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* DiminishingReturnsForBalance: Subverted, like with Soldiers. While stacking your team with too many of one class usually leaves you open to getting walled by their hard counters, a team filled with Demomen who know how to aim has just enough versatility in their stats and weapons to blow away the opposition in front of them and keep them at bay without the use of an Uber. They lose out on range against Snipers big time though, but that then becomes a matter of whether the Demomen have the area cleared enough to close the distance [[LightningBruiser sticky-jump towards a Sniper's perch to try and deal with them personally.]]



* MajorInjuryUnderreaction: "Oh, that smarts.", a relatively silent voiceline playing whenver Demo is taking damage. Any damage. This could be a reaction to a stray bullet, or to getting blown to bits.

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* MajorInjuryUnderreaction: "Oh, that smarts.", a relatively silent voiceline playing whenver whenever Demo is taking damage. Any damage. This could be a reaction to a stray pistol bullet, or to getting blown to bits.bits by a direct rocket blast.



* PowerfulButInaccurate: Demo's weapons deal tremendous splash damage, but he lacks hitscan weapons, requiring prediction, aim, and LeadTheTarget. Indeed, in competitive environments, the Scout is considered a Demo's worst enemy, as they can easily dodge his explosives while closing in and making him eat a face full of lead.

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* PowerfulButInaccurate: Demo's weapons deal tremendous splash damage, but he lacks hitscan weapons, requiring prediction, aim, and LeadTheTarget. Indeed, in competitive environments, the Scout is considered a Demo's worst enemy, enemy in single combat, as they can easily dodge his explosives while closing in and making him eat a face full of lead.



* {{Tsundere}}: One of the Demo's lines, "I didn't need your help, ya know...", hints at a touch of this.

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* {{Tsundere}}: One of the Demo's 'Thanks' lines, "I didn't need your help, ya know...", which plays if a teammate helps him kill an enemy, hints at a touch of this.


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* DiminishingReturnsForBalance: While not as bad as other classes, a team full of Heavies is an exceptionally slow force with an InstantDeathRadius way larger than normal, but is still possible to out-range. A good Sniper with enough cover to block the hailstorm of bullets can have a field day with their huge and slow heads, and past a certain range they're effectively tickling a Sentry Gun so long as an Engineer is caring for it. This all depends on the map, teams and game mode though, making it laughably ineffective to overwhelmingly effective depending on the situation.


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* DiminishingReturnsForBalance: Subverted ''and'' played straight depending on the context. On offense, a team made up of mostly Engineers can only afford to claim stake on half the map (their half) and not have much firepower to actually push forward with, letting the enemy team just wait patiently for the round timer to hit zero. On defense though, the sheer amount of Sentry Guns punting even multiple Uber-charged attackers around like paper in the wind can make it a frustratingly effective strategy during a defender's last stand. Doubly so if the Engineers are communicating and helping maintain each other's Sentry Nests and not just looking out for themselves.


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--> ''That's what my daddy taught me to do to back-stabbers.''

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* ArbitraryMinimumRange: In direct combat, Demoman is most effective at mid range, where his sticky bombs can fly the entire length of their arming time before landing and his grenades can still hit for their full damage on direct hits. At short range, he runs the risk of self-damage and his stickies can't arm fast enough to ward away attackers, while at long range, his grenades don't fly far enough and he needs to slow the rate at which he shoots stickies in order to charge their velocity. Even Demoknight, a subclass viewed as being best in close range, is most deadly at mid range, where his shield can build up a full crit when charging.



* TrapMaster: He can lay down a set of stickybombs that he can then set off at the right moment.

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* TrapMaster: He His stock stickybomb launcher can lay down traps to cover a set of stickybombs that he wide area, but his unlockable weapon -- The Scottish Resistance -- is where this truly comes into play. He can then set off at the right moment.place up to 14 bombs and rig multiple locations ready to explode. Around corners, above doorways, hiding them in bushes, trapping health pickups, there isn't a single place safe from stickybombs.



