The player can try real hard to stay neutral between Kenny and Lilly's [[HeadbuttingHeroes headbutting]] in the first two episodes, but [[{{Foreshadowing}} Kenny will warn him that at some point]], [[SadisticChoice Lee won't be able to sit on the fence]] [[WhatTheHellPlayer much longer.]]
* PromotionToParent: For Clementine.
** PapaWolf: [[PunctuatedForEmphasis Don't. Fuck. With. Clementine.]]
-->'''Lee:''' (''One of the possible dialogue options after a certain character harms Clem'') YOU FUCKER! ''I'LL TEAR YOU APART''!
* PretendWereDead: [[spoiler:Lee discovers being splattered by zombie entrails makes him smell like a zombie. He uses this to allow him and Clementine to sneak out of The Marsh House.]]
* RoaringRampageOfRescue: [[spoiler:In Episode 5, and how!]]
* TheQuietOne: Silence is a valid conversational option.
* ScaryBlackMan: He usually isn't by default, since he's soft-spoken and empathetic, but he can be scary when he wants.
* ShipTease: With [[spoiler:Carley]] in Episode 3.
* SirSwearsALot: Not as much as other characters like Kenny or Larry, but still qualifies. Even if you play him as a NiceGuy, Lee still swears quite a bit.
* SympatheticMurderer: The game starts while Lee is driven to a prison where he's booked for 20 years because he murdered a state senator. Players couldn't care less.
* TraumaCongaLine: For much of Episode 1. Especially once they reach Macon. [[spoiler:Both his parents are heavily implied if not outright stated to be dead, and he delivers a Mercy Kill to his zombified brother, which is made even worse since he has to hit his brother numerous times to kill him]]. In episode three it's also heavily implied [[spoiler: that his killing a senator, what landed him in that police car in the first place, may not have been his fault. And then he gets bitten.]]
* WhatTheHellHero: He can and will get this from pretty much every character, depending on your choices.
* WeaponOfChoice: He seems to have a thing for [[AnAxeToGrind axes]].
** He uses a fire axe through the later half of Episode 1. In Episode 2, set a few months later, he's shown to still be using it.
** In Episode 4, he uses a small hatchet.
* YourDaysAreNumbered: [[spoiler:He gets bitten at the end of Episode 4. The final episode is titled ''No Time Left''.]]
* ZombieInfectee: [[spoiler:He's bitten at the end of episode 4. You can choose whether to reveal the bite or not.]]

[[/folder]]

[[folder:Clementine]]
!!'''Clementine'''
[[quoteright:249:http://static.tvtropes.org/pmwiki/pub/images/clemWDVG_5870.png]]
[[caption-width-right:249:Season One]]
[[quoteright:193:http://static.tvtropes.org/pmwiki/pub/images/clemseason2_8530.png]]
[[caption-width-right:193:Season Two]]
!!!'''Voiced by: Melissa Hutchison'''

-->''"You need to be quiet..."''

Clementine is a quiet and imaginative eight-year-old girl with two attentive, loving parents. She's incredibly resourceful, choosing to spend time building elaborate fantasies in her tree-house instead of watching cartoons or playing with dolls. She doesn't get scared easily but will clam up if nervous. Reserved and shy, her actions speak louder than her words.

Come ''Season Two'', Clem has taken over the role of protagonist. [[spoiler:She has reunited with Christa and Omid and formed a small group with them.]]
----
[[hardline]]
* ActionSurvivor: Manages to escape her infected babysitter and survive for at least a couple days by herself, and she is only eight-years-old.
* AffectionateNickname: Lee calls her "sweet pea."
* AmbiguouslyBrown: From the photo in her house you can see her father is black, and so is her mother, but she is light-skinned (Clementine seems to have inherited this particular trait). According to The Walking Dead wiki, Clementine is of African-American descent. None of the other characters are initially sure if she's Lee's daughter or not.
* AntiHero: Leans this way in Season 2, as a result of everything she's been through. Just how cynical and deliberately antagonistic she is depends on you.
* BadassAdorable: She starts [[TookALevelInBadass taking levels in it]] around Episode 3 of the first season, and has grown into one by the beginning of the second season.
** LittleMissBadass: Goes with learning how to use a gun in Episode 3. Then, she gets to save [[spoiler: Molly in Episode 4 and possibly Lee in Episode 5.]]
** BadassAndChildDuo: With Lee.
** BadassBoast: ''"I am still. '''NOT.''' Bitten."''
** BewareTheNiceOnes: In Season 2 the player can make Clementine this. The most obvious example is how the player makes Clementine interact with Rebecca. [[spoiler: During the stealth portion of the game Clementine overhears Rebecca worrying about her unborn child and if it's her husband's. Later when Rebecca is very rude to her, Clementine has the option of asking her whose baby is it if it's not Alvin's. Clementine can either tell Rebecca that she won't tell or warn Rebecca to be nicer to her or else she might tell, all the while with a smug smile on her face]].
* {{Blackmail}}: An option in Season Two. Note that in the first episode alone you can do this to two separate people.
* BloodKnight: Some of Clem's dialogue choices in Season 2 paint her as being a little ''too'' eager to fight the Walkers.
* BurnBabyBurn: Near the start of "All That Remains" you can choose to burn either a drawing of Kenny's family Clem made during Season One or the photo of Lee she carries with her. [[spoiler: If you choose to burn Lee's photo, you're interrupted before you can do so. [[InterfaceSpoiler Maybe because]] [[WildMassGuessing It'll be important later on?]] ]]
* BreakTheCutie: Naturally. To what extent depends partly on how well you take care of her and certain decisions you make around her.
** Even if you make it your main priority to avert this trope, she will have a breakdown after [[spoiler: Larry is killed by Kenny]].
*** It can come to a head near the end of Episode 4. [[spoiler: If Lee chooses to tell her looking for her parents is pointless, she breaks down crying. That's the last time you see her before she's kidnapped.]]
*** And how can it get even worse? [[spoiler: If Lee decided to not save Ben in Crawford, Kenny flat-out tells the others, Clementine included, that Lee killed Ben, which breaks Clem's heart even before Lee chooses to tell her looking for her parents is pointless; however, ''that'' bit of breaking the cutie can be mitigated if you tell Clem that Ben ''asked'' Lee to let him fall to his death so the others could get away, causing Clem to cheer up at the thought of Ben being a "good person" by putting others before himself.]].
*** And Episode 5 is just a TraumaCongaLine for the poor girl. [[spoiler:Not only does she possibly have to kill the man who kidnapped her as he struggles with Lee, she finds her parents as walkers, Lee succumbs to the bite and is either mercy killed by Clementine or asked to be left behind, and she fails to find Christa and Omid anywhere. She wanders across the field, all alone, until she sees two people in the distance...]]
*** Things go FromBadToWorse at the start of Season 2. [[spoiler:Even though she manages to reunite with Omid and Christa, she watches Omid be killed in front of her eyes, and a bunch of scavengers separate her from Christa some time later. She ends up lost in the middle of nowhere, an angry dog bites her and when a bunch of survivors find her, they think it is a zombie bite and refuse to give her any help, forcing her to take drastic measures.]]
* BrokenPedestal: Clementine automatically trusts you from the beginning, and Lee can build that trust through certain actions and by generally being there for her. However, Clementine has a strong moral code, which Lee can offend if he acts over-aggressively or immorally. This trope may occur unless the player acts like the man Clementine expects Lee to be. Tread carefully.
* CharacterDevelopment: Goes from a relatively normal eight-year-old in Chapter One to a LittleMissBadass who can deal with zombies nearly as well as any adult by Season Two. However, her experiences have considerably darkened her personality by Season Two, especially post-TimeSkip.
* ChekhovsGun: [[spoiler: Her walkie-talkie.]]
* CombatPragmatist: Though, being your average little girl put smack dab in the middle of a ZombieApocalypse means she's disadvantaged from the start, so she probably needs every advantage she can get.
** InTheBack: Possibly twice, to [[spoiler: The Stranger]]. The first time she can hit him from behind while you're talking to him, possibly using a weapon or by simply hitting him herself. The second time depends on if you do badly during the ensuing fight. She [[spoiler: headshots him from behind to save Lee's life.]]
** [[ManBitesMan Girl Bites Man]]: She bites [[spoiler:Winston]] while [[spoiler: trying to break free from his grip, after he caught up to her and grabbed her.]] She bites down so hard she ''draws blood''.
* TheConscience: often, players have reported choosing not to take certain morally-dubious options purely because Clementine was present and reacted with dismay.
* TheCutie: Oh, so much.
* DamselInDistress: [[spoiler:She's kidnapped at the end of Episode 4 by the man who was talking to her through the walkie-talkie.]]
** BadassDamsel: [[spoiler:She has direct agency in her own rescue, up to and including killing her captor while he is distracted.]]
* DeadpanSnarker: She has her moments in Season 1, however Season 2 has her being a good bit more witty, probably as a result of her experiences.
** LittleMissSnarker
* {{Deuteragonist}}
* DoomMagnet: You can have her express worries of herself being this in a conversation with Luke.
* EstablishingCharacterMoment: The developers state that the reason she was introduced as soon as possible to show her resourcefulness and ability to be helpful.
* EveryoneIsArmed: Now [[spoiler:carries and has been trained to fire a gun for her protection]] after Chuck tells Lee it's the best thing to do in these times.
* FatalFamilyPhoto: When given the chance to look around Clem's house, Lee may find at a photo of Clem and her parents. This may be seen before or after Lee clicks on the answering machine and finds out that her parents succumbed to the infection in Savannah, or may not even be seen at all depending on the player's style of gameplay.
** [[spoiler: An aversion: Clem picks up the part of Lee's family photo that he had ripped with him in it.]]
* GoodScarsEvilScars: [[spoiler: It's yet to be seen healed up but her left arm is going to have a nasty one following the dog attack in ''All That Remains''.]]
* GoryDiscretionShot: Played straight in the first season. Any game over scenes that involve her death cut away to Lee either looking on in horror or getting killed himself. Painfully averted in the second season when Clem becomes the main character. Doubles as a PlayerPunch when you see the full brutality of some of the second season deaths.
* GoshDarnItToHeck: If Lee reins in his language around Clementine in the first season, she talks like this in the second.
* GuileHero: Her small and rather weak presence means she has to use her head to bypass most obstacles that aren't an isolated walker. [[spoiler:Although it definitely helps that she is a crack shot.]]
* TheHeart: Is this to the group. You'd be hard pressed to find any character in the game who wouldn't go to hell and back in order to help her.
* TheHero: Of Season 2.
** KidHero: So far, Clem is looking to be the one by which all others are measured in video games.
* HeroesLoveDogs: At one point, she meets a dog named Sam, who she takes a liking to. [[spoiler:[[PlayerPunch Said dog later takes a bite out of her arm over a can of beans, forcing Clem to kill it]].]]
* IAteWhat: Her reaction should Lee not reach her in time to stop her from eating [[spoiler:Mark's leg at the St. John's farm]].
* IdiotBall: Some people felt she was given one at the start of Season Two when she didn't take her gun with her to retrieve her bottle of water that fell and rolled into a nearby bathroom stall. [[DiabolusExMachina Though from her perspective, what were the chances a bandit would walk in during those few seconds she was away from her gun and hold her up?]]
* ImportantHaircut: Gets one from Lee after [[spoiler: getting the train up and running.]] The reasoning is that it'll be harder for walkers, or anyone else, to grab her. She now sports [[BoyishShortHair short hair.]] Although just enough is left for Lee to tie some hairbands in it to give it a bit of a style.
* ImprovFu: '''Yes.''' She is most definitely an ardent practitioner of this in Season Two. If someone or something is threatening her life she '''will''' survive the encounter, whether that involves running, biting, kicking, [[ImprovisedWeapon using anything that's laying around]] or even letting a nearby Zombie have you for lunch. She'll do anything to get out of there alive.
** ImprovisedWeapon: So far she's used:
*** She stabbed Winston with a branch she broke off a nearby log.
*** While struggling with Winston, she kicked him toward a nearby Walker, distracting him while she ran off.
*** This one may either be accidental or DeadlyDodging but after Winston pulled her away from a Walker they both fell on the ground dazed. Another Walker was coming at them during this, so Clementine gets up and runs to the left, leaving Winston in the Walker's path to get eaten.
*** Uses another branch on a Walker tied to a tree to bludgeon it to death.
*** You can [[spoiler: hit Sam with the can of beans to get him off your arm.]]
*** She can hit a Walker with a brick in an unsuccessful attempt to make it let go of her and can later on throw the brick at it's head to stun it.
*** She uses a rake as a buffer between her and the Zombie, keeping her distance and eventually shoving it back onto a sharp anchor, which culminates in her...
*** ... [[DropTheHammer Dropping The Hammer]] and smashing it's head in with the claw end of a nearby hammer she found earlier.
* KickChick: A mild example, one of Clementine's go to moves is to block an incoming threat with her foot and kick off, usually sending them into something dangerous.
* KillTheOnesYouLove: [[spoiler:What she may be forced to do after Lee is bitten.]]
* KnightInSourArmor: Can be played as this in the new episodes, along with a healthy dose of TheChessmaster
* {{Leitmotif}}: Plays generally during Lee and Clementine's bonding moments. Like the circumstances of her life, it is heart-breakingly tragic yet oddly hopeful.
* LivingLieDetector: As you'll discover if you try lying to her, she has a natural talent to discern when people are being dishonest. This foreshadows a crucial moment [[spoiler:near the end of Ep. 4]], where she will be able to tell if you lie and be heart-broken if you do so. [[spoiler:[[FailureIsTheOnlyOption None of the other options lead to a better resolution]].]]
* [[ManipulativeBastard Manipulative Bitch]]: Seems to be an option in Season Two if you pick the "jerk" choices. So far you have the option of:
** [[spoiler: Blackmailing Alvin into getting you supplies by threatening to tell his wife he was talking with you behind her back.]]
** and [[spoiler: Blackmailing Rebecca with how you heard her wondering who the father of her baby is, [[YourCheatingHeart implying an affair]].]]
** Not necessarily a "jerk" option but you have the choice of breaking out the PuppyDogEyes when [[spoiler: The Cabin Group is deciding what to do with you.]]
** Agreeing to be [[spoiler: Sarah's friend]] can be this, depending on the player's motives.
* MoralityPet: Seems to be this for Lee, and therefore the player.
** Clem is this for a lot of the characters. [[spoiler:In Episode 4, when the group is voting whether or not to leave [[TheLoad Ben]], Christa initially elects to leave him, but when Clementine speaks up about not leaving friends behind, Christa then abstains. Also, if your relationship with Kenny has been... mixed, he'll still elect to go with you looking for her out of fondness for her. Ben can be called to go looking for her because she defended him (and brings up her safety when he tries to convince Lee to let him die), and then there's this gem from Larry:]]
-->'''[[{{Jerkass}} Larry]]''': I don't give a shit about what happens to you, but [[PapaWolf if ''anything'' happens to my daughter]] or [[PetTheDog that little girl you got with you]], heh, you watch your ass.
** Telltale even created a Twitter hashtag "#[=ForClementine=]" just before the release of Episode 5.
* MyGreatestFailure: Depending on player choices, she can blame herself for [[spoiler: Lee's death]] in Season Two.
* NiceHat: Her baseball cap, a gift from her dad.
* OnlyOneName: We never do learn what her last name is. This is very strange considering the setting, at least someone should have asked her about it or Clementine herself should have told someone. It's doubtful that we'll ever learn what it is.
* ParentalAbandonment: Clementine's folks left her with a babysitter so they could go on a trip before the outbreak hit. No word on their survival, but hope is thin. [[spoiler:And sure enough, in Episode 5 they are shown to be walkers.]]
* PassiveAggressiveKombat:
-->'''Clementine''': [[{{Blackmail}} You should probably think about being nicer to me. That's just my advice...]]
* PlotRelevantAgeUp: Clementine goes from 8 at the beginning of Season One to turning 9 just before the end. After the time skips in Season Two Episode 1, she's now 11.
* SecurityBlanket: Her walkie-talkies, which she used to communicate with her parents from her tree house. [[spoiler:One ends up smashed at the end of episode one, with the other accidentally taken by Glenn when he leaves.]]
** [[spoiler: Turns out it isn't nearly as broken as it seemed. At the end of Episode 3, it's revealed that Clementine appears to have been communicating with an unknown man in Savannah who claims to know where her parents are.]]
* SelfSurgery: [[spoiler:To clean up a bite, using an ordinary sewing needle and peroxide.]]
* SenselessPhagia: Eats a piece of [[spoiler:Mark's leg if Lee fails to stop her]].
* SurvivorGuilt: The majority of the dialogue choices when talking with Luke at the dinner table will lean in this direction.
* ThisIsGonnaSuck: In Season 2, she said this when she is about to [[spoiler:suture her wound after she was bit by a dog.]]
* TookALevelInBadass: Did she ever, in Season 2.
* TookALevelInJerkass: Entirely optional in Season 2, but also entirely possible if you consistently choose to be as mean and manipulative as the game allows you to be. Justified by the previously sweet and innocent Clem undergoing now around two years of barely surviving and losing everyone she knows and loves.
* ThouShaltNotKill: Clementine believes in this wholeheartedly. The surest way to make Clem displeased with Lee is to kill someone.
** [[DeconstructedTrope Deconstructed]] in that this is heavily implied to merely be a reflection of Clementine's [[BreakTheCutie soon-to-be-lost innocence]], as a hardline "no killing" approach in the midst of an apocalypse, during which there's no system of law and order, isn't very practical. [[spoiler: Clem may learn this the hard way in the Season 1 finale, where it's possible for her to have to kill the Stranger herself to save Lee's life, much to Lee's dismay. Even if Lee kills the Stranger, it's telling that Clementine expresses no disapproval of his decision, and in fact seems to support it.]]
* ThousandYardStare: By Season 2, after suffering an endless succession of traumatic experiences, Clem can be seen sporting one of these at times. It's actually how her older self is introduced after the TimeSkip with the camera focusing in on her face.
* TragicKeepsake: Her walkie-talkie, [[spoiler:which she abandons in Episode 5 after all the hell it caused her.]]
** [[spoiler:Clem picked up the part of Lee's family photo that had him in it. Lee ripped off that part of the photo himself in the first episode. It turns out she also still has the crayon drawing she did of Kenny.]]
* TraumaCongaLine: [[spoiler:In episode 5. Her parents are dead, and the one person she's grown dependent on, she has to either abandon or MercyKill. No wonder she looks depressed beyond belief during TheStinger.]]
* VitriolicBestBuds: In "A House Divided" at least, a lot of the dialogue options torward Luke are pretty [[LittleMissSnarker snarky/insulting]] but it comes off more as Clementine busting Luke's chops than her actually hating him, giving them this vibe, on her side, at least.
* WeakButSkilled: Not very strong physically, but she's pretty handy with a pistol after Lee teaches her how to shoot. In the first episode of Season Two, at least, she doesn't have a gun so she has to use the environment to her advantage whenever she's caught in a confrontation to survive.
* WiseBeyondTheirYears: She's incredibly mature and level-headed for someone her age and in her situation. Notice how she responded in episode two after Ben's brought to the Motor Inn. She quickly realizes that some of the adults are hostile towards Ben, and about to go at it and pulls him away, saying that she wants him to look at her drawings, but it's clear to her (and us) that it would be best to keep the shell-shocked teenager from overstaying what little welcome he has. This has actually made her one of the most popular characters in the game.
** In Season Two, Sarah mistakes her for being close to her own age (Sarah is 15, by the way). Correct her on this and Sarah will say she doesn't seem like she's that much younger. This could either be because Sarah has [[AmbiguousDisorder a disorder of some kind]] as her Father may have been hinting or because after all she's been through Clementine isn't very child-like anymore.

[[/folder]]
!Season One
[[folder:Kenny's Family]]
!!'''Kenny'''
[[quoteright:249:http://static.tvtropes.org/pmwiki/pub/images/kennyWDVG_2375.png]]
!!!'''Voiced by: Gavin Hammon'''

-->''"[[PapaWolf No-one threatens my boy!]]"''

A likable, but nevertheless [[ByronicHero flawed]] man, Kenny is a fishing boat captain from Fort Lauderdale, FL. He is a sharp, hard-working guy who likes to take action and make things happen. His family is his top priority.
----
[[hardline]]
* ActionSurvivor
* TheAlcoholic: In danger of becoming this. [[spoiler:He looked on the verge of pulling out of it in Episode 4 when the crew found a motorboat, but falls straight back off the wagon when it gets stolen.]]
* TheAtoner: In Episode 5, after Ben gives out [[TheReasonYouSuckSpeech the reason you suck speech]] to Kenny, highlighting [[spoiler:that he at least got to say goodbye to his wife and son while Ben doesn't even know the fate of his family,]] he realizes he's been a {{Jerkass}} to him and [[spoiler: after Ben falls and is impaled, he sacrifices himself just to make sure Ben doesn't turn by using the lone bullet he has on Ben]].
* AnAxeToGrind: He borrows Lee's axe near the end of episode one when he heads to get the pickup truck prepared. [[spoiler:He saves Lee with it at the end of the episode.]]
* AntiHero: Type IV after [[spoiler: his family's death]]
* BadassMustache: [[spoiler:Which graduates to a BadassBeard when he comes back for season 2.]]
* BashBrothers: With Lee if they like each other.
* BerserkButton: '''Do not''' mess with his family.
* BreakTheHaughty: While not being TOO overly self-confident, Kenny definitely fits this trope [[spoiler: after Duck gets bitten in episode 3 and even more so when Katjaa commits suicide. To top it off if Lee doesn't offer to shoot Duck for him, ''he has to kill his own son.'']]
* ByronicHero: He has his share of issues, and he does some things that are morally questionable, but he remains fairly likeable through most of the game.
* TheCaptain: In normal life he captains a commercial fishing boat. It shows - he naturally assumes a leadership role almost as soon as he arrives.
* TheCameo: In ''400 Days'' he can briefly be seen in the intro getting gas with his son.
* ClusterFBomb: Lets loose in Episode 3 when the train comes upon the fuel truck blocking the tracks.
* DidNotThinkThisThrough: His entire plan involves acquiring a boat and heading out to sea, under the logic that it's the only way they'll finally be safe and free from the Walkers. Despite Lee and/or various other characters potentially pointing out the obvious "AndThenWhat" flaw in this plan, they go along with it because they're desperate and have no better plan.
* DirtyCoward: Panics and runs off with his son Duck instead of helping Lee save Shawn in Episode 1, [[spoiler: resulting in Shawn's death, and having the group kicked out of Hershel's farm]]. He can get worse depending on whether Lee [[spoiler: agrees to help Kenny kill a comatose Larry in Episode 2, as he will not save Lee from Danny St. John if Lee decides to help save Larry instead]]. However, in Episode 5, he redeems himself by either [[spoiler: sparing Ben from being EatenAlive at the cost of his life, or rescues Christa when she's trapped in a room surrounded by walkers by jumping inside the room and hoisting her up in spite of no other possible exits]].
* DrowningMySorrows: After losing [[spoiler:his family Kenny glumly accepts Chuck's offer to share some whiskey. And again in episode 4 when he feels like there's no hope for his plan to escape with a boat.]]
* DespairEventHorizon: [[spoiler:Definitely crosses this after losing both his wife and son in Episode 3.]]
* DyingMomentOfAwesome: [[spoiler:When cornered by Walkers in an alley, he uses the last bullet in his gun to deliver a MercyKill to Ben, then goes down cursing and swinging at them]].
** [[spoiler:In Season 2 Episode 2 it's revealed that he made it out, but Ben didn't.]]
* FriendToAllChildren: It's not just Duck he cares about. If you give food to Clementine and Duck in Episode 2, he will praise you for helping the children first, commenting "That's what a real man does." If you try to be ambiguous when you choose to reveal Lee's past to him, his response will be to ask if his crime was "touching kids," awkwardly if you're on his good side, incredulously if you've pissed him off. Either way, that wasn't the case, so he has no problems with it.
** If your relationship with him has been... mixed, then his fondness for Clementine [[spoiler:can help win him over to your side at the end of episode 4]].
* FreudianSlip: During a stressful moment [[spoiler:Kenny calls Clementine "Duck" in Season 2, showing he still hasn't gotten over his son's death]].
* GoodIsNotNice: In Episode 2, and beyond.
* HappilyMarried
* HeadbuttingHeroes: With Lilly.
* {{Hypocrite}}: He doesn't hesitate to [[spoiler:end Larry when it looks like he ''might'' die and come back as a walker but when Duck gets bitten, he dismisses the problem and goes into denial. ]]
* HeroicSacrifice: [[spoiler:To deliver a MercyKill to a gravely wounded Ben, or to save Christa from walkers, depending on whether or not Ben died in Episode 4]].
* IDidWhatIHadToDo: [[spoiler:Smashing Larry's head with a salt lick after he collapsed of a heart attack to stop him from reanimating.]]
* INeedAFreakingDrink: In Episode 3, 4 and 5.
* InnocentBigot: When he and Lee are trying to open the locked door in the St. John's barn in episode two, [[UnfortunateImplications he asks if Lee can pick a lock since he is "urban"]]. Lee (who, bear in mind, was a tenured college professor) reacts about like you would expect, and Kenny apologizes, saying he [[OnlyInFlorida comes from Florida]] and crazy shit just comes out of his mouth.
** Becomes a [[BrickJoke brick joke]] when it's implied later on that Lee ''does'' know how to pick locks.
* ItsAllAboutMe: Kenny is fairly selfish and self-centered, even when it's not about his family. His insistance in dragging the group around to find a boat in Savannah in Episode 4 is a prime example, going as far as to not wanting to help Lee take Clementine back to the house for shelter because he ''still'' hasn't found an operatable boat, in spite of clear evidence that there isn't any working boats left in the pier.
** [[spoiler: If Ben is alive, he gives Kenny a furious dressing down about how he has no idea what's happened to ''his'' family. This strikes Kenny to his core, and in the end, he cares for Ben and {{Mercy Kill}}s him when he's helplessly dying and surrounded by zombies.]]
* KickTheDog: On occasion.
** [[spoiler:He kills Larry right in front of Lilly]]. Granted, you could argue that he was simply [[ShootTheDog shooting the dog]], but [[spoiler:unlike Lee, he doesn't show a shred of remorse for his actions]].
** [[spoiler:If Ben dies in Episode 4, he bluntly tells Clementine (who was the only person who still liked him) that Lee killed him, and doesn't even try to hide his delight in the fact that Ben is dead. Clementine runs off heartbroken, and when Lee [[WhatTheHellHero calls him out on this]], he bluntly states that he doesn't care]].
** Depending on what Lee chooses to say to Kenny in mid-Episode 3, he says the following quote if you [[spoiler: try to persuade Kenny to stop the train as Duck is moments from becoming a walker and is at risk of killing Clementine and everyone]]:
--> ''I've got a REAL family I'm trying to protect. Not that fucking sham you're running back there!''
* TheLeader: While Lilly ostensibly is this, Kenny immediately takes charge [[spoiler:when the walkers get into the drug store]]. This becomes a much bigger issue in Episode 2, as they argue with each other over who should be leading the group, and it's up to Lee to support Kenny or Lilly, or stay neutral.
** [[spoiler: After Lilly is either left behind or steals the RV in Episode 3, Kenny tries to rise to this position, but after his DespairEventHorizon, Lee steps up more and more.]]
** There is a key moment during Episode 4 when the group is in the [[spoiler: Crawford classroom]]. Someone asks what to do, and Kenny seems about to respond... and then uncharacteristically falls silent, his despair overtaking him. He seems to have devolved into the group [[TheLancer Lancer]], ready to offer ideas, but no longer able to lead.
** In Episode 5, Kenny admits that Lee is the smartest of the group, and is ready to take orders from him.
* MoodSwinger: [[spoiler: Has developed into this by Season Two.]]
* MyGreatestFailure: [[spoiler:Not trying to save Shawn after Duck gets rescued on Hershel's farm. If Lee opts to talk Kenny into stopping the train after Duck starts succumbing to his bite, he admits to Lee that he thinks that the whole situation is the world getting even with him by taking his son for allowing another man's son to die.]]
* NoOneGetsLeftBehind: [[spoiler:He saves Lee at the end of episode one because of this, even if Lee has been an asshole to him]].
-->'''Kenny''': [[InvokedTrope No one else gets eaten]]...
-->'''Kenny''': [[spoiler: [[CrowningMomentOfHeartwarming Especially a good friend]]. (If you supported him through Episode 1)]]
-->'''Kenny''': [[spoiler: Even if he ''is'' an asshole. (If you didn't support him through Episode 1)]]
* NeverFoundTheBody: [[spoiler:In both possible scenarios, Kenny always runs off-screen, so you never actually see him die. Also noticeable that in the post-credits results screen, he is the only character presumed dead that is not explicitly referred to as such, only that he was "lost". Telltale has said his fate will be explored in Season 2.]]
** [[spoiler: He's confirmed to be alive and well as of season 2 episode 2.]]
* NiceGuy: In Episode 1, at least.
* NiceHat: It certainly is.
* NoodleIncident: [[spoiler: Exactly how he managed to escape a hoard of walkers and got out Savannah in the first place. And what he's been doing since that time.]]
* NoHoldsBarredBeatdown: The player can elect to let Kenny beat Lee up after asking him to stop the train. Kenny will wail at Lee, '''''"I HATE YOU! I HATE YOU! I HATE YOU!"''''' Lee can simply mumble from the ground, "Stop. The. Train." From the narrative perspective, it was [[CatharsisFactor catharsis for Kenny]] to vent all of his pent up anger and distress at [[spoiler: his family being dead.]]
* OutlivingOnesOffspring: [[spoiler:After Duck's death and Katjaa committing suicide because of it, Kenny gets really depressed and starts leaving more and more of the decision making up to Lee.]]
* PapaWolf: In his first encounter with a zombie, [[OffscreenMomentOfAwesome Kenny beat it to death after it tried to grab Duck, not even realizing what it was]].
** [[spoiler: As of season 2, he's become this for Clementine.]]
* ProperlyParanoid: He knew the moment he arrived at the St. John Dairy Farm that something was wrong and that they were hiding something in the barn. [[spoiler:It was butchering equipment for animals, but they don't use it for [[CannibalClan butchering animals...]]]]
** However, his paranoia ultimately leads [[spoiler: to the death of Larry, who may not have died from a heart attack, and was killed by Kenny's hands to prevent reanimation while Lilly was trying to resuscitate him.]]
** Reaches its peak in Episode 4, where he accuses Molly of being the mysterious voice on the walkie-talkie, despite the fact the speaker is a gruff-voiced ''male''.
* RefusalOfTheCall: [[spoiler:After Lee gets bitten and if Lee requests help in rescuing Clementine, he will refuse to go if Lee hasn't been supportive of his actions. He instead chooses to go prep the boat. Kenny still thinks of Lee as a friend if he's been somewhat supportive, though, and will allow him on the boat if he makes it back. Even if Lee reveals he's bitten.]]
* SanitySlippage: [[spoiler: He's not quite well when Clem sees him again in Season 2.]]
* SenselessSacrifice: [[spoiler:His MercyKill of Ben, as there was plenty of time for him to return with Lee instead of staying behind.]]
** Of course, [[spoiler: he was [[TraumaCongaLine on his last legs]] [[DespairEventHorizon by then]]]].
* SirSwearsALot
* [[SlowlySlippingIntoEvil Slowly Slipping Into Jerkassery]]: He darkens a lot over the course of the game.
* SurferDude: Judging by the paint job and the surf board decor on his truck in the first episode, he seemed to be this back in Florida.
* TimeForPlanB: [[IndyPloy There ain't no Plan B.]] Kenny's sole plan is getting a boat in Savannah and that's ''it''. It's pretty clear he's focusing on that course of action to avoid having to cope with his grief.
* [[TokenEvilTeammate Token Jerkass Teammate]]: In Episode 4 & 5. [[spoiler:Though he makes a HeroicSacrifice in the season finale]].
* TookALevelInJerkass: He's a lot more aggressive and assertive in Episode 2. [[spoiler:Also, depending on how you interpret his actions should you side with Lilly after Larry's heart attack in Episode 2, it could be JumpingOffTheSlipperySlope and maybe even crossing the MoralEventHorizon]].
** Specifically: [[spoiler:not coming to your help when fighting Danny St. John if you don't help him kill Larry.]] He at least looks ashamed.
** His level of Jerkass in Episode 3 (and toward the end of Episode 2) depends entirely on Lee's decision regarding [[spoiler: killing Larry]] in Episode 2. If Lee tried to [[spoiler: bring Larry back to life]], Kenny is incredibly rude to Lee from then on, generally regarding him with anger and refusing to help him on two separate occasions. If Lee [[spoiler: helps him kill Larry]], however, Kenny is much nicer to Lee, referring to him as "pal" and helping him out in the two aforementioned occasions. It's to the point where Kenny is more pissed with Lee if he [[spoiler:tries to save Larry]] than Lilly is if he [[spoiler:helps kill him]].
** In Episode 4, [[spoiler: if Lee chooses to not save Ben in Crawford, especially after Clementine says she wants Ben to stay with the group, Kenny outright tells Clementine and the others that Lee killed Ben off and doesn't even hide that he's glad about it, which causes Clementine to run off heartbroken. If Lee calls him out, Kenny says he doesn't care; she'll understand]].
** [[spoiler: When Clem finds him in Season 2 Episode 2, it seems that Kenny is still running from his issues. He's touchier than ever, and even less willing to listen to opposing viewpoints.]]
* TraumaCongaLine: Episode 3 is... not kind to the man. Episode 4 smacks him in the face with his suffering, [[spoiler: when he's traumatized by seeing a zombie boy who looks remarkably like Duck.]]
** [[spoiler: He's clearly still traumatized in Season 2: after reuniting with Clementine, he [[FreudianSlip calls her "Duck."]]]]
* [[{{Deuteragonist}} Tritagonist]]: Alongside Lee and Clementine.
* UndyingLoyalty: To Lee, but only if you sided with him 100% of the time. Otherwise, he will usually refuse and flat-out lie to your face multiple times, claiming that you never helped his family, no matter how many times you saved his and their necks, just because you do not side with him.
* UngratefulBastard: Starts developing this after the events of Episode 2, and gets worse in Episode 3 and 4. [[spoiler: Finally stops being this in Episode 5 if Ben is alive to tell him off for his selfishness.]]
* UnstoppableRage: [[spoiler: When Kenny finds out about Ben's actions...]]
-->'''Kenny:''' ''(requiring Lee and Vernon to restrain him)'' You little pissant! You are ''fucking'' dead, you hear me!? '''Dead!''' [[spoiler:My wife and child, you got them both fucking killed]]! If this asshole thinks he's getting on '''my''' boat, after what he did, he's out of his motherfuckin' mind! You hear me, shitbird? You can stay behind, and ''fucking'' '''''rot'''''!

!!'''Katjaa'''
[[quoteright:249:http://static.tvtropes.org/pmwiki/pub/images/katjaaWDVG_9363.png]]
!!!'''Voiced by: Cissy Jones'''

-->''"We NEED to hope that we can go back to our jobs soon, Lee. Back to normal. It can't stay like this."''

Katjaa is Kenny's wife and mother to Duck (Kenny Jr.). A [[KindlyVet veterinarian]] by trade, her family is from Belgium, moving with her to south Florida in her teens where she met Kenny. Katjaa is blunt and says what's on her mind, but has a gentle nature and a dislike of violence.
----
[[hardline]]
* BewareTheNiceOnes: Katjaa slowly begins to develop a much colder side (see MamaBear below) compared to her usual deposition, [[spoiler: and outright stated that she would abandoned a murderous Lilly on the side of the road herself.]]
* TheChick
* DamselInDistress: Early in Episode 2 she is grabbed by a suddenly re-animated victim she was treating shortly after just talking to Lee. [[spoiler:She's also taken captive along with most of the group by the St. Johns, who intend to use her vet skills to keep their cow alive while eating the others. Lee manages to rescue her (with the help of a zombified Mark), making it the second time he rescues her in the same episode.]]
* DeathGlare: Does this very well. The only moments you'll see it are when [[spoiler: speak to her in the barn in Episode 2 after you get Andrew St. John to leave if you saved Shawn instead of Duck, when you refuse to inform her about what happened in the meat locker, and if you suggest that Kenny should be the one to put down Duck.]]
* DoesNotLikeGuns: Even during a ZombieApocalypse - which probably accounts for her approval of [[spoiler: abandoning Lilly.]]
* DrivenToSuicide: [[spoiler:In Episode 3.]]
* HappilyMarried: To Kenny.
* InnocentBlueEyes
* KindlyVet
* LockedOutOfTheLoop: [[spoiler: If you confess to Katjaa about Lee's past, but refuse to tell her what happened in the meat locker in Episode 2, she reveals that no one tells her anything and becomes quite pissed about it.]]
* MamaBear: Exhibits shades of it in Episode 2, where she coldly scolds Lee [[spoiler: for not saving Duck if the player went to save Shawn instead,]] warning him if he were to search the St. Johns' barn, that he should keep the children's well-being in mind at all times.
** She also protects Duck [[spoiler: from the St. Johns near the climax of Episode 2 offscreen.]] She's even heard giving a very aggressive "Let me go!" to [[spoiler: Brenda, who's holding her at ''gunpoint''.]]
* NiceGal: Doesn't hold a grudge against anyone, not even towards [[{{Jerkass}} Larry]].
** [[spoiler: After Lilly murders Carley/Doug in episode 3, she darkens a bit. When asked if abandoning Lilly on the side of the road was the right choice, she whole-heartedly says yes. "We have to have lines. Yes, I would have left her."]]
* [[NonActionGuy Non-Action Gal]]: The only female character of the main cast to not pick up a gun and fight. [[spoiler: Yet, ironically, [[DrivenToSuicide the only time she does...]]]]
* OpenHeartDentistry: ''Any'' medical training is valuable during a ZombieApocalypse, but she freely admits that she's hopelessly out of her depth.
* TeamMom
* TheMedic: Although her veterinary skills are strained to their very limits with the wounds that the group suffers.
* OutlivingOnesOffspring: [[spoiler:Narrowly averted due to wanting to avoid this: she kills herself before Duck dies, unable to live with the prospect of putting him down after he is bitten.]]
* WhatTheHellIsThatAccent: [[http://www.telltalegames.com/walkingdead/cast/ According to the games website]], she is from Belgium and moved with her family to Florida when she was a teenager. Which means it is a mainly Belgian accent combined with a slight Floridian pronunciation of words.
* WhatTheHellHero: Her relationship with Kenny is badly fraying by Episode 3. She's shown arguing with him about keeping guns around, she's visibly horrified if [[spoiler:Kenny and Lee chose to leave the girl to be eaten by walkers]], and if you tell her that [[spoiler:Kenny killed Larry in the St. John's Diary meat locker]], it's clear from her reaction that her opinion of her husband fell by quite a bit.

!!'''Kenny Jr. a.k.a. "Duck"'''
[[quoteright:249:http://static.tvtropes.org/pmwiki/pub/images/duckWDVG_7970.png]]
!!!'''Voiced by: Max Kaufman'''

-->'''Kenny''': ''"We call him 'Duck'."''
-->'''Lee''': ''"...Dodging or quacking?"''
-->'''Kenny''': ''"[[MotorMouth Quacking]]."''

-->''"I'm the foreman! Lift with your back, Shawn!"''

Duck is the 10 year old son of Kenny and Katjaa. What he [[TheDitz lacks in smarts]], [[{{Keet}} he makes up for with enthusiasm]]. Loud and boisterous, [[RedOniBlueOni he is the opposite of the quiet and thoughtful Clementine]].
----
[[hardline]]
* AlasPoorScrappy:[[invoked]]
* BloodSplatteredInnocents: He gets covered in zombie gore after Carley shoots one in the head as it tried to bite him in the middle of episode one.
* BloodFromTheMouth: [[spoiler:Starts to cough up blood as his infection worsens.]]
* BreakTheCutie: The game seems ''determined'' to do this to Duck.
** KillTheCutie
* TheCameo: He can be briefly be seen in the intro of ''400 Days'' getting gas with his father.
* CheerfulChild
* [[TraumaCongaLine Emotional Trauma Conga Line]]: ''Dear Lord'', this kid is going to have issues. [[spoiler:So far, he has been grabbed and nearly killed by a zombie three times (one of them offscreen before Lee and Clementine met him and his family), tricked into eating human flesh and held at gunpoint as a hostage. The trailer for Episode 3 suggests that the continuous unfortunate events are [[BreakTheCutie taking their toll]] on him.]]
** [[spoiler:And in episode 3, he rejoins the conga. Just when Duck's thrilled at having been able to help Lee out with his investigation, he gets bit by a walker. What follows is him slowly succumbing to the infection, until it's decided he must be mercy killed so he won't turn into a walker. It's not known how far gone he was at that point, but he may have witnessed his mother kill herself in front of him just before he died. ...On the positive side, he won't have to worry about psychological issues as an adult, right?]]
* HypercompetentSidekick: Temporarily becomes one if he helps [[spoiler:investigate about the missing supplies. He finds some pink chalk which leads to Lee finding the missing supplies.]] Give him a high five for his good work and he thinks you're super awesome.
* IAteWhat: [[spoiler:He eats a few pieces of the meat the [[ImAHumanitarian St. Johns]] serve before Lee manages to warn everyone that it's Mark's flesh. Duck doesn't quite understand what's going on at first.]]
* {{Keet}}: ''Oh yes.''
* MotorMouth: He tends to go mute in trauma (after his brush with death in Macon or [[spoiler:his discovery that he ate human flesh on the St. John's farm]], for example, but in a few hours he's typically back to bouncing off the walls and talking without a pause for breath.
** [[spoiler:But he stops talking completely in Episode 3 after it's revealed he's bitten.]]
* OnlyKnownByTheirNickname: Very rarely will someone call him Kenny Jr.
* TooGoodForThisSinfulEarth
* UndeadChild: [[spoiler:His eventual fate in episode 3 if Kenny can't bring himself to shoot and leaves him in the woods.]]
** [[spoiler:Also happens in a [[NonStandardGameOver cutscene]] if Lee fails to convince Kenny into stopping the train, with Lee returning to the back of the train only to discover blood, Clementine's cap, Ben's corpse and Duck as a walker who pounces Lee, knocking them both off the train.]]
* YouthfulFreckles
* ZombieInfectee

[[/folder]]

[[folder:Macon Survivors]]
!!'''Carley'''
[[quoteright:249:http://static.tvtropes.org/pmwiki/pub/images/carleyWDVG_2888.png]]
!!!'''Voiced by: Nicole Vigil'''

-->''"[[RunningGag The batteries are]] [[HopelessWithTech probably in backwards]]."''

