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* LauncherMove: Her Trick and Tease Critical Art in the first game is an awkward variation of this. It can be cancelled as well as having different ending results.

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* LauncherMove: Her Trick and Tease Critical Art in the first game is an awkward variation of this. It can be cancelled as well as having different ending results. It's also an UnblockableAttack only after a variation of the usual super flash effect.
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** His Extension Heat Boost Dive (which is an alternate version of one of his Offensive Arts in the first game) flat-out gives him SuperArmor for the whole duration, making his attacks very hard to punish/breakthrough if timed right.

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** NoSell: His Extension Heat Boost Dive (which is an alternate version of one of his Offensive Arts in the first game) flat-out gives him SuperArmor for the whole duration, making his attacks very hard to punish/breakthrough if timed right.



* FingerPokeOfDoom: Also works as his main mechanic. His Sunny Finger-based moves all fill up his Scorpion counter by 1 unit per successful hit, which can do quite a few wonders when he manages to land his Offensive Art successfully on someone...
** Regarding said Offensive Art, Boyd also performs one where just after landing from his attack right on top of the opponent's head, then leaps off and gestures his fingers to shock them.

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* FingerPokeOfDoom: Also works as his main mechanic. His Sunny Finger-based moves all fill up his Scorpion counter by 1 unit per successful hit, hit and also have guard points during their startup, which can do quite a few wonders when he manages to land his Offensive Art successfully on someone...
** Regarding said Offensive Art, Boyd also performs one a Sunny Finger where just after landing from his attack right on top of the opponent's head, he then leaps off and gestures his fingers to shock them.
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* CrouchingMoronHiddenBadass[=/=]LetsGetDangerous: Something a bit more visual. Boyd normally looks like a happy-go lucky old man....but if his glasses are destroyed through the game's universal clothing damage mechanic, he'll reveal a very nasty and angry side to him that's quite the literal killer, as well as looking down on his foes more.

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* CrouchingMoronHiddenBadass[=/=]LetsGetDangerous: Something a bit more visual. Boyd normally looks like a happy-go lucky old man....but if his glasses are destroyed through the game's universal clothing damage mechanic, he'll reveal a very nasty and angry side to him that's quite the literal killer, as well as having some more demeaning battle quotes (and looking down on his foes more.more).
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** However, his winquote shows that due to how strong people are getting, he personally feels it's close to his retirement.
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* ChainPain: His Crotalus Fling and Laticauda Capture (which is a grab version of it). A Offensive Art version of it in the second game known as Crotalus Barrage has him performing a SpamAttack with it.

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* ChainPain: His Crotalus Fling and Laticauda Capture (which is a grab version of it). A Offensive Art version of it in the second game known as Crotalus Barrage has him performing a SpamAttack with it.it (even though that move is slow, it does a ''good number'' on the blocker's guard gauge).

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A [[{{TheStoic}} stoic]] man fighting for himself. Originally of the Valor Gang during its height of fame, Zen is one of the few survivors of its downfall. He wanders the around searching for foes to fight as many people who have heard of his name fear him like so.

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A [[{{TheStoic}} stoic]] man fighting for himself. Originally of the Valor Gang during its height of fame, Zen is one of the few survivors of its downfall. downfall after it was ruthlessly destroyed by someone...familiar, with his close friend Rouge nowhere to be found. He wanders the around searching for foes to fight as many people who have heard of his name fear him like so.
so.

However, a particular man named Greed catches his interest....and Zen seems to outright recognize him and calls him out by his real name. From that day on, Zen has been getting at every chance to fight him to seek the answers he needs regarding the fall of the Valor Gang.
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A [[{{TheStoic}} stoic]] man fighting for himself. Originally of the Valor Gang during its height if infamy, Zen is one of the few survivors of its downfall. He wanders the around searching for foes to fight as many people who have heard of his name fear him like so.

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A [[{{TheStoic}} stoic]] man fighting for himself. Originally of the Valor Gang during its height if infamy, of fame, Zen is one of the few survivors of its downfall. He wanders the around searching for foes to fight as many people who have heard of his name fear him like so.
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*** PowerPalms: Renhekishou (Chain Breaking Palm), where he performs the second part of his SP Kouhazan as an overhead.

