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[/folder]
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[[folder:Kitty]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tumblr_96927580a8bd35ec60b477d7548a7f87_18736e5a_400.jpg]]
[[caption-width-right:350:Hello Kitty!]]
The sole silhouette-like humanoid entity of Level 974: Kitty's House. The entity isn't harmful, but likes to prank visitors with jump scares and doesn't mind visitors spending time on their level. Typically, wanderers will end up on their level by warping with a "cute" item in their possession, and leave for a safe level by giving this item to Kitty.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tumblr_96927580a8bd35ec60b477d7548a7f87_18736e5a_400.jpg]]
[[caption-width-right:350:Hello Kitty!]]
The sole silhouette-like humanoid entity of Level 974: Kitty's House. The entity isn't harmful, but likes to prank visitors with jump scares and doesn't mind visitors spending time on their level. Typically, wanderers will end up on their level by warping with a "cute" item in their possession, and leave for a safe level by giving this item to Kitty.
to:
[[quoteright:350:https://static.tvtropes.
[[caption-width-right:350:Hello Kitty!]]
The sole silhouette-like humanoid
An entity that takes on the appearance of a silver statue that only manifests on Level
Added DiffLines:
* AFormYouAreComfortableWith: The Judge often takes on the general shape of any creature or being to a specific Wanderer, and he often talks in the voice of that particular wanderers' greatest role model.
* BigGood: If not GreaterScopeParagon due to the fact that he is one of the very few Entities that directly benefits any Wanderer that manages to reach his Level.
* BraggingRightsReward: Many of the Rewards that The Judge hands out to Wanderers fall into the G.R.E.A.T. Factors that he judges all Wanderers by when they finally reach Level 550 and meet with him. Here's a following list of potential rewards:
** AndYourRewardIsClothes: Wanderers that have a TrueNeutral Generosity Factor will be given full body SWAT grade armor.
** AndYourRewardIsEdible: Wanderers that have a positive Generosity Factor will be given medical supplies and Almond Water. While Wanderers that have managed to reach the three Week mark for their Thrill Factor will receive a pint of Super Almond Water, Diluted Super Almond Water, and 50 Energy Bars respectively. At reaching any day past the ten week mark for their Thrill Factor the Wanderer will get a random Blended Recipe from Level 6.05.
** BagOfHolding: A Wanderer gathering more than 20 Items in the Backrooms will reward them with one of these for their Accumulation Factor.
** BottomlessMagazines: A Wanderer that survives for six weeks in The Backrooms will be rewarded with a HandCannon with an infinite ammo clip as a Thrill Factor reward.
** DoubleJump: Wanderers that have a negative Experience Factor will receive boots that can allow them to perform a Double-Jump when worn.
** EncounterRepellant: Wanderers that have survived for seven weeks for their Thrill Factor will be rewarded with a charm that protects them from Smiler attacks, the Hound Virus, and Partygoer Infections.
** GadgetWatches: Wanderers that have explored less than fifty rooms for their Rationalism Factor will be given a Wristwatch that also has a built-in Flashlight.
** GreatBigBookOfEverything: Wanderers that have survived for five weeks in The Backrooms will be rewarded with a How-To Guide to dealing with the many Entities that are found in The Backrooms for their Thrill Factor.
** ItOnlyWorksOnce: Wanderers that have a room count of exactly fifty for their Rationalism Factor will be given an item that will send them around five-hundred rooms away from their current destination, but it can only be used once.
** MagicMap: Wanderers that have managed to explore more than fifty rooms for their Rationalism Factor will be given a map showing the first, second, third, or fourth Clusters of levels within The Backrooms depending on which Cluster they are currently on or have explored.
** NotQuiteFlight: Wanderers that have a neutral score to their Experience Factor will be rewarded with a Paraglider.
** OneHitKO: Wanderers that have survived in The Backrooms for more than ten weeks for their Thrill Factor will attach a Medal to the Wanderers' shirt that grants them a 20% chance to instantly kill ''any'' hostile Entity that tries to attack them.
** OnlyALighter: Any Wanderer that has accumulated exactly twenty items for their Accumulation Factor will be rewarded with a Blessed Lighter that is capable of distilling Liquid Pain into Protein Shakes.
** PowerFist: Wanderers that have reached the eight week mark for their Thrill Factor will receive punch-activated ''[[FireBreathingWeapon Flamethrower]]'' Gloves.
** ShouldersOfDoom: Wanderers that have reached the nine week mark for their Thrill Factor will be rewarded with thorny shoulder braces that causes Facelings to leave them alone.
** WinToExit: '''THE''' most coveted of rewards from the Thrill Factor is that by surviving inside of The Backrooms for more than Fifty Weeks: The Judge will open a door leading the Wanderer back into The Frontrooms again.
* FunWithAcronyms: The Judge as per his name Judges other Wanderers based on a certain criteria known as the G.R.E.A.T. Factors: '''G'''enerosity, '''R'''ationalism, '''E'''xperience, '''A'''ccumulation, and '''T'''hrill.:
** BoldExplorer: The Rationalism Factor is determined by how many Rooms you had explored in The Backrooms before arriving at Level 550, with Wanderers entering room branches increasing their factor and just heading straight to the end of a Level decreasing this Factor with anything above, or Below 50 determining the sort of reward you'll get from your Rationalism Factor.
** ChronicHeroSyndrome: Helping out other Wanderers will grant you a higher score in your Generosity Factor.
** DavidVersusGoliath: Killing powerful Entities will increase your Experience Factor score.
** HumansAreBastards: Murdering or Stealing from other Wanderers will decrease your Generosity Factor Score.
** KleptomaniacHero: The Accumulation Factor in The Judges' judgement is based on how many items you had found within The Backrooms with anything above or below 20 determining the sort of reward you'll get from your Accumulation Factor.
** PlayEveryDay: The Thrill Factor is based on how long a Wanderer has survived within The Backrooms, and unlike the other Factors which only provides one reward each; there are multiple Thrill Factor rewards that a Wanderer can get, and that the Thrill Factor score is accumulative: meaning that Wanderers can wind up with getting every single Thrill Factor reward if they play their cards right.
** ScrewThisImOuttaHere: Running away from Entities will decrease your Experience Factor score.
* SecretTestOfCharacter: The entirety of the G.R.E.A.T. Factor is this as The Judge bases his judgement on the sort of character that a Wanderer is when they finally reach Level 550.
[/folder]
[[folder:Kitty]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tumblr_96927580a8bd35ec60b477d7548a7f87_18736e5a_400.jpg]]
[[caption-width-right:350:Hello Kitty!]]
The sole silhouette-like humanoid entity of Level 974: Kitty's House. The entity isn't harmful, but likes to prank visitors with jump scares and doesn't mind visitors spending time on their level. Typically, wanderers will end up on their level by warping with a "cute" item in their possession, and leave for a safe level by giving this item to Kitty.
----
* BigGood: If not GreaterScopeParagon due to the fact that he is one of the very few Entities that directly benefits any Wanderer that manages to reach his Level.
* BraggingRightsReward: Many of the Rewards that The Judge hands out to Wanderers fall into the G.R.E.A.T. Factors that he judges all Wanderers by when they finally reach Level 550 and meet with him. Here's a following list of potential rewards:
** AndYourRewardIsClothes: Wanderers that have a TrueNeutral Generosity Factor will be given full body SWAT grade armor.
** AndYourRewardIsEdible: Wanderers that have a positive Generosity Factor will be given medical supplies and Almond Water. While Wanderers that have managed to reach the three Week mark for their Thrill Factor will receive a pint of Super Almond Water, Diluted Super Almond Water, and 50 Energy Bars respectively. At reaching any day past the ten week mark for their Thrill Factor the Wanderer will get a random Blended Recipe from Level 6.05.
** BagOfHolding: A Wanderer gathering more than 20 Items in the Backrooms will reward them with one of these for their Accumulation Factor.
** BottomlessMagazines: A Wanderer that survives for six weeks in The Backrooms will be rewarded with a HandCannon with an infinite ammo clip as a Thrill Factor reward.
** DoubleJump: Wanderers that have a negative Experience Factor will receive boots that can allow them to perform a Double-Jump when worn.
** EncounterRepellant: Wanderers that have survived for seven weeks for their Thrill Factor will be rewarded with a charm that protects them from Smiler attacks, the Hound Virus, and Partygoer Infections.
** GadgetWatches: Wanderers that have explored less than fifty rooms for their Rationalism Factor will be given a Wristwatch that also has a built-in Flashlight.
** GreatBigBookOfEverything: Wanderers that have survived for five weeks in The Backrooms will be rewarded with a How-To Guide to dealing with the many Entities that are found in The Backrooms for their Thrill Factor.
** ItOnlyWorksOnce: Wanderers that have a room count of exactly fifty for their Rationalism Factor will be given an item that will send them around five-hundred rooms away from their current destination, but it can only be used once.
** MagicMap: Wanderers that have managed to explore more than fifty rooms for their Rationalism Factor will be given a map showing the first, second, third, or fourth Clusters of levels within The Backrooms depending on which Cluster they are currently on or have explored.
** NotQuiteFlight: Wanderers that have a neutral score to their Experience Factor will be rewarded with a Paraglider.
** OneHitKO: Wanderers that have survived in The Backrooms for more than ten weeks for their Thrill Factor will attach a Medal to the Wanderers' shirt that grants them a 20% chance to instantly kill ''any'' hostile Entity that tries to attack them.
** OnlyALighter: Any Wanderer that has accumulated exactly twenty items for their Accumulation Factor will be rewarded with a Blessed Lighter that is capable of distilling Liquid Pain into Protein Shakes.
** PowerFist: Wanderers that have reached the eight week mark for their Thrill Factor will receive punch-activated ''[[FireBreathingWeapon Flamethrower]]'' Gloves.
** ShouldersOfDoom: Wanderers that have reached the nine week mark for their Thrill Factor will be rewarded with thorny shoulder braces that causes Facelings to leave them alone.
** WinToExit: '''THE''' most coveted of rewards from the Thrill Factor is that by surviving inside of The Backrooms for more than Fifty Weeks: The Judge will open a door leading the Wanderer back into The Frontrooms again.
* FunWithAcronyms: The Judge as per his name Judges other Wanderers based on a certain criteria known as the G.R.E.A.T. Factors: '''G'''enerosity, '''R'''ationalism, '''E'''xperience, '''A'''ccumulation, and '''T'''hrill.:
** BoldExplorer: The Rationalism Factor is determined by how many Rooms you had explored in The Backrooms before arriving at Level 550, with Wanderers entering room branches increasing their factor and just heading straight to the end of a Level decreasing this Factor with anything above, or Below 50 determining the sort of reward you'll get from your Rationalism Factor.
** ChronicHeroSyndrome: Helping out other Wanderers will grant you a higher score in your Generosity Factor.
** DavidVersusGoliath: Killing powerful Entities will increase your Experience Factor score.
** HumansAreBastards: Murdering or Stealing from other Wanderers will decrease your Generosity Factor Score.
** KleptomaniacHero: The Accumulation Factor in The Judges' judgement is based on how many items you had found within The Backrooms with anything above or below 20 determining the sort of reward you'll get from your Accumulation Factor.
** PlayEveryDay: The Thrill Factor is based on how long a Wanderer has survived within The Backrooms, and unlike the other Factors which only provides one reward each; there are multiple Thrill Factor rewards that a Wanderer can get, and that the Thrill Factor score is accumulative: meaning that Wanderers can wind up with getting every single Thrill Factor reward if they play their cards right.
** ScrewThisImOuttaHere: Running away from Entities will decrease your Experience Factor score.
* SecretTestOfCharacter: The entirety of the G.R.E.A.T. Factor is this as The Judge bases his judgement on the sort of character that a Wanderer is when they finally reach Level 550.
[/folder]
[[folder:Kitty]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tumblr_96927580a8bd35ec60b477d7548a7f87_18736e5a_400.jpg]]
[[caption-width-right:350:Hello Kitty!]]
The sole silhouette-like humanoid entity of Level 974: Kitty's House. The entity isn't harmful, but likes to prank visitors with jump scares and doesn't mind visitors spending time on their level. Typically, wanderers will end up on their level by warping with a "cute" item in their possession, and leave for a safe level by giving this item to Kitty.
----
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* GratuitousGreek: Each Pillar holds the title of a letter in the greek alphabet.
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* OurGodsAreDifferent: Members of the Pantheon are avatars of 24 supreme forces known as the Pillars. The avatars exist as a means of spreading the Pillars' influence over existence.
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* OurGodsAreDifferent: Members of the Pantheon are avatars of 24 supreme forces known as the Pillars. The avatars exist as a means of spreading the Pillars' influence over existence.
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* OddJobGods: The Game Master is an avatar of Xi/Se'thund, the Pillar of Humor.
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* OddJobGods: The Game Master is an avatar of Xi/Se'thund, Komo'oide, the Pillar of Humor.
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* WarGod: He is an avatar of Sigma/Hypna'deus, the Pillar of War.
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* WarGod: He is an avatar of Sigma/Hypna'deus, Jaga'dain, the Pillar of War.
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* OddJobGods: Nu/Azel'kyra is the Pillar of Curiosity.
to:
* OddJobGods: Nu/Azel'kyra Blanche is the avatar of Azel'kyra, the Pillar of Curiosity.
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* BigBad: Of the Omenscript Verses canon. She may also likely be this for the entire mythos, considering the roles she takes in the lore and the effect she has both on people and on reality itself, including any and all forms of liminal space.
*OddJobGods: Nostalgi Gaius is the avatar of Ka'rot, the Pillar of Art
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* OddJobGods: The Keymaster is an avatar of Chi/Kei', the Pillar of Access. (More plainly, the-concept-of-unlocking-things)
to:
* OddJobGods: The Keymaster is an avatar of Chi/Kei', Kei', the Pillar of Access. (More plainly, the-concept-of-unlocking-things)Access.
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[[folder:Rattlers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/47f6f2af_d2a1_4fba_a8c1_d3f000d7f0d3.png]]
[[caption-width-right:350:"That was the best fun I've had in ages, and you even managed to get away, what a lively subject for me to play with :)"]]
These entities are similar to Smilers, appearing as glowing faces in the dark with the rest of their body hidden. However, they are rarer and far more dangerous. Instead of smiling, Rattlers have their mouths in an "o" shape and make a rattling sound similar to rattlesnakes in order to drive their victims insane before killing them.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/47f6f2af_d2a1_4fba_a8c1_d3f000d7f0d3.png]]
[[caption-width-right:350:"That was the best fun I've had in ages, and you even managed to get away, what a lively subject for me to play with :)"]]
These entities are similar to Smilers, appearing as glowing faces in the dark with the rest of their body hidden. However, they are rarer and far more dangerous. Instead of smiling, Rattlers have their mouths in an "o" shape and make a rattling sound similar to rattlesnakes in order to drive their victims insane before killing them.
to:
[[quoteright:350:https://static.
[[quoteright:100:https://static.tvtropes.
[[caption-width-right:350:"That was the best fun I've had in ages, and you even managed to
[[caption-width-right:100:''[[AlienBlood "Blood runs red, they're not dead. Blood runs clear, get
These
Feral entities who are
Changed line(s) 98,106 (click to see context) from:
* AffablyEvil: While Rattlers are usually hard to escape, there was one documented incident of a M.E.G. operative escaping. They spent weeks trapped in a room with a Rattler, staying in their light source away in the dark, and keeping their sanity intact with Almond Water. Eventually, the Rattler left, leaving a bottle of Super Almond Water and a scratched message on the floor.
-->"That was the best fun I've had in ages, and you even managed to get away, what a lively subject for me to play with :), you'll need this. Just in case you come across another Aksiejwe"
* EvilVersusEvil: The rivalry between Smilers and Rattlers started when a Smiler [[KillSteal killed a Rattler's victim]]. This infuriated the Rattler and it managed to drive the Smiler insane. The Smiler underwent drastic changes, as it began frowning and its face began glitching, and it would constantly try to get away from the Rattler. The other Smilers ended up attacking and killing the Rattler. The Rattlers, being smart, made Smilers [[ArchEnemy public enemy number one]] to their kind. Ever since then, the two have gone out their way to attack each other over wanderers.
* EvilerThanThou: These guys are far worse than Smilers. They like to torture their victims and strip them of their sanity before killing them, and a death from a Smiler is much more quick and painless than a death from a Rattler. Rattlers also have a rivalry with the Smilers. So if there isn't a nearby light source to run to, your only hope of escaping a Rattler is to shine a light to attract Smilers. Rattlers will abandon their human targets in favor of attacking them instead.
* ForTheEvulz: They torture their victims just for fun even though it isn't nesseccary. If a wanderer were to try to drink almond water to regain their sanity, [[PragmaticVillainy the Rattler would just kill them on the spot]].
* ItCanThink: They almost rival partygoers in intelligence. They know when a wanderer is either trying to escape or trying their best to keep their sanity and will act fast to counter it. Even worse? They can communicate with us, see AffablyEvil above.
* MeaningfulName: Named after the noise they make to torture wanderers.
* SnakesAreSinister: While their actual body is unknown, they make sounds similar to that of a rattlesnake to drive their victims insane before killing them.
* TheUnpronounceable: Their actual name in which they refer to each other is "Aksiejwe".
-->"That was the best fun I've had in ages, and you even managed to get away, what a lively subject for me to play with :), you'll need this. Just in case you come across another Aksiejwe"
* EvilVersusEvil: The rivalry between Smilers and Rattlers started when a Smiler [[KillSteal killed a Rattler's victim]]. This infuriated the Rattler and it managed to drive the Smiler insane. The Smiler underwent drastic changes, as it began frowning and its face began glitching, and it would constantly try to get away from the Rattler. The other Smilers ended up attacking and killing the Rattler. The Rattlers, being smart, made Smilers [[ArchEnemy public enemy number one]] to their kind. Ever since then, the two have gone out their way to attack each other over wanderers.
* EvilerThanThou: These guys are far worse than Smilers. They like to torture their victims and strip them of their sanity before killing them, and a death from a Smiler is much more quick and painless than a death from a Rattler. Rattlers also have a rivalry with the Smilers. So if there isn't a nearby light source to run to, your only hope of escaping a Rattler is to shine a light to attract Smilers. Rattlers will abandon their human targets in favor of attacking them instead.
* ForTheEvulz: They torture their victims just for fun even though it isn't nesseccary. If a wanderer were to try to drink almond water to regain their sanity, [[PragmaticVillainy the Rattler would just kill them on the spot]].
* ItCanThink: They almost rival partygoers in intelligence. They know when a wanderer is either trying to escape or trying their best to keep their sanity and will act fast to counter it. Even worse? They can communicate with us, see AffablyEvil above.
* MeaningfulName: Named after the noise they make to torture wanderers.
* SnakesAreSinister: While their actual body is unknown, they make sounds similar to that of a rattlesnake to drive their victims insane before killing them.
* TheUnpronounceable: Their actual name in which they refer to each other is "Aksiejwe".
to:
* AffablyEvil: While Rattlers are usually hard to escape, there was one documented incident of AlienBlood: Skin-Stealers have translucent, clear blood. There's even a M.E.G. operative escaping. They spent weeks trapped in a room saying that warns humans if the person they're traveling with really is a Rattler, staying in Skin-Stealer:
--> ''Blood runs red, they're not dead. Blood runs clear, get out of here.''
* GenuineHumanHide: Their favored disguise to conceal theirlight source away in the dark, and keeping true appearance.
* OutOfCharacterAlert: Skin-Stealers can repeat phrases, but not comprehend theirsanity intact with Almond Water. Eventually, the Rattler left, leaving a bottle of Super Almond Water and a scratched message on the floor.
-->"That was the best fun I've had in ages, and you even managed to get away, what a lively subject for me to play with :), you'll need this. Just in case you come across another Aksiejwe"
* EvilVersusEvil: The rivalry between Smilers and Rattlers started when a Smiler [[KillSteal killed a Rattler's victim]]. This infuriated the Rattler and it managed to drive the Smiler insane. The Smiler underwent drastic changes, as it began frowning and its face began glitching, and it would constantly try to gettrue meaning which can give away from the Rattler. The other Smilers ended up attacking and killing the Rattler. The Rattlers, being smart, made Smilers [[ArchEnemy public enemy number one]] to their kind. Ever since then, the two have gone out ruse if they're placed under scrutiny.
* ToServeMan: Humans are theirway to attack each other over wanderers.
* EvilerThanThou: These guys are far worse than Smilers. They like to torture their victims and strip themfavorite prey, so stay clear of their sanity before killing them, and a death from a Smiler is much more quick and painless than a death from a Rattler. Rattlers also have a rivalry with the Smilers. So attention if there isn't a nearby light source to run to, your only hope of escaping a Rattler is to shine a light to attract Smilers. Rattlers will abandon their human targets in favor of attacking them instead.
* ForTheEvulz: They torture their victims just for fun even though it isn't nesseccary. If a wanderer were to try to drink almond water to regain their sanity, [[PragmaticVillainy the Rattler would just kill them on the spot]].
* ItCanThink: They almost rival partygoers in intelligence. They know when a wanderer is either trying to escape or trying their best to keep their sanity and will act fast to counter it. Even worse? They can communicate with us, see AffablyEvil above.
* MeaningfulName: Named after the noise they make to torture wanderers.
* SnakesAreSinister: While their actual body is unknown, they make sounds similar to that of a rattlesnake to drive their victims insane before killing them.
* TheUnpronounceable: Their actual name in which they refer to each other is "Aksiejwe".possible.
--> ''Blood runs red, they're not dead. Blood runs clear, get out of here.''
* GenuineHumanHide: Their favored disguise to conceal their
* OutOfCharacterAlert: Skin-Stealers can repeat phrases, but not comprehend their
-->"That was the best fun I've had in ages, and you even managed to get away, what a lively subject for me to play with :), you'll need this. Just in case you come across another Aksiejwe"
* EvilVersusEvil: The rivalry between Smilers and Rattlers started when a Smiler [[KillSteal killed a Rattler's victim]]. This infuriated the Rattler and it managed to drive the Smiler insane. The Smiler underwent drastic changes, as it began frowning and its face began glitching, and it would constantly try to get
* ToServeMan: Humans are their
* EvilerThanThou: These guys are far worse than Smilers. They like to torture their victims and strip them
* ForTheEvulz: They torture their victims just for fun even though it isn't nesseccary. If a wanderer were to try to drink almond water to regain their sanity, [[PragmaticVillainy the Rattler would just kill them on the spot]].
* ItCanThink: They almost rival partygoers in intelligence. They know when a wanderer is either trying to escape or trying their best to keep their sanity and will act fast to counter it. Even worse? They can communicate with us, see AffablyEvil above.
* MeaningfulName: Named after the noise they make to torture wanderers.
* SnakesAreSinister: While their actual body is unknown, they make sounds similar to that of a rattlesnake to drive their victims insane before killing them.
* TheUnpronounceable: Their actual name in which they refer to each other is "Aksiejwe".
Changed line(s) 109,113 (click to see context) from:
[[folder:Partygoers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/medium_99.jpeg]]
[[caption-width-right:350:]]
->''"We have so much fun here! =)"''
One of the more infamous entities in the Backrooms, Partygoers are tall bipedal creatures with leather-like skin who turn any survivor they touch into one of them. They have the ability to ''edit the wiki pages'', which are denoted by a =) symbol. They reside in Level Fun =), "the most fun level in the backrooms!", but can appear anywhere else.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/medium_99.jpeg]]
[[caption-width-right:350:]]
->''"We have so much fun here! =)"''
One of the more infamous entities in the Backrooms, Partygoers are tall bipedal creatures with leather-like skin who turn any survivor they touch into one of them. They have the ability to ''edit the wiki pages'', which are denoted by a =) symbol. They reside in Level Fun =), "the most fun level in the backrooms!", but can appear anywhere else.
to:
[[quoteright:350:https://static.
[[quoteright:230:https://static.tvtropes.
[[caption-width-right:350:]]
->''"We have
[[caption-width-right:230:A microscopic photo of the Plague.]]
The Hydrolitis Plague is not so much
One of the more infamous entities in the Backrooms, Partygoers are tall bipedal creatures with leather-like skin who turn any survivor they touch into one of them. They have the ability to ''edit the wiki pages'', which are denoted by
Changed line(s) 115,124 (click to see context) from:
* CurbStompBattle: Are said to have absolutely wiped the floor with the Partypoopers, rendering them extinct in a single night.
* EvenEvilHasStandards: They use fake birthday rooms to lure in victims to murder or convert into more Partygoers. But if it really is someone's birthday the Partygoers will leave them alone.
* ItCanThink: While most creatures in the Backrooms have some degree of intelligence, the Partygoers are said to easily operate complex machinery and can somehow '''[[HostileShowTakeover edit wiki pages]]'''.
* LampreyMouth: They have one at the ends of each arm, which they use to turn humans into more Partygoers.
* LeanAndMean: Are always depicted as very thin, and are some of the most intelligent and monstrous entities in the Backrooms.
* SlasherSmile: Have a cartoonish smile on their "face" at all times.
* TransformationHorror: A person who has been "latched onto" by one will slowly and painfully transform into a Partygoer over the course of an hour, though "mental changes" are near instantaneous.
* VerbalTic: Often end their edits with =) symbols.
* TheVirus: They can turn humans into Partygoers by using their LampreyMouth at the end of their arms to "latch on" to them.
* WasOnceAMan: Several of them were humans [[TheVirus turned into Partygoers]].
* EvenEvilHasStandards: They use fake birthday rooms to lure in victims to murder or convert into more Partygoers. But if it really is someone's birthday the Partygoers will leave them alone.
* ItCanThink: While most creatures in the Backrooms have some degree of intelligence, the Partygoers are said to easily operate complex machinery and can somehow '''[[HostileShowTakeover edit wiki pages]]'''.
* LampreyMouth: They have one at the ends of each arm, which they use to turn humans into more Partygoers.
* LeanAndMean: Are always depicted as very thin, and are some of the most intelligent and monstrous entities in the Backrooms.
* SlasherSmile: Have a cartoonish smile on their "face" at all times.
* TransformationHorror: A person who has been "latched onto" by one will slowly and painfully transform into a Partygoer over the course of an hour, though "mental changes" are near instantaneous.
* VerbalTic: Often end their edits with =) symbols.
* TheVirus: They can turn humans into Partygoers by using their LampreyMouth at the end of their arms to "latch on" to them.
* WasOnceAMan: Several of them were humans [[TheVirus turned into Partygoers]].
to:
* CurbStompBattle: Are said to have absolutely wiped the floor with the Partypoopers, rendering them extinct in a single night.CruelAndUnusualDeath: Only ''16'' percent of infectees survive this disease. The rest experience discoloration of skin, high fevers, internal bleeding and even ''[[BodyHorror necrosis]]'' before dying.
*EvenEvilHasStandards: They use fake birthday rooms to lure DarknessEqualsDeath: One location it thrives in victims to murder or convert into more Partygoers. But if it really is someone's birthday the Partygoers will leave them alone.
darker parts of Level 37.
*ItCanThink: While most creatures in SurprisinglyRealisticOutcome: Due to the Backrooms have some degree pool water in Level 37 largely lacking in chlorine, it's no surprise that a deadly strain of intelligence, the Partygoers are said to bacterium can develop very easily operate complex machinery and can somehow '''[[HostileShowTakeover edit wiki pages]]'''.
* LampreyMouth: They have one at the endsin a level completely devoid of each arm, which they use to turn humans into more Partygoers.
* LeanAndMean: Are always depicted as very thin, and are some of the most intelligent and monstrous entities in the Backrooms.
* SlasherSmile: Have a cartoonish smile on their "face" at all times.
* TransformationHorror: A person who has been "latched onto" by one will slowly and painfully transform into a Partygoer over the course of an hour, though "mental changes" are near instantaneous.
* VerbalTic: Often end their edits with =) symbols.
* TheVirus: They can turn humans into Partygoers by using their LampreyMouth at the end of their arms to "latch on" to them.
* WasOnceAMan: Several of them were humans [[TheVirus turned into Partygoers]].entities.
*
*
* LampreyMouth: They have one at the ends
* LeanAndMean: Are always depicted as very thin, and are some of the most intelligent and monstrous entities in the Backrooms.