A regional news reporter from Atlanta, Carley is a quick-thinker. She knows she's attractive but she won't take crap from anyone. Having spent time as a correspondent in various warzones, she feels that she can take care of herself and isn't afraid to use firepower as a solution to the problems that face her.
----
[[hardline]]
* ActionGirl
** ActionGirlfriend: [[spoiler:The developers stated that the romance between her and Lee would have been further explored if it weren't for her death.]]
* AlwaysSaveTheGirl: [[spoiler:An overwhelming majority of players have chosen to save her over Doug according to the statistics Telltale has gathered. The player's motivation is personal, and Lee never comments on it.]]
** [[spoiler: Comparing to saving Doug, this decision is more beneficial in Episode 3, as Carley will take out the walkers on the left side of the RV while Lee defends the right side. If you save Doug, he will assist Lee by telling him which side of the RV the walkers are coming from. However, Lee must take them out from '''both sides''' alone as Doug has no competency in combat.]]
* AndNowForSomeoneCompletelyDifferent: [[spoiler:A very small variant; for at least a few seconds or a minute at most, you play as Carley in Episode 3, shooting the zombies getting into the motor inn during the bandit attack. The controls are still the same.]]
* AssistCharacter: [[spoiler:In a way. In a subverted fashion, you do play as her for a short time. See AndNowForSomeoneCompletelyDifferent above.]]
* {{Badass}}: She has the highest body count of anyone in the group save for [[TheProtagonist Lee]].
* BattleCouple: [[spoiler: If Carley is alive in Episode 3, she will help Lee eliminate the walkers seeping into the motor inn during the bandit attack. Note that they weren't really a couple, but this was the around the time the ship teasing had kicked in.]]
* BigDamnHeroes: She rescues Lee, Clementine, and Kenny's family from a horde of zombies when they arrive in Macon.
* TheBigGirl: Not a straight-cut example, but she does fit most of the criteria: very loyal to Lee (who is TheLancer to Kenny/Lilly's TheHero), and the most proficient of the survivors in combat.
** Ironically, she is one of the shorter characters of the cast. Just...don't point that out to her.
* BigSisterInstinct: Though they're not related, she is protective towards Ben and stands up for him [[spoiler:when he's accused of stealing the missing supplies. This backfires horribly when Carley is killed by Lilly for protecting Ben; she's not around to discover later that he really ''was'' the culprit.]]
* BoomHeadshot: [[spoiler:If she is alive for Lilly to kill in Episode 3.]]
* BrutalHonesty: She is definitely not afraid to speak what's on her mind. [[spoiler: Unfortunately, this is what gets her killed in Episode 3.]]
* TheConfidant: She becomes this to Lee by Episode 2 if he decides to trust her.
* EatenAlive: [[spoiler:If Doug is chosen to be saved at the end of episode one]].
* {{Expy}}: Of [[VideoGame/DeadRising2 Rebecca Chang]] to an extent. Both women are pistol-wielding reporters who even wear the same outfit: a white buttoned shirt and black skirt with matching footwear, [[spoiler: and even die from single bullet wounds to the head.]]
* FamousLastWords: [[spoiler:To Lilly: "You think you're some tough bitch, don't you? Like nothing can hurt you. But, you're just a scared little girl. Get the fuck over it. Take a page from Lee's book and try helping somebody for once".]]
* GoodIsNotNice: Carley visibly did not want to be bothered with Irene, despite showing sympathy for the poor girl. [[spoiler: The sympathy factor appeared to have gone out of the window when Irene tried to wrestle Carley for the gun, although said wrestling doesn't happen if Lee makes Carley give Irene the gun, but in that case Carley is noticeably very reluctant about it, so good still isn't nice.]]
* GoodScarsEvilScars: Has a small scar just above her right check.
* GuysSmashGirlsShoot: Her pistol to Lee's fire axe.
* HopelessWithTech: And by tech, we mean she failed to put '''batteries in a radio'''. '''''[[EpicFail Twice]]'''''.
* HotScoop
* ImprobableAimingSkills: She has pretty [[BoomHeadshot good aim]] for a reporter. Possibly justified, since she's covered wars, you know.
* NeverLiveItDown[[invoked]]: Her failure to properly put batteries into a radio. When she gives Lee some batteries at the end of episode two, Lee asks her if she should be handling them, and she notes that he is never going to let her forget that.
* NotSoStoic: Her disposition is usually calm, but in an angered state, she tries to defuse the argument in the pharmacy, but to no avail. Also, if Lee questions her about being fine after she hears her station's final protocol while stating the possibilities of her colleagues dying, she flips out and yells at Lee at leave her alone.
* PrecisionFStrike: During the argument in the pharmacy:
---> '''Carley:''' Everyone, '''CHILL THE FUCK OUT!'''
* SacrificialLion: [[spoiler:Potentially.]]
* SelfDeprecation: Carley is not above making fun of herself for being HopelessWithTech.
* ShipTease: By Episode 3 Carly has definitely developed feelings for [[spoiler:Lee. Sadly, the romance never gets the chance to go anywhere thanks to Lilly's itchy trigger finger. A conversation between Lee and Katjaa following Carley's death gives the player the opportunity to address the romantic fondness that Lee had for Carley]].
* StarCrossedLovers: The game isn't subtle about her attraction to Doug. Unfortunately...
** In the beginning of Episode 3 she begins to flirt pretty obviously with [[spoiler: Lee. Unfortunately for her, this trope kicks in again.]]
* SurprisinglySuddenDeath: [[spoiler:Lilly executing her comes out of nowhere in Episode 3.]]
* SurvivorsGuilt: [[spoiler:She suffers badly from this if she is saved instead of Doug, and is unable to get much sleep because of nightmares about it.]]
* TechnicalPacifist: She's not afraid to use firepower to defuse hectic situations, but in general is not one for drama.
* TemptingFate: Carley tells Lee she knows exactly who he is. [[spoiler: Players can use this as the decision to save Doug over her.]]
* WeaponOfChoice: Her Glock 17.
* YouWouldntLikeMeWhenImAngry: Her outburst during the pharmacy fight earned her a [[http://24.media.tumblr.com/034a5c53d6ca0007d9691ac528c2494a/tumblr_mmtgt00T491qcfo9oo2_250.png frightened look]] from Glenn

!!'''Doug'''
[[quoteright:249:http://static.tvtropes.org/pmwiki/pub/images/dougWDVG_1861.png]]
!!!'''Voiced by: Sam Joan'''

-->''[[DeadpanSnarker "It's a universal remote, but it's not that universal."]]''

Doug is a likable, unthreatening IT guy. He is incredibly resourceful and painfully logical, in a way that only IT guys can be. When he gets mad he is more likely to do something passive-aggressive than to get in anyone’s face.
----
[[hardline]]
* AmbiguousDisorder: He has limited social skills and a savant-like working knowledge of electronics, leading to a {{fanon}} theory about him being autistic. Then again, it could just be him being a HollywoodNerd.
-->'''Doug''': Man, I miss my robots.
-->'''Lee''': You're a strange guy, Doug.
-->'''Doug''': I know.
* AssistCharacter: [[spoiler:In a way, though unlike in Carley's case, this trope is straight. You don't play as him and he simply looks out for Lee during the bandit attack in Episode 3. See MenAreTheExpendableGender below.]]
* TheCameo: Doug briefly appears as a delivery man in [[VideoGame/PokerNight2 the second Poker Night at the Inventory game]].
* DeadpanSnarker
* DoesntLikeGuns: He feels useless becuase he doesn't deal with them well.
* EatenAlive: [[spoiler:If Carley is chosen to be saved at the end of episode one]].
* GadgeteerGenius
* HeroicBystander: He saved Carley when he saw she was about to get attacked and helped her escape to the drug store.
* HeroicSacrifice: [[spoiler:Assuming he was saved in Episode 1, during the showdown with Lilly in Episode 3, he will take the bullet she meant for Ben.]]
* MenAreTheExpendableGender: [[spoiler:An overwhelming majority of players have chosen to save Carley over Doug in Episode 1 - then again it's doubtful most people decided to save Carley because she's a woman, so much as because she has a gun. His lack of screentime and early bonding with Lee in comparison to Carley doesn't help, either.]]
** [[spoiler: In fact, the largest strike against saving Doug is that a battle against the bandits and walkers in chapter 3 is ''much'' easier if you saved Carley than if you saved Doug. Why? Because there's a section where bandits and walkers are coming up on both sides of the RV. If Carley is alive, she'll shoot everyone on the left side of the RV, so the player only has to deal with the enemies on the right. If Doug is alive, he hides in the RV during this segment because he isn't great at combat, so the player has a much more difficult battle to fight since the player has to shoot everyone on the left ''and'' on the right.]]
* {{Nerd}}
* NiceGuy
* NonActionGuy
* PluckyComicRelief: His scenes and character moments always has a small element of comedy to them, [[ButtMonkey often the kind that happens at his own expense]].
* TheSmartGuy: Worked as an IT technician before the outbreak, and his aptitude with technology makes him a valuable asset to the group. In Episode 2, he manages to cobble together a working alarm system for the motor inn out of four bells, string, and some wooden boards that lets the survivors know which direction a zombie or person is approching from.
* SmartPeopleBuildRobots: He mentions in Episode 1 that he misses his robots.
* SacrificialLion: [[spoiler:Potentially.]]
* StarCrossedLovers: The game isn't subtle about his attraction to Carley, or hers to him. Unfortunately...
* StockScream: [[spoiler:If you choose to safe Carley instead of him, then as he dies the player can briefly hear a Wilhelm Scream.]]
* SurvivorsGuilt: [[spoiler:If he's saved instead of Carley.]]
* TakingTheBullet: [[spoiler:He dies in Episode 3 in this way, taking a bullet from Lilly meant for Ben]].
* WeHardlyKnewYe: [[spoiler:If you chose to save Carley over him in the first episode, than he ends up being pretty easily forgotten by both the player and the characters, as no one had much of a chance to know who he was.]]

!!'''Lilly'''
[[quoteright:249:http://static.tvtropes.org/pmwiki/pub/images/lilyWDVG_619.png]]
!!!'''Voiced by: Nikki Rapp'''

-->''"[[TheChainsOfCommanding You think it's easy for me? Everyone's starting to hate me because I'M the one who rations the food, but NOBODY else wants to!]]"''

Stationed at Robins Air Force Base, Lilly is [[MilitaryBrat the daughter of an Army man]]. She is used to dealing with pushy military men and immediately takes charge in tough situations. While [[{{Determinator}} incredibly strong-willed]], she will always submit to her father Larry, a grizzled old man with a history of heart problems.
----
[[hardline]]
* ActionGirl: Shown off if Lee sides with her during Episode 2, when she [[spoiler:saves Lee from Danny St. John.]]
** And again during [[spoiler:the attack on the motel.]]
* AntiHero: Type III initially. [[spoiler:Later, Type V]].
* ApologeticAttacker: [[spoiler:If you didn't choose to help kill Larry, and chose to not abandon her after shooting Carley/Doug, she apologizes to Lee before she shoves him out of the RV and steals it.]]
* AscendedExtra: WordOfGod, and the official Walking Dead game website, state it's supposed to be same Lilly from the comics -- however, the writers appear to have {{Retcon}}ned her backstory.
* BigSisterInstinct: To Clementine, [[spoiler: which is most likely why she raised hell over the missing supplies as she's shown to be greatly concerned about the girl's well-being.]]
* ButNowIMustGo: Odd variation. When Lilly was canonically the same Lilly from the comics, [[spoiler: her abandonment / her running off with the SUV]] was because she had to become a part of the comic. That was rendered irrelevent by the ContinuitySnarl described below.
* TheChainsOfCommanding: She argues that she is the only one in the group able to deal with this, and make the hard decisions necessary for them to survive, even if no one likes her for shouldering the burden. [[spoiler: Arguably, this is what contributed to her SanitySlippage in Episode 3.]]
* ColdSniper: [[spoiler:In Episode 3, and a damn good one at that.]]
* CruelMercy: [[spoiler:You can leave her by the side of the road to die after she murders Carley/Doug.]]
** [[spoiler:This is also her fate even if she abandons Lee and the others with the RV as Kenny mentions that she can't drive more than 30 miles since the radiator is close to overheating.]]
* ContinuitySnarl: Despite the game supposedly taking place in the same continuity as the comic, the novel ''The Road to Woodbury'' (written by Kirkman himself) has an entirely different backstory for Lilly, and her father is a completely different character.
** {{Retcon}}: Upon release of ''The Road To Woodbury'', Telltale Games has retroactively called Lilly an original character.
* DefrostingIceQueen: To an extent. If you choose to talk to her frequently, and make the attempt to befriend and side with her, then she will let a bit of her guard down around Lee, and confide in him some of her stress and fear, making it clear that a lot of her bitchiness is a tough front.
* DeskJockey: In the Air Force, but she didn't enjoy it.
* DespairEventHorizon: After [[spoiler: the death of her father]], she's right to be paranoid but completely irrational about it, to the point of [[spoiler:murdering Carley or Doug.]]
* HeadbuttingHeroes: With Kenny.
* {{Jerkass}}: Not as bad as her dad, but still an example. [[spoiler: She gets worse in Episode 3]].
** JerkWithAHeartOfGold: [[spoiler: Before her SanitySlippage.]], if the player gives her a chance, she reveals herself to be rather polite and caring about Lee's well-being, especially Clementine's. She also states that she tried to see things from Kenny's point of view as a father and husband, and that the decisions she makes are in benefits of Katjaa and Duck.
** JerkassHasAPoint: [[spoiler: Also, she turns out to be ''right'' about the supplies being stolen. She's also right about Ben being the thief if Doug is alive, although if Carley is alive she makes off-base accusations about Carley instead.]]
*** [[spoiler: She is also right in not wanting to take part in the theft of the RV by the end of Episode 2, since the RV theft caused the events of Clementine's kidnapping in Episode 4 and led to the death of Kenny, (potentially) Ben, and Lee. Depending on whether they made it out alive or not, Christa and Omid may also count.]]
* JumpingOffTheSlipperySlope
* [[SirSwearsALot Lady Swears A Lot]]: Not as bad as her father, though.
* TheLeader: Type III, and not a very good one. When Kenny showed up, he took over the group almost immediately, with no one but Lilly and her father protesting. Becomes a big issue in Episode 2 [[spoiler:as she and Kenny argue over leadership of the group]].
* MilitaryBrat
* MyGodWhatHaveIDone: [[spoiler:After killing Doug in episode 3. Unlike with Carley, her shooting of Doug is unintentional, with her actual target being Ben. She looks shocked and distressed after killing Carley, too.]]
* PetTheDog: Minor case, she showed hesitation when Larry falsely thought Duck was bitten. Also at one point, she gives a hair tie to Clementine, and she seems genuinely care for the little girl.
* PrecisionFStrike
--> "When I SAY the door is closed no matter what, I fucking mean it!"
* ProperlyParanoid: [[spoiler:At first, you think she's finally just snapped from all the stress when she starts accusing Ben of stealing supplies to give to the bandits. Long after Doug/Carley and Lilly herself are gone, she turns out to be absolutely right.]]
* SanitySlippage: [[spoiler:She becomes more and more unhinged after the event of the St. Johns' farm and slowly loses trust in the group after noticing supplies going missing. She finally snaps by shooting Carley/Doug dead, respectively out of suspicion or in an attempt to shoot Ben.]]
* ScrewThisImOuttaHere: [[spoiler:If not left behind after she kills Carley/Doug, she steals the group's RV, forcing them to try and get a train up and running.]]
* TheReveal: After she kills [[spoiler: Carley/Doug]], she outs Lee as a convicted murderer. [[EverybodyKnewAlready This is a surprise only to the other characters (if Lee hasn't told them) and not the player.]]
* SugarAndIcePersonality: "Sugar" if Lee consistently sides with Lilly against Kenny, and "Ice" if Lee consistently sides with Kenny against Lilly.
* TemptingFate: Lily says she thinks everything is going to be okay at the hotel at the end of Episode One. [[spoiler:Then the power goes out.]]
* UngratefulBitch: If you choose to keep her after she killed [[spoiler:Carley/Doug, especially if you agree to go with her but she only tricks you and eventually flee by herself.]]
* VomitIndiscretionShot: [[spoiler:After learning that the meat the St. Johns served was Mark.]]
* [[WellDoneSonGuy "Well Done, Daughter" Gal]]: Even though Larry says she has "more balls than anyone else in the group", he still treats her like crap, and it's strongly hinted that Lilly's always tried to make her dad openly proud of her, and failed. The best thing Lee can say to her after [[spoiler:Larry dies]] is that he was a good father and he was proud of her. [[IceQueen She even]] [[WhenSheSmiles smiles]].
** If you speak to her when Larry is going off on some issue, she will often admit even she thinks he's going to far some of the times. Though she would never dare actually fight her dad on anything.
* YouKilledMyFather: [[spoiler:To Kenny for killing her father after he collaspes from a heart attack as a precaution to keep him from re-animating]]. Likewise to Lee if chose to aid him. She will become very bitter through the second and third episodes afterwards and won't fail to bring it up in conversation.

!!'''Larry'''
[[quoteright:255:http://static.tvtropes.org/pmwiki/pub/images/larryWDVG_2436.png]]
!!!'''Voiced by: Terry [=McGovern=]'''

-->''"[[BlatantLies I got charm coming out of my ass.]]"''

Larry is a retired Army commander and the father of Lilly. Generally quiet but viciously judgemental, Larry can quickly go from reserved to raging within seconds. [[spoiler:He knows about Lee's past, and threatens to reveal it if he thinks he's dangerous. Larry dies late in Episode 2; he has a heart attack and Kenny smashes his head with a salt lick block to prevent him re-animating]].
----
[[hardline]]
* AbusiveParent: We see bits of this, verbally, during Larry's vicious tirades in-game, but a WordOfGod interview all but confirms that he was this toward Lilly.
* {{Badass}}
** BadassGrandpa
** RetiredBadass
* TheBrute[=/=]LightningBruiser: Despite his age and his heart condition, the man is 6'4", 300 pounds, ex-military and still agile and powerful. In Episode 1, he knocks Lee flat on his back with a single punch. Discussed in Episode 2 by Mark. [[spoiler: It becomes a plot point late in Episode 2. Hey, would ''you'' want to be trapped in a tiny room with a zombified Larry?]]
* DadTheVeteran
* FreudianExcuse: {{Downplayed}}. It's implied in a conversation with Lilly in Episode 2 that the main reason he's so [[{{Jerkass}} cold and abusive]] to everyone, especially [[DarkAndTroubledPast Lee]], is because all of his family except his daughter have failed to survive the ongoing ZombieApocalypse, and it has [[BreakTheHaughty broken him]]. Lilly is really the only thing he has left, and he'll protect her at any cost, justifying his status as a KnightTemplarParent.
* GrumpyOldMan: However, play your cards right, and at one point in Episode Two, if you offer a ration to Larry - after you've praised his daughter to the St. Johns in front of Mark (who apparently passes on word of Lee's actions) - he'll actually briefly smile at you and accept it gruffly.
* HatesEveryoneEqually: Lee can say he thinks he's racist, although from his interactions and his protective nature of Clementine (as his warning at the end of Episode 1 shows) he's probably an equal-opportunity jerk.
** Of course, as described below in Not Helping Your Case, he apparently doesn't have a problem with Lee mistaking him for a racist since Lee can't really do anything about it anyway.
* HorribleJudgeOfCharacter: The only people is even kinda nice to, besides his daughter, are the St. Johns. [[spoiler:Too bad they're cannibals. Even with Lee ''wild-eyed and screaming'' that they're cannibals, he defends them up until they throw them in the meat locker.]]
* {{Hypocrite}}: [[spoiler: Lee has the option of asking him if he would be so quick to throw a possible bite victim to the walkers if it were his daughter Lilly rather than Kenny's son Duck. Larry simply dismisses the idea out of hand. Granted, his reasoning is that Lilly is an adult, and a trained airman, rather than a small child, but he still doesn't miss a beat in declaring that one of ''his'' children would ''never'' find themselves in such a situation.]]
* {{Jerkass}}: Even to his daughter, telling her to shut up several times when she tries to get him to calm down. Almost everything that comes out of his mouth is a put-down or insult. [[spoiler:And then he tries to kill Lee at the end of the first episode.]]
** JerkassHasAPoint: Only in a very specific circumstance, but it counts. If the player consistently picks "asshole" choices to Larry, then Larry turns out to be right when he says that Lee must really hate him. Also, if [[spoiler: the player tricks Larry into eating human flesh, Larry is justified in yelling at Lee about it later.]]
** [[spoiler: He can also be proven right if Lee's motivation in helping Kenny kill Larry is not because of the risk of Larry coming back as a walker, but to get back at him for his action in Episode 1.]]
* KarmicDeath: [[spoiler:Downplayed; Larry is established early on as being completely unwilling to do anything that might jeopardize the safety of his daughter or the group in general, even if it means throwing potentially innocent children to the walkers. Kenny, who is also the father of the boy he attempts to abandon, uses this same "better safe than sorry" reasoning to justify killing him when it looks like he ''might'' be dead from a heart attack.]]
* KnightTemplarParent
* NonStandardCharacterDesign: Has a rather cartoony design compared to everyone else.
* NotHelpingYourCase: If Lee tells Mark that Lee thinks Larry's an "old, racist asshole", Mark accidentally lets this slip to Larry himself. Larry is clearly an equal opportunity jerk, as describes in the above trope, but instead of denying the charge of being a racist, he just asks if Lee really thinks that's what "this" (his rude behavior) is all about, and then challengingly asks Lee what Lee plans to ''do'' about it.
* PermaStubble
* PerpetualFrowner: He barely ever stops looking annoyed or angry.
* PetTheDog: The ending of Episode 1 implies that the only person aside from Lilly that he cares for is Clementine.
** He's perfectly nice when he interacts with Brenda. Lee barely seems to recognize him.
** In the meat locker, the last thing Lee may tell Larry is that he doesn't consider Larry an enemy and shouldn't consider him an enemy either. [[spoiler: Too bad tragedy strikes soon after...]]
** In a meta sense, players had a desire to pet the dog. [[http://www.eurogamer.net/articles/2013-04-02-telltale-nearly-scrapped-the-walking-deads-clementine-a-week-before-recording According to the creators]], players treated Larry well.
--->...Larry's behavior made them want to try harder to be liked by him, while some would navigate each social situation based on what made sense at the time... Shockingly, in Episode 2, where players are asked which four characters they'll feed, 42 per cent chose Larry, placing him as the fourth choice overall. To put this in perspective, 96 per cent fed Clementine, 95 chose Duck, and 58 per cent chose Mark, a new character. Thus, more people chose Larry than any of the other adults from Episode 1.
* ScrewPolitenessImASenior
* ShipTease: With Brenda St. John in Episode 2; he acts like a completely different person around her. [[spoiler: Until he finds out she eats human flesh, at which point the ship gets sunk pretty quick.]]
* SirSwearsALot
* TemptingFate: Larry lets Lee know that he knows who he is. [[spoiler: This gives Lee some motivation to kill him, regardless of whether Lee thinks he'll live or not. It's up to the player to decide Lee's motivation, of course, and whether to attempt saving him.]]
** He says that Lee's stuck with him, plans on living longer than Lee will, and that he'll be the one to kill Lee if he turns. [[spoiler:Less than two minutes later, he has a heart attack and Kenny crushes his head regardless of whether or not Lee helps Lilly try to revive him.]]
* UngratefulBastard: Lee finds him medicine for his heart at great risk to himself. [[spoiler:Larry then proceeds to punch Lee in the face and try to leave him for dead in the drug store as walkers enter it. However, he's standing next to Clementine protectively. Given that Larry states later he doesn't trust her with a murderer as her guardian, it makes sense.]]
* WouldHurtAChild: He wants to throw Duck to the walkers on the merest ''suspicion'' he's been bitten. [[KickTheDog Without searching for the bite]]. [[EstablishingCharacterMoment This is the first thing we see him do]].
** Side with neither him or Kenny at the end of the arguement, and Kajaa will have Duck cleaned up to reveal no bite, causing Larry to apologize and cooperate.


!!'''Glenn'''
[[quoteright:249:http://static.tvtropes.org/pmwiki/pub/images/glennWDVG_4060.png]]
!!!'''Voiced by: Nick Herman'''

-->''"[[ImprovisedWeapon That]] could scramble a brain pretty good."''

Glenn is a likable and resourceful former pizza-delivery boy who is always willing to help. After failing to reconnect with his estranged family, Glenn is on the road back to Atlanta where he hopes to find his brother and where fate will lead him to meet up with a Kentucky Sherriff's Deputy looking for his family.

See the [[Characters/TheWalkingDeadComic comic series character page]] for more info on him.
----
[[hardline]]
* ButNowIMustGo: He leaves for Atlanta at the end of Episode 1 to try and find his family. Which in turn leads to his role in the comics.
* TheCameo: As of the retcon with Lilly, Glenn and Hershell are one of the only characters from the comics/show to appear in the game.
* DeadpanSnarker
* DoomedHometown: Like Lee, he is from Macon.
* GuestStarPartyMember: Leaves at the end of Episode 1 despite surviving the events of the story.
* NiceGuy
* NiceHat
* TheSneakyGuy
* VomitDiscretionShot: If [[spoiler:Irene steals the gun and shoots herself in the head]].

!!'''Irene'''
!!!'''Voiced by: Brett Pels'''

Irene is a survivor trapped in a motel room that Glenn finds. [[spoiler:Commits suicide after getting bitten.]]
----
[[hardline]]
* BoomHeadshot
* DamselInDistress: {{Lampshaded}} by Carley.
* DrivenToSuicide: [[spoiler:She asks for Carley's gun to kill herself before she dies and comes back. If Lee doesn't let her have it, she will take it by force and kill herself anyway.]]
* RedShirt
* ZombieInfectee

!!'''Mark'''
!!!'''Voiced by: Mark Middleton'''

-->''"Welcome to [[DysfunctionJunction the family]], kid."''

A survivor who joins the group in the three month gap in between episode one and two. He used to work at the air force base and brought some food supplies with him.
----
[[hardline]]
* AnArmAndALeg: [[spoiler:Both his legs are cut off by the St. Johns, who eat them and try to feed them to the rest of the group.]]
* [[AndThenJohnWasAZombie And Then Mark Was A Zombie]]: [[spoiler:He dies due to the blood loss from his legs being cut off and turns, eventually eating Brenda St. John.]]
* ChekhovsGunman: [[spoiler:A tragic, warped and oddly heartwarming example - his zombified corpse saves Lee and Katjaa's lives by taking a bite out of Brenda.]]
* TheDanza
* {{Foreshadowing}}: [[spoiler: First, he mentions that he doesn't want to be food early in Episode 2, then says he'd never want to be trapped in a room alone with Larry.]]
* TheGenericGuy
* MauveShirt
* NiceGuy: He'll take Lee's jerkass tendencies around in stride, if the player's feeling crass.
* PermaStubble
* RememberTheNewGuy: You might feel as if you accidentally skipped a scene when he's suddenly introduced in the beginning of Episode 2, especially because the details of how and why he's there are both unimportant and slowly revealed.
* SecondEpisodeIntroduction
* VillainousRescue: [[spoiler:When zombified, he takes out Brenda when she has a gun on Lee.]]

!!'''Ben Paul'''
[[quoteright:226:http://static.tvtropes.org/pmwiki/pub/images/Ben_Paul_6625.png]]
!!!'''Voiced by: Trevor Hoffmann'''

-->''"I wish you would let me do something useful for once!"''

A band student from Stone Mountain High encountered by Lee and Mark in the woods outside of Macon with his friend Travis and teacher Mr.Parker. He ends up the only survivor of the three.
----
[[hardline]]
* AfraidOfBlood: In Episode 5, he faints even when it's not his blood.
* AManIsNotAVirgin: In a livestream with the show creators, they confirmed that Ben is a virgin, [[spoiler: and died a virgin.]]
* TheAtoner: [[spoiler:Ben becomes this if you choose to save him.]]
* BeingGoodSucks: When he does try to help he mostly gets the group into trouble.
* BerserkButton: [[spoiler:Kenny, of all people, pushes it. When Kenny is screaming at him about the cancer survivors stealing the boat, Ben finally snaps - apologising and then demanding a ''break'', because at least Kenny ''had'' a family to lose to whom he could say goodbyes, while Ben never got to see his own family, friends, or anyone else, and as far as he knows he never will.]]
--> [[spoiler:'''Ben''': I never made it home. They could be alive, or dead, or walkers or WORSE, and I DON'T KNOW, SO GIVE ME A FUCKING BREAK!]]
* ButtMonkey
* CaptainErsatz: He actually resembles Shaggy from ''Franchise/ScoobyDoo'''s fame, both in appearance and cowardly attitude. And if the similitude is intentional, that would make him a rather brutal {{Deconstruction}}[[note]]Or maybe a TakeThat?[[/note]] of him.
* CharacterArc: Even in Episode 2, Ben constantly complains about feeling like TheLoad and not being able to help anyone. It's even mentioned he felt like this even before he met Lee's group.
* DeathSeeker: Lee can tell Kenny that Ben wanted to die. Kenny's reaction is a saddened "OhCrap", especially if Ben dressed Kenny down earlier.
* DirtyCoward: Refused to look for his parents because he had no-one with him, and [[spoiler:was the one who was giving the bandits the groups supplies.]] Granted, it's a zombie apocalypse and he's barely an adult, but it's still an unfavorable comparison to the rest of the cast.
** He panics when he and Clementine are surrounded by zombies, and flees. Lee will give him a WhatTheHellHero (either mildly or furiously, depending on the player's decision. [[spoiler:However, he has one moment where he tells Lee he'd prefer to die rather than drag the group down any further.]]
** Ben is in the unenviable position of being too old to have resilience and trust of authority to protect him (like Clementine and Duck), but too young to have developed self-sufficiency or determination (like Lee and the others in their thirties and forties). He's old enough to comprehend the full horror of the zombie apocalypse and be terrified of it, but not old enough to have a decade or so of adult life experience to cushion and strengthen his character and resolve. He's likely watched a lot of his young and vital peers die right in front of him, as well as teachers he thought could protect them. It's hard to say who Ben might have become if he'd had the chance to age a decade more before all this happened. This is likely why characters like Lee sympathize with him. Ben can be viewed as a masterful deconstruction of a lot of tropes, including this one.
* TheDogBitesBack: [[spoiler:Him standing up to Kenny's constant harassment in Episode 5.]]
--> [[spoiler:'''Kenny''': Lee should've left your ass in Crawford! We've got enough problems--]]
--> [[spoiler:'''Ben''': FUCK YOU, KENNY!]]
* FailedASpotCheck: [[spoiler: In Episode 4, Ben reveals that upon finding a hatchet that has been purposefully wedged between two door handles, he thought it was a good idea to remove it and ''not'' that it was probably put there for a good reason (by Lee). Cue Walkers shortly afterwards bursting through the now-unsecured door]].
* {{Foreshadowing}}: [[spoiler: He tells Lee in Episode 3 that if he is ever in a situation where he feels he can't make it out alive that he will 'punch his own ticket'. He attempts to do this in Episode 4, but whether or not he succeeds is up to you.]]
* HeroicSacrifice: [[spoiler:He attempts to let himself fall to his death to save the group. Lee can save him instead.]]
* IdiotBall: While firmly carried about in most everything he does, it becomes an especially driving point in the 4th Episode. He completely fails to even try protecting Clementine from the walkers in the opening scene [[spoiler: leading to Chuck's death]]. At the house, the player can choose to have Ben watch her while Lee and Kenny look for the boat, which he screws up again. Meaning that he ''twice'' [[EpicFail completely fails]] the task of looking after an 8 year old. Humorously Lampshaded if you bring Clementine with you to Crawford, where she [[WhatTheHellHero reacts with utter disbelief]] at the idea of being left in his care yet again, only to be reassured by Lee that he's not leaving Ben to look after her, but ''her to look after Ben.''
** To establish his very first IdiotBall moment, he [[spoiler: steals from Lilly's personal supplies to give to the bandits for protection. Lilly was alreadly emotionally compromised by her father's brutal death and her inability to retain her position as the leader, causing her to suspect a traitor in the group for the theft. His refusal to open up and confess to his actions indirectly causes the death of Carley/Doug, Katjaa, and Duck, as well as causing an unstable Lilly to leave the group.]]
** Most obvious in Episode 4, when Lee notices [[spoiler: the hatchet]] in his hands, leading to Ben innocently revealing that he scavenged it [[spoiler: from the door handles it was wedged between... [[FailedASpotCheck for some reason?]]]] Cue a MassOhCrap from everyone present when [[spoiler: the Walkers burst through the now-unsecured door]].
* ImpaledWithExtremePrejudice: [[spoiler:Happens to him with a balcony in Episode 5, which leads to a MercyKill courtesy of Kenny.]]
* TheLoad: From his introduction, the entire group thinks this of him, including Ben himself. Clementine is the only member to back him [[spoiler: when choosing whether to dump him or not. The player can hold out hope that he gets better, but he never quite manages it.]] He pretty much embodies this trope so much that he's the [[Pantheon/TheFallen epitome of it]].
* MrExposition: His role in episode two is basically to act scared and then explain that ''everyone'' who dies comes back as a walker unless the brain is destroyed. Not just the bitten; ''anyone who dies''. [[spoiler: This information proves to be crucial; the meat-locker incident would have turned out much differently had Ben not shared this information.]]
* MyGreatestFailure: [[spoiler:His giving the bandit's supplies because they told him they had one of his friends hostage. This inadvertently leads to the deaths of Carley/Doug, Katjaa and Duck. After he admits he did it you can tell he really didn't mean for any of this to happen and just wanted to help his friend.]]
* NiceGuy: Though he is a coward he does try to help and is one of the friendliest characters in the game.
* NiceJobBreakingItHero: [[spoiler:He gives bandits supplies because they tell him they are holding one of his friends hostage; when it's clear they aren't, he has to keep giving them supplies to keep the group safe. This results in Carley/Doug's death, Lilly leaving the group, and Kenny Jr. and Katjaa dying.]]
** Then again [[spoiler:if he hadn't continued to give the bandits the supplies, they would have attacked the Motor Inn much earlier, without the group having the advantage of a working RV to escape in. If anything, his real mistake was not informing any one else of the deal.]]
** Crosses over into TooDumbToLive territory in Episode 4. [[spoiler:when he takes the hand axe, the thing ''visibly blocking two bloodied doors,'' to use in getting into the Crawford armory. Admittedly, the zombies weren't making noise at that very second, but]] [[WhatAnIdiot still...]]
* NonActionGuy: When he's not accidentally wrecking everything, he's dead weight at best.
* OrdinaryHighSchoolStudent: And he reacts to a zombie apocalypse about as well as you'd expect one to.
* RedemptionEqualsDeath: [[spoiler:Ben attempts this.]]
* RedemptionQuest: [[spoiler:Subverted. He never gets the chance]].
* SecondEpisodeIntroduction
* SoleSurvivor: Of his original group.
** In cut audio clips not used in the game, it's even worse when he reveals that his group originally consisted of around forty teenagers, almost all of which were picked off one by one by bandits and rapists. This realization of being the last of his entire school would have driven him into hysterical tears.
* SurvivorsGuilt: He wonders if he could have done anything differently to help Travis or Parker, and feels guilt that he didn't at least try to do something.
** [[spoiler:In Episode 4, his guilt drives him to admit to Kenny and the rest of the group about his role in the Motor Inn Massacre.]]
* TeensAreShort: Averted, Ben is the tallest person in the first season, and is as gangly as can be.
* ThrowTheDogABone: [[spoiler: In Crawford, Ben finally confesses to the group that he was the one who stole supplies and gave them to bandits. The group then holds a vote on whether or not to kick Ben out of the group. Clementine then asks if she has a vote; if Lee chooses "Of course you do", Clementine ''votes to keep Ben'' on the grounds that Ben is "nice" and Clementine's "friend" and they shouldn't leave friends behind. Since Clementine may have overheard Ben's confession, this is an especially generous bone for Clementine to throw Ben.]]
* TwoFirstNames
* WalkingDisasterArea: And how. Ben [[spoiler:indirectly caused the deaths of three characters in one episode and one each in the next two. He never ''means'' it, but somehow his mistakes always balloon into horrible disasters.]]
** SpannerInTheWorks: Of course, if it wasn't for him telling the survivors dying is enough to rise as a walker, Kenny, Lilly, Lee and Clementine [[spoiler:possibly would have died in that meat locker]]. This is the kind of game where there are too much consequences to anything to judge a character with tropes.
* WhatTheHellHero: [[spoiler:After he admits he was the one giving the bandits supplies, Lee can go off on him depending on your dialogue choice.]]

!!'''Travis'''
!!!'''Voiced by: Ruby Butterfield'''

Another band student from Stone Mountain.
----
* EatenAlive: If Parker is freed from the bear trap, Travis will get distracted and grabbed by several walkers.
* [[IJustShotMarvinInTheFace I Just Shot Travis In The Stomach]]: See below for details.
* InformedAbility: From what little we see of him, none of his father's Special Forces Training rubbed off on him.
* RedShirt
* TooDumbToLive: If Parker isn't freed from the trap, Travis will try and take Mark's gun, yanking the barrel right towards his stomach. He gets shot for his stupidity. If Parker is freed, Travis moves away from the group to vomit, ignores Ben's warnings, runs smack-bang into the horde of walkers, suddenly notices them when they are right behind him, and decides to ''plead to the brainless walkers for his life'' after falling down instead of getting away.

!!'''David Parker'''
!!!'''Voiced by: Kevin Burns'''

The band director at Ben and Paul's school. Lee and Mark find him caught in a bear trap at the begining of episode two.
----
[[hardline]]
* AndThenJohnWasAZombie: Which is completely unexpected since he never got bitten. This quickly becomes a major plot point.
* EatenAlive: If Lee is unable to get him free from the bear trap.
* EyeScream: [[spoiler:After he turns Lee is forced to blind him with his thumbs during the struggle.]]
* LifeOrLimbDecision: Lee can only free him from the bear trap if he cuts off his leg, but Parker dies from blood loss anyway.
* RedShirt
* ZombieInfectee: Averted. As mentioned above this not being the case turns into an important plot point.

[[/folder]]

[[folder:Hershel's Farm Survivors]]
!!'''Hershel Greene'''
[[quoteright:249:http://static.tvtropes.org/pmwiki/pub/images/hershelWDVG_6901.png]]
!!!'''Voiced by: Chuck Kourouklis'''

-->''"You're going to have to depend on the honesty of strangers if you're going to make it. And if those same people get to questioning yours, you're going to be in trouble."''

The traditional farmer from the comic series, met on his farm, where he offers Lee, Clementine, and Kenny's family temporary shelter.

See the [[Characters/TheWalkingDeadComic comic series characters page]] for more info.
----
[[hardline]]
* {{Badass}}
** BadassBeard
** BadassGrandpa
* TheCameo
* GetOut: After [[spoiler: Shawn's death]], regardless of Lee's actions, he'll angrily tell the survivors to leave his farm. However, [[spoiler: if Lee tried to save Shawn, Hershel's anger is directed at everyone ''but'' Lee, and he mostly expels Lee along with them because, as he sarcastically remarks, they'll need ''someone'' willing to help them if they're in trouble.]]
* PapaWolf
* PrecisionFStrike: [[spoiler:When his son dies.]]
-->"Get out... GET THE FUCK OUT OF HERE!"
* TechnicalPacifist: As this takes place before the characters from the comic run into him, he still is deeply against the idea of harming zombies, and depending on the time you arrive, might even protest the idea of building a fence.
* UngratefulBastard: Some players see him as this for kicking the group out even if Lee tries to save Shawn. To his credit he does act much kinder to Lee than the rest of the group.
* WhatTheHellHero: If Lee doesn't attempt to save his son he'll do this and Lee will be forced to defend his actions. Even if Lee does attempt to save Shawn he still makes the group leave the farm.

!!'''Shawn Greene'''
[[quoteright:249:http://static.tvtropes.org/pmwiki/pub/images/shawnWDVG_6998.png]]
!!!'''Voiced by: Peter Mussad'''

Hershel's oldest son, he encounters Lee and Clementine on the way out of Atlanta and takes them to Hershel's farm after they assist him.
----
[[hardline]]
* ContinuitySnarl: [[spoiler: In the comics, Hershel says that he died a couple days after being bitten. In the game, a walker rips out his throat and he dies in seconds.]]
** Though if Lee tries to save him, Shawn simply falls silent, closes his eyes and doesn't move. It's possible Shawn hung on a few days before dying.
* DoomedByCanon: [[spoiler:In the comics, he's already dead by the time Rick shows up at the farm. Here, you get to see why.]]
* LastWords: If Lee tries to save him, Shawn dies asking that his father know that Lee tried to rescue him.
* MauveShirt
* NiceGuy
* ProperlyParanoid: Pretty much the first thing he does upon arriving at the farm is insist that they reinforce the fences to prevent walkers from getting through them, though Hershel thinks it is unlikely to happen. [[spoiler:He is wrong.]]
* TooDumbToLive: [[spoiler:Having grown up on a farm, Shawn should really have known better than to kneel down in front of a tractor while someone's sitting in it... especially if it's a hyperactive child who ''you can see is playing with the gearshift.'']]

[[/folder]]

[[folder:St. John Family]]
!!'''Andrew St. John'''
[[quoteright:249:http://static.tvtropes.org/pmwiki/pub/images/Andy_St_John_347.jpg]]
!!!'''Voiced by: Adam Harrington'''

--> ''"Whoa, lady, relax! Me.. me and my brother just wanna know if y'all can help us out."''

The owner of the St. John Dairy Farm, he offers Lee and his group food in exchange for fuel, and invites them over to have a meal to celebrate their new partnership.
----
[[hardline]]
* BigBad: [[spoiler:Of ''Episode 2''.]]
* CruelMercy: [[spoiler:If you refuse to beat him to death doing the final showdown, it completely breaks his spirit. It's almost certain that he then gets eaten by his undead mother, who's shown slowly making her way towards him from the house.]]
* EvenEvilHasLovedOnes: [[spoiler:Does not take his mother and his brother's deaths well, should Lee reveal their fates during their confrontation.]]
* FauxAffablyEvil
* ImAHumanitarian
* KickTheDog: [[spoiler:It's when he threatens Clementine with a gun that [[PapaWolf Lee]], and most players, ''really'' lose it.]]
* MommasBoy: Less so than Danny, but still an example.
* PoliticallyIncorrectVillain: [[spoiler:Subtle, but present; he calls Lee "boy" a couple of times.]]
* ReasonableAuthorityFigure: In allowing the others the run of his farm. [[spoiler: He wants them for their flesh, though. So...]]
* SweetHomeAlabama
** DeepSouth
* VillainousBreakdown: [[spoiler:A truly epic one when subjected to Lee's cruel mercy.]]
* WouldHurtAChild: [[spoiler:Pulls Clementine's hair, which later becomes the reason for it to be cut later on in ''Episode 3''.]]

!!'''Danny St. John'''
[[quoteright:254:http://static.tvtropes.org/pmwiki/pub/images/Danny_St_John_3601.jpg]]
!!!'''Voiced by: Brian Sommer'''

--> "''It's a clean shot, though..."''

Andrew's younger, and much more creepy, brother.
----
[[hardline]]
* BadLiar: [[spoiler: He states that there's a wheelbarrow full of bloody clothes because he got cut the other day. When Lee notes the impossibility of that much blood being there, he says that he's tough. He also tends to [[HesitationEqualsDishonesty stutter when lying on the spot]].]]
* CrazySurvivalist
* CruelMercy: [[spoiler:If the player chooses for Lee to spare him. Not only is his hideous worldview proven wrong, he is also left with his leg in his own {{bear trap}} and almost certainly eaten alive by the Walkers]].
* EatMe: [[spoiler:A really strange and disgusting version. After he's defeated, Danny tells Lee that it is now ''his'' turn to be eaten, and begins offering Lee advice on how to keep him alive so his meat stays fresh.]]
* HesitationEqualsDishonesty: Often stutters his words when lying on the spot. [[spoiler:When you ask if he's armed on your first meeting with him and his brother, [[{{Foreshadowing}} he stutters when he says that they're for protection]].]]
* HoistByHisOwnPetard: [[spoiler:His own modified bear trap that he set is what leaves him at Lee's mercy (or lack thereof).]]
* ICallItVera: He calls his Winchester Model 70 Charlotte. Lee can tell him that this is creepy.
* ImAHumanitarian
* ImpaledWithExtremePrejudice: [[spoiler:Lee will impale Danny with a pitchfork if the player decides to kill him.]]
* {{Jerkass}}
* KarmicDeath: [[spoiler:At the beginning of ''Episode 2'', one of the St. John's modified bear traps results in David's death (either from Walkers if left behind or blood loss if the leg is chopped off). Near the end, said bear trap winds up leaving him incapacitated and he's either killed by Lee or ambiguously trapped and left for the Walkers.]]
* MommasBoy: Just don't call him one to his face.
* ObviouslyEvil: [[spoiler:His sociopathic tendencies are ''extremely'' hard to miss after Jolene's death. Even before he kills Jolene, you can spot an unusually happy expression when he puts a gun in the tent, and his voice has a tint of disappointment when he says that the tent is "clear".]]
* OneSteveLimit: Averted due to sharing the same name with Danny in ''400 Days''.
* SweetHomeAlabama
** DeepSouth
* TheSociopath

!!'''Brenda St. John'''
[[quoteright:249:http://static.tvtropes.org/pmwiki/pub/images/Brenda_596.jpg]]
!!!'''Voiced by: Jeanie Kelsey'''

-->''"Growing up in rural Georgia teaches one not to waste."''

The mother of Andrew and Danny, her husband Terry built the St. John Dairy Farm.
----
[[hardline]]
* AffablyEvil: [[spoiler:Unlike her sons, Brenda is more reluctant to commit murder, though her approval for cannibalism and taking Katjaa hostage at gunpoint indicate she's no more moral than the rest of her family.]]
** [[spoiler: Upon the family holding Lee's group hostage during dinner, the player can choose to plead with them to let them go. For a mere moment, Brenda almost considers releasing the group, but changes her mind with some regret.]]
* [[AndThenJohnWasAZombie And Then Brenda Was a Walker]]: [[spoiler:In a blink-and-you'll-miss-it moment, a zombified Brenda can be seen stalking Andrew near the end of ''Episode 2''.]]
* BitchInSheepsClothing
* DarkChick: [[spoiler:In looks and personality, she's almost a constrasting version of Katjaa, who's also {{the chick}} of Lee's group. Brenda also holds a gun to Katjaa's head as well.]]
* ImAHumanitarian: [[spoiler:Being raised as a "good Southerner", she learned never to throw ''anything'' away...]]
* KarmicDeath: [[spoiler:Gets eaten by a zombified Mark.]]
* ParentalFavoritism: Near the end of the episode, Danny gripes that she seems to prefer Andy over him.
* SignificantGreeneyedRedhead: [[spoiler: Her secret is that she's a cannibal and is the {{big bad}} along with her sons for ''Episode 2''.]]
* SweetHomeAlabama
** DeepSouth
* WellIntentionedExtremist: [[spoiler:She truly believes that cannibalism is ''necessary'' during the zombie apocalypse.]]
* WidowWoman

[[/folder]]

[[folder: Train Line Survivors]]
!!'''Charles/"Chuck"'''
[[quoteright:297:http://static.tvtropes.org/pmwiki/pub/images/charlieWDVG_389.JPG]]
!!!'''Voiced by: Roger Jackson'''

-->''"I don't mean to tell you how to do your job, but too many people have died already... and seeing another little girl die might just do me in."''

