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* ForcedToWatch: [[spoiler: In ''III'', you are tied up and unable to do anything as Randall is shot in front of you.]]
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* BadassInANiceSuit: As customary for those working for the Syndicate.
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* BrokenAce: [[spoiler: After ''New Vegas Bounties 3''', in which the Courier (who has previously fought the best of the best, and entire groups of attackers on their own) is left permanently wounded after their confrontation with Marko.]]
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Spoiling out a trope's name is a big no-no


* [[spoiler: BoundAndGagged: Near the end of ''NVBIII'', the Courier is tied up and forced to watch Marko massacre an entire town.]]

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* [[spoiler: BoundAndGagged: Near [[spoiler:Near the end of ''NVBIII'', the Courier is tied up and forced to watch Marko massacre an entire town.]]
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* [[spoiler: BoundAndGagged: Near the end of ''NVBIII'', the Courier is tied up and forced to watch Marko massacre an entire town.]]
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* TragicKeepsake: Despite being a very powerful weapon on its own terms, the Sweet Revenge doubles as this.
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"Action Guy" isn't an actual trope


* ActionGuy: Or [[ActionGuy Action Girl]], depending on the gender of your character. The Courier is shown to be a very capable bounty hunter who engages in tough physical combat.

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* ActionGuy: Or [[ActionGuy Action Girl]], depending on ActionGirl: As the gender of your character. The Courier is shown to be a very capable bounty hunter who engages in tough physical combat.combat, you're this if you play as a woman.
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* DeadpanSnarker: Plenty of dialogue options allow for the opportunity to be this.
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* ConsummateLiar: Lies about being a former slave who wants to make a better wasteland for children to take your money... and use it on a slave trading ring. (However, technically speaking, it's never explicitly stated that she lied about the backstory.)
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* ActionGuy: Or [[ActionGuy Action Girl]], depending on the gender of your character. The Courier is shown to be a very capable bounty hunter who engages in tough physical combat.
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Updating Link


* {{Expy}}: Of Groot from ''Franchise/GuardiansOfTheGalaxy'' -- a character who only knows how to speak one line, but uses so many tonal variations of it that sharp-eared players can understand him... to a certain extent.

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* {{Expy}}: Of Groot from ''Franchise/GuardiansOfTheGalaxy'' ''ComicBook/GuardiansOfTheGalaxy'' -- a character who only knows how to speak one line, but uses so many tonal variations of it that sharp-eared players can understand him... to a certain extent.

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* TheGhost: He is never seen in person as he works from California, as explained during ''The Inheritance''. All your exchanges happen by way of letters. He does appear in the ''NVB II'' crossover quest with ''The Inheritance'', where he sets up an office in the Mojave to eliminate a particularly nasty Legion slaver.



* PurposelyOverpowered: It becomes clear quickly enough that he is absurdly broken from a Companion standpoint, boasting a Damage Threshold of 60 (normally only approachable by the player by equipping the strongest Heavy Armor and an assortment of Perks that boost DT), making nearly every enemy encounter a breeze.

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* PurposelyOverpowered: It becomes clear quickly enough that he is absurdly broken from a Companion standpoint, boasting a Damage Threshold of 60 (normally only approachable by the player by equipping the strongest Heavy Armor and an assortment of Perks that boost DT), making nearly every enemy encounter a breeze. According to Someguy, he was initially created as an overpowered debug tool for test playthroughs of his mods, similar to the "Faderator" weapon in the base game.

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Tropes specific to the player character, as they are portrayed in the ''VideoGame/TheSomeguySeries'' storyline.

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Tropes specific to the player character, as they are portrayed in the ''VideoGame/TheSomeguySeries'' storyline.



* BountyHunter: ''New Vegas Bounties'' storyline consists in becoming one, and ''Russell'' storyline consists in teaming up with another to help him chasing his own bounty.
* BuriedAlive: [[spoiler:In the finale of ''NVB III'', after crippling the Courier, Marko shuts them inside a coffin then buries it in the middle of nowhere. Fortunately, Thorne manages to dig the Courier out in time.]]