* SlasherSmile: Have a cartoonish smile on their "face" at all times.
* TransformationHorror: A person who has been "latched onto" by one will slowly and painfully transform into a Partygoer over the course of an hour, though "mental changes" are near instantaneous.
* VerbalTic: Often end their edits with =) symbols.
* TheVirus: They can turn humans into Partygoers by using their LampreyMouth at the end of their arms to "latch on" to them.
* WasOnceAMan: Several of them were humans [[TheVirus turned into Partygoers]].
Changed line(s) 127,128 (click to see context) from:
[[folder:Partypoopers]]
Humanitarian and kind entities who were in direct opposition to the Partygoers. They participated in the "Fun War", which ended in their extinction.
Humanitarian and kind entities who were in direct opposition to the Partygoers. They participated in the "Fun War", which ended in their extinction.
to:
Humanitarian
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/jery.jpg]]
[[caption-width-right:250:''"Jerry is everything, Jerry is what I live for."'' - A survivor subjected to Jerry's indoctrination effect.]]
A sentient Hyacinth Macaw with particularly unusual abilities. He has his own home, the sub-level 'Jerry's Room', but can also be found in flight in Levels 1 and
Changed line(s) 130,134 (click to see context) from:
* BewareTheNiceOnes: They were willing to help explorers in the Backrooms and were said to be pretty affable creatures. That being said, trying to attack them will lead to you being sacrificed to the Partygoers.
* EvilCounterpartRace: Inverted. They were benevolent entities that were the complete opposite of the Partygoers.
* NonActionGuy: Implied. When attacked, they wouldn't personally kill you but leave the Partygoers to do it instead. There's also the fact that the Fun War lasted ''a single day''.
* PosthumousCharacter: Presumed extinct after the events of the Fun War.
* EvilCounterpartRace: Inverted. They were benevolent entities that were the complete opposite of the Partygoers.
* NonActionGuy: Implied. When attacked, they wouldn't personally kill you but leave the Partygoers to do it instead. There's also the fact that the Fun War lasted ''a single day''.
* PosthumousCharacter: Presumed extinct after the events of the Fun War.
to:
* BewareTheNiceOnes: They {{Brainwashed}}: Touching Jerry without taming him will cause survivors to revert to a zombie like state, then advance to Jerry's Room where they regain their sentience. However, after this point, the survivor will begin to worship Jerry as if he were willing to help explorers in a god.
* CruelAndUnusualDeath: Should you escape Jerry and avoid being assimilated into his religion, you run theBackrooms risk of being noclipped into the ground violently. This leaves you with two options; either make sure you bring some almond water and were sunflower seeds to tame him, as these are both his favourite foods, or simply submit and become one of his many acolytes.
* {{Cult}}: "The Followers Of Jerry" are the many victims that Jerry has managed to brainwash into worshiping him. The Followers of Jerry are said to bepretty affable creatures. That mostly harmless unless you [[BerserkButton talk negatively about Jerry]].
* DependingOnTheWriter: Jerry's personal cult varies in behaviour and power in the backrooms depending on where you read or hear about them; they can range from small groups of harmless impoverished worshippers, to a full blown ChurchMilitant that's capable of waging open war with even the biggest backrooms factions.
* KillerRabbit: Make no mistake, Jerry may look like an innocent macaw but he can easily brainwash anyone who touches him without giving him a food or drink offering, and should the survivor escape him and his cult he can noclip them into the floor to kill them.
* TeamPet: Those that manage to tame him by providing him with almond water or sunflower seeds can safely carry him around without his indoctrination effects kicking in, which lasts for a few days. After that point, Jerry flies off, and should he be encountered a second time, must be tamed again by the survivor to avoid beingsaid, trying to attack them will lead to you being sacrificed to the Partygoers.
* EvilCounterpartRace: Inverted. They were benevolent entities that were the complete opposite of the Partygoers.
* NonActionGuy: Implied. When attacked, they wouldn't personally kill you but leave the Partygoers to do it instead. There's also the fact that the Fun War lasted ''a single day''.
* PosthumousCharacter: Presumed extinct after the events of the Fun War.
indoctrinated by him.
* CruelAndUnusualDeath: Should you escape Jerry and avoid being assimilated into his religion, you run the
* {{Cult}}: "The Followers Of Jerry" are the many victims that Jerry has managed to brainwash into worshiping him. The Followers of Jerry are said to be
* DependingOnTheWriter: Jerry's personal cult varies in behaviour and power in the backrooms depending on where you read or hear about them; they can range from small groups of harmless impoverished worshippers, to a full blown ChurchMilitant that's capable of waging open war with even the biggest backrooms factions.
* KillerRabbit: Make no mistake, Jerry may look like an innocent macaw but he can easily brainwash anyone who touches him without giving him a food or drink offering, and should the survivor escape him and his cult he can noclip them into the floor to kill them.
* TeamPet: Those that manage to tame him by providing him with almond water or sunflower seeds can safely carry him around without his indoctrination effects kicking in, which lasts for a few days. After that point, Jerry flies off, and should he be encountered a second time, must be tamed again by the survivor to avoid being
* EvilCounterpartRace: Inverted. They were benevolent entities that were the complete opposite of the Partygoers.
* NonActionGuy: Implied. When attacked, they wouldn't personally kill you but leave the Partygoers to do it instead. There's also the fact that the Fun War lasted ''a single day''.
* PosthumousCharacter: Presumed extinct after the events of the Fun War.
Changed line(s) 137,138 (click to see context) from:
[[folder:Party Hosts]]
Massive glutenous creatures that appear to be made out of cake. They possess one giant humanlike eye and are seemingly immobile, perhaps due to sticking to surfaces including ceilings. They are TheLeader species for Partygoers.
Massive glutenous creatures that appear to be made out of cake. They possess one giant humanlike eye and are seemingly immobile, perhaps due to sticking to surfaces including ceilings. They are TheLeader species for Partygoers.
to:
Massive glutenous creatures that appear
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/e79b194b_766a_4105_8e88_a9cefc66e790.png]]
[[caption-width-right:350:''Why hello there! I’m the Game Master! So, so nice to
The only entity on Level 389. An entity who enjoys playing games.
Changed line(s) 140,143 (click to see context) from:
* {{Cyclops}}: They're only known to possess one eye.
* EvilIsBigger: They are huge, oftentimes being the size of the surface they are attached to.
%%* KingMook: To the Partygoers.
%%* TheLeader: For Partygoers.
* EvilIsBigger: They are huge, oftentimes being the size of the surface they are attached to.
%%* KingMook: To the Partygoers.
%%* TheLeader: For Partygoers.
to:
* {{Cyclops}}: They're only ChildLikeVoice: Her voice is relatively high pitched, akin to a young girl.
* FauxAffablyEvil: {{Inverted|Trope}}. Her interview log has her try to act dangerous in an attempt to scare Kim-Lee, but overall she’s just relatively innocent, with the worst thing she normally does being cheating in games.
* GameMaster: It’s literally her name.
* GenkiGirl: Her interview log shows her to be relatively energetic, with a high pitched voice to suit
* OldFriendNewGender: Penelope, the human who became The Game Master, is a transgender female.
* OddJobGods: The Game Master is an avatar of Xi/Se'thund, the Pillar of Humor.
* AlternateContinuity: An entity knownto possess one eye.
* EvilIsBigger: They are huge, oftentimes beingas The Jester exists on the size of Fandom wiki. The meta lore is that he is the surface they are attached to.
%%* KingMook: Toavatar of Se'thund in the Partygoers.
%%* TheLeader: For Partygoers.Fandom universe.
* FauxAffablyEvil: {{Inverted|Trope}}. Her interview log has her try to act dangerous in an attempt to scare Kim-Lee, but overall she’s just relatively innocent, with the worst thing she normally does being cheating in games.
* GameMaster: It’s literally her name.
* GenkiGirl: Her interview log shows her to be relatively energetic, with a high pitched voice to suit
* OldFriendNewGender: Penelope, the human who became The Game Master, is a transgender female.
* OddJobGods: The Game Master is an avatar of Xi/Se'thund, the Pillar of Humor.
* AlternateContinuity: An entity known
* EvilIsBigger: They are huge, oftentimes being
%%* KingMook: To
%%* TheLeader: For Partygoers.
Changed line(s) 146,150 (click to see context) from:
[[folder:Skin-Stealers]]
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/images_229.jpg]]
[[caption-width-right:100:''[[AlienBlood "Blood runs red, they're not dead. Blood runs clear, get out of here."]]'']]
Feral entities who are docile if they do not require nourishment, but will start hunting if they grow hungry. They particularly like to hunt [[ToServeMan humans]] and also wear the skin of their victims. Their physical capabilities are notable, but their intelligence isn't great. They are able to repeat spoken phrases in an attempt to attract prey but not actually comprehend the meaning, so NonSequitur phrases being spoken can be a warning sign of a Skin-Stealer presence.
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/images_229.jpg]]
[[caption-width-right:100:''[[AlienBlood "Blood runs red, they're not dead. Blood runs clear, get out of here."]]'']]
Feral entities who are docile if they do not require nourishment, but will start hunting if they grow hungry. They particularly like to hunt [[ToServeMan humans]] and also wear the skin of their victims. Their physical capabilities are notable, but their intelligence isn't great. They are able to repeat spoken phrases in an attempt to attract prey but not actually comprehend the meaning, so NonSequitur phrases being spoken can be a warning sign of a Skin-Stealer presence.
to:
[[quoteright:100:https://static.
[[quoteright:350:https://static.tvtropes.
[[caption-width-right:100:''[[AlienBlood "Blood runs red, they're not dead. Blood runs clear, get out of here."]]'']]
Feral entities who are docile if they do not require nourishment, but will start hunting if they grow hungry. They particularly like to hunt [[ToServeMan humans]] and also wear
[[caption-width-right:350:Avoid all Windows at all costs.]]
Creatures in the
Changed line(s) 152,156 (click to see context) from:
* AlienBlood: Skin-Stealers have translucent, clear blood. There's even a saying that warns humans if the person they're traveling with really is a Skin-Stealer:
--> ''Blood runs red, they're not dead. Blood runs clear, get out of here.''
* GenuineHumanHide: Their favored disguise to conceal their true appearance.
* OutOfCharacterAlert: Skin-Stealers can repeat phrases, but not comprehend their true meaning which can give away their ruse if they're placed under scrutiny.
* ToServeMan: Humans are their favorite prey, so stay clear of their attention if possible.
--> ''Blood runs red, they're not dead. Blood runs clear, get out of here.''
* GenuineHumanHide: Their favored disguise to conceal their true appearance.
* OutOfCharacterAlert: Skin-Stealers can repeat phrases, but not comprehend their true meaning which can give away their ruse if they're placed under scrutiny.
* ToServeMan: Humans are their favorite prey, so stay clear of their attention if possible.
to:
* AlienBlood: Skin-Stealers have translucent, clear blood. There's even a saying that warns humans if the person they're traveling with really is a Skin-Stealer:
--> ''Blood runs red, they're not dead. Blood runs clear, get out of here.''
* GenuineHumanHide: Their favored disguise to conceal their true appearance.
* OutOfCharacterAlert: Skin-Stealers can repeat phrases, but not comprehend their true meaning which can give away their ruse if they're placed under scrutiny.
* ToServeMan: HumansDarkIsEvil: The figures in them are their favorite prey, so stay clear of their attention if possible.always shadowy.
--> ''Blood runs red, they're not dead. Blood runs clear, get out of here.''
* GenuineHumanHide: Their favored disguise to conceal their true appearance.
* OutOfCharacterAlert: Skin-Stealers can repeat phrases, but not comprehend their true meaning which can give away their ruse if they're placed under scrutiny.
* ToServeMan: Humans
Changed line(s) 159,160 (click to see context) from:
[[folder:Skin-Givers]]
The Polar opposite of Skin-Stealers. Entities which can place extra layers of skin on victims.
The Polar opposite of Skin-Stealers. Entities which can place extra layers of skin on victims.
to:
The Polar opposite
[[quoteright:181:https://static.tvtropes.org/pmwiki/pub/images/61b88bad_5ba3_4c68_914f_c0330aa5eb76.jpeg]]
[[caption-width-right:181:A Wanderers Drawing of
Giant moth entities found in most levels.
Changed line(s) 162,163 (click to see context) from:
* CruelAndUnusualDeath: Their method of killing involves placing excessive amounts of skin layers upon victims until they pass out of heat exhaustion, to which they then eat their flesh.
* GoodCounterpart: Averted. In spite of seeming like the polar opposite of Skin-Stealers, they’re just as dangerous and violent as the other race.
* GoodCounterpart: Averted. In spite of seeming like the polar opposite of Skin-Stealers, they’re just as dangerous and violent as the other race.
to:
* CruelAndUnusualDeath: Their method BigBadEnsemble: Aside from the Beast of killing involves placing excessive amounts of skin layers upon victims until Level 5, they pass out of heat exhaustion, to which they then eat are the only entities found on Level 5.
* HijackingCthulhu: The Male Deathmoths are actually tameable.
* MoreDeadlyThanTheMale: Female Deathmoths can shoot acid, are much larger and much more aggressive than theirflesh.
* GoodCounterpart: Averted. In spite of seeming like the polar opposite of Skin-Stealers, they’re just as dangerous and violent as the other race.tameable male counterparts.
* HijackingCthulhu: The Male Deathmoths are actually tameable.
* MoreDeadlyThanTheMale: Female Deathmoths can shoot acid, are much larger and much more aggressive than their
* GoodCounterpart: Averted. In spite of seeming like the polar opposite of Skin-Stealers, they’re just as dangerous and violent as the other race.
Changed line(s) 166,169 (click to see context) from:
[[folder:The Hydrolitis Plague]]
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/hydrolitis_plague_photo.jpg]]
[[caption-width-right:230:A microscopic photo of the Plague.]]
The Hydrolitis Plague is not so much an entity as it is a deadly disease. Located exclusively in Level 37 (according to [[DependingOnTheWriter some]], it can materialize in other levels with stagnant water), commonly known as the "Poolrooms", this bacterium is located in the darker parts of Level 37 and spreads through airborne particles and drinking the pool water.
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/hydrolitis_plague_photo.jpg]]
[[caption-width-right:230:A microscopic photo of the Plague.]]
The Hydrolitis Plague is not so much an entity as it is a deadly disease. Located exclusively in Level 37 (according to [[DependingOnTheWriter some]], it can materialize in other levels with stagnant water), commonly known as the "Poolrooms", this bacterium is located in the darker parts of Level 37 and spreads through airborne particles and drinking the pool water.
to:
[[quoteright:230:https://static.
[[quoteright:350:https://static.tvtropes.
[[caption-width-right:230:A microscopic photo
[[caption-width-right:350:Sketch of
The Hydrolitis Plague is not so much an entity as it is
Humanoid dog-like creatures that typically crawl on all fours.
Changed line(s) 171,173 (click to see context) from:
* CruelAndUnusualDeath: Only ''16'' percent of infectees survive this disease. The rest experience discoloration of skin, high fevers, internal bleeding and even ''[[BodyHorror necrosis]]'' before dying.
* DarknessEqualsDeath: One location it thrives in is the darker parts of Level 37.
* SurprisinglyRealisticOutcome: Due to the pool water in Level 37 largely lacking in chlorine, it's no surprise that a deadly strain of bacterium can develop very easily in a level completely devoid of entities.
* DarknessEqualsDeath: One location it thrives in is the darker parts of Level 37.
* SurprisinglyRealisticOutcome: Due to the pool water in Level 37 largely lacking in chlorine, it's no surprise that a deadly strain of bacterium can develop very easily in a level completely devoid of entities.
to:
* CruelAndUnusualDeath: Only ''16'' percent of infectees survive this disease. The rest experience discoloration of skin, high fevers, internal bleeding and even ''[[BodyHorror necrosis]]'' before dying.
BeastWithAHumanFace: They appear to be humans with a dog-like body shape, but still keep a humanoid face.
*DarknessEqualsDeath: One location it thrives in is SuperPersistentPredator: Very much so.
* WasOnceAMan: Implied to be thedarker parts of Level 37.
* SurprisinglyRealisticOutcome: Due to the pool water in Level 37 largely lacking in chlorine, it's no surprisecase, as they may have been humans that a deadly strain fell to other entities. Not all of bacterium can develop very easily them though, as some were hatched in a level completely devoid of entities.The Hive.
*
* WasOnceAMan: Implied to be the
* SurprisinglyRealisticOutcome: Due to the pool water in Level 37 largely lacking in chlorine, it's no surprise
Changed line(s) 176,179 (click to see context) from:
[[folder:Jerry]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/jery.jpg]]
[[caption-width-right:250:''"Jerry is everything, Jerry is what I live for."'' - A survivor subjected to Jerry's indoctrination effect.]]
A sentient Hyacinth Macaw with particularly unusual abilities. He has his own home, the sub-level 'Jerry's Room', but can also be found in flight in Levels 1 and 2.
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/jery.jpg]]
[[caption-width-right:250:''"Jerry is everything, Jerry is what I live for."'' - A survivor subjected to Jerry's indoctrination effect.]]
A sentient Hyacinth Macaw with particularly unusual abilities. He has his own home, the sub-level 'Jerry's Room', but can also be found in flight in Levels 1 and 2.
to:
[[quoteright:250:https://static.
[[quoteright:350:https://static.tvtropes.
[[caption-width-right:250:''"Jerry is everything, Jerry is what I live for."'' - A survivor subjected to Jerry's indoctrination effect.
[[caption-width-right:350:The only known photo of a Sentinel.]]
Changed line(s) 181,186 (click to see context) from:
* {{Brainwashed}}: Touching Jerry without taming him will cause survivors to revert to a zombie like state, then advance to Jerry's Room where they regain their sentience. However, after this point, the survivor will begin to worship Jerry as if he were a god.
* CruelAndUnusualDeath: Should you escape Jerry and avoid being assimilated into his religion, you run the risk of being noclipped into the ground violently. This leaves you with two options; either make sure you bring some almond water and sunflower seeds to tame him, as these are both his favourite foods, or simply submit and become one of his many acolytes.
* {{Cult}}: "The Followers Of Jerry" are the many victims that Jerry has managed to brainwash into worshiping him. The Followers of Jerry are said to be mostly harmless unless you [[BerserkButton talk negatively about Jerry]].
* DependingOnTheWriter: Jerry's personal cult varies in behaviour and power in the backrooms depending on where you read or hear about them; they can range from small groups of harmless impoverished worshippers, to a full blown ChurchMilitant that's capable of waging open war with even the biggest backrooms factions.
* KillerRabbit: Make no mistake, Jerry may look like an innocent macaw but he can easily brainwash anyone who touches him without giving him a food or drink offering, and should the survivor escape him and his cult he can noclip them into the floor to kill them.
* TeamPet: Those that manage to tame him by providing him with almond water or sunflower seeds can safely carry him around without his indoctrination effects kicking in, which lasts for a few days. After that point, Jerry flies off, and should he be encountered a second time, must be tamed again by the survivor to avoid being indoctrinated by him.
* CruelAndUnusualDeath: Should you escape Jerry and avoid being assimilated into his religion, you run the risk of being noclipped into the ground violently. This leaves you with two options; either make sure you bring some almond water and sunflower seeds to tame him, as these are both his favourite foods, or simply submit and become one of his many acolytes.
* {{Cult}}: "The Followers Of Jerry" are the many victims that Jerry has managed to brainwash into worshiping him. The Followers of Jerry are said to be mostly harmless unless you [[BerserkButton talk negatively about Jerry]].
* DependingOnTheWriter: Jerry's personal cult varies in behaviour and power in the backrooms depending on where you read or hear about them; they can range from small groups of harmless impoverished worshippers, to a full blown ChurchMilitant that's capable of waging open war with even the biggest backrooms factions.
* KillerRabbit: Make no mistake, Jerry may look like an innocent macaw but he can easily brainwash anyone who touches him without giving him a food or drink offering, and should the survivor escape him and his cult he can noclip them into the floor to kill them.
* TeamPet: Those that manage to tame him by providing him with almond water or sunflower seeds can safely carry him around without his indoctrination effects kicking in, which lasts for a few days. After that point, Jerry flies off, and should he be encountered a second time, must be tamed again by the survivor to avoid being indoctrinated by him.
to:
* {{Brainwashed}}: Touching Jerry without taming him will cause survivors GeniusBruiser: Their intelligence is under evaluation, but it is speculated that they have the ability to revert process acute sensory input to locate wanderers and have strong memorization. They even have a zombie sense of following orders and can be ordered to stand down and capture instead of kill.
* NighInvulnerability: Can only be taken out by {{BFG}} weaponry likestate, then advance to Jerry's Room where The Cauldron.
* SuperPersistentPredator: The instant a wanderer appears in the same Level as a Sentinel, theyregain their sentience. However, after this point, the survivor will begin to worship Jerry as if he were a god.
* CruelAndUnusualDeath: Should you escape Jerry and avoid being assimilated into his religion, you run the risk of being noclipped into the ground violently. This leaves you with two options; either make sure you bring some almond water and sunflower seeds to tame him, as these are both his favourite foods, or simply submit and become one of his many acolytes.
* {{Cult}}: "The Followers Of Jerry" are the many victims that Jerry has managed to brainwash into worshiping him. The Followers of Jerry are said to be mostly harmless unless you [[BerserkButton talk negatively about Jerry]].
* DependingOnTheWriter: Jerry's personal cult varies in behaviour and power in the backrooms depending on where you read or hear about them; they can range from small groups of harmless impoverished worshippers, to a full blown ChurchMilitant that's capable of waging open war with even the biggest backrooms factions.
* KillerRabbit: Make no mistake, Jerry may look like an innocent macaw but he can easily brainwash anyone who touches himtheir pursuit without giving him a food or drink offering, rest.
* SuperSenses: They possess incredible senses andshould the survivor escape him can hear you from clear across their dungeon maze.
* SuperStrength: Eight-feet tall andhis cult he can noclip them into the floor to kill them.
* TeamPet: Those that manage to tame him by providing himwith almond water or sunflower seeds incredible strength to wield their blade-on-chain weapon and throw objects with incredible force. They can safely carry him around without his indoctrination effects kicking in, which lasts for run incredibly fast as well.
* ThereIsAnother: It is Initially believed there is only one, but after The Cauldron scores afew days. After that point, Jerry flies off, and should he be encountered a second time, must be tamed again by the survivor kill, another Sentinel isn't far behind.
* VillainOfAnotherStory: The Sentinels aren't mindless entities, but serve an authority. There are certain wanderers they are commanded toavoid being indoctrinated by him.capture rather than kill.
* NighInvulnerability: Can only be taken out by {{BFG}} weaponry like
* SuperPersistentPredator: The instant a wanderer appears in the same Level as a Sentinel, they
* CruelAndUnusualDeath: Should you escape Jerry and avoid being assimilated into his religion, you run the risk of being noclipped into the ground violently. This leaves you with two options; either make sure you bring some almond water and sunflower seeds to tame him, as these are both his favourite foods, or simply submit and become one of his many acolytes.
* {{Cult}}: "The Followers Of Jerry" are the many victims that Jerry has managed to brainwash into worshiping him. The Followers of Jerry are said to be mostly harmless unless you [[BerserkButton talk negatively about Jerry]].
* DependingOnTheWriter: Jerry's personal cult varies in behaviour and power in the backrooms depending on where you read or hear about them; they can range from small groups of harmless impoverished worshippers, to a full blown ChurchMilitant that's capable of waging open war with even the biggest backrooms factions.
* KillerRabbit: Make no mistake, Jerry may look like an innocent macaw but he can easily brainwash anyone who touches him
* SuperSenses: They possess incredible senses and
* SuperStrength: Eight-feet tall and
* TeamPet: Those that manage to tame him by providing him
* ThereIsAnother: It is Initially believed there is only one, but after The Cauldron scores a
* VillainOfAnotherStory: The Sentinels aren't mindless entities, but serve an authority. There are certain wanderers they are commanded to
Changed line(s) 189,192 (click to see context) from:
[[folder:The Game Master]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/e79b194b_766a_4105_8e88_a9cefc66e790.png]]
[[caption-width-right:350:''Why hello there! I’m the Game Master! So, so nice to meet you!'']]
The only entity on Level 389. An entity who enjoys playing games.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/e79b194b_766a_4105_8e88_a9cefc66e790.png]]
[[caption-width-right:350:''Why hello there! I’m the Game Master! So, so nice to meet you!'']]
The only entity on Level 389. An entity who enjoys playing games.
to:
[[quoteright:350:https://static.
[[quoteright:236:https://static.tvtropes.
[[caption-width-right:350:''Why hello there! I’m
[[caption-width-right:236:Photo of a Pink Dress Faceling]]
Faceless entities found all over the
The only entity on Level 389. An entity who enjoys playing games.
Changed line(s) 194,200 (click to see context) from:
* ChildLikeVoice: Her voice is relatively high pitched, akin to a young girl.
* FauxAffablyEvil: {{Inverted|Trope}}. Her interview log has her try to act dangerous in an attempt to scare Kim-Lee, but overall she’s just relatively innocent, with the worst thing she normally does being cheating in games.
* GameMaster: It’s literally her name.
* GenkiGirl: Her interview log shows her to be relatively energetic, with a high pitched voice to suit
* OldFriendNewGender: Penelope, the human who became The Game Master, is a transgender female.
* OddJobGods: The Game Master is an avatar of Xi/Se'thund, the Pillar of Humor.
* AlternateContinuity: An entity known as The Jester exists on the Fandom wiki. The meta lore is that he is the avatar of Se'thund in the Fandom universe.
* FauxAffablyEvil: {{Inverted|Trope}}. Her interview log has her try to act dangerous in an attempt to scare Kim-Lee, but overall she’s just relatively innocent, with the worst thing she normally does being cheating in games.
* GameMaster: It’s literally her name.
* GenkiGirl: Her interview log shows her to be relatively energetic, with a high pitched voice to suit
* OldFriendNewGender: Penelope, the human who became The Game Master, is a transgender female.
* OddJobGods: The Game Master is an avatar of Xi/Se'thund, the Pillar of Humor.
* AlternateContinuity: An entity known as The Jester exists on the Fandom wiki. The meta lore is that he is the avatar of Se'thund in the Fandom universe.
to:
* ChildLikeVoice: Her voice is relatively high pitched, akin to a young girl.
BarbieDollAnatomy: Nude Facelings completely lack breasts, genitals or nipples.
*FauxAffablyEvil: {{Inverted|Trope}}. Her interview log has her try to act TheBlank: They completely lack facial features.
* CreepyChild: The child facelings are typically more dangerousin an attempt to scare Kim-Lee, but overall she’s just relatively innocent, with than the worst thing she normally does being cheating in games.
adult ones, frequently playing harmful pranks.
*GameMaster: It’s literally her name.
* GenkiGirl: Her interview log shows her to be relatively energetic, with a high pitched voice to suit
* OldFriendNewGender: Penelope, the human who becameDarkIsEvil: The Game Master, Shadow Facelings are typically hostile.
* TheDreaded: Seeing a Pink Dress Faceling is almost always atransgender female.
death sentence.
*OddJobGods: EnfantTerrible: The Game Master is an avatar of Xi/Se'thund, the Pillar of Humor.
child facelings are more willing to pull harmful and dangerous pranks.
*AlternateContinuity: An entity known as The Jester exists TheGoomba: 1000dumplings (a famous author on the Fandom wiki. The meta lore is that he is the avatar of Se'thund in the Fandom universe.Backrooms wikidot) considers them this.
* WasOnceAMan: Hotel Vymir Residents started off as simple wanderers before becoming Facelings.
*
* CreepyChild: The child facelings are typically more dangerous
*
* GenkiGirl: Her interview log shows her to be relatively energetic, with a high pitched voice to suit
* OldFriendNewGender: Penelope, the human who became
* TheDreaded: Seeing a Pink Dress Faceling is almost always a
*
*
* WasOnceAMan: Hotel Vymir Residents started off as simple wanderers before becoming Facelings.
Changed line(s) 203,206 (click to see context) from:
[[folder:Windows]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/6ca0e66e_df25_40fb_889f_fba7d0c0f6b5.jpeg]]
[[caption-width-right:350:Avoid all Windows at all costs.]]