A homeless man who has been traveling for fourteen years, and is found living in the train that Lee and the others stumble upon in Episode 3.
----
* TheAlcoholic: Admits to Lee that he likes a drink, with the slight implication that it's the reason for why he hasn't seen his family in a long time and has been left living homeless.
* BadassBeard
* BetterToDieThanBeKilled: [[spoiler:He shoots himself in the head down in the sewers before the Walkers can eat him.]]
* BrutalHonesty: When he lays out to Lee why he thinks Clementine will die if Lee doesn't change the way the group is acting.
* CoolOldGuy: Complete with guitar.
* DarkAndTroubledPast: Chuck states that if ''another'' girl like Clementine dies in his company, [[DeathSeeker he might not have the strength to go on]], which is why he gave Lee and Clem a bracing dose of BrutalHonesty. It's subtly implied that his his alcoholism might have been the reason for his homelessness and why he lost contact with his family.
* DeadpanSnarker
* DespairEventHorizon: He heavily implies that he lost his daughter, meaning he's crossed it long ago.
* ForgottenFallenFriend: [[spoiler:After finding his corpse in the sewers in Episode 4, Chuck is...completely forgotten, even by Lee who happened to stumble upon his body. No one in the group comments on his disappearance after the sewer incident, and Lee never shares the news of his death. Considering that he made an impact in Episode 3, especially when persuading Lee to teach Clementine to protect herself, this is particulary uncomfortable.]]
* {{Foreshadowing}}: [[spoiler: During his talk, he mentions the consequences of what could happen to Clem if something happens to Lee during their journey and she isn't trained. Sure enough an episode later...]]
* HeroicSacrifice: [[spoiler:He dives into a group of walkers to allow Clementine to escape unharmed, and later meets his end in the sewers.]]
* NiceGuy: In spite of his BrutalHonesty and JerkWithAHeartOfGold tendencies, he is a pretty nice guy who even admits that he didn't have the backbone to scare and surprise the group.
* JerkWithAHeartOfGold: He's a generally nice guy, but he tells Clementine in private that she's going to die just like [[spoiler:Duck]] did. This leads to a confrontation between him and Lee, causing him to explain it's because he did not feel that Lee had properly prepared her to survive in case something happened to him, and recommends he cut her hair, teach her to shoot, and find a map of Savannah so they are prepared once they arrive at the city.
* OutOfFocus: He's not featured on the [[spoiler:memorial screen]] after Episode 5, due to there not being any real choices related to him of importance.
* ShovelStrike
* StealthHiBye: Does this to Lee when you first meet him, somehow not making a sound while climbing into a steel train car.
* WeHardlyKnewYe: [[spoiler:Really, he only shows up in the latter half in Episode 3 and, save some good advice, doesn't really do much. Come Ep 4, he quickly gets separated from the group and you find his corpse in the sewers in the middle of the story.]]

!!'''Christa'''
[[quoteright:285:http://static.tvtropes.org/pmwiki/pub/images/christaWDVG_1470.JPG]]
!!!'''Voiced by: Mara Junot'''

A woman that Lee and the group meet along the train tracks leading to Savannah, along with her boyfriend Omid. She prefers to avoid large groups, but decides to come along with Lee and the others.

[[spoiler:She is reintroduced in Season 2 with both Omid and Clementine, having refound one another and formed a small group.]]
----
* ActionGirl: Heavily implied as she's managed to survive long enough with Omid to meet up with Lee and company. Proves it in Episode 4 and 5.
** ActionGirlfriend: It's mentioned that she's saved Omid many, many times.
* AlwaysSaveTheGirl: [[spoiler:If you choose Christa over Omid in the finale akin to the Carley/Doug incident in Episode 1, she berates you for not helping the injured first. Unlike Episode 1 however, this trope is not in effect as Omid is able to catch up on the train in spite of his broken leg, and thus no one is left behind. The trope was true for the players that chose to save her despite Omid's injury.]] Inverted in terms of her relationship with Omid, who had to be rescued by Christa several times off-screen before their first appearances (according to Omid).
* BewareTheNiceOnes: [[spoiler:Despite her friendly and flirty behavior mere minutes beforehand, when she finds Omid dead, she coldly executes his killer mid-sentence without a word.]]
* BrokenBird: [[spoiler: She loses Omid at the beginning of the second season and sometime afterward her baby. By the time of the time skip, she looks tired and quite miserable.]]
* DarkAndTroubledPast: Hinted at as you hear them discussing something that happened previously before meeting them. Unfortunately your arrival interrupts them. If you try to ask Christa what they were talking about she tells you it's none of your business.
** [[spoiler:Turns out Omid keeps trying to bring up the fact she's ''pregnant''.]]
* DefrostingTheIceQueen: Becomes more considerate and kinder towards others in Episode 4, especially if Lee isn't crass towards her and/or Omid.
* GenreSavvy: Christa mentions that, if Lee is dead set on going off on his own to search buildings that may have walkers in them, he may want to bring more substantial backup than Clementine.
* HumansAreTheRealMonsters: Believes in this somewhat. She doesn't believe humanity is out and out evil, but she alludes to seeing other survivors doing some profoundly messed up things to each other. It's why she prefers to just rough it with Omid rather than ally with anyone else.
** Of course Lee (and the player, for that matter) has seen enough up to that point that he agrees with her without any dialog options.
* {{Hypocrite}}: In Season One, she gets on Lee's case for taking Clementine into an abandoned building with him, which almost got her killed due to the Walkers in the building. In Season Two, she lets Clementine go into an unchecked public bathroom by herself so that (it's implied) she can have sex with Omid in the other bathroom. This leads to Clem getting mugged by Michelle and [[spoiler: Omid accidentally getting shot.]] At least Lee risked her life for an important reason!
* INeedAFreakingDrink: In episode 5, when Kenny hands her some booze, she waits a moment, then chugs a huge gulp of the stuff. Even Kenny is shocked. [[spoiler:Remember, Christa is ''pregnant''.]]
* TheLeader: Possibly a Type II when it was just her and Omid.
** Probably when it was just [[spoiler: her and Clementine]] during the TimeSkip, too.
* MySecretPregnancy: There are a few clues, but it's kind of [[spoiler: shocking no one in the group puts two and two together about her.]] By Episode 5 it's not a secret, it's just simply not made a big deal of.
* PregnantBadass: She has traveled from San Francisco to (very nearly) Savannah, without any outside help save that of Omid's, during a zombie apocalypse, at least part of that time [[spoiler: while in the early stages of pregnancy]]. That is '''not''' a small accomplishment.
* ScrewThisImOuttaHere: She does not hide that fact that she will abandon the group if they try anything funny; she had no choice but to go with everyone at the climax of episode 3.
** Thankfully, she averts this at the end of episode 4. [[spoiler: When Clementine is kidnapped she takes it as a given that she'll go and help Lee save her. Even if he shows them he's bitten.]] Lee can choose to tell her to stay behind, though.
* ReplacementGoldfish: Her and Omid are both pretty blatantly this, seeing as how they are introduced [[spoiler: immediately after the group has been suddenly brought down to Clem, Lee and Kenny.]]
* SugarAndIcePersonality
* WhatHappenedToTheMouse: [[spoiler:After Lee, Omid and she reach the street of the hotel where Clem is being held. They try to cross the buildings via a sign. Regardless of who goes first, the sign breaks and separates the group. Lee, having no other way across safely, decides to take his chances and make his way through the zombie infested street, telling the two to wait for him and Clementine at the train.. We never see the two again after this, unless the two people in TheStinger are them. But they're too far in the distance to make out. And [=TellTale=] [[ShrugOfGod prefers to keep it ambiguous.]] We finally have confirmation of her survival, now that Season 2 officially involves her in some fashion.]]
** [[spoiler: After the time skip in the second season, her stomach is back to normal...but her baby is nowhere to be found.]]

!!'''Omid'''
[[quoteright:297:http://static.tvtropes.org/pmwiki/pub/images/omidWDVG_5431.JPG]]
!!!'''Voiced by: Owen Thomas'''

-->''"[[CloudCuckooLander Man, our cat's gonna be pissed!]]"''

Christa's boyfriend, and the one who had the idea to take a road trip around the United States, mostly because he wanted to see old Civil War sites.

[[spoiler:He is reintroduced in Season 2 with both Christa and Clementine, having refound one another and formed a small group.]]
----
* {{Adorkable}}: He's just a generally nice, kinda goofy guy, but he will be completely serious if the situation calls for it.
* BewareTheNiceOnes: [[spoiler: He reasonably raises hell if you decide to save him instead of Christa, a woman with child. Christa turns up to be okay, though.]]
* CommonalityConnection: He and Lee can bond over their shared interest in the Civil War.
* CloudCuckooLander: Possibly. Sometimes it seems as though he's not on quite the same wavelength of reality as everyone else. He makes a comment about how pissed his cat is gonna be at him for being gone from home for so long shortly after you first meet him. [[CrowningMomentOfFunny In the middle of a zombie apocalypse.]]
* DeadpanSnarker: When he gets better.
* DeathBySex: [[spoiler: He dies mere minutes after it was implied that he and Christa were [[UnusualEuphemism filing their taxes]] in the other bathroom.]]
* DisneyDeath: [[spoiler:Appears to die from his infection from his broken leg near the end of Episode 4, but it turns out he was just unconscious.]]
* DroppedABridgeOnHim: [[spoiler:Lasts all of about ten minutes in Season 2.]]
* FriendToAllChildren: Has an apparent soft spot for kids. He just about somersaults in joy when he meets Clementine.
* KindHeartedCatLover: Mentions he has a cat. Judging from his general attitude, he is most likely this.
* TheLoad: Badly injures his leg after trying to jump onto the moving train while trying [[spoiler:to escape a horde of walkers.]] The ramifications of this are a major part of episode 4 as the group tries to find medicine to treat his infection.
* MeaningfulName: "Omid" is a Persian name meaning "hope". He's sweet and a jokester, always trying to keep the group's spirits up - [[spoiler: and of course they were gonna tease you with his death in Episode 4]].
* NiceGuy: Very much so.
* PermaStubble
* PluckyComicRelief: In Episode 5, though Christa finds it rather jarring.
* SacrificialLion: [[spoiler:Dies barely five minutes into the second season, as if to prove that even now, AnyoneCanDie.]]
* SirSwearsAlot: Lampshaded by Lee when they first meet.
* SuddenSequelDeathSyndrome: [[spoiler:He is the first person to die in Season 2, and does so in one of the first scenes of the first episode.]]
* TinyGuyHugeGirl: He's noticably shorter than his girlfriend Christa, as well as most of the other survivors, with the exception of the children.
* [[WearingAFlagOnYourHead Wearing A Flag On Your Chest:]] [[UsefulNotes/{{California}} Bear Flag]] sweatshirt.
* WhyCouldntYouSaveThem: Invoked by Omid if you [[spoiler:pull him onto the train speeding away from a horde of walkers before Christa.]] Averted in that [[spoiler:the uninjured Christa easily catches up to the train and hoists herself on board.]]
* WhatHappenedToTheMouse: [[spoiler:See Christa's entry, although Season 2 now involves him.]]
[[/folder]]

[[folder:Savannah Survivors]]
!!'''Molly'''
[[quoteright:285:http://static.tvtropes.org/pmwiki/pub/images/MollyWDVG_7923.png]]
!!!'''Voiced by: Erin Ashe'''

-->''"In the end, the dead always win.''"

Molly is a scavenger the crew discovers in Savannah. She's learned to survive the zombie apocalypse all on her own. She offers to help when she realizes that the group has a real chance of escaping Savannah in a boat.
----
* ActionGirl
* AntiHero: Averages around Type III.
* {{Badass}}: Her EstablishingCharacterMoment is her potentially decking Lee and trying to kill him before being stopped by Clementine. Then when Kenny comes into the fray with his gun drawn, she manages to disarm him by doing a leg sweep.
* ButNowIMustGo: [[spoiler:She realizes that there are too many people for the boat to carry, and uses her IWorkAlone personality as an excuse to prevent a SadisticChoice by the group.]]
* CynicismCatalyst: [[spoiler:Her diabetic younger sister was kicked out of Crawford, which is why she left.]]
* DeadpanSnarker
* DefrostingIceQueen: She can be quite blunt and short with people, Kenny in particular. [[spoiler:However, if you watch the third cassette tape and confront her about her lie she says that she wanted to get the last thing she had of her sister, which was a photo. If you choose to sympathize with her she really appreciates it.]] Later, when she decides [[spoiler:to leave, she can give Lee a hug goodbye]].
* EveryGirlIsCuterWithHairDecs
* FanNickname: Fans been calling her girl [[Franchise/AssassinsCreed Ezio]].
* {{Foreshadowing}}: [[spoiler:She slips up when the group is looking for supplies in Crawford. She points out that they were using the Nurse's Station as a medical facility. Since Crawford was... insular, to say the least, only someone from Crawford could possibly know this. She also gives a very awkward look then Christa points this out]].
* GuestStarPartyMember
* ICallItVera: She named her climbing axe "Hilda". {{Fanon}} claims she named the axe after her sister.
* InTheHood: And a surgical mask.
* IWorkAlone: Her ''modus operandi''.
* KickTheDog: Considers leaving Lee, Kenny and Clementine [[WhattheHellHero to die]] and takes long enough changing her mind to nearly get Lee killed; what qualifies it as a KickTheDog moment is the complete lack of remorse for it afterwards.
** PetTheDog: She changes her mind after seeing Clementine's scared face. She also gives Lee her climbing axe to escape into the sewers after Kenny couldn't pull him up. Even though the climbing axe is very important to her own survival.
* KnightInSourArmor
* KnightOfCerebus: ''{{Inverted}}''. As pointed out by one of the writers of the game. When she's around, things are a little bit more light-hearted, like an action movie. [[spoiler:Once she leaves, things rapidly go to shit again.]]
* LeParkour: How she gets around Savannah.
* NoHoldsBarredBeatdown: On a ''zombie'' no less. [[spoiler:Specifically, the doctor who was extorting sex for her sister's insulin.]]
* OffScreenTeleportation: She somehow manages to get behind Lee while he's moving directly towards her as she's looting a newsstand. While Kenny is flanking her from an alley.
* [[OnlySaneMan Only Sane Woman]]: Molly reacts as a normal person would to Lee's group, basically calling out their actions that the viewer might have, such as refusing to deal with Kenny's abrasive personality.
* PowerfulPick: A climbing pick (by the name of Hilda), both a vicious weapon and a versatile tool. When she isn't splitting open zombies, she uses it to extend her reach while leaping from one building to another.
** MeaningfulName: "Hilda" means "Battle Woman."
* RapeAsBackstory: [[spoiler: Was living in Crawford with her sister, who had diabetes. The doctor agreed to both supply her with insulin and keep quiet about it...as long as Molly had sex with him. Bleh.]]
* SamusIsAGirl: The revelation is more from the fact the group suspected her of being the person on the other end of Clementine's walky talky than from surprise that a girl could be so {{Badass}}.
* SexualExtortion: [[spoiler:It's all but spelled out on the third Crawford tape that she was having sex with the town doctor to get insulin under the table for her sister, not to mention to keep her sister's condition a secret.]]
* ShipTease: With Lee. After seeing him take charge of the group at [[spoiler:Crawford]], she gives him the old approving down-up look. However, the hug they share if they get to know each other well enough is the sort a father and daughter would share which might be more appropriate given their likely age differences.
* TakeMyHand: Twice with Lee.
* TragicKeepsake: [[spoiler:Molly disappears for a period of time to retrieve a pic of her little sister.]]

!!'''Vernon'''
[[quoteright:285:http://static.tvtropes.org/pmwiki/pub/images/Vern_3215.jpg]]
!!!'''Voiced by: Butch Eagle'''

-->''"You didn't come in from the railroad, did you?"''

Vernon is a doctor and the leader of a group of cancer survivors who fled Crawford and found refuge in a bunker in the sewers under Savannah.
----
* CoolOldGuy: However, in Episode 5, Kenny considers him an...
** UngratefulBastard: [[spoiler: For stealing the boat.]]
** PragmaticHero: Christa views him as this since he did what was best for his group.
* {{Irony}}: Vernon is a big fan of this - the cancer survivors, found "ineligible" for Crawford and expected to die, are now holed up in a morgue.
* KarmaHoudini: [[spoiler:His group steals the boat and are never heard from again, until...]]
** LaserGuidedKarma: [[spoiler: Season 2 reveals he died off-screen and the boat plan ended ''badly'']].
* [[KilledOffScreen Killed Off-Season]]: In 400 Days, [[spoiler: Shel's story confirms that Vernon died and the boat plan ended with his group no better off then they were before..]]
* TheLeader: Of the Savannah cancer survivors hiding out in the morgue.
* TheMedic
* ScrewThisImOuttaHere: [[spoiler:You can get angry with him over his offer to take Clem with him. He will then leave after being physically confronted by Lee.]]

!!'''Brie'''
!!!'''Voiced by: Cissy Jones'''

Brie is a member of Vernon's group who fled with him when Crawford began rounding up cancer survivors.
----
* [[AndThenJohnWasAZombie And Then Brie Was A Zombie]]: [[spoiler:In Episode 5.]]
* ContestWinnerCameo: Her appearance is based off of a contest run by Telltale Games where the winner got to be inserted into the game.
* TheDanza: Sort of. She's based on Brie Rosenholm, the Telltale contest winner.
* EatenAlive
* IllGirl: A cancer survivor, Brie's condition has entered remission, but she still needs medicine regularly.
* KilledMidSentence
* MauveShirt
* TragicMonster

!!Boyd, Clive, and Joyce

The other three members of Vernon's group, who fled with him when Crawford began rounding up cancer survivors. They only appear in one scene in Season One, but the three of them reappear as members of Roman's group in "Shel's Story" of 400 Days.
----
* AscendedExtra: All three of them in 400 Days.
* DeathByIrony: [[spoiler:Boyd]], who made the strongest argument for Roberto's release, will be killed if Shel agrees to let him go.
* MauveShirt: [[spoiler:Boyd]] will be killed offscreen if Shel decides to let Roberto leave instead of executing him.
* NiceGuy: Boyd, who acts as the moral compass of Vernon's group, in a similar fashion to Dale and Hershel from the TV show.
* ProperlyParanoid: Their experiences with Lee's group have made Clive and Joyce very cynical about new survivors (they both argued for Roberto's execution). Boyd does remind them that [[spoiler:the failed boat plan]] was Vernon's fault and not Lee's, but [[spoiler:they were right about not trusting Roberto]].
* WhatHappenedToTheMouse: The three of them aren't seen again after their one scene in Episode 4, although [[spoiler:we know that they assisted in Vernon's stealing of the boat]]. They reappear again in 400 Days, [[spoiler:with Boyd possibly being killed]], and now their statuses are back to unknown as of the end of that episode.

[[/folder]]

[[folder:Other Survivors]]
!!'''Jolene'''
[[quoteright:237:http://static.tvtropes.org/pmwiki/pub/images/Jolene_4985.jpg]]
!!!'''Voiced by: Cissy Jones'''

-->''"[[HumansAreTheRealMonsters It's the living you got to be afraid of.]]"''

Jolene is an insane crossbow wielding survivor encountered by Lee and Danny while scouting the woods.
----
[[hardline]]
* BoomHeadshot: [[spoiler:Done by either Lee or Danny.]]
* DarkActionGirl: It's apparent that she has handled herself quite well during the apocalypse.
* ItsAllAboutMe: When Lee confronts her about stalking and stealing from Clementine, she insists that she has the right to do so because [[InsaneTrollLogic Lee had taken Clementine away from her]]. [[CaptainObvious This is not the case]].
* {{Jerkass}}: Is absolutely childish in insulting Lee and Danny, threatening them, and expecting them to just take it. She is obviously insane.
** JerkassWoobie: In the end, she's simply another victim of the outbreak. Losing her daughter to the bandits sent her over the edge.
** JerkassHasAPoint: [[spoiler: Not about stealing Clementine or all men being rapist monsters, obviously, but guess what -- she's ''not'' with the bandits, she ''didn't'' shoot Mark, and Danny and the rest of the St. Johns ''are'' monsters, just as she says!]]
* NeverMyFault: She claims she was justified in stealing Clementine's hat because they took Clementine from her -- which is blatantly untrue. [[spoiler: And then there's a subversion: she claims she's not responsible for shooting Mark, and that the St. Johns are the real monsters. As it turns out, she's right: Mark's death wasn't her fault, and she's not the villain of Episode 2.]]
* RapeAsBackstory: Three bandits (including a woman) took her little girl into the woods. She never came back. After that, they raped her and left her to fend for herself.
* ReplacementGoldfish: Attempts this with Clementine to replace her own daughter, who was lost and presumed dead after the bandits attacked them.
* RoaringRampageOfRevenge: She claims to have done this to the bandits who attacked her and took her daughter into the woods.
* SanitySlippage

!!'''WARNING: SPOILERS FOLLOW'''

!!'''[[spoiler:The Voice On The Radio[=/=]The Stranger[=/=]Campman]]'''
[[quoteright:258:http://static.tvtropes.org/pmwiki/pub/images/campman_5520.jpg]]
!!!'''Voiced by: [[spoiler:Roger Jackson (walkie talkie voice)[=/=]Anthony Lam (Stranger)]]'''

-->''"If I were you, I'd pick your next words '''very''' carefully."''

The person [[spoiler: who talks to Clementine over her walkie talkie, and later kidnaps her.]]

* AntiVillain: [[spoiler:Discussed. We're lead to believe he might be some sort of BigBad, but he simply turns out to be a HeroOfAnotherStory who crossed the DespairEventHorizon a while ago. When he asks Lee if he thinks he looks like a monster, a possible response is for Lee to say "we all do".]]
* BigBad: [[spoiler:Subverted: He's no mastermind, or pedophile, or someone like the Governor. He's just another survivor, not so different from Lee and the others, something that he brings up.]]
-->[[spoiler:"Do I look like a monster to you?"]]
* BlackAndWhiteInsanity: [[spoiler:No matter what Lee did during the game, the Stranger will call him a monster and just can't imagine [[IDidWhatIHadToDo He Did What He Had to Do]] for even one second, if only to survive or keep Clementine safe.]]
* BlatantLies: [[spoiler:He claims to have Clementine's parents with him, but once you arrive at the hotel, it's just him and her. You see her zombified parents as you leave.]]
** FromACertainPointOfView: [[spoiler: Although his claim to Clem that he knew where her parents were was ''technically'' true. He knew what hotel they had stayed in, so wasn't lying when he said that he knew where they ''were''. He also never said they were ''alive'']].
* ChekhovsGunman: [[spoiler:Remember that station wagon with the supplies at the end of Episode 2? The one everyone thought was abandoned? Yeah, turns out it wasn't, though many sharp-eyed players knew it wasn't. Even Lee can explain how he knew: the dome light was on.]]
* DeathByIrony: [[spoiler:"You're going to like Clementine a lot, though. She's not Lizzy, but she's sweet. [[TemptingFate She wouldn't hurt a fly]]". Cue Clementine with a meat cleaver[=/=]bottle[=/=]lamp, followed by a struggle with Lee, which ends with Lee killing him, or Clementine shooting him.]]
* {{Determinator}}: [[spoiler:He ''will'' save Clementine from Lee, no matter how hard the job is. It takes some dedication to follow them from Macon to Savannah with no food nor water.]]
* DespairEventHorizon: [[spoiler:One that ''you'' - or at least Kenny and Katjaa - help cause.]]
* DullEyesOfUnhappiness: [[spoiler:The Stranger has dead, jaundice-colored eyes.]]
* EvilSoundsDeep: [[spoiler:Subverted. Only when he's using the walkie talkie does he sound like this. When he is speaking to Lee, he has a normal, soft voice.]]
* HeWhoFightsMonsters: [[spoiler: Falls more into this if Lee didn't take the food, since then he admits that it was the others he wanted revenge on, not him. By the time the two meet, all the Stranger really cares about is taking Clementine for himself, whether or not she's actually happy with Lee.]]
* HumansAreTheRealMonsters: [[spoiler:The Stranger thinks this. Lee has the option of agreeing.]]
* [[IHaveYourWife I Have Clementine]]: [[spoiler:Kidnaps Clementine at the end of Episode 4.]]
* NoCelebritiesWereHarmed: Looks and sounds a bit like Steve Buscemi...
* NoNameGiven: [[spoiler:We never learn his name, but we learn the names of his wife (Tess) and his children (Adam and Elizabeth). Notably, his model-name in the development tool is "Campman."]]
* NotSoDifferent: [[spoiler:To Lee.]]
** [[spoiler: He obviously doesn't have a high opinion of Kenny (referring to him as "that asshole in the ball cap"), since he's arguably more directly responsible for his predicament than Lee. But the two are very similar as husbands and fathers, and plausibly could've swapped roles in the story.]]
* ObliviouslyEvil: [[spoiler:He is so persuaded Lee is a monster, he'll do anything to protect Clementine from his spell. Even if it includes lying to her about her parents being alive and safe; kidnapping her; locking her in a room; and of course, denying her the love she actually has for her guardian who became a surrogate father at this point.]]
* ReasonYouSuckSpeech: [[spoiler:Subverted. He gives you one concerning all the things Lee has done in the game, but its power is entirely dependent on the player's choices and own convictions. This way, if you've avoided the more morally questionable decisions and have a clear conscience, he can bring up things that were out of Lee's control and come off as desperate - or the complete opposite, ''especially' if you took the supplies. Lee himself can [[IDidWhatIHadToDo defend his actions]] or admit that he regrets them.]]
* TheReveal: [[spoiler: Defied. Despite the build-up over three episodes, he's just one ordinary guy.]]
* SanitySlippage: [[spoiler:The clincher here is that ''you are the reason for it.'' Lost his son in a hunting accident, and when he and his wife left the car and its supplies unattended to look for him, Lee's group stole everything. It caused his wife and daughter to leave him, and end up getting killed. He ends up so broken that he keeps his wife's reanimated head inside a bowling ball bag.]]
** [[spoiler: In fact, Lee can actually sympathize with him, and is ready to let Clementine be under his care - until he starts talking to his dead wife's head.]]
* ShadowArchetype: [[spoiler:He is a pretty good image of how Lee could have turned out if he allowed the zombie apocalypse to push him past the DespairEventHorizon]].
* TomatoSurprise: [[spoiler:Throughout the entire confrontation with him, he comes of as little more than a high-strung, traumatized man trying to keep it together in the aftermath of his family's death, and who really wants to protect Clementine and thinks Lee can't do it as well as he can, even if some gameplay choices can make his arguements lose credit. It is even possible for Lee to agree to let him watch over Clementine when he's gone. Then he pulls out his wife's zombie head and talks about using Clementine as a ReplacementGoldfish for their daughter. You can literally see the moment Lee thinks to himself "Yeah, this isn't gonna work out between us."]]
** [[spoiler: Considering Lee's condition, it was a HopeSpot, and he is crushed that The Stranger won't be suitable.]]
* WalkingSpoiler
* WouldHurtAChild: [[spoiler:Should Lee just simply ask for Clementine back, the Stranger states that he'd rather just kill Clementine himself.]]
* YoureInsane: [[spoiler:Lee can tell him that he is crazy, and he aggressively denies the accusation. Then he starts talking to his wife's decapitated, reanimated head, which he carries around in a bowling ball bag...]]

!!'''Chet'''
!!!'''Voiced by: Brian Davis'''

The guy who is searching around Clementine's house with Shawn in Episode 1.

* [[AndThenJohnWasAZombie And Then Chet Was A Zombie]]: If you select to travel with Clementine at night, the group is attacked by zombie Chet.
* FriendToAllChildren: Not all children, but he's nice to Clementine immediately.
* MauveShirt: Only if you travel at night; if you travel during the day, he survives.
* PetTheDog: See FriendToAllChildren.
* WhatHappenedToTheMouse: He's never seen again after he drops off Lee and Clementine at the farm.
* ZombieInfectee: If you believe the [[Fridge/TheWalkingDead Fridge Horror]] entry.

!!'''Old Cop'''

-->''"It just goes to show, people will up and go mad when they think their life is over..."''

An old cop whose job is to drive Lee to prison in episode 1.

* AndThenJohnWasAZombie: He serves as the first zombie encounter of the game.
* CoolOldGuy: Is pretty friendly and polite to Lee given the circumstances. He even tells Lee that he believes he may have been innocent.
* PrecisionFStrike: When talking about another convict he had to drive who had been found butchering his wife and still claiming innocence.
* TooDumbToLive: He literally ignores the several police reports of the outbreak on his radio during the drive in Episode 1, [[spoiler: which is why he and Lee crashed and flew off the road because he wasn't paying attention and ended up hitting a walker wandering onto the road.]]
* YourHeadAsplode: [[spoiler: Loses 80% of his head to a shotgun blast thanks to Lee.]]

!!'''Doomed Woman / Beatrice'''

A survivor who is surrounded and trapped by zombies in episode 3. Since she quickly ends up bitten she can't be saved by the player and Lee has to decide her fate.

* EatenAlive: If the player doesn't kill her she serves as a distraction for Lee and Kenny while they loot supplies from a nearby store.
* GuiltBasedGaming: If Lee doesn't kill her then he, Kenny, and the player will have to listen to her scream as the zombies rip her apart.
* MercyKill: If Lee shoots her before the zombies can corner her. The downside to this option is that he and Kenny will have less time to get supplies.
!!'''Ed and Diana'''

-->'''"Clementine? Baby, if you can hear this, call the police. That's 9-1-1. We love you. We love you. We love y-"'''

Clementine's mother and father, who were a doctor and an engineer before the outbreak respectively. Both were on a trip to Savannah when the outbreak started and lost contact with their daughter shorty before she is found by Lee. For most of the game their fate remains unknown, though the odds are pretty slim that either of them are still alive. [[spoiler:Sure enough, when they finally appear in the final episode both have been turned into walkers.]] They only appear in person in [[spoiler: episode 5.]]
----
* AndThenJohnWasAZombie: [[spoiler:One of the cruelest examples in any media.]]
* HopeSpot: [[spoiler:Episode 1 never makes it clear if they died or somehow escaped. Episode 5 shows EXACTLY what happened to them.]]
* TogetherInDeath: [[spoiler:Its a very cold comfort that both seemed to have died this way and appear together in the massive horde. Finding one zombie parent would be bad enough, but finding them both right next to each other is heartbreaking.]]
* TragicMonster: [[spoiler:Made much worse in that they only appear in the last ten or so minutes of the game and the player has no options to deal with them.]]
* ZombieInfectee: Its heavily implied that Clem's father has become one during her mother's phone call. As it turns out [[spoiler:that was probably the case.]]
[[/folder]]

!''400 Days''

[[folder:Main Characters]]
!!'''Vince'''
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/vince_twdvg_521.png]]
!!!'''Voiced by: Anthony Lam'''

A young man and convicted killer who finds himself on a prison bus a mere two days after the infection breaks out. He must make quick decisions to survive as the infection quickly spreads.
----
* TheAtoner[=/=]IRegretNothing: You can choose between invoking either trope, or stay silent if you prefer.
* BigBrotherInstinct: The reason why he chose to commit murder. It was for his little brother.
* BornUnlucky: No matter what you do with the gun in the beginning, it gets found soon afterwards. If you hide it on you, the cops catch you before you can ditch it. If you throw it on the roof, a roofer finds it the next morning. Hide it in the trashcan? A dog knocks it over the next morning and the kid walking him turns it in. Danny gives him the nickname 'Bad Luck Vince' no matter how that scenario plays out.
* TheKirk
* TheLeader: Of [[spoiler:the five playable characters, at the end of the game.]]
* {{Revenge}}: He killed a man in revenge for his brother.
* SadisticChoice: In the end of his part, he has to choose between [[spoiler: shooting off the foot of either a humanistic (possible) rapist or a rational white-collar criminal, so him and a surviving prisoner can escape from their chains]].
* VitriolicBestBuds: If he yanks the chains while on the bus he becomes a DownPlayed version for Danny and Justin.

!!'''Wyatt'''
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/wyatt_twdvg_2936.png]]
!!!'''Voiced by: Jace Smykel'''

41 days after the outbreak, a young man and his friend, Eddie, are driving away on a country road on a foggy night, having just killed someone.
----
* BottomlessMagazines: Strangely, the revolver he's using looks like it uses six chambers. You can fire ''more'' than six shots!
* DeadpanSnarker: He and Eddie spend a lot of time tossing insults at eachother.
* LeaningOnTheFourthWall: He remarks on his habit of talking to himself, and how abnormal it is, and how sometimes he does things that, from his point of view, do not make sense.
* NoodleIncident: The player doesn't find out exactly what happened to him and his friend before the car chase, but a few hints are dropped about how they got themselves into this mess. Also, he'll mention a time a stoned friend of his tried to put a pancake in the car's CD player.
** [[spoiler:In the epilogue you will learn that Vince saved Wyatt's life at some point. The details of that incident aren't disclosed.]]
* NoOneGetsLeftBehind: [[spoiler: Wyatt can try to invoke this, dragging the injured cop down a road teeming with walkers... but, unfortunately, the scenario always ends with someone's abandonment.]]
* TheStoner: Eddie repeatedly wishes that they had some weed left to smoke. Wyatt doesn't disagree.

!!'''Russell'''
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/russell_twdvg_6919.jpg]]
!!!'''Voiced by: Vegas Trip'''

184 days after the outbreak, Russell is travelling alone on a highway, trying to reach his grandmother in Statesboro, when someone decides to stop and give him a lift.
----
* OrdinaryHighSchoolStudent: Possibly. Russell is actually in his late teens, early twenties. He could be a high school student or he could have just started college/university when the apocalypse started.
** In the photo he puts on the bulletin board, he is dressed in a graduation hat and robe, proving he's at least a high school graduate.
* {{Jerkass}}: Come across as rather snide and rude at times, though it's likely linked to his trust issues, which is understandable considering the state of the world.
** JerkassHasAPoint
* MercyKill: Despite the horror he's faced, he feels the need to put down a walker that is pathetically unable to stand up.
* ProperlyParanoid: Depends on your choices. Russell's overall actions suggest he has developed a hesitancy to trust others due to his experiences in the apocalypse. [[spoiler:He's eventually the hardest to convince to leave the camp, as even if you leave Nate, Tavia still has to pick the right response out of four to get through to him.]]
* ScrewThisImOuttaHere: His backstory is that he was part of a group of survivors whose leader had a policy of killing and stealing from any other survivors they came across. After a few weeks, he couldn't take it anymore and left to find his family.
** [[spoiler: Can be invoked against Nate when he insist on killing an elderly couple.]]
* WithFriendsLikeThese: You can choose to befriend Nate, playing this trope somewhat straight. [[spoiler: Subverted if you stand up to him in the end.]] There is an achievement with the same name.

!!'''Bonnie'''
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/bonnie_twdvg_2462.png]]
!!!'''Voiced by: Erin Yvette'''

A former drug addict who rehabilitated after the outbreak. 220 days following the outbreak, she travels with a married couple [[spoiler:and is possibly having an affair with the husband]].
----
* AccidentalMurder: [[spoiler:Bonnie kills Dee by accident when cornered in the cornfield, mistaking her for one of the group chasing them that had come after her. She doesn't realize who she has struck until it's too late.]]
* MeaningfulName: Subverted. Her name means 'beautiful', but her past drug addiction took a toll on her looks, making her look older than she actually is.
* MyGodWhatHaveIDone: [[spoiler: She accidentally killed Dee, thinking she was a pursuer. It was too dark for her (and the player) to recognize her. You can choose to lie about it or be honest to Leland.]]
** For the record, [[spoiler: if you don't act, you get a game over. In other words, Dee kills Bonnie. Damned if you do, damned if you don't.]]
* RequiredPartyMember: [[spoiler:No matter what happens, she will retain enough optimism to follow Tavia at the end of the game.]]
* SelfOffense: [[spoiler:While being pursued by a group in a cornfield, she hears someone coming and strikes. It turns out to be Dee.]]
* SuddenSequelHeelSyndrome: [[spoiler:She becomes one of Carver's minions in Season 2 and doesn't seem to feel any remorse when he murders a man who gave her a load of food out of the kindness of his heart.]]
* TookALevelInBadass: [[spoiler:She shows up in Season 2 as a member of Carver's militia. She seems to have become quite capable of holding her own since 400 Days.]]
* WoundedGazelleGambit: [[spoiler:She scouts out the ski lodge under the guise of a broken, defenseless woman who is merely looking for some supplies for her group, which she says includes children. She comes back later with Carver, two other men, and ''heavily'' armed.]]
* YoungerThanTheyLook: The drugs she abused certainly took their toll on her body. You'd be forgiven for mistaking her for a 40-50 year old woman, especially since she's accused of having a relationship with someone who is actually 40 or 50.

!!'''Shel'''
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/shel_twdvg_6680.png]]
!!!'''Voiced by: Cissy Jones'''

A young woman who is a member of a small group holed up at the diner nearly half a year after the outbreak. Her group is tightly knit and almost has a proper community going. We join them 236 days after the infection.
----
* ButThouMust: Due to a voting tie, she gets the casting vote concerning a foreigner who was stealing their supplies. Either let him go [[spoiler: hoping that he isn't a bandit]], or kill him [[spoiler: so if he is, he can't inform the others]]. Either way, [[spoiler: their base either gets raided and is no longer safe or they begin to introduce more oppressive policies because of Roman]].
* BrutalHonesty: She can invoke this to Becca if the player chooses. [[spoiler: This may work against her in the long run.]]
* CoolBigSis: To Becca.
* MurderIsTheBestSolution: You can argue for or against this for the thief the group captured. [[spoiler: You are forced to invoke it yourself, or run away, later on.]]
* ScrewTheRulesImDoingWhatsRight: That is an option for her.
* ScrewThisImOuttaHere: [[spoiler: A final option for her to take, with or without Becca's support.]]

!!'''Becca'''
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/becca_twdvg_8949.png]]
!!!'''Voiced by: Brett Pels'''

Shel's younger sister. A rambunctious and slightly bratty teenager.
----
* [[LonelyPianoPiece Lonely Guitar Piece]]: She was taught guitar by Stephanie, and her opening piece sets the tone for one of the calmer scenes of 400 Days.
* NecessarilyEvil: [[spoiler: If you've been honest to her, she'll agree that Stephanie [[MurderIsTheBestSolution must be put down for thievery]]. Never mind that she's been a part of her life for a while.]]
* ShadowArchetype: She's somewhat a shadow archetype of Clementine, being more bratty and more willing to go with choices that Clementine would feel morally wrong.
* TagalongKid: No matter what she will always end up accompanying Shel.
* TeensAreMonsters: She seems to be completely cold and unfeeling in regards to dealing out death sentences to other human beings.
** JerkassFacade: [[spoiler:However, the player can have Shel calling her out by challenging her to execute Stephanie. If this option is taken, Becca immediately becomes outright scared and folds on the issue like a deck of cards. Her cold attitude is, all in all, just a troubled teenager trying to put on a brave face.]]
[[/folder]]

[[folder:Supporting Characters]]
!!'''Danny'''
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/danny_twdvg_9105.jpg]]
!!!'''Voiced by: Erik Braa'''

One of Vince's fellow prisoners. Prior to the events of the game he was convicted of raping a young girl, although he claims his innocence.
----
* AgonyOfTheFeet: [[spoiler:He may get his foot blown off by Vince.]]
* AssholeVictim: [[spoiler: If he is guilty of the rape, he deserved to get his foot blown off.]]
* ChainedHeat: To Justin and Vince.
* ClearMyName: Though it makes no difference now that he already has been convicted, Danny still tries to clear his name to Vince and Justin.
* CurtainsMatchTheWindow: Has brown hair and brown eyes.
* {{Jerkass}}: According to Russell.
** JerkWithAHeartOfGold: If he was a {{Jerkass}}, his actions on the bus would make him fall under this trope if he is innocent.
** JerkWithAHeartOfJerk: He falls under this trope if he is guilty of the crime he is accused of.
* TheMcCoy
* MiscarriageOfJustice: Despite that people both in the game and in real life forget this, ''Danny could actually be innocent''. If this is the case, then the justice system not only failed him, it also inadvertently [[spoiler:caused his death.]]
* NobleDemon: He condemns Justin's unrepentant dishonesty (though he also said that they should go into business together if they get out), is quick to defend fellow prisoners when violence breaks out, and it seems that he honestly misses his girlfriend and listening to her voice. Also judging from dialogue there's a good chance that he's not even aware that he raped her (if he really did do it), which is sadly enough TruthInTelevision.
** This doesn't seem to help people forget about his conviction however. Russell does not have a good opinion of him and he'll say he is relieved that he [[spoiler: died]] before Shel and Becca joined the group.
* OneSteveLimit: Averted; he shares the same name as Danny St. John.
* RapeIsASpecialKindOfEvil: Many people dislike him right away ''regardless of his possible innocence'' due to the nature of his conviction, which is sadly a TruthInTelevision for people who have been wrongly convicted of rape.
* VitriolicBestBuds: With Justin and Vince. He throws insults at Justin and yanks both of their chains while on the bus. However it appears he thinks of them as friends since he suggested that they all go into business together after they get out of prison.
* YouWouldntShootMe: He manages to put down a trigger-happy cop by ''staring'' at him and daring the cop to pull the trigger again.

!!'''Justin'''
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/justin_twdvg_4116.png]]
!!!'''Voiced by: Trevor Hoffman'''

One of Vince's fellow prisoners. Prior to the events of the game he was convicted for constructing a pyramid scheme.
----
* AgonyOfTheFeet: [[spoiler:He may lose a foot because of Vince.]]
* AtLeastIAdmitIt: He believes owning up to the fact that he did rip off several hundred thousand dollars and lied about it gives him something over Danny, who Justin believes actually is a rapist.
* ChainedHeat: With Danny and Vince.
* ConMan
* ConsummateLiar: He lied on the witness stand, and he claims he did so pretty well. Didn't save him, though.
* EvenEvilHasStandards: He may be a con man, but he [[RapeIsASpecialKindOfEvil doesn't like rape]] or murder.
* IRegretNothing: He doesn't feel remorse for his actions. Not that he's for rape or murder either.
* JustLikeRobinHood: When Danny jokes that he stole everything from a passing-by low class family, Justin is offended, saying he didn't steal from that kind of person.
* TheSpock
* SomebodyElsesProblem: When two other prisoners get on a fight on the prison bus, Justin insists that Danny shouldn't worry or pretend to be, as they are chained to the floor and unable to do anything.
* VitriolicBestBuds: He and Danny seem to be on good terms (even if he believes Danny is a rapist) but they do throw insults at each other on the bus. Danny even suggested that they all go into business together after they get out of prison so the friendship is at least one sided on Danny's part.
* WhiteCollarCrime
* YellowEyesOfSneakiness: He was a con-man before the outbreak, it's kind of required.

!!Bennett and Clyde

Two cops whose cowardice start the conflict of Vince's story, as well as a part of Wyatt's. After Clyde [[spoiler: kills a prisoner, he gets bit and Bennett runs away, only to be struck by Eddie's car while wondering in the fog.]]
----
* DirtyCoward: Bennett chastises the rookie Clyde for not doing enough to stop [[spoiler: one prisoner from choking the other]], but ends up [[spoiler:running away and leaving them all for dead]].
* EyeScream: [[spoiler: After Clyde becomes a zombie, he will eventually die of screwdriver being put through his socket]].
* RecklessGunUsage: They wave their guns around to threaten prisoners.
* RedShirt: Both of them.
* ScrewThisImOuttaHere

!!'''Eddie'''
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/eddie_twdvg_5345.png]]
!!!'''Voiced by: Brandon Bales'''

Wyatt's friend, seemingly from before the outbreak. When the two encounter another group Eddie is startled by one of them and shoots him.
----
* AccidentalMurder: Possibly once. Possibly twice!
* HotBlooded
* ImprobableAimingSkills: He manages to throw his keys into a car window while he can barely see the car.
* LeaningOnTheFourthWall: He comments on Wyatt's tendency to talk to himself, and how much if it really means nothing, as well as how much time they spend talking before taking action.
* NoodleIncident: See Wyatt's entry.
* NoOneGetsLeftBehind: Despite being scared out of his wits, he feels awful for hitting who could possibly be a man and wants either him or Wyatt to go help him. [[spoiler: Unfortunately, two out of three of them gets left behind thanks to Nate.]]
** [[spoiler:Notably, if left behind, he always tries to save the cop.]]
* SkewedPriorities: Is more concerned whether or not they have any weed in the car as opposed to ammo for their one gun.
* TheStoner: See Wyatt's entry.
* ToiletHumor: When asked why he never had a girlfriend, he responds by farting.

!!'''Nate'''
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/nate_twdvg_536.png]]
!!!'''Voiced by: Jefferson Arca'''

A man who drives a pick-up truck who stops to give Russell a ride. He presents a strange mix of helpfulness and dangerous insanity.
----
* AffablyEvil: He does want to be Russell's friend. Too bad he's a callous jerk at best and a sociopath at worst.
* AllMenArePerverts: Nate seemed more interested in whether Russell made a move on a fellow survivor than he does with actually listening to his tale. [[ImAManICantHelpIt He'll even attempt to justify why he has been thinking that.]]
* BigBad: [[spoiler:Of Wyatt's Story.]]
* EvenEvilHasLovedOnes: [[spoiler:In Wyatt's story you learn Eddie killed one of his friends which lead to him going out of his way to track them down and kill them.]] It appears he cares about Russell to some degree too. When the [[spoiler: old man in the diner]] called Russell a "spook" he got mad at him for being racist. A fan theory was created [[spoiler: where he might have been using Russell as a ReplacementGoldfish.]]
* EvilHasABadSenseOfHumor: His little joke with Russell about rating attractiveness gets a bit out of hand.
* {{Foil}}: To Russell. Whereas Russell is hesitant to trust and is uncomfortable with killing, Nate has no qualms with either.
* JackBauerInterrogationTechnique: Wanting to know about Russell's taste in women, he decides to [[spoiler: pull up to a female zombie and let her cling onto Russell, just to joke with him and get an answer.]]
* {{Jerkass}}: The aforementioned zombie incident, and not covering for Russell when he has to run for cover, certainly have him come across as one.
** JerkWithAHeartOfJerk: Takes charge during the gunfight after that and properly covers for Russel, directs him towards safer areas and eventually leads him inside the diner. [[spoiler: Then kills the elderly couple inside and takes their belongings, regardless of what the player chooses.]]
** SinkOrSwimMentor: One [[AlternateCharacterInterpretation interpretation]] is that instead of screwing him over, he was testing to how Russell handled himself in a crisis, since he congratulated him on keeping cool and making it across fine despite him not providing any covering fire? Even if that was his intention all along, it's still doesn't excuse pulling that stunt or his subsequent actions, such as [[spoiler: executing the elderly couple]].
* SirSwearsALot: The "F" word is apparently his favorite adjective.
* SlasherSmile: Does he ever.
* VitriolicBestBuds: Tries to invoke this on Russell, but acts far too dangerously for it to work.