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*** PowerPalms: Renhekishou (Chain Breaking Cleaving Palm), where he performs the second part of his SP Kouhazan as an overhead.
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* SNKBoss: His first game's incarnation is quite broken with VERY fast jab/light punch and light kicks speeds, and the properties of his special moves are greatly enhanced (and it's saying something in that ''even his Defensive Art'' does decent damage). This even applies to his playable version.

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* SNKBoss: His first game's incarnation is quite broken with VERY fast jab/light punch and light kicks kick speeds, and the properties of his special moves are greatly enhanced (and it's saying something in that ''even his Defensive Art'' does decent damage). This even applies to his playable version.
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* DifficultButAwesome: Hazama's got a ton of versatility in his tools, being able to draw out combos from almost anywhere and having a ridiculous amount of mindgames he can play with his opponent. However, using any of his tools incorrectly can lead to a few disastrous punishments, so you still need to put some practice into using him. Using him well allows you to combo your opponent very well with his basic tools and to use his more complicated ones to make your foe have second thoughts about pushing buttons however.

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* DifficultButAwesome: Hazama's got a ton of versatility in his tools, being able to draw out combos from almost anywhere and having a ridiculous amount of mindgames he can play with his opponent. However, using any of his tools incorrectly can lead to a few disastrous punishments, so you still need to put some practice into using him. Using him well allows you to combo your opponent very well with his basic tools and to making use of his more complicated ones to make can somehow cause your foe have second thoughts about pushing buttons however.
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* DifficultButAwesome: Hazama's got a ton of versatility in his tools, being able to draw out combos from almost anywhere and having a ridiculous amount of mindgames he can play with his opponent. However, using any of his tools incorrectly can lead to a few disastrous punishments, so you still need to put some practice into using him.

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* DifficultButAwesome: Hazama's got a ton of versatility in his tools, being able to draw out combos from almost anywhere and having a ridiculous amount of mindgames he can play with his opponent. However, using any of his tools incorrectly can lead to a few disastrous punishments, so you still need to put some practice into using him. Using him well allows you to combo your opponent very well with his basic tools and to use his more complicated ones to make your foe have second thoughts about pushing buttons however.
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His fighting style is known as the Hakkaiken (Tearing Spray Fist), a modified form of personal martial arts styles.

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His fighting style is known as the Hakkaiken (Tearing Hekkaiken (Cleaving Spray Fist), a modified form of personal martial arts styles.
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* DivingKick: His Offensive Art, Tenra Sou'unkyaku (Heaven Gauze Spearing Cloud Leg) is a horizontal version of this, where he'll fire a ki projectile and while in slow-motion, kicks right into the said projectile to absorb it and kick through his opponent. He then does a BadassPose and cause his opponent to explode a bit before turning back around.

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* DivingKick: His Offensive Art, Tenra Sou'unkyaku (Heaven Gauze Spearing Cloud Leg) is a horizontal version of this, where he'll fire a ki projectile and while in slow-motion, kicks right into the said projectile to absorb it and kick through his opponent. He then does a BadassPose flashy-gesture and cause causes his opponent to explode a bit before turning back around.
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* NoHoldsBarredBeatdown: His Critical Art, Shishin Mumyou Renbugeki (Climatic Truth Lifeless Chaining Martial Attack), where one of the strongest damaging moves in the series.


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*** In a notable nod to this, his Boost Dive in the second game, the Shouenbu (Soaring Flame Dance) allows him to break the normal chain combo rules for his normals (so you can go into SK to LP and so on).

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* AttackReflector: His Hanhekishou (Anti-Cleaving Palm), which reflects any projectile back to sender.



* DifficultButAwesome: Hazama's got a ton of versatility in his tools, being able to draw out combos from almost anywhere and having a ridiculous amount of mindgames he can play with his opponent. However, using any of his tools incorrectly can lead to a few disastrous punishments, so you still need to put some practice into using him.
* DivingKick: His Offensive Art, Tenra Sou'unkyaku (Heaven Gauze Spearing Cloud Leg) is a horizontal version of this, where he'll fire a ki projectile and while in slow-motion, kicks right into the said projectile to absorb it and kick through his opponent. He then does a BadassPose and cause his opponent to explode a bit before turning back around.
** Funny enough, despite the BadassBack applications to this move, Hazama no doubt will not go behind his opponent if they were already in the corner, yet the aftermath's launch effect will still cause both Hazama and his foe to switch sides regardless.