Creatures in the shape of a window.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/6ca0e66e_df25_40fb_889f_fba7d0c0f6b5.jpeg]]
[[caption-width-right:350:Avoid all Windows at all costs.]]
Creatures in the shape of a window.
to:
[[quoteright:350:https://static.
[[quoteright:225:https://static.tvtropes.
[[caption-width-right:350:Avoid all Windows at all costs.]]
Creatures in the shape
[[caption-width-right:225:Drawing of a
Dark grey entities found all over the Backrooms.
Changed line(s) 208 (click to see context) from:
* DarkIsEvil: The figures in them are always shadowy.
to:
* AchillesHeel: The only known method to survive an encounter without running away is to keep Almond Water with you, as they seem to hate it.
* DarkIsEvil:The figures in them They are always shadowy.dark grey and humanoid, and are hostile in non-direct confrontations.
* DirtyCoward: They can only attack by hiding on the one side of a wall and grabbing a victim on the other side. If confronted directly, they will attempt to run away.
* {{Intangibility}}: They hunt prey by phasing their arm through a wall to grab the victim on the other side, then dragging them through the wall.
* KillItWithWater: They seem to despise almond water.
* DarkIsEvil:
* DirtyCoward: They can only attack by hiding on the one side of a wall and grabbing a victim on the other side. If confronted directly, they will attempt to run away.
* {{Intangibility}}: They hunt prey by phasing their arm through a wall to grab the victim on the other side, then dragging them through the wall.
* KillItWithWater: They seem to despise almond water.
Changed line(s) 211,214 (click to see context) from:
[[folder:Deathmoths]]
[[quoteright:181:https://static.tvtropes.org/pmwiki/pub/images/61b88bad_5ba3_4c68_914f_c0330aa5eb76.jpeg]]
[[caption-width-right:181:A Wanderers Drawing of a Deathmoth.]]
Giant moth entities found in most levels.
[[quoteright:181:https://static.tvtropes.org/pmwiki/pub/images/61b88bad_5ba3_4c68_914f_c0330aa5eb76.jpeg]]
[[caption-width-right:181:A Wanderers Drawing of a Deathmoth.]]
Giant moth entities found in most levels.
to:
[[quoteright:181:https://static.
[[quoteright:350:https://static.tvtropes.
[[caption-width-right:181:A Wanderers Drawing
[[caption-width-right:350:sDigital a recreation of a
Giant moth
Yellow, potato-shaped entities that can be found
Changed line(s) 216,218 (click to see context) from:
* BigBadEnsemble: Aside from the Beast of Level 5, they are the only entities found on Level 5.
* HijackingCthulhu: The Male Deathmoths are actually tameable.
* MoreDeadlyThanTheMale: Female Deathmoths can shoot acid, are much larger and much more aggressive than their tameable male counterparts.
* HijackingCthulhu: The Male Deathmoths are actually tameable.
* MoreDeadlyThanTheMale: Female Deathmoths can shoot acid, are much larger and much more aggressive than their tameable male counterparts.
to:
* BigBadEnsemble: Aside from the Beast of Level 5, ByTheLightsOfTheirEyes: Their visible eyes are located within their mouth, which is extremely dark and likened to Vantablack.
* CruelAndUnusualDeath: Like their name suggests, they have the capability to vanish every bone in a victim's body, causing the boneless corpse to fall to the ground which they then slurp up.
* DeadlyGaze: Looking into their eyes causes the viewer's bones to disappear.
* EyesDoNotBelongThere: Their eyes are inside their mouth.
* ImmuneToBullets: Their yellow hide is noted to be immune to conventional weaponry.
* OneHitKill: Most wanderers obviously cannot survive without any bones in their body, which makes their gaze ability this.
* PickyPeopleEater: With no teeth or gums in their mouth, they cannot eat anything that has bones. Fortunately for them, any potential meal which looks into their eyes immediately loses every bone in their body.
* VoiceChangeling: They can mimic theonly noises of humans and other entities found on Level 5.
* HijackingCthulhu: The Male Deathmoths are actually tameable.
* MoreDeadlyThanTheMale: Female Deathmoths can shoot acid, are much largerto draw them in and much more aggressive than their tameable male counterparts.make them boneless.
* CruelAndUnusualDeath: Like their name suggests, they have the capability to vanish every bone in a victim's body, causing the boneless corpse to fall to the ground which they then slurp up.
* DeadlyGaze: Looking into their eyes causes the viewer's bones to disappear.
* EyesDoNotBelongThere: Their eyes are inside their mouth.
* ImmuneToBullets: Their yellow hide is noted to be immune to conventional weaponry.
* OneHitKill: Most wanderers obviously cannot survive without any bones in their body, which makes their gaze ability this.
* PickyPeopleEater: With no teeth or gums in their mouth, they cannot eat anything that has bones. Fortunately for them, any potential meal which looks into their eyes immediately loses every bone in their body.
* VoiceChangeling: They can mimic the
* HijackingCthulhu: The Male Deathmoths are actually tameable.
* MoreDeadlyThanTheMale: Female Deathmoths can shoot acid, are much larger
Changed line(s) 221,224 (click to see context) from:
[[folder:Hounds]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/27228d1e_20a5_49cc_8d88_3f66f208bd19.jpeg]]
[[caption-width-right:350:Sketch of a hound]]
Humanoid dog-like creatures that typically crawl on all fours.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/27228d1e_20a5_49cc_8d88_3f66f208bd19.jpeg]]
[[caption-width-right:350:Sketch of a hound]]
Humanoid dog-like creatures that typically crawl on all fours.
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/27228d1e_20a5_49cc_8d88_3f66f208bd19.jpeg]]
[[caption-width-right:350:Sketch of a hound]]
Humanoid dog-like creatures
Zombie-like entities that
Changed line(s) 226,228 (click to see context) from:
* BeastWithAHumanFace: They appear to be humans with a dog-like body shape, but still keep a humanoid face.
* SuperPersistentPredator: Very much so.
* WasOnceAMan: Implied to be the case, as they may have been humans that fell to other entities. Not all of them though, as some were hatched in The Hive.
* SuperPersistentPredator: Very much so.
* WasOnceAMan: Implied to be the case, as they may have been humans that fell to other entities. Not all of them though, as some were hatched in The Hive.
to:
* BeastWithAHumanFace: They appear BodyHorror: Several of them have their skin sloughed off and are covered in pus.
* OurZombiesAreDifferent: These are primarily produced from a poorly understood process involving the lack of food, water, and sleep, as well as isolation, but the brown substance that leaks out from their orifices can also quickly transform a victim.
* SlowTransformation: The "Wretched Cycle" lasts over a period of several weeks tobe humans months, with initial symptoms being rashes and aggressive behavior, followed by BodyHorror skin conditions, and lastly the victim transforms into a dog-like body shape, but still keep Wretch.
* TheVirus: The brown sludge that wretches produce can cause victims to quickly transform from ahumanoid face.
* SuperPersistentPredator: Very much so.
healthy human being into a Wretch within a matter of minutes.
* WasOnceAMan:Implied Wretches used to be the case, as they may have been humans that fell to other entities. Not all of them though, as some were hatched in The Hive.the "Wretched Cycle".
* OurZombiesAreDifferent: These are primarily produced from a poorly understood process involving the lack of food, water, and sleep, as well as isolation, but the brown substance that leaks out from their orifices can also quickly transform a victim.
* SlowTransformation: The "Wretched Cycle" lasts over a period of several weeks to
* TheVirus: The brown sludge that wretches produce can cause victims to quickly transform from a
* SuperPersistentPredator: Very much so.
* WasOnceAMan:
Changed line(s) 231,234 (click to see context) from:
[[folder:Sentinels]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cd363e46_de1f_4dc5_b049_6692c7f37387.png]]
[[caption-width-right:350:The only known photo of a Sentinel.]]
Entities that have NighInvulnerability and home in on visitors in Level 611. The Sentinels act in the service of superiors who have a say in who to capture or slay.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cd363e46_de1f_4dc5_b049_6692c7f37387.png]]
[[caption-width-right:350:The only known photo of a Sentinel.]]
Entities that have NighInvulnerability and home in on visitors in Level 611. The Sentinels act in the service of superiors who have a say in who to capture or slay.
to:
[[quoteright:350:https://static.tvtropes.
[[caption-width-right:350:The only known photo
[[caption-width-right:350:Hello Kitty!]]
The sole silhouette-like humanoid entity of
Entities that have NighInvulnerability and home in on
Changed line(s) 236,242 (click to see context) from:
* GeniusBruiser: Their intelligence is under evaluation, but it is speculated that they have the ability to process acute sensory input to locate wanderers and have strong memorization. They even have a sense of following orders and can be ordered to stand down and capture instead of kill.
* NighInvulnerability: Can only be taken out by {{BFG}} weaponry like The Cauldron.
* SuperPersistentPredator: The instant a wanderer appears in the same Level as a Sentinel, they will begin their pursuit without rest.
* SuperSenses: They possess incredible senses and can hear you from clear across their dungeon maze.
* SuperStrength: Eight-feet tall and with incredible strength to wield their blade-on-chain weapon and throw objects with incredible force. They can run incredibly fast as well.
* ThereIsAnother: It is Initially believed there is only one, but after The Cauldron scores a kill, another Sentinel isn't far behind.
* VillainOfAnotherStory: The Sentinels aren't mindless entities, but serve an authority. There are certain wanderers they are commanded to capture rather than kill.
* NighInvulnerability: Can only be taken out by {{BFG}} weaponry like The Cauldron.
* SuperPersistentPredator: The instant a wanderer appears in the same Level as a Sentinel, they will begin their pursuit without rest.
* SuperSenses: They possess incredible senses and can hear you from clear across their dungeon maze.
* SuperStrength: Eight-feet tall and with incredible strength to wield their blade-on-chain weapon and throw objects with incredible force. They can run incredibly fast as well.
* ThereIsAnother: It is Initially believed there is only one, but after The Cauldron scores a kill, another Sentinel isn't far behind.
* VillainOfAnotherStory: The Sentinels aren't mindless entities, but serve an authority. There are certain wanderers they are commanded to capture rather than kill.
to:
* GeniusBruiser: Their intelligence is under evaluation, but it is speculated that they DarkIsNotEvil: They have the ability creppy black skins but are fairly friendly entities.
* DidWeJustHaveTeaWithCthulhu: Feel free toprocess acute sensory input to locate wanderers and have strong memorization. They even have a sense of following orders and can be ordered to stand down and capture instead of kill.
* NighInvulnerability: Can only be takenhang out by {{BFG}} weaponry like The Cauldron.
* SuperPersistentPredator: The instant a wanderer appears in the same Level as a Sentinel, they will begin their pursuit without rest.
* SuperSenses: They possess incredible senses and can heararound Kitty, he may watch you from clear across their dungeon maze.
* SuperStrength: Eight-feet tall and with incredible strength to wield their blade-on-chain weapon and throw objects with incredible force. They can run incredibly fast as well.
* ThereIsAnother: It is Initially believed there is only one,while you sleep but after The Cauldron scores a kill, another Sentinel isn't far behind.
you'll be safe.
*VillainOfAnotherStory: The Sentinels aren't mindless entities, but serve an authority. There are certain wanderers GentleGiant: Though they are commanded about 3.2 meters tall, but they like cute things and won't hurt anyone, they are even willing to capture rather than kill.send you to safe levels if you give them cute items.
* NonIndicativeName: They personally have little to do with cats, but their home has Franchise/HelloKitty merchandise.
* NotEvilJustMisunderstood: Don't assume they're dangerous because they like to surprise visitors. They're quite harmless besides the scare one may receive.
* ShoutOut: A tall [[Franchise/TheSlenderManMythos slender-man-like]] figure who likes to jump-scare visitors. However, they are quite friendly, and only concern themselves with collecting cute items, and send you to a safe level when you hand them such a collectible.
* DidWeJustHaveTeaWithCthulhu: Feel free to
* NighInvulnerability: Can only be taken
* SuperPersistentPredator: The instant a wanderer appears in the same Level as a Sentinel, they will begin their pursuit without rest.
* SuperSenses: They possess incredible senses and can hear
* SuperStrength: Eight-feet tall and with incredible strength to wield their blade-on-chain weapon and throw objects with incredible force. They can run incredibly fast as well.
* ThereIsAnother: It is Initially believed there is only one,
*
* NonIndicativeName: They personally have little to do with cats, but their home has Franchise/HelloKitty merchandise.
* NotEvilJustMisunderstood: Don't assume they're dangerous because they like to surprise visitors. They're quite harmless besides the scare one may receive.
* ShoutOut: A tall [[Franchise/TheSlenderManMythos slender-man-like]] figure who likes to jump-scare visitors. However, they are quite friendly, and only concern themselves with collecting cute items, and send you to a safe level when you hand them such a collectible.
Changed line(s) 245,248 (click to see context) from:
[[folder:Facelings]]
[[quoteright:236:https://static.tvtropes.org/pmwiki/pub/images/8cdd67fb_ea6b_48c1_b69f_84d0c8d5c9c2.jpeg]]
[[caption-width-right:236:Photo of a Pink Dress Faceling]]
Faceless entities found all over the Backrooms.
[[quoteright:236:https://static.tvtropes.org/pmwiki/pub/images/8cdd67fb_ea6b_48c1_b69f_84d0c8d5c9c2.jpeg]]
[[caption-width-right:236:Photo of a Pink Dress Faceling]]
Faceless entities found all over the Backrooms.
to:
[[quoteright:236:https://static.
[[quoteright:333:https://static.tvtropes.
Faceless entities found all over
A cthulhu-like entity located on Level 5. The main villain of the
Changed line(s) 250,257 (click to see context) from:
* BarbieDollAnatomy: Nude Facelings completely lack breasts, genitals or nipples.
* TheBlank: They completely lack facial features.
* CreepyChild: The child facelings are typically more dangerous than the adult ones, frequently playing harmful pranks.
* DarkIsEvil: The Shadow Facelings are typically hostile.
* TheDreaded: Seeing a Pink Dress Faceling is almost always a death sentence.
* EnfantTerrible: The child facelings are more willing to pull harmful and dangerous pranks.
* TheGoomba: 1000dumplings (a famous author on the Backrooms wikidot) considers them this.
* WasOnceAMan: Hotel Vymir Residents started off as simple wanderers before becoming Facelings.
* TheBlank: They completely lack facial features.
* CreepyChild: The child facelings are typically more dangerous than the adult ones, frequently playing harmful pranks.
* DarkIsEvil: The Shadow Facelings are typically hostile.
* TheDreaded: Seeing a Pink Dress Faceling is almost always a death sentence.
* EnfantTerrible: The child facelings are more willing to pull harmful and dangerous pranks.
* TheGoomba: 1000dumplings (a famous author on the Backrooms wikidot) considers them this.
* WasOnceAMan: Hotel Vymir Residents started off as simple wanderers before becoming Facelings.
to:
* BarbieDollAnatomy: Nude Facelings completely lack breasts, genitals or nipples.
* TheBlank: They completely lack facial features.
* CreepyChild: The child facelings are typically more dangerous thanBigBad: Of the adult ones, frequently playing harmful pranks.
* DarkIsEvil: The Shadow Facelings are typically hostile.
* TheDreaded: Seeing a Pink Dress Faceling is almost always a death sentence.
* EnfantTerrible: The child facelings are more willing to pull harmful and dangerous pranks.
* TheGoomba: 1000dumplings (a famous author on the Backrooms wikidot) considers them this.
* WasOnceAMan:Terror Hotel Vymir Residents started off canon.
* {{Cthulhumanoid}}: Is described assimple wanderers before becoming Facelings.a tall creature with a human body and the head of a cephalopod.
* EvilSoundsDeep: The audio transcript for Level 5.1 shows that he has a deep and somewhat english-sounding voice.
* FauxAffablyEvil: Seems relatively polite and friendly, but he is actually a sadistic entity who will watch you until you break.
* HellHotel: The owner of Level 5, an endless hotel with deadly moths as well as the man himself, who slowly breaks the sanity of his chosen victims.
* TheBlank: They completely lack facial features.
* CreepyChild: The child facelings are typically more dangerous than
* DarkIsEvil: The Shadow Facelings are typically hostile.
* TheDreaded: Seeing a Pink Dress Faceling is almost always a death sentence.
* EnfantTerrible: The child facelings are more willing to pull harmful and dangerous pranks.
* TheGoomba: 1000dumplings (a famous author on the Backrooms wikidot) considers them this.
* WasOnceAMan:
* {{Cthulhumanoid}}: Is described as
* EvilSoundsDeep: The audio transcript for Level 5.1 shows that he has a deep and somewhat english-sounding voice.
* FauxAffablyEvil: Seems relatively polite and friendly, but he is actually a sadistic entity who will watch you until you break.
* HellHotel: The owner of Level 5, an endless hotel with deadly moths as well as the man himself, who slowly breaks the sanity of his chosen victims.
Changed line(s) 260,263 (click to see context) from:
[[folder:Dullers]]
[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/0d70c217_5a74_46d6_ba96_0555d00b2056.png]]
[[caption-width-right:225:Drawing of a Duller]]
Dark grey entities found all over the Backrooms.
[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/0d70c217_5a74_46d6_ba96_0555d00b2056.png]]
[[caption-width-right:225:Drawing of a Duller]]
Dark grey entities found all over the Backrooms.
to:
[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/0d70c217_5a74_46d6_ba96_0555d00b2056.png]]
[[caption-width-right:225:Drawing
The ruler of
Dark grey entities found all over
Changed line(s) 265,269 (click to see context) from:
* AchillesHeel: The only known method to survive an encounter without running away is to keep Almond Water with you, as they seem to hate it.
* DarkIsEvil: They are always dark grey and humanoid, and are hostile in non-direct confrontations.
* DirtyCoward: They can only attack by hiding on the one side of a wall and grabbing a victim on the other side. If confronted directly, they will attempt to run away.
* {{Intangibility}}: They hunt prey by phasing their arm through a wall to grab the victim on the other side, then dragging them through the wall.
* KillItWithWater: They seem to despise almond water.
* DarkIsEvil: They are always dark grey and humanoid, and are hostile in non-direct confrontations.
* DirtyCoward: They can only attack by hiding on the one side of a wall and grabbing a victim on the other side. If confronted directly, they will attempt to run away.
* {{Intangibility}}: They hunt prey by phasing their arm through a wall to grab the victim on the other side, then dragging them through the wall.
* KillItWithWater: They seem to despise almond water.
to:
* AchillesHeel: The only known method to survive an encounter without running away is to keep Almond Water with you, as they seem to hate it.
* DarkIsEvil: They are always dark greyAmbiguouslyRelated: Both his page and humanoid, and are hostile in non-direct confrontations.
* DirtyCoward: They can only attack by hiding onthe one side of a wall and grabbing a victim on page for Mother link the other side. If confronted directly, page at the end of theirs, referring to them as “a father” and “a queen” respectively, implying they may be spouses.
* ClapYourHandsIfYouBelieve: He [[spoiler:takes the form of what one thinks he is]], meaning that it's [[spoiler:possible to weaken him by thinking of him as something weak]].
* EmpathicShapeshifter: He [[spoiler:takes the form of whatever one thinks he is]].
* LogicalWeakness: Since he only [[spoiler:takes the form of [[EmpathicShapeshifter whatever you believe he actually is]], his key weakness is you thinking of him as pathetic or weak, which willattempt force him to run away.
* {{Intangibility}}: They hunt prey by phasing their arm through a wall to grab the victim on the other side, then dragging them through the wall.
* KillItWithWater: They seem to despise almond water.become something pathetic and weak]].
* DarkIsEvil: They are always dark grey
* DirtyCoward: They can only attack by hiding on
* ClapYourHandsIfYouBelieve: He [[spoiler:takes the form of what one thinks he is]], meaning that it's [[spoiler:possible to weaken him by thinking of him as something weak]].
* EmpathicShapeshifter: He [[spoiler:takes the form of whatever one thinks he is]].
* LogicalWeakness: Since he only [[spoiler:takes the form of [[EmpathicShapeshifter whatever you believe he actually is]], his key weakness is you thinking of him as pathetic or weak, which will
* {{Intangibility}}: They hunt prey by phasing their arm through a wall to grab the victim on the other side, then dragging them through the wall.
* KillItWithWater: They seem to despise almond water.
Changed line(s) 272,275 (click to see context) from:
[[folder:Bone Thieves]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/7873e063_5b58_4f36_b789_070c1b102693.png]]
[[caption-width-right:350:sDigital a recreation of a Bone Thief]]
Yellow, potato-shaped entities that can be found all over the Backrooms.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/7873e063_5b58_4f36_b789_070c1b102693.png]]
[[caption-width-right:350:sDigital a recreation of a Bone Thief]]
Yellow, potato-shaped entities that can be found all over the Backrooms.
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/7873e063_5b58_4f36_b789_070c1b102693.png]]
[[caption-width-right:350:sDigital a recreation
The sole entity and owner of
Yellow, potato-shaped entities that can be found all over the Backrooms.
Changed line(s) 277,284 (click to see context) from:
* ByTheLightsOfTheirEyes: Their visible eyes are located within their mouth, which is extremely dark and likened to Vantablack.
* CruelAndUnusualDeath: Like their name suggests, they have the capability to vanish every bone in a victim's body, causing the boneless corpse to fall to the ground which they then slurp up.
* DeadlyGaze: Looking into their eyes causes the viewer's bones to disappear.
* EyesDoNotBelongThere: Their eyes are inside their mouth.
* ImmuneToBullets: Their yellow hide is noted to be immune to conventional weaponry.
* OneHitKill: Most wanderers obviously cannot survive without any bones in their body, which makes their gaze ability this.
* PickyPeopleEater: With no teeth or gums in their mouth, they cannot eat anything that has bones. Fortunately for them, any potential meal which looks into their eyes immediately loses every bone in their body.
* VoiceChangeling: They can mimic the noises of humans and other entities to draw them in and make them boneless.
* CruelAndUnusualDeath: Like their name suggests, they have the capability to vanish every bone in a victim's body, causing the boneless corpse to fall to the ground which they then slurp up.
* DeadlyGaze: Looking into their eyes causes the viewer's bones to disappear.
* EyesDoNotBelongThere: Their eyes are inside their mouth.
* ImmuneToBullets: Their yellow hide is noted to be immune to conventional weaponry.
* OneHitKill: Most wanderers obviously cannot survive without any bones in their body, which makes their gaze ability this.
* PickyPeopleEater: With no teeth or gums in their mouth, they cannot eat anything that has bones. Fortunately for them, any potential meal which looks into their eyes immediately loses every bone in their body.
* VoiceChangeling: They can mimic the noises of humans and other entities to draw them in and make them boneless.
to:
* ByTheLightsOfTheirEyes: Their visible eyes are located within their mouth, which is extremely dark and likened to Vantablack.
* CruelAndUnusualDeath: Like their name suggests, they have the capability to vanish every bone in a victim's body, causing the boneless corpse to fall to the ground which they then slurp up.
* DeadlyGaze: Looking into their eyes causes the viewer's bones to disappear.
* EyesDoNotBelongThere: Their eyes are inside their mouth.
* ImmuneToBullets: Their yellow hide is noted to be immune to conventional weaponry.
* OneHitKill: MostCrankyLandlord: He certainly acts like an exaggerated take on one, as he considers killing wanderers obviously cannot survive without any bones in their body, which makes their gaze ability this.
his mansion as "collecting [his] rent".
*PickyPeopleEater: With no teeth or gums in their mouth, they cannot eat anything that has bones. Fortunately for them, any potential meal which looks into their eyes immediately loses every bone in their body.
* VoiceChangeling: They can mimic{{Foil}}:
** He's this to thenoises of humans and other undocumented entities in Sublevel 0Zero. While the 0Zero entities are only out at night and are impossible to draw see due to the area being pitch black at night, thus leaving their intelligence ambiguous, they are impossible to escape once they show up, as they will home in on the unlucky wanderer within a matter of seconds. The Landlord is active on Sublevel 1One 24/7, and is unambiguously intelligent as shown by his ability to speak and lock all the doors and windows without touching them. Unlike the 0Zero entities, the Landlord won't know of the wanderer's presence in his house until he spots them and will approach them slowly. The wanderer still has a chance to escape if they shoot him with a gun and breaks down the door.
** He's also one to The Beast of Level 5. Both are humanoid and some of the few entities capable of speech. Both inhabit and apparently own levels themed after luxury; a hotel for the Beast and a mansion for the Landlord. And their respective levels have their own sets of dangers unrelated to them; Deathmoths for Level 5, and the distorted furniture for Sublevel 1One. Where they differ however is their behavior towards wanderers. The Beast [[FauxAffablyEvil gives off a warm and welcoming facade]] to wanderers who have reached the edge of their sanity and enjoys mentally breaking them. The Landlord [[CrankyLandlord is openly hostile]] to wanderers and wastes no time in physically killing them for being present on his level.
* MindOverMatter: He'll shut all the doors and windows and lock them without even touching them if you try to run away from him.
* {{Jerkass}}: No matter what you say to him, he cannot be reasoned with. To him, all wanderers are trespassers who deserve to die for their crimes no matter who they are or where they came from.
* VoluntaryShapeshifting: When he encounters "trespassers", he'll take on an eldritch form to kill them inand make them boneless.a twisted way.
* CruelAndUnusualDeath: Like their name suggests, they have the capability to vanish every bone in a victim's body, causing the boneless corpse to fall to the ground which they then slurp up.
* DeadlyGaze: Looking into their eyes causes the viewer's bones to disappear.
* EyesDoNotBelongThere: Their eyes are inside their mouth.
* ImmuneToBullets: Their yellow hide is noted to be immune to conventional weaponry.
* OneHitKill: Most
*
* VoiceChangeling: They can mimic
** He's this to the
** He's also one to The Beast of Level 5. Both are humanoid and some of the few entities capable of speech. Both inhabit and apparently own levels themed after luxury; a hotel for the Beast and a mansion for the Landlord. And their respective levels have their own sets of dangers unrelated to them; Deathmoths for Level 5, and the distorted furniture for Sublevel 1One. Where they differ however is their behavior towards wanderers. The Beast [[FauxAffablyEvil gives off a warm and welcoming facade]] to wanderers who have reached the edge of their sanity and enjoys mentally breaking them. The Landlord [[CrankyLandlord is openly hostile]] to wanderers and wastes no time in physically killing them for being present on his level.
* MindOverMatter: He'll shut all the doors and windows and lock them without even touching them if you try to run away from him.
* {{Jerkass}}: No matter what you say to him, he cannot be reasoned with. To him, all wanderers are trespassers who deserve to die for their crimes no matter who they are or where they came from.
* VoluntaryShapeshifting: When he encounters "trespassers", he'll take on an eldritch form to kill them in
Changed line(s) 287,288 (click to see context) from:
[[folder:Wretches]]
Zombie-like entities that were once human, but transformed via a poorly understood process, thought to stem from deprivation of vital sustenance such as food, water, and sleep.
Zombie-like entities that were once human, but transformed via a poorly understood process, thought to stem from deprivation of vital sustenance such as food, water, and sleep.
to:
Zombie-like
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d422d1fc_54ce_4568_864a_b736c61e4e7a.jpeg]]
[[caption-width-right:350:Photo of a Sixarms]]
Shadowy entities
Changed line(s) 290,294 (click to see context) from:
* BodyHorror: Several of them have their skin sloughed off and are covered in pus.
* OurZombiesAreDifferent: These are primarily produced from a poorly understood process involving the lack of food, water, and sleep, as well as isolation, but the brown substance that leaks out from their orifices can also quickly transform a victim.
* SlowTransformation: The "Wretched Cycle" lasts over a period of several weeks to months, with initial symptoms being rashes and aggressive behavior, followed by BodyHorror skin conditions, and lastly the victim transforms into a Wretch.
* TheVirus: The brown sludge that wretches produce can cause victims to quickly transform from a healthy human being into a Wretch within a matter of minutes.
* WasOnceAMan: Wretches used to be humans that fell to the "Wretched Cycle".
* OurZombiesAreDifferent: These are primarily produced from a poorly understood process involving the lack of food, water, and sleep, as well as isolation, but the brown substance that leaks out from their orifices can also quickly transform a victim.