!!'''Leland'''
!!!'''Voiced by: Adam Harrington'''

A man somewhere in 40's to 50's and husband to Dee; they find Bonnie while she's still struggling with her addiction and take her in. He soon becomes very fond of Bonnie and [[spoiler: possibly has an affair with her.]]
----
* CrisisOfFaith: Subverted. He claims to stay true to his faith despite the hard times he has to go through during the apocalypse.
* WhatHappenedToTheMouse: Not much mention of him, besides general acknowledgement that he existed, at the conclusion of Bonnie's story [[spoiler:assuming he left with her.]]
* YourCheatingHeart: [[spoiler:Whether or not she reciprocates, he definitely expresses some feelings towards Bonnie.]]

!!'''Dee'''
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/dee_twdvg_8294.png]]
!!!'''Voiced by: Cissy Jones'''

A woman somewhere in her 40's to 50's and wife to Leland; they find Bonnie while she's still struggling with her addiction and take her in. She grows noticeably colder to both Leland and Dee when [[spoiler: she suspects they have feelings for each other.]]
----
* AccidentalMurder: Courtesy of [[spoiler:Bonnie. [[EyeScream What happens to her face is not pretty.]]]]
* AssholeVictim: [[spoiler: Turns out if you don't hit her (accidentally) she deliberately kills you.]]
* GreenEyedMonster: If you're too slow to [[spoiler: accidentally kill her, then Dee ends up shooting and murdering Bonnie.]] Whether or not this was actually Dee's canon intention is debatable.
* MurderTheHypotenuse: [[spoiler:Near the end of Bonnie's chapter, she unintentionally on either the giving or receiving end.]]
* ProperlyParanoid: She accuses Leland and Bonnie first of both never siding with her, and then of having an affair. Depending on what dialogue choices you pick throughout Bonnie's chapter, you might or might not prove her paranoia to be justified because you might or might not actually be having an affair with Leland.

!!'''Roman'''
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/roman_twdvg_349.jpg]]
!!!'''Voiced by: Andrew Chaikin'''

The leader of Shel and Becca's group. He used to be in a band before the outbreak.
----
* ALighterShadeOfBlack: Roman is willing to execute anyone deemed a threat to the group, insists of enforcing the rules they've set down, uses Walkers as guard-dogs and a deterrent and is perfectly willing to hunt down anyone attempting to leave to prevent them "Escaping". He's essentially founded a smaller and (slightly) less evil version of ''Crawford''.
* BigBad: [[spoiler:Of Bonnie's story. Maybe of Shel's story too, depending on whether or not you agree with his crackdown.]]
* DroppedABridgeOnHim: [[spoiler:He is discovered as a corpse riddled with bullets by Clem, Nick and Pete in "All That Remains".]]
* IDidWhatIHadToDo: Regrets doing immoral things but feels that they were [[NecessarilyEvil necessary]] for the survival of the group.
* JerkassHasAPoint: [[spoiler: His insistence on killing Roberto, due to his fear that he could be a scout for a raiding party. If he's spared and let go, Roberto does indeed come back with an armed posse, leading to the death of Boyd]].
* MeaningfulName: His name and his actions invoke the dictatorial and WellIntentionedExtremist ideals that the ancient Romans had.
** And with his shaved head and round face, he somewhat resembles Caesar from VideoGame/FalloutNewVegas.
* NecessarilyEvil[=/=]WellIntentionedExtremist: Willing to kill in order to keep the safety of the group.
* PetTheDog: When he's first introduced, actually. He deeply enjoys Becca's guitar-playing, feeling that music is something they need to preserve.
* SuddenSequelDeathSyndrome: [[spoiler:Is seen as a corpse near the end of the first episode of Season 2, recognizable by his signature jacket and shaved head.]]

!!'''Stephanie'''
!!!'''Voiced by: Dana Bauer'''

A fellow survivor in Roman's group. Is friends with Shel.
----
* NiceGirl: When faced with letting a bandit free or killing him, she advocates setting her free.
* SacrificialLamb: Mostly exists to create Shel's second moral choice.
* SympathyForTheDevil: She feels that the bandit Roman ties up is no different from them. [[spoiler:She becomes a thief in the end, just like him.]]
* ScrewThisImOuttaHere: [[spoiler:She tries to run off with a large amount of her group's supplies.]]

!!'''Tavia'''
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/tavia_twdvg_538.jpg]]
!!!'''Voiced by: Rashida Clendening'''

A woman who works for a large community and is out searching for survivors. At the end of the titular 400 days, she [[spoiler:finds the survivors you've played as (plus Becca) all together in their own little camp and tries to convince them to join. Your actions as each of the survivors determine who goes with her, and for a couple of them, so does what you choose for her to say.]]
----
* LastEpisodeNewCharacter
* SixthRanger: [[spoiler:Her story is revealed after the completion of the other five stories. She appears to the group after they have already formed their own group.]]
* WalkingSpoiler
* WeHelpTheHelpless: [[spoiler:Tavia approached the five survivors from each story to offer them a chance to survive at her settlement.]]
[[/folder]]

!Season Two

[[folder: Rest Stop]]
!!'''Michelle'''
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/michelle_twdvg_2599.jpg]]
!!!'''Voiced By: Najwa Brown'''

A scavenger that walks in on Clementine as she's trying to wash up at a abandoned restroom rest stop.
----
* AccidentalMurder: [[spoiler:Poor Omid.]]
* ApologeticAttacker: [[spoiler: Winds up shooting Omid by accident as he was trying to sneak up on her. She apologizes profusely to Christa when she comes to find out what's going on. Doesn't save her, however.]]
* AssholeVictim: [[spoiler:It is kind of hard to feel bad for her because she bullys Clementine, heavily implies that she's robbed other people before, and (despite being apologetic) killed Omid.]]
* FissionMailed: Well, sort of. When she's holding Clementine at gunpoint, you can refuse to give in to her demands, despite the fact that she's pointing a loaded gun at you, and...[[spoiler:she never fires at you, regardless of what you say to her. The only time she fires her gun is at ''Omid'', but the game goes on regardless.]] In fact, another example of this trope is [[spoiler:Omid's death, because it can make the player think they screwed up somehow. Actually, Omid will always get shot, regardless of what you do, and the game will go on regardless.]]
* HeelFaceDoorSlam / RejectedApology: [[spoiler: Christa shoots her before she can even finish her sentence.]]
* {{Jerkass}}: Takes Clem's gun and holds her at gunpoint while rifling through her backpack. Then demands she hand over her hat. One of the options is to tell her that her dad gave it to her. She doesn't care and still keeps asking for it. [[spoiler: What's worse, she wasn't intending to shoot Clem. She was just being a bully.]]
** JerkassWoobie: If you feel sorry for her. She's horrified by the fact that she [[spoiler: [[AccidentalMurder shot Omid]] ]], and, as said below, given her reaction it's unlikely she would've shot Clementine. She sincerely apologizes to [[spoiler: Christa. (She wouldn't have dropped her gun if it was just a ploy to catch her off-guard.)]] and [[spoiler: gets shot for her trouble.]] Yes, it was her fault for robbing Clementine in the first place but it just went so, so wrong.
** JerkJustifications:
-->'''Clementine:''' You don't have to do this. It's mean.
-->'''Michelle''': You gotta be mean to keep goin' [[CrapsackWorld out here.]]
-->'''Clementine''': I'm not mean.
-->'''Michelle''': Yeah? And who got your gun?
* KilledMidSentence: [[spoiler:Christa doesn't even let her try to explain before she's shot dead.]]
* MyGodWhatHaveIDone: Just look at her face after she [[spoiler: shoots Omid.]]
* NiceGuysFinishLast: She basically tells Clementine as much if you choose certain dialogue options.
** JerkJustifications
* NobleDemon: Robbing children suits her just fine but [[spoiler: taking a life]] proves to be too much for her.
* TeensAreMonsters: She appears to be only a few years older than Clementine yet seems to have lived the life of a bandit for quite some time as she'll mention that the last group of people she robbed had some really good stuff, unlike Clementine who only has junk. [[spoiler:She also ends up killing Omid, but that was more of an accident.]]
* TooDumbToLive: Never seems to wonder if Clem is by herself or why she has a gun with her. Even worse threatening Clem ''with'' a fully loaded gun but obviously having no training on using it.
* WouldHurtAChild: [[spoiler:Unsuccessfully. She holds Clementine at gunpoint, but doesn't actually fire at that time. She kills ''Omid'' by accident, but given her reaction to ''that'', it's doubtful she would have killed Clementine anyway.]]
[[/folder]]

[[folder: Abandoned Campsite]]
!!'''Sam'''
A dog Clementine meets after [[spoiler: she gets separated from Christa.]]
----
* BerserkButton: [[spoiler:Clementine learned the hard way not to deny/take away it's food. TruthInTelevision: even a trained dog will react poorly if it's food is taken away]]
* CanineCompanion: For a bit with Clem [[spoiler: least until food is concerned.]]
* EvilDetectingDog: Manages to pick up a nearby walker tied to a tree.
* ImpaledWithExtremePrejudice: [[spoiler:By accident, Clem kicks him into some broken tent poles after he attacks her, leaving him stuck and withering on the ground.]]
* MercyKill: [[spoiler:If you wish to do so after knocking it into some broken tent poles. Clem will do so via SlashedThroat]]
* RealityEnsues: You can train a lot of dogs to be friendly with people [[spoiler: but even the most obedient dog will still attack you if it hasn't been fed, or if you try to take its food away.]]
%%Ungrateful Bastard pulled to the discussion page
[[/folder]]

[[folder: Cabin Survivors]]
!!'''Peter Joseph "Pete" Randall'''
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/pete_twdvg_5315.jpg]]
!!!'''Voiced by: Brian Sommer'''

An older man and Nick's uncle. Pete quickly befriends Clementine and becomes her biggest supporter in the cabin group.
----
* BaldOfAwesome: Not a hair on his head and quite capable of holding his own against the Walkers.
* CoolOldGuy: By far the nicest and most reasonable member of the cabin group.
* CruelToBeKind: Believes he is being this to Nick, since Nick grew up with a bad father (it's left vague exactly what Nick's father was like, but either abusive or neglectful), so it fell to Uncle Pete to "keep him in line", to raise him right. Unfortunately it seems to have backfired; Nick thinks he's an "asshole".
* HeroicSacrifice: [[spoiler:Pulls one to help Clementine if he is saved in episode 1.]]
* LivingLieDetector: He seems to think so, choosing to believe Clementine because he has "a good bullshit detector". But you can lie to him about what happened to the dog that bit you and he'll still believe you. It's also why Luke apparently never beats him at Poker.
* NiceGuy: He's much quicker to trust Clementine than the others, and even when [[spoiler:he and Luke first see the dog bite on Clementine's arm]], while Luke is freaking out, Pete gives Clementine a chance to explain herself.
* TheLeader: Seems to share this with [[TheMedic Carlos.]]
* RobbingTheDead: Upon encountering several dead bodies, Pete's first instinct is to rummage through the corpses for supplies and ammo. This is despite still not knowing who or what killed the people.
* SelfDeprecatingHumor: If you pick a certain dialogue option. Probably regarding his relationship with his nephew, Nick, with who he argues a lot. Or possibly the Cabin group as a whole, considering we don't know how well they get along normally.
--> '''Pete''': Are you always this agreeable?
--> '''Clementine''': [[LittleMissSnarker No.]]
--> '''Pete''': Good, you'll fit right in with this outfit.
* ToughLove: He really does care for Nick and wants what's best for him, but he also doesn't pull his punches when calling his nephew out on his actions.
* ZombieInfectee: He gets scratched [[spoiler:or bitten by a walker at the end of the first episode. If he survives the episode, he is presented with a LifeOrLimbDecision but chooses to [[HeroicSacrifice sacrifice himself to save Clem]].]]

!!'''Luke'''
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/luke_twdvg_1507.jpg]]
!!!'''Voiced by: Scott Porter'''

One of the cabin survivors. Luke is fairly reasonable person with a bad habit of putting his foot in his mouth.
----
* AsYouKnow: At one point, Luke and Clementine have a conversation over dinner, which gives Clementine the opportunity to tell Luke (and remind the player) about some of the events that happened in Season 1.
* {{Badass}}: He is a very capable survivor, and uses his machete quite effectively.
* EveryoneHasStandards: He finds killing dogs to be appalling.
* FriendToAllLivingThings: Is fine with putting down walkers and bitten humans, but has a problem with killing dogs.
* NiceGuy: Except when he [[spoiler:drops Clementine after seeing the dog bite on her arm]], but he was caught off-guard, thought it was [[spoiler:a walker bite]], and he's very sorry about it later, ultimately choosing to defend Clementine from the others.
* TastesLikeFriendship: Though they start off rocky, Luke befriends Clementine after giving her some food, knowing how hungry she is, and despite his own group not having much to spare.
* WhatHappenedToTheMouse: Vanishes after the group is [[spoiler: attacked by Carver's group in the ski resort lodge. Whether he has fled from his own group, or was captured off-screen is unknown.]]

!!'''Nick'''
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/nick_twdvg_361.jpg]]
!!!'''Voiced by: Brian Bremer'''

Pete's hotheaded nephew.
----
* DeadpanSnarker: He responds this way when Pete tries to give him some advice, apparently tired of it.
--> '''Pete''': You know Nick, I don't like this either, but sooner or later, you're gonna have to realize a simple truth.
--> '''Nick''': What? That you're an asshole?
* DisneyDeath: [[spoiler:If you saved him at the end of Season 2 Episode 1, he sacrifices himself to save Clem at the beginning of Episode 2. When Clem and Luke go back for him, they find him unharmed beyond being in a drunken stupor.]]
* DrowningMySorrows: He doesn't take [[spoiler:Pete's death]] well at all and gets completely hammered on moonshine. He'll even offer Clementine a drink which the player can choose to accept or refuse.
* FreudianExcuse: The reason he mistakenly thought [[spoiler:Clementine was bitten by a walker]] was because the group had previously treated someone with [[spoiler:a walker bite]], and that person then proceeded to [[spoiler:turn into a walker and kill Nick's mother.]]
* FriendToAllLivingThings: When he was younger apparently. Pete mentions a time when took him out hunting and Nick was unable to shoot a Buck when it was in his sights, leading to Pete nearly getting shot in the gut when Nick refused to hand over the gun, only for it to accidentally discharge, causing the deer to flee. Pete would later find the Buck a month later and shot it, leading Nick refusing to speak to him for weeks afterwards.
** After Clem explains that she was savagely bitten by a dog and was forced to kill it in self-defence, Nick is appalled at how she could have killed a dog and shows more sympathy for it than her.
* HeroicBSOD: [[spoiler:If you save him over Pete, then Nick completely loses it and goes into a suicidal drunken stupor. He's only broken out when he realizes that he's endangering Clementine.]]
* IJustShotMarvinInTheFace: Nearly puts a hole in Clementine because he had his finger on the trigger during a highly stressful situation. Pete also mentions an incident when he was younger, where Nick accidentally nearly shot him when they argued over killing a buck.
** In Episode 2 he actually does panic and kill someone: [[spoiler: Walter's partner Matthew. Nick becomes increasingly grief-stricken through the episode, especially when he realizes who Matthew was.]]
* {{Irony}}: As a kid he was so tender-hearted he wouldn't shoot a Buck. As an adult he's so cold he doesn't hesitate to ''shoot children''. [[JerkWithAHeartOfGold He's still an alright]] [[RousseauWasRight person underneath it all, though]]
* {{Jerkass}}: He's this when he's first introduced, but as per the below trope, once Clementine proves [[spoiler:she really ''wasn't'' bitten by a walker]], he grows out of it at least enough to freely admit he was wrong about Clementine and apologize to her.
* JerkWithAHeartOfGold: He's introduced wanting to ''shoot'' Clementine, like Rebecca below. Unlike Rebecca, however, once it finally becomes clear that Clementine is an innocent girl, Nick actually apologizes for his behavior, and freely admits that going "aggro" out there was ''not'' okay of him.
* TheLoad: His contribution to the story primarily consists of screwing up in ways that leave the group worse off. Clementine can even compare him to Ben, at one point. The comparison is somewhat unfair, however, as in a crisis Nick shows himself to be a lot braver than Ben.
* ManChild: Pete at one point accuses Nick of being this, because Nick has to learn the "simple truth" that the world is not going to give a damn whether Nick likes something or not. The issue of whether or not Nick actually is this is left unresolved because [[spoiler:shortly after, they're both attacked by walkers and you only have time to save one.]]
* NiceJobBreakingItHero: In the past, the "shooting the buck" incident with Pete. In the present, when he almost shoots Clementine. [[spoiler:Also in the present, he shoots Matthew because he mistakenly assumed Matthew was holding Luke and Clementine at gunpoint, and this causes problems later.]]
* RousseauWasRight: He behaves like a complete asshole when he's introduced and almost kills Clementine, and his apology afterwards seem awkward and forced at-best, but his attempt at making amends, along with the story of his terrible hunting experience gives the impression that he was probably a decent enough person underneath it all.
* SuspiciouslySimilarSubstitute: He looks like a younger Kenny and their personalities are pretty similar as well. [[spoiler: If his uncle dies at the end of Episode 1, he takes up drinking whiskey straight from the bottle, just like Kenny did after losing his family.]]
* UsedToBeASweetKid: If Pete's story is to be believed.
* WellDoneSonGuy: Seems to have this attitude towards Pete, who raised him in the stead of his [[AbusiveParents neglectful/abusive father.]] [[spoiler:He has enough respect for Pete that if you leave Pete behind to save Nick at the end of episode 1, Nick chews you out and asks you "how could you just leave" Pete.]]
* WhatTheHellHero: Well, Nick has the best intentions, but he's on the receiving end of plenty of these for good reason, considering he almost ''kills you'' when he's first introduced. Also, there's one moment where he can potentially give such a moment himself: [[spoiler:if you choose to save him over Pete at the end of episode 1, the walkers kill Pete, and Nick angrily asks you how you could just leave him.]]
* YoureNotMyFather: Has shades of this towards his Uncle Pete, who was forced to step in and try to raise him, due to his father not being around often and being abusive towards Nick when he was.

!!'''Carlos'''
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/carlos_twdvg_9202.jpg]]
!!!'''Voiced by: Andrew Chaikin'''

A doctor and the unofficial leader of the cabin survivors. Carlos will do anything to ensure the safety of his daughter.
----
* BigDamnHeroes: [[spoiler:In episode 2, at one point Clementine runs out of ammo to shoot at a bunch of walkers. Then Carlos shows up and uses his pistol to take out the rest for her so she can run.]]
* {{Fingore}}: [[spoiler:Which happens right in front of his daughter.]] As expected, she doesn't take this well.
* {{Hypocrite}}: He chides Clem for breaking into the house and stealing supplies (even more so if she got his daughter to help) and states she can't be trusted. This coming from a doctor who refused to treat her since he didn't want to waste supplies on a supposedly infected girl, forcing her to take such drastic action, since it was the only way to save her own life.
* IdiotBall: Clem points out his [[HypocrisyNod hypocrisy]] over her stealing medial supplies and lampshades that their entire solution was to see if her (dog) bite would turn her into a Walker, which ''would'' have caused the very problem [[NiceJobBreakingItHero they were afraid of]], since she could have died from her untreated wound.
* TheLeader: His medical knowledge seems to command a great deal of respect from the group, arguably more so than Pete.
* TheMedic: He's only one in the group with advanced medical training, what with having been a doctor before everything went to hell.
* OverprotectiveDad: To Sarah. If Clementine asks Sarah to help her get supplies, Carlos chews you out for "manipulating" Sarah ''even if you were nice to her.''
* PapaWolf: Is ''very'' protective of Sarah, and chews out Clementine if she uses the girl to get disinfectant.

!!'''Sarah'''
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/sarah_twdvg_5129.png]]
!!!'''Voiced by: Louisa Mackintosh'''

Carlos's rather strange teenage daughter.
----
* AmbiguousDisorder: Implied to have ''some'' kind of developmental issues, behaving like someone younger than Clementine despite being around 5 years older than her. [[GenreSavvy Clementine seems to notice this.]]
* ChildrenAreInnocent: Carlos says of her that she would "cease to function" if she ever found out what the world was "really like" out there.
** Although it's implied that she does understand a bit of what's going on. When Clementine offers to show her [[spoiler: the dog bite]], Sarah asks if [[spoiler: it really is just a dogbite and not from a walker]] which shows that she knows that not everything is as great as it used to be. Later on if you try to follow her father's orders to try and keep her "innocent" by saying everyone went fishing when he and the others [[spoiler: form a rescue party after Clem tells them about the attack by the stream]] she calls Clem out on it but if you tell her the truth she handles it rather well and shows Clem a gun she found so Clementine can teach her how to protect herself with it (though she couldn't find any bullets).
** Also, Sarah is [[{{Understatement}} somewhat]] less likely to be "innocent" after [[spoiler:she has to watch her father being beaten in front of her and has to watch his fingers being broken.]]
* CreepyChild: Sarah is a very nice girl, but can be quite creepy at times:
** If Clementine turns down an offer of friendship, Sarah can get really insistent about it. [[JustifiedTrope Justified]] in that Sarah has no friends around her age and is implied to have a mental condition that impacts her mental state.
** Sarah finds an unloaded gun and asks Clementine to teach her how to use it. During her training, Sarah briefly points the gun barrel at Clem's face. The gun is empty and both girls know it, but Clem is quite understandably creeped out.
* CynicismCatalyst: A rare example who isn't actually dead, but Sarah's the reason for much of Carlos' cynical behavior to Clementine, since Carlos has a deep desire to protect Sarah from the outside world.
* [[DontTellMama Don't Tell Papa]]: When Clementine asks Sarah to help her get medical supplies, Sarah will always agree to help Clementine regardless of whether Clementine picks the "nice" choices or the "jerk" choices. But ''why'' Sarah agrees to help depends on which choices you pick. If you pick the "jerk" choices and turn down an offer of friendship, Sarah will still agree to help because of this trope: she's concerned that if she doesn't help you, you'll tell her Papa that she was talking to a stranger.
* TheHeart: Sort of. She's pretty much the only cabin survivor Clementine meets that isn't suspicious of her right off the bat (even Pete and Luke freaked out at [[spoiler:the dog bite]] at first, and even Alvin eventually went with the [[spoiler:locking in the shed]] idea after Rebecca pressured him into it).
* IJustWantToHaveFriends: When Clementine asks Sarah to help her get medical supplies, Sarah will always agree to help Clementine regardless of whether Clementine picks the "nice" choices or the "jerk" choices. But ''why'' Sarah agrees to help depends on which choices you pick. If you pick the "nice" choices, Sarah agrees to help in exchange for your friendship, since there aren't any other girls around even close to Sarah's age for her to make friends with.
* NiceGirl: She'll help Clementine if Clementine asks her to even if Clementine picks the "jerk" choices.
** Also, in episode 2, [[spoiler:when Carlos grills Clementine about taking a picture of Sarah and thus indirectly giving the intruder evidence of Sarah's existence, you can potentially take the blame by saying you took the picture. But Sarah ''overrules you'' and says no, she asked you to, it was ''her'' fault, so Carlos ends up being disappointed in Sarah instead of you. It's a minor thing, but still very nice of her.]]
* NightmareFetishist: Slightly. If Clementine asks Sarah what book she's reading, it turns out Sarah's reading a story about body-snatching creatures.
* WaterWorks: [[spoiler:When Carver tortures her father right in front of her, Sarah breaks down ''sobbing'' and ''begging'' Carver to let her dad go.]]
* WhatDoYouMeanItsNotHeinous: If Clementine picks the "jerk" choices to Sarah, Sarah still reluctantly agrees to help mostly because she's worried about what will happen if Clementine tells her father. What does Sarah worry will happen? That her father will say he's disappointed in her, loves her, and only wants what's best for her. It's not exactly the most heinous of punishments. This is an unusual [[JustifiedTrope justified]] variation of this trope, however, as Sarah's father has deliberately kept her from the outside world and how cruel the outside world can be, so in Sarah's experience, perhaps being told that her father is disappointed in her ''is'' the worst thing she could fear.

!!'''Rebecca'''
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/rebecca_twdvg_7233.jpg]]
!!!'''Voiced by: Shay Moore'''

Alvin's pregnant wife. Rebecca is very distrustful of Clementine, though seems to have warmed up to her.
----
* BitchAlert: She's introduced suggesting that the group ''shoot'' Clementine.
* EstablishingCharacterMoment: She's introduced to the players by pushing the group to shoot Clementine dead due to her suspicion of Clementine's [[spoiler: bite wound, which was from a dog, not a walker]]. In a more established form, should the player choose to say nothing upon meeting the group, Rebecca ''reaches for Nick's gun to do the deed herself, causing the gun to fire and nearly hit Clementine''.
* {{Jerkass}}: And notably, she doesn't ease up even ''after'' [[spoiler:Clementine proves she wasn't bitten by a walker by not getting the characteristic fever that goes with it. While Rebecca might no longer think Clementine's a walker-in-the-making, Rebecca is still convinced Clementine is going to be a problem of ''some'' kind.]] Granted she is pregnant and most chalk it up to irritability, especially in such a dangerous world as this. But still...
* JerkWithAHeartOfGold: In episode 2, she promises to try to "cut Clementine more slack", and explains that she was surly before because she doesn't like the idea of being dependent on others.
* SassyBlackWoman: Rebecca has very slight shades of this. She's black, and pretty much the only words out of her mouth that aren't either snarky or angry are what Clementine can overhear when [[spoiler:Clementine has to hide from her in the bathroom, where Rebecca pleads for her upcoming to baby to be okay and to be Alvin's.]]
* TemptingFate: During her first personal confrontation with Clementine, one of the options is to tell her she should be nicer to Clem after her chiding. Rebecca typically just walks off on bad terms and tells Clem to get out as soon as possible. Time will tell if this attitude is going to get her into trouble where she'll ''need'' Clem's help. Her reaction is even worse with one of the other dialogue choices, which is Clementine asking, in a very knowing tone of voice, just ''who'' the baby's father is.
* TookALevelInKindness: Rebecca is noticeably much more pleasant to be around in Episode 2, even smiling and holding casual conversation with Clementine.
* WhosYourDaddy: She's expecting a child, but isn't sure if it's Alvin's. [[spoiler: It's not. It's Carver's, though given Rebecca's "Fuck you, Bill", it may not be by choice.]]
* YourCheatingHeart: Alvin's not the father of her child, [[spoiler:though its currently unclear as to whether this was adultery or rape.]]

!!'''Alvin'''
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/alvin_twdvg_4374.jpg]]
!!!'''Voiced by: Dorian Lockett'''

Rebecca's husband. He's more levelheaded than his wife, but is something of a pushover.
----
* BewareTheNiceOnes: If Clementine chooses to threaten Alvin by [[spoiler: telling his wife that he spoke to Clementine behind her back]], Alvin will immediately get angry and call her out on her threats. [[spoiler: He'll still give Clementine the bandage and a juice box to drink.]]
* HenpeckedHusband: He has very slight shades of this. When [[spoiler:the others decide to lock Clementine in the shed]], Alvin at first is more in favor of simply helping Clementine and being done with it, but Rebecca scolds him, causing him to reverse his decision and say helping her right away is a bad idea.
* NiceGuy: He doesn't think of himself as this, but he wasn't as aggressive to Clementine as some of the other cabin survivors and he was the one who suggested they have the group's doctor take a look at Clementine's arm. Also, later, after Clementine [[spoiler:escapes from the shed the others locked her in]], Clementine can call Alvin "nice" to persuade him to [[spoiler:give her medicine to treat her arm.]]
* NiceJobBreakingItHero: [[spoiler:Can be the victim of one of these if you handle the hostage situation incorrectly in episode 2. If you go outside to seek Kenny's help, but then don't talk Kenny out of making the shot, Kenny will shoot Carver, but Carver will retaliate by shooting Alvin. Also, if you give yourself up, but then don't choose to protect Alvin to make Kenny surrender, it will still end up with Carver shooting Alvin.]]

!!'''William "Bill" Carver'''
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/william_carver_twdvg_1392.png]]
!!!'''Voiced by: Creator/MichaelMadsen'''

A former member of the cabin group. The other members are terrified of him.
----
* AStormIsComing: [[spoiler:Is overheard saying this to Clementine in the preview for episode 3.]]
* BadassMustache: He has a thick 'stache.
* BigBad: Appears to be this for Season 2.
* CelebrityVoiceActor: The fact that he's voiced by [[Film/ReservoirDogs Mr.]] [[PsychoForHire Blonde]] is a good indicator of what sort of person he is.
* {{Determinator}}: He's been going to extreme lengths to track down the cabin group.
** PapaWolf: [[spoiler: Because Rebecca's unborn child is possibly his.]]
* TheDreaded: He's not with the current cabin group, but he used to be a member, and everyone's frightened of him. [[spoiler: They think that Clem might be a spy for him, and he's the first person they name when they see a mass of dead people, all who had been shot.]]
** [[spoiler: Episode 2 shows us exactly ''why'' he's the Dreaded. He starts hitting Carlos and breaking his fingers right in front of his sobbing daughter, kills Walter, can potentially kill Alvin if you make a wrong choice, and ''succeeds'' in capturing everyone and rounding them up to be taken back to his camp thanks to commanding a whole group of armed people.]]
* EvilFormerFriend: Used to be a member of the cabin group, and given what the group now says about him, he apparently has taken a nasty turn for the worst since his former membership.
* EvilOverlord: "Overlord" might be stretching it, but Carver is the leader of a large settlement and thus has access to much more resources than the other survivors. [[spoiler: Bonnie's presence implies that this includes the 400 Days protagonists.]]
* EvilSoundsDeep: His voice is deep and gravelly. In fact, when Carlos asks you what the intruder was like, one of the dialogue choices for identifying characteristics is that he had a deep voice (the other choices are his coat and his mustache).
* FauxAffablyEvil: His polite front hides just how unrelentingly brutal he really is.
* {{Foil}}: One can read him as being one to Kenny. Both of them are driven, relentless men motivated by family; where Kenny is flawed but ultimately heroic, however, Carver is a vicious tyrant willing to murder basically anyone to advance his cause. Also, [[ArsonMurderAndJaywalking they both have fantastic 'staches]].
* {{Foreshadowing}}: In the first episode which seems to set him up in the position for a BigBad.
* HeroKiller: The cabin group's immediate reaction to his arrival is to pack up and get the hell out of Dodge. [[spoiler:He also kills Walter, and can potentially kill Alvin if you don't handle the hostage situation correctly.]]
* {{Hypocrite}}: Upon meeting Clementine, he makes a big point of instilling seeds of doubt in her regarding her current friends and explaining what a valuable commodity trust is. All while basically being shady as hell and giving her a false name (George) if asked.
* KickTheDog: [[spoiler: Shoots Walter in the back of the head after torturing Carlos in front of his sobbing daughter]].
* LukeIMightBeYourFather: [[spoiler:Rebecca's baby is in fact Carver's, although it apparently wasn't Rebecca's idea since when he lovingly strokes her face, she angrily tells him, "Fuck you, Bill."]]
* ShoutOut: A minor one to a previous role of Michael Madsen.[[spoiler: During the hostage situation if Clem chooses to look for Kenny we'll see Carver pull out a knife and hold it against Carlos' ear. [[Film/ReservoirDogs Now where have we seen Madsen do that before?]]]]
* WellIntentionedExtremist: Portrays himself as one of these in his more affable moments; according to him, he's looking out for his people's safety. Then there's what he says when [[spoiler: trying to draw Rebecca out.]] Apparently he's so dead-set on bringing her in particular back because he wants their child to grow up in a safe environment. [[spoiler:Also, in the preview for episode 3, we hear Carver saying that he feels that Carlos' group has merely "strayed from the flock", and could earn their way back into the flock's good graces if they were willing to "accept our love". But god help them if they ''don't'' accept that love...]]
[[/folder]]

[[folder: Ski Lodge Survivors]]
!!'''Matthew'''
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/matthew_twdvg_8470.png]]
!!!'''Voiced by: Wylie Herman'''

A short man dressed in black who meets Luke and Clementine on the bridge.
----
* BadassGay: To survive this long, you'd have to be. (badass that is)
* DarkIsNotEvil: Appears to be rather intimidating with his black hoodie, goatee, and hunting rifle, but he turns out to be a decent person.
* KnifeNut: Has a very nice survival dagger in his cabin. [[spoiler:Clementine takes it since he has been killed, and Walter later finds it in her backpack.]]
* MayDecemberRomance: Looks to be in either his late 20s or early 30s, while Walter is old, balding, and grey haired.
* NiceGuy: Offers Luke and Clementine the food in his cabin, since he has plenty of it.
** NoGoodDeedGoesUnpunished: Too bad he [[spoiler: gets shot by mistake shortly afterwards.]]
* PoorCommunicationKills: [[spoiler:Nick mistakenly believes Matthew is holding Luke and Clementine at gunpoint, so Nick shoots Matthew, who then falls off the bridge.]]
* WeHardlyKnewYe: [[spoiler: Is shot by Nick in a misunderstanding]] not five minutes after he meets Clementine and Luke.

!!'''Sarita'''
An Indian woman who's one of the residents of the ski lodge.
----
* NiceGirl: Like the rest of the lodge residents, she is unfailingly kind. Seems to take [[spoiler:Kenny's]] sudden harsh mood swings in stride, interpreting his impatience for chivalry.
* ReplacementLoveInterest: [[spoiler:Kenny describes her as "my girl", and she has a foreign accent as Katjaa did.]]

!!'''Walter'''
!!!'''Voiced by: Kiff [=VandenHeuvel=]'''
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/walter_twdvg_2116.jpg]]

A man who used to be a teacher, and now serves dinner at the ski lodge. He and Matthew are partners.
----
* BadassGay: Although he seems a bit more on the bookish, nerdy scale of it.
* NiceGuy: He gives food to Clem's group and Bonnie's family without inquiring about their pasts. Sarita notes that he and Matthew tend to be absurdly generous to strangers. [[spoiler:Clem can even convince him to forgive Nick for killing Matthew.]]
** BewareTheNiceOnes: His niceness can only go so far, though. If you don't vouch for Nick after [[spoiler: he finds out about Matthew's death]] later on he'll [[spoiler: let a Walker kill Nick when he could've shot it and will later lie about knowing what happened to him.]] [[WhatTheHellHero You can hit him for this.]]
* NoGoodDeedGoesUnpunished: Walter is unfailingly kind. [[spoiler:Then he learns that he just made dinner for his partner's murderers. His giving Bonnie's "family" food is rewarded with her doing nothing while Carver executes him as a warning to Kenny.]]
* TheSmartGuy: How [[spoiler:Kenny]] describes him to Clementine.

[[/folder]]

to:

[[foldercontrol]]
!The Protagonists/Main
* [[Characters/TheWalkingDeadVideoGamePlayableCharacters Playable Characters
[[folder: Lee Everett]]
!!'''Lee Everett'''
[[quoteright:292:http://static.tvtropes.org/pmwiki/pub/images/leeWDVG_112.png]]
!!!'''Voiced by: Dave Fennoy'''

-->''"You think you do when you look back, but in the moment, when things are really out of control, you don't have any choice."''

The playable protagonist of the first season. Born and raised in Macon, Georgia, Lee Everett is a man with regrets. A 37-year-old college professor whose life took a turn when he was convicted of murdering a state senator who was sleeping with his wife, he claims self-defence, although the court thought differently. Lee is a strong, thoughtful man who [[GeniusBruiser can fight hard]] [[BewareTheNiceOnes when pushed]].
----
[[hardline]]
characters]]
* ActionSurvivor
* {{Adorkable}}: One moment, when Christa wonders who aside from old white guys would be Civil War buffs, the former college history professor sheepishly raises his hand and smiles.
* AnAxeToGrind: After he gets the fire axe from the motel, he proves to be quite good with it.
** Proven beyond a doubt in Episode 4, wherein Lee goes to town on a whole mess of walkers with just a hatchet [[spoiler:during the escape from Crawford.]]
* AnArmAndALeg: [[spoiler:Can have his bitten arm cut off in episode 5 to try and slow the spread of the infection.]]
* [[AndThenJohnWasAZombie And Then Lee Was A Zombie]]: [[spoiler: Lee gets bitten in Episode 4, so this is his fate in Episode 5 should you choose to have Clementine leave without killing him at the end.]]
* AntiHero: Depending on how you play. He's also already a convicted murderer. Of course, it's possible to play him as heroic as a hero can be in The Walking Dead's setting, which has him being the NiceGuy to just about everyone and make choices that lets him keep his humanity and Clementine safe.
** In Episode 5, Lee is asked his opinion on all the choices he made throughout the game. The responses range from being a NiceGuy who regrets actions that he could not control or did not handle well, a Type III who views his choices as bad, but necessary for survival, and a borderline VillainProtagonist who regrets none of his actions. The reason for the conversation is to establish what Lee's motivations are, and what type of hero or AntiHero he is.
* BadDreams: Has a nightmare that Clementine has [[spoiler:turned into a zombie and is trying to bite him]] after finding out that [[spoiler:Duck got bitten.]]
* {{Badass}}: Like most other characters, he seems to be only an ActionSurvivor when faced with zombies. Then, half-way through episode 1, he has to clear out a motel with Glenn and Carley, and he does so by [[CrowningMomentOfAwesome stealth-killing every single zombie in the place]]. After that, he's pretty much the designated {{Badass}}.
** BadassBeard
** BadassAndChildDuo: With Clementine.
** BadassBaritone: Especially after [[spoiler:Lilly kills Doug/Carley.]] It drops to a frightening growl.
** GeniusBruiser: He is a former college professor of history. (Literature and social studies, too, according to him.)
** HandicappedBadass: His right knee gets injured in the car crash, giving him a noticeable limp in the first episode that causes him trouble by stumbling. A lot.
*** He's also pretty badass even when [[spoiler:his bitten arm gets sawed off]].
* BattleCouple: [[spoiler:If Carley is alive in Episode 3, she will help Lee eliminate the walkers seeping into the motor inn during the bandit attack. Note that they weren't really a couple, but this was the around the time the ship teasing had kicked in.]]
* BewareTheNiceOnes: For one thing, he was a murderer before the outbreak. While the circumstances are unclear for the most part, if the player ever chooses to kill certain individuals, he might reveal flashes of homicidal anger. If the player chooses the gentler responses, it's still noticeable that he has a core of frightening rage his soft-spoken exterior was built to keep in check.
* BlackGuyDiesFirst: ''{{Averted}}'' ''to hell and back.'' Even in his first NonStandardGameOver he wasn't the first one to die in the game.
* BloodIsTheNewBlack: From either accidentally slipping on a pool of blood or after brutally bludgeoning Clementine's undead babysitter.
** Becomes a plot point near the end of Episode 5, for the same reason it was important in the comic.
* BookEnds: Potentially based on one of your final choices near the end of the game. He begins and ends the game [[spoiler:in a pair of handcuffs]].
* BrutalHonesty: Lee can do this with Clementine. Since she ''will'' know when you're lying and reality will not be cushioning its blows for her, it's possibly one of the better options for Lee to take.
* CaptainObvious: ''"This is going to hurt."''
* DarkAndTroubledPast: He was convicted of killing a state senator after catching him sleeping with his wife. Lee tells Carley that whatever happened was an accident. [[spoiler:In the conversation with The Stranger in Episode 5, you can find out that it wasn't an accident after all...]]
* DeadManWalking: [[spoiler:Lee gets bitten in Episode 4.]]
* DeadpanSnarker
* {{Determinator}}: Holy God, yes. Especially in Episode 5. [[spoiler:Is Clementine safe? No? Then he doesn't have ''time'' to die.]]
** [[spoiler:In one scenario he ''cuts off his own arm'' on nothing more than the ''possibility'' that it would buy him time to rescue Clementine, and retains consciousness long enough to bandage the bleeding stump.]]
*** [[spoiler:Lee practically REFUSES to die until Clementine is safe at the end of episode 5. Taking too long to decide on a target at some points during the street battle with the horde can potentially get him bitten a second time without triggering an instant game over. Also during the confrontation with The Stranger it's possible to actually get shot at one point without dying if events play out a certain way.]]
* DoomedHometown: Macon.
* DoomedProtagonist: [[spoiler:Near the end of Episode 4 he is bitten by a walker.]]
* DualWielding: In chapter 5 Lee has to cut a bloody swathe through a horde of walkers. As he starts walking, he sees a large, knife-shaped shard of glass at his feet...[[spoiler:at this point, Lee realizes he's lost all feeling in his infected arm's hand (should you have chosen not to lop it off) and picks up the shard of glass to give it a nice squeeze. The blood runs down the glass in his left hand, and he pulls out cleaver with the right hand to methodically stab and chop his way to the Marsh House.]]
* FatalFamilyPhoto: Inverted. Lee finds a photo of his family at the drugstore after his parents have died and had their bodies disposed and he finds his brother as a walker outside later on in the episode. After he rips off the part of the photo with him in it, he presumably keeps it around for the rest of the game. [[spoiler:Clementine picked up the ripped off part of Lee.]]
* FirstNameBasis: He avoids giving out his last name to people prevent them from figuring out who he is.
* FoeTossingCharge: A literal example in Episode 4, where Lee charges up a stairwell, knocking a multitude of Walkers over the side as he goes.
* GallowsHumor: Understandable considering the circumstances. [[spoiler:When contemplating the ''long'' climb up a ladder in an elevator shaft, he concludes that his severed arm would just have got in his way. Other dialogue options allow him to continue in this vein.]]
* GuileHero: He's a big guy and zombies are a threat that can't be talked away, but what keeps Lee alive is, primarily, his intellect. He even makes a point of explaining it to Clementine - the dead are slow, the living are fast. The dead are stupid, the living are smart.
* GuysSmashGirlsShoot: His fire axe to Carley's Glock.
* HyperCompetentSidekick: While he lets Lilly and Kenny set the agenda, he's the first to delve into dangerous situations, and the most effective at clearing them up. It's also clear that the rest of the group takes cues from him, especially in tense situations.
* HyperspaceArsenal: Like normal adventure game protagonists, capable of fitting things in his pockets that will make you wonder. Items include a plank of wood, a blow torch with tank still attached, and various pointy and heavy objects. Subverted when he carries a pistol on his person; it's clearly hoisted in the back of his pants.
* IWorkAlone: In Episode 4, Lee can elect to look for Clementine alone, even if the other characters beg him to let them help. According to WordOfGod, some players felt that they didn't want to put the group in danger, and that finding Clem was Lee's job alone to do.
* TheKlutz: He can embody this if the player mucks up the responses, with some truly {{Epic Fail}}s on his part. There's only traces of it if the player is good at getting things done, but he ''will'' slip in certain distasteful puddles if you so much as brush up against them - typically because he's badly injured or otherwise weak.
* TheLancer: Despite being the PlayerCharacter, Lee seems to serve this role to Kenny or Lilly, who will come up with the plans and the orders, which Lee then carries out.
* TheLeader: Seems to be drifting towards this, depending on the player's responses. Carley in particular seems supportive of this option, and mentions that the group often looks to him in a crisis. By the end of Episode 3, Lee's position of the leader seems to be confirmed, and we get to see him start giving the orders by Episodes 4 and 5 (which means his choices have more consequence then ever, naturally).
* LifeOrLimbDecision: [[spoiler:Subverted. It really doesn't matter.]]
** MortonsFork: [[spoiler: Even if the amputation ''had'' worked to stop the infection from the bite, the loss of blood, use of a non-sterile bonesaw to perform the amputation and potential for his wound to become infected, probably ended up killing him]].
* MercyKill: To [[spoiler:his zombified brother]], and possibly to [[spoiler:Irene]], as well. As of Episode 3 [[spoiler:you can do this to Duck after he's been bitten.]]
** In Episode 4, [[spoiler: this can come up again, with the player choosing whether or not Lee is the one to put down the child zombie in the attic.]]
** Finally, at the end of Episode 5, [[spoiler:Lee can have Clementine perform one on him]].
* MilesToGoBeforeISleep: [[spoiler:In Episode 5, Lee seems more or less reconciled with the idea of dying -- but ''not'' before he finds Clementine and gets her to safety.]]
* NoOneGetsLeftBehind: [[spoiler: Lee's reason for keeping Ben, if you chose to save him rather than letting him fall down the Crawford bell tower.]]
* NoPointsForNeutrality: The player can try real hard to stay neutral between Kenny and Lilly's [[HeadbuttingHeroes headbutting]] in the first two episodes, but [[{{Foreshadowing}} Kenny will warn him that at some point]], [[SadisticChoice Lee won't be able to sit on the fence]] [[WhatTheHellPlayer much longer.]]
* PromotionToParent: For Clementine.
** PapaWolf: [[PunctuatedForEmphasis Don't. Fuck. With. Clementine.]]
-->'''Lee:''' (''One of the possible dialogue options after a certain character harms Clem'') YOU FUCKER! ''I'LL TEAR YOU APART''!
* PretendWereDead: [[spoiler:Lee discovers being splattered by zombie entrails makes him smell like a zombie. He uses this to allow him and Clementine to sneak out of The Marsh House.]]
* RoaringRampageOfRescue: [[spoiler:In Episode 5, and how!]]
* TheQuietOne: Silence is a valid conversational option.
* ScaryBlackMan: He usually isn't by default, since he's soft-spoken and empathetic, but he can be scary when he wants.
* ShipTease: With [[spoiler:Carley]] in Episode 3.
* SirSwearsALot: Not as much as other characters like Kenny or Larry, but still qualifies. Even if you play him as a NiceGuy, Lee still swears quite a bit.
* SympatheticMurderer: The game starts while Lee is driven to a prison where he's booked for 20 years because he murdered a state senator. Players couldn't care less.
* TraumaCongaLine: For much of Episode 1. Especially once they reach Macon. [[spoiler:Both his parents are heavily implied if not outright stated to be dead, and he delivers a Mercy Kill to his zombified brother, which is made even worse since he has to hit his brother numerous times to kill him]]. In episode three it's also heavily implied [[spoiler: that his killing a senator, what landed him in that police car in the first place, may not have been his fault. And then he gets bitten.]]
* WhatTheHellHero: He can and will get this from pretty much every character, depending on your choices.
* WeaponOfChoice: He seems to have a thing for [[AnAxeToGrind axes]].
** He uses a fire axe through the later half of Episode 1. In Episode 2, set a few months later, he's shown to still be using it.
** In Episode 4, he uses a small hatchet.
* YourDaysAreNumbered: [[spoiler:He gets bitten at the end of Episode 4. The final episode is titled ''No Time Left''.]]
* ZombieInfectee: [[spoiler:He's bitten at the end of episode 4. You can choose whether to reveal the bite or not.]]