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* BountyHunter: The ''New Vegas Bounties'' storyline consists in revolves around becoming one, and one (and growing your legend in the Mojave), while the ''Russell'' storyline consists in of teaming up with another to help him chasing his own chase a tough bounty.
* BuriedAlive: [[spoiler:In the finale of ''NVB III'', after crippling the Courier, Marko shuts them inside a coffin coffin, then buries it in the middle of nowhere. Fortunately, Thorne manages to dig the Courier out in time.]]time]].



* RonTheDeathEater: InUniverse. In ''NVB II'', choosing the lethal option for several of the bounties results in the Courier's action being slandered in articles published by ''The Coyote Courier'' newspaper. For instance, killing Grandma Burns in "Ayin Tachat Ayin" results in the Courier being accused of slaughtering an entire family, including a harmless elderly lady (for the record, Grandma Burns is the matriarch of a criminal clan). The ''Coyote Courier'' locals include evidences that its owner has ties with the Syndicate, and the game provides a variety of ways to convince him to stop writing those libels.
* TheSmurfettePrinciple: If the Courier is a woman, she will be the only named female character involved in ''King of the Ring''. The other named [=NPCs=] you'll encounter (Dempsey the gym's owner and the other contestants) are all male. There are two unammed women training in Dempsey's Gym, but you won't fight them on the ring.
* UnexpectedlyRealisticGameplay: [[spoiler:During NVB III finale, the ordeal inflicted by Marko to the Courier results in a severe debuff which lasts until you leave Utah for good. The hand injury then becomes turns into a perk which reduces attack speed (though this is balanced by increased damage.)]]

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* RonTheDeathEater: InUniverse. In ''NVB II'', choosing the lethal option for several of the bounties results in the Courier's action actions being slandered in articles published by ''The Coyote the ''Coyote Courier'' newspaper. For instance, killing Grandma Burns in "Ayin Tachat Ayin" results in the Courier being accused of slaughtering an entire family, including a harmless elderly lady (for the record, Grandma Burns is the matriarch of a criminal clan). The ''Coyote Courier'' locals include evidences that its owner has ties with the Syndicate, and the game provides a variety of ways to convince him to stop writing those libels.
* TheSmurfettePrinciple: If the Courier is a woman, she will be the only named female character involved in ''King of the Ring''. The other named [=NPCs=] you'll encounter (Dempsey the [the gym's owner owner] and the other contestants) are all male. There are two unammed women training in Dempsey's Gym, but you won't fight them on the ring.
* UnexpectedlyRealisticGameplay: [[spoiler:During NVB III finale, the finale of ''NVB III'', the ordeal inflicted by Marko to the Courier results in a severe debuff which lasts until you leave Utah for good. The hand injury then becomes turns into a perk which reduces attack speed (though this is balanced by increased damage.)]]



* TheNicknamer: He ''always'' refers to you as a "tomato" to show his lack of confidence in you. Even when you take on his champion.

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* TheNicknamer: TheNicknamer:
**
He ''always'' refers to you as a "tomato" to show his lack of confidence in you. Even when you take on his champion.



Introduced at the end of ''Inheritance'', She is a seemingly innocent woman who would eventually message the Courier about asking for some of their wealth to create an "orphanage" for children who have nowhere to go.

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Introduced at the end of ''Inheritance'', She Esther is a seemingly innocent seemingly-innocent woman who would eventually message contacts the Courier to inquire about asking for using some of their wealth to create an "orphanage" for children who have nowhere to go.
go. What happens afterwards, [[BitchInSheepsClothing however...]]



* CrazyPrepared: Virtually every one of her actions in ''The Inheritance'' and ''NVB II'' are predicated on her understanding the player's behavior and how to best stop their imminent rage, up to and including forcing them to make a SadisticChoice to save the children involved in the slavery ring (at the cost of letting her go) or using her bargaining chips to [[KarmaHoudini once again skirt justice]] in ''NVB II'' by giving up crucial intel.



* WalkingSpoiler: Her role not only extends to the ''Inheritance'', but also to the ''New Vegas Bounties'' as well, assuming the Courier let her live in the prior.

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* WalkingSpoiler: Her role not only extends to the ''Inheritance'', but also to the ''New Vegas Bounties'' entries as well, assuming the Courier let her live in the prior.



