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[[folder:The Launch Trailer Kids]]
A group of four friends that appeared in the Launch Trailer of the game: Jenny, Tink, Paulie, and an unnamed fourth member.
* BestFriend: Seemed to have been this with each other.
* SoleSurvivor: All but one of the unnamed fourth member were caught during a mission, leaving her to return to the Hideout as the sole survivor.
* TheTeam: They were a team of four together.
[[/folder]]
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* NeckLift: They pick up caught kids by the neck before taking over their mind.


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* UpCloseWithTheMonster: The Shape blacks out a kid's vision, forcing the kid to look into their face before taking ove their mind.
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[[folder:Isabella "Bells" Madi-Shaw]]

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[[folder:Isabella [[folder:Isabela "Bells" Madi-Shaw]]

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[[folder:The Player]]

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[[folder:The Player]]New Kid (Player)]]



* SleepMask: Pajama sleepers wear these eye masks with a glowing eye on it.



Like Sleepers, Lucids are also asleep, but are marginally more awake than their blind counterpart, though are still under control of a mysterious entity. They can see and are able to form coherent human speech.

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Like Sleepers, Lucids are also asleep, but are marginally more awake than their blind counterpart, though are still under control of a mysterious entity. They can see and are able to form coherent human speech. According to some ambient dialogue, they used to be Sleepers at one point.



* FoodAsBribe: One of their lines in attempt to call out to the kid is the offer of a warm hot cocoa.

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* FoodAsBribe: One of their lines in attempt to call out appeal to the kid kids is the offer of a warm hot cocoa.



* WouldHurtAChild: Just like many of the enemies of this game, Lucids are perfectly willing to manhandle young children into submission even if they say so otherwise. In one of the ambient dialogue by a lucid saying they truly didn't want to hurt the kids and are forced to.

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* RuleOfEmpathy: Although Lucids may be under a facade when trying to appeal to the kids (by playing the understanding adult or the promise of food/comfort), unalerted ambient dialogue reveals that they actually don't like hurting the kids even if they're 'dangerous'. When the Shape is nearby, they even hope that whatever the Shape does to the kids is quick.
* WouldHurtAChild: Just like many of the enemies of this game, Lucids are perfectly willing to manhandle young children into submission even if they say so otherwise. In one of the ambient dialogue by a lucid saying they truly didn't want to hurt the kids and are forced to.
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Fixed a few grammatical things and corrected misspelled names.


* TheRunaway: Many of the Blackout Club members have run away from home to join the Blackout Club; however, some other do still live with their parents, but have to remain extremely cautious doing so.

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* TheRunaway: Many of the Blackout Club members have run away from home to join the Blackout Club; however, some other others do still live with their parents, but have to remain extremely cautious doing so.



[[folder:Isabella "Bell" Mandi-Shaw]]

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[[folder:Isabella "Bell" Mandi-Shaw]]"Bells" Madi-Shaw]]



* TheLeader: Sort of assumed to be sort of for the Blackout Club.
* UncertainDoom: It's unknown what happened to Bell after she was captured by the adults. She could be alive or dead, considering that it's possible to find captured club members dead, it's unknown what happened to her.

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* TheLeader: Sort Assumed leader of assumed to be sort of for the Blackout Club.
Club before her disappearance.
* UncertainDoom: It's unknown what happened to Bell Bells after she was captured by the adults. She could be alive or dead, considering that it's possible to find captured club members dead, it's unknown what happened to her.



* BestFriend: Seemed to have been this with Isabelle and Dax.
* FaceYourFears: Admitted that she and the other club members were to scared which is why Belle went off on her own to solve the mystery of Redacre. She eventually braves up and starts working on the field.
* TheLeader: Seemed to have officially taken over after Bell's capture. Presumably she's the one who writes all the reports for the club missions.

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* BestFriend: Seemed to have been this with Isabelle Isabella and Dax.
* FaceYourFears: Admitted that she and the other club members were to scared which is why Belle Bells went off on her own to solve the mystery of Redacre. She eventually braves up and starts working on the field.
* TheLeader: Seemed to have officially taken over after Bell's Bells' capture. Presumably she's the one who writes all the reports for the club missions.



* BestFriend: Seemed to have been this with Isabelle and Gwen. He seems particularly close with Belle.

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* BestFriend: Seemed to have been this with Isabelle Isabella and Gwen. He seems particularly close with Belle.Bells.