[[/folder]]

[[folder:Clementine]]
!!'''Clementine'''
[[quoteright:249:http://static.tvtropes.org/pmwiki/pub/images/clemWDVG_5870.png]]
[[caption-width-right:249:Season One]]
[[quoteright:193:http://static.tvtropes.org/pmwiki/pub/images/clemseason2_8530.png]]
[[caption-width-right:193:Season Two]]
!!!'''Voiced by: Melissa Hutchison'''

-->''"You need to be quiet..."''

Clementine is a quiet and imaginative eight-year-old girl with two attentive, loving parents. She's incredibly resourceful, choosing to spend time building elaborate fantasies in her tree-house instead of watching cartoons or playing with dolls. She doesn't get scared easily but will clam up if nervous. Reserved and shy, her actions speak louder than her words.

Come ''Season Two'', Clem has taken over the role of protagonist. [[spoiler:She has reunited with Christa and Omid and formed a small group with them.]]
----
[[hardline]]
* ActionSurvivor: Manages to escape her infected babysitter and survive for at least a couple days by herself, and she is only eight-years-old.
* AffectionateNickname: Lee calls her "sweet pea."
* AmbiguouslyBrown: From the photo in her house you can see her father is black, and so is her mother, but she is light-skinned (Clementine seems to have inherited this particular trait). According to The Walking Dead wiki, Clementine is of African-American descent. None of the other characters are initially sure if she's Lee's daughter or not.
* AntiHero: Leans this way in Season 2, as a result of everything she's been through. Just how cynical and deliberately antagonistic she is depends on you.
* BadassAdorable: She starts [[TookALevelInBadass taking levels in it]] around Episode 3 of the first season, and has grown into one by the beginning of the second season.
** LittleMissBadass: Goes with learning how to use a gun in Episode 3. Then, she gets to save [[spoiler: Molly in Episode 4 and possibly Lee in Episode 5.]]
** BadassAndChildDuo: With Lee.
** BadassBoast: ''"I am still. '''NOT.''' Bitten."''
** BewareTheNiceOnes: In Season 2 the player can make Clementine this. The most obvious example is how the player makes Clementine interact with Rebecca. [[spoiler: During the stealth portion of the game Clementine overhears Rebecca worrying about her unborn child and if it's her husband's. Later when Rebecca is very rude to her, Clementine has the option of asking her whose baby is it if it's not Alvin's. Clementine can either tell Rebecca that she won't tell or warn Rebecca to be nicer to her or else she might tell, all the while with a smug smile on her face]].
* {{Blackmail}}: An option in Season Two. Note that in the first episode alone you can do this to two separate people.
* BloodKnight: Some of Clem's dialogue choices in Season 2 paint her as being a little ''too'' eager to fight the Walkers.
* BurnBabyBurn: Near the start of "All That Remains" you can choose to burn either a drawing of Kenny's family Clem made during
[[Characters/TheWalkingDeadVideoGameSeasonOneCharacters Season One or the photo of Lee she carries with her. [[spoiler: If you choose to burn Lee's photo, you're interrupted before you can do so. [[InterfaceSpoiler Maybe because]] [[WildMassGuessing It'll be important later on?]] ]]
characters]]
* BreakTheCutie: Naturally. To what extent depends partly on how well you take care of her [[Characters/TheWalkingDeadVideoGame400DaysAndSeasonTwoCharacters 400 Days and certain decisions you make around her.
** Even if you make it your main priority to avert this trope, she will have a breakdown after [[spoiler: Larry is killed by Kenny]].
*** It can come to a head near the end of Episode 4. [[spoiler: If Lee chooses to tell her looking for her parents is pointless, she breaks down crying. That's the last time you see her before she's kidnapped.]]
*** And how can it get even worse? [[spoiler: If Lee decided to not save Ben in Crawford, Kenny flat-out tells the others, Clementine included, that Lee killed Ben, which breaks Clem's heart even before Lee chooses to tell her looking for her parents is pointless; however, ''that'' bit of breaking the cutie can be mitigated if you tell Clem that Ben ''asked'' Lee to let him fall to his death so the others could get away, causing Clem to cheer up at the thought of Ben being a "good person" by putting others before himself.]].
*** And Episode 5 is just a TraumaCongaLine for the poor girl. [[spoiler:Not only does she possibly have to kill the man who kidnapped her as he struggles with Lee, she finds her parents as walkers, Lee succumbs to the bite and is either mercy killed by Clementine or asked to be left behind, and she fails to find Christa and Omid anywhere. She wanders across the field, all alone, until she sees two people in the distance...]]
*** Things go FromBadToWorse at the start of Season 2. [[spoiler:Even though she manages to reunite with Omid and Christa, she watches Omid be killed in front of her eyes, and a bunch of scavengers separate her from Christa some time later. She ends up lost in the middle of nowhere, an angry dog bites her and when a bunch of survivors find her, they think it is a zombie bite and refuse to give her any help, forcing her to take drastic measures.]]
* BrokenPedestal: Clementine automatically trusts you from the beginning, and Lee can build that trust through certain actions and by generally being there for her. However, Clementine has a strong moral code, which Lee can offend if he acts over-aggressively or immorally. This trope may occur unless the player acts like the man Clementine expects Lee to be. Tread carefully.
* CharacterDevelopment: Goes from a relatively normal eight-year-old in Chapter One to a LittleMissBadass who can deal with zombies nearly as well as any adult by Season Two. However, her experiences have considerably darkened her personality by Season Two, especially post-TimeSkip.
* ChekhovsGun: [[spoiler: Her walkie-talkie.]]
* CombatPragmatist: Though, being your average little girl put smack dab in the middle of a ZombieApocalypse means she's disadvantaged from the start, so she probably needs every advantage she can get.
** InTheBack: Possibly twice, to [[spoiler: The Stranger]]. The first time she can hit him from behind while you're talking to him, possibly using a weapon or by simply hitting him herself. The second time depends on if you do badly during the ensuing fight. She [[spoiler: headshots him from behind to save Lee's life.]]
** [[ManBitesMan Girl Bites Man]]: She bites [[spoiler:Winston]] while [[spoiler: trying to break free from his grip, after he caught up to her and grabbed her.]] She bites down so hard she ''draws blood''.
* TheConscience: often, players have reported choosing not to take certain morally-dubious options purely because Clementine was present and reacted with dismay.
* TheCutie: Oh, so much.
* DamselInDistress: [[spoiler:She's kidnapped at the end of Episode 4 by the man who was talking to her through the walkie-talkie.]]
** BadassDamsel: [[spoiler:She has direct agency in her own rescue, up to and including killing her captor while he is distracted.]]
* DeadpanSnarker: She has her moments in Season 1, however Season 2 has her being a good bit more witty, probably as a result of her experiences.
** LittleMissSnarker
* {{Deuteragonist}}
* DoomMagnet: You can have her express worries of herself being this in a conversation with Luke.
* EstablishingCharacterMoment: The developers state that the reason she was introduced as soon as possible to show her resourcefulness and ability to be helpful.
* EveryoneIsArmed: Now [[spoiler:carries and has been trained to fire a gun for her protection]] after Chuck tells Lee it's the best thing to do in these times.
* FatalFamilyPhoto: When given the chance to look around Clem's house, Lee may find at a photo of Clem and her parents. This may be seen before or after Lee clicks on the answering machine and finds out that her parents succumbed to the infection in Savannah, or may not even be seen at all depending on the player's style of gameplay.
** [[spoiler: An aversion: Clem picks up the part of Lee's family photo that he had ripped with him in it.]]
* GoodScarsEvilScars: [[spoiler: It's yet to be seen healed up but her left arm is going to have a nasty one following the dog attack in ''All That Remains''.]]
* GoryDiscretionShot: Played straight in the first season. Any game over scenes that involve her death cut away to Lee either looking on in horror or getting killed himself. Painfully averted in the second season when Clem becomes the main character. Doubles as a PlayerPunch when you see the full brutality of some of the second season deaths.
* GoshDarnItToHeck: If Lee reins in his language around Clementine in the first season, she talks like this in the second.
* GuileHero: Her small and rather weak presence means she has to use her head to bypass most obstacles that aren't an isolated walker. [[spoiler:Although it definitely helps that she is a crack shot.]]
* TheHeart: Is this to the group. You'd be hard pressed to find any character in the game who wouldn't go to hell and back in order to help her.
* TheHero: Of Season 2.
** KidHero: So far, Clem is looking to be the one by which all others are measured in video games.
* HeroesLoveDogs: At one point, she meets a dog named Sam, who she takes a liking to. [[spoiler:[[PlayerPunch Said dog later takes a bite out of her arm over a can of beans, forcing Clem to kill it]].]]
* IAteWhat: Her reaction should Lee not reach her in time to stop her from eating [[spoiler:Mark's leg at the St. John's farm]].
* IdiotBall: Some people felt she was given one at the start of
Season Two when she didn't take her gun with her to retrieve her bottle of water that fell and rolled into a nearby bathroom stall. [[DiabolusExMachina Though from her perspective, what were the chances a bandit would walk in during those few seconds she was away from her gun and hold her up?]]
* ImportantHaircut: Gets one from Lee after [[spoiler: getting the train up and running.]] The reasoning is that it'll be harder for walkers, or anyone else, to grab her. She now sports [[BoyishShortHair short hair.]] Although just enough is left for Lee to tie some hairbands in it to give it a bit of a style.
* ImprovFu: '''Yes.''' She is most definitely an ardent practitioner of this in Season Two. If someone or something is threatening her life she '''will''' survive the encounter, whether that involves running, biting, kicking, [[ImprovisedWeapon using anything that's laying around]] or even letting a nearby Zombie have you for lunch. She'll do anything to get out of there alive.
** ImprovisedWeapon: So far she's used:
*** She stabbed Winston with a branch she broke off a nearby log.
*** While struggling with Winston, she kicked him toward a nearby Walker, distracting him while she ran off.
*** This one may either be accidental or DeadlyDodging but after Winston pulled her away from a Walker they both fell on the ground dazed. Another Walker was coming at them during this, so Clementine gets up and runs to the left, leaving Winston in the Walker's path to get eaten.
*** Uses another branch on a Walker tied to a tree to bludgeon it to death.
*** You can [[spoiler: hit Sam with the can of beans to get him off your arm.]]
*** She can hit a Walker with a brick in an unsuccessful attempt to make it let go of her and can later on throw the brick at it's head to stun it.
*** She uses a rake as a buffer between her and the Zombie, keeping her distance and eventually shoving it back onto a sharp anchor, which culminates in her...
*** ... [[DropTheHammer Dropping The Hammer]] and smashing it's head in with the claw end of a nearby hammer she found earlier.
* KickChick: A mild example, one of Clementine's go to moves is to block an incoming threat with her foot and kick off, usually sending them into something dangerous.
* KillTheOnesYouLove: [[spoiler:What she may be forced to do after Lee is bitten.]]
* KnightInSourArmor: Can be played as this in the new episodes, along with a healthy dose of TheChessmaster
* {{Leitmotif}}: Plays generally during Lee and Clementine's bonding moments. Like the circumstances of her life, it is heart-breakingly tragic yet oddly hopeful.
* LivingLieDetector: As you'll discover if you try lying to her, she has a natural talent to discern when people are being dishonest. This foreshadows a crucial moment [[spoiler:near the end of Ep. 4]], where she will be able to tell if you lie and be heart-broken if you do so. [[spoiler:[[FailureIsTheOnlyOption None of the other options lead to a better resolution]].]]
* [[ManipulativeBastard Manipulative Bitch]]: Seems to be an option in Season Two if you pick the "jerk" choices. So far you have the option of:
** [[spoiler: Blackmailing Alvin into getting you supplies by threatening to tell his wife he was talking with you behind her back.]]
** and [[spoiler: Blackmailing Rebecca with how you heard her wondering who the father of her baby is, [[YourCheatingHeart implying an affair]].]]
** Not necessarily a "jerk" option but you have the choice of breaking out the PuppyDogEyes when [[spoiler: The Cabin Group is deciding what to do with you.]]
** Agreeing to be [[spoiler: Sarah's friend]] can be this, depending on the player's motives.
* MoralityPet: Seems to be this for Lee, and therefore the player.
** Clem is this for a lot of the characters. [[spoiler:In Episode 4, when the group is voting whether or not to leave [[TheLoad Ben]], Christa initially elects to leave him, but when Clementine speaks up about not leaving friends behind, Christa then abstains. Also, if your relationship with Kenny has been... mixed, he'll still elect to go with you looking for her out of fondness for her. Ben can be called to go looking for her because she defended him (and brings up her safety when he tries to convince Lee to let him die), and then there's this gem from Larry:]]
-->'''[[{{Jerkass}} Larry]]''': I don't give a shit about what happens to you, but [[PapaWolf if ''anything'' happens to my daughter]] or [[PetTheDog that little girl you got with you]], heh, you watch your ass.
** Telltale even created a Twitter hashtag "#[=ForClementine=]" just before the release of Episode 5.
* MyGreatestFailure: Depending on player choices, she can blame herself for [[spoiler: Lee's death]] in Season Two.
* NiceHat: Her baseball cap, a gift from her dad.
* OnlyOneName: We never do learn what her last name is. This is very strange considering the setting, at least someone should have asked her about it or Clementine herself should have told someone. It's doubtful that we'll ever learn what it is.
* ParentalAbandonment: Clementine's folks left her with a babysitter so they could go on a trip before the outbreak hit. No word on their survival, but hope is thin. [[spoiler:And sure enough, in Episode 5 they are shown to be walkers.]]
* PassiveAggressiveKombat:
-->'''Clementine''': [[{{Blackmail}} You should probably think about being nicer to me. That's just my advice...]]
* PlotRelevantAgeUp: Clementine goes from 8 at the beginning of Season One to turning 9 just before the end. After the time skips in Season Two Episode 1, she's now 11.
* SecurityBlanket: Her walkie-talkies, which she used to communicate with her parents from her tree house. [[spoiler:One ends up smashed at the end of episode one, with the other accidentally taken by Glenn when he leaves.]]
** [[spoiler: Turns out it isn't nearly as broken as it seemed. At the end of Episode 3, it's revealed that Clementine appears to have been communicating with an unknown man in Savannah who claims to know where her parents are.]]
* SelfSurgery: [[spoiler:To clean up a bite, using an ordinary sewing needle and peroxide.]]
* SenselessPhagia: Eats a piece of [[spoiler:Mark's leg if Lee fails to stop her]].
* SurvivorGuilt: The majority of the dialogue choices when talking with Luke at the dinner table will lean in this direction.
* ThisIsGonnaSuck: In Season 2, she said this when she is about to [[spoiler:suture her wound after she was bit by a dog.]]
* TookALevelInBadass: Did she ever, in Season 2.
* TookALevelInJerkass: Entirely optional in Season 2, but also entirely possible if you consistently choose to be as mean and manipulative as the game allows you to be. Justified by the previously sweet and innocent Clem undergoing now around two years of barely surviving and losing everyone she knows and loves.
* ThouShaltNotKill: Clementine believes in this wholeheartedly. The surest way to make Clem displeased with Lee is to kill someone.
** [[DeconstructedTrope Deconstructed]] in that this is heavily implied to merely be a reflection of Clementine's [[BreakTheCutie soon-to-be-lost innocence]], as a hardline "no killing" approach in the midst of an apocalypse, during which there's no system of law and order, isn't very practical. [[spoiler: Clem may learn this the hard way in the Season 1 finale, where it's possible for her to have to kill the Stranger herself to save Lee's life, much to Lee's dismay. Even if Lee kills the Stranger, it's telling that Clementine expresses no disapproval of his decision, and in fact seems to support it.]]
* ThousandYardStare: By Season 2, after suffering an endless succession of traumatic experiences, Clem can be seen sporting one of these at times. It's actually how her older self is introduced after the TimeSkip with the camera focusing in on her face.
* TragicKeepsake: Her walkie-talkie, [[spoiler:which she abandons in Episode 5 after all the hell it caused her.]]
** [[spoiler:Clem picked up the part of Lee's family photo that had him in it. Lee ripped off that part of the photo himself in the first episode. It turns out she also still has the crayon drawing she did of Kenny.]]
* TraumaCongaLine: [[spoiler:In episode 5. Her parents are dead, and the one person she's grown dependent on, she has to either abandon or MercyKill. No wonder she looks depressed beyond belief during TheStinger.]]
* VitriolicBestBuds: In "A House Divided" at least, a lot of the dialogue options torward Luke are pretty [[LittleMissSnarker snarky/insulting]] but it comes off more as Clementine busting Luke's chops than her actually hating him, giving them this vibe, on her side, at least.
* WeakButSkilled: Not very strong physically, but she's pretty handy with a pistol after Lee teaches her how to shoot. In the first episode of Season Two, at least, she doesn't have a gun so she has to use the environment to her advantage whenever she's caught in a confrontation to survive.
* WiseBeyondTheirYears: She's incredibly mature and level-headed for someone her age and in her situation. Notice how she responded in episode two after Ben's brought to the Motor Inn. She quickly realizes that some of the adults are hostile towards Ben, and about to go at it and pulls him away, saying that she wants him to look at her drawings, but it's clear to her (and us) that it would be best to keep the shell-shocked teenager from overstaying what little welcome he has. This has actually made her one of the most popular characters in the game.
** In Season Two, Sarah mistakes her for being close to her own age (Sarah is 15, by the way). Correct her on this and Sarah will say she doesn't seem like she's that much younger. This could either be because Sarah has [[AmbiguousDisorder a disorder of some kind]] as her Father may have been hinting or because after all she's been through Clementine isn't very child-like anymore.

[[/folder]]
!Season One
[[folder:Kenny's Family]]
!!'''Kenny'''
[[quoteright:249:http://static.tvtropes.org/pmwiki/pub/images/kennyWDVG_2375.png]]
!!!'''Voiced by: Gavin Hammon'''

-->''"[[PapaWolf No-one threatens my boy!]]"''

A likable, but nevertheless [[ByronicHero flawed]] man, Kenny is a fishing boat captain from Fort Lauderdale, FL. He is a sharp, hard-working guy who likes to take action and make things happen. His family is his top priority.
----
[[hardline]]
* ActionSurvivor
* TheAlcoholic: In danger of becoming this. [[spoiler:He looked on the verge of pulling out of it in Episode 4 when the crew found a motorboat, but falls straight back off the wagon when it gets stolen.]]
* TheAtoner: In Episode 5, after Ben gives out [[TheReasonYouSuckSpeech the reason you suck speech]] to Kenny, highlighting [[spoiler:that he at least got to say goodbye to his wife and son while Ben doesn't even know the fate of his family,]] he realizes he's been a {{Jerkass}} to him and [[spoiler: after Ben falls and is impaled, he sacrifices himself just to make sure Ben doesn't turn by using the lone bullet he has on Ben]].
* AnAxeToGrind: He borrows Lee's axe near the end of episode one when he heads to get the pickup truck prepared. [[spoiler:He saves Lee with it at the end of the episode.]]
* AntiHero: Type IV after [[spoiler: his family's death]]
* BadassMustache: [[spoiler:Which graduates to a BadassBeard when he comes back for season 2.]]
* BashBrothers: With Lee if they like each other.
* BerserkButton: '''Do not''' mess with his family.
* BreakTheHaughty: While not being TOO overly self-confident, Kenny definitely fits this trope [[spoiler: after Duck gets bitten in episode 3 and even more so when Katjaa commits suicide. To top it off if Lee doesn't offer to shoot Duck for him, ''he has to kill his own son.'']]
* ByronicHero: He has his share of issues, and he does some things that are morally questionable, but he remains fairly likeable through most of the game.
* TheCaptain: In normal life he captains a commercial fishing boat. It shows - he naturally assumes a leadership role almost as soon as he arrives.
* TheCameo: In ''400 Days'' he can briefly be seen in the intro getting gas with his son.
* ClusterFBomb: Lets loose in Episode 3 when the train comes upon the fuel truck blocking the tracks.
* DidNotThinkThisThrough: His entire plan involves acquiring a boat and heading out to sea, under the logic that it's the only way they'll finally be safe and free from the Walkers. Despite Lee and/or various other characters potentially pointing out the obvious "AndThenWhat" flaw in this plan, they go along with it because they're desperate and have no better plan.
* DirtyCoward: Panics and runs off with his son Duck instead of helping Lee save Shawn in Episode 1, [[spoiler: resulting in Shawn's death, and having the group kicked out of Hershel's farm]]. He can get worse depending on whether Lee [[spoiler: agrees to help Kenny kill a comatose Larry in Episode 2, as he will not save Lee from Danny St. John if Lee decides to help save Larry instead]]. However, in Episode 5, he redeems himself by either [[spoiler: sparing Ben from being EatenAlive at the cost of his life, or rescues Christa when she's trapped in a room surrounded by walkers by jumping inside the room and hoisting her up in spite of no other possible exits]].
* DrowningMySorrows: After losing [[spoiler:his family Kenny glumly accepts Chuck's offer to share some whiskey. And again in episode 4 when he feels like there's no hope for his plan to escape with a boat.]]
* DespairEventHorizon: [[spoiler:Definitely crosses this after losing both his wife and son in Episode 3.]]
* DyingMomentOfAwesome: [[spoiler:When cornered by Walkers in an alley, he uses the last bullet in his gun to deliver a MercyKill to Ben, then goes down cursing and swinging at them]].
** [[spoiler:In Season 2 Episode 2 it's revealed that he made it out, but Ben didn't.]]
* FriendToAllChildren: It's not just Duck he cares about. If you give food to Clementine and Duck in Episode 2, he will praise you for helping the children first, commenting "That's what a real man does." If you try to be ambiguous when you choose to reveal Lee's past to him, his response will be to ask if his crime was "touching kids," awkwardly if you're on his good side, incredulously if you've pissed him off. Either way, that wasn't the case, so he has no problems with it.
** If your relationship with him has been... mixed, then his fondness for Clementine [[spoiler:can help win him over to your side at the end of episode 4]].
* FreudianSlip: During a stressful moment [[spoiler:Kenny calls Clementine "Duck" in Season 2, showing he still hasn't gotten over his son's death]].
* GoodIsNotNice: In Episode 2, and beyond.
* HappilyMarried
* HeadbuttingHeroes: With Lilly.
* {{Hypocrite}}: He doesn't hesitate to [[spoiler:end Larry when it looks like he ''might'' die and come back as a walker but when Duck gets bitten, he dismisses the problem and goes into denial. ]]
* HeroicSacrifice: [[spoiler:To deliver a MercyKill to a gravely wounded Ben, or to save Christa from walkers, depending on whether or not Ben died in Episode 4]].
* IDidWhatIHadToDo: [[spoiler:Smashing Larry's head with a salt lick after he collapsed of a heart attack to stop him from reanimating.]]
* INeedAFreakingDrink: In Episode 3, 4 and 5.
* InnocentBigot: When he and Lee are trying to open the locked door in the St. John's barn in episode two, [[UnfortunateImplications he asks if Lee can pick a lock since he is "urban"]]. Lee (who, bear in mind, was a tenured college professor) reacts about like you would expect, and Kenny apologizes, saying he [[OnlyInFlorida comes from Florida]] and crazy shit just comes out of his mouth.
** Becomes a [[BrickJoke brick joke]] when it's implied later on that Lee ''does'' know how to pick locks.
* ItsAllAboutMe: Kenny is fairly selfish and self-centered, even when it's not about his family. His insistance in dragging the group around to find a boat in Savannah in Episode 4 is a prime example, going as far as to not wanting to help Lee take Clementine back to the house for shelter because he ''still'' hasn't found an operatable boat, in spite of clear evidence that there isn't any working boats left in the pier.
** [[spoiler: If Ben is alive, he gives Kenny a furious dressing down about how he has no idea what's happened to ''his'' family. This strikes Kenny to his core, and in the end, he cares for Ben and {{Mercy Kill}}s him when he's helplessly dying and surrounded by zombies.]]
* KickTheDog: On occasion.
** [[spoiler:He kills Larry right in front of Lilly]]. Granted, you could argue that he was simply [[ShootTheDog shooting the dog]], but [[spoiler:unlike Lee, he doesn't show a shred of remorse for his actions]].
** [[spoiler:If Ben dies in Episode 4, he bluntly tells Clementine (who was the only person who still liked him) that Lee killed him, and doesn't even try to hide his delight in the fact that Ben is dead. Clementine runs off heartbroken, and when Lee [[WhatTheHellHero calls him out on this]], he bluntly states that he doesn't care]].
** Depending on what Lee chooses to say to Kenny in mid-Episode 3, he says the following quote if you [[spoiler: try to persuade Kenny to stop the train as Duck is moments from becoming a walker and is at risk of killing Clementine and everyone]]:
--> ''I've got a REAL family I'm trying to protect. Not that fucking sham you're running back there!''
* TheLeader: While Lilly ostensibly is this, Kenny immediately takes charge [[spoiler:when the walkers get into the drug store]]. This becomes a much bigger issue in Episode 2, as they argue with each other over who should be leading the group, and it's up to Lee to support Kenny or Lilly, or stay neutral.
** [[spoiler: After Lilly is either left behind or steals the RV in Episode 3, Kenny tries to rise to this position, but after his DespairEventHorizon, Lee steps up more and more.]]
** There is a key moment during Episode 4 when the group is in the [[spoiler: Crawford classroom]]. Someone asks what to do, and Kenny seems about to respond... and then uncharacteristically falls silent, his despair overtaking him. He seems to have devolved into the group [[TheLancer Lancer]], ready to offer ideas, but no longer able to lead.
** In Episode 5, Kenny admits that Lee is the smartest of the group, and is ready to take orders from him.
* MoodSwinger: [[spoiler: Has developed into this by Season Two.]]
* MyGreatestFailure: [[spoiler:Not trying to save Shawn after Duck gets rescued on Hershel's farm. If Lee opts to talk Kenny into stopping the train after Duck starts succumbing to his bite, he admits to Lee that he thinks that the whole situation is the world getting even with him by taking his son for allowing another man's son to die.]]
* NoOneGetsLeftBehind: [[spoiler:He saves Lee at the end of episode one because of this, even if Lee has been an asshole to him]].
-->'''Kenny''': [[InvokedTrope No one else gets eaten]]...
-->'''Kenny''': [[spoiler: [[CrowningMomentOfHeartwarming Especially a good friend]]. (If you supported him through Episode 1)]]
-->'''Kenny''': [[spoiler: Even if he ''is'' an asshole. (If you didn't support him through Episode 1)]]
* NeverFoundTheBody: [[spoiler:In both possible scenarios, Kenny always runs off-screen, so you never actually see him die. Also noticeable that in the post-credits results screen, he is the only character presumed dead that is not explicitly referred to as such, only that he was "lost". Telltale has said his fate will be explored in Season 2.]]
** [[spoiler: He's confirmed to be alive and well as of season 2 episode 2.]]
* NiceGuy: In Episode 1, at least.
* NiceHat: It certainly is.
* NoodleIncident: [[spoiler: Exactly how he managed to escape a hoard of walkers and got out Savannah in the first place. And what he's been doing since that time.]]
* NoHoldsBarredBeatdown: The player can elect to let Kenny beat Lee up after asking him to stop the train. Kenny will wail at Lee, '''''"I HATE YOU! I HATE YOU! I HATE YOU!"''''' Lee can simply mumble from the ground, "Stop. The. Train." From the narrative perspective, it was [[CatharsisFactor catharsis for Kenny]] to vent all of his pent up anger and distress at [[spoiler: his family being dead.]]
* OutlivingOnesOffspring: [[spoiler:After Duck's death and Katjaa committing suicide because of it, Kenny gets really depressed and starts leaving more and more of the decision making up to Lee.]]
* PapaWolf: In his first encounter with a zombie, [[OffscreenMomentOfAwesome Kenny beat it to death after it tried to grab Duck, not even realizing what it was]].
** [[spoiler: As of season 2, he's become this for Clementine.]]
* ProperlyParanoid: He knew the moment he arrived at the St. John Dairy Farm that something was wrong and that they were hiding something in the barn. [[spoiler:It was butchering equipment for animals, but they don't use it for [[CannibalClan butchering animals...]]]]
** However, his paranoia ultimately leads [[spoiler: to the death of Larry, who may not have died from a heart attack, and was killed by Kenny's hands to prevent reanimation while Lilly was trying to resuscitate him.]]
** Reaches its peak in Episode 4, where he accuses Molly of being the mysterious voice on the walkie-talkie, despite the fact the speaker is a gruff-voiced ''male''.
* RefusalOfTheCall: [[spoiler:After Lee gets bitten and if Lee requests help in rescuing Clementine, he will refuse to go if Lee hasn't been supportive of his actions. He instead chooses to go prep the boat. Kenny still thinks of Lee as a friend if he's been somewhat supportive, though, and will allow him on the boat if he makes it back. Even if Lee reveals he's bitten.]]
* SanitySlippage: [[spoiler: He's not quite well when Clem sees him again in Season 2.]]
* SenselessSacrifice: [[spoiler:His MercyKill of Ben, as there was plenty of time for him to return with Lee instead of staying behind.]]
** Of course, [[spoiler: he was [[TraumaCongaLine on his last legs]] [[DespairEventHorizon by then]]]].
* SirSwearsALot
* [[SlowlySlippingIntoEvil Slowly Slipping Into Jerkassery]]: He darkens a lot over the course of the game.
* SurferDude: Judging by the paint job and the surf board decor on his truck in the first episode, he seemed to be this back in Florida.
* TimeForPlanB: [[IndyPloy There ain't no Plan B.]] Kenny's sole plan is getting a boat in Savannah and that's ''it''. It's pretty clear he's focusing on that course of action to avoid having to cope with his grief.
* [[TokenEvilTeammate Token Jerkass Teammate]]: In Episode 4 & 5. [[spoiler:Though he makes a HeroicSacrifice in the season finale]].
* TookALevelInJerkass: He's a lot more aggressive and assertive in Episode 2. [[spoiler:Also, depending on how you interpret his actions should you side with Lilly after Larry's heart attack in Episode 2, it could be JumpingOffTheSlipperySlope and maybe even crossing the MoralEventHorizon]].
** Specifically: [[spoiler:not coming to your help when fighting Danny St. John if you don't help him kill Larry.]] He at least looks ashamed.
** His level of Jerkass in Episode 3 (and toward the end of Episode 2) depends entirely on Lee's decision regarding [[spoiler: killing Larry]] in Episode 2. If Lee tried to [[spoiler: bring Larry back to life]], Kenny is incredibly rude to Lee from then on, generally regarding him with anger and refusing to help him on two separate occasions. If Lee [[spoiler: helps him kill Larry]], however, Kenny is much nicer to Lee, referring to him as "pal" and helping him out in the two aforementioned occasions. It's to the point where Kenny is more pissed with Lee if he [[spoiler:tries to save Larry]] than Lilly is if he [[spoiler:helps kill him]].
** In Episode 4, [[spoiler: if Lee chooses to not save Ben in Crawford, especially after Clementine says she wants Ben to stay with the group, Kenny outright tells Clementine and the others that Lee killed Ben off and doesn't even hide that he's glad about it, which causes Clementine to run off heartbroken. If Lee calls him out, Kenny says he doesn't care; she'll understand]].
** [[spoiler: When Clem finds him in Season 2 Episode 2, it seems that Kenny is still running from his issues. He's touchier than ever, and even less willing to listen to opposing viewpoints.]]
* TraumaCongaLine: Episode 3 is... not kind to the man. Episode 4 smacks him in the face with his suffering, [[spoiler: when he's traumatized by seeing a zombie boy who looks remarkably like Duck.]]
** [[spoiler: He's clearly still traumatized in Season 2: after reuniting with Clementine, he [[FreudianSlip calls her "Duck."]]]]
* [[{{Deuteragonist}} Tritagonist]]: Alongside Lee and Clementine.
* UndyingLoyalty: To Lee, but only if you sided with him 100% of the time. Otherwise, he will usually refuse and flat-out lie to your face multiple times, claiming that you never helped his family, no matter how many times you saved his and their necks, just because you do not side with him.
* UngratefulBastard: Starts developing this after the events of Episode 2, and gets worse in Episode 3 and 4. [[spoiler: Finally stops being this in Episode 5 if Ben is alive to tell him off for his selfishness.]]
* UnstoppableRage: [[spoiler: When Kenny finds out about Ben's actions...]]
-->'''Kenny:''' ''(requiring Lee and Vernon to restrain him)'' You little pissant! You are ''fucking'' dead, you hear me!? '''Dead!''' [[spoiler:My wife and child, you got them both fucking killed]]! If this asshole thinks he's getting on '''my''' boat, after what he did, he's out of his motherfuckin' mind! You hear me, shitbird? You can stay behind, and ''fucking'' '''''rot'''''!

!!'''Katjaa'''
[[quoteright:249:http://static.tvtropes.org/pmwiki/pub/images/katjaaWDVG_9363.png]]
!!!'''Voiced by: Cissy Jones'''

-->''"We NEED to hope that we can go back to our jobs soon, Lee. Back to normal. It can't stay like this."''

Katjaa is Kenny's wife and mother to Duck (Kenny Jr.). A [[KindlyVet veterinarian]] by trade, her family is from Belgium, moving with her to south Florida in her teens where she met Kenny. Katjaa is blunt and says what's on her mind, but has a gentle nature and a dislike of violence.
----
[[hardline]]
* BewareTheNiceOnes: Katjaa slowly begins to develop a much colder side (see MamaBear below) compared to her usual deposition, [[spoiler: and outright stated that she would abandoned a murderous Lilly on the side of the road herself.]]
* TheChick
* DamselInDistress: Early in Episode 2 she is grabbed by a suddenly re-animated victim she was treating shortly after just talking to Lee. [[spoiler:She's also taken captive along with most of the group by the St. Johns, who intend to use her vet skills to keep their cow alive while eating the others. Lee manages to rescue her (with the help of a zombified Mark), making it the second time he rescues her in the same episode.]]
* DeathGlare: Does this very well. The only moments you'll see it are when [[spoiler: speak to her in the barn in Episode 2 after you get Andrew St. John to leave if you saved Shawn instead of Duck, when you refuse to inform her about what happened in the meat locker, and if you suggest that Kenny should be the one to put down Duck.]]
* DoesNotLikeGuns: Even during a ZombieApocalypse - which probably accounts for her approval of [[spoiler: abandoning Lilly.]]
* DrivenToSuicide: [[spoiler:In Episode 3.]]
* HappilyMarried: To Kenny.
* InnocentBlueEyes
* KindlyVet
* LockedOutOfTheLoop: [[spoiler: If you confess to Katjaa about Lee's past, but refuse to tell her what happened in the meat locker in Episode 2, she reveals that no one tells her anything and becomes quite pissed about it.]]
* MamaBear: Exhibits shades of it in Episode 2, where she coldly scolds Lee [[spoiler: for not saving Duck if the player went to save Shawn instead,]] warning him if he were to search the St. Johns' barn, that he should keep the children's well-being in mind at all times.
** She also protects Duck [[spoiler: from the St. Johns near the climax of Episode 2 offscreen.]] She's even heard giving a very aggressive "Let me go!" to [[spoiler: Brenda, who's holding her at ''gunpoint''.]]
* NiceGal: Doesn't hold a grudge against anyone, not even towards [[{{Jerkass}} Larry]].
** [[spoiler: After Lilly murders Carley/Doug in episode 3, she darkens a bit. When asked if abandoning Lilly on the side of the road was the right choice, she whole-heartedly says yes. "We have to have lines. Yes, I would have left her."]]
* [[NonActionGuy Non-Action Gal]]: The only female character of the main cast to not pick up a gun and fight. [[spoiler: Yet, ironically, [[DrivenToSuicide the only time she does...]]]]
* OpenHeartDentistry: ''Any'' medical training is valuable during a ZombieApocalypse, but she freely admits that she's hopelessly out of her depth.
* TeamMom
* TheMedic: Although her veterinary skills are strained to their very limits with the wounds that the group suffers.
* OutlivingOnesOffspring: [[spoiler:Narrowly averted due to wanting to avoid this: she kills herself before Duck dies, unable to live with the prospect of putting him down after he is bitten.]]
* WhatTheHellIsThatAccent: [[http://www.telltalegames.com/walkingdead/cast/ According to the games website]], she is from Belgium and moved with her family to Florida when she was a teenager. Which means it is a mainly Belgian accent combined with a slight Floridian pronunciation of words.
* WhatTheHellHero: Her relationship with Kenny is badly fraying by Episode 3. She's shown arguing with him about keeping guns around, she's visibly horrified if [[spoiler:Kenny and Lee chose to leave the girl to be eaten by walkers]], and if you tell her that [[spoiler:Kenny killed Larry in the St. John's Diary meat locker]], it's clear from her reaction that her opinion of her husband fell by quite a bit.

!!'''Kenny Jr. a.k.a. "Duck"'''
[[quoteright:249:http://static.tvtropes.org/pmwiki/pub/images/duckWDVG_7970.png]]
!!!'''Voiced by: Max Kaufman'''

-->'''Kenny''': ''"We call him 'Duck'."''
-->'''Lee''': ''"...Dodging or quacking?"''
-->'''Kenny''': ''"[[MotorMouth Quacking]]."''

-->''"I'm the foreman! Lift with your back, Shawn!"''

Duck is the 10 year old son of Kenny and Katjaa. What he [[TheDitz lacks in smarts]], [[{{Keet}} he makes up for with enthusiasm]]. Loud and boisterous, [[RedOniBlueOni he is the opposite of the quiet and thoughtful Clementine]].
----
[[hardline]]
* AlasPoorScrappy:[[invoked]]
* BloodSplatteredInnocents: He gets covered in zombie gore after Carley shoots one in the head as it tried to bite him in the middle of episode one.
* BloodFromTheMouth: [[spoiler:Starts to cough up blood as his infection worsens.]]
* BreakTheCutie: The game seems ''determined'' to do this to Duck.
** KillTheCutie
* TheCameo: He can be briefly be seen in the intro of ''400 Days'' getting gas with his father.
* CheerfulChild
* [[TraumaCongaLine Emotional Trauma Conga Line]]: ''Dear Lord'', this kid is going to have issues. [[spoiler:So far, he has been grabbed and nearly killed by a zombie three times (one of them offscreen before Lee and Clementine met him and his family), tricked into eating human flesh and held at gunpoint as a hostage. The trailer for Episode 3 suggests that the continuous unfortunate events are [[BreakTheCutie taking their toll]] on him.]]
** [[spoiler:And in episode 3, he rejoins the conga. Just when Duck's thrilled at having been able to help Lee out with his investigation, he gets bit by a walker. What follows is him slowly succumbing to the infection, until it's decided he must be mercy killed so he won't turn into a walker. It's not known how far gone he was at that point, but he may have witnessed his mother kill herself in front of him just before he died. ...On the positive side, he won't have to worry about psychological issues as an adult, right?]]
* HypercompetentSidekick: Temporarily becomes one if he helps [[spoiler:investigate about the missing supplies. He finds some pink chalk which leads to Lee finding the missing supplies.]] Give him a high five for his good work and he thinks you're super awesome.
* IAteWhat: [[spoiler:He eats a few pieces of the meat the [[ImAHumanitarian St. Johns]] serve before Lee manages to warn everyone that it's Mark's flesh. Duck doesn't quite understand what's going on at first.]]
* {{Keet}}: ''Oh yes.''
* MotorMouth: He tends to go mute in trauma (after his brush with death in Macon or [[spoiler:his discovery that he ate human flesh on the St. John's farm]], for example, but in a few hours he's typically back to bouncing off the walls and talking without a pause for breath.
** [[spoiler:But he stops talking completely in Episode 3 after it's revealed he's bitten.]]
* OnlyKnownByTheirNickname: Very rarely will someone call him Kenny Jr.
* TooGoodForThisSinfulEarth
* UndeadChild: [[spoiler:His eventual fate in episode 3 if Kenny can't bring himself to shoot and leaves him in the woods.]]
** [[spoiler:Also happens in a [[NonStandardGameOver cutscene]] if Lee fails to convince Kenny into stopping the train, with Lee returning to the back of the train only to discover blood, Clementine's cap, Ben's corpse and Duck as a walker who pounces Lee, knocking them both off the train.]]
* YouthfulFreckles
* ZombieInfectee

[[/folder]]

[[folder:Macon Survivors]]
!!'''Carley'''
[[quoteright:249:http://static.tvtropes.org/pmwiki/pub/images/carleyWDVG_2888.png]]
!!!'''Voiced by: Nicole Vigil'''

-->''"[[RunningGag The batteries are]] [[HopelessWithTech probably in backwards]]."''

A regional news reporter from Atlanta, Carley is a quick-thinker. She knows she's attractive but she won't take crap from anyone. Having spent time as a correspondent in various warzones, she feels that she can take care of herself and isn't afraid to use firepower as a solution to the problems that face her.
----
[[hardline]]
* ActionGirl
** ActionGirlfriend: [[spoiler:The developers stated that the romance between her and Lee would have been further explored if it weren't for her death.]]
* AlwaysSaveTheGirl: [[spoiler:An overwhelming majority of players have chosen to save her over Doug according to the statistics Telltale has gathered. The player's motivation is personal, and Lee never comments on it.]]
** [[spoiler: Comparing to saving Doug, this decision is more beneficial in Episode 3, as Carley will take out the walkers on the left side of the RV while Lee defends the right side. If you save Doug, he will assist Lee by telling him which side of the RV the walkers are coming from. However, Lee must take them out from '''both sides''' alone as Doug has no competency in combat.]]
* AndNowForSomeoneCompletelyDifferent: [[spoiler:A very small variant; for at least a few seconds or a minute at most, you play as Carley in Episode 3, shooting the zombies getting into the motor inn during the bandit attack. The controls are still the same.]]
* AssistCharacter: [[spoiler:In a way. In a subverted fashion, you do play as her for a short time. See AndNowForSomeoneCompletelyDifferent above.]]
* {{Badass}}: She has the highest body count of anyone in the group save for [[TheProtagonist Lee]].
* BattleCouple: [[spoiler: If Carley is alive in Episode 3, she will help Lee eliminate the walkers seeping into the motor inn during the bandit attack. Note that they weren't really a couple, but this was the around the time the ship teasing had kicked in.]]
* BigDamnHeroes: She rescues Lee, Clementine, and Kenny's family from a horde of zombies when they arrive in Macon.
* TheBigGirl: Not a straight-cut example, but she does fit most of the criteria: very loyal to Lee (who is TheLancer to Kenny/Lilly's TheHero), and the most proficient of the survivors in combat.
** Ironically, she is one of the shorter characters of the cast. Just...don't point that out to her.
* BigSisterInstinct: Though they're not related, she is protective towards Ben and stands up for him [[spoiler:when he's accused of stealing the missing supplies. This backfires horribly when Carley is killed by Lilly for protecting Ben; she's not around to discover later that he really ''was'' the culprit.]]
* BoomHeadshot: [[spoiler:If she is alive for Lilly to kill in Episode 3.]]
* BrutalHonesty: She is definitely not afraid to speak what's on her mind. [[spoiler: Unfortunately, this is what gets her killed in Episode 3.]]
* TheConfidant: She becomes this to Lee by Episode 2 if he decides to trust her.
* EatenAlive: [[spoiler:If Doug is chosen to be saved at the end of episode one]].
* {{Expy}}: Of [[VideoGame/DeadRising2 Rebecca Chang]] to an extent. Both women are pistol-wielding reporters who even wear the same outfit: a white buttoned shirt and black skirt with matching footwear, [[spoiler: and even die from single bullet wounds to the head.]]
* FamousLastWords: [[spoiler:To Lilly: "You think you're some tough bitch, don't you? Like nothing can hurt you. But, you're just a scared little girl. Get the fuck over it. Take a page from Lee's book and try helping somebody for once".]]
* GoodIsNotNice: Carley visibly did not want to be bothered with Irene, despite showing sympathy for the poor girl. [[spoiler: The sympathy factor appeared to have gone out of the window when Irene tried to wrestle Carley for the gun, although said wrestling doesn't happen if Lee makes Carley give Irene the gun, but in that case Carley is noticeably very reluctant about it, so good still isn't nice.]]
* GoodScarsEvilScars: Has a small scar just above her right check.
* GuysSmashGirlsShoot: Her pistol to Lee's fire axe.
* HopelessWithTech: And by tech, we mean she failed to put '''batteries in a radio'''. '''''[[EpicFail Twice]]'''''.
* HotScoop
* ImprobableAimingSkills: She has pretty [[BoomHeadshot good aim]] for a reporter. Possibly justified, since she's covered wars, you know.
* NeverLiveItDown[[invoked]]: Her failure to properly put batteries into a radio. When she gives Lee some batteries at the end of episode two, Lee asks her if she should be handling them, and she notes that he is never going to let her forget that.
* NotSoStoic: Her disposition is usually calm, but in an angered state, she tries to defuse the argument in the pharmacy, but to no avail. Also, if Lee questions her about being fine after she hears her station's final protocol while stating the possibilities of her colleagues dying, she flips out and yells at Lee at leave her alone.
* PrecisionFStrike: During the argument in the pharmacy:
---> '''Carley:''' Everyone, '''CHILL THE FUCK OUT!'''
* SacrificialLion: [[spoiler:Potentially.]]
* SelfDeprecation: Carley is not above making fun of herself for being HopelessWithTech.
* ShipTease: By Episode 3 Carly has definitely developed feelings for [[spoiler:Lee. Sadly, the romance never gets the chance to go anywhere thanks to Lilly's itchy trigger finger. A conversation between Lee and Katjaa following Carley's death gives the player the opportunity to address the romantic fondness that Lee had for Carley]].
* StarCrossedLovers: The game isn't subtle about her attraction to Doug. Unfortunately...
** In the beginning of Episode 3 she begins to flirt pretty obviously with [[spoiler: Lee. Unfortunately for her, this trope kicks in again.]]
* SurprisinglySuddenDeath: [[spoiler:Lilly executing her comes out of nowhere in Episode 3.]]
* SurvivorsGuilt: [[spoiler:She suffers badly from this if she is saved instead of Doug, and is unable to get much sleep because of nightmares about it.]]
* TechnicalPacifist: She's not afraid to use firepower to defuse hectic situations, but in general is not one for drama.
* TemptingFate: Carley tells Lee she knows exactly who he is. [[spoiler: Players can use this as the decision to save Doug over her.]]
* WeaponOfChoice: Her Glock 17.
* YouWouldntLikeMeWhenImAngry: Her outburst during the pharmacy fight earned her a [[http://24.media.tumblr.com/034a5c53d6ca0007d9691ac528c2494a/tumblr_mmtgt00T491qcfo9oo2_250.png frightened look]] from Glenn

!!'''Doug'''
[[quoteright:249:http://static.tvtropes.org/pmwiki/pub/images/dougWDVG_1861.png]]
!!!'''Voiced by: Sam Joan'''

-->''[[DeadpanSnarker "It's a universal remote, but it's not that universal."]]''