* LauncherMove: His Kuukashou (Air Suspending Palm). The SP

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* JackOfAllStats: Takes the trope quite straight in that he's a ''powerful'' type of well-rounded character. The only thing is lacks is actual disjointed zoning tools such as a true projectile.
* LauncherMove: His Kuukashou (Air Suspending Palm). Hanging Palm), where he ducks low in a stance and then uppercuts with his palm. The SPSP version allows Hazama to continue ducking for a while should the button be held to delay it, and to slide forward for a set distance first.



* StanceSystem: His main gimmick a la his Kaishin Ruten no Kamae (Stance of Turning Body Vicissitude), where he shows his BadassBack in a low bending stance with 4 followups (5 in the second game) available, barring being able to cancel it.
** Two of his special moves' strong button versions automatically also go into this stance, via the Tenrinshuu and Shinku mentioned above.

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* PowerPalms: A chopping variation with his Kouhazan (Crimson Wave Slash). The SP version adds a second turning chop finisher.
* StanceSystem: His main gimmick a la his Kaishin Ruten no Kamae (Stance of Turning Body Revolver Vicissitude), where he shows his BadassBack in a low bending stance with 4 followups (5 in the second game) available, barring being able to cancel it.
** Two of his special moves' strong button versions automatically also go into this stance, via the Tenrinshuu and Shinku mentioned above. Without further ado, this leads into 5 different attacks:
*** DashAttack: Choushinchuu (Peaking Heart Elbow), a martial arts move that a few other fighters have where they dash with their elbow forward.
*** PowerPalms: Renhekishou (Chain Breaking Palm), where he performs the second part of his SP Kouhazan as an overhead.
*** LauncherMove: Koushuutai (High Kicking Thigh).
*** {{Shoryuken}}: Senkyuukyaku (Drilling Bow Leg), a love child of the Senkyuutai (Drilling Bow Thigh) that a few other outside-fighters share and Shouryuuken itself in the flesh.
*** SlideAttack: Chikatsusen (Earth Sliding Flash).
* ShockAndAwe: His Defensive Art, Chisetsu Souhekishou (Earth Temple Twin Cleaving Palms), which actually does quite some decent damage for a Defensive Art one may say.


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* SpinAttack {{Shoryuken}}: Soutenzan (Pale Heaven Slash), where the SP version can be held down to have him continue spinning.

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** Also done via her crouching strong/heavy punch attack on airborne hit and the HK version of her Biting Jest.

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** Also done via her crouching strong/heavy punch attack on airborne hit and the HK SK version of her Biting Jest.



* SlideAttack: Her Biting Jest. The HK version also leads into a LauncherMove should it connect properly.

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* SlideAttack: Her Biting Jest. The HK SK version also leads into a LauncherMove should it connect properly.



* {{Shoryuken}}: His Shiny Punch attack. The HP version has A TON of priority over other moves in the game, but is easily punished. He also does one during the HP version of his critical art as the finisher.

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* {{Shoryuken}}: His Shiny Punch attack. The HP SP version has A TON of priority over other moves in the game, but is easily punished. He also does one during the HP SP version of his critical art as the finisher.



*

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* ConfusionFu: Has a ton of mindgame potential with his stance, as well as with his two overheads from his Houshinshou (Crumbling Heart Palm) and Tenrinshuu (Turning Ring Kick). His dodging move Kuukashou also takes the cake.
* FlashStep: His Shinku (Clam Drive). The SK version is sure to go behind his opponent, and puts him into his main stance should it occur.



* StanceSystem: His main gimmick.

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* LauncherMove: His Kuukashou (Air Suspending Palm). The SP
* NamesTheSame: His Houshinshou command normal is written in the same romaji/hiragana format as Zen's Houshinshou Defensive Art, so it can get confusing at times.
* StanceSystem: His main gimmick.gimmick a la his Kaishin Ruten no Kamae (Stance of Turning Body Vicissitude), where he shows his BadassBack in a low bending stance with 4 followups (5 in the second game) available, barring being able to cancel it.
** Two of his special moves' strong button versions automatically also go into this stance, via the Tenrinshuu and Shinku mentioned above.