With a massive 300HP and his primary weapon being a minigun, the Heavy is a Defense character who acts like a mobile meat shield for his team and a shock trooper, who can absorb the bulk of the enemy fire to provide cover for his teammates and dish out plenty of damage in return, especially at short-to-mid range. His secondary is a shotgun (which he can switch with lunch box items to replenish health), and his melee weapons are his own fists. Powerful and quite tanky, the Heavy thrives when confronting his foes head-on; on the other hand, he lumbers around slowly at 77% base speed and his minigun's windup time (and his being even ''slower'' while winding up, firing, or keeping his minigun wound up) means that he can be easily outmaneuvered and ambushed. Moreover, he is very vulnerable to the Sniper and Spy, who can kill him in one hit [[note]]they can kill ''anyone'' in one hit, but they mostly find the Heavy to be an especially easy target due to being so big and slow[[/note]].\\

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With a massive 300HP and his primary weapon being a minigun, the Heavy is a Defense character who acts like a mobile meat shield for his team and a shock trooper, who can absorb the bulk of the enemy fire to provide cover for his teammates and dish out plenty of damage in return, especially at short-to-mid range. His secondary is a shotgun (which he can switch with lunch box items to replenish health), and his melee weapons are his own fists. Powerful and quite tanky, the Heavy thrives in the thick of battle when confronting his foes head-on; he can mow down waves of enemies uninterrupted; on the other hand, he lumbers around slowly at 77% base speed and his minigun's windup time (and his being even ''slower'' while winding up, firing, or keeping his minigun wound up) means that he can be easily outmaneuvered and ambushed. Moreover, he is very vulnerable to the Sniper and Spy, who can kill him in one hit [[note]]they can kill ''anyone'' in one hit, but they mostly find the Heavy to be an especially easy target due to being so big and slow[[/note]].\\



* InstantDeathRadius: While not technically "instant," at point-blank range with his mini-gun, he does about '''500 damage a second''' (the most health one player can have in a normal, non-[=MvM=] game is the 450 health a fully-overhealed Heavy has), so even another Heavy will be torn to pieces extremely fast. Unless you're a Spy, don't get near a Heavy if he isn't distracted. However, steep damage drop-off means that at medium range and beyond, the minigun starts to lose effectiveness quickly.

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* InstantDeathRadius: While not technically "instant," at point-blank range with his mini-gun, he does about '''500 damage a second''' (the most health one player can have in a normal, non-[=MvM=] game is the 450 health of a fully-overhealed Heavy has), fully overhealed Heavy), so even another Heavy will be torn to pieces extremely fast. Unless you're a Spy, don't get near a Heavy if he isn't distracted. However, steep damage drop-off means that at medium range and beyond, the minigun starts to lose effectiveness quickly.minigun's damage becomes modest at best.



On paper, the Engineer doesn't look like much with 125HP, 100% base speed, and a shotgun as his default weapon. But although the Engineer is ill-suited for direct combat, his strength is his ability to build and lift around an array of buildings to support his team. His turret will automatically fire at any enemy in range with impressive damage if upgraded accordingly, his dispenser will deal precious ammo to teammates and also heal them, and his often underestimated teleporters can bring respawning reinforcements quickly to the battlefield, keeping pressure on the enemy. Naturally, Demo with his indirect GrenadeSpam, and the Spy with his sapper, are his natural enemies. Otherwise, the Engineer uses a pistol, and a wrench. [[http://www.tf2.com/classes.php?class=engineer Meet the Engineer!]]\\