Doug is a likable, unthreatening IT guy. He is incredibly resourceful and painfully logical, in a way that only IT guys can be. When he gets mad he is more likely to do something passive-aggressive than to get in anyone’s face.
----
[[hardline]]
* AmbiguousDisorder: He has limited social skills and a savant-like working knowledge of electronics, leading to a {{fanon}} theory about him being autistic. Then again, it could just be him being a HollywoodNerd.
-->'''Doug''': Man, I miss my robots.
-->'''Lee''': You're a strange guy, Doug.
-->'''Doug''': I know.
* AssistCharacter: [[spoiler:In a way, though unlike in Carley's case, this trope is straight. You don't play as him and he simply looks out for Lee during the bandit attack in Episode 3. See MenAreTheExpendableGender below.]]
* TheCameo: Doug briefly appears as a delivery man in [[VideoGame/PokerNight2 the second Poker Night at the Inventory game]].
* DeadpanSnarker
* DoesntLikeGuns: He feels useless becuase he doesn't deal with them well.
* EatenAlive: [[spoiler:If Carley is chosen to be saved at the end of episode one]].
* GadgeteerGenius
* HeroicBystander: He saved Carley when he saw she was about to get attacked and helped her escape to the drug store.
* HeroicSacrifice: [[spoiler:Assuming he was saved in Episode 1, during the showdown with Lilly in Episode 3, he will take the bullet she meant for Ben.]]
* MenAreTheExpendableGender: [[spoiler:An overwhelming majority of players have chosen to save Carley over Doug in Episode 1 - then again it's doubtful most people decided to save Carley because she's a woman, so much as because she has a gun. His lack of screentime and early bonding with Lee in comparison to Carley doesn't help, either.]]
** [[spoiler: In fact, the largest strike against saving Doug is that a battle against the bandits and walkers in chapter 3 is ''much'' easier if you saved Carley than if you saved Doug. Why? Because there's a section where bandits and walkers are coming up on both sides of the RV. If Carley is alive, she'll shoot everyone on the left side of the RV, so the player only has to deal with the enemies on the right. If Doug is alive, he hides in the RV during this segment because he isn't great at combat, so the player has a much more difficult battle to fight since the player has to shoot everyone on the left ''and'' on the right.]]
* {{Nerd}}
* NiceGuy
* NonActionGuy
* PluckyComicRelief: His scenes and character moments always has a small element of comedy to them, [[ButtMonkey often the kind that happens at his own expense]].
* TheSmartGuy: Worked as an IT technician before the outbreak, and his aptitude with technology makes him a valuable asset to the group. In Episode 2, he manages to cobble together a working alarm system for the motor inn out of four bells, string, and some wooden boards that lets the survivors know which direction a zombie or person is approching from.
* SmartPeopleBuildRobots: He mentions in Episode 1 that he misses his robots.
* SacrificialLion: [[spoiler:Potentially.]]
* StarCrossedLovers: The game isn't subtle about his attraction to Carley, or hers to him. Unfortunately...
* StockScream: [[spoiler:If you choose to safe Carley instead of him, then as he dies the player can briefly hear a Wilhelm Scream.]]
* SurvivorsGuilt: [[spoiler:If he's saved instead of Carley.]]
* TakingTheBullet: [[spoiler:He dies in Episode 3 in this way, taking a bullet from Lilly meant for Ben]].
* WeHardlyKnewYe: [[spoiler:If you chose to save Carley over him in the first episode, than he ends up being pretty easily forgotten by both the player and the characters, as no one had much of a chance to know who he was.]]

!!'''Lilly'''
[[quoteright:249:http://static.tvtropes.org/pmwiki/pub/images/lilyWDVG_619.png]]
!!!'''Voiced by: Nikki Rapp'''

-->''"[[TheChainsOfCommanding You think it's easy for me? Everyone's starting to hate me because I'M the one who rations the food, but NOBODY else wants to!]]"''

Stationed at Robins Air Force Base, Lilly is [[MilitaryBrat the daughter of an Army man]]. She is used to dealing with pushy military men and immediately takes charge in tough situations. While [[{{Determinator}} incredibly strong-willed]], she will always submit to her father Larry, a grizzled old man with a history of heart problems.
----
[[hardline]]
* ActionGirl: Shown off if Lee sides with her during Episode 2, when she [[spoiler:saves Lee from Danny St. John.]]
** And again during [[spoiler:the attack on the motel.]]
* AntiHero: Type III initially. [[spoiler:Later, Type V]].
* ApologeticAttacker: [[spoiler:If you didn't choose to help kill Larry, and chose to not abandon her after shooting Carley/Doug, she apologizes to Lee before she shoves him out of the RV and steals it.]]
* AscendedExtra: WordOfGod, and the official Walking Dead game website, state it's supposed to be same Lilly from the comics -- however, the writers appear to have {{Retcon}}ned her backstory.
* BigSisterInstinct: To Clementine, [[spoiler: which is most likely why she raised hell over the missing supplies as she's shown to be greatly concerned about the girl's well-being.]]
* ButNowIMustGo: Odd variation. When Lilly was canonically the same Lilly from the comics, [[spoiler: her abandonment / her running off with the SUV]] was because she had to become a part of the comic. That was rendered irrelevent by the ContinuitySnarl described below.
* TheChainsOfCommanding: She argues that she is the only one in the group able to deal with this, and make the hard decisions necessary for them to survive, even if no one likes her for shouldering the burden. [[spoiler: Arguably, this is what contributed to her SanitySlippage in Episode 3.]]
* ColdSniper: [[spoiler:In Episode 3, and a damn good one at that.]]
* CruelMercy: [[spoiler:You can leave her by the side of the road to die after she murders Carley/Doug.]]
** [[spoiler:This is also her fate even if she abandons Lee and the others with the RV as Kenny mentions that she can't drive more than 30 miles since the radiator is close to overheating.]]
* ContinuitySnarl: Despite the game supposedly taking place in the same continuity as the comic, the novel ''The Road to Woodbury'' (written by Kirkman himself) has an entirely different backstory for Lilly, and her father is a completely different character.
** {{Retcon}}: Upon release of ''The Road To Woodbury'', Telltale Games has retroactively called Lilly an original character.
* DefrostingIceQueen: To an extent. If you choose to talk to her frequently, and make the attempt to befriend and side with her, then she will let a bit of her guard down around Lee, and confide in him some of her stress and fear, making it clear that a lot of her bitchiness is a tough front.
* DeskJockey: In the Air Force, but she didn't enjoy it.
* DespairEventHorizon: After [[spoiler: the death of her father]], she's right to be paranoid but completely irrational about it, to the point of [[spoiler:murdering Carley or Doug.]]
* HeadbuttingHeroes: With Kenny.
* {{Jerkass}}: Not as bad as her dad, but still an example. [[spoiler: She gets worse in Episode 3]].
** JerkWithAHeartOfGold: [[spoiler: Before her SanitySlippage.]], if the player gives her a chance, she reveals herself to be rather polite and caring about Lee's well-being, especially Clementine's. She also states that she tried to see things from Kenny's point of view as a father and husband, and that the decisions she makes are in benefits of Katjaa and Duck.
** JerkassHasAPoint: [[spoiler: Also, she turns out to be ''right'' about the supplies being stolen. She's also right about Ben being the thief if Doug is alive, although if Carley is alive she makes off-base accusations about Carley instead.]]
*** [[spoiler: She is also right in not wanting to take part in the theft of the RV by the end of Episode 2, since the RV theft caused the events of Clementine's kidnapping in Episode 4 and led to the death of Kenny, (potentially) Ben, and Lee. Depending on whether they made it out alive or not, Christa and Omid may also count.]]
* JumpingOffTheSlipperySlope
* [[SirSwearsALot Lady Swears A Lot]]: Not as bad as her father, though.
* TheLeader: Type III, and not a very good one. When Kenny showed up, he took over the group almost immediately, with no one but Lilly and her father protesting. Becomes a big issue in Episode 2 [[spoiler:as she and Kenny argue over leadership of the group]].
* MilitaryBrat
* MyGodWhatHaveIDone: [[spoiler:After killing Doug in episode 3. Unlike with Carley, her shooting of Doug is unintentional, with her actual target being Ben. She looks shocked and distressed after killing Carley, too.]]
* PetTheDog: Minor case, she showed hesitation when Larry falsely thought Duck was bitten. Also at one point, she gives a hair tie to Clementine, and she seems genuinely care for the little girl.
* PrecisionFStrike
--> "When I SAY the door is closed no matter what, I fucking mean it!"
* ProperlyParanoid: [[spoiler:At first, you think she's finally just snapped from all the stress when she starts accusing Ben of stealing supplies to give to the bandits. Long after Doug/Carley and Lilly herself are gone, she turns out to be absolutely right.]]
* SanitySlippage: [[spoiler:She becomes more and more unhinged after the event of the St. Johns' farm and slowly loses trust in the group after noticing supplies going missing. She finally snaps by shooting Carley/Doug dead, respectively out of suspicion or in an attempt to shoot Ben.]]
* ScrewThisImOuttaHere: [[spoiler:If not left behind after she kills Carley/Doug, she steals the group's RV, forcing them to try and get a train up and running.]]
* TheReveal: After she kills [[spoiler: Carley/Doug]], she outs Lee as a convicted murderer. [[EverybodyKnewAlready This is a surprise only to the other characters (if Lee hasn't told them) and not the player.]]
* SugarAndIcePersonality: "Sugar" if Lee consistently sides with Lilly against Kenny, and "Ice" if Lee consistently sides with Kenny against Lilly.
* TemptingFate: Lily says she thinks everything is going to be okay at the hotel at the end of Episode One. [[spoiler:Then the power goes out.]]
* UngratefulBitch: If you choose to keep her after she killed [[spoiler:Carley/Doug, especially if you agree to go with her but she only tricks you and eventually flee by herself.]]
* VomitIndiscretionShot: [[spoiler:After learning that the meat the St. Johns served was Mark.]]
* [[WellDoneSonGuy "Well Done, Daughter" Gal]]: Even though Larry says she has "more balls than anyone else in the group", he still treats her like crap, and it's strongly hinted that Lilly's always tried to make her dad openly proud of her, and failed. The best thing Lee can say to her after [[spoiler:Larry dies]] is that he was a good father and he was proud of her. [[IceQueen She even]] [[WhenSheSmiles smiles]].
** If you speak to her when Larry is going off on some issue, she will often admit even she thinks he's going to far some of the times. Though she would never dare actually fight her dad on anything.
* YouKilledMyFather: [[spoiler:To Kenny for killing her father after he collaspes from a heart attack as a precaution to keep him from re-animating]]. Likewise to Lee if chose to aid him. She will become very bitter through the second and third episodes afterwards and won't fail to bring it up in conversation.

!!'''Larry'''
[[quoteright:255:http://static.tvtropes.org/pmwiki/pub/images/larryWDVG_2436.png]]
!!!'''Voiced by: Terry [=McGovern=]'''

-->''"[[BlatantLies I got charm coming out of my ass.]]"''

Larry is a retired Army commander and the father of Lilly. Generally quiet but viciously judgemental, Larry can quickly go from reserved to raging within seconds. [[spoiler:He knows about Lee's past, and threatens to reveal it if he thinks he's dangerous. Larry dies late in Episode 2; he has a heart attack and Kenny smashes his head with a salt lick block to prevent him re-animating]].
----
[[hardline]]
* AbusiveParent: We see bits of this, verbally, during Larry's vicious tirades in-game, but a WordOfGod interview all but confirms that he was this toward Lilly.
* {{Badass}}
** BadassGrandpa
** RetiredBadass
* TheBrute[=/=]LightningBruiser: Despite his age and his heart condition, the man is 6'4", 300 pounds, ex-military and still agile and powerful. In Episode 1, he knocks Lee flat on his back with a single punch. Discussed in Episode 2 by Mark. [[spoiler: It becomes a plot point late in Episode 2. Hey, would ''you'' want to be trapped in a tiny room with a zombified Larry?]]
* DadTheVeteran
* FreudianExcuse: {{Downplayed}}. It's implied in a conversation with Lilly in Episode 2 that the main reason he's so [[{{Jerkass}} cold and abusive]] to everyone, especially [[DarkAndTroubledPast Lee]], is because all of his family except his daughter have failed to survive the ongoing ZombieApocalypse, and it has [[BreakTheHaughty broken him]]. Lilly is really the only thing he has left, and he'll protect her at any cost, justifying his status as a KnightTemplarParent.
* GrumpyOldMan: However, play your cards right, and at one point in Episode Two, if you offer a ration to Larry - after you've praised his daughter to the St. Johns in front of Mark (who apparently passes on word of Lee's actions) - he'll actually briefly smile at you and accept it gruffly.
* HatesEveryoneEqually: Lee can say he thinks he's racist, although from his interactions and his protective nature of Clementine (as his warning at the end of Episode 1 shows) he's probably an equal-opportunity jerk.
** Of course, as described below in Not Helping Your Case, he apparently doesn't have a problem with Lee mistaking him for a racist since Lee can't really do anything about it anyway.
* HorribleJudgeOfCharacter: The only people is even kinda nice to, besides his daughter, are the St. Johns. [[spoiler:Too bad they're cannibals. Even with Lee ''wild-eyed and screaming'' that they're cannibals, he defends them up until they throw them in the meat locker.]]
* {{Hypocrite}}: [[spoiler: Lee has the option of asking him if he would be so quick to throw a possible bite victim to the walkers if it were his daughter Lilly rather than Kenny's son Duck. Larry simply dismisses the idea out of hand. Granted, his reasoning is that Lilly is an adult, and a trained airman, rather than a small child, but he still doesn't miss a beat in declaring that one of ''his'' children would ''never'' find themselves in such a situation.]]
* {{Jerkass}}: Even to his daughter, telling her to shut up several times when she tries to get him to calm down. Almost everything that comes out of his mouth is a put-down or insult. [[spoiler:And then he tries to kill Lee at the end of the first episode.]]
** JerkassHasAPoint: Only in a very specific circumstance, but it counts. If the player consistently picks "asshole" choices to Larry, then Larry turns out to be right when he says that Lee must really hate him. Also, if [[spoiler: the player tricks Larry into eating human flesh, Larry is justified in yelling at Lee about it later.]]
** [[spoiler: He can also be proven right if Lee's motivation in helping Kenny kill Larry is not because of the risk of Larry coming back as a walker, but to get back at him for his action in Episode 1.]]
* KarmicDeath: [[spoiler:Downplayed; Larry is established early on as being completely unwilling to do anything that might jeopardize the safety of his daughter or the group in general, even if it means throwing potentially innocent children to the walkers. Kenny, who is also the father of the boy he attempts to abandon, uses this same "better safe than sorry" reasoning to justify killing him when it looks like he ''might'' be dead from a heart attack.]]
* KnightTemplarParent
* NonStandardCharacterDesign: Has a rather cartoony design compared to everyone else.
* NotHelpingYourCase: If Lee tells Mark that Lee thinks Larry's an "old, racist asshole", Mark accidentally lets this slip to Larry himself. Larry is clearly an equal opportunity jerk, as describes in the above trope, but instead of denying the charge of being a racist, he just asks if Lee really thinks that's what "this" (his rude behavior) is all about, and then challengingly asks Lee what Lee plans to ''do'' about it.
* PermaStubble
* PerpetualFrowner: He barely ever stops looking annoyed or angry.
* PetTheDog: The ending of Episode 1 implies that the only person aside from Lilly that he cares for is Clementine.
** He's perfectly nice when he interacts with Brenda. Lee barely seems to recognize him.
** In the meat locker, the last thing Lee may tell Larry is that he doesn't consider Larry an enemy and shouldn't consider him an enemy either. [[spoiler: Too bad tragedy strikes soon after...]]
** In a meta sense, players had a desire to pet the dog. [[http://www.eurogamer.net/articles/2013-04-02-telltale-nearly-scrapped-the-walking-deads-clementine-a-week-before-recording According to the creators]], players treated Larry well.
--->...Larry's behavior made them want to try harder to be liked by him, while some would navigate each social situation based on what made sense at the time... Shockingly, in Episode 2, where players are asked which four characters they'll feed, 42 per cent chose Larry, placing him as the fourth choice overall. To put this in perspective, 96 per cent fed Clementine, 95 chose Duck, and 58 per cent chose Mark, a new character. Thus, more people chose Larry than any of the other adults from Episode 1.
* ScrewPolitenessImASenior
* ShipTease: With Brenda St. John in Episode 2; he acts like a completely different person around her. [[spoiler: Until he finds out she eats human flesh, at which point the ship gets sunk pretty quick.]]
* SirSwearsALot
* TemptingFate: Larry lets Lee know that he knows who he is. [[spoiler: This gives Lee some motivation to kill him, regardless of whether Lee thinks he'll live or not. It's up to the player to decide Lee's motivation, of course, and whether to attempt saving him.]]
** He says that Lee's stuck with him, plans on living longer than Lee will, and that he'll be the one to kill Lee if he turns. [[spoiler:Less than two minutes later, he has a heart attack and Kenny crushes his head regardless of whether or not Lee helps Lilly try to revive him.]]
* UngratefulBastard: Lee finds him medicine for his heart at great risk to himself. [[spoiler:Larry then proceeds to punch Lee in the face and try to leave him for dead in the drug store as walkers enter it. However, he's standing next to Clementine protectively. Given that Larry states later he doesn't trust her with a murderer as her guardian, it makes sense.]]
* WouldHurtAChild: He wants to throw Duck to the walkers on the merest ''suspicion'' he's been bitten. [[KickTheDog Without searching for the bite]]. [[EstablishingCharacterMoment This is the first thing we see him do]].
** Side with neither him or Kenny at the end of the arguement, and Kajaa will have Duck cleaned up to reveal no bite, causing Larry to apologize and cooperate.


!!'''Glenn'''
[[quoteright:249:http://static.tvtropes.org/pmwiki/pub/images/glennWDVG_4060.png]]
!!!'''Voiced by: Nick Herman'''

-->''"[[ImprovisedWeapon That]] could scramble a brain pretty good."''

Glenn is a likable and resourceful former pizza-delivery boy who is always willing to help. After failing to reconnect with his estranged family, Glenn is on the road back to Atlanta where he hopes to find his brother and where fate will lead him to meet up with a Kentucky Sherriff's Deputy looking for his family.

See the [[Characters/TheWalkingDeadComic comic series character page]] for more info on him.
----
[[hardline]]
* ButNowIMustGo: He leaves for Atlanta at the end of Episode 1 to try and find his family. Which in turn leads to his role in the comics.
* TheCameo: As of the retcon with Lilly, Glenn and Hershell are one of the only characters from the comics/show to appear in the game.
* DeadpanSnarker
* DoomedHometown: Like Lee, he is from Macon.
* GuestStarPartyMember: Leaves at the end of Episode 1 despite surviving the events of the story.
* NiceGuy
* NiceHat
* TheSneakyGuy
* VomitDiscretionShot: If [[spoiler:Irene steals the gun and shoots herself in the head]].

!!'''Irene'''
!!!'''Voiced by: Brett Pels'''

Irene is a survivor trapped in a motel room that Glenn finds. [[spoiler:Commits suicide after getting bitten.]]
----
[[hardline]]
* BoomHeadshot
* DamselInDistress: {{Lampshaded}} by Carley.
* DrivenToSuicide: [[spoiler:She asks for Carley's gun to kill herself before she dies and comes back. If Lee doesn't let her have it, she will take it by force and kill herself anyway.]]
* RedShirt
* ZombieInfectee

!!'''Mark'''
!!!'''Voiced by: Mark Middleton'''

-->''"Welcome to [[DysfunctionJunction the family]], kid."''

A survivor who joins the group in the three month gap in between episode one and two. He used to work at the air force base and brought some food supplies with him.
----
[[hardline]]
* AnArmAndALeg: [[spoiler:Both his legs are cut off by the St. Johns, who eat them and try to feed them to the rest of the group.]]
* [[AndThenJohnWasAZombie And Then Mark Was A Zombie]]: [[spoiler:He dies due to the blood loss from his legs being cut off and turns, eventually eating Brenda St. John.]]
* ChekhovsGunman: [[spoiler:A tragic, warped and oddly heartwarming example - his zombified corpse saves Lee and Katjaa's lives by taking a bite out of Brenda.]]
* TheDanza
* {{Foreshadowing}}: [[spoiler: First, he mentions that he doesn't want to be food early in Episode 2, then says he'd never want to be trapped in a room alone with Larry.]]
* TheGenericGuy
* MauveShirt
* NiceGuy: He'll take Lee's jerkass tendencies around in stride, if the player's feeling crass.
* PermaStubble
* RememberTheNewGuy: You might feel as if you accidentally skipped a scene when he's suddenly introduced in the beginning of Episode 2, especially because the details of how and why he's there are both unimportant and slowly revealed.
* SecondEpisodeIntroduction
* VillainousRescue: [[spoiler:When zombified, he takes out Brenda when she has a gun on Lee.]]

!!'''Ben Paul'''
[[quoteright:226:http://static.tvtropes.org/pmwiki/pub/images/Ben_Paul_6625.png]]
!!!'''Voiced by: Trevor Hoffmann'''

-->''"I wish you would let me do something useful for once!"''

A band student from Stone Mountain High encountered by Lee and Mark in the woods outside of Macon with his friend Travis and teacher Mr.Parker. He ends up the only survivor of the three.
----
[[hardline]]
* AfraidOfBlood: In Episode 5, he faints even when it's not his blood.
* AManIsNotAVirgin: In a livestream with the show creators, they confirmed that Ben is a virgin, [[spoiler: and died a virgin.]]
* TheAtoner: [[spoiler:Ben becomes this if you choose to save him.]]
* BeingGoodSucks: When he does try to help he mostly gets the group into trouble.
* BerserkButton: [[spoiler:Kenny, of all people, pushes it. When Kenny is screaming at him about the cancer survivors stealing the boat, Ben finally snaps - apologising and then demanding a ''break'', because at least Kenny ''had'' a family to lose to whom he could say goodbyes, while Ben never got to see his own family, friends, or anyone else, and as far as he knows he never will.]]
--> [[spoiler:'''Ben''': I never made it home. They could be alive, or dead, or walkers or WORSE, and I DON'T KNOW, SO GIVE ME A FUCKING BREAK!]]
* ButtMonkey
* CaptainErsatz: He actually resembles Shaggy from ''Franchise/ScoobyDoo'''s fame, both in appearance and cowardly attitude. And if the similitude is intentional, that would make him a rather brutal {{Deconstruction}}[[note]]Or maybe a TakeThat?[[/note]] of him.
* CharacterArc: Even in Episode 2, Ben constantly complains about feeling like TheLoad and not being able to help anyone. It's even mentioned he felt like this even before he met Lee's group.
* DeathSeeker: Lee can tell Kenny that Ben wanted to die. Kenny's reaction is a saddened "OhCrap", especially if Ben dressed Kenny down earlier.
* DirtyCoward: Refused to look for his parents because he had no-one with him, and [[spoiler:was the one who was giving the bandits the groups supplies.]] Granted, it's a zombie apocalypse and he's barely an adult, but it's still an unfavorable comparison to the rest of the cast.
** He panics when he and Clementine are surrounded by zombies, and flees. Lee will give him a WhatTheHellHero (either mildly or furiously, depending on the player's decision. [[spoiler:However, he has one moment where he tells Lee he'd prefer to die rather than drag the group down any further.]]
** Ben is in the unenviable position of being too old to have resilience and trust of authority to protect him (like Clementine and Duck), but too young to have developed self-sufficiency or determination (like Lee and the others in their thirties and forties). He's old enough to comprehend the full horror of the zombie apocalypse and be terrified of it, but not old enough to have a decade or so of adult life experience to cushion and strengthen his character and resolve. He's likely watched a lot of his young and vital peers die right in front of him, as well as teachers he thought could protect them. It's hard to say who Ben might have become if he'd had the chance to age a decade more before all this happened. This is likely why characters like Lee sympathize with him. Ben can be viewed as a masterful deconstruction of a lot of tropes, including this one.
* TheDogBitesBack: [[spoiler:Him standing up to Kenny's constant harassment in Episode 5.]]
--> [[spoiler:'''Kenny''': Lee should've left your ass in Crawford! We've got enough problems--]]
--> [[spoiler:'''Ben''': FUCK YOU, KENNY!]]
* FailedASpotCheck: [[spoiler: In Episode 4, Ben reveals that upon finding a hatchet that has been purposefully wedged between two door handles, he thought it was a good idea to remove it and ''not'' that it was probably put there for a good reason (by Lee). Cue Walkers shortly afterwards bursting through the now-unsecured door]].
* {{Foreshadowing}}: [[spoiler: He tells Lee in Episode 3 that if he is ever in a situation where he feels he can't make it out alive that he will 'punch his own ticket'. He attempts to do this in Episode 4, but whether or not he succeeds is up to you.]]
* HeroicSacrifice: [[spoiler:He attempts to let himself fall to his death to save the group. Lee can save him instead.]]
* IdiotBall: While firmly carried about in most everything he does, it becomes an especially driving point in the 4th Episode. He completely fails to even try protecting Clementine from the walkers in the opening scene [[spoiler: leading to Chuck's death]]. At the house, the player can choose to have Ben watch her while Lee and Kenny look for the boat, which he screws up again. Meaning that he ''twice'' [[EpicFail completely fails]] the task of looking after an 8 year old. Humorously Lampshaded if you bring Clementine with you to Crawford, where she [[WhatTheHellHero reacts with utter disbelief]] at the idea of being left in his care yet again, only to be reassured by Lee that he's not leaving Ben to look after her, but ''her to look after Ben.''
** To establish his very first IdiotBall moment, he [[spoiler: steals from Lilly's personal supplies to give to the bandits for protection. Lilly was alreadly emotionally compromised by her father's brutal death and her inability to retain her position as the leader, causing her to suspect a traitor in the group for the theft. His refusal to open up and confess to his actions indirectly causes the death of Carley/Doug, Katjaa, and Duck, as well as causing an unstable Lilly to leave the group.]]
** Most obvious in Episode 4, when Lee notices [[spoiler: the hatchet]] in his hands, leading to Ben innocently revealing that he scavenged it [[spoiler: from the door handles it was wedged between... [[FailedASpotCheck for some reason?]]]] Cue a MassOhCrap from everyone present when [[spoiler: the Walkers burst through the now-unsecured door]].
* ImpaledWithExtremePrejudice: [[spoiler:Happens to him with a balcony in Episode 5, which leads to a MercyKill courtesy of Kenny.]]
* TheLoad: From his introduction, the entire group thinks this of him, including Ben himself. Clementine is the only member to back him [[spoiler: when choosing whether to dump him or not. The player can hold out hope that he gets better, but he never quite manages it.]] He pretty much embodies this trope so much that he's the [[Pantheon/TheFallen epitome of it]].
* MrExposition: His role in episode two is basically to act scared and then explain that ''everyone'' who dies comes back as a walker unless the brain is destroyed. Not just the bitten; ''anyone who dies''. [[spoiler: This information proves to be crucial; the meat-locker incident would have turned out much differently had Ben not shared this information.]]
* MyGreatestFailure: [[spoiler:His giving the bandit's supplies because they told him they had one of his friends hostage. This inadvertently leads to the deaths of Carley/Doug, Katjaa and Duck. After he admits he did it you can tell he really didn't mean for any of this to happen and just wanted to help his friend.]]
* NiceGuy: Though he is a coward he does try to help and is one of the friendliest characters in the game.
* NiceJobBreakingItHero: [[spoiler:He gives bandits supplies because they tell him they are holding one of his friends hostage; when it's clear they aren't, he has to keep giving them supplies to keep the group safe. This results in Carley/Doug's death, Lilly leaving the group, and Kenny Jr. and Katjaa dying.]]
** Then again [[spoiler:if he hadn't continued to give the bandits the supplies, they would have attacked the Motor Inn much earlier, without the group having the advantage of a working RV to escape in. If anything, his real mistake was not informing any one else of the deal.]]
** Crosses over into TooDumbToLive territory in Episode 4. [[spoiler:when he takes the hand axe, the thing ''visibly blocking two bloodied doors,'' to use in getting into the Crawford armory. Admittedly, the zombies weren't making noise at that very second, but]] [[WhatAnIdiot still...]]
* NonActionGuy: When he's not accidentally wrecking everything, he's dead weight at best.
* OrdinaryHighSchoolStudent: And he reacts to a zombie apocalypse about as well as you'd expect one to.
* RedemptionEqualsDeath: [[spoiler:Ben attempts this.]]
* RedemptionQuest: [[spoiler:Subverted. He never gets the chance]].
* SecondEpisodeIntroduction
* SoleSurvivor: Of his original group.
** In cut audio clips not used in the game, it's even worse when he reveals that his group originally consisted of around forty teenagers, almost all of which were picked off one by one by bandits and rapists. This realization of being the last of his entire school would have driven him into hysterical tears.
* SurvivorsGuilt: He wonders if he could have done anything differently to help Travis or Parker, and feels guilt that he didn't at least try to do something.
** [[spoiler:In Episode 4, his guilt drives him to admit to Kenny and the rest of the group about his role in the Motor Inn Massacre.]]
* TeensAreShort: Averted, Ben is the tallest person in the first season, and is as gangly as can be.
* ThrowTheDogABone: [[spoiler: In Crawford, Ben finally confesses to the group that he was the one who stole supplies and gave them to bandits. The group then holds a vote on whether or not to kick Ben out of the group. Clementine then asks if she has a vote; if Lee chooses "Of course you do", Clementine ''votes to keep Ben'' on the grounds that Ben is "nice" and Clementine's "friend" and they shouldn't leave friends behind. Since Clementine may have overheard Ben's confession, this is an especially generous bone for Clementine to throw Ben.]]
* TwoFirstNames
* WalkingDisasterArea: And how. Ben [[spoiler:indirectly caused the deaths of three characters in one episode and one each in the next two. He never ''means'' it, but somehow his mistakes always balloon into horrible disasters.]]
** SpannerInTheWorks: Of course, if it wasn't for him telling the survivors dying is enough to rise as a walker, Kenny, Lilly, Lee and Clementine [[spoiler:possibly would have died in that meat locker]]. This is the kind of game where there are too much consequences to anything to judge a character with tropes.
* WhatTheHellHero: [[spoiler:After he admits he was the one giving the bandits supplies, Lee can go off on him depending on your dialogue choice.]]

!!'''Travis'''
!!!'''Voiced by: Ruby Butterfield'''

Another band student from Stone Mountain.
----
* EatenAlive: If Parker is freed from the bear trap, Travis will get distracted and grabbed by several walkers.
* [[IJustShotMarvinInTheFace I Just Shot Travis In The Stomach]]: See below for details.
* InformedAbility: From what little we see of him, none of his father's Special Forces Training rubbed off on him.
* RedShirt
* TooDumbToLive: If Parker isn't freed from the trap, Travis will try and take Mark's gun, yanking the barrel right towards his stomach. He gets shot for his stupidity. If Parker is freed, Travis moves away from the group to vomit, ignores Ben's warnings, runs smack-bang into the horde of walkers, suddenly notices them when they are right behind him, and decides to ''plead to the brainless walkers for his life'' after falling down instead of getting away.

!!'''David Parker'''
!!!'''Voiced by: Kevin Burns'''

The band director at Ben and Paul's school. Lee and Mark find him caught in a bear trap at the begining of episode two.
----
[[hardline]]
* AndThenJohnWasAZombie: Which is completely unexpected since he never got bitten. This quickly becomes a major plot point.
* EatenAlive: If Lee is unable to get him free from the bear trap.
* EyeScream: [[spoiler:After he turns Lee is forced to blind him with his thumbs during the struggle.]]
* LifeOrLimbDecision: Lee can only free him from the bear trap if he cuts off his leg, but Parker dies from blood loss anyway.
* RedShirt
* ZombieInfectee: Averted. As mentioned above this not being the case turns into an important plot point.

[[/folder]]

[[folder:Hershel's Farm Survivors]]
!!'''Hershel Greene'''
[[quoteright:249:http://static.tvtropes.org/pmwiki/pub/images/hershelWDVG_6901.png]]
!!!'''Voiced by: Chuck Kourouklis'''

-->''"You're going to have to depend on the honesty of strangers if you're going to make it. And if those same people get to questioning yours, you're going to be in trouble."''

The traditional farmer from the comic series, met on his farm, where he offers Lee, Clementine, and Kenny's family temporary shelter.

See the [[Characters/TheWalkingDeadComic comic series characters page]] for more info.
----
[[hardline]]
* {{Badass}}
** BadassBeard
** BadassGrandpa
* TheCameo
* GetOut: After [[spoiler: Shawn's death]], regardless of Lee's actions, he'll angrily tell the survivors to leave his farm. However, [[spoiler: if Lee tried to save Shawn, Hershel's anger is directed at everyone ''but'' Lee, and he mostly expels Lee along with them because, as he sarcastically remarks, they'll need ''someone'' willing to help them if they're in trouble.]]
* PapaWolf
* PrecisionFStrike: [[spoiler:When his son dies.]]
-->"Get out... GET THE FUCK OUT OF HERE!"
* TechnicalPacifist: As this takes place before the characters from the comic run into him, he still is deeply against the idea of harming zombies, and depending on the time you arrive, might even protest the idea of building a fence.
* UngratefulBastard: Some players see him as this for kicking the group out even if Lee tries to save Shawn. To his credit he does act much kinder to Lee than the rest of the group.
* WhatTheHellHero: If Lee doesn't attempt to save his son he'll do this and Lee will be forced to defend his actions. Even if Lee does attempt to save Shawn he still makes the group leave the farm.

!!'''Shawn Greene'''
[[quoteright:249:http://static.tvtropes.org/pmwiki/pub/images/shawnWDVG_6998.png]]
!!!'''Voiced by: Peter Mussad'''

Hershel's oldest son, he encounters Lee and Clementine on the way out of Atlanta and takes them to Hershel's farm after they assist him.
----
[[hardline]]
* ContinuitySnarl: [[spoiler: In the comics, Hershel says that he died a couple days after being bitten. In the game, a walker rips out his throat and he dies in seconds.]]
** Though if Lee tries to save him, Shawn simply falls silent, closes his eyes and doesn't move. It's possible Shawn hung on a few days before dying.
* DoomedByCanon: [[spoiler:In the comics, he's already dead by the time Rick shows up at the farm. Here, you get to see why.]]
* LastWords: If Lee tries to save him, Shawn dies asking that his father know that Lee tried to rescue him.
* MauveShirt
* NiceGuy
* ProperlyParanoid: Pretty much the first thing he does upon arriving at the farm is insist that they reinforce the fences to prevent walkers from getting through them, though Hershel thinks it is unlikely to happen. [[spoiler:He is wrong.]]
* TooDumbToLive: [[spoiler:Having grown up on a farm, Shawn should really have known better than to kneel down in front of a tractor while someone's sitting in it... especially if it's a hyperactive child who ''you can see is playing with the gearshift.'']]

[[/folder]]

[[folder:St. John Family]]
!!'''Andrew St. John'''
[[quoteright:249:http://static.tvtropes.org/pmwiki/pub/images/Andy_St_John_347.jpg]]
!!!'''Voiced by: Adam Harrington'''

--> ''"Whoa, lady, relax! Me.. me and my brother just wanna know if y'all can help us out."''

The owner of the St. John Dairy Farm, he offers Lee and his group food in exchange for fuel, and invites them over to have a meal to celebrate their new partnership.
----
[[hardline]]
* BigBad: [[spoiler:Of ''Episode 2''.]]
* CruelMercy: [[spoiler:If you refuse to beat him to death doing the final showdown, it completely breaks his spirit. It's almost certain that he then gets eaten by his undead mother, who's shown slowly making her way towards him from the house.]]
* EvenEvilHasLovedOnes: [[spoiler:Does not take his mother and his brother's deaths well, should Lee reveal their fates during their confrontation.]]
* FauxAffablyEvil
* ImAHumanitarian
* KickTheDog: [[spoiler:It's when he threatens Clementine with a gun that [[PapaWolf Lee]], and most players, ''really'' lose it.]]
* MommasBoy: Less so than Danny, but still an example.
* PoliticallyIncorrectVillain: [[spoiler:Subtle, but present; he calls Lee "boy" a couple of times.]]
* ReasonableAuthorityFigure: In allowing the others the run of his farm. [[spoiler: He wants them for their flesh, though. So...]]
* SweetHomeAlabama
** DeepSouth
* VillainousBreakdown: [[spoiler:A truly epic one when subjected to Lee's cruel mercy.]]
* WouldHurtAChild: [[spoiler:Pulls Clementine's hair, which later becomes the reason for it to be cut later on in ''Episode 3''.]]

!!'''Danny St. John'''
[[quoteright:254:http://static.tvtropes.org/pmwiki/pub/images/Danny_St_John_3601.jpg]]
!!!'''Voiced by: Brian Sommer'''

--> "''It's a clean shot, though..."''

Andrew's younger, and much more creepy, brother.
----
[[hardline]]
* BadLiar: [[spoiler: He states that there's a wheelbarrow full of bloody clothes because he got cut the other day. When Lee notes the impossibility of that much blood being there, he says that he's tough. He also tends to [[HesitationEqualsDishonesty stutter when lying on the spot]].]]
* CrazySurvivalist
* CruelMercy: [[spoiler:If the player chooses for Lee to spare him. Not only is his hideous worldview proven wrong, he is also left with his leg in his own {{bear trap}} and almost certainly eaten alive by the Walkers]].
* EatMe: [[spoiler:A really strange and disgusting version. After he's defeated, Danny tells Lee that it is now ''his'' turn to be eaten, and begins offering Lee advice on how to keep him alive so his meat stays fresh.]]
* HesitationEqualsDishonesty: Often stutters his words when lying on the spot. [[spoiler:When you ask if he's armed on your first meeting with him and his brother, [[{{Foreshadowing}} he stutters when he says that they're for protection]].]]
* HoistByHisOwnPetard: [[spoiler:His own modified bear trap that he set is what leaves him at Lee's mercy (or lack thereof).]]
* ICallItVera: He calls his Winchester Model 70 Charlotte. Lee can tell him that this is creepy.
* ImAHumanitarian
* ImpaledWithExtremePrejudice: [[spoiler:Lee will impale Danny with a pitchfork if the player decides to kill him.]]
* {{Jerkass}}
* KarmicDeath: [[spoiler:At the beginning of ''Episode 2'', one of the St. John's modified bear traps results in David's death (either from Walkers if left behind or blood loss if the leg is chopped off). Near the end, said bear trap winds up leaving him incapacitated and he's either killed by Lee or ambiguously trapped and left for the Walkers.]]
* MommasBoy: Just don't call him one to his face.
* ObviouslyEvil: [[spoiler:His sociopathic tendencies are ''extremely'' hard to miss after Jolene's death. Even before he kills Jolene, you can spot an unusually happy expression when he puts a gun in the tent, and his voice has a tint of disappointment when he says that the tent is "clear".]]
* OneSteveLimit: Averted due to sharing the same name with Danny in ''400 Days''.
* SweetHomeAlabama
** DeepSouth
* TheSociopath

!!'''Brenda St. John'''
[[quoteright:249:http://static.tvtropes.org/pmwiki/pub/images/Brenda_596.jpg]]
!!!'''Voiced by: Jeanie Kelsey'''

-->''"Growing up in rural Georgia teaches one not to waste."''

The mother of Andrew and Danny, her husband Terry built the St. John Dairy Farm.
----
[[hardline]]
* AffablyEvil: [[spoiler:Unlike her sons, Brenda is more reluctant to commit murder, though her approval for cannibalism and taking Katjaa hostage at gunpoint indicate she's no more moral than the rest of her family.]]
** [[spoiler: Upon the family holding Lee's group hostage during dinner, the player can choose to plead with them to let them go. For a mere moment, Brenda almost considers releasing the group, but changes her mind with some regret.]]
* [[AndThenJohnWasAZombie And Then Brenda Was a Walker]]: [[spoiler:In a blink-and-you'll-miss-it moment, a zombified Brenda can be seen stalking Andrew near the end of ''Episode 2''.]]
* BitchInSheepsClothing
* DarkChick: [[spoiler:In looks and personality, she's almost a constrasting version of Katjaa, who's also {{the chick}} of Lee's group. Brenda also holds a gun to Katjaa's head as well.]]
* ImAHumanitarian: [[spoiler:Being raised as a "good Southerner", she learned never to throw ''anything'' away...]]
* KarmicDeath: [[spoiler:Gets eaten by a zombified Mark.]]
* ParentalFavoritism: Near the end of the episode, Danny gripes that she seems to prefer Andy over him.
* SignificantGreeneyedRedhead: [[spoiler: Her secret is that she's a cannibal and is the {{big bad}} along with her sons for ''Episode 2''.]]
* SweetHomeAlabama
** DeepSouth
* WellIntentionedExtremist: [[spoiler:She truly believes that cannibalism is ''necessary'' during the zombie apocalypse.]]
* WidowWoman

[[/folder]]

[[folder: Train Line Survivors]]
!!'''Charles/"Chuck"'''
[[quoteright:297:http://static.tvtropes.org/pmwiki/pub/images/charlieWDVG_389.JPG]]
!!!'''Voiced by: Roger Jackson'''

-->''"I don't mean to tell you how to do your job, but too many people have died already... and seeing another little girl die might just do me in."''