* GadgeteerGenius: Seems to be the one responsible for creating the Drone that club members use regularly for their missions. He also managed to figure out a way to dismantle enemy mines and presumably taught the other club members.

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* GadgeteerGenius: Seems to be the one responsible for creating the Drone drone that club members use regularly for their missions. He also managed to figure out a way to dismantle enemy mines and presumably taught the other club members.



* CreepyChild: A bunch of creepy children who hangs out in an a van in the woods and stalks their fellow kids so they can report it to the enemies.

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* CreepyChild: A bunch of creepy children who hangs hang out in an a van in the woods and stalks their fellow kids so they can report it to the enemies.



A group of eight mysterious god-like entities who seem directly tied to what hangs over Redacre. The kids of the Blackout Club can communicate to them through prayers, to which they may or may not respond. Only six gods are known so far.

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A group of eight mysterious god-like entities who seem directly tied to what hangs over Redacre. The kids of the Blackout Club can communicate to them through prayers, to which they may or may not respond. Only six seven gods are known so far.



* KillTheGod: Apparently destroyed one of their fellow gods, THEE-I-DIE, though not completely.

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* KillTheGod: Apparently destroyed one of their fellow gods, THEE-I-DIE, THEE-I-DARE, though not completely.
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[[folder:THEE-I-DIE]]

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[[folder:THEE-I-DIE]][[folder:THEE-I-DARE]]



* GodIsGood: Compared to the other daimons, they are pretty sympathetic to the kids of the Blackout Club. As evident in [[https://docs.google.com/document/d/1ieY6bRs35hzS_0DSzDS0Czlb-0s_MIiuTSl1jOSkvoQ/edit some conversations]], THEE-I-DIE seems to genuinely care for the kids.
* PiecesOfGod: THEE-I-DIE's fragments are scattered all throughout Redacre after they were killed by SPEAK-AS-ONE. Some of the kids of the The Blackout Club have started collecting them.
* RebelliousRebel: Seems to be the main theme of THEE-I-DIE. Likely what caused them to rebel against SPEAK-AS-ONE.

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* GodIsGood: Compared to the other daimons, they are pretty sympathetic to the kids of the Blackout Club. As evident in [[https://docs.google.com/document/d/1ieY6bRs35hzS_0DSzDS0Czlb-0s_MIiuTSl1jOSkvoQ/edit some conversations]], THEE-I-DIE THEE-I-DARE seems to genuinely care for the kids.
* PiecesOfGod: THEE-I-DIE's THEE-I-DARE's fragments are scattered all throughout Redacre after they were killed by SPEAK-AS-ONE. Some of the kids of the The Blackout Club have started collecting them.
* RebelliousRebel: Seems to be the main theme of THEE-I-DIE.THEE-I-DARE. Likely what caused them to rebel against SPEAK-AS-ONE.
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* TragicVillain: Despite being a villain and considered a unforgivable traitor to the club members, it's hard not to feel sorry for their story.

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* WhatDidIDoLastNight: All the kids suffer from this unfortunately.



* AmbiguouslyEvil: Although they clearly work against The Blackout Club, it's implied that they've been blackmailed by one of the mysterious Gods to do it's bidding.

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* AmbiguouslyEvil: Although they clearly work against The Blackout Club, it's implied that they've been blackmailed by one of the mysterious Gods to do it's bidding.they apparently started working for SPEAK-AS-ONE in exchange for their family's safety.



* CreepyChild: A creepy child who hangs out in an a van in the woods and stalks their fellow kids so they can report it to the enemies.
* IWorkAlone: Unlike the Blackout club, the Stalker works by themselves, but can work with the enemies.

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* CreepyChild: A bunch of creepy child children who hangs out in an a van in the woods and stalks their fellow kids so they can report it to the enemies.
* TheInsomniac: Messages by the Stalker reveal that SPEAK-AS-ONE is preventing them from sleeping.
*
IWorkAlone: Unlike the Blackout club, even though there are multiple Stalkers, the Stalker Stalkers works by themselves, but can work with the enemies.



* TheOnlyOne: There is implied to be only one Stalker, but in-game there is a stalker for every player club member due to how it works.



* ForcedSleep: Puts club members it catches under the influence of the song, thus being asleep, but somewhat awake.



* AmbiguousGender: Some of the Daimons have female or male voices, but it's really unclear what gender they exactly are.

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* AmbiguousGender: Some of the Daimons have female or male voices, but it's really unclear what gender they exactly are. Some refer to each other as 'brother' or 'sister' so they ''might'' have a gender.