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On paper, the Engineer doesn't look like much with 125HP, 100% base speed, and a shotgun as his default weapon. But although the Engineer is ill-suited for direct combat, his strength is his ability to build and lift around an array of buildings to support his team. His turret will automatically fire at any enemy in range sentry gun can mow enemies down with impressive damage if upgraded accordingly, in a wide radius, his dispenser will deal precious ammo to teammates and also heal them, and his often underestimated teleporters can bring respawning reinforcements quickly to the battlefield, keeping pressure on the enemy.enemy; if played with his team to support him, he can make locations of interest nigh-impregnable once he sets up his buildings there. Naturally, Demo with his indirect GrenadeSpam, and the Spy with his sapper, are his natural enemies. Otherwise, the Engineer uses a pistol, and a wrench. [[http://www.tf2.com/classes.php?class=engineer Meet the Engineer!]]\\
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* UndiscriminatingAddict: He is shown using various substitutes for his typical alcohol: a deleted scene in [[Webcomic/TeamFortress2 one of the comics]] has him willingly inject himself with the Sniper's caustic sedative, one item's description mentions he drinks [[https://en.m.wikipedia.org/wiki/Methanol wood alcohol]] (something usually added to ''keep'' people from drinking chemicals with alcohol in them), and one taunt has him chugging whiskey and ''the contents of a grenade''.
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* SupportPartyMember: While officially listed as "Defense", Engineer is a vital tool to aid his team if played right. All of his buildings benefit his team in different ways- his teleporters allow for a steady supply of troops to leave the spawn room and be brought to the front instantly, his dispenser is a vital health and ammo supplier, and his sentry gun is a dangerous weapon that can hold choke points with ease. On defense he's a backbone for the team's capabilities, while on offense he's useful for creating "forward operating bases" to make sure the defensive team can't push the offensive team back too far. It's worth nothing he's not ''completely'' defenseless, as a number of his weapons are designed to reward aggressive play, like the Frontier Justice or the Widowmaker.
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[[caption-width-right:146:''"[[GadgeteerGenius I told you not to touch that darn thing]]!"'']]

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[[caption-width-right:146:''"[[GadgeteerGenius I told you not to ya don’t touch that darn thing]]!"'']]

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* ConspicuousConsumption: In terms of the cost of his minigun's ammo, at least. In "Meet the Heavy," he says that it fires 10,000 rounds a minute, with the cartridges costing $200 each. "It costs $400,000 to fire this weapon for 12 seconds."

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* ConspicuousConsumption: In terms of the cost of his minigun's ammo, at least. In "Meet the Heavy," he says that it fires 10,000 rounds a minute, with the cartridges costing $200 each.
-->
"It costs $400,000 to fire this weapon for 12 seconds."
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* ConspicuousConsumption: In terms of the cost of his minigun's ammo, at least. In "Meet the Heavy," he says that it fires 10,000 rounds a minute, with the cartridges costing $200 each. "It costs $400,000 to fire this weapon for 12 seconds."
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->''"So.... T'all you fine dandies so proud, so cocksure, [[EyepatchOfPower prancin' aboot with your heads full of eyeballs!]] [[BringIt Come and get me I say!]] I'll be waiting on ya with a whiff of the 'ol brimstone. [[BadassBoast I'm a Grimm bloody fable... with an unhappy, bloody end!]]"''

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->''"So.... T'all you fine dandies so proud, so cocksure, [[EyepatchOfPower prancin' aboot with your heads full of eyeballs!]] [[BringIt Come and get me I say!]] I'll be waiting on ya with a whiff of the 'ol brimstone. [[BadassBoast I'm a Grimm bloody fable... with an unhappy, bloody end!]]"''



[[caption-width-right:146:[[DrunkenMaster HE'S drunk. You don't have an excuse!]]]]

The Demoman is a [[ScaryBlackMan black]] [[ViolentGlaswegian Scotsman]] [[EyepatchOfPower wearing an eyepatch]], with a knack for explosives and strong alcohol. He is a BoisterousBruiser and a cheerful drunkard who enjoys blowing everything to bits while chugging on Scrumpy. Abandoned at birth by his parents, his talent with explosives resulted in the death of his adoptive parents, and his family welcomed him back in the {{DeGroot}} clan. Since then, he's been working as a mercenary. On account of his lack of an eye, and blood heritage, he considers himself something of a LastOfHisKind. He shared his [[http://www.teamfortress.com/war/part1/index.htm class update]] with the Soldier, much like the Sniper and Spy. The update revealed the Demoman's lifestyle; along with working three jobs, he lives in a mansion in New Mexico with his blind mother. [[http://www.tf2.com/classes.php?class=demoman Meet the Demoman!]]\\

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[[caption-width-right:146:[[DrunkenMaster HE'S drunk. [[caption-width-right:146:''"[[DrunkenMaster I'm drunk]]! You don't have an excuse!]]]]

excuse!"'']]