A homeless man who has been traveling for fourteen years, and is found living in the train that Lee and the others stumble upon in Episode 3.
----
* TheAlcoholic: Admits to Lee that he likes a drink, with the slight implication that it's the reason for why he hasn't seen his family in a long time and has been left living homeless.
* BadassBeard
* BetterToDieThanBeKilled: [[spoiler:He shoots himself in the head down in the sewers before the Walkers can eat him.]]
* BrutalHonesty: When he lays out to Lee why he thinks Clementine will die if Lee doesn't change the way the group is acting.
* CoolOldGuy: Complete with guitar.
* DarkAndTroubledPast: Chuck states that if ''another'' girl like Clementine dies in his company, [[DeathSeeker he might not have the strength to go on]], which is why he gave Lee and Clem a bracing dose of BrutalHonesty. It's subtly implied that his his alcoholism might have been the reason for his homelessness and why he lost contact with his family.
* DeadpanSnarker
* DespairEventHorizon: He heavily implies that he lost his daughter, meaning he's crossed it long ago.
* ForgottenFallenFriend: [[spoiler:After finding his corpse in the sewers in Episode 4, Chuck is...completely forgotten, even by Lee who happened to stumble upon his body. No one in the group comments on his disappearance after the sewer incident, and Lee never shares the news of his death. Considering that he made an impact in Episode 3, especially when persuading Lee to teach Clementine to protect herself, this is particulary uncomfortable.]]
* {{Foreshadowing}}: [[spoiler: During his talk, he mentions the consequences of what could happen to Clem if something happens to Lee during their journey and she isn't trained. Sure enough an episode later...]]
* HeroicSacrifice: [[spoiler:He dives into a group of walkers to allow Clementine to escape unharmed, and later meets his end in the sewers.]]
* NiceGuy: In spite of his BrutalHonesty and JerkWithAHeartOfGold tendencies, he is a pretty nice guy who even admits that he didn't have the backbone to scare and surprise the group.
* JerkWithAHeartOfGold: He's a generally nice guy, but he tells Clementine in private that she's going to die just like [[spoiler:Duck]] did. This leads to a confrontation between him and Lee, causing him to explain it's because he did not feel that Lee had properly prepared her to survive in case something happened to him, and recommends he cut her hair, teach her to shoot, and find a map of Savannah so they are prepared once they arrive at the city.
* OutOfFocus: He's not featured on the [[spoiler:memorial screen]] after Episode 5, due to there not being any real choices related to him of importance.
* ShovelStrike
* StealthHiBye: Does this to Lee when you first meet him, somehow not making a sound while climbing into a steel train car.
* WeHardlyKnewYe: [[spoiler:Really, he only shows up in the latter half in Episode 3 and, save some good advice, doesn't really do much. Come Ep 4, he quickly gets separated from the group and you find his corpse in the sewers in the middle of the story.]]

!!'''Christa'''
[[quoteright:285:http://static.tvtropes.org/pmwiki/pub/images/christaWDVG_1470.JPG]]
!!!'''Voiced by: Mara Junot'''

A woman that Lee and the group meet along the train tracks leading to Savannah, along with her boyfriend Omid. She prefers to avoid large groups, but decides to come along with Lee and the others.

[[spoiler:She is reintroduced in Season 2 with both Omid and Clementine, having refound one another and formed a small group.]]
----
* ActionGirl: Heavily implied as she's managed to survive long enough with Omid to meet up with Lee and company. Proves it in Episode 4 and 5.
** ActionGirlfriend: It's mentioned that she's saved Omid many, many times.
* AlwaysSaveTheGirl: [[spoiler:If you choose Christa over Omid in the finale akin to the Carley/Doug incident in Episode 1, she berates you for not helping the injured first. Unlike Episode 1 however, this trope is not in effect as Omid is able to catch up on the train in spite of his broken leg, and thus no one is left behind. The trope was true for the players that chose to save her despite Omid's injury.]] Inverted in terms of her relationship with Omid, who had to be rescued by Christa several times off-screen before their first appearances (according to Omid).
* BewareTheNiceOnes: [[spoiler:Despite her friendly and flirty behavior mere minutes beforehand, when she finds Omid dead, she coldly executes his killer mid-sentence without a word.]]
* BrokenBird: [[spoiler: She loses Omid at the beginning of the second season and sometime afterward her baby. By the time of the time skip, she looks tired and quite miserable.]]
* DarkAndTroubledPast: Hinted at as you hear them discussing something that happened previously before meeting them. Unfortunately your arrival interrupts them. If you try to ask Christa what they were talking about she tells you it's none of your business.
** [[spoiler:Turns out Omid keeps trying to bring up the fact she's ''pregnant''.]]
* DefrostingTheIceQueen: Becomes more considerate and kinder towards others in Episode 4, especially if Lee isn't crass towards her and/or Omid.
* GenreSavvy: Christa mentions that, if Lee is dead set on going off on his own to search buildings that may have walkers in them, he may want to bring more substantial backup than Clementine.
* HumansAreTheRealMonsters: Believes in this somewhat. She doesn't believe humanity is out and out evil, but she alludes to seeing other survivors doing some profoundly messed up things to each other. It's why she prefers to just rough it with Omid rather than ally with anyone else.
** Of course Lee (and the player, for that matter) has seen enough up to that point that he agrees with her without any dialog options.
* {{Hypocrite}}: In Season One, she gets on Lee's case for taking Clementine into an abandoned building with him, which almost got her killed due to the Walkers in the building. In Season Two, she lets Clementine go into an unchecked public bathroom by herself so that (it's implied) she can have sex with Omid in the other bathroom. This leads to Clem getting mugged by Michelle and [[spoiler: Omid accidentally getting shot.]] At least Lee risked her life for an important reason!
* INeedAFreakingDrink: In episode 5, when Kenny hands her some booze, she waits a moment, then chugs a huge gulp of the stuff. Even Kenny is shocked. [[spoiler:Remember, Christa is ''pregnant''.]]
* TheLeader: Possibly a Type II when it was just her and Omid.
** Probably when it was just [[spoiler: her and Clementine]] during the TimeSkip, too.
* MySecretPregnancy: There are a few clues, but it's kind of [[spoiler: shocking no one in the group puts two and two together about her.]] By Episode 5 it's not a secret, it's just simply not made a big deal of.
* PregnantBadass: She has traveled from San Francisco to (very nearly) Savannah, without any outside help save that of Omid's, during a zombie apocalypse, at least part of that time [[spoiler: while in the early stages of pregnancy]]. That is '''not''' a small accomplishment.
* ScrewThisImOuttaHere: She does not hide that fact that she will abandon the group if they try anything funny; she had no choice but to go with everyone at the climax of episode 3.
** Thankfully, she averts this at the end of episode 4. [[spoiler: When Clementine is kidnapped she takes it as a given that she'll go and help Lee save her. Even if he shows them he's bitten.]] Lee can choose to tell her to stay behind, though.
* ReplacementGoldfish: Her and Omid are both pretty blatantly this, seeing as how they are introduced [[spoiler: immediately after the group has been suddenly brought down to Clem, Lee and Kenny.]]
* SugarAndIcePersonality
* WhatHappenedToTheMouse: [[spoiler:After Lee, Omid and she reach the street of the hotel where Clem is being held. They try to cross the buildings via a sign. Regardless of who goes first, the sign breaks and separates the group. Lee, having no other way across safely, decides to take his chances and make his way through the zombie infested street, telling the two to wait for him and Clementine at the train.. We never see the two again after this, unless the two people in TheStinger are them. But they're too far in the distance to make out. And [=TellTale=] [[ShrugOfGod prefers to keep it ambiguous.]] We finally have confirmation of her survival, now that Season 2 officially involves her in some fashion.]]
** [[spoiler: After the time skip in the second season, her stomach is back to normal...but her baby is nowhere to be found.]]

!!'''Omid'''
[[quoteright:297:http://static.tvtropes.org/pmwiki/pub/images/omidWDVG_5431.JPG]]
!!!'''Voiced by: Owen Thomas'''

-->''"[[CloudCuckooLander Man, our cat's gonna be pissed!]]"''

Christa's boyfriend, and the one who had the idea to take a road trip around the United States, mostly because he wanted to see old Civil War sites.

[[spoiler:He is reintroduced in Season 2 with both Christa and Clementine, having refound one another and formed a small group.]]
----
* {{Adorkable}}: He's just a generally nice, kinda goofy guy, but he will be completely serious if the situation calls for it.
* BewareTheNiceOnes: [[spoiler: He reasonably raises hell if you decide to save him instead of Christa, a woman with child. Christa turns up to be okay, though.]]
* CommonalityConnection: He and Lee can bond over their shared interest in the Civil War.
* CloudCuckooLander: Possibly. Sometimes it seems as though he's not on quite the same wavelength of reality as everyone else. He makes a comment about how pissed his cat is gonna be at him for being gone from home for so long shortly after you first meet him. [[CrowningMomentOfFunny In the middle of a zombie apocalypse.]]
* DeadpanSnarker: When he gets better.
* DeathBySex: [[spoiler: He dies mere minutes after it was implied that he and Christa were [[UnusualEuphemism filing their taxes]] in the other bathroom.]]
* DisneyDeath: [[spoiler:Appears to die from his infection from his broken leg near the end of Episode 4, but it turns out he was just unconscious.]]
* DroppedABridgeOnHim: [[spoiler:Lasts all of about ten minutes in Season 2.]]
* FriendToAllChildren: Has an apparent soft spot for kids. He just about somersaults in joy when he meets Clementine.
* KindHeartedCatLover: Mentions he has a cat. Judging from his general attitude, he is most likely this.
* TheLoad: Badly injures his leg after trying to jump onto the moving train while trying [[spoiler:to escape a horde of walkers.]] The ramifications of this are a major part of episode 4 as the group tries to find medicine to treat his infection.
* MeaningfulName: "Omid" is a Persian name meaning "hope". He's sweet and a jokester, always trying to keep the group's spirits up - [[spoiler: and of course they were gonna tease you with his death in Episode 4]].
* NiceGuy: Very much so.
* PermaStubble
* PluckyComicRelief: In Episode 5, though Christa finds it rather jarring.
* SacrificialLion: [[spoiler:Dies barely five minutes into the second season, as if to prove that even now, AnyoneCanDie.]]
* SirSwearsAlot: Lampshaded by Lee when they first meet.
* SuddenSequelDeathSyndrome: [[spoiler:He is the first person to die in Season 2, and does so in one of the first scenes of the first episode.]]
* TinyGuyHugeGirl: He's noticably shorter than his girlfriend Christa, as well as most of the other survivors, with the exception of the children.
* [[WearingAFlagOnYourHead Wearing A Flag On Your Chest:]] [[UsefulNotes/{{California}} Bear Flag]] sweatshirt.
* WhyCouldntYouSaveThem: Invoked by Omid if you [[spoiler:pull him onto the train speeding away from a horde of walkers before Christa.]] Averted in that [[spoiler:the uninjured Christa easily catches up to the train and hoists herself on board.]]
* WhatHappenedToTheMouse: [[spoiler:See Christa's entry, although Season 2 now involves him.]]
[[/folder]]

[[folder:Savannah Survivors]]
!!'''Molly'''
[[quoteright:285:http://static.tvtropes.org/pmwiki/pub/images/MollyWDVG_7923.png]]
!!!'''Voiced by: Erin Ashe'''

-->''"In the end, the dead always win.''"

Molly is a scavenger the crew discovers in Savannah. She's learned to survive the zombie apocalypse all on her own. She offers to help when she realizes that the group has a real chance of escaping Savannah in a boat.
----
* ActionGirl
* AntiHero: Averages around Type III.
* {{Badass}}: Her EstablishingCharacterMoment is her potentially decking Lee and trying to kill him before being stopped by Clementine. Then when Kenny comes into the fray with his gun drawn, she manages to disarm him by doing a leg sweep.
* ButNowIMustGo: [[spoiler:She realizes that there are too many people for the boat to carry, and uses her IWorkAlone personality as an excuse to prevent a SadisticChoice by the group.]]
* CynicismCatalyst: [[spoiler:Her diabetic younger sister was kicked out of Crawford, which is why she left.]]
* DeadpanSnarker
* DefrostingIceQueen: She can be quite blunt and short with people, Kenny in particular. [[spoiler:However, if you watch the third cassette tape and confront her about her lie she says that she wanted to get the last thing she had of her sister, which was a photo. If you choose to sympathize with her she really appreciates it.]] Later, when she decides [[spoiler:to leave, she can give Lee a hug goodbye]].
* EveryGirlIsCuterWithHairDecs
* FanNickname: Fans been calling her girl [[Franchise/AssassinsCreed Ezio]].
* {{Foreshadowing}}: [[spoiler:She slips up when the group is looking for supplies in Crawford. She points out that they were using the Nurse's Station as a medical facility. Since Crawford was... insular, to say the least, only someone from Crawford could possibly know this. She also gives a very awkward look then Christa points this out]].
* GuestStarPartyMember
* ICallItVera: She named her climbing axe "Hilda". {{Fanon}} claims she named the axe after her sister.
* InTheHood: And a surgical mask.
* IWorkAlone: Her ''modus operandi''.
* KickTheDog: Considers leaving Lee, Kenny and Clementine [[WhattheHellHero to die]] and takes long enough changing her mind to nearly get Lee killed; what qualifies it as a KickTheDog moment is the complete lack of remorse for it afterwards.
** PetTheDog: She changes her mind after seeing Clementine's scared face. She also gives Lee her climbing axe to escape into the sewers after Kenny couldn't pull him up. Even though the climbing axe is very important to her own survival.
* KnightInSourArmor
* KnightOfCerebus: ''{{Inverted}}''. As pointed out by one of the writers of the game. When she's around, things are a little bit more light-hearted, like an action movie. [[spoiler:Once she leaves, things rapidly go to shit again.]]
* LeParkour: How she gets around Savannah.
* NoHoldsBarredBeatdown: On a ''zombie'' no less. [[spoiler:Specifically, the doctor who was extorting sex for her sister's insulin.]]
* OffScreenTeleportation: She somehow manages to get behind Lee while he's moving directly towards her as she's looting a newsstand. While Kenny is flanking her from an alley.
* [[OnlySaneMan Only Sane Woman]]: Molly reacts as a normal person would to Lee's group, basically calling out their actions that the viewer might have, such as refusing to deal with Kenny's abrasive personality.
* PowerfulPick: A climbing pick (by the name of Hilda), both a vicious weapon and a versatile tool. When she isn't splitting open zombies, she uses it to extend her reach while leaping from one building to another.
** MeaningfulName: "Hilda" means "Battle Woman."
* RapeAsBackstory: [[spoiler: Was living in Crawford with her sister, who had diabetes. The doctor agreed to both supply her with insulin and keep quiet about it...as long as Molly had sex with him. Bleh.]]
* SamusIsAGirl: The revelation is more from the fact the group suspected her of being the person on the other end of Clementine's walky talky than from surprise that a girl could be so {{Badass}}.
* SexualExtortion: [[spoiler:It's all but spelled out on the third Crawford tape that she was having sex with the town doctor to get insulin under the table for her sister, not to mention to keep her sister's condition a secret.]]
* ShipTease: With Lee. After seeing him take charge of the group at [[spoiler:Crawford]], she gives him the old approving down-up look. However, the hug they share if they get to know each other well enough is the sort a father and daughter would share which might be more appropriate given their likely age differences.
* TakeMyHand: Twice with Lee.
* TragicKeepsake: [[spoiler:Molly disappears for a period of time to retrieve a pic of her little sister.]]

!!'''Vernon'''
[[quoteright:285:http://static.tvtropes.org/pmwiki/pub/images/Vern_3215.jpg]]
!!!'''Voiced by: Butch Eagle'''

-->''"You didn't come in from the railroad, did you?"''

Vernon is a doctor and the leader of a group of cancer survivors who fled Crawford and found refuge in a bunker in the sewers under Savannah.
----
* CoolOldGuy: However, in Episode 5, Kenny considers him an...
** UngratefulBastard: [[spoiler: For stealing the boat.]]
** PragmaticHero: Christa views him as this since he did what was best for his group.
* {{Irony}}: Vernon is a big fan of this - the cancer survivors, found "ineligible" for Crawford and expected to die, are now holed up in a morgue.
* KarmaHoudini: [[spoiler:His group steals the boat and are never heard from again, until...]]
** LaserGuidedKarma: [[spoiler: Season 2 reveals he died off-screen and the boat plan ended ''badly'']].
* [[KilledOffScreen Killed Off-Season]]: In 400 Days, [[spoiler: Shel's story confirms that Vernon died and the boat plan ended with his group no better off then they were before..]]
* TheLeader: Of the Savannah cancer survivors hiding out in the morgue.
* TheMedic
* ScrewThisImOuttaHere: [[spoiler:You can get angry with him over his offer to take Clem with him. He will then leave after being physically confronted by Lee.]]

!!'''Brie'''
!!!'''Voiced by: Cissy Jones'''

Brie is a member of Vernon's group who fled with him when Crawford began rounding up cancer survivors.
----
* [[AndThenJohnWasAZombie And Then Brie Was A Zombie]]: [[spoiler:In Episode 5.]]
* ContestWinnerCameo: Her appearance is based off of a contest run by Telltale Games where the winner got to be inserted into the game.
* TheDanza: Sort of. She's based on Brie Rosenholm, the Telltale contest winner.
* EatenAlive
* IllGirl: A cancer survivor, Brie's condition has entered remission, but she still needs medicine regularly.
* KilledMidSentence
* MauveShirt
* TragicMonster

!!Boyd, Clive, and Joyce

The other three members of Vernon's group, who fled with him when Crawford began rounding up cancer survivors. They only appear in one scene in Season One, but the three of them reappear as members of Roman's group in "Shel's Story" of 400 Days.
----
* AscendedExtra: All three of them in 400 Days.
* DeathByIrony: [[spoiler:Boyd]], who made the strongest argument for Roberto's release, will be killed if Shel agrees to let him go.
* MauveShirt: [[spoiler:Boyd]] will be killed offscreen if Shel decides to let Roberto leave instead of executing him.
* NiceGuy: Boyd, who acts as the moral compass of Vernon's group, in a similar fashion to Dale and Hershel from the TV show.
* ProperlyParanoid: Their experiences with Lee's group have made Clive and Joyce very cynical about new survivors (they both argued for Roberto's execution). Boyd does remind them that [[spoiler:the failed boat plan]] was Vernon's fault and not Lee's, but [[spoiler:they were right about not trusting Roberto]].
* WhatHappenedToTheMouse: The three of them aren't seen again after their one scene in Episode 4, although [[spoiler:we know that they assisted in Vernon's stealing of the boat]]. They reappear again in 400 Days, [[spoiler:with Boyd possibly being killed]], and now their statuses are back to unknown as of the end of that episode.

[[/folder]]

[[folder:Other Survivors]]
!!'''Jolene'''
[[quoteright:237:http://static.tvtropes.org/pmwiki/pub/images/Jolene_4985.jpg]]
!!!'''Voiced by: Cissy Jones'''

-->''"[[HumansAreTheRealMonsters It's the living you got to be afraid of.]]"''

Jolene is an insane crossbow wielding survivor encountered by Lee and Danny while scouting the woods.
----
[[hardline]]
* BoomHeadshot: [[spoiler:Done by either Lee or Danny.]]
* DarkActionGirl: It's apparent that she has handled herself quite well during the apocalypse.
* ItsAllAboutMe: When Lee confronts her about stalking and stealing from Clementine, she insists that she has the right to do so because [[InsaneTrollLogic Lee had taken Clementine away from her]]. [[CaptainObvious This is not the case]].
* {{Jerkass}}: Is absolutely childish in insulting Lee and Danny, threatening them, and expecting them to just take it. She is obviously insane.
** JerkassWoobie: In the end, she's simply another victim of the outbreak. Losing her daughter to the bandits sent her over the edge.
** JerkassHasAPoint: [[spoiler: Not about stealing Clementine or all men being rapist monsters, obviously, but guess what -- she's ''not'' with the bandits, she ''didn't'' shoot Mark, and Danny and the rest of the St. Johns ''are'' monsters, just as she says!]]
* NeverMyFault: She claims she was justified in stealing Clementine's hat because they took Clementine from her -- which is blatantly untrue. [[spoiler: And then there's a subversion: she claims she's not responsible for shooting Mark, and that the St. Johns are the real monsters. As it turns out, she's right: Mark's death wasn't her fault, and she's not the villain of Episode 2.]]
* RapeAsBackstory: Three bandits (including a woman) took her little girl into the woods. She never came back. After that, they raped her and left her to fend for herself.
* ReplacementGoldfish: Attempts this with Clementine to replace her own daughter, who was lost and presumed dead after the bandits attacked them.
* RoaringRampageOfRevenge: She claims to have done this to the bandits who attacked her and took her daughter into the woods.
* SanitySlippage

!!'''WARNING: SPOILERS FOLLOW'''

!!'''[[spoiler:The Voice On The Radio[=/=]The Stranger[=/=]Campman]]'''
[[quoteright:258:http://static.tvtropes.org/pmwiki/pub/images/campman_5520.jpg]]
!!!'''Voiced by: [[spoiler:Roger Jackson (walkie talkie voice)[=/=]Anthony Lam (Stranger)]]'''

-->''"If I were you, I'd pick your next words '''very''' carefully."''

The person [[spoiler: who talks to Clementine over her walkie talkie, and later kidnaps her.]]

* AntiVillain: [[spoiler:Discussed. We're lead to believe he might be some sort of BigBad, but he simply turns out to be a HeroOfAnotherStory who crossed the DespairEventHorizon a while ago. When he asks Lee if he thinks he looks like a monster, a possible response is for Lee to say "we all do".]]
* BigBad: [[spoiler:Subverted: He's no mastermind, or pedophile, or someone like the Governor. He's just another survivor, not so different from Lee and the others, something that he brings up.]]
-->[[spoiler:"Do I look like a monster to you?"]]
* BlackAndWhiteInsanity: [[spoiler:No matter what Lee did during the game, the Stranger will call him a monster and just can't imagine [[IDidWhatIHadToDo He Did What He Had to Do]] for even one second, if only to survive or keep Clementine safe.]]
* BlatantLies: [[spoiler:He claims to have Clementine's parents with him, but once you arrive at the hotel, it's just him and her. You see her zombified parents as you leave.]]
** FromACertainPointOfView: [[spoiler: Although his claim to Clem that he knew where her parents were was ''technically'' true. He knew what hotel they had stayed in, so wasn't lying when he said that he knew where they ''were''. He also never said they were ''alive'']].
* ChekhovsGunman: [[spoiler:Remember that station wagon with the supplies at the end of Episode 2? The one everyone thought was abandoned? Yeah, turns out it wasn't, though many sharp-eyed players knew it wasn't. Even Lee can explain how he knew: the dome light was on.]]
* DeathByIrony: [[spoiler:"You're going to like Clementine a lot, though. She's not Lizzy, but she's sweet. [[TemptingFate She wouldn't hurt a fly]]". Cue Clementine with a meat cleaver[=/=]bottle[=/=]lamp, followed by a struggle with Lee, which ends with Lee killing him, or Clementine shooting him.]]
* {{Determinator}}: [[spoiler:He ''will'' save Clementine from Lee, no matter how hard the job is. It takes some dedication to follow them from Macon to Savannah with no food nor water.]]
* DespairEventHorizon: [[spoiler:One that ''you'' - or at least Kenny and Katjaa - help cause.]]
* DullEyesOfUnhappiness: [[spoiler:The Stranger has dead, jaundice-colored eyes.]]
* EvilSoundsDeep: [[spoiler:Subverted. Only when he's using the walkie talkie does he sound like this. When he is speaking to Lee, he has a normal, soft voice.]]
* HeWhoFightsMonsters: [[spoiler: Falls more into this if Lee didn't take the food, since then he admits that it was the others he wanted revenge on, not him. By the time the two meet, all the Stranger really cares about is taking Clementine for himself, whether or not she's actually happy with Lee.]]
* HumansAreTheRealMonsters: [[spoiler:The Stranger thinks this. Lee has the option of agreeing.]]
* [[IHaveYourWife I Have Clementine]]: [[spoiler:Kidnaps Clementine at the end of Episode 4.]]
* NoCelebritiesWereHarmed: Looks and sounds a bit like Steve Buscemi...
* NoNameGiven: [[spoiler:We never learn his name, but we learn the names of his wife (Tess) and his children (Adam and Elizabeth). Notably, his model-name in the development tool is "Campman."]]
* NotSoDifferent: [[spoiler:To Lee.]]
** [[spoiler: He obviously doesn't have a high opinion of Kenny (referring to him as "that asshole in the ball cap"), since he's arguably more directly responsible for his predicament than Lee. But the two are very similar as husbands and fathers, and plausibly could've swapped roles in the story.]]
* ObliviouslyEvil: [[spoiler:He is so persuaded Lee is a monster, he'll do anything to protect Clementine from his spell. Even if it includes lying to her about her parents being alive and safe; kidnapping her; locking her in a room; and of course, denying her the love she actually has for her guardian who became a surrogate father at this point.]]
* ReasonYouSuckSpeech: [[spoiler:Subverted. He gives you one concerning all the things Lee has done in the game, but its power is entirely dependent on the player's choices and own convictions. This way, if you've avoided the more morally questionable decisions and have a clear conscience, he can bring up things that were out of Lee's control and come off as desperate - or the complete opposite, ''especially' if you took the supplies. Lee himself can [[IDidWhatIHadToDo defend his actions]] or admit that he regrets them.]]
* TheReveal: [[spoiler: Defied. Despite the build-up over three episodes, he's just one ordinary guy.]]
* SanitySlippage: [[spoiler:The clincher here is that ''you are the reason for it.'' Lost his son in a hunting accident, and when he and his wife left the car and its supplies unattended to look for him, Lee's group stole everything. It caused his wife and daughter to leave him, and end up getting killed. He ends up so broken that he keeps his wife's reanimated head inside a bowling ball bag.]]
** [[spoiler: In fact, Lee can actually sympathize with him, and is ready to let Clementine be under his care - until he starts talking to his dead wife's head.]]
* ShadowArchetype: [[spoiler:He is a pretty good image of how Lee could have turned out if he allowed the zombie apocalypse to push him past the DespairEventHorizon]].
* TomatoSurprise: [[spoiler:Throughout the entire confrontation with him, he comes of as little more than a high-strung, traumatized man trying to keep it together in the aftermath of his family's death, and who really wants to protect Clementine and thinks Lee can't do it as well as he can, even if some gameplay choices can make his arguements lose credit. It is even possible for Lee to agree to let him watch over Clementine when he's gone. Then he pulls out his wife's zombie head and talks about using Clementine as a ReplacementGoldfish for their daughter. You can literally see the moment Lee thinks to himself "Yeah, this isn't gonna work out between us."]]
** [[spoiler: Considering Lee's condition, it was a HopeSpot, and he is crushed that The Stranger won't be suitable.]]
* WalkingSpoiler
* WouldHurtAChild: [[spoiler:Should Lee just simply ask for Clementine back, the Stranger states that he'd rather just kill Clementine himself.]]
* YoureInsane: [[spoiler:Lee can tell him that he is crazy, and he aggressively denies the accusation. Then he starts talking to his wife's decapitated, reanimated head, which he carries around in a bowling ball bag...]]

!!'''Chet'''
!!!'''Voiced by: Brian Davis'''

The guy who is searching around Clementine's house with Shawn in Episode 1.

* [[AndThenJohnWasAZombie And Then Chet Was A Zombie]]: If you select to travel with Clementine at night, the group is attacked by zombie Chet.
* FriendToAllChildren: Not all children, but he's nice to Clementine immediately.
* MauveShirt: Only if you travel at night; if you travel during the day, he survives.
* PetTheDog: See FriendToAllChildren.
* WhatHappenedToTheMouse: He's never seen again after he drops off Lee and Clementine at the farm.
* ZombieInfectee: If you believe the [[Fridge/TheWalkingDead Fridge Horror]] entry.

!!'''Old Cop'''

-->''"It just goes to show, people will up and go mad when they think their life is over..."''

An old cop whose job is to drive Lee to prison in episode 1.

* AndThenJohnWasAZombie: He serves as the first zombie encounter of the game.
* CoolOldGuy: Is pretty friendly and polite to Lee given the circumstances. He even tells Lee that he believes he may have been innocent.
* PrecisionFStrike: When talking about another convict he had to drive who had been found butchering his wife and still claiming innocence.
* TooDumbToLive: He literally ignores the several police reports of the outbreak on his radio during the drive in Episode 1, [[spoiler: which is why he and Lee crashed and flew off the road because he wasn't paying attention and ended up hitting a walker wandering onto the road.]]
* YourHeadAsplode: [[spoiler: Loses 80% of his head to a shotgun blast thanks to Lee.]]

!!'''Doomed Woman / Beatrice'''

A survivor who is surrounded and trapped by zombies in episode 3. Since she quickly ends up bitten she can't be saved by the player and Lee has to decide her fate.

* EatenAlive: If the player doesn't kill her she serves as a distraction for Lee and Kenny while they loot supplies from a nearby store.
* GuiltBasedGaming: If Lee doesn't kill her then he, Kenny, and the player will have to listen to her scream as the zombies rip her apart.
* MercyKill: If Lee shoots her before the zombies can corner her. The downside to this option is that he and Kenny will have less time to get supplies.
!!'''Ed and Diana'''

-->'''"Clementine? Baby, if you can hear this, call the police. That's 9-1-1. We love you. We love you. We love y-"'''

Clementine's mother and father, who were a doctor and an engineer before the outbreak respectively. Both were on a trip to Savannah when the outbreak started and lost contact with their daughter shorty before she is found by Lee. For most of the game their fate remains unknown, though the odds are pretty slim that either of them are still alive. [[spoiler:Sure enough, when they finally appear in the final episode both have been turned into walkers.]] They only appear in person in [[spoiler: episode 5.]]
----
* AndThenJohnWasAZombie: [[spoiler:One of the cruelest examples in any media.]]
* HopeSpot: [[spoiler:Episode 1 never makes it clear if they died or somehow escaped. Episode 5 shows EXACTLY what happened to them.]]
* TogetherInDeath: [[spoiler:Its a very cold comfort that both seemed to have died this way and appear together in the massive horde. Finding one zombie parent would be bad enough, but finding them both right next to each other is heartbreaking.]]
* TragicMonster: [[spoiler:Made much worse in that they only appear in the last ten or so minutes of the game and the player has no options to deal with them.]]
* ZombieInfectee: Its heavily implied that Clem's father has become one during her mother's phone call. As it turns out [[spoiler:that was probably the case.]]
[[/folder]]

!''400 Days''

[[folder:Main Characters]]
!!'''Vince'''
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/vince_twdvg_521.png]]
!!!'''Voiced by: Anthony Lam'''

A young man and convicted killer who finds himself on a prison bus a mere two days after the infection breaks out. He must make quick decisions to survive as the infection quickly spreads.
----
* TheAtoner[=/=]IRegretNothing: You can choose between invoking either trope, or stay silent if you prefer.
* BigBrotherInstinct: The reason why he chose to commit murder. It was for his little brother.
* BornUnlucky: No matter what you do with the gun in the beginning, it gets found soon afterwards. If you hide it on you, the cops catch you before you can ditch it. If you throw it on the roof, a roofer finds it the next morning. Hide it in the trashcan? A dog knocks it over the next morning and the kid walking him turns it in. Danny gives him the nickname 'Bad Luck Vince' no matter how that scenario plays out.
* TheKirk
* TheLeader: Of [[spoiler:the five playable characters, at the end of the game.]]
* {{Revenge}}: He killed a man in revenge for his brother.
* SadisticChoice: In the end of his part, he has to choose between [[spoiler: shooting off the foot of either a humanistic (possible) rapist or a rational white-collar criminal, so him and a surviving prisoner can escape from their chains]].
* VitriolicBestBuds: If he yanks the chains while on the bus he becomes a DownPlayed version for Danny and Justin.

!!'''Wyatt'''
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/wyatt_twdvg_2936.png]]
!!!'''Voiced by: Jace Smykel'''

41 days after the outbreak, a young man and his friend, Eddie, are driving away on a country road on a foggy night, having just killed someone.
----
* BottomlessMagazines: Strangely, the revolver he's using looks like it uses six chambers. You can fire ''more'' than six shots!
* DeadpanSnarker: He and Eddie spend a lot of time tossing insults at eachother.
* LeaningOnTheFourthWall: He remarks on his habit of talking to himself, and how abnormal it is, and how sometimes he does things that, from his point of view, do not make sense.
* NoodleIncident: The player doesn't find out exactly what happened to him and his friend before the car chase, but a few hints are dropped about how they got themselves into this mess. Also, he'll mention a time a stoned friend of his tried to put a pancake in the car's CD player.
** [[spoiler:In the epilogue you will learn that Vince saved Wyatt's life at some point. The details of that incident aren't disclosed.]]
* NoOneGetsLeftBehind: [[spoiler: Wyatt can try to invoke this, dragging the injured cop down a road teeming with walkers... but, unfortunately, the scenario always ends with someone's abandonment.]]
* TheStoner: Eddie repeatedly wishes that they had some weed left to smoke. Wyatt doesn't disagree.

!!'''Russell'''
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/russell_twdvg_6919.jpg]]
!!!'''Voiced by: Vegas Trip'''

184 days after the outbreak, Russell is travelling alone on a highway, trying to reach his grandmother in Statesboro, when someone decides to stop and give him a lift.
----
* OrdinaryHighSchoolStudent: Possibly. Russell is actually in his late teens, early twenties. He could be a high school student or he could have just started college/university when the apocalypse started.
** In the photo he puts on the bulletin board, he is dressed in a graduation hat and robe, proving he's at least a high school graduate.
* {{Jerkass}}: Come across as rather snide and rude at times, though it's likely linked to his trust issues, which is understandable considering the state of the world.
** JerkassHasAPoint
* MercyKill: Despite the horror he's faced, he feels the need to put down a walker that is pathetically unable to stand up.
* ProperlyParanoid: Depends on your choices. Russell's overall actions suggest he has developed a hesitancy to trust others due to his experiences in the apocalypse. [[spoiler:He's eventually the hardest to convince to leave the camp, as even if you leave Nate, Tavia still has to pick the right response out of four to get through to him.]]
* ScrewThisImOuttaHere: His backstory is that he was part of a group of survivors whose leader had a policy of killing and stealing from any other survivors they came across. After a few weeks, he couldn't take it anymore and left to find his family.
** [[spoiler: Can be invoked against Nate when he insist on killing an elderly couple.]]
* WithFriendsLikeThese: You can choose to befriend Nate, playing this trope somewhat straight. [[spoiler: Subverted if you stand up to him in the end.]] There is an achievement with the same name.

!!'''Bonnie'''
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/bonnie_twdvg_2462.png]]
!!!'''Voiced by: Erin Yvette'''

A former drug addict who rehabilitated after the outbreak. 220 days following the outbreak, she travels with a married couple [[spoiler:and is possibly having an affair with the husband]].
----
* AccidentalMurder: [[spoiler:Bonnie kills Dee by accident when cornered in the cornfield, mistaking her for one of the group chasing them that had come after her. She doesn't realize who she has struck until it's too late.]]
* MeaningfulName: Subverted. Her name means 'beautiful', but her past drug addiction took a toll on her looks, making her look older than she actually is.
* MyGodWhatHaveIDone: [[spoiler: She accidentally killed Dee, thinking she was a pursuer. It was too dark for her (and the player) to recognize her. You can choose to lie about it or be honest to Leland.]]
** For the record, [[spoiler: if you don't act, you get a game over. In other words, Dee kills Bonnie. Damned if you do, damned if you don't.]]
* RequiredPartyMember: [[spoiler:No matter what happens, she will retain enough optimism to follow Tavia at the end of the game.]]
* SelfOffense: [[spoiler:While being pursued by a group in a cornfield, she hears someone coming and strikes. It turns out to be Dee.]]
* SuddenSequelHeelSyndrome: [[spoiler:She becomes one of Carver's minions in Season 2 and doesn't seem to feel any remorse when he murders a man who gave her a load of food out of the kindness of his heart.]]
* TookALevelInBadass: [[spoiler:She shows up in Season 2 as a member of Carver's militia. She seems to have become quite capable of holding her own since 400 Days.]]
* WoundedGazelleGambit: [[spoiler:She scouts out the ski lodge under the guise of a broken, defenseless woman who is merely looking for some supplies for her group, which she says includes children. She comes back later with Carver, two other men, and ''heavily'' armed.]]
* YoungerThanTheyLook: The drugs she abused certainly took their toll on her body. You'd be forgiven for mistaking her for a 40-50 year old woman, especially since she's accused of having a relationship with someone who is actually 40 or 50.

!!'''Shel'''
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/shel_twdvg_6680.png]]
!!!'''Voiced by: Cissy Jones'''

A young woman who is a member of a small group holed up at the diner nearly half a year after the outbreak. Her group is tightly knit and almost has a proper community going. We join them 236 days after the infection.
----
* ButThouMust: Due to a voting tie, she gets the casting vote concerning a foreigner who was stealing their supplies. Either let him go [[spoiler: hoping that he isn't a bandit]], or kill him [[spoiler: so if he is, he can't inform the others]]. Either way, [[spoiler: their base either gets raided and is no longer safe or they begin to introduce more oppressive policies because of Roman]].
* BrutalHonesty: She can invoke this to Becca if the player chooses. [[spoiler: This may work against her in the long run.]]
* CoolBigSis: To Becca.
* MurderIsTheBestSolution: You can argue for or against this for the thief the group captured. [[spoiler: You are forced to invoke it yourself, or run away, later on.]]
* ScrewTheRulesImDoingWhatsRight: That is an option for her.
* ScrewThisImOuttaHere: [[spoiler: A final option for her to take, with or without Becca's support.]]

!!'''Becca'''
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/becca_twdvg_8949.png]]
!!!'''Voiced by: Brett Pels'''

Shel's younger sister. A rambunctious and slightly bratty teenager.
----
* [[LonelyPianoPiece Lonely Guitar Piece]]: She was taught guitar by Stephanie, and her opening piece sets the tone for one of the calmer scenes of 400 Days.
* NecessarilyEvil: [[spoiler: If you've been honest to her, she'll agree that Stephanie [[MurderIsTheBestSolution must be put down for thievery]]. Never mind that she's been a part of her life for a while.]]
* ShadowArchetype: She's somewhat a shadow archetype of Clementine, being more bratty and more willing to go with choices that Clementine would feel morally wrong.
* TagalongKid: No matter what she will always end up accompanying Shel.
* TeensAreMonsters: She seems to be completely cold and unfeeling in regards to dealing out death sentences to other human beings.
** JerkassFacade: [[spoiler:However, the player can have Shel calling her out by challenging her to execute Stephanie. If this option is taken, Becca immediately becomes outright scared and folds on the issue like a deck of cards. Her cold attitude is, all in all, just a troubled teenager trying to put on a brave face.]]
[[/folder]]

[[folder:Supporting Characters]]
!!'''Danny'''
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/danny_twdvg_9105.jpg]]
!!!'''Voiced by: Erik Braa'''

One of Vince's fellow prisoners. Prior to the events of the game he was convicted of raping a young girl, although he claims his innocence.
----
* AgonyOfTheFeet: [[spoiler:He may get his foot blown off by Vince.]]
* AssholeVictim: [[spoiler: If he is guilty of the rape, he deserved to get his foot blown off.]]
* ChainedHeat: To Justin and Vince.
* ClearMyName: Though it makes no difference now that he already has been convicted, Danny still tries to clear his name to Vince and Justin.
* CurtainsMatchTheWindow: Has brown hair and brown eyes.
* {{Jerkass}}: According to Russell.
** JerkWithAHeartOfGold: If he was a {{Jerkass}}, his actions on the bus would make him fall under this trope if he is innocent.
** JerkWithAHeartOfJerk: He falls under this trope if he is guilty of the crime he is accused of.
* TheMcCoy
* MiscarriageOfJustice: Despite that people both in the game and in real life forget this, ''Danny could actually be innocent''. If this is the case, then the justice system not only failed him, it also inadvertently [[spoiler:caused his death.]]
* NobleDemon: He condemns Justin's unrepentant dishonesty (though he also said that they should go into business together if they get out), is quick to defend fellow prisoners when violence breaks out, and it seems that he honestly misses his girlfriend and listening to her voice. Also judging from dialogue there's a good chance that he's not even aware that he raped her (if he really did do it), which is sadly enough TruthInTelevision.
** This doesn't seem to help people forget about his conviction however. Russell does not have a good opinion of him and he'll say he is relieved that he [[spoiler: died]] before Shel and Becca joined the group.
* OneSteveLimit: Averted; he shares the same name as Danny St. John.
* RapeIsASpecialKindOfEvil: Many people dislike him right away ''regardless of his possible innocence'' due to the nature of his conviction, which is sadly a TruthInTelevision for people who have been wrongly convicted of rape.
* VitriolicBestBuds: With Justin and Vince. He throws insults at Justin and yanks both of their chains while on the bus. However it appears he thinks of them as friends since he suggested that they all go into business together after they get out of prison.
* YouWouldntShootMe: He manages to put down a trigger-happy cop by ''staring'' at him and daring the cop to pull the trigger again.

!!'''Justin'''
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/justin_twdvg_4116.png]]
!!!'''Voiced by: Trevor Hoffman'''

One of Vince's fellow prisoners. Prior to the events of the game he was convicted for constructing a pyramid scheme.
----
* AgonyOfTheFeet: [[spoiler:He may lose a foot because of Vince.]]
* AtLeastIAdmitIt: He believes owning up to the fact that he did rip off several hundred thousand dollars and lied about it gives him something over Danny, who Justin believes actually is a rapist.
* ChainedHeat: With Danny and Vince.
* ConMan
* ConsummateLiar: He lied on the witness stand, and he claims he did so pretty well. Didn't save him, though.
* EvenEvilHasStandards: He may be a con man, but he [[RapeIsASpecialKindOfEvil doesn't like rape]] or murder.
* IRegretNothing: He doesn't feel remorse for his actions. Not that he's for rape or murder either.
* JustLikeRobinHood: When Danny jokes that he stole everything from a passing-by low class family, Justin is offended, saying he didn't steal from that kind of person.
* TheSpock
* SomebodyElsesProblem: When two other prisoners get on a fight on the prison bus, Justin insists that Danny shouldn't worry or pretend to be, as they are chained to the floor and unable to do anything.
* VitriolicBestBuds: He and Danny seem to be on good terms (even if he believes Danny is a rapist) but they do throw insults at each other on the bus. Danny even suggested that they all go into business together after they get out of prison so the friendship is at least one sided on Danny's part.
* WhiteCollarCrime
* YellowEyesOfSneakiness: He was a con-man before the outbreak, it's kind of required.

!!Bennett and Clyde

Two cops whose cowardice start the conflict of Vince's story, as well as a part of Wyatt's. After Clyde [[spoiler: kills a prisoner, he gets bit and Bennett runs away, only to be struck by Eddie's car while wondering in the fog.]]
----
* DirtyCoward: Bennett chastises the rookie Clyde for not doing enough to stop [[spoiler: one prisoner from choking the other]], but ends up [[spoiler:running away and leaving them all for dead]].
* EyeScream: [[spoiler: After Clyde becomes a zombie, he will eventually die of screwdriver being put through his socket]].
* RecklessGunUsage: They wave their guns around to threaten prisoners.
* RedShirt: Both of them.
* ScrewThisImOuttaHere

!!'''Eddie'''
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/eddie_twdvg_5345.png]]
!!!'''Voiced by: Brandon Bales'''

Wyatt's friend, seemingly from before the outbreak. When the two encounter another group Eddie is startled by one of them and shoots him.
----
* AccidentalMurder: Possibly once. Possibly twice!
* HotBlooded
* ImprobableAimingSkills: He manages to throw his keys into a car window while he can barely see the car.
* LeaningOnTheFourthWall: He comments on Wyatt's tendency to talk to himself, and how much if it really means nothing, as well as how much time they spend talking before taking action.
* NoodleIncident: See Wyatt's entry.
* NoOneGetsLeftBehind: Despite being scared out of his wits, he feels awful for hitting who could possibly be a man and wants either him or Wyatt to go help him. [[spoiler: Unfortunately, two out of three of them gets left behind thanks to Nate.]]
** [[spoiler:Notably, if left behind, he always tries to save the cop.]]
* SkewedPriorities: Is more concerned whether or not they have any weed in the car as opposed to ammo for their one gun.
* TheStoner: See Wyatt's entry.
* ToiletHumor: When asked why he never had a girlfriend, he responds by farting.

!!'''Nate'''
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/nate_twdvg_536.png]]
!!!'''Voiced by: Jefferson Arca'''

A man who drives a pick-up truck who stops to give Russell a ride. He presents a strange mix of helpfulness and dangerous insanity.
----
* AffablyEvil: He does want to be Russell's friend. Too bad he's a callous jerk at best and a sociopath at worst.
* AllMenArePerverts: Nate seemed more interested in whether Russell made a move on a fellow survivor than he does with actually listening to his tale. [[ImAManICantHelpIt He'll even attempt to justify why he has been thinking that.]]
* BigBad: [[spoiler:Of Wyatt's Story.]]
* EvenEvilHasLovedOnes: [[spoiler:In Wyatt's story you learn Eddie killed one of his friends which lead to him going out of his way to track them down and kill them.]] It appears he cares about Russell to some degree too. When the [[spoiler: old man in the diner]] called Russell a "spook" he got mad at him for being racist. A fan theory was created [[spoiler: where he might have been using Russell as a ReplacementGoldfish.]]
* EvilHasABadSenseOfHumor: His little joke with Russell about rating attractiveness gets a bit out of hand.
* {{Foil}}: To Russell. Whereas Russell is hesitant to trust and is uncomfortable with killing, Nate has no qualms with either.
* JackBauerInterrogationTechnique: Wanting to know about Russell's taste in women, he decides to [[spoiler: pull up to a female zombie and let her cling onto Russell, just to joke with him and get an answer.]]
* {{Jerkass}}: The aforementioned zombie incident, and not covering for Russell when he has to run for cover, certainly have him come across as one.
** JerkWithAHeartOfJerk: Takes charge during the gunfight after that and properly covers for Russel, directs him towards safer areas and eventually leads him inside the diner. [[spoiler: Then kills the elderly couple inside and takes their belongings, regardless of what the player chooses.]]
** SinkOrSwimMentor: One [[AlternateCharacterInterpretation interpretation]] is that instead of screwing him over, he was testing to how Russell handled himself in a crisis, since he congratulated him on keeping cool and making it across fine despite him not providing any covering fire? Even if that was his intention all along, it's still doesn't excuse pulling that stunt or his subsequent actions, such as [[spoiler: executing the elderly couple]].
* SirSwearsALot: The "F" word is apparently his favorite adjective.
* SlasherSmile: Does he ever.
* VitriolicBestBuds: Tries to invoke this on Russell, but acts far too dangerously for it to work.