* SlowTransformation: The "Wretched Cycle" lasts over a period of several weeks to months, with initial symptoms being rashes and aggressive behavior, followed by BodyHorror skin conditions, and lastly the victim transforms into a Wretch.
* TheVirus: The brown sludge that wretches produce can cause victims to quickly transform from a healthy human being into a Wretch within a matter of minutes.
* WasOnceAMan: Wretches used to be humans that fell to the "Wretched Cycle".
to:
* BodyHorror: Several ChuckCunninghamSyndrome: Their page was suddenly deleted from the Wikidot in 2022, and ended up later getting replaced by another entity named Ferren.
* DarkIsEvil: The only thing seen of themhave their skin sloughed off and are covered in pus.
* OurZombiesAreDifferent: These are primarily producedis a shadowy mist with tentacles emerging from a poorly understood process involving the lack of food, water, it, and sleep, as well as isolation, but the brown substance that leaks out from their orifices can also quickly transform a victim.
they’re incredibly hostile.
*SlowTransformation: NonIndicativeName: The "Wretched Cycle" lasts over a period of several weeks to months, with initial symptoms being rashes and aggressive behavior, followed by BodyHorror skin conditions, and lastly the victim transforms into a Wretch.
* TheVirus: The brown sludge that wretches produce can cause victims to quickly transform from a healthy human being into a Wretch within a matter of minutes.
* WasOnceAMan: Wretches used to be humans that fell to the "Wretched Cycle".entity in question obviously has more than six arms.
* DarkIsEvil: The only thing seen of them
* OurZombiesAreDifferent: These are primarily produced
*
* TheVirus: The brown sludge that wretches produce can cause victims to quickly transform from a healthy human being into a Wretch within a matter of minutes.
* WasOnceAMan: Wretches used to be humans that fell to the "Wretched Cycle".
Changed line(s) 297,300 (click to see context) from:
[[folder:Kitty]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tumblr_96927580a8bd35ec60b477d7548a7f87_18736e5a_400.jpg]]
[[caption-width-right:350:Hello Kitty!]]
The sole silhouette-like humanoid entity of Level 974: Kitty's House. The entity isn't harmful, but likes to prank visitors with jump scares and doesn't mind visitors spending time on their level. Typically, wanderers will end up on their level by warping with a "cute" item in their possession, and leave for a safe level by giving this item to Kitty.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tumblr_96927580a8bd35ec60b477d7548a7f87_18736e5a_400.jpg]]
[[caption-width-right:350:Hello Kitty!]]
The sole silhouette-like humanoid entity of Level 974: Kitty's House. The entity isn't harmful, but likes to prank visitors with jump scares and doesn't mind visitors spending time on their level. Typically, wanderers will end up on their level by warping with a "cute" item in their possession, and leave for a safe level by giving this item to Kitty.
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tumblr_96927580a8bd35ec60b477d7548a7f87_18736e5a_400.jpg]]
[[caption-width-right:350:Hello Kitty!]]
[[folder:The Black Monarch]]
The
Changed line(s) 302,307 (click to see context) from:
* DarkIsNotEvil: They have creppy black skins but are fairly friendly entities.
* DidWeJustHaveTeaWithCthulhu: Feel free to hang out around Kitty, he may watch you while you sleep but you'll be safe.
* GentleGiant: Though they are about 3.2 meters tall, but they like cute things and won't hurt anyone, they are even willing to send you to safe levels if you give them cute items.
* NonIndicativeName: They personally have little to do with cats, but their home has Franchise/HelloKitty merchandise.
* NotEvilJustMisunderstood: Don't assume they're dangerous because they like to surprise visitors. They're quite harmless besides the scare one may receive.
* ShoutOut: A tall [[Franchise/TheSlenderManMythos slender-man-like]] figure who likes to jump-scare visitors. However, they are quite friendly, and only concern themselves with collecting cute items, and send you to a safe level when you hand them such a collectible.
* DidWeJustHaveTeaWithCthulhu: Feel free to hang out around Kitty, he may watch you while you sleep but you'll be safe.
* GentleGiant: Though they are about 3.2 meters tall, but they like cute things and won't hurt anyone, they are even willing to send you to safe levels if you give them cute items.
* NonIndicativeName: They personally have little to do with cats, but their home has Franchise/HelloKitty merchandise.
* NotEvilJustMisunderstood: Don't assume they're dangerous because they like to surprise visitors. They're quite harmless besides the scare one may receive.
* ShoutOut: A tall [[Franchise/TheSlenderManMythos slender-man-like]] figure who likes to jump-scare visitors. However, they are quite friendly, and only concern themselves with collecting cute items, and send you to a safe level when you hand them such a collectible.
to:
* DarkIsNotEvil: They AuthorityEqualsAsskicking: Diana notes that the level of energy radiating from the Monarch is far superior to the already tremendous levels from the Black Knights. Indeed, he nearly kills her, which requires her to outsmart him using her spells rather than her weapons.
* BigBadWannabe: Claims to be the only one who is powerful and all-knowing enough to havecreppy black skins but the right to lay claim to the ''entirety'' of the Backrooms... right before Nostalgi Gaius breaches the Level, tears reality itself apart yet again, and crushes him under her titanic fist.
* BlackKnight: The difference between him and the rest is that his helmet has a crown-shape.
* BlasphemousBoast: Claims to be the only one worthy to inherit ownership of ''all'' of the Backrooms. Entity Null arrives immediately after and makes him pay dearly for his statement.
* EvilerThanThou: Gaius fatally splatters him under her enormous fist.
* AGodAmI: Boasts that he is the vessel for the spirit of a man who is supposedly the most powerful and intelligent entity of all, which makes the Monarch a true god and the one who controls all of liminal space... and then the true threat emerges and obliterates him, proving that both he and the spirit inhabiting him arefairly friendly entities.
* DidWeJustHaveTeaWithCthulhu: Feel freenothing compared to hang out the Blue Angel.
* OneHitKill: The entity is obliterated by Null in an instant.
* SquashedFlat: Courtesy of Entity Null. This instantly turns his attitude aroundKitty, and, in his last moments alive, he may watch you urges his ''enemy'' to leave at once even though he had been gloating mere seconds before that his victory against her was already inevitable.
* TemptingFate: Claims to be the most powerful entity and the only one who has the right to lay claim to the Backrooms in its entirety... only for Nostalgi Gaius to distort and shatter reality itself and annihilate him with contemptuous ease.
* UndignifiedDeath: Crushed like a dried leaf under the fist of Entity Null whileyou sleep but you'll be safe.
* GentleGiant: Though they arehe was in the ''middle'' of boasting about 3.2 meters tall, but they like cute things and won't hurt anyone, they are even willing to send you to safe levels if you give them cute items.
* NonIndicativeName: They personally have little to do with cats, but their home has Franchise/HelloKitty merchandise.
* NotEvilJustMisunderstood: Don't assume they're dangerous because they like to surprise visitors. They're quite harmless besidesbeing the scare one may receive.
so-called "ONE AND ONLY GOD OF LIMINAL SPACE."
*ShoutOut: A tall [[Franchise/TheSlenderManMythos slender-man-like]] figure who likes TheWorfEffect: ''Brutally'' subjected to jump-scare visitors. However, they are quite friendly, and only concern themselves with collecting cute items, and send you to a safe level when you hand them such a collectible.this by Nostalgi Gaius.
* BigBadWannabe: Claims to be the only one who is powerful and all-knowing enough to have
* BlackKnight: The difference between him and the rest is that his helmet has a crown-shape.
* BlasphemousBoast: Claims to be the only one worthy to inherit ownership of ''all'' of the Backrooms. Entity Null arrives immediately after and makes him pay dearly for his statement.
* EvilerThanThou: Gaius fatally splatters him under her enormous fist.
* AGodAmI: Boasts that he is the vessel for the spirit of a man who is supposedly the most powerful and intelligent entity of all, which makes the Monarch a true god and the one who controls all of liminal space... and then the true threat emerges and obliterates him, proving that both he and the spirit inhabiting him are
* DidWeJustHaveTeaWithCthulhu: Feel free
* OneHitKill: The entity is obliterated by Null in an instant.
* SquashedFlat: Courtesy of Entity Null. This instantly turns his attitude around
* TemptingFate: Claims to be the most powerful entity and the only one who has the right to lay claim to the Backrooms in its entirety... only for Nostalgi Gaius to distort and shatter reality itself and annihilate him with contemptuous ease.
* UndignifiedDeath: Crushed like a dried leaf under the fist of Entity Null while
* GentleGiant: Though they are
* NonIndicativeName: They personally have little to do with cats, but their home has Franchise/HelloKitty merchandise.
* NotEvilJustMisunderstood: Don't assume they're dangerous because they like to surprise visitors. They're quite harmless besides
*
Changed line(s) 310,313 (click to see context) from:
[[folder:The Beast of Level 5]]
[[quoteright:333:https://static.tvtropes.org/pmwiki/pub/images/00443954_1fba_45e3_834d_6d24a1adbeff.jpeg]]
[[caption-width-right:333:''What is it you call me again? The Beast of Level 5? Goodness, talk about a way to treat your business partner.'']]
A cthulhu-like entity located on Level 5. The main villain of the Terror Hotel canon.
[[quoteright:333:https://static.tvtropes.org/pmwiki/pub/images/00443954_1fba_45e3_834d_6d24a1adbeff.jpeg]]
[[caption-width-right:333:''What is it you call me again? The Beast of Level 5? Goodness, talk about a way to treat your business partner.'']]
A cthulhu-like entity located on Level 5. The main villain of the Terror Hotel canon.
to:
[[quoteright:333:https://static.
[[quoteright:350:https://static.tvtropes.
βeta describes themself as a
A cthulhu-like entity located on Level 5. The main villain of the Terror Hotel canon.
Changed line(s) 315,319 (click to see context) from:
* BigBad: Of the Terror Hotel canon.
* {{Cthulhumanoid}}: Is described as a tall creature with a human body and the head of a cephalopod.
* EvilSoundsDeep: The audio transcript for Level 5.1 shows that he has a deep and somewhat english-sounding voice.
* FauxAffablyEvil: Seems relatively polite and friendly, but he is actually a sadistic entity who will watch you until you break.
* HellHotel: The owner of Level 5, an endless hotel with deadly moths as well as the man himself, who slowly breaks the sanity of his chosen victims.
* {{Cthulhumanoid}}: Is described as a tall creature with a human body and the head of a cephalopod.
* EvilSoundsDeep: The audio transcript for Level 5.1 shows that he has a deep and somewhat english-sounding voice.
* FauxAffablyEvil: Seems relatively polite and friendly, but he is actually a sadistic entity who will watch you until you break.
* HellHotel: The owner of Level 5, an endless hotel with deadly moths as well as the man himself, who slowly breaks the sanity of his chosen victims.
to:
* BigBad: Of the Terror Hotel canon.
* {{Cthulhumanoid}}: Is described as a tall creature with a human body and the head of a cephalopod.
* EvilSoundsDeep: The audio transcript for Level 5.1 showsDidYouJustFlipOffCthulhu: Tells Nostalgi Gaius that he has a deep and somewhat english-sounding voice.
* FauxAffablyEvil: Seems relatively polite and friendly, but he is actually a sadistic entity whothey will watch you until you break.
* HellHotel: The owner of Level 5, an endless hotel with deadly moths as well asnever fall prey to the man himself, who slowly breaks the sanity of his chosen false "happiness" that she uses to manipulate others into becoming her victims.
* {{Cthulhumanoid}}: Is described as a tall creature with a human body and the head of a cephalopod.
* EvilSoundsDeep: The audio transcript for Level 5.1 shows
* FauxAffablyEvil: Seems relatively polite and friendly, but he is actually a sadistic entity who
* HellHotel: The owner of Level 5, an endless hotel with deadly moths as well as
Changed line(s) 322,323 (click to see context) from:
[[folder:The King]]
The ruler of Level 94. Or at least, that’s what the page says he is...
The ruler of Level 94. Or at least, that’s what the page says he is...
to:
The ruler
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ccac148d_52a8_4c8d_a8e4_bd13ce612ad4.jpeg]]
[[caption-width-right:350:''You have no idea.'']]
A sentient string of
Changed line(s) 325,328 (click to see context) from:
* AmbiguouslyRelated: Both his page and the page for Mother link the other page at the end of theirs, referring to them as “a father” and “a queen” respectively, implying they may be spouses.
* ClapYourHandsIfYouBelieve: He [[spoiler:takes the form of what one thinks he is]], meaning that it's [[spoiler:possible to weaken him by thinking of him as something weak]].
* EmpathicShapeshifter: He [[spoiler:takes the form of whatever one thinks he is]].
* LogicalWeakness: Since he only [[spoiler:takes the form of [[EmpathicShapeshifter whatever you believe he actually is]], his key weakness is you thinking of him as pathetic or weak, which will force him to become something pathetic and weak]].
* ClapYourHandsIfYouBelieve: He [[spoiler:takes the form of what one thinks he is]], meaning that it's [[spoiler:possible to weaken him by thinking of him as something weak]].
* EmpathicShapeshifter: He [[spoiler:takes the form of whatever one thinks he is]].
* LogicalWeakness: Since he only [[spoiler:takes the form of [[EmpathicShapeshifter whatever you believe he actually is]], his key weakness is you thinking of him as pathetic or weak, which will force him to become something pathetic and weak]].
to:
* AmbiguouslyRelated: Both his page and the page for Mother link the other page CessationOfExistence: Most likely what Gaius did to it.
* HeroicSacrifice: Helps βeta escape from Nostalgi Gaius at theend cost of theirs, referring to them as “a father” and “a queen” respectively, implying they may be spouses.
* ClapYourHandsIfYouBelieve: He [[spoiler:takes the form of what one thinks he is]], meaning that it's [[spoiler:possible to weaken him by thinking of him as something weak]].
* EmpathicShapeshifter: He [[spoiler:takes the form of whatever one thinks he is]].
* LogicalWeakness: Since he only [[spoiler:takes the form of [[EmpathicShapeshifter whatever you believe he actually is]], his key weakness is you thinking of him as pathetic or weak, which will force him to become something pathetic and weak]].its own existence.
* HeroicSacrifice: Helps βeta escape from Nostalgi Gaius at the
* ClapYourHandsIfYouBelieve: He [[spoiler:takes the form of what one thinks he is]], meaning that it's [[spoiler:possible to weaken him by thinking of him as something weak]].
* EmpathicShapeshifter: He [[spoiler:takes the form of whatever one thinks he is]].
* LogicalWeakness: Since he only [[spoiler:takes the form of [[EmpathicShapeshifter whatever you believe he actually is]], his key weakness is you thinking of him as pathetic or weak, which will force him to become something pathetic and weak]].
Changed line(s) 331,332 (click to see context) from:
[[folder:The Landlord]]
The sole entity and owner of Sublevel 1One of [=TH3=] [=SH4DY=] [=GR3Y=]. He doesn't take kindly to those who trespass in his house.
The sole entity and owner of Sublevel 1One of [=TH3=] [=SH4DY=] [=GR3Y=]. He doesn't take kindly to those who trespass in his house.
to:
[[folder:The Landlord]]
The sole entity and owner of Sublevel 1One of [=TH3=] [=SH4DY=] [=GR3Y=]. He doesn't take kindly to thoseRed Knight]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/367f1c30_b191_45a2_b45a_9ae347b210a1.jpeg]]
[[caption-width-right:350:''If you haven’t met him personally, you’ve heard about him from someone whotrespass in his house.has.'']]
A knight of immense power that serves as a protector to any wanderers that he may come across.
The sole entity and owner of Sublevel 1One of [=TH3=] [=SH4DY=] [=GR3Y=]. He doesn't take kindly to those
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/367f1c30_b191_45a2_b45a_9ae347b210a1.jpeg]]
[[caption-width-right:350:''If you haven’t met him personally, you’ve heard about him from someone who
A knight of immense power that serves as a protector to any wanderers that he may come across.
Changed line(s) 334,340 (click to see context) from:
* CrankyLandlord: He certainly acts like an exaggerated take on one, as he considers killing wanderers in his mansion as "collecting [his] rent".
* {{Foil}}:
** He's this to the undocumented entities in Sublevel 0Zero. While the 0Zero entities are only out at night and are impossible to see due to the area being pitch black at night, thus leaving their intelligence ambiguous, they are impossible to escape once they show up, as they will home in on the unlucky wanderer within a matter of seconds. The Landlord is active on Sublevel 1One 24/7, and is unambiguously intelligent as shown by his ability to speak and lock all the doors and windows without touching them. Unlike the 0Zero entities, the Landlord won't know of the wanderer's presence in his house until he spots them and will approach them slowly. The wanderer still has a chance to escape if they shoot him with a gun and breaks down the door.
** He's also one to The Beast of Level 5. Both are humanoid and some of the few entities capable of speech. Both inhabit and apparently own levels themed after luxury; a hotel for the Beast and a mansion for the Landlord. And their respective levels have their own sets of dangers unrelated to them; Deathmoths for Level 5, and the distorted furniture for Sublevel 1One. Where they differ however is their behavior towards wanderers. The Beast [[FauxAffablyEvil gives off a warm and welcoming facade]] to wanderers who have reached the edge of their sanity and enjoys mentally breaking them. The Landlord [[CrankyLandlord is openly hostile]] to wanderers and wastes no time in physically killing them for being present on his level.
* MindOverMatter: He'll shut all the doors and windows and lock them without even touching them if you try to run away from him.
* {{Jerkass}}: No matter what you say to him, he cannot be reasoned with. To him, all wanderers are trespassers who deserve to die for their crimes no matter who they are or where they came from.
* VoluntaryShapeshifting: When he encounters "trespassers", he'll take on an eldritch form to kill them in a twisted way.
* {{Foil}}:
** He's this to the undocumented entities in Sublevel 0Zero. While the 0Zero entities are only out at night and are impossible to see due to the area being pitch black at night, thus leaving their intelligence ambiguous, they are impossible to escape once they show up, as they will home in on the unlucky wanderer within a matter of seconds. The Landlord is active on Sublevel 1One 24/7, and is unambiguously intelligent as shown by his ability to speak and lock all the doors and windows without touching them. Unlike the 0Zero entities, the Landlord won't know of the wanderer's presence in his house until he spots them and will approach them slowly. The wanderer still has a chance to escape if they shoot him with a gun and breaks down the door.
** He's also one to The Beast of Level 5. Both are humanoid and some of the few entities capable of speech. Both inhabit and apparently own levels themed after luxury; a hotel for the Beast and a mansion for the Landlord. And their respective levels have their own sets of dangers unrelated to them; Deathmoths for Level 5, and the distorted furniture for Sublevel 1One. Where they differ however is their behavior towards wanderers. The Beast [[FauxAffablyEvil gives off a warm and welcoming facade]] to wanderers who have reached the edge of their sanity and enjoys mentally breaking them. The Landlord [[CrankyLandlord is openly hostile]] to wanderers and wastes no time in physically killing them for being present on his level.
* MindOverMatter: He'll shut all the doors and windows and lock them without even touching them if you try to run away from him.
* {{Jerkass}}: No matter what you say to him, he cannot be reasoned with. To him, all wanderers are trespassers who deserve to die for their crimes no matter who they are or where they came from.
* VoluntaryShapeshifting: When he encounters "trespassers", he'll take on an eldritch form to kill them in a twisted way.
to:
* CrankyLandlord: He certainly acts like an exaggerated take on one, as he considers killing wanderers BigDamnHeroes: Often appears in his mansion as "collecting [his] rent".
* {{Foil}}:
** He's this to the undocumented entities in Sublevel 0Zero. While the 0Zero entities are only out at night and are impossible to see due to the area being pitch black at night, thus leaving their intelligence ambiguous, they are impossible to escape once they show up, as they will home in on the unlucky wanderer within a matterfront of seconds. The Landlord is active on Sublevel 1One 24/7, and is unambiguously intelligent as shown by his ability to speak and lock all the doors and windows without touching them. Unlike the 0Zero entities, the Landlord won't know of the wanderer's presence in his house until he spots them and will approach them slowly. The wanderer still has a chance to escape if they shoot him with a gun and breaks down the door.
** He's also one to The Beast of Level 5. Both are humanoid and some of the few entities capable of speech. Both inhabit and apparently own levels themed after luxury; a hotel for the Beast and a mansion for the Landlord. And their respective levels have their own sets of dangers unrelated to them; Deathmoths for Level 5, and the distorted furniture for Sublevel 1One. Where they differ however is their behavior towards wanderers. The Beast [[FauxAffablyEvil gives off a warm and welcoming facade]] towanderers who have reached are cornered or about to be killed by hostile entities, then proceeds to defeat the edge of their sanity Entity and enjoys mentally breaking them. The Landlord [[CrankyLandlord is openly hostile]] to wanderers and wastes no time in physically killing them for being present on his level.
save the wanderer.
*MindOverMatter: He'll shut CurbStompBattle: He absolutely tore apart multiple platoons of Black Knights all the doors and windows and lock them by himself without any signs of injury.
* DimensionalCutter: His sword is capable of cutting open portals that lead to a dimensional shortcut to other levels of the Backrooms. It's often used to send lost Wanderers into the safety of encampments or into expedition teams, although within said shortcut the wanderer must ignore the voices and only touch the symbol that looks like a crosshair.
* KnightInShiningArmor: Appears to be a knight and is benevolent to humans, unlike most other Entities. He eventouching tries to locate people who enter the Backrooms in order to [[BigDamnHeroes save them if you try to run away from him.
Entities]].
*{{Jerkass}}: No matter NighInvulnerability: He is such a powerhouse that it is quite difficult to ascertain what you say his limit is.
* ResurrectiveImmortality: Even if enemies manage tohim, get past his NighInvulnerability, he cannot be reasoned with. To him, all wanderers are trespassers who deserve to die for their crimes no matter who they are or where they came from.
will always regenerate eventually.
*VoluntaryShapeshifting: When WarGod: He is an avatar of Sigma/Hypna'deus, the Pillar of War.
* AlternateContinuity: An entity known as The Crimson Wanderer exists on the Fandom wiki. The meta lore is that heencounters "trespassers", he'll take on an eldritch form to kill them is the avatar of Hypna'deus in a twisted way.the Fandom universe.
* {{Foil}}:
** He's this to the undocumented entities in Sublevel 0Zero. While the 0Zero entities are only out at night and are impossible to see due to the area being pitch black at night, thus leaving their intelligence ambiguous, they are impossible to escape once they show up, as they will home in on the unlucky wanderer within a matter
** He's also one to The Beast of Level 5. Both are humanoid and some of the few entities capable of speech. Both inhabit and apparently own levels themed after luxury; a hotel for the Beast and a mansion for the Landlord. And their respective levels have their own sets of dangers unrelated to them; Deathmoths for Level 5, and the distorted furniture for Sublevel 1One. Where they differ however is their behavior towards wanderers. The Beast [[FauxAffablyEvil gives off a warm and welcoming facade]] to
*
* DimensionalCutter: His sword is capable of cutting open portals that lead to a dimensional shortcut to other levels of the Backrooms. It's often used to send lost Wanderers into the safety of encampments or into expedition teams, although within said shortcut the wanderer must ignore the voices and only touch the symbol that looks like a crosshair.
* KnightInShiningArmor: Appears to be a knight and is benevolent to humans, unlike most other Entities. He even
*
* ResurrectiveImmortality: Even if enemies manage to
*
* AlternateContinuity: An entity known as The Crimson Wanderer exists on the Fandom wiki. The meta lore is that he
Changed line(s) 343,346 (click to see context) from:
[[folder:Sixarms]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d422d1fc_54ce_4568_864a_b736c61e4e7a.jpeg]]
[[caption-width-right:350:Photo of a Sixarms]]
Shadowy entities found on the first three levels.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d422d1fc_54ce_4568_864a_b736c61e4e7a.jpeg]]
[[caption-width-right:350:Photo of a Sixarms]]
Shadowy entities found on the first three levels.
to:
[[quoteright:350:https://static.tvtropes.
[[caption-width-right:350:Photo of
[[caption-width-right:350:''Hello, dear reader. Welcome to my page!'']]
A gorgeous and kind young woman who owns a
Shadowy entities found on the first three levels.
Changed line(s) 348,350 (click to see context) from:
* ChuckCunninghamSyndrome: Their page was suddenly deleted from the Wikidot in 2022, and ended up later getting replaced by another entity named Ferren.
* DarkIsEvil: The only thing seen of them is a shadowy mist with tentacles emerging from it, and they’re incredibly hostile.
* NonIndicativeName: The entity in question obviously has more than six arms.
* DarkIsEvil: The only thing seen of them is a shadowy mist with tentacles emerging from it, and they’re incredibly hostile.
* NonIndicativeName: The entity in question obviously has more than six arms.
to:
* ChuckCunninghamSyndrome: Their page was suddenly deleted ActualPacifist: If provoked in her library, she will not attack or harm the offender, instead warning them for their rude behaviour. If the offender persists, she simply teleports them back to the Level they arrived from if safe, and to a safe Level otherwise.
* AdorableAbomination: She is absolutely ''darling'', and a delight to be around. She's also an incomprehensible, mind-shattering EldritchAbomination in her actual form.
* BadassAdorable: Gorgeous and sweet and not afraid to stand up to her EvilCounterpart who is likely theWikidot in 2022, BigBad of the entire Backrooms Rogues' Gallery.
* BeautyEqualsGoodness: She is a stunningly beautiful andended up later getting replaced by another kind HumanoidAbomination.
* BenevolentAbomination: Despite her humanoid form being a HumanoidAbomination and her true form being an EldritchAbomination, Blanche is an ActualPacifist who is very kind to humans who enter her domain.
* DomainHolder: [[MagicalLibrary Level 906 "Cygnus Archive"]] is her domain and she's [[RealityWarper close-to-omnipotent in it]], having complete control over the library and everything within.
* EldritchAbomination: Heroic example. Her actual form is an incomprehensible entitynamed Ferren.
* DarkIsEvil: The only thing seencapable of them is shattering minds at a shadowy mist glance.
* AFormYouAreComfortableWith: In addition to being comfortable withtentacles emerging it herself.
* GoodCounterpart: For her former "sister", Nostalgi Gaius.
* HumanoidAbomination: She can stretch and distort her limbs whenever she deems it necessary among many other powerful abilities.
* MagicLibrarian: She runs the library that is Level 906.
* MagicalLibrary: Level 906 ''is'' one.
* NiceGirl: A complete and utter sweetheart.
* NoBiologicalSex: Due to being a timeless EldritchAbomination.
* OddJobGods: Nu/Azel'kyra is the Pillar of Curiosity.
* RealityWarper: She can basically do anything within Level 906, such as mind-reading, telekinesis, teleportation, [[ThePowerOfCreation creating objects fromit, and they’re incredibly hostile.
* NonIndicativeName: The entity in question obviously has more than six arms.nowhere]] with a mere thought, among others.
* AdorableAbomination: She is absolutely ''darling'', and a delight to be around. She's also an incomprehensible, mind-shattering EldritchAbomination in her actual form.
* BadassAdorable: Gorgeous and sweet and not afraid to stand up to her EvilCounterpart who is likely the
* BeautyEqualsGoodness: She is a stunningly beautiful and
* BenevolentAbomination: Despite her humanoid form being a HumanoidAbomination and her true form being an EldritchAbomination, Blanche is an ActualPacifist who is very kind to humans who enter her domain.
* DomainHolder: [[MagicalLibrary Level 906 "Cygnus Archive"]] is her domain and she's [[RealityWarper close-to-omnipotent in it]], having complete control over the library and everything within.
* EldritchAbomination: Heroic example. Her actual form is an incomprehensible entity
* DarkIsEvil: The only thing seen
* AFormYouAreComfortableWith: In addition to being comfortable with
* GoodCounterpart: For her former "sister", Nostalgi Gaius.
* HumanoidAbomination: She can stretch and distort her limbs whenever she deems it necessary among many other powerful abilities.
* MagicLibrarian: She runs the library that is Level 906.
* MagicalLibrary: Level 906 ''is'' one.
* NiceGirl: A complete and utter sweetheart.
* NoBiologicalSex: Due to being a timeless EldritchAbomination.
* OddJobGods: Nu/Azel'kyra is the Pillar of Curiosity.