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A large man with a white mane of hair. He is a merciless fighter who has taken the lives of many people. Once known as the the "Vlad" of PROBE-NEXUS, he first made his appearance in the same wrestling circuit Orville was taking place in, seeking his prey. Hikari and Kaya's father was one of his many victims.

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A large man with a white mane of hair. He is a merciless fighter who has taken the lives of many people. Once known as the the "Vlad" of PROBE-NEXUS, he He first made his appearance in the same wrestling circuit Orville was taking place in, seeking his prey. Hikari and Kaya's father was one of his many victims.



* DeathFromAbove: His Antler special move, a overhead dunking red-energy heel kick.

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* DeathFromAbove: His Antler special move, a overhead dunking red-energy heel kick. Can also be done from midair for good measure and being closer to the trope.


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----

!Hazama

A secret/boss character from the second game. A mysterious man known as the "Vlad" of PROBE-NEXUS, he is a secretary to the current chairman and a manager of the F.F.S.; however, his motives are largely a mystery to many.

He originally was the first chairman of the organization, but has stepped down to give the position to current chairwoman Beatrice. Despite his original opposition to her in the past, he's been somewhat quite loyal to his duties so far.

Beneath the many mysteries of this man, it seems that he most likely seeks the truth of humanity's fighting limits.
His fighting style is known as the Hakkaiken (Tearing Spray Fist), a modified form of personal martial arts styles.

Hazama was included as a hidden character in the first game's console version in promotion for the upcoming second game, where he makes his real debut.
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*
* FragileSpeedster[=/=]GlassCannon: Has a TON of mindgame potential and solid tools against any matchup, all while hitting quite hard....save for his durability not blooming very well of course.
* StanceSystem: His main gimmick.
* SNKBoss: His first game's incarnation is quite broken with VERY fast jab/light punch and light kicks speeds, and the properties of his special moves are greatly enhanced (and it's saying something in that ''even his Defensive Art'' does decent damage). This even applies to his playable version.
** However, it's largely averted in the second game where he's a simple high-tier character.
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** Also played straight with his Gae Bolg, a parry move that is [[DifficultButAwesome VERY HARD]] to time compared to the universe Impact Break mechanic. Also in the second game and during a said Impact Break, his Ga Baud, where he PowerPalms forward during for some solid knockback.

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** Also played straight with his Gae Bolg, a parry move that is [[DifficultButAwesome VERY HARD]] to time compared to the universe universal Impact Break mechanic. Also in the second game and during a said Impact Break, his Ga Baud, where he PowerPalms forward during for some solid knockback.
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* AudiblySharpClaws: Not audibly, but more so flaming, via his Brunac special move.

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* AudiblySharpClaws: AbsurdlySharpClaws: Not audibly, that absurd, but more so flaming, via his Brunac special move.

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* AudiblySharpClaws: Not audibly, but more so flaming, via his Brunac special move.
* BlowYouAway: His flaming version of Zen's Zanshinken known as Tasram.



** Also played straight with his Gae Bolg, a parry move that is [[DifficultButAwesome VERY HARD]] to time compared to the universe Impact Break mechanic. Also in the second game and during a said Impact Break, his Ga Baud, where he PowerPalms forward during for some solid knockback.
* DeathFromAbove: His Antler special move, a overhead dunking red-energy heel kick.
** ShockwaveStomp: Has an axe variation of this as his new Offensive Art in the second game, known as Ga Jarc.



* PracticalTaunt: His Pilum (latin for Pike) command normal, a palm attack move that can't be cancelled, but has great followup potential if you land a counter hit with it.

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* PracticalTaunt: His Pilum (latin for Pike) command normal, a palm attack move that can't be cancelled, but has great followup potential if you land a counter hit with it.
it.