* TheGhost: He is never seen in person as he works from California, as explained during ''The Inheritance''. All your exchanges happen by way of letters. He does appear in the ''NVB II'' crossover quest with ''The Inheritance, where he sets up an office in the Mojave to eliminate a particularly nasty Legion slaver.

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* TheGhost: He is never seen in person as he works from California, as explained during ''The Inheritance''. All your exchanges happen by way of letters. He does appear in the ''NVB II'' crossover quest with ''The Inheritance, Inheritance'', where he sets up an office in the Mojave to eliminate a particularly nasty Legion slaver.
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Up To Eleven is a defunct trope


* {{Determinator}}: Being a ''VideoGame/FalloutNewVegas'' protagonist, this is already a given. [[spoiler: But, this is optionally taken UpToEleven in the finale of ''NVB III'', should the Courier choose to hunt down Marko, who is also a {{Determinator}}, just like the Courier.]]

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* {{Determinator}}: Being a ''VideoGame/FalloutNewVegas'' protagonist, this is already a given. [[spoiler: But, this is optionally taken UpToEleven exaggerated in the finale of ''NVB III'', should the Courier choose to hunt down Marko, who is also a {{Determinator}}, just like the Courier.]]
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No longer to be used as a trope. Use one of it's sub-tropes if applicable.


* {{Badass}}: He's billed as "the last companion you'll ever need", and his reputation lives up to it -- he's an absolute beast in combat, able to tank hits from multiple Deathclaws, Reavers or anything in-between without going down. In-game, he boasts an absolutely absurd '''60''' Damage Threshold, nearly twice as much as some of the best player armors in the game.
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* PokémonSpeak: He literally only says Mothafucka.

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* PokémonSpeak: PokemonSpeak: He literally only says Mothafucka.
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* {{Fartillery}}: Lets one out at some point that's described as the nastiest possible.


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* PokémonSpeak: He literally only says Mothafucka.
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Bi The Way has been disambiguated. Do not pothole or wick to Bi The Way.


* AnythingThatMoves: At the very least, he's willing to sleep with humans ([[BiTheWay regardless of gender]]) and abominations like Deathclaws. Whether he actually ''accomplishes'' either of these goals, however...

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* AnythingThatMoves: At the very least, he's willing to sleep with humans ([[BiTheWay regardless of gender]]) gender and abominations like Deathclaws. Whether he actually ''accomplishes'' either of these goals, however...

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* TheCipher: How he ended up being given the FEV, where he came from, who he's known over his life... it's mostly a mystery, and having a conversation with him will leave you with few, if any, answers. What is known is that he had a family, a love interest and he's done enough to justify a reputation as an inspiration to other Super-Mutants, but what he's done is never addressed.



* NoodleIncident: Nearly everything he says is either incomprehensible or only vaguely alludes to aspects of his past, but one thing that ''can'' be gleaned is that he ended up in Goodsprings because he apparently tried to mate with the local Deathclaw population up north.

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* NoodleIncident: Nearly everything NoodleIncident:
** How
he says is either incomprehensible or only vaguely alludes to aspects of ended up being given the FEV, where he came from, who he's known over his past, but one thing that ''can'' be gleaned life... it's mostly a mystery, and having a conversation with him will leave you with few, if any, answers. What is known is that he had a family, a love interest and he's done enough to justify a reputation as an inspiration to other Super-Mutants, but what he's done is never addressed.
** He apparently
ended up in Goodsprings because he apparently tried to mate with the local Deathclaw population up north.

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* EloquentInMyNativeTongue: He only appears to know a single word, but the range of topics that can be discussed with him are slightly absurd, ranging from personal to historical to professional topics. Given that the player has no idea what he's saying (and has to resort to sounds and tones to try and make sense of it), only the barest meaning can be gleaned from him.

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* TheCipher: How he ended up being given the FEV, where he came from, who he's known over his life... it's mostly a mystery, and having a conversation with him will leave you with few, if any, answers. What is known is that he had a family, a love interest and he's done enough to justify a reputation as an inspiration to other Super-Mutants, but what he's done is never addressed.
* EloquentInMyNativeTongue: He only appears to know a single word, but the range of topics that can be discussed with him are slightly absurd, ranging from personal to historical to professional topics. Given that the player has no idea what he's saying (and has to resort to sounds and tones to try and make sense of it), only the barest meaning can be gleaned from him. For what it's worth, the Courier (as a character) generally understands, but most of what the Courier ''understands'' is never elaborated on for the player's benefit.