* RealityWarper: She can basically do anything within Level 906, such as mind-reading, telekinesis, teleportation, [[ThePowerOfCreation creating objects from
* NonIndicativeName: The entity in question obviously has more than six arms.
Changed line(s) 353,355 (click to see context) from:
[[folder:The Black Monarch]]
The ruler of the Black Knights.
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/77453344_c3f1_4691_bcac_4ba6465aa1a7.png]]
[[caption-width-right:350:''I think there is a god, and [[GodIsEvil I think she wants us dead]].'']]
Also referred to as "Entity Null" or "The Blue Angel," Gaius is a towering sentient humanoid resembling a Roman Goddess statue holding a glowing pink rod of
Changed line(s) 357,367 (click to see context) from:
* AuthorityEqualsAsskicking: Diana notes that the level of energy radiating from the Monarch is far superior to the already tremendous levels from the Black Knights. Indeed, he nearly kills her, which requires her to outsmart him using her spells rather than her weapons.
* BigBadWannabe: Claims to be the only one who is powerful and all-knowing enough to have the right to lay claim to the ''entirety'' of the Backrooms... right before Nostalgi Gaius breaches the Level, tears reality itself apart yet again, and crushes him under her titanic fist.
* BlackKnight: The difference between him and the rest is that his helmet has a crown-shape.
* BlasphemousBoast: Claims to be the only one worthy to inherit ownership of ''all'' of the Backrooms. Entity Null arrives immediately after and makes him pay dearly for his statement.
* EvilerThanThou: Gaius fatally splatters him under her enormous fist.
* AGodAmI: Boasts that he is the vessel for the spirit of a man who is supposedly the most powerful and intelligent entity of all, which makes the Monarch a true god and the one who controls all of liminal space... and then the true threat emerges and obliterates him, proving that both he and the spirit inhabiting him are nothing compared to the Blue Angel.
* OneHitKill: The entity is obliterated by Null in an instant.
* SquashedFlat: Courtesy of Entity Null. This instantly turns his attitude around and, in his last moments alive, he urges his ''enemy'' to leave at once even though he had been gloating mere seconds before that his victory against her was already inevitable.
* TemptingFate: Claims to be the most powerful entity and the only one who has the right to lay claim to the Backrooms in its entirety... only for Nostalgi Gaius to distort and shatter reality itself and annihilate him with contemptuous ease.
* UndignifiedDeath: Crushed like a dried leaf under the fist of Entity Null while he was in the ''middle'' of boasting about being the so-called "ONE AND ONLY GOD OF LIMINAL SPACE."
* TheWorfEffect: ''Brutally'' subjected to this by Nostalgi Gaius.
* BigBadWannabe: Claims to be the only one who is powerful and all-knowing enough to have the right to lay claim to the ''entirety'' of the Backrooms... right before Nostalgi Gaius breaches the Level, tears reality itself apart yet again, and crushes him under her titanic fist.
* BlackKnight: The difference between him and the rest is that his helmet has a crown-shape.
* BlasphemousBoast: Claims to be the only one worthy to inherit ownership of ''all'' of the Backrooms. Entity Null arrives immediately after and makes him pay dearly for his statement.
* EvilerThanThou: Gaius fatally splatters him under her enormous fist.
* AGodAmI: Boasts that he is the vessel for the spirit of a man who is supposedly the most powerful and intelligent entity of all, which makes the Monarch a true god and the one who controls all of liminal space... and then the true threat emerges and obliterates him, proving that both he and the spirit inhabiting him are nothing compared to the Blue Angel.
* OneHitKill: The entity is obliterated by Null in an instant.
* SquashedFlat: Courtesy of Entity Null. This instantly turns his attitude around and, in his last moments alive, he urges his ''enemy'' to leave at once even though he had been gloating mere seconds before that his victory against her was already inevitable.
* TemptingFate: Claims to be the most powerful entity and the only one who has the right to lay claim to the Backrooms in its entirety... only for Nostalgi Gaius to distort and shatter reality itself and annihilate him with contemptuous ease.
* UndignifiedDeath: Crushed like a dried leaf under the fist of Entity Null while he was in the ''middle'' of boasting about being the so-called "ONE AND ONLY GOD OF LIMINAL SPACE."
* TheWorfEffect: ''Brutally'' subjected to this by Nostalgi Gaius.
to:
* AuthorityEqualsAsskicking: Diana notes AndIMustScream: She traps wanderers with their own nostalgic memories and distorts them into suffering AFateWorseThanDeath.
* ArchEnemy: She views Blanche as a parasite that must be exterminated.
* AttackOfTheFiftyFootWhatever: She is '''hundreds of meters tall.'''
* BeautyIsBad: Described by one M.E.G. researcher as inhumanly beautiful with hair that sparkles like thelevel of energy radiating from the Monarch is far superior to the already tremendous levels from the Black Knights. Indeed, he nearly kills her, which requires ocean that said researcher grew up with.
* BerserkButton: Just Blanche in general. Her interference sets Gaius off, causing her tooutsmart him using refer to Blanche as a parasite that must be purged.
* BigBad: Of the Omenscript Verses canon. She may also likely be this for the entire mythos, considering the roles she takes in the lore and the effect she has both on people and on reality itself, including any and all forms of liminal space.
* CessationOfExistence: She causes this to happen to Ωmega, who describes the Level where it and βeta encounter herspells rather than her weapons.
* BigBadWannabe: Claimsas a place where code such as themselves go to be die.
* DemonicPossession: Performed on a human host.
* EldritchAbomination: A several hundred meters tall RealityWarper who preys on nostalgic memories and relishes in growing stronger through theonly one who is powerful and all-knowing enough to have the right to lay claim to the ''entirety'' suffering of the Backrooms... right before as many individuals as possible, Nostalgi Gaius breaches the Level, tears reality itself apart yet again, and crushes him under her titanic fist.
* BlackKnight: The difference between him and the rest is that his helmet has a crown-shape.
* BlasphemousBoast: Claims tomay just be the only one worthy to inherit ownership baddest of ''all'' of the Backrooms. Entity Null arrives immediately after and makes him pay dearly for his statement.
them all.
* EvilerThanThou:Gaius fatally splatters him under She smashes her enormous fist.
* AGodAmI: Boasts that he isfist through the vessel for the spirit ceiling of a man who is supposedly Level, causing it to glitch and reality to fall apart, before bringing her fist down on the most powerful and intelligent entity of all, which makes the Black Monarch a true god and performing a OneHitKill, eventually wiping out the one who controls all of entire liminal space... space along with him.
* EvilIsBigger: For crying out loud, she is '''hundreds of meters tall.'''
* EvilIsPetty: She acts as though she loves all of humanity andthen is willing to "forgive" them for "leaving" her and "Heaven" so long ago... yet she relishes in causing the true threat emerges ones she captures eternal suffering all so she can grow ever more powerful.
* AFateWorseThanDeath: Just about every wanderer who comes across her suffers this in one way or another.
* FauxAffablyEvil: She's very soothing andobliterates him, proving sweet, doing all that both he she can to convince all visitors that she truly loves them and that they are home where they belong in "Heaven" where she has forgiven them for abandoning her so long ago (whatever that means)... however, she speaks this way to explorers in order to feed off of their nostalgia and cause unendurable suffering to nourish herself.
** In addition, she acts very similar towards her host in order to complete thespirit inhabiting him are nothing compared merger and grows downright livid when Blanche interferes.
** She drops the act and proves herself to be quite irritable when βeta states that they’ll never allow themselves to fall into her trap.
* TheFourthWallWillNotProtectYou: She will cause an InterfaceScrew on pages that relate to her or Level 404 and speak to theBlue Angel.
* OneHitKill: The entity is obliterated by Null in an instant.
* SquashedFlat: Courtesy of Entity Null. This instantly turns his attitude around and, in his last moments alive, he urges his ''enemy'' to leave at once even though he had been gloating mere seconds beforeuser, telling them that his victory against her was already inevitable.
* TemptingFate: Claims to be the most powerful entityshe misses them and the only one who has the right to lay claim come home to the Backrooms in its entirety... only for Nostalgi Gaius to distort and shatter reality itself and annihilate him with contemptuous ease.
* UndignifiedDeath: Crushed like a dried leaf under the fist of Entity Null while he was in the ''middle'' of boasting about being the so-called "ONE AND ONLY GOD OF LIMINAL SPACE."Heaven."
*TheWorfEffect: ''Brutally'' subjected to GodIsEvil: One researcher sees her as God and believes (with good reason) that She wants everyone dead and stuck with Her for eternity, their suffering and nostalgic memories serving as Her nourishment.
* GreaterScopeVillain: Probably serves as this for every story that she is a part of.
* HeroKiller: She ''wipes Ωmega from existence.''
* HumanoidAbomination: She is '''hundreds of meters tall''' and resembles a Roman statue with a glowing pink rod in her hand.
* InterfaceScrew: Performs this on the ''Wikidot itself'' and edits the text in real time to speak with the reader or with other entities, more specifically on the pages that mention her or Level 404.
* ManipulativeBitch: She has crafted the perfect trap for wanderers through preying upon their nostalgia by any means she sees fit.
* MeaningfulName: NostalgiGaius.Gaius is a Goddess that preys on nostalgic memories of anyone who enters the Backrooms, and those who encounter her directly often find themselves mutated, contorted and trapped into staying with her forever in excruciating pain at the weight of their memories overcoming them with emotion. [[{{Sadist}} She enjoys this very much.]]
* NamesToRunAwayFromReallyFast: "Nostalgi Gaius," "Entity Null," "The Blue Angel"...
* OneHitKill: This is her dramatic entrance and way of pulling an effortless EvilerThanThou on the Monarch of the Black Knights.
* PsychoPink: Judging by her sadistic love for tormenting humanity and her use of a glowing pink rod, she definitely qualifies.
* RealityWarper: Reality itself bends and breaks to a far greater degree whenever she is around than it already typically would.
* RedBaron: "The Blue Angel".
* ShoutOut: Her form of a massive roman goddess statue holding an object brings to mind the Art/StatueOfLiberty. However, Nostalgi Gaius stands for anything ''but'' liberty.
* SplitPersonalityTakeover: One of her favorite tactics when taking a host body.
* VoluntaryShapeshifting: Takes whatever form she pleases, especially if it triggers nostalgic memories within those who encounter her.
* ArchEnemy: She views Blanche as a parasite that must be exterminated.
* AttackOfTheFiftyFootWhatever: She is '''hundreds of meters tall.'''
* BeautyIsBad: Described by one M.E.G. researcher as inhumanly beautiful with hair that sparkles like the
* BerserkButton: Just Blanche in general. Her interference sets Gaius off, causing her to
* BigBad: Of the Omenscript Verses canon. She may also likely be this for the entire mythos, considering the roles she takes in the lore and the effect she has both on people and on reality itself, including any and all forms of liminal space.
* CessationOfExistence: She causes this to happen to Ωmega, who describes the Level where it and βeta encounter her
* BigBadWannabe: Claims
* DemonicPossession: Performed on a human host.
* EldritchAbomination: A several hundred meters tall RealityWarper who preys on nostalgic memories and relishes in growing stronger through the
* BlackKnight: The difference between him and the rest is that his helmet has a crown-shape.
* BlasphemousBoast: Claims to
* EvilerThanThou:
* AGodAmI: Boasts that he is
* EvilIsBigger: For crying out loud, she is '''hundreds of meters tall.'''
* EvilIsPetty: She acts as though she loves all of humanity and
* AFateWorseThanDeath: Just about every wanderer who comes across her suffers this in one way or another.
* FauxAffablyEvil: She's very soothing and
** In addition, she acts very similar towards her host in order to complete the
** She drops the act and proves herself to be quite irritable when βeta states that they’ll never allow themselves to fall into her trap.
* TheFourthWallWillNotProtectYou: She will cause an InterfaceScrew on pages that relate to her or Level 404 and speak to the
* OneHitKill: The entity is obliterated by Null in an instant.
* SquashedFlat: Courtesy of Entity Null. This instantly turns his attitude around and, in his last moments alive, he urges his ''enemy'' to leave at once even though he had been gloating mere seconds before
* TemptingFate: Claims to be the most powerful entity
* UndignifiedDeath: Crushed like a dried leaf under the fist of Entity Null while he was in the ''middle'' of boasting about being the so-called "ONE AND ONLY GOD OF LIMINAL SPACE.
*
* GreaterScopeVillain: Probably serves as this for every story that she is a part of.
* HeroKiller: She ''wipes Ωmega from existence.''
* HumanoidAbomination: She is '''hundreds of meters tall''' and resembles a Roman statue with a glowing pink rod in her hand.
* InterfaceScrew: Performs this on the ''Wikidot itself'' and edits the text in real time to speak with the reader or with other entities, more specifically on the pages that mention her or Level 404.
* ManipulativeBitch: She has crafted the perfect trap for wanderers through preying upon their nostalgia by any means she sees fit.
* MeaningfulName: Nostalgi
* NamesToRunAwayFromReallyFast: "Nostalgi Gaius," "Entity Null," "The Blue Angel"...
* OneHitKill: This is her dramatic entrance and way of pulling an effortless EvilerThanThou on the Monarch of the Black Knights.
* PsychoPink: Judging by her sadistic love for tormenting humanity and her use of a glowing pink rod, she definitely qualifies.
* RealityWarper: Reality itself bends and breaks to a far greater degree whenever she is around than it already typically would.
* RedBaron: "The Blue Angel".
* ShoutOut: Her form of a massive roman goddess statue holding an object brings to mind the Art/StatueOfLiberty. However, Nostalgi Gaius stands for anything ''but'' liberty.
* SplitPersonalityTakeover: One of her favorite tactics when taking a host body.
* VoluntaryShapeshifting: Takes whatever form she pleases, especially if it triggers nostalgic memories within those who encounter her.
Changed line(s) 370,373 (click to see context) from:
[[folder:βeta]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cda40b7b_7244_4a4f_9085_5c6e0ac78509.jpeg]]
[[caption-width-right:350:''I miss you already'']]
βeta describes themself as a generated being forged in data without true form yet able to manipulate seemingly physical objects to their will.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cda40b7b_7244_4a4f_9085_5c6e0ac78509.jpeg]]
[[caption-width-right:350:''I miss you already'']]
βeta describes themself as a generated being forged in data without true form yet able to manipulate seemingly physical objects to their will.
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cda40b7b_7244_4a4f_9085_5c6e0ac78509.jpeg]]
[[caption-width-right:350:''I miss you already'']]
βeta describes themself as a generated being forged in data without true form yet able to manipulate seemingly physical objects to their will.
The creator of Level Keys, and the overseer of The Hub.
Changed line(s) 375 (click to see context) from:
* DidYouJustFlipOffCthulhu: Tells Nostalgi Gaius that they will never fall prey to the false "happiness" that she uses to manipulate others into becoming her victims.
to:
* DidYouJustFlipOffCthulhu: Tells Nostalgi Gaius that they will never fall prey DimensionalTraveler: With his ability to travel to any level of The Backrooms, he qualifies as one.
* OddJobGods: The Keymaster is an avatar of Chi/Kei', the Pillar of Access. (More plainly, the-concept-of-unlocking-things)
* ClingyCostume: The Keymaster's cloak is fused to his body, to thefalse "happiness" point that she uses it has essentially become his skin.
* GrandTheftMe: If The Keymaster dies, his cloak attaches tomanipulate others into becoming her victims.a new wearer, making them the [[TakingUpTheMantle new]] Keymaster with all the entailed powers and responsibilities.
* SymbioticPossession: The cloak is [[LivingClothes alive]] in a sense, containing Gatekeeper's essence. When attaching to a wearer, the cloak erases their memory, overwriting their personality and identity with that of The Keymaster.
* MysteriousPast: The backstory of the current human wearing the cloak is unknown at this time.
* SemiDivine: The Keymaster is an amalgamation of a mortal human and a dead god.
* AlternateContinuity: A different version of The Keymaster exists on the Fandom wiki. The meta lore is that he is the avatar Kei' in the fandom universe.
* OddJobGods: The Keymaster is an avatar of Chi/Kei', the Pillar of Access. (More plainly, the-concept-of-unlocking-things)
* ClingyCostume: The Keymaster's cloak is fused to his body, to the
* GrandTheftMe: If The Keymaster dies, his cloak attaches to
* SymbioticPossession: The cloak is [[LivingClothes alive]] in a sense, containing Gatekeeper's essence. When attaching to a wearer, the cloak erases their memory, overwriting their personality and identity with that of The Keymaster.
* MysteriousPast: The backstory of the current human wearing the cloak is unknown at this time.
* SemiDivine: The Keymaster is an amalgamation of a mortal human and a dead god.
* AlternateContinuity: A different version of The Keymaster exists on the Fandom wiki. The meta lore is that he is the avatar Kei' in the fandom universe.
Changed line(s) 378,381 (click to see context) from:
[[folder:Ωmega]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ccac148d_52a8_4c8d_a8e4_bd13ce612ad4.jpeg]]
[[caption-width-right:350:''You have no idea.'']]
A sentient string of binary compiling itself into a system.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ccac148d_52a8_4c8d_a8e4_bd13ce612ad4.jpeg]]
[[caption-width-right:350:''You have no idea.'']]
A sentient string of binary compiling itself into a system.
to:
%% Please hold off on any new examples for Into The Backrooms for a few days, as this page is currently in the process of [[https://tvtropes.org/pmwiki/discussion.php?id=7gdn5j6npephxl2pj8pwouss a split]]. %%
[[folder:Officer James Richmond]]
[[quoteright:350:https://static.tvtropes.
[[caption-width-right:350:''You have no idea.'']]
A sentient string
[[caption-width-right:350:"POLICE DEPARTMENT! ANYBODY IN HERE?!"]]
The star of
Changed line(s) 383,384 (click to see context) from:
* CessationOfExistence: Most likely what Gaius did to it.
* HeroicSacrifice: Helps βeta escape from Nostalgi Gaius at the cost of its own existence.
* HeroicSacrifice: Helps βeta escape from Nostalgi Gaius at the cost of its own existence.
to:
* CessationOfExistence: Most likely what Gaius did DespairEventHorizon: One Rich realizes his isolated from backup, he starts losing his composure.
* HeroicBSOD: Rich's isolation takes a huge toll on his sanity. [[spoiler: His near-death-like encounter with the Backrooms and the entity there leaves him in need of psychiatric care from the emotional trauma he receives.]]
* OOCIsSeriousBusiness: Once Rich starts panicking and begins deviating from the standard police request for people toit.
announce their presence, desperately asking "ANYBODY IN HERE?!", we know Rich is losing his grip.
*HeroicSacrifice: Helps βeta PoliceProcedural: Evan Royalty notes in the video description that he had a friend help him portray Rich following procedure realistically, such as announcing the presence of the police and requesting anyone to respond. When he starts modifying his call-outs to be more casual and desperate, it shows how panicked he is and that he desperately wants to escape the maze he's lost in.
* SurprisinglyRealisticOutcome: This is especially the case with the WhereAreTheyNowEpilogue. [[spoiler: Rich is left an emotional wreck fromNostalgi Gaius at his isolation and fleeing for his life from the cost of its own existence.unknown entity. He inadvertently escapes, but requires psychiatric treatment to regain his composure and return to duty.]]
* HeroicBSOD: Rich's isolation takes a huge toll on his sanity. [[spoiler: His near-death-like encounter with the Backrooms and the entity there leaves him in need of psychiatric care from the emotional trauma he receives.]]
* OOCIsSeriousBusiness: Once Rich starts panicking and begins deviating from the standard police request for people to
*
* SurprisinglyRealisticOutcome: This is especially the case with the WhereAreTheyNowEpilogue. [[spoiler: Rich is left an emotional wreck from
Changed line(s) 387,389 (click to see context) from:
[[folder:The Judge]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tinyreplicajudge.png]]
An entity that takes on the appearance of a silver statue that only manifests on Level 550 "The Checkpoint" and is often the single most important entity on the entire level due to the fact that he gives out gifts to those who have survived The Backrooms and had reached his Level alive.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tinyreplicajudge.png]]
An entity that takes on the appearance of a silver statue that only manifests on Level 550 "The Checkpoint" and is often the single most important entity on the entire level due to the fact that he gives out gifts to those who have survived The Backrooms and had reached his Level alive.
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tinyreplicajudge.png]]
An entity that takes on the appearance of a silver statue that
The officer who arrives to back up Officer Rich. He is only
Changed line(s) 391,418 (click to see context) from:
* AFormYouAreComfortableWith: The Judge often takes on the general shape of any creature or being to a specific Wanderer, and he often talks in the voice of that particular wanderers' greatest role model.
* BigGood: If not GreaterScopeParagon due to the fact that he is one of the very few Entities that directly benefits any Wanderer that manages to reach his Level.
* BraggingRightsReward: Many of the Rewards that The Judge hands out to Wanderers fall into the G.R.E.A.T. Factors that he judges all Wanderers by when they finally reach Level 550 and meet with him. Here's a following list of potential rewards:
** AndYourRewardIsClothes: Wanderers that have a TrueNeutral Generosity Factor will be given full body SWAT grade armor.
** AndYourRewardIsEdible: Wanderers that have a positive Generosity Factor will be given medical supplies and Almond Water. While Wanderers that have managed to reach the three Week mark for their Thrill Factor will receive a pint of Super Almond Water, Diluted Super Almond Water, and 50 Energy Bars respectively. At reaching any day past the ten week mark for their Thrill Factor the Wanderer will get a random Blended Recipe from Level 6.05.
** BagOfHolding: A Wanderer gathering more than 20 Items in the Backrooms will reward them with one of these for their Accumulation Factor.
** BottomlessMagazines: A Wanderer that survives for six weeks in The Backrooms will be rewarded with a HandCannon with an infinite ammo clip as a Thrill Factor reward.
** DoubleJump: Wanderers that have a negative Experience Factor will receive boots that can allow them to perform a Double-Jump when worn.
** EncounterRepellant: Wanderers that have survived for seven weeks for their Thrill Factor will be rewarded with a charm that protects them from Smiler attacks, the Hound Virus, and Partygoer Infections.
** GadgetWatches: Wanderers that have explored less than fifty rooms for their Rationalism Factor will be given a Wristwatch that also has a built-in Flashlight.
** GreatBigBookOfEverything: Wanderers that have survived for five weeks in The Backrooms will be rewarded with a How-To Guide to dealing with the many Entities that are found in The Backrooms for their Thrill Factor.
** ItOnlyWorksOnce: Wanderers that have a room count of exactly fifty for their Rationalism Factor will be given an item that will send them around five-hundred rooms away from their current destination, but it can only be used once.
** MagicMap: Wanderers that have managed to explore more than fifty rooms for their Rationalism Factor will be given a map showing the first, second, third, or fourth Clusters of levels within The Backrooms depending on which Cluster they are currently on or have explored.
** NotQuiteFlight: Wanderers that have a neutral score to their Experience Factor will be rewarded with a Paraglider.
** OneHitKO: Wanderers that have survived in The Backrooms for more than ten weeks for their Thrill Factor will attach a Medal to the Wanderers' shirt that grants them a 20% chance to instantly kill ''any'' hostile Entity that tries to attack them.
** OnlyALighter: Any Wanderer that has accumulated exactly twenty items for their Accumulation Factor will be rewarded with a Blessed Lighter that is capable of distilling Liquid Pain into Protein Shakes.
** PowerFist: Wanderers that have reached the eight week mark for their Thrill Factor will receive punch-activated ''[[FireBreathingWeapon Flamethrower]]'' Gloves.
** ShouldersOfDoom: Wanderers that have reached the nine week mark for their Thrill Factor will be rewarded with thorny shoulder braces that causes Facelings to leave them alone.
** WinToExit: '''THE''' most coveted of rewards from the Thrill Factor is that by surviving inside of The Backrooms for more than Fifty Weeks: The Judge will open a door leading the Wanderer back into The Frontrooms again.
* FunWithAcronyms: The Judge as per his name Judges other Wanderers based on a certain criteria known as the G.R.E.A.T. Factors: '''G'''enerosity, '''R'''ationalism, '''E'''xperience, '''A'''ccumulation, and '''T'''hrill.:
** BoldExplorer: The Rationalism Factor is determined by how many Rooms you had explored in The Backrooms before arriving at Level 550, with Wanderers entering room branches increasing their factor and just heading straight to the end of a Level decreasing this Factor with anything above, or Below 50 determining the sort of reward you'll get from your Rationalism Factor.
** ChronicHeroSyndrome: Helping out other Wanderers will grant you a higher score in your Generosity Factor.
** DavidVersusGoliath: Killing powerful Entities will increase your Experience Factor score.
** HumansAreBastards: Murdering or Stealing from other Wanderers will decrease your Generosity Factor Score.
** KleptomaniacHero: The Accumulation Factor in The Judges' judgement is based on how many items you had found within The Backrooms with anything above or below 20 determining the sort of reward you'll get from your Accumulation Factor.
** PlayEveryDay: The Thrill Factor is based on how long a Wanderer has survived within The Backrooms, and unlike the other Factors which only provides one reward each; there are multiple Thrill Factor rewards that a Wanderer can get, and that the Thrill Factor score is accumulative: meaning that Wanderers can wind up with getting every single Thrill Factor reward if they play their cards right.
** ScrewThisImOuttaHere: Running away from Entities will decrease your Experience Factor score.
* SecretTestOfCharacter: The entirety of the G.R.E.A.T. Factor is this as The Judge bases his judgement on the sort of character that a Wanderer is when they finally reach Level 550.
* BigGood: If not GreaterScopeParagon due to the fact that he is one of the very few Entities that directly benefits any Wanderer that manages to reach his Level.
* BraggingRightsReward: Many of the Rewards that The Judge hands out to Wanderers fall into the G.R.E.A.T. Factors that he judges all Wanderers by when they finally reach Level 550 and meet with him. Here's a following list of potential rewards:
** AndYourRewardIsClothes: Wanderers that have a TrueNeutral Generosity Factor will be given full body SWAT grade armor.
** AndYourRewardIsEdible: Wanderers that have a positive Generosity Factor will be given medical supplies and Almond Water. While Wanderers that have managed to reach the three Week mark for their Thrill Factor will receive a pint of Super Almond Water, Diluted Super Almond Water, and 50 Energy Bars respectively. At reaching any day past the ten week mark for their Thrill Factor the Wanderer will get a random Blended Recipe from Level 6.05.
** BagOfHolding: A Wanderer gathering more than 20 Items in the Backrooms will reward them with one of these for their Accumulation Factor.
** BottomlessMagazines: A Wanderer that survives for six weeks in The Backrooms will be rewarded with a HandCannon with an infinite ammo clip as a Thrill Factor reward.
** DoubleJump: Wanderers that have a negative Experience Factor will receive boots that can allow them to perform a Double-Jump when worn.
** EncounterRepellant: Wanderers that have survived for seven weeks for their Thrill Factor will be rewarded with a charm that protects them from Smiler attacks, the Hound Virus, and Partygoer Infections.
** GadgetWatches: Wanderers that have explored less than fifty rooms for their Rationalism Factor will be given a Wristwatch that also has a built-in Flashlight.
** GreatBigBookOfEverything: Wanderers that have survived for five weeks in The Backrooms will be rewarded with a How-To Guide to dealing with the many Entities that are found in The Backrooms for their Thrill Factor.
** ItOnlyWorksOnce: Wanderers that have a room count of exactly fifty for their Rationalism Factor will be given an item that will send them around five-hundred rooms away from their current destination, but it can only be used once.
** MagicMap: Wanderers that have managed to explore more than fifty rooms for their Rationalism Factor will be given a map showing the first, second, third, or fourth Clusters of levels within The Backrooms depending on which Cluster they are currently on or have explored.
** NotQuiteFlight: Wanderers that have a neutral score to their Experience Factor will be rewarded with a Paraglider.
** OneHitKO: Wanderers that have survived in The Backrooms for more than ten weeks for their Thrill Factor will attach a Medal to the Wanderers' shirt that grants them a 20% chance to instantly kill ''any'' hostile Entity that tries to attack them.
** OnlyALighter: Any Wanderer that has accumulated exactly twenty items for their Accumulation Factor will be rewarded with a Blessed Lighter that is capable of distilling Liquid Pain into Protein Shakes.
** PowerFist: Wanderers that have reached the eight week mark for their Thrill Factor will receive punch-activated ''[[FireBreathingWeapon Flamethrower]]'' Gloves.