* SNKBoss: His boss version in the first game has several enhancements not gained from the player version.
* TheBerserker: Somewhat in his playstyle as well. A strong Greed player is a powerful

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* {{Shoryuken}}: He doesn't have one, but the finisher to his Critical Art, Klau Solas, is a rising knee version of this. It gets powered up with a brief freeze frame if he's powered up by his Anvar at the time.
* SNKBoss: His boss version in the first game has several enhancements not gained from the player version.
version, such as turning red.
* TheBerserker: Somewhat in his playstyle as well. A strong Greed player is a powerfulpowerful rushdown character nonetheless.
** GeniusBruiser: Also has cases of this with his Gae Bolg and Ga Baud counters/reversals.
* TheDreaded: Much like Zen as well, only Greed's done a lot more bad for many unknown reasons.
* TurnsRed: His original Offensive Art, Anvar, which powers him up and turns his gauge into a timer where he can chain special moves into each other as much as he wants freely. This instead gets replaced and becomes his Boost Dive in the second game.

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[[spoiler:His original name was Rouge]], and he used to be a close friend growing up alongside Zen during their times in the Valor Gang. However,

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[[spoiler:His original name was Rouge]], and he used to be a close friend growing up alongside Zen during their times in the Valor Gang. However, 6 years before the F.F.S came into being, he eventually split from the group and also annihilated the whole gang himself for unknown reasons. Soon after changing his name, he became the feared figure he was known as today.

It was said that Hazama was most likely a part of the cause of this....but nonetheless, this is the main reason why Zen is dead-set on hunting him down....the seek the answers Greed possible hides from him.



* CounterAttack: His Flagaha Defensive Art, which is a powered up version of his Antler. Can be used as a Guard Cancel.
* ExpositoryHairstyleChange: Also doubles as an ImportantHaircut; Greed's hair is shorter in the second game.



* PlayingWithFire: A ton of his moves also have fire-based names.
* PublicDomainSoundtrack: His stage theme is a remix of Bach's "Air On The G String".
* TheBerserker

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** Also returns as a secret character in the second game, and as a surprise challenger in a normal arcade run under certain conditions.
* PlayingWithFire: A ton of his moves also have unique fire-based names.
* PracticalTaunt: His Pilum (latin for Pike) command normal, a palm attack move that can't be cancelled, but has great followup potential if you land a counter hit with it.

* PublicDomainSoundtrack: His original stage theme is a remix of Bach's "Air On The G String".
* TheBerserkerSNKBoss: His boss version in the first game has several enhancements not gained from the player version.
* TheBerserker: Somewhat in his playstyle as well. A strong Greed player is a powerful


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* WallJump: His Ember command normal.
* WorthyOpponent: Views Zen as this, and as his rival.

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Zen was the canonical champion of the F.F.S., having defeated an old associate named Rouge to prove himself. But by the second game, he is visited by the mysterious Hazama to be goaded into participating in the 6th tournament with the possible wish of meeting either Greed or Rouge once more.

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Zen was the canonical champion of the F.F.S., having defeated an old associate named Rouge Greed to prove himself. But by the second game, he is visited by the mysterious Hazama to be goaded into participating in the 6th tournament with the possible wish of meeting either Greed or Rouge once more.



* TheRival: To Greed. They used to grow up together during the times of the Valor Gang's height of fame.

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* TheRival: To Greed. They used to grow up together during the times of the Valor Gang's height of fame. It's a "used-to-be-friends" issue.



* DisappearedDad

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* DisappearedDadDisappearedDad: He's been killed by Greed.



* {{Disappeared Dad}}

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* {{Disappeared Dad}}DisappearedDad: He's been killed by Greed.



A large man with a white mane of hair. He is a merciless fighter who has taken the lives of many people.

to:

A large man with a white mane of hair. He is a merciless fighter who has taken the lives of many people. Once known as the the "Vlad" of PROBE-NEXUS, he first made his appearance in the same wrestling circuit Orville was taking place in, seeking his prey. Hikari and Kaya's father was one of his many victims.

[[spoiler:His original name was Rouge]], and he used to be a close friend growing up alongside Zen during their times in the Valor Gang. However,

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Zen was the canonical champion of the F.F.S., having defeated an old associate named Rouge to prove himself. But by the second game, he is visited by the mysterious Hazama to be goaded into participating in the 6th tournament with the possible wish of meeting either Greed or Rouge once more.



** Then again, he well-versed in explosive-force-styled martial arts, so this is also a given.



* TheDreaded: Most people know him as the "Diablo" ("Devil" in Spanish).