The Demoman is a [[ScaryBlackMan black]] [[ViolentGlaswegian Scotsman]] [[EyepatchOfPower wearing an eyepatch]], with a knack for explosives and strong alcohol. He is a BoisterousBruiser and a cheerful drunkard who enjoys blowing everything to bits while chugging on Scrumpy. Abandoned at birth by his parents, his talent with explosives resulted in the death of his adoptive parents, and his family welcomed him back in the {{DeGroot}} [=DeGroot=] clan. Since then, he's been working as a mercenary. On account of his lack of an eye, and blood heritage, he considers himself something of a LastOfHisKind. He shared his [[http://www.teamfortress.com/war/part1/index.htm class update]] with the Soldier, much like the Sniper and Spy. The update revealed the Demoman's lifestyle; along with working three jobs, he lives in a mansion in New Mexico with his blind mother. [[http://www.tf2.com/classes.php?class=demoman Meet the Demoman!]]\\



->''"Some people think they can outsmart me. Maybe... Maybe. I've yet to meet one that can outsmart '''bullet'''."''

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->''"Some people think they can outsmart me. Maybe... Maybe. I've yet to meet one that can outsmart '''bullet'''."''



[[caption-width-right:146:[[LargeHam An ingredient in his sandvich, honestly...]]]]

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[[caption-width-right:146:[[LargeHam An ingredient in his sandvich, honestly...]]]]
[[caption-width-right:146:''"Some people think they can outsmart me. Maybe... Maybe. [[SimpleYetAwesome I've yet to meet one that can outsmart]] '''[[SimpleYetAwesome bullet]]'''."'']]



->"''Hey look, buddy. I'm an engineer — that means I solve problems. Not problems like 'What is beauty?' because [[SesquipedalianLoquaciousness that would fall within the purview of your conundrums of philosophy]]. I solve'' practical problems."

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->"''Hey look, buddy. I'm an engineer — that means I solve problems. Not problems like 'What is beauty?' because [[SesquipedalianLoquaciousness that would fall within the purview of your conundrums of philosophy]]. I solve'' practical problems."



[[caption-width-right:146:[[GadgeteerGenius He told you not to touch that darn thing.]]]]

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[[caption-width-right:146:[[GadgeteerGenius He [[caption-width-right:146:''"[[GadgeteerGenius I told you not to touch that darn thing.]]]]
thing]]!"'']]

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* LightningBruiser: Proper application of sticky-jumping turns the Demoman into an extremely mobile class with high damage output. Demoknights gain extra durability in exchange for range and charge to close the distance with frightening speed.

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* LightningBruiser: Proper application He's the fourth fastest class, and proper use of sticky-jumping turns stickies to stickyjump can allow him to sail through the air with speeds similar to the Soldier's rocketjump. As for the bruiser part, his area of effect damage is ''absurd'', with both of his default weapons absolutely ''splashing'' enemy teams with damage. His normal stickies do 120 damage on direct contact with the explosion radius, meaning two stickies is all it takes to kill every class that isn't the Heavy or overhealed. All-in-all, the Demoman into is probably the highest damaging class in the game if he can successfully get off his traps, and his grenade launcher is no slouch either.
** Demoknights are a literal example of this, trading off the main loadout's powerful area of effect damage for increased damage reduction,
an extremely mobile class with high damage output. Demoknights gain extra durability in exchange for range fast dash, and charge to close the distance with frightening speed.a powerful melee swipe.

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* TrademarkFavoriteFood:
** Under no circumstances should you allow that Heavy to eat that Sandvich. However, it is also very unwise to try to keep him from it.