* OddFriendship: Like both Lily and Mean Sonofabitch, he is a Super-Mutant that develops a friendship with the Courier, and doesn't need much of a reason to be convinced to follow them into battle.



--> (FadeToBlack) Mothafucka... mothafucka... [[SayMyName mothafucka]]... [[TheImmodestOrgasm MOTHAAAAAAAFUCKKKAAAAAAAA-]]

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--> (FadeToBlack) Mothafucka... mothafucka... [[SayMyName mothafucka]]... [[CallingYourShots mothafuckamothafuckamothafuckamothafucka]]... [[TheImmodestOrgasm MOTHAAAAAAAFUCKKKAAAAAAAA-]]MOTHAAAAAAAFUCKKKAAAAAAAA-]]
* ScreamingWarrior: Every enemy encounter begins with him screaming his name loudly as he charges the enemy.
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!Introduced in ''Bad Mothafucka''

[[folder:Bad Mothafucka]]
A Super-Mutant, located in Goodsprings, who can be recruited as a Companion and boasts a very... [[PokemonSpeak unique dialogue pattern]].

* AnythingThatMoves: At the very least, he's willing to sleep with humans ([[BiTheWay regardless of gender]]) and abominations like Deathclaws. Whether he actually ''accomplishes'' either of these goals, however...
* {{Badass}}: He's billed as "the last companion you'll ever need", and his reputation lives up to it -- he's an absolute beast in combat, able to tank hits from multiple Deathclaws, Reavers or anything in-between without going down. In-game, he boasts an absolutely absurd '''60''' Damage Threshold, nearly twice as much as some of the best player armors in the game.
* EloquentInMyNativeTongue: He only appears to know a single word, but the range of topics that can be discussed with him are slightly absurd, ranging from personal to historical to professional topics. Given that the player has no idea what he's saying (and has to resort to sounds and tones to try and make sense of it), only the barest meaning can be gleaned from him.
* {{Expy}}: Of Groot from ''Franchise/GuardiansOfTheGalaxy'' -- a character who only knows how to speak one line, but uses so many tonal variations of it that sharp-eared players can understand him... to a certain extent.
* FamedInStory: He's revered as a local legend to some characters, to the point that Cocker and Cutty both idolize him if he gets mentioned in ''NVB III''. In ''Better Angels'', one of the resolutions to get Cocker straightened out for the upcoming battle is to evoke Mothafucka, with Cocker commenting that the former is an inspiration to all Super-Mutants.
* MightyGlacier: Like most Super-Mutants, he's extremely-powerful but comparatively slow, not being able to keep up with faster enemies like Cazadores.
* NoodleIncident: Nearly everything he says is either incomprehensible or only vaguely alludes to aspects of his past, but one thing that ''can'' be gleaned is that he ended up in Goodsprings because he apparently tried to mate with the local Deathclaw population up north.
* NotSoStoic: You can ask him about various topics, such as a potential girlfriend, family members or the like. Judging by some of his responses (where he sounds like he's on the verge of crying), it's clear that he's not quite the ultra-tough badass he always portrays himself to be.
* PurposelyOverpowered: It becomes clear quickly enough that he is absurdly broken from a Companion standpoint, boasting a Damage Threshold of 60 (normally only approachable by the player by equipping the strongest Heavy Armor and an assortment of Perks that boost DT), making nearly every enemy encounter a breeze.
* SatelliteLoveInterest: Yes, you ''can'' sleep with him... and yes, it's [[BowChickaWowWow just as weird as it (only) sounds]].
--> (FadeToBlack) Mothafucka... mothafucka... [[SayMyName mothafucka]]... [[TheImmodestOrgasm MOTHAAAAAAAFUCKKKAAAAAAAA-]]
* SirSwearsALot: He only knows one word -- ''but he makes it count''. As per the mod description:
--> Bad Mothafucka isn't merely profane - it is a celebration of profanity.
* SuperToughness: Has an absolutely absurd Damage Threshold, meaning he can be taken to endgame sites like the Deathclaw Promontory or the ''Lonesome Road'' DLC's "Courier's Mile" and take on packs of Deathclaws without a sweat. This is actually a case of GameplayAndStoryIntegration -- he is established as arriving in Goodsprings after managing to get away from a pack of Deathclaws north of the town.
* UndyingLoyalty: He can be recruited with very little effort, and is willing to follow you ''anywhere'', regardless of whether it's in the Mojave, the Sierra Madre, the Big MT or the Courier's Mile. Hardcoded companion restrictions simply don't work on him.
[[/folder]]