A married man who also has a child, Orville was once a renowned professional wrestler. That is, until Greed came along. Ever since, Orville was itching to meet the man once more to fight him and test his formidable strength.



A short, elderly man who can emit shots of energy from his fingertips. He's actually an assassin hired to kill anyone participating in the F.F.S.

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A short, elderly man who can emit shots of energy from his fingertips. fingertips.

He's actually an assassin hired to kill kill-off anyone participating in the F.F.S., where he's well known for all sorts of dark deeds.



* ConfusionFu: His opener throw with his Mellow Throw command throw is something that takes the cake, and his Soirée Chop is also an overhead needed for some mixups, as well as the fake/feint version added in the second game.
* CrouchingMoronHiddenBadass[=/=]LetsGetDangerous: Something a bit more visual. Boyd normally looks like a happy-go lucky old man....but if his glasses are destroyed through the game's universal clothing damage mechanic, he'll reveal a very nasty and angry side to him that's quite the literal killer, as well as looking down on his foes more.



* DifficultButAwesome: Trying to use his attacks properly is a bit difficult without getting punished to say the least, due to his lack of a far ranged game (unless he uses his Boost Dive, Sunny Shot, to turn his Sunny Finger into actual projectiles). However, should you accumulate his Scorpion counter enough with well-landed Sunny Fingers, prepare for the ''massive'' payoff from landing his Super Shiny Punch if so.
** That, and at least he has some powerful punishers in the form of his Shiny Punch and Fancy Kick, and an opener throw with his Mellow Throw command throw. His Soirée Chop is also an overhead needed for some mixups, as well as the fake/feint version added in the second game.

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* DifficultButAwesome: Trying to use his attacks properly is a bit difficult without getting punished to say the least, due to his lack of a far ranged game (unless he uses his Boost Dive, Sunny Shot, to turn his Sunny Finger into actual projectiles). He's also a bit sluggish and it's difficult to find a solid opportunity during the opponent's composure.
**
However, should you accumulate his Scorpion counter enough with well-landed Sunny Fingers, prepare for the ''massive'' payoff from landing his Super Shiny Punch if so.
**
so. That, and at least he has some powerful punishers in time his very handy attacks just right to punish the form of his foe dearly for their attempts to make you crack. Shiny Punch and Fancy Kick, and an opener throw with his Mellow Throw command throw. His Soirée Chop is also an overhead needed for some mixups, Kick work as well as the fake/feint version added excellent punishes in the second game.this regard.



* FlungClothing: His hat, which he throws to the background before a match, since there's a creature (possibly his pet) underneath it. His victory pose has the hat return to him.
* NerdGlasses: If they come off through clothing damage, they'll reveal a rather fearsome and angry face behind his typical demeanor.

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* FlungClothing: His hat, which he throws to the background before a match, since there's a creature (possibly his pet) pet "turtle" underneath it. it named Harry. His victory pose has the pet with along with the hat return to him.
* NerdGlasses: If they come off through clothing damage, they'll reveal a rather fearsome and angry face behind his typical demeanor. See CrouchingMoronHiddenBadass above.



* ShockAndAwe

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* ShockAndAweShockAndAwe: Visually, any of his Sunny Finger-based moves produce this effect.



* UseYourHead: His new Super Steel Head Offensive Art in the second game, and the finisher to his LP version Critical Art.

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* UseYourHead: His new Steel Head command art and Super Steel Head Offensive Art in the second game, and as well as the finisher to his LP version Critical Art.

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A [[{{TheStoic}} stoic]] man fighting for himself.

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A [[{{TheStoic}} stoic]] man fighting for himself. Originally of the Valor Gang during its height if infamy, Zen is one of the few survivors of its downfall. He wanders the around searching for foes to fight as many people who have heard of his name fear him like so.



** However, in terms of being a shoutou, he also does have legit skills in several forms of martial arts, mainly bajiquan and karate.



* TheRival: To Greed. They used to grow up together during the times of the Valor Gang's height of fame.




In the second game, she enters the next F.F.S. to look for Abel who's gone missing.



* HelloNurse: Despite not being an actual nurse. Her outfit is actually made by Abel for not only RuleOfSexy, but it works as her main battle suit.