!!'''Leland'''
!!!'''Voiced by: Adam Harrington'''

A man somewhere in 40's to 50's and husband to Dee; they find Bonnie while she's still struggling with her addiction and take her in. He soon becomes very fond of Bonnie and [[spoiler: possibly has an affair with her.]]
----
* CrisisOfFaith: Subverted. He claims to stay true to his faith despite the hard times he has to go through during the apocalypse.
* WhatHappenedToTheMouse: Not much mention of him, besides general acknowledgement that he existed, at the conclusion of Bonnie's story [[spoiler:assuming he left with her.]]
* YourCheatingHeart: [[spoiler:Whether or not she reciprocates, he definitely expresses some feelings towards Bonnie.]]

!!'''Dee'''
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/dee_twdvg_8294.png]]
!!!'''Voiced by: Cissy Jones'''

A woman somewhere in her 40's to 50's and wife to Leland; they find Bonnie while she's still struggling with her addiction and take her in. She grows noticeably colder to both Leland and Dee when [[spoiler: she suspects they have feelings for each other.]]
----
* AccidentalMurder: Courtesy of [[spoiler:Bonnie. [[EyeScream What happens to her face is not pretty.]]]]
* AssholeVictim: [[spoiler: Turns out if you don't hit her (accidentally) she deliberately kills you.]]
* GreenEyedMonster: If you're too slow to [[spoiler: accidentally kill her, then Dee ends up shooting and murdering Bonnie.]] Whether or not this was actually Dee's canon intention is debatable.
* MurderTheHypotenuse: [[spoiler:Near the end of Bonnie's chapter, she unintentionally on either the giving or receiving end.]]
* ProperlyParanoid: She accuses Leland and Bonnie first of both never siding with her, and then of having an affair. Depending on what dialogue choices you pick throughout Bonnie's chapter, you might or might not prove her paranoia to be justified because you might or might not actually be having an affair with Leland.

!!'''Roman'''
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/roman_twdvg_349.jpg]]
!!!'''Voiced by: Andrew Chaikin'''

The leader of Shel and Becca's group. He used to be in a band before the outbreak.
----
* ALighterShadeOfBlack: Roman is willing to execute anyone deemed a threat to the group, insists of enforcing the rules they've set down, uses Walkers as guard-dogs and a deterrent and is perfectly willing to hunt down anyone attempting to leave to prevent them "Escaping". He's essentially founded a smaller and (slightly) less evil version of ''Crawford''.
* BigBad: [[spoiler:Of Bonnie's story. Maybe of Shel's story too, depending on whether or not you agree with his crackdown.]]
* DroppedABridgeOnHim: [[spoiler:He is discovered as a corpse riddled with bullets by Clem, Nick and Pete in "All That Remains".]]
* IDidWhatIHadToDo: Regrets doing immoral things but feels that they were [[NecessarilyEvil necessary]] for the survival of the group.
* JerkassHasAPoint: [[spoiler: His insistence on killing Roberto, due to his fear that he could be a scout for a raiding party. If he's spared and let go, Roberto does indeed come back with an armed posse, leading to the death of Boyd]].
* MeaningfulName: His name and his actions invoke the dictatorial and WellIntentionedExtremist ideals that the ancient Romans had.
** And with his shaved head and round face, he somewhat resembles Caesar from VideoGame/FalloutNewVegas.
* NecessarilyEvil[=/=]WellIntentionedExtremist: Willing to kill in order to keep the safety of the group.
* PetTheDog: When he's first introduced, actually. He deeply enjoys Becca's guitar-playing, feeling that music is something they need to preserve.
* SuddenSequelDeathSyndrome: [[spoiler:Is seen as a corpse near the end of the first episode of Season 2, recognizable by his signature jacket and shaved head.]]

!!'''Stephanie'''
!!!'''Voiced by: Dana Bauer'''

A fellow survivor in Roman's group. Is friends with Shel.
----
* NiceGirl: When faced with letting a bandit free or killing him, she advocates setting her free.
* SacrificialLamb: Mostly exists to create Shel's second moral choice.
* SympathyForTheDevil: She feels that the bandit Roman ties up is no different from them. [[spoiler:She becomes a thief in the end, just like him.]]
* ScrewThisImOuttaHere: [[spoiler:She tries to run off with a large amount of her group's supplies.]]

!!'''Tavia'''
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/tavia_twdvg_538.jpg]]
!!!'''Voiced by: Rashida Clendening'''

A woman who works for a large community and is out searching for survivors. At the end of the titular 400 days, she [[spoiler:finds the survivors you've played as (plus Becca) all together in their own little camp and tries to convince them to join. Your actions as each of the survivors determine who goes with her, and for a couple of them, so does what you choose for her to say.]]
----
* LastEpisodeNewCharacter
* SixthRanger: [[spoiler:Her story is revealed after the completion of the other five stories. She appears to the group after they have already formed their own group.]]
* WalkingSpoiler
* WeHelpTheHelpless: [[spoiler:Tavia approached the five survivors from each story to offer them a chance to survive at her settlement.]]
[[/folder]]

!Season Two

[[folder: Rest Stop]]
!!'''Michelle'''
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/michelle_twdvg_2599.jpg]]
!!!'''Voiced By: Najwa Brown'''

A scavenger that walks in on Clementine as she's trying to wash up at a abandoned restroom rest stop.
----
* AccidentalMurder: [[spoiler:Poor Omid.]]
* ApologeticAttacker: [[spoiler: Winds up shooting Omid by accident as he was trying to sneak up on her. She apologizes profusely to Christa when she comes to find out what's going on. Doesn't save her, however.]]
* AssholeVictim: [[spoiler:It is kind of hard to feel bad for her because she bullys Clementine, heavily implies that she's robbed other people before, and (despite being apologetic) killed Omid.]]
* FissionMailed: Well, sort of. When she's holding Clementine at gunpoint, you can refuse to give in to her demands, despite the fact that she's pointing a loaded gun at you, and...[[spoiler:she never fires at you, regardless of what you say to her. The only time she fires her gun is at ''Omid'', but the game goes on regardless.]] In fact, another example of this trope is [[spoiler:Omid's death, because it can make the player think they screwed up somehow. Actually, Omid will always get shot, regardless of what you do, and the game will go on regardless.]]
* HeelFaceDoorSlam / RejectedApology: [[spoiler: Christa shoots her before she can even finish her sentence.]]
* {{Jerkass}}: Takes Clem's gun and holds her at gunpoint while rifling through her backpack. Then demands she hand over her hat. One of the options is to tell her that her dad gave it to her. She doesn't care and still keeps asking for it. [[spoiler: What's worse, she wasn't intending to shoot Clem. She was just being a bully.]]
** JerkassWoobie: If you feel sorry for her. She's horrified by the fact that she [[spoiler: [[AccidentalMurder shot Omid]] ]], and, as said below, given her reaction it's unlikely she would've shot Clementine. She sincerely apologizes to [[spoiler: Christa. (She wouldn't have dropped her gun if it was just a ploy to catch her off-guard.)]] and [[spoiler: gets shot for her trouble.]] Yes, it was her fault for robbing Clementine in the first place but it just went so, so wrong.
** JerkJustifications:
-->'''Clementine:''' You don't have to do this. It's mean.
-->'''Michelle''': You gotta be mean to keep goin' [[CrapsackWorld out here.]]
-->'''Clementine''': I'm not mean.
-->'''Michelle''': Yeah? And who got your gun?
* KilledMidSentence: [[spoiler:Christa doesn't even let her try to explain before she's shot dead.]]
* MyGodWhatHaveIDone: Just look at her face after she [[spoiler: shoots Omid.]]
* NiceGuysFinishLast: She basically tells Clementine as much if you choose certain dialogue options.
** JerkJustifications
* NobleDemon: Robbing children suits her just fine but [[spoiler: taking a life]] proves to be too much for her.
* TeensAreMonsters: She appears to be only a few years older than Clementine yet seems to have lived the life of a bandit for quite some time as she'll mention that the last group of people she robbed had some really good stuff, unlike Clementine who only has junk. [[spoiler:She also ends up killing Omid, but that was more of an accident.]]
* TooDumbToLive: Never seems to wonder if Clem is by herself or why she has a gun with her. Even worse threatening Clem ''with'' a fully loaded gun but obviously having no training on using it.
* WouldHurtAChild: [[spoiler:Unsuccessfully. She holds Clementine at gunpoint, but doesn't actually fire at that time. She kills ''Omid'' by accident, but given her reaction to ''that'', it's doubtful she would have killed Clementine anyway.]]
[[/folder]]

[[folder: Abandoned Campsite]]
!!'''Sam'''
A dog Clementine meets after [[spoiler: she gets separated from Christa.]]
----
* BerserkButton: [[spoiler:Clementine learned the hard way not to deny/take away it's food. TruthInTelevision: even a trained dog will react poorly if it's food is taken away]]
* CanineCompanion: For a bit with Clem [[spoiler: least until food is concerned.]]
* EvilDetectingDog: Manages to pick up a nearby walker tied to a tree.
* ImpaledWithExtremePrejudice: [[spoiler:By accident, Clem kicks him into some broken tent poles after he attacks her, leaving him stuck and withering on the ground.]]
* MercyKill: [[spoiler:If you wish to do so after knocking it into some broken tent poles. Clem will do so via SlashedThroat]]
* RealityEnsues: You can train a lot of dogs to be friendly with people [[spoiler: but even the most obedient dog will still attack you if it hasn't been fed, or if you try to take its food away.]]
%%Ungrateful Bastard pulled to the discussion page
[[/folder]]

[[folder: Cabin Survivors]]
!!'''Peter Joseph "Pete" Randall'''
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/pete_twdvg_5315.jpg]]
!!!'''Voiced by: Brian Sommer'''

An older man and Nick's uncle. Pete quickly befriends Clementine and becomes her biggest supporter in the cabin group.
----
* BaldOfAwesome: Not a hair on his head and quite capable of holding his own against the Walkers.
* CoolOldGuy: By far the nicest and most reasonable member of the cabin group.
* CruelToBeKind: Believes he is being this to Nick, since Nick grew up with a bad father (it's left vague exactly what Nick's father was like, but either abusive or neglectful), so it fell to Uncle Pete to "keep him in line", to raise him right. Unfortunately it seems to have backfired; Nick thinks he's an "asshole".
* HeroicSacrifice: [[spoiler:Pulls one to help Clementine if he is saved in episode 1.]]
* LivingLieDetector: He seems to think so, choosing to believe Clementine because he has "a good bullshit detector". But you can lie to him about what happened to the dog that bit you and he'll still believe you. It's also why Luke apparently never beats him at Poker.
* NiceGuy: He's much quicker to trust Clementine than the others, and even when [[spoiler:he and Luke first see the dog bite on Clementine's arm]], while Luke is freaking out, Pete gives Clementine a chance to explain herself.
* TheLeader: Seems to share this with [[TheMedic Carlos.]]
* RobbingTheDead: Upon encountering several dead bodies, Pete's first instinct is to rummage through the corpses for supplies and ammo. This is despite still not knowing who or what killed the people.
* SelfDeprecatingHumor: If you pick a certain dialogue option. Probably regarding his relationship with his nephew, Nick, with who he argues a lot. Or possibly the Cabin group as a whole, considering we don't know how well they get along normally.
--> '''Pete''': Are you always this agreeable?
--> '''Clementine''': [[LittleMissSnarker No.]]
--> '''Pete''': Good, you'll fit right in with this outfit.
* ToughLove: He really does care for Nick and wants what's best for him, but he also doesn't pull his punches when calling his nephew out on his actions.
* ZombieInfectee: He gets scratched [[spoiler:or bitten by a walker at the end of the first episode. If he survives the episode, he is presented with a LifeOrLimbDecision but chooses to [[HeroicSacrifice sacrifice himself to save Clem]].]]

!!'''Luke'''
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/luke_twdvg_1507.jpg]]
!!!'''Voiced by: Scott Porter'''

One of the cabin survivors. Luke is fairly reasonable person with a bad habit of putting his foot in his mouth.
----
* AsYouKnow: At one point, Luke and Clementine have a conversation over dinner, which gives Clementine the opportunity to tell Luke (and remind the player) about some of the events that happened in Season 1.
* {{Badass}}: He is a very capable survivor, and uses his machete quite effectively.
* EveryoneHasStandards: He finds killing dogs to be appalling.
* FriendToAllLivingThings: Is fine with putting down walkers and bitten humans, but has a problem with killing dogs.
* NiceGuy: Except when he [[spoiler:drops Clementine after seeing the dog bite on her arm]], but he was caught off-guard, thought it was [[spoiler:a walker bite]], and he's very sorry about it later, ultimately choosing to defend Clementine from the others.
* TastesLikeFriendship: Though they start off rocky, Luke befriends Clementine after giving her some food, knowing how hungry she is, and despite his own group not having much to spare.
* WhatHappenedToTheMouse: Vanishes after the group is [[spoiler: attacked by Carver's group in the ski resort lodge. Whether he has fled from his own group, or was captured off-screen is unknown.]]

!!'''Nick'''
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/nick_twdvg_361.jpg]]
!!!'''Voiced by: Brian Bremer'''

Pete's hotheaded nephew.
----
* DeadpanSnarker: He responds this way when Pete tries to give him some advice, apparently tired of it.
--> '''Pete''': You know Nick, I don't like this either, but sooner or later, you're gonna have to realize a simple truth.
--> '''Nick''': What? That you're an asshole?
* DisneyDeath: [[spoiler:If you saved him at the end of Season 2 Episode 1, he sacrifices himself to save Clem at the beginning of Episode 2. When Clem and Luke go back for him, they find him unharmed beyond being in a drunken stupor.]]
* DrowningMySorrows: He doesn't take [[spoiler:Pete's death]] well at all and gets completely hammered on moonshine. He'll even offer Clementine a drink which the player can choose to accept or refuse.
* FreudianExcuse: The reason he mistakenly thought [[spoiler:Clementine was bitten by a walker]] was because the group had previously treated someone with [[spoiler:a walker bite]], and that person then proceeded to [[spoiler:turn into a walker and kill Nick's mother.]]
* FriendToAllLivingThings: When he was younger apparently. Pete mentions a time when took him out hunting and Nick was unable to shoot a Buck when it was in his sights, leading to Pete nearly getting shot in the gut when Nick refused to hand over the gun, only for it to accidentally discharge, causing the deer to flee. Pete would later find the Buck a month later and shot it, leading Nick refusing to speak to him for weeks afterwards.
** After Clem explains that she was savagely bitten by a dog and was forced to kill it in self-defence, Nick is appalled at how she could have killed a dog and shows more sympathy for it than her.
* HeroicBSOD: [[spoiler:If you save him over Pete, then Nick completely loses it and goes into a suicidal drunken stupor. He's only broken out when he realizes that he's endangering Clementine.]]
* IJustShotMarvinInTheFace: Nearly puts a hole in Clementine because he had his finger on the trigger during a highly stressful situation. Pete also mentions an incident when he was younger, where Nick accidentally nearly shot him when they argued over killing a buck.
** In Episode 2 he actually does panic and kill someone: [[spoiler: Walter's partner Matthew. Nick becomes increasingly grief-stricken through the episode, especially when he realizes who Matthew was.]]
* {{Irony}}: As a kid he was so tender-hearted he wouldn't shoot a Buck. As an adult he's so cold he doesn't hesitate to ''shoot children''. [[JerkWithAHeartOfGold He's still an alright]] [[RousseauWasRight person underneath it all, though]]
* {{Jerkass}}: He's this when he's first introduced, but as per the below trope, once Clementine proves [[spoiler:she really ''wasn't'' bitten by a walker]], he grows out of it at least enough to freely admit he was wrong about Clementine and apologize to her.
* JerkWithAHeartOfGold: He's introduced wanting to ''shoot'' Clementine, like Rebecca below. Unlike Rebecca, however, once it finally becomes clear that Clementine is an innocent girl, Nick actually apologizes for his behavior, and freely admits that going "aggro" out there was ''not'' okay of him.
* TheLoad: His contribution to the story primarily consists of screwing up in ways that leave the group worse off. Clementine can even compare him to Ben, at one point. The comparison is somewhat unfair, however, as in a crisis Nick shows himself to be a lot braver than Ben.
* ManChild: Pete at one point accuses Nick of being this, because Nick has to learn the "simple truth" that the world is not going to give a damn whether Nick likes something or not. The issue of whether or not Nick actually is this is left unresolved because [[spoiler:shortly after, they're both attacked by walkers and you only have time to save one.]]
* NiceJobBreakingItHero: In the past, the "shooting the buck" incident with Pete. In the present, when he almost shoots Clementine. [[spoiler:Also in the present, he shoots Matthew because he mistakenly assumed Matthew was holding Luke and Clementine at gunpoint, and this causes problems later.]]
* RousseauWasRight: He behaves like a complete asshole when he's introduced and almost kills Clementine, and his apology afterwards seem awkward and forced at-best, but his attempt at making amends, along with the story of his terrible hunting experience gives the impression that he was probably a decent enough person underneath it all.
* SuspiciouslySimilarSubstitute: He looks like a younger Kenny and their personalities are pretty similar as well. [[spoiler: If his uncle dies at the end of Episode 1, he takes up drinking whiskey straight from the bottle, just like Kenny did after losing his family.]]
* UsedToBeASweetKid: If Pete's story is to be believed.
* WellDoneSonGuy: Seems to have this attitude towards Pete, who raised him in the stead of his [[AbusiveParents neglectful/abusive father.]] [[spoiler:He has enough respect for Pete that if you leave Pete behind to save Nick at the end of episode 1, Nick chews you out and asks you "how could you just leave" Pete.]]
* WhatTheHellHero: Well, Nick has the best intentions, but he's on the receiving end of plenty of these for good reason, considering he almost ''kills you'' when he's first introduced. Also, there's one moment where he can potentially give such a moment himself: [[spoiler:if you choose to save him over Pete at the end of episode 1, the walkers kill Pete, and Nick angrily asks you how you could just leave him.]]
* YoureNotMyFather: Has shades of this towards his Uncle Pete, who was forced to step in and try to raise him, due to his father not being around often and being abusive towards Nick when he was.

!!'''Carlos'''
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/carlos_twdvg_9202.jpg]]
!!!'''Voiced by: Andrew Chaikin'''

A doctor and the unofficial leader of the cabin survivors. Carlos will do anything to ensure the safety of his daughter.
----
* BigDamnHeroes: [[spoiler:In episode 2, at one point Clementine runs out of ammo to shoot at a bunch of walkers. Then Carlos shows up and uses his pistol to take out the rest for her so she can run.]]
* {{Fingore}}: [[spoiler:Which happens right in front of his daughter.]] As expected, she doesn't take this well.
* {{Hypocrite}}: He chides Clem for breaking into the house and stealing supplies (even more so if she got his daughter to help) and states she can't be trusted. This coming from a doctor who refused to treat her since he didn't want to waste supplies on a supposedly infected girl, forcing her to take such drastic action, since it was the only way to save her own life.
* IdiotBall: Clem points out his [[HypocrisyNod hypocrisy]] over her stealing medial supplies and lampshades that their entire solution was to see if her (dog) bite would turn her into a Walker, which ''would'' have caused the very problem [[NiceJobBreakingItHero they were afraid of]], since she could have died from her untreated wound.
* TheLeader: His medical knowledge seems to command a great deal of respect from the group, arguably more so than Pete.
* TheMedic: He's only one in the group with advanced medical training, what with having been a doctor before everything went to hell.
* OverprotectiveDad: To Sarah. If Clementine asks Sarah to help her get supplies, Carlos chews you out for "manipulating" Sarah ''even if you were nice to her.''
* PapaWolf: Is ''very'' protective of Sarah, and chews out Clementine if she uses the girl to get disinfectant.

!!'''Sarah'''
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/sarah_twdvg_5129.png]]
!!!'''Voiced by: Louisa Mackintosh'''

Carlos's rather strange teenage daughter.
----
* AmbiguousDisorder: Implied to have ''some'' kind of developmental issues, behaving like someone younger than Clementine despite being around 5 years older than her. [[GenreSavvy Clementine seems to notice this.]]
* ChildrenAreInnocent: Carlos says of her that she would "cease to function" if she ever found out what the world was "really like" out there.
** Although it's implied that she does understand a bit of what's going on. When Clementine offers to show her [[spoiler: the dog bite]], Sarah asks if [[spoiler: it really is just a dogbite and not from a walker]] which shows that she knows that not everything is as great as it used to be. Later on if you try to follow her father's orders to try and keep her "innocent" by saying everyone went fishing when he and the others [[spoiler: form a rescue party after Clem tells them about the attack by the stream]] she calls Clem out on it but if you tell her the truth she handles it rather well and shows Clem a gun she found so Clementine can teach her how to protect herself with it (though she couldn't find any bullets).
** Also, Sarah is [[{{Understatement}} somewhat]] less likely to be "innocent" after [[spoiler:she has to watch her father being beaten in front of her and has to watch his fingers being broken.]]
* CreepyChild: Sarah is a very nice girl, but can be quite creepy at times:
** If Clementine turns down an offer of friendship, Sarah can get really insistent about it. [[JustifiedTrope Justified]] in that Sarah has no friends around her age and is implied to have a mental condition that impacts her mental state.
** Sarah finds an unloaded gun and asks Clementine to teach her how to use it. During her training, Sarah briefly points the gun barrel at Clem's face. The gun is empty and both girls know it, but Clem is quite understandably creeped out.
* CynicismCatalyst: A rare example who isn't actually dead, but Sarah's the reason for much of Carlos' cynical behavior to Clementine, since Carlos has a deep desire to protect Sarah from the outside world.
* [[DontTellMama Don't Tell Papa]]: When Clementine asks Sarah to help her get medical supplies, Sarah will always agree to help Clementine regardless of whether Clementine picks the "nice" choices or the "jerk" choices. But ''why'' Sarah agrees to help depends on which choices you pick. If you pick the "jerk" choices and turn down an offer of friendship, Sarah will still agree to help because of this trope: she's concerned that if she doesn't help you, you'll tell her Papa that she was talking to a stranger.
* TheHeart: Sort of. She's pretty much the only cabin survivor Clementine meets that isn't suspicious of her right off the bat (even Pete and Luke freaked out at [[spoiler:the dog bite]] at first, and even Alvin eventually went with the [[spoiler:locking in the shed]] idea after Rebecca pressured him into it).
* IJustWantToHaveFriends: When Clementine asks Sarah to help her get medical supplies, Sarah will always agree to help Clementine regardless of whether Clementine picks the "nice" choices or the "jerk" choices. But ''why'' Sarah agrees to help depends on which choices you pick. If you pick the "nice" choices, Sarah agrees to help in exchange for your friendship, since there aren't any other girls around even close to Sarah's age for her to make friends with.
* NiceGirl: She'll help Clementine if Clementine asks her to even if Clementine picks the "jerk" choices.
** Also, in episode 2, [[spoiler:when Carlos grills Clementine about taking a picture of Sarah and thus indirectly giving the intruder evidence of Sarah's existence, you can potentially take the blame by saying you took the picture. But Sarah ''overrules you'' and says no, she asked you to, it was ''her'' fault, so Carlos ends up being disappointed in Sarah instead of you. It's a minor thing, but still very nice of her.]]
* NightmareFetishist: Slightly. If Clementine asks Sarah what book she's reading, it turns out Sarah's reading a story about body-snatching creatures.
* WaterWorks: [[spoiler:When Carver tortures her father right in front of her, Sarah breaks down ''sobbing'' and ''begging'' Carver to let her dad go.]]
* WhatDoYouMeanItsNotHeinous: If Clementine picks the "jerk" choices to Sarah, Sarah still reluctantly agrees to help mostly because she's worried about what will happen if Clementine tells her father. What does Sarah worry will happen? That her father will say he's disappointed in her, loves her, and only wants what's best for her. It's not exactly the most heinous of punishments. This is an unusual [[JustifiedTrope justified]] variation of this trope, however, as Sarah's father has deliberately kept her from the outside world and how cruel the outside world can be, so in Sarah's experience, perhaps being told that her father is disappointed in her ''is'' the worst thing she could fear.

!!'''Rebecca'''
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/rebecca_twdvg_7233.jpg]]
!!!'''Voiced by: Shay Moore'''

Alvin's pregnant wife. Rebecca is very distrustful of Clementine, though seems to have warmed up to her.
----
* BitchAlert: She's introduced suggesting that the group ''shoot'' Clementine.
* EstablishingCharacterMoment: She's introduced to the players by pushing the group to shoot Clementine dead due to her suspicion of Clementine's [[spoiler: bite wound, which was from a dog, not a walker]]. In a more established form, should the player choose to say nothing upon meeting the group, Rebecca ''reaches for Nick's gun to do the deed herself, causing the gun to fire and nearly hit Clementine''.
* {{Jerkass}}: And notably, she doesn't ease up even ''after'' [[spoiler:Clementine proves she wasn't bitten by a walker by not getting the characteristic fever that goes with it. While Rebecca might no longer think Clementine's a walker-in-the-making, Rebecca is still convinced Clementine is going to be a problem of ''some'' kind.]] Granted she is pregnant and most chalk it up to irritability, especially in such a dangerous world as this. But still...
* JerkWithAHeartOfGold: In episode 2, she promises to try to "cut Clementine more slack", and explains that she was surly before because she doesn't like the idea of being dependent on others.
* SassyBlackWoman: Rebecca has very slight shades of this. She's black, and pretty much the only words out of her mouth that aren't either snarky or angry are what Clementine can overhear when [[spoiler:Clementine has to hide from her in the bathroom, where Rebecca pleads for her upcoming to baby to be okay and to be Alvin's.]]
* TemptingFate: During her first personal confrontation with Clementine, one of the options is to tell her she should be nicer to Clem after her chiding. Rebecca typically just walks off on bad terms and tells Clem to get out as soon as possible. Time will tell if this attitude is going to get her into trouble where she'll ''need'' Clem's help. Her reaction is even worse with one of the other dialogue choices, which is Clementine asking, in a very knowing tone of voice, just ''who'' the baby's father is.
* TookALevelInKindness: Rebecca is noticeably much more pleasant to be around in Episode 2, even smiling and holding casual conversation with Clementine.
* WhosYourDaddy: She's expecting a child, but isn't sure if it's Alvin's. [[spoiler: It's not. It's Carver's, though given Rebecca's "Fuck you, Bill", it may not be by choice.]]
* YourCheatingHeart: Alvin's not the father of her child, [[spoiler:though its currently unclear as to whether this was adultery or rape.]]

!!'''Alvin'''
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/alvin_twdvg_4374.jpg]]
!!!'''Voiced by: Dorian Lockett'''

Rebecca's husband. He's more levelheaded than his wife, but is something of a pushover.
----
* BewareTheNiceOnes: If Clementine chooses to threaten Alvin by [[spoiler: telling his wife that he spoke to Clementine behind her back]], Alvin will immediately get angry and call her out on her threats. [[spoiler: He'll still give Clementine the bandage and a juice box to drink.]]
* HenpeckedHusband: He has very slight shades of this. When [[spoiler:the others decide to lock Clementine in the shed]], Alvin at first is more in favor of simply helping Clementine and being done with it, but Rebecca scolds him, causing him to reverse his decision and say helping her right away is a bad idea.
* NiceGuy: He doesn't think of himself as this, but he wasn't as aggressive to Clementine as some of the other cabin survivors and he was the one who suggested they have the group's doctor take a look at Clementine's arm. Also, later, after Clementine [[spoiler:escapes from the shed the others locked her in]], Clementine can call Alvin "nice" to persuade him to [[spoiler:give her medicine to treat her arm.]]
* NiceJobBreakingItHero: [[spoiler:Can be the victim of one of these if you handle the hostage situation incorrectly in episode 2. If you go outside to seek Kenny's help, but then don't talk Kenny out of making the shot, Kenny will shoot Carver, but Carver will retaliate by shooting Alvin. Also, if you give yourself up, but then don't choose to protect Alvin to make Kenny surrender, it will still end up with Carver shooting Alvin.]]

!!'''William "Bill" Carver'''
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/william_carver_twdvg_1392.png]]
!!!'''Voiced by: Creator/MichaelMadsen'''

A former member of the cabin group. The other members are terrified of him.
----
* AStormIsComing: [[spoiler:Is overheard saying this to Clementine in the preview for episode 3.]]
* BadassMustache: He has a thick 'stache.
* BigBad: Appears to be this for Season 2.
* CelebrityVoiceActor: The fact that he's voiced by [[Film/ReservoirDogs Mr.]] [[PsychoForHire Blonde]] is a good indicator of what sort of person he is.
* {{Determinator}}: He's been going to extreme lengths to track down the cabin group.
** PapaWolf: [[spoiler: Because Rebecca's unborn child is possibly his.]]
* TheDreaded: He's not with the current cabin group, but he used to be a member, and everyone's frightened of him. [[spoiler: They think that Clem might be a spy for him, and he's the first person they name when they see a mass of dead people, all who had been shot.]]
** [[spoiler: Episode 2 shows us exactly ''why'' he's the Dreaded. He starts hitting Carlos and breaking his fingers right in front of his sobbing daughter, kills Walter, can potentially kill Alvin if you make a wrong choice, and ''succeeds'' in capturing everyone and rounding them up to be taken back to his camp thanks to commanding a whole group of armed people.]]
* EvilFormerFriend: Used to be a member of the cabin group, and given what the group now says about him, he apparently has taken a nasty turn for the worst since his former membership.
* EvilOverlord: "Overlord" might be stretching it, but Carver is the leader of a large settlement and thus has access to much more resources than the other survivors. [[spoiler: Bonnie's presence implies that this includes the 400 Days protagonists.]]
* EvilSoundsDeep: His voice is deep and gravelly. In fact, when Carlos asks you what the intruder was like, one of the dialogue choices for identifying characteristics is that he had a deep voice (the other choices are his coat and his mustache).
* FauxAffablyEvil: His polite front hides just how unrelentingly brutal he really is.
* {{Foil}}: One can read him as being one to Kenny. Both of them are driven, relentless men motivated by family; where Kenny is flawed but ultimately heroic, however, Carver is a vicious tyrant willing to murder basically anyone to advance his cause. Also, [[ArsonMurderAndJaywalking they both have fantastic 'staches]].
* {{Foreshadowing}}: In the first episode which seems to set him up in the position for a BigBad.
* HeroKiller: The cabin group's immediate reaction to his arrival is to pack up and get the hell out of Dodge. [[spoiler:He also kills Walter, and can potentially kill Alvin if you don't handle the hostage situation correctly.]]
* {{Hypocrite}}: Upon meeting Clementine, he makes a big point of instilling seeds of doubt in her regarding her current friends and explaining what a valuable commodity trust is. All while basically being shady as hell and giving her a false name (George) if asked.
* KickTheDog: [[spoiler: Shoots Walter in the back of the head after torturing Carlos in front of his sobbing daughter]].
* LukeIMightBeYourFather: [[spoiler:Rebecca's baby is in fact Carver's, although it apparently wasn't Rebecca's idea since when he lovingly strokes her face, she angrily tells him, "Fuck you, Bill."]]
* ShoutOut: A minor one to a previous role of Michael Madsen.[[spoiler: During the hostage situation if Clem chooses to look for Kenny we'll see Carver pull out a knife and hold it against Carlos' ear. [[Film/ReservoirDogs Now where have we seen Madsen do that before?]]]]
* WellIntentionedExtremist: Portrays himself as one of these in his more affable moments; according to him, he's looking out for his people's safety. Then there's what he says when [[spoiler: trying to draw Rebecca out.]] Apparently he's so dead-set on bringing her in particular back because he wants their child to grow up in a safe environment. [[spoiler:Also, in the preview for episode 3, we hear Carver saying that he feels that Carlos' group has merely "strayed from the flock", and could earn their way back into the flock's good graces if they were willing to "accept our love". But god help them if they ''don't'' accept that love...]]
[[/folder]]

[[folder: Ski Lodge Survivors]]
!!'''Matthew'''
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/matthew_twdvg_8470.png]]
!!!'''Voiced by: Wylie Herman'''

A short man dressed in black who meets Luke and Clementine on the bridge.
----
* BadassGay: To survive this long, you'd have to be. (badass that is)
* DarkIsNotEvil: Appears to be rather intimidating with his black hoodie, goatee, and hunting rifle, but he turns out to be a decent person.
* KnifeNut: Has a very nice survival dagger in his cabin. [[spoiler:Clementine takes it since he has been killed, and Walter later finds it in her backpack.]]
* MayDecemberRomance: Looks to be in either his late 20s or early 30s, while Walter is old, balding, and grey haired.
* NiceGuy: Offers Luke and Clementine the food in his cabin, since he has plenty of it.
** NoGoodDeedGoesUnpunished: Too bad he [[spoiler: gets shot by mistake shortly afterwards.]]
* PoorCommunicationKills: [[spoiler:Nick mistakenly believes Matthew is holding Luke and Clementine at gunpoint, so Nick shoots Matthew, who then falls off the bridge.]]
* WeHardlyKnewYe: [[spoiler: Is shot by Nick in a misunderstanding]] not five minutes after he meets Clementine and Luke.

!!'''Sarita'''
An Indian woman who's one of the residents of the ski lodge.
----
* NiceGirl: Like the rest of the lodge residents, she is unfailingly kind. Seems to take [[spoiler:Kenny's]] sudden harsh mood swings in stride, interpreting his impatience for chivalry.
* ReplacementLoveInterest: [[spoiler:Kenny describes her as "my girl", and she has a foreign accent as Katjaa did.]]

!!'''Walter'''
!!!'''Voiced by: Kiff [=VandenHeuvel=]'''
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/walter_twdvg_2116.jpg]]

A man who used to be a teacher, and now serves dinner at the ski lodge. He and Matthew are partners.
----
* BadassGay: Although he seems a bit more on the bookish, nerdy scale of it.
* NiceGuy: He gives food to Clem's group and Bonnie's family without inquiring about their pasts. Sarita notes that he and Matthew tend to be absurdly generous to strangers. [[spoiler:Clem can even convince him to forgive Nick for killing Matthew.]]
** BewareTheNiceOnes: His niceness can only go so far, though. If you don't vouch for Nick after [[spoiler: he finds out about Matthew's death]] later on he'll [[spoiler: let a Walker kill Nick when he could've shot it and will later lie about knowing what happened to him.]] [[WhatTheHellHero You can hit him for this.]]
* NoGoodDeedGoesUnpunished: Walter is unfailingly kind. [[spoiler:Then he learns that he just made dinner for his partner's murderers. His giving Bonnie's "family" food is rewarded with her doing nothing while Carver executes him as a warning to Kenny.]]
* TheSmartGuy: How [[spoiler:Kenny]] describes him to Clementine.

[[/folder]]
characters]]

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* {{Hypocrite}}: Upon meeting Clementine, he makes a big point of instilling seeds of doubt in her regarding her current friends and explaining what a valuable commodity trust is. All while basically being shady as hell and giving her a false name (George) if asked.
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* WoundedGazelleGambit: [[spoiler:She scouts out the ski lodge under the guise of a broken, defenseless woman who is merely looking for some supplies for her group, which she says includes a children. She comes back later with Carver, two other men, and ''heavily'' armed.]]

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* WoundedGazelleGambit: [[spoiler:She scouts out the ski lodge under the guise of a broken, defenseless woman who is merely looking for some supplies for her group, which she says includes a children. She comes back later with Carver, two other men, and ''heavily'' armed.]]
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* WoundedGazelleGambit: [[spoiler:She scouts out the ski lodge under the guise of a broken, defenseless woman who is merely looking for some supplies for her group, which she says includes a children. She comes back later with Carver, two other men, and ''heavily'' armed.]]
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'''Voiced by: Dana Bauer'''

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'''Voiced !!!'''Voiced by: Dana Bauer'''



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!! The Cowardly Cops
Two cops whose cowardice start the conflict of Vince's story, as well as a part of Wyatt's. After one of them [[spoiler: kills a prisoner, one gets bit and the other runs away, only to be struck by Eddie's car while wondering in the fog.]]

* DirtyCoward: The cop who [[spoiler: runs away]] chastises his rookie friend for not doing enough to stop [[spoiler: one prisoner from choking the other]], despite being far worse than him.
* EyeScream: [[spoiler: One of them will die of screwdriver in socket as a walker.]]

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!! The Cowardly Cops
!!Bennett and Clyde

Two cops whose cowardice start the conflict of Vince's story, as well as a part of Wyatt's. After one of them Clyde [[spoiler: kills a prisoner, one he gets bit and the other Bennett runs away, only to be struck by Eddie's car while wondering in the fog.]]

]]
----
* DirtyCoward: The cop who [[spoiler: runs away]] Bennett chastises his the rookie friend Clyde for not doing enough to stop [[spoiler: one prisoner from choking the other]], despite being far worse than him.
but ends up [[spoiler:running away and leaving them all for dead]].
* EyeScream: [[spoiler: One of them After Clyde becomes a zombie, he will eventually die of screwdriver in socket as a walker.]]being put through his socket]].



[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/eddie_twdvg_5345.png]]



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http://static.[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/roman_4201.png
org/pmwiki/pub/images/roman_twdvg_349.jpg]]
!!!'''Voiced by: Andrew Chaikin'''




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'''Voiced by: Dana Bauer'''



!![[spoiler:'''Tavia''']]

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!![[spoiler:'''Tavia''']]!!'''Tavia'''
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[[spoiler:A woman who works for a large community and is out searching for survivors. At the end of the titular 400 days, she finds the survivors you've played as (plus Becca) all together in their own little camp and tries to convince them to join. Your actions as each of the survivors determine who goes with her, and for a couple of them, so does what you choose for her to say.]]

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http://static.tvtropes.org/pmwiki/pub/images/tavia_7958.png

[[spoiler:A

A
woman who works for a large community and is out searching for survivors. At the end of the titular 400 days, she finds [[spoiler:finds the survivors you've played as (plus Becca) all together in their own little camp and tries to convince them to join. Your actions as each of the survivors determine who goes with her, and for a couple of them, so does what you choose for her to say.]]



* LastEpisodeNewCharacter



* LastEpisodeNewCharacter



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!!!'''Voiced by: Kiff [=VandenHeuvel=]'''
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/walter_twdvg_2116.jpg]]
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* AmbiguouslyBrown
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* VitriolicBestBuds: In "A House Divided" at least, a lot of the dialogue options torward Luke are pretty [[LilMissSnarker snarky/insulting]] but it comes off more as Clementine busting Luke's chops than her actually hating him, giving them this vibe, on her side, at least.

to:

* VitriolicBestBuds: In "A House Divided" at least, a lot of the dialogue options torward Luke are pretty [[LilMissSnarker [[LittleMissSnarker snarky/insulting]] but it comes off more as Clementine busting Luke's chops than her actually hating him, giving them this vibe, on her side, at least.
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* VitriolicBestBuds: In "A House Divided" at least, a lot of the dialogue options torward Luke are pretty [[LilMissSnarker snarky/insulting]] but it comes off more as Clementine busting Luke's chops than her actually hating him, giving them this vibe, on her side, at least.
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!!'''Pete Joseph Randall'''

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!!'''Pete !!'''Peter Joseph "Pete" Randall'''



!!'''William Carver'''

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!!'''William "Bill" Carver'''

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!! '''Stephanie'''

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!! '''Stephanie'''
!!'''Stephanie'''









[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/michelle_twdvg_2599.jpg]]
!!!'''Voiced By: Najwa Brown'''






!!'''Pete Randall'''

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!!'''Pete Randall'''Joseph Randall'''
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/luke_twdvg_1507.jpg]]


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* {{Badass}}: He is a very capable survivor, and uses his machete quite effectively.


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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/matthew_twdvg_8470.png]]
!!!'''Voiced by: Wylie Herman'''
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* WellIntentionedExtremist: Portrays himself as one of these in his more affable moments; according to him, he's looking out for his people's safety. [[spoiler:Also, in the preview for episode 3, we hear Carver saying that he feels that Carlos' group has merely "strayed from the flock", and could earn their way back into the flock's good graces if they were willing to "accept our love". But god help them if they ''don't'' accept that love...]]

to:

* WellIntentionedExtremist: Portrays himself as one of these in his more affable moments; according to him, he's looking out for his people's safety. Then there's what he says when [[spoiler: trying to draw Rebecca out.]] Apparently he's so dead-set on bringing her in particular back because he wants their child to grow up in a safe environment. [[spoiler:Also, in the preview for episode 3, we hear Carver saying that he feels that Carlos' group has merely "strayed from the flock", and could earn their way back into the flock's good graces if they were willing to "accept our love". But god help them if they ''don't'' accept that love...]]
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to:

* TheSmartGuy: How [[spoiler:Kenny]] describes him to Clementine.
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Alvin can die regardless of your choice, if you choose the wrong dialogue


* HeroKiller: The cabin group's immediate reaction to his arrival is to pack up and get the hell out of Dodge. [[spoiler:He also kills Walter, and can potentially kill Alvin if you go outside to ask Kenny for help and then don't stop Kenny from taking the shot.]]

to:

* HeroKiller: The cabin group's immediate reaction to his arrival is to pack up and get the hell out of Dodge. [[spoiler:He also kills Walter, and can potentially kill Alvin if you go outside to ask Kenny for help and then don't stop Kenny from taking handle the shot.hostage situation correctly.]]
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Oops, I meant to put that under \"Nice Guy\" at first.


* BewareTheNiceOnes: His niceness can only go so far, though. If you don't vouch for Nick after [[spoiler: he finds out about Matthew's death]] later on he'll [[spoiler: let a Walker kill Nick when he could've shot it and will later lie about knowing what happened to him.]] [[WhatTheHellHero You can hit him for this.]]

to:

* ** BewareTheNiceOnes: His niceness can only go so far, though. If you don't vouch for Nick after [[spoiler: he finds out about Matthew's death]] later on he'll [[spoiler: let a Walker kill Nick when he could've shot it and will later lie about knowing what happened to him.]] [[WhatTheHellHero You can hit him for this.]]
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* BewareTheNiceOnes: His niceness can only go so far, though. If you don't vouch for Nick after [[spoiler: he finds out about Matthew's death]] later on he'll [[spoiler: let a Walker kill Nick when he could've shot it and will later lie about knowing what happened to him.]] [[WhatTheHellHero You can hit him for this.]]
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!!'''William (Bill) Carver'''

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!!'''William (Bill) Carver'''
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* MoodSwinger: [[spoiler: Has developed into this by Season Two.]]
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!!'''Bill Carver'''

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!!'''Bill !!'''William (Bill) Carver'''
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* WeHardlyKnewYe: Is shot by [[spoiler: Nick]] in a misunderstanding not five minutes after he meets Clementine and Luke.

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* WeHardlyKnewYe: [[spoiler: Is shot by [[spoiler: Nick]] Nick in a misunderstanding misunderstanding]] not five minutes after he meets Clementine and Luke.

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* DarkIsNotEvil: Appears to be rather intimidating with his black hoodie, goatee, and hunting rifle, but he turns out to be a decent person.



** NoGoodDeedGoesUnpunished: Too bad he [[spoiler: gets shot by mistake shortly afterwards.]]




to:

* WeHardlyKnewYe: Is shot by [[spoiler: Nick]] in a misunderstanding not five minutes after he meets Clementine and Luke.
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* ShoutOut: A minor one to a previous role of Michael Madsen.[[spoiler: During the hostage situation if Clem chooses to look for Kenny we'll see Carver pull out a knife and hold it against Carlos' ear. [[Film/ReservoirDogs Now where have we seen Madsen do that before?]]]]

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* Fingore: [[spoiler:Which happens right in front of his daughter.]] As expected, she doesn't take this well.

to:

* Fingore: BigDamnHeroes: [[spoiler:In episode 2, at one point Clementine runs out of ammo to shoot at a bunch of walkers. Then Carlos shows up and uses his pistol to take out the rest for her so she can run.]]
* {{Fingore}}:
[[spoiler:Which happens right in front of his daughter.]] As expected, she doesn't take this well.



* YourCheatingHeart: Alvin's not the father of her child, [[spoiler:thought its currently unclear as to whether this was adultery or rape.]]

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* YourCheatingHeart: Alvin's not the father of her child, [[spoiler:thought [[spoiler:though its currently unclear as to whether this was adultery or rape.]]


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* AStormIsComing: [[spoiler:Is overheard saying this to Clementine in the preview for episode 3.]]


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* WellIntentionedExtremist: Portrays himself as one of these in his more affable moments; according to him, he's looking out for his people's safety. [[spoiler:Also, in the preview for episode 3, we hear Carver saying that he feels that Carlos' group has merely "strayed from the flock", and could earn their way back into the flock's good graces if they were willing to "accept our love". But god help them if they ''don't'' accept that love...]]
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A dark-skinned woman who's one of the residents of the ski lodge.

to:

A dark-skinned An Indian woman who's one of the residents of the ski lodge.



* NiceGirl: Like the rest of the lodge residents, she is unfailingly kind.

to:

* NiceGirl: Like the rest of the lodge residents, she is unfailingly kind. Seems to take [[spoiler:Kenny's]] sudden harsh mood swings in stride, interpreting his impatience for chivalry.



A balding man who used to be a teacher, and now serves dinner at the ski lodge. He and Matthew are partners.

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A balding man who used to be a teacher, and now serves dinner at the ski lodge. He and Matthew are partners.

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