** ShouldersOfDoom: Wanderers that have reached the nine week mark for their Thrill Factor will be rewarded with thorny shoulder braces that causes Facelings to leave them alone.
** WinToExit: '''THE''' most coveted of rewards from the Thrill Factor is that by surviving inside of The Backrooms for more than Fifty Weeks: The Judge will open a door leading the Wanderer back into The Frontrooms again.
* FunWithAcronyms: The Judge as per his name Judges other Wanderers based on a certain criteria known as the G.R.E.A.T. Factors: '''G'''enerosity, '''R'''ationalism, '''E'''xperience, '''A'''ccumulation, and '''T'''hrill.:
** BoldExplorer: The Rationalism Factor is determined by how many Rooms you had explored in The Backrooms before arriving at Level 550, with Wanderers entering room branches increasing their factor and just heading straight to the end of a Level decreasing this Factor with anything above, or Below 50 determining the sort of reward you'll get from your Rationalism Factor.
** ChronicHeroSyndrome: Helping out other Wanderers will grant you a higher score in your Generosity Factor.
** DavidVersusGoliath: Killing powerful Entities will increase your Experience Factor score.
** HumansAreBastards: Murdering or Stealing from other Wanderers will decrease your Generosity Factor Score.
** KleptomaniacHero: The Accumulation Factor in The Judges' judgement is based on how many items you had found within The Backrooms with anything above or below 20 determining the sort of reward you'll get from your Accumulation Factor.
** PlayEveryDay: The Thrill Factor is based on how long a Wanderer has survived within The Backrooms, and unlike the other Factors which only provides one reward each; there are multiple Thrill Factor rewards that a Wanderer can get, and that the Thrill Factor score is accumulative: meaning that Wanderers can wind up with getting every single Thrill Factor reward if they play their cards right.
** ScrewThisImOuttaHere: Running away from Entities will decrease your Experience Factor score.
* SecretTestOfCharacter: The entirety of the G.R.E.A.T. Factor is this as The Judge bases his judgement on the sort of character that a Wanderer is when they finally reach Level 550.
to:
* AFormYouAreComfortableWith: The Judge often takes on the general shape of any creature or being to a specific Wanderer, and he often talks in the voice of that particular wanderers' greatest role model.
* BigGood: If not GreaterScopeParagon due to the fact thatTheGhost: A downplayed example, as we hear him, but he is one of the very few Entities that directly benefits any Wanderer that manages never seen. [[spoiler: When Officer Rich returns to reach his Level.
* BraggingRightsReward: Many of the Rewards that The Judge hands out to Wanderers fall into the G.R.E.A.T. Factors that he judgesreality alive,]] all Wanderers by when they finally reach Level 550 and meet with him. Here's a following list of potential rewards:
** AndYourRewardIsClothes: Wanderers that have a TrueNeutral Generosity Factor will be given full body SWAT grade armor.
** AndYourRewardIsEdible: Wanderers that have a positive Generosity Factor will be given medical supplies and Almond Water. While Wanderers that have managed to reach the three Week mark for their Thrill Factor will receive a pint of Super Almond Water, Diluted Super Almond Water, and 50 Energy Bars respectively. At reaching any day past the ten week mark for their Thrill Factor the Wanderer will get a random Blended Recipewe see from Level 6.05.
** BagOfHolding: A Wanderer gathering more than 20 Items in the Backrooms will reward them with one of these for their Accumulation Factor.
** BottomlessMagazines: A Wanderer that survives for six weeks in The Backrooms will be rewarded with a HandCannon with an infinite ammo cliphim is his flashlight as a Thrill Factor reward.
** DoubleJump: Wanderers that have a negative Experience Factor will receive boots that can allow them to perform a Double-Jump when worn.
** EncounterRepellant: Wanderers that have survived for seven weeks for their Thrill Factor will be rewarded with a charm that protects them from Smiler attacks, the Hound Virus,he is puzzled and Partygoer Infections.
** GadgetWatches: Wanderers that have explored less than fifty rooms for their Rationalism Factor will be given a Wristwatch that alsoasks where Rich has a built-in Flashlight.
** GreatBigBookOfEverything: Wanderers that have survived for five weeks in The Backrooms will be rewarded with a How-To Guide to dealing with the many Entities that are found in The Backrooms for their Thrill Factor.
** ItOnlyWorksOnce: Wanderers that have a room count of exactly fifty for their Rationalism Factor will be given an item that will send them around five-hundred rooms away from their current destination, but it can only be used once.
** MagicMap: Wanderers that have managed to explore more than fifty rooms for their Rationalism Factor will be given a map showing the first, second, third, or fourth Clusters of levels within The Backrooms depending on which Cluster they are currently on or have explored.
** NotQuiteFlight: Wanderers that have a neutral score to their Experience Factor will be rewarded with a Paraglider.
** OneHitKO: Wanderers that have survived in The Backrooms for more than ten weeks for their Thrill Factor will attach a Medal to the Wanderers' shirt that grants them a 20% chance to instantly kill ''any'' hostile Entity that tries to attack them.
** OnlyALighter: Any Wanderer that has accumulated exactly twenty items for their Accumulation Factor will be rewarded with a Blessed Lighter that is capable of distilling Liquid Pain into Protein Shakes.
** PowerFist: Wanderers that have reached the eight week mark for their Thrill Factor will receive punch-activated ''[[FireBreathingWeapon Flamethrower]]'' Gloves.
** ShouldersOfDoom: Wanderers that have reached the nine week mark for their Thrill Factor will be rewarded with thorny shoulder braces that causes Facelings to leave them alone.
** WinToExit: '''THE''' most coveted of rewards from the Thrill Factor is that by surviving inside of The Backrooms for more than Fifty Weeks: The Judge will open a door leading the Wanderer back into The Frontrooms again.
* FunWithAcronyms: The Judge as per his name Judges other Wanderers based on a certain criteria known as the G.R.E.A.T. Factors: '''G'''enerosity, '''R'''ationalism, '''E'''xperience, '''A'''ccumulation, and '''T'''hrill.:
** BoldExplorer: The Rationalism Factor is determined by how many Rooms you had explored in The Backrooms before arriving at Level 550, with Wanderers entering room branches increasing their factor and just heading straight to the end of a Level decreasing this Factor with anything above, or Below 50 determining the sort of reward you'll get from your Rationalism Factor.
** ChronicHeroSyndrome: Helping out other Wanderers will grant you a higher score in your Generosity Factor.
** DavidVersusGoliath: Killing powerful Entities will increase your Experience Factor score.
** HumansAreBastards: Murdering or Stealing from other Wanderers will decrease your Generosity Factor Score.
** KleptomaniacHero: The Accumulation Factor in The Judges' judgement is based on how many items you had found within The Backrooms with anything above or below 20 determining the sort of reward you'll get from your Accumulation Factor.
** PlayEveryDay: The Thrill Factor is based on how long a Wanderer has survived within The Backrooms, and unlike the other Factors which only provides one reward each; there are multiple Thrill Factor rewards that a Wanderer can get, and that the Thrill Factor score is accumulative: meaning that Wanderers can wind up with getting every single Thrill Factor reward if they play their cards right.
** ScrewThisImOuttaHere: Running away from Entities will decrease your Experience Factor score.
* SecretTestOfCharacter: The entirety of the G.R.E.A.T. Factor is this as The Judge bases his judgement on the sort of character that a Wanderer is when they finally reach Level 550.been.
* BigGood: If not GreaterScopeParagon due to the fact that
* BraggingRightsReward: Many of the Rewards that The Judge hands out to Wanderers fall into the G.R.E.A.T. Factors that he judges
** AndYourRewardIsClothes: Wanderers that have a TrueNeutral Generosity Factor will be given full body SWAT grade armor.
** AndYourRewardIsEdible: Wanderers that have a positive Generosity Factor will be given medical supplies and Almond Water. While Wanderers that have managed to reach the three Week mark for their Thrill Factor will receive a pint of Super Almond Water, Diluted Super Almond Water, and 50 Energy Bars respectively. At reaching any day past the ten week mark for their Thrill Factor the Wanderer will get a random Blended Recipe
** BagOfHolding: A Wanderer gathering more than 20 Items in the Backrooms will reward them with one of these for their Accumulation Factor.
** BottomlessMagazines: A Wanderer that survives for six weeks in The Backrooms will be rewarded with a HandCannon with an infinite ammo clip
** DoubleJump: Wanderers that have a negative Experience Factor will receive boots that can allow them to perform a Double-Jump when worn.
** EncounterRepellant: Wanderers that have survived for seven weeks for their Thrill Factor will be rewarded with a charm that protects them from Smiler attacks, the Hound Virus,
** GadgetWatches: Wanderers that have explored less than fifty rooms for their Rationalism Factor will be given a Wristwatch that also
** GreatBigBookOfEverything: Wanderers that have survived for five weeks in The Backrooms will be rewarded with a How-To Guide to dealing with the many Entities that are found in The Backrooms for their Thrill Factor.
** ItOnlyWorksOnce: Wanderers that have a room count of exactly fifty for their Rationalism Factor will be given an item that will send them around five-hundred rooms away from their current destination, but it can only be used once.
** MagicMap: Wanderers that have managed to explore more than fifty rooms for their Rationalism Factor will be given a map showing the first, second, third, or fourth Clusters of levels within The Backrooms depending on which Cluster they are currently on or have explored.
** NotQuiteFlight: Wanderers that have a neutral score to their Experience Factor will be rewarded with a Paraglider.
** OneHitKO: Wanderers that have survived in The Backrooms for more than ten weeks for their Thrill Factor will attach a Medal to the Wanderers' shirt that grants them a 20% chance to instantly kill ''any'' hostile Entity that tries to attack them.
** OnlyALighter: Any Wanderer that has accumulated exactly twenty items for their Accumulation Factor will be rewarded with a Blessed Lighter that is capable of distilling Liquid Pain into Protein Shakes.
** PowerFist: Wanderers that have reached the eight week mark for their Thrill Factor will receive punch-activated ''[[FireBreathingWeapon Flamethrower]]'' Gloves.
** ShouldersOfDoom: Wanderers that have reached the nine week mark for their Thrill Factor will be rewarded with thorny shoulder braces that causes Facelings to leave them alone.
** WinToExit: '''THE''' most coveted of rewards from the Thrill Factor is that by surviving inside of The Backrooms for more than Fifty Weeks: The Judge will open a door leading the Wanderer back into The Frontrooms again.
* FunWithAcronyms: The Judge as per his name Judges other Wanderers based on a certain criteria known as the G.R.E.A.T. Factors: '''G'''enerosity, '''R'''ationalism, '''E'''xperience, '''A'''ccumulation, and '''T'''hrill.:
** BoldExplorer: The Rationalism Factor is determined by how many Rooms you had explored in The Backrooms before arriving at Level 550, with Wanderers entering room branches increasing their factor and just heading straight to the end of a Level decreasing this Factor with anything above, or Below 50 determining the sort of reward you'll get from your Rationalism Factor.
** ChronicHeroSyndrome: Helping out other Wanderers will grant you a higher score in your Generosity Factor.
** DavidVersusGoliath: Killing powerful Entities will increase your Experience Factor score.
** HumansAreBastards: Murdering or Stealing from other Wanderers will decrease your Generosity Factor Score.
** KleptomaniacHero: The Accumulation Factor in The Judges' judgement is based on how many items you had found within The Backrooms with anything above or below 20 determining the sort of reward you'll get from your Accumulation Factor.
** PlayEveryDay: The Thrill Factor is based on how long a Wanderer has survived within The Backrooms, and unlike the other Factors which only provides one reward each; there are multiple Thrill Factor rewards that a Wanderer can get, and that the Thrill Factor score is accumulative: meaning that Wanderers can wind up with getting every single Thrill Factor reward if they play their cards right.
** ScrewThisImOuttaHere: Running away from Entities will decrease your Experience Factor score.
* SecretTestOfCharacter: The entirety of the G.R.E.A.T. Factor is this as The Judge bases his judgement on the sort of character that a Wanderer is when they finally reach Level 550.
Changed line(s) 421,424 (click to see context) from:
[[folder:The Red Knight]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/367f1c30_b191_45a2_b45a_9ae347b210a1.jpeg]]
[[caption-width-right:350:''If you haven’t met him personally, you’ve heard about him from someone who has.'']]
A knight of immense power that serves as a protector to any wanderers that he may come across.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/367f1c30_b191_45a2_b45a_9ae347b210a1.jpeg]]
[[caption-width-right:350:''If you haven’t met him personally, you’ve heard about him from someone who has.'']]
A knight of immense power that serves as a protector to any wanderers that he may come across.
to:
[[folder:The Red Knight]]
[[quoteright:350:https://static.Entity]]
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/367f1c30_b191_45a2_b45a_9ae347b210a1.jpeg]]
[[caption-width-right:350:''If you haven’t metorg/pmwiki/pub/images/2022_03_31_1.png]]
The creature who zeros in on Officer Rich's position and starts tracking himpersonally, you’ve heard about until Rich seems to lose them. Unfortunately, the Overseer teleports him from someone who has.'']]
A knightback to the "start" of immense power that serves as a protector to any wanderers that he may come across.the maze, where Rich soon stumbles upon the Entity face-to-face.
[[quoteright:350:https://static.
[[quoteright:100:https://static.tvtropes.
[[caption-width-right:350:''If you haven’t met
The creature who zeros in on Officer Rich's position and starts tracking him
A knight
Changed line(s) 426,433 (click to see context) from:
* BigDamnHeroes: Often appears in front of wanderers who are cornered or about to be killed by hostile entities, then proceeds to defeat the Entity and save the wanderer.
* CurbStompBattle: He absolutely tore apart multiple platoons of Black Knights all by himself without any signs of injury.
* DimensionalCutter: His sword is capable of cutting open portals that lead to a dimensional shortcut to other levels of the Backrooms. It's often used to send lost Wanderers into the safety of encampments or into expedition teams, although within said shortcut the wanderer must ignore the voices and only touch the symbol that looks like a crosshair.
* KnightInShiningArmor: Appears to be a knight and is benevolent to humans, unlike most other Entities. He even tries to locate people who enter the Backrooms in order to [[BigDamnHeroes save them from Entities]].
* NighInvulnerability: He is such a powerhouse that it is quite difficult to ascertain what his limit is.
* ResurrectiveImmortality: Even if enemies manage to get past his NighInvulnerability, he will always regenerate eventually.
* WarGod: He is an avatar of Sigma/Hypna'deus, the Pillar of War.
* AlternateContinuity: An entity known as The Crimson Wanderer exists on the Fandom wiki. The meta lore is that he is the avatar of Hypna'deus in the Fandom universe.
* CurbStompBattle: He absolutely tore apart multiple platoons of Black Knights all by himself without any signs of injury.
* DimensionalCutter: His sword is capable of cutting open portals that lead to a dimensional shortcut to other levels of the Backrooms. It's often used to send lost Wanderers into the safety of encampments or into expedition teams, although within said shortcut the wanderer must ignore the voices and only touch the symbol that looks like a crosshair.
* KnightInShiningArmor: Appears to be a knight and is benevolent to humans, unlike most other Entities. He even tries to locate people who enter the Backrooms in order to [[BigDamnHeroes save them from Entities]].
* NighInvulnerability: He is such a powerhouse that it is quite difficult to ascertain what his limit is.
* ResurrectiveImmortality: Even if enemies manage to get past his NighInvulnerability, he will always regenerate eventually.
* WarGod: He is an avatar of Sigma/Hypna'deus, the Pillar of War.
* AlternateContinuity: An entity known as The Crimson Wanderer exists on the Fandom wiki. The meta lore is that he is the avatar of Hypna'deus in the Fandom universe.
to:
* BigDamnHeroes: Often appears in front of wanderers AmbiguouslyEvil: The Entity seems akin to a feral creature who are cornered or about is just tracking Rich because he drew attention. It isn't clear what would happen if the Entity caught Rich because [[spoiler: Rich manages to be killed by hostile entities, then proceeds escape inadvertently before he gets caught.]] It is also left vague if this creature WasOnceHuman and if this is what happened to defeat Claire Park due to mutation.
* HellIsThatNoise: The groans and the unearthly, indescribable shriek that the Entity make leave Rich very terrified and not even able to contemplating using his hand gun when the Entity charges menacingly.
* NothingIsScarier: We barely get a look at the figure of the Entity andsave the wanderer.
* CurbStompBattle: He absolutely tore apart multiple platoonswhat we do see is a low-res figure of Black Knights all by himself without any signs of injury.
* DimensionalCutter: His sword is capable of cutting open portals that lead to a dimensional shortcut to other levels of the Backrooms. It's often used to send lost Wanderers into the safety of encampments or into expedition teams, although within said shortcut the wanderer must ignore the voices and only touch the symbol that looks like a crosshair.
* KnightInShiningArmor: Appearswhat appears to be a knight and is benevolent to humans, unlike most other Entities. He even tries to locate people who enter the Backrooms in order to [[BigDamnHeroes save them from Entities]].
* NighInvulnerability: He is such a powerhousehuman-like being. We don't get any confirmation that it is quite difficult to ascertain what his limit is.
* ResurrectiveImmortality: Even if enemies manage to get past his NighInvulnerability, he will always regenerate eventually.
* WarGod: He is an avatar of Sigma/Hypna'deus, the Pillar of War.
* AlternateContinuity: An entity known as The Crimson Wanderer exists on the Fandom wiki. The meta lore is that hethis is the avatar of Hypna'deus in missing Claire Park or an unrelated Entity who only appears humanoid. Much is left to the Fandom universe.imagination.
* HellIsThatNoise: The groans and the unearthly, indescribable shriek that the Entity make leave Rich very terrified and not even able to contemplating using his hand gun when the Entity charges menacingly.
* NothingIsScarier: We barely get a look at the figure of the Entity and
* CurbStompBattle: He absolutely tore apart multiple platoons
* DimensionalCutter: His sword is capable of cutting open portals that lead to a dimensional shortcut to other levels of the Backrooms. It's often used to send lost Wanderers into the safety of encampments or into expedition teams, although within said shortcut the wanderer must ignore the voices and only touch the symbol that looks like a crosshair.
* KnightInShiningArmor: Appears
* NighInvulnerability: He is such a powerhouse
* ResurrectiveImmortality: Even if enemies manage to get past his NighInvulnerability, he will always regenerate eventually.
* WarGod: He is an avatar of Sigma/Hypna'deus, the Pillar of War.
* AlternateContinuity: An entity known as The Crimson Wanderer exists on the Fandom wiki. The meta lore is that he
Changed line(s) 436,439 (click to see context) from:
[[folder:Blanche Von Haderach]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/7ddfbd0a_2313_4ee2_ab77_3bbebd8b3e1b.png]]
[[caption-width-right:350:''Hello, dear reader. Welcome to my page!'']]
A gorgeous and kind young woman who owns a library in Level 906. She also happens to be a benevolent HumanoidAbomination (real name Azel'kyra) assuming AFormYouAreComfortableWith, along with it also being comfortable for her.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/7ddfbd0a_2313_4ee2_ab77_3bbebd8b3e1b.png]]
[[caption-width-right:350:''Hello, dear reader. Welcome to my page!'']]
A gorgeous and kind young woman who owns a library in Level 906. She also happens to be a benevolent HumanoidAbomination (real name Azel'kyra) assuming AFormYouAreComfortableWith, along with it also being comfortable for her.
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/7ddfbd0a_2313_4ee2_ab77_3bbebd8b3e1b.png]]
[[caption-width-right:350:''Hello, dear reader. Welcome to my page!'']]
A gorgeous and kind young woman
An [[NoNameGiven unnamed character]] who
Changed line(s) 441,456 (click to see context) from:
* ActualPacifist: If provoked in her library, she will not attack or harm the offender, instead warning them for their rude behaviour. If the offender persists, she simply teleports them back to the Level they arrived from if safe, and to a safe Level otherwise.
* AdorableAbomination: She is absolutely ''darling'', and a delight to be around. She's also an incomprehensible, mind-shattering EldritchAbomination in her actual form.
* BadassAdorable: Gorgeous and sweet and not afraid to stand up to her EvilCounterpart who is likely the BigBad of the entire Backrooms Rogues' Gallery.
* BeautyEqualsGoodness: She is a stunningly beautiful and kind HumanoidAbomination.
* BenevolentAbomination: Despite her humanoid form being a HumanoidAbomination and her true form being an EldritchAbomination, Blanche is an ActualPacifist who is very kind to humans who enter her domain.
* DomainHolder: [[MagicalLibrary Level 906 "Cygnus Archive"]] is her domain and she's [[RealityWarper close-to-omnipotent in it]], having complete control over the library and everything within.
* EldritchAbomination: Heroic example. Her actual form is an incomprehensible entity capable of shattering minds at a glance.
* AFormYouAreComfortableWith: In addition to being comfortable with it herself.
* GoodCounterpart: For her former "sister", Nostalgi Gaius.
* HumanoidAbomination: She can stretch and distort her limbs whenever she deems it necessary among many other powerful abilities.
* MagicLibrarian: She runs the library that is Level 906.
* MagicalLibrary: Level 906 ''is'' one.
* NiceGirl: A complete and utter sweetheart.
* NoBiologicalSex: Due to being a timeless EldritchAbomination.
* OddJobGods: Nu/Azel'kyra is the Pillar of Curiosity.
* RealityWarper: She can basically do anything within Level 906, such as mind-reading, telekinesis, teleportation, [[ThePowerOfCreation creating objects from nowhere]] with a mere thought, among others.
* AdorableAbomination: She is absolutely ''darling'', and a delight to be around. She's also an incomprehensible, mind-shattering EldritchAbomination in her actual form.
* BadassAdorable: Gorgeous and sweet and not afraid to stand up to her EvilCounterpart who is likely the BigBad of the entire Backrooms Rogues' Gallery.
* BeautyEqualsGoodness: She is a stunningly beautiful and kind HumanoidAbomination.
* BenevolentAbomination: Despite her humanoid form being a HumanoidAbomination and her true form being an EldritchAbomination, Blanche is an ActualPacifist who is very kind to humans who enter her domain.
* DomainHolder: [[MagicalLibrary Level 906 "Cygnus Archive"]] is her domain and she's [[RealityWarper close-to-omnipotent in it]], having complete control over the library and everything within.
* EldritchAbomination: Heroic example. Her actual form is an incomprehensible entity capable of shattering minds at a glance.
* AFormYouAreComfortableWith: In addition to being comfortable with it herself.
* GoodCounterpart: For her former "sister", Nostalgi Gaius.
* HumanoidAbomination: She can stretch and distort her limbs whenever she deems it necessary among many other powerful abilities.
* MagicLibrarian: She runs the library that is Level 906.
* MagicalLibrary: Level 906 ''is'' one.
* NiceGirl: A complete and utter sweetheart.
* NoBiologicalSex: Due to being a timeless EldritchAbomination.
* OddJobGods: Nu/Azel'kyra is the Pillar of Curiosity.
* RealityWarper: She can basically do anything within Level 906, such as mind-reading, telekinesis, teleportation, [[ThePowerOfCreation creating objects from nowhere]] with a mere thought, among others.
to:
* ActualPacifist: If provoked in her library, she will not attack or harm the offender, instead warning them for their rude behaviour. If the offender persists, she simply teleports them back to the Level they arrived from if safe, and to a safe Level otherwise.
* AdorableAbomination: SheBlueAndOrangeMorality: The Overseer is absolutely ''darling'', and a delight to be around. She's also an incomprehensible, mind-shattering EldritchAbomination in her actual form.
* BadassAdorable: Gorgeous and sweet and not afraid to stand up to her EvilCounterpart who is likely the BigBad of the entire Backrooms Rogues' Gallery.
* BeautyEqualsGoodness: She is a stunningly beautiful and kind HumanoidAbomination.
* BenevolentAbomination: Despite her humanoid form being a HumanoidAbomination and her true form being an EldritchAbomination, Blanche is an ActualPacifist who is very kind to humans who enter her domain.
* DomainHolder: [[MagicalLibrary Level 906 "Cygnus Archive"]] is her domain and she's [[RealityWarper close-to-omnipotent in it]], having complete control over the library and everything within.
* EldritchAbomination: Heroic example. Her actual form is an incomprehensible entity capable of shattering minds at a glance.
* AFormYouAreComfortableWith: In addition to being comfortableunhappy with it herself.
* GoodCounterpart: For her former "sister", Nostalgi Gaius.
* HumanoidAbomination: She can stretchOfficer Rich for some reason, even though Rich had no intention of entering the Backrooms. Rich is asked if this is what he wanted ("To disfigure my world.") as if Rich deliberately vandalized this world. Alternatively, the Overseer may be unhappy with people and distort her limbs whenever she deems it necessary among many other powerful abilities.
* MagicLibrarian: She runs the library that is Level 906.
* MagicalLibrary: Level 906 ''is'' one.
* NiceGirl: A complete and utter sweetheart.
* NoBiologicalSex: Due to being a timeless EldritchAbomination.
* OddJobGods: Nu/Azel'kyra is the Pillar of Curiosity.
* RealityWarper: She can basically do anything within Level 906, such as mind-reading, telekinesis, teleportation, [[ThePowerOfCreation creatingobjects from nowhere]] with "reality" invading their domain which is a mere thought, among others. more rational concern; it isn't clarified.
* BreakingTheFourthWall: At one point, Officer Rich is given a glimpse of the level editor used to make the very video you're watching.
* NoNameGiven: This Overseer has no actual name given, so for the sake of identity, he is named "Overseer" in the Backrooms articles here on [=TvTropes=].
* AdorableAbomination: She
* BadassAdorable: Gorgeous and sweet and not afraid to stand up to her EvilCounterpart who is likely the BigBad of the entire Backrooms Rogues' Gallery.
* BeautyEqualsGoodness: She is a stunningly beautiful and kind HumanoidAbomination.
* BenevolentAbomination: Despite her humanoid form being a HumanoidAbomination and her true form being an EldritchAbomination, Blanche is an ActualPacifist who is very kind to humans who enter her domain.
* DomainHolder: [[MagicalLibrary Level 906 "Cygnus Archive"]] is her domain and she's [[RealityWarper close-to-omnipotent in it]], having complete control over the library and everything within.
* EldritchAbomination: Heroic example. Her actual form is an incomprehensible entity capable of shattering minds at a glance.
* AFormYouAreComfortableWith: In addition to being comfortable
* GoodCounterpart: For her former "sister", Nostalgi Gaius.
* HumanoidAbomination: She can stretch
* MagicLibrarian: She runs the library that is Level 906.
* MagicalLibrary: Level 906 ''is'' one.
* NiceGirl: A complete and utter sweetheart.
* NoBiologicalSex: Due to being a timeless EldritchAbomination.
* OddJobGods: Nu/Azel'kyra is the Pillar of Curiosity.
* RealityWarper: She can basically do anything within Level 906, such as mind-reading, telekinesis, teleportation, [[ThePowerOfCreation creating
* BreakingTheFourthWall: At one point, Officer Rich is given a glimpse of the level editor used to make the very video you're watching.
* NoNameGiven: This Overseer has no actual name given, so for the sake of identity, he is named "Overseer" in the Backrooms articles here on [=TvTropes=].
Changed line(s) 459,462 (click to see context) from:
[[folder:Nostalgi Gaius]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/77453344_c3f1_4691_bcac_4ba6465aa1a7.png]]
[[caption-width-right:350:''I think there is a god, and [[GodIsEvil I think she wants us dead]].'']]
Also referred to as "Entity Null" or "The Blue Angel," Gaius is a towering sentient humanoid resembling a Roman Goddess statue holding a glowing pink rod of sorts. Level 404 is her home, but she may visit other levels as well... To put it lightly, she is everything Blanche is not.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/77453344_c3f1_4691_bcac_4ba6465aa1a7.png]]
[[caption-width-right:350:''I think there is a god, and [[GodIsEvil I think she wants us dead]].'']]
Also referred to as "Entity Null" or "The Blue Angel," Gaius is a towering sentient humanoid resembling a Roman Goddess statue holding a glowing pink rod of sorts. Level 404 is her home, but she may visit other levels as well... To put it lightly, she is everything Blanche is not.