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* FragileSpeedster: Even though she has decent defense, her moves are quite a bit quick barring the laggy ones, and she has a very high jumping arc/height compared to the other characters.
* HelloNurse: Despite not being an actual nurse. Her outfit is actually made by Abel for not only RuleOfSexy, but it works as her main battle suit.suit as it enhances her battle performance. Makes a bit of sense for the latter due to her working in a tech-based profession.
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** FunnyBackgroundEvent: Her co-worker Abel pops up on the opposite side holding up a sign. The person that appears changes in the second game due to Abel missing during that game's story.

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** FunnyBackgroundEvent: Her co-worker Abel [[{{Cameo}} pops up up]] on the opposite side holding up a sign. The person that appears sign (the said sign changes if she K.O.s her opponent with it). Her substitute partner in the second game due to Abel takes Abel's place since he's gone missing during that game's story.time of the plot.



** Again for taking the real cake, her second Critical Art due to its very out-of-place command.

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** Again for taking the real cake, her second Critical Art due to its very out-of-place command. Landing it successfully however results in a LOT of damage.
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A playful woman who's a hacker as her main profession in terms of all sorts of info-gathering, legal or illegal. She mainly attacks with her legs.

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A playful woman who's a hacker as her main profession in terms of all sorts of info-gathering, legal or illegal. She She's close with Blaine and Abel whom she works with, and she mainly attacks with her legs.



** FunnyBackgroundEvent: A random dude with a pole-sign (which is someone she used as a footstool in the first game's console opening only in the said first game) also pops up on the opposite side. The person that appears changes in the second game.

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** FunnyBackgroundEvent: A random dude with a pole-sign (which is someone she used as a footstool in the first game's console opening only in the said first game) also Her co-worker Abel pops up on the opposite side. side holding up a sign. The person that appears changes in the second game.game due to Abel missing during that game's story.



* HelloNurse: Despite not being an actual nurse.

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* HelloNurse: Despite not being an actual nurse. Her outfit is actually made by Abel for not only RuleOfSexy, but it works as her main battle suit.
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* LauncherMove: His Strike Burst is a grounded Axle Strike followed from two hooking punches that carries the opponent up pretty high upon connecting.

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* LauncherMove: His Strike Burst is a grounded completely-vertical Axle Strike followed from two hooking punches that carries the opponent up pretty high upon connecting.

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Changed: 102

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* LauncherMove: His Strike Burst is a grounded Axle Strike followed from two hooking punches that carries the opponent up pretty high upon connecting.



* {{Shoryuken}}: His Vertical Strike is a kick version. His Strike Burst is a grounded Axle Strike version of this that launches the opponent up pretty high.

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* {{Shoryuken}}: His Vertical Strike is a kick version. His Strike Burst is a grounded Axle Strike version of this that launches the opponent up pretty high.
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** Not only does he have a standard projectile in the form of his Vanishing Strike, but he also has a stronger delayed version called Axle Strike, and even a faint version of said Vanishing Strike as well.
** His entire Vanguard Strike series of three multi-inputs not unlike [[VideoGame/StreetFighter Fei Long's Rekkaken]], which have a feint, overhead and low followup each. There's also a low version of Vanishing Strike as well.

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** Not only does he have a standard projectile in the form of his Vanishing Strike, but he also has a stronger delayed version called Axle Strike, and even a faint feint and low version of said Vanishing Strike as well.
well. The latter makes it not unlike [[VideoGame/StreetFighter Sagat's Tiger Shot]].
** His entire Vanguard Strike series of three multi-inputs not unlike [[VideoGame/StreetFighter Fei Long's Rekkaken]], which have a feint, overhead and low followup each. There's also a low version of Vanishing Strike as well.
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Added DiffLines:

* BlowYouAway[=/=]DeathOfAThousandCuts: Her Critical Art, Kinbu: Kumeisen (Blood Offer Dance: Corpse Life Massacre).


Added DiffLines:

* MegatonPunch: His Critical Art, Infinity Strike. Aran rears up in slow motion while diving forward to prepare for a mass-charging punch of multiple hits. Holding down the button [[ChargedAttack delays/charges up the attack]] to make it do more hits and damage.

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