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!Introduced in ''The Better Angels''

[[folder:Ranger Josey]]
One of God's own prototypes, Josey is a drunk, perverted, womanizing, nigh impossible-to-kill Ranger who leads the NCR relief effort to FOB Omega, and to rescue the survivors of a Legion slave revolt in Arizona.

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!Introduced [[folder:Wickham]]
Initially referenced
in notes from ''Bounties'' as a potential contact within the NCR government, he finally appears in-person (though only if you've completed both ''The Better Angels''

[[folder:Ranger Josey]]
One of God's own prototypes, Josey is a drunk, perverted, womanizing, nigh impossible-to-kill Ranger who leads
Inheritance'' and ''NVB II'') to give the NCR relief effort to FOB Omega, and to rescue player a set of secret missions in the survivors bonus scenario, "Enemy of a Legion slave revolt in Arizona.My Enemy".



* AllMenArePerverts: He had a ''lot'' of sex-related shenanigans happening to him in the past. [[spoiler:In the ending where Watson dies, he ends up becoming a famous New Reno porn star after The Battle of Rorke's Ravine.]]
* DeepSouth: He speaks with a very noticable southern accent.
* NoodleIncident: He served for a while with Boone (yes, ''that'' Boone) but doesn't want to elaborate that much about it, unless you press him to confess "something" happened. [[spoiler:Boone caught him masturbating in his sleeping bag and pointed his gun at him. Josey, deciding that dying like this couldn't get any worse, kept going.]]

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* AllMenArePerverts: GoodCounterpart: To Brookshire. Both are officials working for the NCR, but whereas Brookshire is a GloryHound who dabbles in all kinds of dirty jobs and black ops to further his career, Wickham is a genuine NCR patriot and cares about the well-being of the Courier.
* TheGhost:
He had a ''lot'' is never seen in person as he works from California, as explained during ''The Inheritance''. All your exchanges happen by way of sex-related shenanigans happening to him letters. He does appear in the past. [[spoiler:In the ending ''NVB II'' crossover quest with ''The Inheritance, where Watson dies, he ends sets up becoming an office in the Mojave to eliminate a famous New Reno porn star after The Battle of Rorke's Ravine.]]
particularly nasty Legion slaver.
* DeepSouth: He speaks with a very noticable southern accent.
* NoodleIncident: He served
MustMakeAmends: In his eyes, saving the runaway Legion slaves will give you closure for a while with Boone (yes, ''that'' Boone) but doesn't want to elaborate that much about it, unless the [[{{Understatement}} "raw deal"]] you press him to confess "something" happened. [[spoiler:Boone caught him masturbating got in his sleeping bag and pointed his gun at him. Josey, deciding that dying like this couldn't get any worse, kept going.]]Frosthill.



[[folder:Watson]]
A terse and grim Ranger with a one-track mind, Watson was a former soldier in Caesar's Legion before being abandoned at the Divide.

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[[folder:Watson]]
A terse and grim
!Introduced in ''The Better Angels''

[[folder:Ranger Josey]]
One of God's own prototypes, Josey is a drunk, perverted, womanizing, nigh impossible-to-kill
Ranger with who leads the NCR relief effort to FOB Omega, and to rescue the survivors of a one-track mind, Watson was a former soldier in Caesar's Legion before being abandoned at the Divide.slave revolt in Arizona.