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* TrademarkFavoriteFood:
** Under no circumstances should you allow that Heavy to eat that
TrademarkFavoriteFood: The Sandvich. However, Don't let him eat it is also very unwise to if at all possible, but be ready for serious trouble if you try to keep him away from it.
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** The Medic. When all else fails — when the Demo can't get around the corner, when the Spy is being heckled by the Pyros or can't deal with the Engineer himself, and when the Soldier can't gain good line of sight, a well-coordinated Über of the stock Medigun invincibility type can be the last desperate attempt to take down a well dug-in Sentry Nest. Few things are more frightening to an Engineer than seeing an [[OhCrap Übered Heavy-Medic combo round a corner]], followed by a gaggle of the enemy team. Even if the push fails, it can distract the Engineer's team long enough to let the other counters do their jobs.

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** The Medic. When all else fails — when the Demo can't get around the corner, when the Spy is being heckled by the Pyros or can't deal with the Engineer himself, and when the Soldier or Sniper can't gain get a good line of sight, a well-coordinated Über of the stock Medigun invincibility type can be the last desperate attempt to take down a well dug-in Sentry Nest. Few things are more frightening to an Engineer than seeing an [[OhCrap Übered Heavy-Medic combo round a corner]], followed by a gaggle of the enemy team. Even if the push fails, it can distract the Engineer's team long enough to let the other counters do their jobs.

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** Pyros. Pyros are the soft counter to Demo: a good Pyro can flank and get too close for the Demoman to deal with, much like the Scout, and their close range damage is even more devastating than the Scattergun. However, the Pyro has one tool that the Scout doesn't — the Compression Blast. Since all of the Demoman's non Demoknight-centered weapons (shields and boots, that is) fire projectiles, a competent Pyro with use of the airblast can completely shut down a Demoman's offense by reflecting their fired pipes back into his face, or shut down ''their defence'' by airblasting their stickytraps and rendering them useless. In the hands of a skilled player, an enemy Pyro is the scariest thing the Demoman can face on the battlefield. And don't think Demoknight helps much either, considering the Pyro can roast him even with the Chargin' Targe (which itself is meant to counter the Pyro's main advantages) and simply airblast the Demoknight every time they're within the not-inconsiderable range of their melee weapons.

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** Pyros. Pyros are the soft counter to Demo: a good Pyro can flank and get too close for the Demoman to deal with, much like the Scout, and their close range damage is even more devastating than the Scattergun. However, the Pyro has one tool that the Scout doesn't — the Compression Blast. Since all of the Demoman's non Demoknight-centered weapons (shields and boots, that is) fire projectiles, a competent Pyro with use of the airblast can completely shut down a Demoman's offense by reflecting their fired pipes back into his face, or shut down ''their defence'' defense'' by airblasting their stickytraps and rendering them useless. In the hands of a skilled player, an enemy Pyro is the scariest thing the Demoman can face on the battlefield. And don't think Demoknight helps much either, considering the Pyro can roast him even with the Chargin' Targe (which itself is meant to counter the Pyro's main advantages) and simply airblast the Demoknight every time they're within the not-inconsiderable range of their melee weapons.weapons.
** Soldiers. Being one of the only classes that can compete with Demo both on the ground and in the air, a good Soldier can easily chase after sticky jumping Demos and blast them with a much more accurate Rocket Launcher that does just as much, if not more damage than Demo's own Pipe Grenades.
** Snipers. Although even the most skilled of Snipers can easily be taken down at close range, the same cannot be said for those at a distance. Good Snipers can easily ruin a Demo's attempts to set sticky traps or jump across the map just by quickscoping long before the Demo has time to prepare himself to counter the Sniper.
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* ImprobableUseOfAWeapon:
** The Ullapool Caber is a "potato masher" hand grenade. It's a melee weapon. [[AlcoholInducedIdiocy "A sober man would throw it."]]
** Killing someone with a critical strike from a sword results in the target being decapitated by a vertical swing.
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* SuperSpeed: Demoknights can move at absurd speeds with the help of a Chargin' Targe, outpacing even a Scout, albeit while moving in a straight line. They can take this UpToEleven by using their charge on a slope to "trimp", sending them flying into the air farther than even sticky jumping can. [[https://www.youtube.com/watch?v=NYma6tXnQQs Combining it with sticky or grenade jumping]] can have the Demoman cross an entire map in ''seconds''.
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* AnimalMotifs: Scout compares him to a "big shaved bear that hates people", his class bio describes him like a bear, and the diminutive of his name can mean 'bear' (Russia's national animal). Embracing this motif, the Heavy can equip the Warrior's Spirit (two severed bear claws wrapped around his fists) to beat enemies to death with, and an item set called the Hibernating Bear (Brass Beast, Buffalo Steak Sandvich, Warrior's Spirit, and the Big Chief cosmetic). On the cosmetic side, he gets the Bear Necessities (a bear pelt that wraps a bear's head and front arms around his head), the Unshaved Bear (Heavy growing a beard out), and the Little Bear (a pocket plushie version of Giant Heavy robots from Mann vs. Machine).