* HiveMind: The main theme of SPEAK-AS-ONE. They alse have control of all the sleepers and lucids, all of which of course: speak as one.

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* HiveMind: The main theme of SPEAK-AS-ONE. They alse also have control of all the sleepers and lucids, all of which of course: speak as one.



* ForeseeingMyDeath: Not of herself, but of her followers. She claims to know how people die and assures her followers that following her would not have a painful or scary death.



* TheSmartGuy: Seems to be the logical and intelligence base Daimons.

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* TheSmartGuy: Seems to be the logical and intelligence base based Daimons.
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* KillTheGod: Apparently destroyed one of their fellow gods, THEE-I-DARE, though not completely.

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* KillTheGod: Apparently destroyed one of their fellow gods, THEE-I-DARE, THEE-I-DIE, though not completely.



[[folder:THEE-I-DARE]]

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[[folder:THEE-I-DARE]][[folder:THEE-I-DIE]]



* GodIsGood: Compared to the other daimons, they are pretty sympathetic to the kids of the Blackout Club. As evident in [[https://docs.google.com/document/d/1ieY6bRs35hzS_0DSzDS0Czlb-0s_MIiuTSl1jOSkvoQ/edit some conversations]], THEE-I-DARE seems to genuinely care for the kids.
* PiecesOfGod: THEE-I-DARE's fragments are scattered all throughout Redacre after they were killed by SPEAK-AS-ONE. Some of the kids of the The Blackout Club have started collecting them.
* RebelliousRebel: Seems to be the main theme of THEE-I-DARE. Likely what caused them to rebel against SPEAK-AS-ONE.

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* GodIsGood: Compared to the other daimons, they are pretty sympathetic to the kids of the Blackout Club. As evident in [[https://docs.google.com/document/d/1ieY6bRs35hzS_0DSzDS0Czlb-0s_MIiuTSl1jOSkvoQ/edit some conversations]], THEE-I-DARE THEE-I-DIE seems to genuinely care for the kids.
* PiecesOfGod: THEE-I-DARE's THEE-I-DIE's fragments are scattered all throughout Redacre after they were killed by SPEAK-AS-ONE. Some of the kids of the The Blackout Club have started collecting them.
* RebelliousRebel: Seems to be the main theme of THEE-I-DARE.THEE-I-DIE. Likely what caused them to rebel against SPEAK-AS-ONE.

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* BestFriend: According to the official description of the game on the website, the player had been best friends with Isabella.

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* BestFriend: According to the official description of the game on the website, the player had been best friends with Isabella. The kid will also occasionally remark when taking down an enemy that it was for Bells.
* BigEater: According to the small cutscene after the prologue where they're munching on some snacks and Gwen even remarks that they eat like a monster.
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* GodIsGood: As evident in [[https://docs.google.com/document/d/1ieY6bRs35hzS_0DSzDS0Czlb-0s_MIiuTSl1jOSkvoQ/edit some conversations]], THEE-I-DARE seems like a pretty cool and kind god.

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* GodIsGood: Compared to the other daimons, they are pretty sympathetic to the kids of the Blackout Club. As evident in [[https://docs.google.com/document/d/1ieY6bRs35hzS_0DSzDS0Czlb-0s_MIiuTSl1jOSkvoQ/edit some conversations]], THEE-I-DARE seems like a pretty cool and kind god.to genuinely care for the kids.
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* GodIsGood: As evident in [[https://docs.google.com/document/d/1ieY6bRs35hzS_0DSzDS0Czlb-0s_MIiuTSl1jOSkvoQ/edit some conversations]], THEE-I-DARE seems like a pretty cool and kind god.

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[[folder:General Topes]]

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[[folder:General Topes]]Tropes]]



* OurGodsAreDifferent: The Daimons seem very different than your average gods. They seem to represent virtues and states of being than simply a god of an element or object.



* RebelliousRebel: Seems to be the main theme of THEE-I-DARE. Likely what caused them to rebel agaisnt SPEAK-AS-ONE.

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* RebelliousRebel: Seems to be the main theme of THEE-I-DARE. Likely what caused them to rebel agaisnt against SPEAK-AS-ONE.