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/77453344_c3f1_4691_bcac_4ba6465aa1a7.png]]
[[caption-width-right:350:''I think there is a god, and [[GodIsEvil I think she wants us dead]].'']]
Also referred to as "Entity Null" or "The Blue Angel," Gaius is a towering sentient humanoid resembling a Roman Goddess statue holding a glowing pink rod of sorts.
[[folder:Luka C.]]
The protagonist, first introduced in [[https://www.youtube.com/watch?v=wToMg9A_a9s Backrooms - Level
Changed line(s) 464,495 (click to see context) from:
* AndIMustScream: She traps wanderers with their own nostalgic memories and distorts them into suffering AFateWorseThanDeath.
* ArchEnemy: She views Blanche as a parasite that must be exterminated.
* AttackOfTheFiftyFootWhatever: She is '''hundreds of meters tall.'''
* BeautyIsBad: Described by one M.E.G. researcher as inhumanly beautiful with hair that sparkles like the ocean that said researcher grew up with.
* BerserkButton: Just Blanche in general. Her interference sets Gaius off, causing her to refer to Blanche as a parasite that must be purged.
* BigBad: Of the Omenscript Verses canon. She may also likely be this for the entire mythos, considering the roles she takes in the lore and the effect she has both on people and on reality itself, including any and all forms of liminal space.
* CessationOfExistence: She causes this to happen to Ωmega, who describes the Level where it and βeta encounter her as a place where code such as themselves go to die.
* DemonicPossession: Performed on a human host.
* EldritchAbomination: A several hundred meters tall RealityWarper who preys on nostalgic memories and relishes in growing stronger through the suffering of as many individuals as possible, Nostalgi Gaius may just be the baddest of them all.
* EvilerThanThou: She smashes her fist through the ceiling of a Level, causing it to glitch and reality to fall apart, before bringing her fist down on the Black Monarch and performing a OneHitKill, eventually wiping out the entire liminal space along with him.
* EvilIsBigger: For crying out loud, she is '''hundreds of meters tall.'''
* EvilIsPetty: She acts as though she loves all of humanity and is willing to "forgive" them for "leaving" her and "Heaven" so long ago... yet she relishes in causing the ones she captures eternal suffering all so she can grow ever more powerful.
* AFateWorseThanDeath: Just about every wanderer who comes across her suffers this in one way or another.
* FauxAffablyEvil: She's very soothing and sweet, doing all that she can to convince all visitors that she truly loves them and that they are home where they belong in "Heaven" where she has forgiven them for abandoning her so long ago (whatever that means)... however, she speaks this way to explorers in order to feed off of their nostalgia and cause unendurable suffering to nourish herself.
** In addition, she acts very similar towards her host in order to complete the merger and grows downright livid when Blanche interferes.
** She drops the act and proves herself to be quite irritable when βeta states that they’ll never allow themselves to fall into her trap.
* TheFourthWallWillNotProtectYou: She will cause an InterfaceScrew on pages that relate to her or Level 404 and speak to the user, telling them that she misses them and to come home to "Heaven."
* GodIsEvil: One researcher sees her as God and believes (with good reason) that She wants everyone dead and stuck with Her for eternity, their suffering and nostalgic memories serving as Her nourishment.
* GreaterScopeVillain: Probably serves as this for every story that she is a part of.
* HeroKiller: She ''wipes Ωmega from existence.''
* HumanoidAbomination: She is '''hundreds of meters tall''' and resembles a Roman statue with a glowing pink rod in her hand.
* InterfaceScrew: Performs this on the ''Wikidot itself'' and edits the text in real time to speak with the reader or with other entities, more specifically on the pages that mention her or Level 404.
* ManipulativeBitch: She has crafted the perfect trap for wanderers through preying upon their nostalgia by any means she sees fit.
* MeaningfulName: Nostalgi Gaius is a Goddess that preys on nostalgic memories of anyone who enters the Backrooms, and those who encounter her directly often find themselves mutated, contorted and trapped into staying with her forever in excruciating pain at the weight of their memories overcoming them with emotion. [[{{Sadist}} She enjoys this very much.]]
* NamesToRunAwayFromReallyFast: "Nostalgi Gaius," "Entity Null," "The Blue Angel"...
* OneHitKill: This is her dramatic entrance and way of pulling an effortless EvilerThanThou on the Monarch of the Black Knights.
* PsychoPink: Judging by her sadistic love for tormenting humanity and her use of a glowing pink rod, she definitely qualifies.
* RealityWarper: Reality itself bends and breaks to a far greater degree whenever she is around than it already typically would.
* RedBaron: "The Blue Angel".
* ShoutOut: Her form of a massive roman goddess statue holding an object brings to mind the Art/StatueOfLiberty. However, Nostalgi Gaius stands for anything ''but'' liberty.
* SplitPersonalityTakeover: One of her favorite tactics when taking a host body.
* VoluntaryShapeshifting: Takes whatever form she pleases, especially if it triggers nostalgic memories within those who encounter her.
* ArchEnemy: She views Blanche as a parasite that must be exterminated.
* AttackOfTheFiftyFootWhatever: She is '''hundreds of meters tall.'''
* BeautyIsBad: Described by one M.E.G. researcher as inhumanly beautiful with hair that sparkles like the ocean that said researcher grew up with.
* BerserkButton: Just Blanche in general. Her interference sets Gaius off, causing her to refer to Blanche as a parasite that must be purged.
* BigBad: Of the Omenscript Verses canon. She may also likely be this for the entire mythos, considering the roles she takes in the lore and the effect she has both on people and on reality itself, including any and all forms of liminal space.
* CessationOfExistence: She causes this to happen to Ωmega, who describes the Level where it and βeta encounter her as a place where code such as themselves go to die.
* DemonicPossession: Performed on a human host.
* EldritchAbomination: A several hundred meters tall RealityWarper who preys on nostalgic memories and relishes in growing stronger through the suffering of as many individuals as possible, Nostalgi Gaius may just be the baddest of them all.
* EvilerThanThou: She smashes her fist through the ceiling of a Level, causing it to glitch and reality to fall apart, before bringing her fist down on the Black Monarch and performing a OneHitKill, eventually wiping out the entire liminal space along with him.
* EvilIsBigger: For crying out loud, she is '''hundreds of meters tall.'''
* EvilIsPetty: She acts as though she loves all of humanity and is willing to "forgive" them for "leaving" her and "Heaven" so long ago... yet she relishes in causing the ones she captures eternal suffering all so she can grow ever more powerful.
* AFateWorseThanDeath: Just about every wanderer who comes across her suffers this in one way or another.
* FauxAffablyEvil: She's very soothing and sweet, doing all that she can to convince all visitors that she truly loves them and that they are home where they belong in "Heaven" where she has forgiven them for abandoning her so long ago (whatever that means)... however, she speaks this way to explorers in order to feed off of their nostalgia and cause unendurable suffering to nourish herself.
** In addition, she acts very similar towards her host in order to complete the merger and grows downright livid when Blanche interferes.
** She drops the act and proves herself to be quite irritable when βeta states that they’ll never allow themselves to fall into her trap.
* TheFourthWallWillNotProtectYou: She will cause an InterfaceScrew on pages that relate to her or Level 404 and speak to the user, telling them that she misses them and to come home to "Heaven."
* GodIsEvil: One researcher sees her as God and believes (with good reason) that She wants everyone dead and stuck with Her for eternity, their suffering and nostalgic memories serving as Her nourishment.
* GreaterScopeVillain: Probably serves as this for every story that she is a part of.
* HeroKiller: She ''wipes Ωmega from existence.''
* HumanoidAbomination: She is '''hundreds of meters tall''' and resembles a Roman statue with a glowing pink rod in her hand.
* InterfaceScrew: Performs this on the ''Wikidot itself'' and edits the text in real time to speak with the reader or with other entities, more specifically on the pages that mention her or Level 404.
* ManipulativeBitch: She has crafted the perfect trap for wanderers through preying upon their nostalgia by any means she sees fit.
* MeaningfulName: Nostalgi Gaius is a Goddess that preys on nostalgic memories of anyone who enters the Backrooms, and those who encounter her directly often find themselves mutated, contorted and trapped into staying with her forever in excruciating pain at the weight of their memories overcoming them with emotion. [[{{Sadist}} She enjoys this very much.]]
* NamesToRunAwayFromReallyFast: "Nostalgi Gaius," "Entity Null," "The Blue Angel"...
* OneHitKill: This is her dramatic entrance and way of pulling an effortless EvilerThanThou on the Monarch of the Black Knights.
* PsychoPink: Judging by her sadistic love for tormenting humanity and her use of a glowing pink rod, she definitely qualifies.
* RealityWarper: Reality itself bends and breaks to a far greater degree whenever she is around than it already typically would.
* RedBaron: "The Blue Angel".
* ShoutOut: Her form of a massive roman goddess statue holding an object brings to mind the Art/StatueOfLiberty. However, Nostalgi Gaius stands for anything ''but'' liberty.
* SplitPersonalityTakeover: One of her favorite tactics when taking a host body.
* VoluntaryShapeshifting: Takes whatever form she pleases, especially if it triggers nostalgic memories within those who encounter her.
to:
* AndIMustScream: She traps wanderers with their own nostalgic memories and distorts them ActionSurvivor: He has supposedly gotten himself into suffering AFateWorseThanDeath.
sticky situations but has managed to escape multiple times to film another day.
*ArchEnemy: She views Blanche as a parasite that must be exterminated.
* AttackOfTheFiftyFootWhatever: SheAuthorAvatar: The character is '''hundreds of meters tall.'''
* BeautyIsBad: Described by one M.E.G. researcher as inhumanly beautiful with hair that sparkles likeessential the ocean that said researcher grew up with.
* BerserkButton: Just Blanche in general. Her interference sets Gaius off, causing her to refer to Blanche as a parasite that must be purged.
* BigBad: Of the Omenscript Verses canon. She may also likely be this for the entire mythos, considering the roles she takesvideo author playing himself in the lore and the effect she has both on people and on reality itself, including any and all forms of liminal space.
virtual worlds he designs.
*CessationOfExistence: She causes this to happen to Ωmega, who describes the IFellForHours: Luka escapes Level where it and βeta encounter her 22 this way, after running out of escape options. The escape attempt was supposedly successful as a place where code such as themselves Luka has videos dated at later times.
* KnowWhenToFoldEm: When Luka records "Backrooms - Level -9223372036854775808 (found footage)", Luka just looks upon the glitchy rainbow geometry of this level but doesn't goto die.
* DemonicPossession: Performed on a human host.
* EldritchAbomination: A several hundred meters tall RealityWarper who preys on nostalgic memories and relishesin growing stronger despite creeping through the suffering of as many individuals as possible, Nostalgi Gaius may just be the baddest of them all.
* EvilerThanThou: She smashes her fist through the ceiling of a Level, causing itdoorways to glitch and reality get a closer look.
* RunOrDie: He is forced tofall apart, before bringing her fist down on the Black Monarch and performing a OneHitKill, eventually wiping out the entire liminal space along with him.
* EvilIsBigger: For crying out loud, she is '''hundreds of meters tall.'''
* EvilIsPetty: She acts as though she loves all of humanity and is willing to "forgive" them for "leaving" her and "Heaven" so long ago... yet she relishes in causing the ones she captures eternal suffering all so she can grow ever more powerful.
* AFateWorseThanDeath: Just about every wanderer who comes across her suffers this in one way or another.
* FauxAffablyEvil: She's very soothing and sweet, doing all that she can to convince all visitors that she truly loves them and that they are home where they belong in "Heaven" where she has forgiven them for abandoning her so long ago (whatever that means)... however, she speaks this way to explorers in order to feed off of their nostalgia and cause unendurable suffering to nourish herself.
** In addition, she acts very similar towards her host in order to complete the merger and grows downright livid when Blanche interferes.
** She drops the act and proves herself to be quite irritable when βeta states that they’ll never allow themselves to fall into her trap.
* TheFourthWallWillNotProtectYou: She will cause an InterfaceScrew on pages that relate to her or Level 404 and speak to the user, telling them that she misses them and to come home to "Heaven."
* GodIsEvil: One researcher sees her as God and believes (with good reason) that She wants everyone dead and stuck with Her for eternity, their suffering and nostalgic memories serving as Her nourishment.
* GreaterScopeVillain: Probably serves as this for every story that she is a part of.
* HeroKiller: She ''wipes Ωmega from existence.''
* HumanoidAbomination: She is '''hundreds of meters tall''' and resembles a Roman statue with a glowing pink rod in her hand.
* InterfaceScrew: Performsdo this on the ''Wikidot itself'' and edits the text in real time to speak with the reader or with other entities, more specifically on the pages that mention her or Level 404.
558, Level 22, and Level ! "RUN FOR YOUR LIFE!".
*ManipulativeBitch: She has crafted TheyKilledKennyAgain: It's unclear if Luka C. is the perfect trap for wanderers through preying upon their nostalgia by any means she sees fit.
* MeaningfulName: Nostalgi Gaius is a Goddesscharacter in every video watermarked with that preys on nostalgic memories of anyone who enters the Backrooms, and those who encounter her directly often find themselves mutated, contorted and trapped into staying with her forever in excruciating pain at the weight of their memories overcoming them with emotion. [[{{Sadist}} She enjoys name, or if this very much.]]
* NamesToRunAwayFromReallyFast: "Nostalgi Gaius," "Entity Null," "The Blue Angel"...
* OneHitKill: Thisis her dramatic entrance just done for artistic purposes as there are videos where he apparently "dies" only to be back for another video alive and way of pulling an effortless EvilerThanThou on the Monarch of the Black Knights.
* PsychoPink: Judging by her sadistic love for tormenting humanity and her use of a glowing pink rod, she definitely qualifies.
* RealityWarper: Reality itself bends and breaks to a far greater degree whenever she is around than it already typically would.
* RedBaron: "The Blue Angel".
* ShoutOut: Her form of a massive roman goddess statue holding an object brings to mind the Art/StatueOfLiberty. However, Nostalgi Gaius stands for anything ''but'' liberty.
* SplitPersonalityTakeover: One of her favorite tactics when taking a host body.
* VoluntaryShapeshifting: Takes whatever form she pleases, especially if it triggers nostalgic memories within those who encounter her.unscathed.
*
* AttackOfTheFiftyFootWhatever: She
* BeautyIsBad: Described by one M.E.G. researcher as inhumanly beautiful with hair that sparkles like
* BerserkButton: Just Blanche in general. Her interference sets Gaius off, causing her to refer to Blanche as a parasite that must be purged.
* BigBad: Of the Omenscript Verses canon. She may also likely be this for the entire mythos, considering the roles she takes
*
* KnowWhenToFoldEm: When Luka records "Backrooms - Level -9223372036854775808 (found footage)", Luka just looks upon the glitchy rainbow geometry of this level but doesn't go
* DemonicPossession: Performed on a human host.
* EldritchAbomination: A several hundred meters tall RealityWarper who preys on nostalgic memories and relishes
* EvilerThanThou: She smashes her fist through the ceiling of a Level, causing it
* RunOrDie: He is forced to
* EvilIsBigger: For crying out loud, she is '''hundreds of meters tall.'''
* EvilIsPetty: She acts as though she loves all of humanity and is willing to "forgive" them for "leaving" her and "Heaven" so long ago... yet she relishes in causing the ones she captures eternal suffering all so she can grow ever more powerful.
* AFateWorseThanDeath: Just about every wanderer who comes across her suffers this in one way or another.
* FauxAffablyEvil: She's very soothing and sweet, doing all that she can to convince all visitors that she truly loves them and that they are home where they belong in "Heaven" where she has forgiven them for abandoning her so long ago (whatever that means)... however, she speaks this way to explorers in order to feed off of their nostalgia and cause unendurable suffering to nourish herself.
** In addition, she acts very similar towards her host in order to complete the merger and grows downright livid when Blanche interferes.
** She drops the act and proves herself to be quite irritable when βeta states that they’ll never allow themselves to fall into her trap.
* TheFourthWallWillNotProtectYou: She will cause an InterfaceScrew on pages that relate to her or Level 404 and speak to the user, telling them that she misses them and to come home to "Heaven."
* GodIsEvil: One researcher sees her as God and believes (with good reason) that She wants everyone dead and stuck with Her for eternity, their suffering and nostalgic memories serving as Her nourishment.
* GreaterScopeVillain: Probably serves as this for every story that she is a part of.
* HeroKiller: She ''wipes Ωmega from existence.''
* HumanoidAbomination: She is '''hundreds of meters tall''' and resembles a Roman statue with a glowing pink rod in her hand.
* InterfaceScrew: Performs
*
* MeaningfulName: Nostalgi Gaius is a Goddess
* NamesToRunAwayFromReallyFast: "Nostalgi Gaius," "Entity Null," "The Blue Angel"...
* OneHitKill: This
* PsychoPink: Judging by her sadistic love for tormenting humanity and her use of a glowing pink rod, she definitely qualifies.
* RealityWarper: Reality itself bends and breaks to a far greater degree whenever she is around than it already typically would.
* RedBaron: "The Blue Angel".
* ShoutOut: Her form of a massive roman goddess statue holding an object brings to mind the Art/StatueOfLiberty. However, Nostalgi Gaius stands for anything ''but'' liberty.
* SplitPersonalityTakeover: One of her favorite tactics when taking a host body.
* VoluntaryShapeshifting: Takes whatever form she pleases, especially if it triggers nostalgic memories within those who encounter her.
Changed line(s) 498,499 (click to see context) from:
[[folder:The Keymaster]]
The creator of Level Keys, and the overseer of The Hub.
The creator of Level Keys, and the overseer of The Hub.
to:
The creator
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/xrecorder_08052022_152316.jpg]]
[[caption-width-right:350: '''''[[HellIsThatNoise (deep laughter)]]''''']]
A strange looking creature found in the suburbs of [[https://www.youtube.com/watch?v=C7IEua4daSc Level
Changed line(s) 501,508 (click to see context) from:
* DimensionalTraveler: With his ability to travel to any level of The Backrooms, he qualifies as one.
* OddJobGods: The Keymaster is an avatar of Chi/Kei', the Pillar of Access. (More plainly, the-concept-of-unlocking-things)
* ClingyCostume: The Keymaster's cloak is fused to his body, to the point that it has essentially become his skin.
* GrandTheftMe: If The Keymaster dies, his cloak attaches to a new wearer, making them the [[TakingUpTheMantle new]] Keymaster with all the entailed powers and responsibilities.
* SymbioticPossession: The cloak is [[LivingClothes alive]] in a sense, containing Gatekeeper's essence. When attaching to a wearer, the cloak erases their memory, overwriting their personality and identity with that of The Keymaster.
* MysteriousPast: The backstory of the current human wearing the cloak is unknown at this time.
* SemiDivine: The Keymaster is an amalgamation of a mortal human and a dead god.
* AlternateContinuity: A different version of The Keymaster exists on the Fandom wiki. The meta lore is that he is the avatar Kei' in the fandom universe.
* OddJobGods: The Keymaster is an avatar of Chi/Kei', the Pillar of Access. (More plainly, the-concept-of-unlocking-things)
* ClingyCostume: The Keymaster's cloak is fused to his body, to the point that it has essentially become his skin.
* GrandTheftMe: If The Keymaster dies, his cloak attaches to a new wearer, making them the [[TakingUpTheMantle new]] Keymaster with all the entailed powers and responsibilities.
* SymbioticPossession: The cloak is [[LivingClothes alive]] in a sense, containing Gatekeeper's essence. When attaching to a wearer, the cloak erases their memory, overwriting their personality and identity with that of The Keymaster.
* MysteriousPast: The backstory of the current human wearing the cloak is unknown at this time.
* SemiDivine: The Keymaster is an amalgamation of a mortal human and a dead god.
* AlternateContinuity: A different version of The Keymaster exists on the Fandom wiki. The meta lore is that he is the avatar Kei' in the fandom universe.
to:
* DimensionalTraveler: With his ability AmbiguouslyEvil: While they do charge towards anyone who they detect, they aren't confirmed to travel to any level of The Backrooms, he qualifies as one.
* OddJobGods: The Keymaster is an avatar of Chi/Kei', the Pillar of Access. (More plainly, the-concept-of-unlocking-things)
* ClingyCostume: The Keymaster's cloak is fused to his body, to the point that it has essentially become his skin.
* GrandTheftMe: If The Keymaster dies, his cloak attaches to a new wearer, making them the [[TakingUpTheMantle new]] Keymaster with all the entailed powersharm Luka and responsibilities.
* SymbioticPossession: The cloak is [[LivingClothes alive]] in a sense, containing Gatekeeper's essence. When attaching to a wearer, the cloak erasestheir memory, overwriting their personality intentions are a mystery. Their laughing is ambiguous as well.
* BizarreAlienBiology: They appear to be made of.. floating circles.
* EldritchAbomination: It's hard to tell what it is, considering it just looks like floating segments.
* HellIsThatNoise: They're capable of laughing. The laughter itself is deep sounding, andidentity with that of The Keymaster.
almost otherworldly.
*MysteriousPast: The backstory of LaughingMad: Oh, boy, yes.
* NothingIsScarier: We don't quite get a good look at it, and by extension, don't see how close or far thecurrent human wearing the cloak entity is unknown at this time.
* SemiDivine: The Keymaster is an amalgamation of a mortal human and a dead god.
* AlternateContinuity: A different version of The Keymaster exists on the Fandom wiki. The meta lore is that he is the avatar Kei' in the fandom universe.as Luka flees.
* OddJobGods: The Keymaster is an avatar of Chi/Kei', the Pillar of Access. (More plainly, the-concept-of-unlocking-things)
* ClingyCostume: The Keymaster's cloak is fused to his body, to the point that it has essentially become his skin.
* GrandTheftMe: If The Keymaster dies, his cloak attaches to a new wearer, making them the [[TakingUpTheMantle new]] Keymaster with all the entailed powers
* SymbioticPossession: The cloak is [[LivingClothes alive]] in a sense, containing Gatekeeper's essence. When attaching to a wearer, the cloak erases
* BizarreAlienBiology: They appear to be made of.. floating circles.
* EldritchAbomination: It's hard to tell what it is, considering it just looks like floating segments.
* HellIsThatNoise: They're capable of laughing. The laughter itself is deep sounding, and
*
* NothingIsScarier: We don't quite get a good look at it, and by extension, don't see how close or far the
* SemiDivine: The Keymaster is an amalgamation of a mortal human and a dead god.
* AlternateContinuity: A different version of The Keymaster exists on the Fandom wiki. The meta lore is that he is the avatar Kei' in the fandom universe.
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!Introduced in [[https://www.youtube.com/watch?v=nWkvc9yN4Ts Evan Royalty's Into The Backrooms]]
%% Please hold off on any new examples for Into The Backrooms for a few days, as this page is currently in the process of [[https://tvtropes.org/pmwiki/discussion.php?id=7gdn5j6npephxl2pj8pwouss a split]]. %%
[[folder:Officer James Richmond]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/2022_03_31.png]]
[[caption-width-right:350:"POLICE DEPARTMENT! ANYBODY IN HERE?!"]]
The star of this video, [=LAPD=] Officer Rich takes a call from dispatch to perform a welfare check on a Park family after disturbances were reported by neighbors. However, even with backup, Rich is unprepared for the alternate dimension he ends up falling into, leaving him isolated.
%% Please hold off on any new examples for Into The Backrooms for a few days, as this page is currently in the process of [[https://tvtropes.org/pmwiki/discussion.php?id=7gdn5j6npephxl2pj8pwouss a split]]. %%
[[folder:Officer James Richmond]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/2022_03_31.png]]
[[caption-width-right:350:"POLICE DEPARTMENT! ANYBODY IN HERE?!"]]
The star of this video, [=LAPD=] Officer Rich takes a call from dispatch to perform a welfare check on a Park family after disturbances were reported by neighbors. However, even with backup, Rich is unprepared for the alternate dimension he ends up falling into, leaving him isolated.
to:
%% Please hold off on any new examples for Into The Backrooms for a few days, as this page is currently in the process of [[https://tvtropes.org/pmwiki/discussion.php?id=7gdn5j6npephxl2pj8pwouss a split]]. %%
[[folder:Officer James Richmond]]
[[quoteright:350:https://static.tvtropes.
[[caption-width-right:350:"POLICE DEPARTMENT! ANYBODY IN HERE?!"]]
The star of this video, [=LAPD=] Officer Rich takes a call from dispatch to perform a welfare check
[[caption-width-right:350:[[OhCrap Uh oh...]]]]
A VoiceChangeling who is encountered by Luka on
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* DespairEventHorizon: One Rich realizes his isolated from backup, he starts losing his composure.
* HeroicBSOD: Rich's isolation takes a huge toll on his sanity. [[spoiler: His near-death-like encounter with the Backrooms and the entity there leaves him in need of psychiatric care from the emotional trauma he receives.]]
* OOCIsSeriousBusiness: Once Rich starts panicking and begins deviating from the standard police request for people to announce their presence, desperately asking "ANYBODY IN HERE?!", we know Rich is losing his grip.
* PoliceProcedural: Evan Royalty notes in the video description that he had a friend help him portray Rich following procedure realistically, such as announcing the presence of the police and requesting anyone to respond. When he starts modifying his call-outs to be more casual and desperate, it shows how panicked he is and that he desperately wants to escape the maze he's lost in.
* SurprisinglyRealisticOutcome: This is especially the case with the WhereAreTheyNowEpilogue. [[spoiler: Rich is left an emotional wreck from his isolation and fleeing for his life from the unknown entity. He inadvertently escapes, but requires psychiatric treatment to regain his composure and return to duty.]]
* HeroicBSOD: Rich's isolation takes a huge toll on his sanity. [[spoiler: His near-death-like encounter with the Backrooms and the entity there leaves him in need of psychiatric care from the emotional trauma he receives.]]
* OOCIsSeriousBusiness: Once Rich starts panicking and begins deviating from the standard police request for people to announce their presence, desperately asking "ANYBODY IN HERE?!", we know Rich is losing his grip.
* PoliceProcedural: Evan Royalty notes in the video description that he had a friend help him portray Rich following procedure realistically, such as announcing the presence of the police and requesting anyone to respond. When he starts modifying his call-outs to be more casual and desperate, it shows how panicked he is and that he desperately wants to escape the maze he's lost in.
* SurprisinglyRealisticOutcome: This is especially the case with the WhereAreTheyNowEpilogue. [[spoiler: Rich is left an emotional wreck from his isolation and fleeing for his life from the unknown entity. He inadvertently escapes, but requires psychiatric treatment to regain his composure and return to duty.]]
to:
* DespairEventHorizon: One Rich realizes his isolated AmbiguouslyEvil: Do they lure in prey, or are they truly desperate for help and interaction. Their body language, however, may be interpreted as menacing due to the undercrank movements they can make, and their cries are suspiciously like a recording of a past victim.
* CompositeCharacter: Their face can light up brightly, much like a Smiler. Unlike the Smiler, they have a bipedal figure, albeit one that seems made of shadows. Like Skin-Stealers, they can mimic voices to draw wanderers towards them.
* HellIsThatNoise: They repeat despairing cries for help they supposedly heard frombackup, he starts losing his composure.
past wanderers.
*HeroicBSOD: Rich's isolation takes a huge toll on his sanity. [[spoiler: His near-death-like encounter with the Backrooms and {{Undercrank}}: Once the entity there leaves him in need of psychiatric care from the emotional trauma he receives.]]
* OOCIsSeriousBusiness: Once Rich starts panicking and begins deviating from the standard police request for people to announcestands up, their presence, desperately asking "ANYBODY IN HERE?!", we know Rich is losing his grip.
movements emulate this effect.
*PoliceProcedural: Evan Royalty notes in the video description that he had a friend help him portray Rich following procedure realistically, such as announcing the presence of the police VoiceChangeling: Again, they emulate human speech, and requesting anyone to respond. When he starts modifying his call-outs to be more casual and desperate, it shows how panicked he is and that he desperately wants to escape the maze he's lost in.
* SurprisinglyRealisticOutcome: This is especially the case with the WhereAreTheyNowEpilogue. [[spoiler: Rich is left an emotional wreck from his isolation and fleeing for his life from the unknown entity. He inadvertently escapes, but requires psychiatric treatment to regain his composure and return to duty.]]give chase once a wanderer approaches.