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* AnimalMotifs: [[BearsAreBadNews Bears]]. Scout compares him to a "big shaved bear that hates people", his class bio describes him like a bear, and the diminutive of his name can mean 'bear' (Russia's national animal). Embracing this motif, the Heavy can equip the Warrior's Spirit (two severed bear claws wrapped around his fists) to beat enemies to death with, and an item set called the Hibernating Bear (Brass Beast, Buffalo Steak Sandvich, Warrior's Spirit, and the Big Chief cosmetic). On the cosmetic side, he gets the Bear Necessities (a bear pelt that wraps a bear's head and front arms around his head), the Unshaved Bear (Heavy growing a beard out), and the Little Bear (a pocket plushie version of Giant Heavy robots from Mann vs. Machine).
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* SoreLoser: [[ImpliedTrope Implied.]] His lines in response to a loss at RockPaperScissors as him saying he hates losing, threatening to crush his opponent next time and call the game stupid.

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The Heavy is a [[HuskyRusskie towering powerhouse of a man hailing from the arctic regions of Russia]], with a [[BaldOfAwesome cleanly-shaven head]] and PermaStubble, and wields a [[GatlingGood massive minigun]]. Having escaped from the Gulag with his family to the Dzhugdzhur Mountains, the Heavy has left the U.S.S.R. to work as a mercenary in America and sends his money to his mother and sisters. His hulking appearance, brutish behavior, and mediocre English make him look unintelligent, but the Heavy is actually smarter than he looks and can be perceptive and calm, [[BadassBookworm along with a PhD in Russian literature]]. At the same time, he really enjoys killing people and has [[ICallItVera dubbed his miniguns]] with affectionate names "Sasha", "Natascha", or "Tomislav". The Heavy is perhaps the closest thing to a main character in the game, in how he is often featured "front and center" due to his size in artwork (in one splash screen, in the game's box art, in the selection lineup, and in the promotional team lineup) and him getting the first class-centric video (and appearing first in both trailers and foremost in "Meet the Sandvich"). The Heavy was the third class to be updated with fun new toys. [[http://wiki.teamfortress.com/wiki/Heavy The Heavy's page on the TF2 Wiki]], [[https://www.youtube.com/watch?v=jHgZh4GV9G0 Meet the Heavy!]]\\

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The Heavy is a [[HuskyRusskie towering powerhouse of a man hailing from the arctic regions of Russia]], with a [[BaldOfAwesome cleanly-shaven head]] and PermaStubble, and wields a [[GatlingGood massive minigun]]. Having escaped from the Gulag with his family to the Dzhugdzhur Mountains, the Heavy has left the U.S.S.R. to work as a mercenary in America and sends his money to his mother and sisters. His hulking appearance, brutish behavior, and mediocre English make him look unintelligent, but the Heavy is actually smarter than he looks and can be perceptive and calm, [[BadassBookworm along with a PhD in Russian literature]]. At the same time, he really enjoys killing people and has [[ICallItVera dubbed his miniguns]] with affectionate names "Sasha", "Natascha", or "Tomislav"."Oksana". The Heavy is perhaps the closest thing to a main character in the game, in how he is often featured "front and center" due to his size in artwork (in one splash screen, in the game's box art, in the selection lineup, and in the promotional team lineup) and him getting the first class-centric video (and appearing first in both trailers and foremost in "Meet the Sandvich"). The Heavy was the third class to be updated with fun new toys. [[http://wiki.teamfortress.com/wiki/Heavy The Heavy's page on the TF2 Wiki]], [[https://www.youtube.com/watch?v=jHgZh4GV9G0 Meet the Heavy!]]\\