* TheQuietOne: He barely speaks at all and instead lets Josey do most of the talking.

to:

* TheQuietOne: AllMenArePerverts: He barely had a ''lot'' of sex-related shenanigans happening to him in the past. [[spoiler:In the ending where Watson dies, he ends up becoming a famous New Reno porn star after The Battle of Rorke's Ravine.]]
* DeepSouth: He
speaks at all with a very noticable southern accent.
* NoodleIncident: He served for a while with Boone (yes, ''that'' Boone) but doesn't want to elaborate that much about it, unless you press him to confess "something" happened. [[spoiler:Boone caught him masturbating in his sleeping bag
and instead lets Josey do most of the talking.pointed his gun at him. Josey, deciding that dying like this couldn't get any worse, kept going.]]



[[folder:Watson]]
A terse and grim Ranger with a one-track mind, Watson was a former soldier in Caesar's Legion before being abandoned at the Divide.
----
* TheQuietOne: He barely speaks at all and instead lets Josey do most of the talking.
[[/folder]]




[[folder:Wickham]]
A NCR official who acts as your contact within the NCR government and the man who organized the rescue mission at FOB Omega.
----
* GoodCounterpart: To Brookshire. Both are officials working for the NCR, but whereas Brookshire is a GloryHound who dabbles in all kinds of dirty jobs and black ops to further his career, Wickham is a genuine NCR patriot and cares about the well-being of the Courier.
* TheGhost: He is never seen in person as he works from California, as explained during ''The Inheritance''. All your exchanges happen by way of letters. He does appear in the ''NVB II'' crossover quest with ''The Inheritance, where he sets up an office in the Mojave to eliminate a particularly nasty Legion slaver.
* MustMakeAmends: In his eyes, saving the runaway Legion slaves will give you closure for the [[{{Understatement}} "raw deal"]] you got in Frosthill.
[[/folder]]
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Tropes specific to the player character in the ''VideoGame/TheSomeguySeries'' storyline.

to:

Tropes specific to the player character character, as they are portrayed in the ''VideoGame/TheSomeguySeries'' storyline.



* TheGhost: He is never seen in person as he works from California. All your exchanges happen by way of letters. He does appear in the NVB 2/Inheritance crossover quest, where he's come to the Mojave to eliminate a particularly nasty Legion slaver.

to:

* TheGhost: He is never seen in person as he works from California.California, as explained during ''The Inheritance''. All your exchanges happen by way of letters. He does appear in the NVB 2/Inheritance ''NVB II'' crossover quest, quest with ''The Inheritance, where he's come to he sets up an office in the Mojave to eliminate a particularly nasty Legion slaver. slaver.
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* TheSmurfettePrinciple: If the Courier is a woman, she will be the only named female character involved in ''King of the Ring''. The other named [=NPCs=] you'll encounter (Dempsey the gym's owner and the other contestants) are all male. There are two unammed women training in Dempsey's Gym, but you won't fight them on the ring.
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Dewicking per TRS.


* {{Determinator}}: Being a ''VideoGame/FalloutNewVegas'' protagonist, this is already a given. [[spoiler: But, this is optionally taken UpToEleven in the finale of ''NVB III'', should the Courier choose to hunt down Marko, who is also a {{Determinator}}, [[NotSoDifferent just like the Courier.]]]]

to:

* {{Determinator}}: Being a ''VideoGame/FalloutNewVegas'' protagonist, this is already a given. [[spoiler: But, this is optionally taken UpToEleven in the finale of ''NVB III'', should the Courier choose to hunt down Marko, who is also a {{Determinator}}, [[NotSoDifferent just like the Courier.]]]]]]

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* RealityEnsues: [[spoiler:During NVB III finale, the ordeal inflicted by Marko to the Courier results in a severe debuff which lasts until you leave Utah for good. The hand injury then becomes turns into a perk which reduces attack speed (though this is balanced by increased damage.)]]