* CompositeCharacter: Their face can light up brightly, much like a Smiler. Unlike the Smiler, they have a bipedal figure, albeit one that seems made of shadows. Like Skin-Stealers, they can mimic voices to draw wanderers towards them.
* HellIsThatNoise: They repeat despairing cries for help they supposedly heard from
*
* OOCIsSeriousBusiness: Once Rich starts panicking and begins deviating from the standard police request for people to announce
*
* SurprisinglyRealisticOutcome: This is especially the case with the WhereAreTheyNowEpilogue. [[spoiler: Rich is left an emotional wreck from his isolation and fleeing for his life from the unknown entity. He inadvertently escapes, but requires psychiatric treatment to regain his composure and return to duty.]]
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[[folder:Officer Knox]]
The officer who arrives to back up Officer Rich. He is only heard and we don't get a look at his appearance.
----
* TheGhost: A downplayed example, as we hear him, but he is never seen. [[spoiler: When Officer Rich returns to reality alive,]] all we see from him is his flashlight as he is puzzled and asks where Rich has been.
[[/folder]]
[[folder:The Entity]]
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/2022_03_31_1.png]]
The creature who zeros in on Officer Rich's position and starts tracking him until Rich seems to lose them. Unfortunately, the Overseer teleports him back to the "start" of the maze, where Rich soon stumbles upon the Entity face-to-face.
----
* AmbiguouslyEvil: The Entity seems akin to a feral creature who is just tracking Rich because he drew attention. It isn't clear what would happen if the Entity caught Rich because [[spoiler: Rich manages to escape inadvertently before he gets caught.]] It is also left vague if this creature WasOnceHuman and if this is what happened to Claire Park due to mutation.
* HellIsThatNoise: The groans and the unearthly, indescribable shriek that the Entity make leave Rich very terrified and not even able to contemplating using his hand gun when the Entity charges menacingly.
* NothingIsScarier: We barely get a look at the figure of the Entity and what we do see is a low-res figure of what appears to be a human-like being. We don't get any confirmation that this is the missing Claire Park or an unrelated Entity who only appears humanoid. Much is left to the imagination.
[[/folder]]
[[folder:The Unnamed Overseer]]
An [[NoNameGiven unnamed character]] who communicates with Officer Rich through a text-to-speech style synthesizer via radio. They seem partially helpful yet want to teach Officer Rich a lesson due to him disfiguring the Overseer's world. Their full intentions seem to be a mystery.
----
* BlueAndOrangeMorality: The Overseer is unhappy with Officer Rich for some reason, even though Rich had no intention of entering the Backrooms. Rich is asked if this is what he wanted ("To disfigure my world.") as if Rich deliberately vandalized this world. Alternatively, the Overseer may be unhappy with people and objects from "reality" invading their domain which is a more rational concern; it isn't clarified.
* BreakingTheFourthWall: At one point, Officer Rich is given a glimpse of the level editor used to make the very video you're watching.
* NoNameGiven: This Overseer has no actual name given, so for the sake of identity, he is named "Overseer" in the Backrooms articles here on [=TvTropes=].
[[/folder]]
! Introduced in [[https://youtube.com/c/RusterLLC Ruster's Backrooms Series]]
[[folder:Luka C.]]
The protagonist, first introduced in [[https://www.youtube.com/watch?v=wToMg9A_a9s Backrooms - Level 9223372036854775807 (Found Footage)]]
----
* ActionSurvivor: He has supposedly gotten himself into sticky situations but has managed to escape multiple times to film another day.
* AuthorAvatar: The character is essential the video author playing himself in the virtual worlds he designs.
* IFellForHours: Luka escapes Level 22 this way, after running out of escape options. The escape attempt was supposedly successful as Luka has videos dated at later times.
* KnowWhenToFoldEm: When Luka records "Backrooms - Level -9223372036854775808 (found footage)", Luka just looks upon the glitchy rainbow geometry of this level but doesn't go in despite creeping through the doorways to get a closer look.
* RunOrDie: He is forced to do this on Level 558, Level 22, and Level ! "RUN FOR YOUR LIFE!".
* TheyKilledKennyAgain: It's unclear if Luka C. is the character in every video watermarked with that name, or if this is just done for artistic purposes as there are videos where he apparently "dies" only to be back for another video alive and unscathed.
[[/folder]]
[[folder:Level 558 Entity]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/xrecorder_08052022_152316.jpg]]
[[caption-width-right:350: '''''[[HellIsThatNoise (deep laughter)]]''''']]
A strange looking creature found in the suburbs of [[https://www.youtube.com/watch?v=C7IEua4daSc Level 558.]]
----
* AmbiguouslyEvil: While they do charge towards anyone who they detect, they aren't confirmed to harm Luka and their intentions are a mystery. Their laughing is ambiguous as well.
* BizarreAlienBiology: They appear to be made of.. floating circles.
* EldritchAbomination: It's hard to tell what it is, considering it just looks like floating segments.
* HellIsThatNoise: They're capable of laughing. The laughter itself is deep sounding, and almost otherworldly.
* LaughingMad: Oh, boy, yes.
* NothingIsScarier: We don't quite get a good look at it, and by extension, don't see how close or far the entity is as Luka flees.
[[/folder]]
[[folder:Level 22 Entity]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20220611_062811_youtube.jpg]]
[[caption-width-right:350:[[OhCrap Uh oh...]]]]
A VoiceChangeling who is encountered by Luka on [[https://www.youtube.com/watch?v=RJuw9TZvYJM Level 22]], forcing him to make an unplanned escape.
----
* AmbiguouslyEvil: Do they lure in prey, or are they truly desperate for help and interaction. Their body language, however, may be interpreted as menacing due to the undercrank movements they can make, and their cries are suspiciously like a recording of a past victim.
* CompositeCharacter: Their face can light up brightly, much like a Smiler. Unlike the Smiler, they have a bipedal figure, albeit one that seems made of shadows. Like Skin-Stealers, they can mimic voices to draw wanderers towards them.
* HellIsThatNoise: They repeat despairing cries for help they supposedly heard from past wanderers.
* {{Undercrank}}: Once the entity stands up, their movements emulate this effect.
* VoiceChangeling: Again, they emulate human speech, and give chase once a wanderer approaches.
[[/folder]]
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* ChuckCunninghamSyndrome: Their page was suddenly deleted from the Wikidot in 2022, and ended up later getting replaced by another entity named Ferren.
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* {{Foil}}: He's this to the undocumented entities in Sublevel 0Zero. While the 0Zero entities are only out at night and are impossible to see due to the area being pitch black at night, thus leaving their intelligence ambiguous, they are impossible to escape once they show up, as they will home in on the unlucky wanderer within a matter of seconds. The Landlord is active on Sublevel 1One 24/7, and is unambiguously intelligent as shown by his ability to speak and lock all the doors and windows without touching them. Unlike the 0Zero entities, the Landlord won't know of the wanderer's presence in his house until he spots them and will approach them slowly. The wanderer still has a chance to escape if they shoot him with a gun and breaks down the door.
to:
* {{Foil}}: {{Foil}}:
** He's this to the undocumented entities in Sublevel 0Zero. While the 0Zero entities are only out at night and are impossible to see due to the area being pitch black at night, thus leaving their intelligence ambiguous, they are impossible to escape once they show up, as they will home in on the unlucky wanderer within a matter of seconds. The Landlord is active on Sublevel 1One 24/7, and is unambiguously intelligent as shown by his ability to speak and lock all the doors and windows without touching them. Unlike the 0Zero entities, the Landlord won't know of the wanderer's presence in his house until he spots them and will approach them slowly. The wanderer still has a chance to escape if they shoot him with a gun and breaks down thedoor.door.
** He's also one to The Beast of Level 5. Both are humanoid and some of the few entities capable of speech. Both inhabit and apparently own levels themed after luxury; a hotel for the Beast and a mansion for the Landlord. And their respective levels have their own sets of dangers unrelated to them; Deathmoths for Level 5, and the distorted furniture for Sublevel 1One. Where they differ however is their behavior towards wanderers. The Beast [[FauxAffablyEvil gives off a warm and welcoming facade]] to wanderers who have reached the edge of their sanity and enjoys mentally breaking them. The Landlord [[CrankyLandlord is openly hostile]] to wanderers and wastes no time in physically killing them for being present on his level.
** He's this to the undocumented entities in Sublevel 0Zero. While the 0Zero entities are only out at night and are impossible to see due to the area being pitch black at night, thus leaving their intelligence ambiguous, they are impossible to escape once they show up, as they will home in on the unlucky wanderer within a matter of seconds. The Landlord is active on Sublevel 1One 24/7, and is unambiguously intelligent as shown by his ability to speak and lock all the doors and windows without touching them. Unlike the 0Zero entities, the Landlord won't know of the wanderer's presence in his house until he spots them and will approach them slowly. The wanderer still has a chance to escape if they shoot him with a gun and breaks down the
** He's also one to The Beast of Level 5. Both are humanoid and some of the few entities capable of speech. Both inhabit and apparently own levels themed after luxury; a hotel for the Beast and a mansion for the Landlord. And their respective levels have their own sets of dangers unrelated to them; Deathmoths for Level 5, and the distorted furniture for Sublevel 1One. Where they differ however is their behavior towards wanderers. The Beast [[FauxAffablyEvil gives off a warm and welcoming facade]] to wanderers who have reached the edge of their sanity and enjoys mentally breaking them. The Landlord [[CrankyLandlord is openly hostile]] to wanderers and wastes no time in physically killing them for being present on his level.
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The sole entity and owner of Sublevel 1One of TH3 SH4DY GR3Y. He doesn't take kindly to those who trespass in his house.
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The sole entity and owner of Sublevel 1One of TH3 SH4DY GR3Y.[=TH3=] [=SH4DY=] [=GR3Y=]. He doesn't take kindly to those who trespass in his house.
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[[folder:Sixarms]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d422d1fc_54ce_4568_864a_b736c61e4e7a.jpeg]]
[[caption-width-right:350:Photo of a Sixarms]]
Shadowy entities found on the first three levels.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d422d1fc_54ce_4568_864a_b736c61e4e7a.jpeg]]
[[caption-width-right:350:Photo of a Sixarms]]
Shadowy entities found on the first three levels.
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d422d1fc_54ce_4568_864a_b736c61e4e7a.jpeg]]
[[caption-width-right:350:Photo
The sole entity and owner of
Shadowy entities found on the first three levels.
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* DarkIsEvil: The only thing seen of them is a shadowy mist with tentacles emerging from it, and they’re incredibly hostile.
* NonIndicativeName: The entity in question obviously has more than six arms.
* NonIndicativeName: The entity in question obviously has more than six arms.
to:
* DarkIsEvil: The CrankyLandlord: He certainly acts like an exaggerated take on one, as he considers killing wanderers in his mansion as "collecting [his] rent".
* {{Foil}}: He's this to the undocumented entities in Sublevel 0Zero. While the 0Zero entities are onlything seen out at night and are impossible to see due to the area being pitch black at night, thus leaving their intelligence ambiguous, they are impossible to escape once they show up, as they will home in on the unlucky wanderer within a matter of seconds. The Landlord is active on Sublevel 1One 24/7, and is unambiguously intelligent as shown by his ability to speak and lock all the doors and windows without touching them. Unlike the 0Zero entities, the Landlord won't know of the wanderer's presence in his house until he spots them is and will approach them slowly. The wanderer still has a shadowy mist chance to escape if they shoot him with tentacles emerging a gun and breaks down the door.
* MindOverMatter: He'll shut all the doors and windows and lock them without even touching them if you try to run away fromit, and they’re incredibly hostile.
him.
*NonIndicativeName: The entity {{Jerkass}}: No matter what you say to him, he cannot be reasoned with. To him, all wanderers are trespassers who deserve to die for their crimes no matter who they are or where they came from.
* VoluntaryShapeshifting: When he encounters "trespassers", he'll take on an eldritch form to kill them inquestion obviously has more than six arms.a twisted way.
* {{Foil}}: He's this to the undocumented entities in Sublevel 0Zero. While the 0Zero entities are only
* MindOverMatter: He'll shut all the doors and windows and lock them without even touching them if you try to run away from
*
* VoluntaryShapeshifting: When he encounters "trespassers", he'll take on an eldritch form to kill them in
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[[folder:The Black Monarch]]
The ruler of the Black Knights.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d422d1fc_54ce_4568_864a_b736c61e4e7a.jpeg]]
[[caption-width-right:350:Photo of a Sixarms]]
Shadowy entities found on the
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* DarkIsEvil: The only thing seen of them is a shadowy mist with tentacles emerging from it, and they’re incredibly hostile.
* NonIndicativeName: The entity in question obviously has more than six arms.
[[/folder]]
[[folder:The Black Monarch]]
The ruler of the Black Knights.
----
* NonIndicativeName: The entity in question obviously has more than six arms.
[[/folder]]
[[folder:The Black Monarch]]
The ruler of the Black Knights.
----
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* GoodCounterpart: Averted. In spite of seemingly like the polar opposite of Skin-Stealers, they’re just as dangerous and violent as the other race.
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* GoodCounterpart: Averted. In spite of seemingly seeming like the polar opposite of Skin-Stealers, they’re just as dangerous and violent as the other race.
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----
----
----
----
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[[folder: The Groups in General]]
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[[folder: The Keymaster]]
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----
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* BenevolentAbomination: Despite her humanoid form being a HumanoidAbomination and her true form being an EldritchAbomination, Blanche is an ActualPacifist who is very kind to humans who enter her domain.
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* AlternateContinuity: Avatars of the Pillars even exist in other interpretations of The Backrooms, including the Fandom wiki and Liminal Archives. They all canonically coexist in the same cosmology.
to:
* AlternateContinuity: Avatars of the Pillars even exist in other interpretations of The Backrooms, including the Fandom wiki and Liminal Archives.wiki. They all canonically coexist in the same cosmology.
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* AlternateContinuity: The Keymaster exists across every major Backrooms wiki (Wikidot, Fandom and Liminal Archives) in different forms. The meta lore is that they are all different avatars of Kei' throughout the multiverse.
to:
* AlternateContinuity: A different version of The Keymaster exists across every major Backrooms wiki (Wikidot, on the Fandom and Liminal Archives) in different forms. wiki. The meta lore is that they are all different avatars of he is the avatar Kei' throughout in the multiverse.fandom universe.
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* MysteriousPast: The backstory of the current human wearing the cloak is unknown at this time.
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* ArchEnemy: Nostalgi Gaius. Blanche makes it her goal to ease the pain of as many individuals who encounter Gaius as possible.
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* BigGood: Likely the most powerful force of good, especially considering she is the GoodCounterpart to Nostalgi Gaius.
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* OddJobGods: Azel'kyra is the Pillar of Curiosity.
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* OddJobGods: Azel'kyra Nu/Azel'kyra is the Pillar of Curiosity.
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* GreaterScopeVillain: Probably serves as this for every story that she is a part of, if not being the outright BigBad, with likely no other known enemy more powerful or horrifying than her.
to:
* GreaterScopeVillain: Probably serves as this for every story that she is a part of, if not being the outright BigBad, with likely no other known enemy more powerful or horrifying than her.of.
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* AlternateContinuity: The above point even extends to every other interpretation of The Backrooms, including the Fandom wiki and Liminal Archives. They all canonically coexist in the same cosmology.
to:
* AlternateContinuity: The above point Avatars of the Pillars even extends to every exist in other interpretation interpretations of The Backrooms, including the Fandom wiki and Liminal Archives. They all canonically coexist in the same cosmology.
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* OddJobGods: Azel'kyra is the Pillar of Curiosity.
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* ItCanThink: They almost rival partygoers in intelligence. They know when a wanderer is either trying to escape or trying their best to keep their sanity and will act fast to counter it.
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* ItCanThink: They almost rival partygoers in intelligence. They know when a wanderer is either trying to escape or trying their best to keep their sanity and will act fast to counter it. Even worse? They can communicate with us, see AffablyEvil above.
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* AncientPrecursors: The avatars' presence in The Backrooms long predates that of any human.
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* AncientPrecursors: {{Precursors}}: The avatars' presence in The Backrooms long predates that of any human.
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* FantasyPantheon: Self-explanatory
* OurGodsAreDifferent: Members of the Pantheon are avatars of 24 supreme forces known as the Pillars. The avatars exist as a means of spreading the Pillars' influence over existence.
* OurGodsAreDifferent: Members of the Pantheon are avatars of 24 supreme forces known as the Pillars. The avatars exist as a means of spreading the Pillars' influence over existence.
to:
----
*FantasyPantheon: Self-explanatory
* OurGodsAreDifferent: MembersAlternateContinuity: The above point even extends to every other interpretation of The Backrooms, including the Pantheon are avatars of 24 supreme forces known as Fandom wiki and Liminal Archives. They all canonically coexist in the Pillars. same cosmology.
* AncientPrecursors: Theavatars exist as a means avatars' presence in The Backrooms long predates that of spreading the Pillars' influence over existence.any human.
*
* OurGodsAreDifferent: Members
* AncientPrecursors: The
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* GratuitousGreek: Each Pillar holds the title of a letter in the greek alphabet.
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* TheOldGods: Pillars in relation to their avatars.
* TheMultiverse: Avatars of the Pillars exist in every universe, reality and timeline.
* AlternateContinuity: The above point even extends to every other interpretation of The Backrooms, including the Fandom wiki and Liminal Archives. They all canonically coexist in the same cosmology.
* Precursors: The avatars' presence in The Backrooms long predates that of any human.
* TheMultiverse: Avatars of the Pillars exist in every universe, reality and timeline.
* AlternateContinuity: The above point even extends to every other interpretation of The Backrooms, including the Fandom wiki and Liminal Archives. They all canonically coexist in the same cosmology.
* Precursors: The avatars' presence in The Backrooms long predates that of any human.
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* WeUsedToBeFriends: Being cut from the same cloth, the Pillars (and by extension their avatars) regarded each-other as siblings, but have since become estranged due to numerous strains.
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* WeUsedToBeFriends: Being cut from FantasyPantheon: Self-explanatory
* GratuitousGreek: Each Pillar holds thesame cloth, title of a letter in the Pillars (and by extension their avatars) regarded each-other as siblings, but have since become estranged due to numerous strains.greek alphabet.
* TheGodsMustBeLazy: The Pantheon is essentially disbanded in the modern day. Most members are corrupted, dead, undead, or isolated.
* GratuitousGreek: Each Pillar holds the
* TheGodsMustBeLazy: The Pantheon is essentially disbanded in the modern day. Most members are corrupted, dead, undead, or isolated.
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* TheGodsMustBeLazy: The Pantheon is essentially disbanded in the modern day. Most members are corrupted, dead, undead, or isolated.
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* TheGodsMustBeLazy: The TheMultiverse: Avatars of the Pillars exist in every universe, reality and timeline.
* TheOldGods: Pillars in relation to their avatars.
* OurGodsAreDifferent: Members of the Pantheonis essentially disbanded in are avatars of 24 supreme forces known as the modern day. Most members are corrupted, dead, undead, or isolated.
Pillars. The avatars exist as a means of spreading the Pillars' influence over existence.
* WeUsedToBeFriends: Being cut from the same cloth, the Pillars (and by extension their avatars) regarded each-other as siblings, but have since become estranged due to numerous strains.
* TheOldGods: Pillars in relation to their avatars.
* OurGodsAreDifferent: Members of the Pantheon
* WeUsedToBeFriends: Being cut from the same cloth, the Pillars (and by extension their avatars) regarded each-other as siblings, but have since become estranged due to numerous strains.
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* OddJobGods: The Game Master is an avatar of Xi/Se'thund, the Pillar of Humor.
* AlternateContinuity: An entity known as The Jester exists on the Fandom wiki. The meta lore is that he is the avatar of Se'thund in the Fandom universe.
* AlternateContinuity: An entity known as The Jester exists on the Fandom wiki. The meta lore is that he is the avatar of Se'thund in the Fandom universe.
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* FunWithAcronyms: The Judge as per his name Judges other Wanderers based on a certain criteria known as the G.R.E.A.T. Factors: Generosity, Rationalism, Experience, Accumulation, and Thrill.:
to:
* FunWithAcronyms: The Judge as per his name Judges other Wanderers based on a certain criteria known as the G.R.E.A.T. Factors: Generosity, Rationalism, Experience, Accumulation, '''G'''enerosity, '''R'''ationalism, '''E'''xperience, '''A'''ccumulation, and Thrill.'''T'''hrill.:
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Changed line(s) 194 (click to see context) from:
OldFriendNewGender: Penelope, the human who became The Game Master, is a transgender female.
to:
* OldFriendNewGender: Penelope, the human who became The Game Master, is a transgender female.
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Changed line(s) 194 (click to see context) from:
* LadyLooksLikeADude: Her appearance isn’t really super girly, looking more like a jester, which are typically male.
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Changed line(s) 47 (click to see context) from:
* TheMultiverse: Avatars of the Pillars exist in every universe, reality and timeline. This even extends to other Backrooms continuities, such as the Fandom Wiki.
to:
* TheMultiverse: Avatars of the Pillars exist in every universe, reality and timeline. This
* AlternateContinuity: The above point even extends to every otherBackrooms continuities, such as interpretation of The Backrooms, including the Fandom Wiki.wiki and Liminal Archives. They all canonically coexist in the same cosmology.
* AlternateContinuity: The above point even extends to every other
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* AlternateContinuity: An entity known as The Crimson Wanderer exists on the Fandom wiki. The meta lore is that he is the avatar of Hypna'deus in the Fandom universe.
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* AlternateContinuity: The Keymaster exists across every major Backrooms wiki (Wikidot, Fandom and Liminal Archives) in different forms. The meta lore is that they are all different avatars of Kei' throughout the multiverse.
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Changed line(s) 481 (click to see context) from:
* SymbioticPossession: The cloak is [[LivingClothes alive]] in a sense, containing The Keymaster's essence. When attaching to a wearer, the cloak erases their memory, overwriting their personality and identity with that of The Keymaster.
to:
* SymbioticPossession: The cloak is [[LivingClothes alive]] in a sense, containing The Keymaster's Gatekeeper's essence. When attaching to a wearer, the cloak erases their memory, overwriting their personality and identity with that of The Keymaster.Keymaster.
*SemiDivine: The Keymaster is an amalgamation of a mortal human and a dead god.
*SemiDivine: The Keymaster is an amalgamation of a mortal human and a dead god.
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Changed line(s) 45 (click to see context) from:
* DeityofMortalCreation: Semi. The Pillars were given form when sentient life "discovered" each concept, creating an anchor in the collective consciousness.
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* DeityofMortalCreation: DeityOfMortalCreation: Semi. The Pillars were given form when sentient life "discovered" each concept, creating an anchor in the collective consciousness.
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Changed line(s) 41,42 (click to see context) from:
* OurGodsAreDifferent: Members of the Pantheon are avatars of 24 supreme forces known as the Pillars, each representing a different concept. The avatars exist as a means of spreading the Pillars' influence over existence.
* TheMultiverse: Avatars of the Pillars exist in every universe, reality and timeline. This even extends to other Backrooms continuities, such as the Fandom Wiki.
* TheMultiverse: Avatars of the Pillars exist in every universe, reality and timeline. This even extends to other Backrooms continuities, such as the Fandom Wiki.
to:
* FantasyPantheon: Self-explanatory
* OurGodsAreDifferent: Members of the Pantheon are avatars of 24 supreme forces known as thePillars, each representing a different concept.Pillars. The avatars exist as a means of spreading the Pillars' influence over existence.
*TheMultiverse: Avatars of the Pillars exist in every universe, reality AnthropomorphicPersonification: Each Pillar embodies and timeline. This even extends to other Backrooms continuities, such as the Fandom Wiki.represents a certain concept.
* OurGodsAreDifferent: Members of the Pantheon are avatars of 24 supreme forces known as the
*
* DeityofMortalCreation: Semi. The Pillars were given form when sentient life "discovered" each concept, creating an anchor in the collective consciousness.
* TheOldGods: Pillars in relation to their avatars.
* TheMultiverse: Avatars of the Pillars exist in every universe, reality and timeline. This even extends to other Backrooms continuities, such as the Fandom Wiki.
* Precursors: The avatars' presence in The Backrooms long predates that of any human.
* TheOldGods: Pillars in relation to their avatars.
* TheMultiverse: Avatars of the Pillars exist in every universe, reality and timeline. This even extends to other Backrooms continuities, such as the Fandom Wiki.
* Precursors: The avatars' presence in The Backrooms long predates that of any human.
* WeUsedToBeFriends: Being cut from the same cloth, the Pillars (and by extension their avatars) regarded each-other as siblings, but have since become estranged due to numerous strains.
* GodsNeedPrayerBadly: Semi. The presence of humans in The Backrooms, and eventually their uprising against the pantheon, severely weakened the gods, who relied on their weakness and ignorance to retain power.
* TheGodsMustBeLazy: The Pantheon is essentially disbanded in the modern day. Most members are corrupted, dead, undead, or isolated.
* GodsNeedPrayerBadly: Semi. The presence of humans in The Backrooms, and eventually their uprising against the pantheon, severely weakened the gods, who relied on their weakness and ignorance to retain power.
* TheGodsMustBeLazy: The Pantheon is essentially disbanded in the modern day. Most members are corrupted, dead, undead, or isolated.
* WarGod: He is an avatar of Sigma/Hypna'deus, the Pillar of War.
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* ActualPacifist: If provoked in her library, she will not attack or harm the offender, instead warning them for their rude behaviour. If the offender persists, she simply teleports them back to the floor they arrived from if safe, and to a safe floor otherwise.
to:
* ActualPacifist: If provoked in her library, she will not attack or harm the offender, instead warning them for their rude behaviour. If the offender persists, she simply teleports them back to the floor Level they arrived from if safe, and to a safe floor Level otherwise.
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* WeUsedToBeFriends: She used to see Gaius as her sister... then Gaius decided to play God with reality.
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* TopGod: An incredibly disturbing example. It is believed that all the gods in existence would turn away and scream in horror and agony at the mere sight and presence of her.
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* WeUsedToBeFriends: Blanche used to see her as her sister... until Gaius decided to play God with all of reality.
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* ClingyCostume: The Keymaster's cloak
* GrandTheftMe: If The Keymaster were to die, his cloak attaches to a new wearer, making them the [[TakingUpTheMantle new]] Keymaster with all the entailed powers and responsibilities.
* GrandTheftMe: If The Keymaster were to die, his cloak attaches to a new wearer, making them the [[TakingUpTheMantle new]] Keymaster with all the entailed powers and responsibilities.
to:
* OddJobGods: The Keymaster is an avatar of Chi/Kei', the Pillar of Access. (More plainly, the-concept-of-unlocking-things)
* ClingyCostume: The Keymaster'scloak
cloak is fused to his body, to the point that it has essentially become his skin.
* GrandTheftMe: If The Keymasterwere to die, dies, his cloak attaches to a new wearer, making them the [[TakingUpTheMantle new]] Keymaster with all the entailed powers and responsibilities.
* ClingyCostume: The Keymaster's
* GrandTheftMe: If The Keymaster
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Changed line(s) 472,473 (click to see context) from:
* GrandTheftMe: If The Keymaster were to die, his attaches to a new wearer, making them the [[TakingUpTheMantle new]] Keymaster with all the entailed powers and responsibilities.
* SymbioticPossession: The cloak is [[LivingClothes alive]] in a sense, containing the The Keymaster's essence. When attaching to a wearer, the cloak erases their memory, overwriting their personality and identity with that of The Keymaster.
* SymbioticPossession: The cloak is [[LivingClothes alive]] in a sense, containing the The Keymaster's essence. When attaching to a wearer, the cloak erases their memory, overwriting their personality and identity with that of The Keymaster.
to:
* GrandTheftMe: If The Keymaster were to die, his cloak attaches to a new wearer, making them the [[TakingUpTheMantle new]] Keymaster with all the entailed powers and responsibilities.
* SymbioticPossession: The cloak is [[LivingClothes alive]] in a sense, containingthe The Keymaster's essence. When attaching to a wearer, the cloak erases their memory, overwriting their personality and identity with that of The Keymaster.
* SymbioticPossession: The cloak is [[LivingClothes alive]] in a sense, containing