[[folder:DANCE-FOR-US]]
[[quoteright:144:https://static.tvtropes.org/pmwiki/pub/images/tbc_dfu.JPG]]
A Daimon who seems to represent music and not being afraid.
* FunPersonified: In tune with dancing away your fears.
* OddJobGods: Seem one of the stranger Daimons in terms of what they represent.
[[/folder]]

[[folder:LAUGH-LAST]]
[[quoteright:129:https://static.tvtropes.org/pmwiki/pub/images/tbc_ll.JPG]]
One of the eight Daimons.
* BlackComedy: Seems to like making dark jokes.
[[/folder]]

[[folder:IN-HER-TEETH]]
[[quoteright:139:https://static.tvtropes.org/pmwiki/pub/images/tbc_iht.JPG]]
One of the eight Daimons.
* MoodSwinger: Seems to flip-flop from being a friend or your worst nightmare.
* MoreTeethThanTheOsmondFamily: As evident in her symbol.
[[/folder]]




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[[/folder]]
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[[quoteright:155:https://static.tvtropes.org/pmwiki/pub/images/tbc_tid.JPG]]


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[[folder:THE-MEASURE-CUTS]]
A Daimon who seems to represent knowledge and wisdom.
* TheSmartGuy: Seems to be the logical and intelligence base Daimons.

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* WouldHurtAChild: Just like many of the enemies of this game, Lucids are perfectly willing to manhandle young children into submission even if they say so otherwise.

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* WouldHurtAChild: Just like many of the enemies of this game, Lucids are perfectly willing to manhandle young children into submission even if they say so otherwise. In one of the ambient dialogue by a lucid saying they truly didn't want to hurt the kids and are forced to.


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[[/folder]]

!The Daimons
A group of eight mysterious god-like entities who seem directly tied to what hangs over Redacre. The kids of the Blackout Club can communicate to them through prayers, to which they may or may not respond. Only six gods are known so far.

[[folder:General Topes]]
* TheAgeless: Seemed to have lived for a ''very'' long time, even before the incidents in Redacre started.
* AmbiguousGender: Some of the Daimons have female or male voices, but it's really unclear what gender they exactly are.
* GodsNeedPrayerBadly: Their main source of their power comes from prayers.
* NighInvulnerability: They can't be killed by conventional means, though it appears the Daimons can defeat each other.
[[/folder]]

[[folder:SPEAK-AS-ONE]]
[[quoteright:154:https://static.tvtropes.org/pmwiki/pub/images/tbc_sao_6.JPG]]
A daimon who seems to represent order and unity, but at the cost of one's own individuality.
* BigBad: Appears to be one so far. They are the only god with a red symbol.
* GodIsEvil / GodOfEvil: The only (outwardly) malicious god. They seem responsible for the chaos that has fallen upon Redacre.
* HiveMind: The main theme of SPEAK-AS-ONE. They alse have control of all the sleepers and lucids, all of which of course: speak as one.
* JerkassGods: Has punished people for little petty things.
* KillTheGod: Apparently destroyed one of their fellow gods, THEE-I-DARE, though not completely.
* WouldHurtAChild: Doesn't seem to care much that their actions are leading to the deaths of children.
[[/folder]]

[[folder:THEE-I-DARE]]
A Daimon who seems to represent rebellion and risk-taking.
* GodIsDead: Apparently rebelled against SPEAK-AS-ONE and was killed. They don't seem ''completely'' dead and their fragments are scattered around Red Acre.
* PiecesOfGod: THEE-I-DARE's fragments are scattered all throughout Redacre after they were killed by SPEAK-AS-ONE. Some of the kids of the The Blackout Club have started collecting them.
* RebelliousRebel: Seems to be the main theme of THEE-I-DARE. Likely what caused them to rebel agaisnt SPEAK-AS-ONE.
[[/folder]]

[[folder:DIE-FOR-YOU]]
A Daimon who seems to represent selflessness and sacrifice.
* HeroicSacrifice: DIE-FOR-YOU's main theme if that wasn't already obvious by their title. DIE-FOR-YOU doesn't posses their followers, but in return asks them to honor self-sacrifice.
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* MassHypnosis: Apparently something that effects every adult in the town.


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* VillainOverride: Whomever is controlling them can apparently see and speak ''through'' them.
-->'''Sleeper''': THIS BODY IS OURS.
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* NeverSplitTheParty: One of the grand rules of the Club Rules of the Blackout Club. The game also encourages the party to stick together and to cover each other's backs, even granting a much higher stamina regeneration when around fellow teammates.