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* UnexpectedlyRealisticGameplay: [[spoiler:During NVB III finale, the ordeal inflicted by Marko to the Courier results in a severe debuff which lasts until you leave Utah for good. The hand injury then becomes turns into a perk which reduces attack speed (though this is balanced by increased damage.)]]
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* TheGhost: He is never seen in person as he works from California. All your exchanges happen by way of letters.

to:

* TheGhost: He is never seen in person as he works from California. All your exchanges happen by way of letters. He does appear in the NVB 2/Inheritance crossover quest, where he's come to the Mojave to eliminate a particularly nasty Legion slaver.
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* TakeThat: When asked why he installed his gym in a remote place instead of Freeside or New Vegas, he replies that more often than not, in the more frequented places, someone will come complain about how they own your building and want to transform it, even if it's for ridiculous purposes. This is a subtle jab against some elements of the modding community[[note]]Empty buildings are frequently used by modders to save time instead of building new maps from scratch; of course, multiple mods using the same building will cause conflicts, leading to bugs and/or crashes. And since a significant portion of the users will understand it as "the mod is broken" and complain to the mod creator rather than check for conflicts...[[/note]]

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* TakeThat: When asked why he installed his gym in a remote place instead of Freeside or the New Vegas, Vegas Strip, he replies that more often than not, in the more frequented places, someone will come complain about how they own your building and want to transform it, even if it's for ridiculous purposes. This is a subtle jab against some elements of the modding community[[note]]Empty buildings are frequently used by modders to save time instead of building new maps from scratch; of course, multiple mods using the same building will cause conflicts, leading to bugs and/or crashes. And since a significant portion of the users will understand it as "the mod is broken" and complain to the mod creator rather than check for conflicts...[[/note]]

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* BuriedAlive: [[spoiler:In the finale of ''III'', after crippling the Courier, Marko shuts them inside a coffin then buries it in the middle of nowhere. Fortunately, Thorne manages to dig the Courier out in time.]]
* {{Determinator}}: Being a ''VideoGame/FalloutNewVegas'' protagonist, this is already a given. [[spoiler: But, this is optionally taken UpToEleven in the finale of ''III'', should the Courier choose to hunt down Marko, who is also a {{Determinator}}, [[NotSoDifferent just like the Courier.]]]]

to:

* BuriedAlive: [[spoiler:In the finale of ''III'', ''NVB III'', after crippling the Courier, Marko shuts them inside a coffin then buries it in the middle of nowhere. Fortunately, Thorne manages to dig the Courier out in time.]]
* {{Determinator}}: Being a ''VideoGame/FalloutNewVegas'' protagonist, this is already a given. [[spoiler: But, this is optionally taken UpToEleven in the finale of ''III'', ''NVB III'', should the Courier choose to hunt down Marko, who is also a {{Determinator}}, [[NotSoDifferent just like the Courier.]]]]



* GameplayAndStoryIntegration: [[spoiler:In proper gameplay, the hand injury and severe beatdown you receive at the end of of NVB III results in temporary reduced SPECIAL stats, and then a permanent reduction of the attack speed.]]

to:

* GameplayAndStoryIntegration: [[spoiler:In proper gameplay, the hand injury and severe beatdown you receive at the end of of NVB III ''NVB III'' results in temporary reduced SPECIAL stats, and then a permanent reduction of the attack speed.]]



* ImpaledPalm: [[spoiler: Marko does this to the Courier in NVB III, resulting in what is intended to be a CareerEndingInjury.]]

to:

* ImpaledPalm: [[spoiler: Marko does this to the Courier in NVB III, ''NVB III'', resulting in what is intended to be a CareerEndingInjury.]]


Added DiffLines:

* RonTheDeathEater: InUniverse. In ''NVB II'', choosing the lethal option for several of the bounties results in the Courier's action being slandered in articles published by ''The Coyote Courier'' newspaper. For instance, killing Grandma Burns in "Ayin Tachat Ayin" results in the Courier being accused of slaughtering an entire family, including a harmless elderly lady (for the record, Grandma Burns is the matriarch of a criminal clan). The ''Coyote Courier'' locals include evidences that its owner has ties with the Syndicate, and the game provides a variety of ways to convince him to stop writing those libels.

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* HeadsOrTails: [[spoiler:With high Luck, theCourier can convince him to decide who dies and who lives based on a coin toss after Zimmer locks them inside the Vault and forces them to fight each other.]]

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* HeadsOrTails: [[spoiler:With high Luck, theCourier the Courier can convince him to decide who dies and who lives based on a coin toss after Zimmer locks them inside the Vault and forces them to fight each other.]]]]
* OlderThanTheyLook: He looks like a young adult with a smooth face and no facial hair, but he states he became a mercenary after being discharged from NCR military after fifteen years of service, which means he is at least in his middle-thirties.

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