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* ThouShaltNotKill: One of the most important club rules, even emphasized twice on the club rules poster. After all, the people they're working against could be their family members or people they care about.
* WeWorkWellTogether: All the kids are from different families and have different personalities, but they all band to work together to solve the mystery in Redacre.
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* CowardlyLion: Understandably, all of the kids are terrified of what's going on. They were so terrified at first, they didn't know to act and Isabella was the only one brave enough. Even though they are frightened, they still go ahead and do their work.

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* CowardlyLion: Understandably, all of the kids are terrified of what's going on. They were so terrified at first, they didn't know what to act do and Isabella was the only one brave enough. Even though After Isabella is captured, they are frightened, they still go ahead finally managed to scramble together and do their work.finally started to act.
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* {{Determinator}}: Even though the stakes are heavily stacked against their favor, the Blackout Club has no intentions of giving up the fight, even at the cost of their lives.
* CowardlyLion: Understandably, all of the kids are terrified of what's going on. They were so terrified at first, they didn't know to act and Isabella was the only one brave enough. Even though they are frightened, they still go ahead and do their work.


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* WiseBeyondTheirYears: Understandably, being in such a harsh and unforgiving situation forces the club members to act a lot smarter than your average fifteen year old kid.
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* HomeBase: Their main base of operations happens to be in an abandoned train car in the middle of the woods.


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* TheRunaway: Many of the Blackout Club members have run away from home to join the Blackout Club; however, some other do still live with their parents, but have to remain extremely cautious doing so.

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* AmbiguouslyEvil: Although they clearly work against The Blackout Club, it's implied that they've been blackmailed by one of the mysterious Gods to do it's bidding.



* TheOnlyOne: There is implied to be only one Stalker, but there in game there is a stalker for every player club member.

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* TheOnlyOne: There is implied to be only one Stalker, but there in game in-game there is a stalker for every player club member.member due to how it works.

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* BestFriend: According to the official description of the game on the website, the player had been best friends with Isabella.



* BestFriend: Seemed to have been this with Gwen and Dax.

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* BestFriend: Seemed to have been this with Gwen Gwen, Dax, and Dax.possibly the player.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tbc_sleeper.JPG]]
[[caption-width-right:350:A Cult Sleeper]]

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* WouldHurtAChild: A kid themselves, they're not afraid to hurt other kids and even get them killed.

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[[/folder]]

[[folder:Sleepers]]
Adults who have fallen under control of a mysterious entity. They are asleep and as such are completely blind, but have extraordinarily exceptional hearing.
* DemonicPossession: They are currently adults being mind controlled by a higher entity.
* SuperSenses: They might be blind, but they have the most excellent of hearing and can hear the faintest of footsteps of kids trying to sneak by.
* TemporaryBlindness: During the day, they're normal adults, but at night they sleepwalk around the place serving a higher entity. During the nightly excursions they are completely blind.
* TheUnintelligible: Sleepers mumble incoherently about things barely intelligible. Creepy as it is unsettling.
* WouldHurtAChild: A They are willing to manhandle young children into submission.
* ZombieGait: They wander around the place with their hands out just like a zombie. Though once they identified a location of a kid, boy, can they sprint.
[[/folder]]

[[folder:Lucids]]
Like Sleepers, Lucids are also asleep, but are marginally more awake than their blind counterpart, though are still under control of a mysterious entity. They can see and are able to form coherent human speech.
* BlatantLies: Does this when they try to coax kids into giving themselves in by playing the responsible and kind adult.
* DemonicPossession: They are currently adults being mind controlled by a higher entity.
* FoodAsBribe: One of their lines in attempt to call out to the
kid themselves, is the offer of a warm hot cocoa.
* InfiniteFlashlight: They usually carry one as they wander around and lets the player know which direction
they're not afraid looking.
* WouldHurtAChild: Just like many of the enemies of this game, Lucids are perfectly willing
to hurt other manhandle young children into submission even if they say so otherwise.
[[/folder]]

[[folder:The Shape]]
[[quoteright:307:https://static.tvtropes.org/pmwiki/pub/images/tbc_theshape_0.JPG]]
A strange and terrifying being that appears from the Red Doors scattered around Redacre. It cannot be seen with the naked eye, but instead can only be seen when eyes are closed.
* InvisibleMonsters: Invisible to the naked eye. It can be seen with eyes closed.
* TheUnseen: It's unknown what it's true form looks like, but frankly the idea that it cannot be seen at all is already terrifying enough.
* WouldHurtAChild: Would attempt to brainwash a child as much as it would if they were an adult. Also the only enemy to be able to actually kill the
kids and even get them killed.if they care caught by it too much.
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* PropagandaPiece: Often creates many of these in order to recruit kids all around Redacre.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tbc_thekids.jpg]]
[[caption-width-right:350:(Left to Right) Dax, Isabella, and Gwen]]

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[[folder:Isabelle "Bell" Mandi-Shaw]]

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[[folder:Isabelle [[folder:Isabella "Bell" Mandi-Shaw]]


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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tbc_thestalker.JPG]]

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to:

A group of kids of Redacre who have banded together to combat the strange evil that lurks in their sleepy town.



* ActionSurvivor: Just a bunch of kids trapped in a town with a much darker story to tell, but survive pretty well.

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* ActionSurvivor: Just a bunch of average kids trapped in a town with a much darker story to tell, but survive pretty well.tell and must work together to combat it,
* JustAKid: All of the club members are kids, ranging from 13-16 years old.



* JustAKid: All of the club members are kids, ranging from 13-16 years old.

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* JustAKid: All PropagandaPiece: Often creates many of the these in order to recruit kids all around Redacre.
* TheTeam: The whole
club members are kids, ranging from 13-16 years old.is one big team, but kids usually depart on missions in teams of four.
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* {{Tomboy:}} Appears to be one based on the speech in her reports.

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* {{Tomboy:}} {{Tomboy}}: Appears to be one based on the speech in her reports.
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[[foldercontrol]]

!The Blackout Club

[[folder:General Tropes]]
* ActionSurvivor: Just a bunch of kids trapped in a town with a much darker story to tell, but survive pretty well.
* KidHero: Effectively all of them are.
* JustAKid: All of the club members are kids, ranging from 13-16 years old.
[[/folder]]

[[folder:The Player]]
* CharacterCustomization: The player's kid is customizable. Once you choose an eye color, gender, and voice, you can't change it (unless you decide to "Sacrifice Yourself"), but clothes and hair are all customizable.
* PlayerCharacter: If it isn't obvious, this character is you.
* ResetButton: Players have the option to sacrifice their kid and all their exp to reset their character. All experience and skills will be lost, but the player gets to keep all cosmetic items.
[[/folder]]

[[folder:Isabelle "Bell" Mandi-Shaw]]
* AnkleDrag: Was dragged away and captured when trying to escape her home.
* BestFriend: Seemed to have been this with Gwen and Dax.
* PlayerCharacter: You play as her in the game's tutorial / prologue.
* TheLeader: Sort of assumed to be sort of for the Blackout Club.
* UncertainDoom: It's unknown what happened to Bell after she was captured by the adults. She could be alive or dead, considering that it's possible to find captured club members dead, it's unknown what happened to her.
[[/folder]]

[[folder:Gwen]]
* BestFriend: Seemed to have been this with Isabelle and Dax.
* FaceYourFears: Admitted that she and the other club members were to scared which is why Belle went off on her own to solve the mystery of Redacre. She eventually braves up and starts working on the field.
* TheLeader: Seemed to have officially taken over after Bell's capture. Presumably she's the one who writes all the reports for the club missions.
* TagTeam: Seems to be one with Dax.
* {{Tomboy:}} Appears to be one based on the speech in her reports.
[[/folder]]

[[folder:Dax]]
* BestFriend: Seemed to have been this with Isabelle and Gwen. He seems particularly close with Belle.
* TheEngineer: Seems to be one for the club.
* GadgeteerGenius: Seems to be the one responsible for creating the Drone that club members use regularly for their missions. He also managed to figure out a way to dismantle enemy mines and presumably taught the other club members.
* TheSmartGuy: Presumably one of the smartest kids in The Blackout Club.
* TagTeam: Seems to be one with Gwen.
[[/folder]]


!Enemies

[[folder:The Stalker]]
A mysterious lonesome kid who lives in a van in the woods and works against the Blackout club.
* CharacterCustomization: Just like the player's club member kid, the Stalker is completely customizable.
* CreepyChild: A creepy child who hangs out in an a van in the woods and stalks their fellow kids so they can report it to the enemies.
* IWorkAlone: Unlike the Blackout club, the Stalker works by themselves, but can work with the enemies.
* PlayerCharacter: An alternative character the player can play as if they want to mess with other players.
* StalkerWithoutACrush: Makes a habit of invading club missions to stalk the club members and sabotaging them.
* TheOnlyOne: There is implied to be only one Stalker, but there in game there is a stalker for every player club member.
* WouldHurtAChild: A kid themselves, they're not afraid to hurt other kids and even get them killed.
[[/folder]]

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