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The Demoman is a [[ScaryBlackMan black]] [[ViolentGlaswegian Scotsman]] [[EyepatchOfPower wearing an eyepatch]], with a knack for explosives and strong alcohol. He is a BoisterousBruiser and a drunkard who enjoys blowing everything to bits while chugging on Scrumpy. Abandoned at birth by his parents, his talent with explosives resulted in the death of his adoptive parents, and his family welcomed him back in the DeGroot clan. Since then, he's been working as a mercenary. On account of his lack of an eye, and blood heritage, he considers himself something of a LastOfHisKind. He shared his [[http://www.teamfortress.com/war/part1/index.htm class update]] with the Soldier, much like the Sniper and Spy. The update revealed the Demoman's lifestyle; along with working three jobs, he lives in a mansion in New Mexico with his blind mother. [[http://www.tf2.com/classes.php?class=demoman Meet the Demoman!]]\\

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The Demoman is a [[ScaryBlackMan black]] [[ViolentGlaswegian Scotsman]] [[EyepatchOfPower wearing an eyepatch]], with a knack for explosives and strong alcohol. He is a BoisterousBruiser and a cheerful drunkard who enjoys blowing everything to bits while chugging on Scrumpy. Abandoned at birth by his parents, his talent with explosives resulted in the death of his adoptive parents, and his family welcomed him back in the DeGroot {{DeGroot}} clan. Since then, he's been working as a mercenary. On account of his lack of an eye, and blood heritage, he considers himself something of a LastOfHisKind. He shared his [[http://www.teamfortress.com/war/part1/index.htm class update]] with the Soldier, much like the Sniper and Spy. The update revealed the Demoman's lifestyle; along with working three jobs, he lives in a mansion in New Mexico with his blind mother. [[http://www.tf2.com/classes.php?class=demoman Meet the Demoman!]]\\

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* AchillesHeel: The Heavy, being ''so goddamn slow'', is easy pickings for most classes (on his own at least), but two stand out:

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* AchillesHeel: The Heavy, being ''so goddamn slow'', is easy pickings for most classes (on his own at least), but two three stand out:



** Spy. Spies also like Medics, but the Heavy is even easier pickings for him than the Sniper, since it's very easy for the Spy to strike while the Heavy is distracted by all of his duties, and when a Heavy is revved up, they're not likely to hear the decloak of even the most incompetent Spy. Combined with the Heavy's slow speed (which is even slower when they’re revved up), and the fact that the Spy is one of the only two classes that can efficiently take out even an overhealed Heavy with a Medic (even a Sniper can struggle to do that), game-sense is the only weapon in the Heavy's arsenal that can help with this weakness. The [[IncendiaryExponent Huo-Long Heater]] can deter Spies, which generates a ring of fire around the Heavy while he's revved [fire being the Spy's greatest fear this side of Jarate]; the caveat here is that it [[JustForPun burns]] through ammo at a speedy rate [unless pushing the cart, which constantly replenishes ammo] and the fact that a good Spy can simply jump over the ring or time their backstab for when the fire isn't out).

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** Spy. Spies also like Medics, but the Heavy is even easier pickings for him than the Sniper, since it's very easy for the Spy to strike while the Heavy is distracted by all of his duties, and when a Heavy is revved up, they're not likely to hear the decloak of even the most incompetent Spy. Combined with the Heavy's slow speed (which is even slower when they’re revved up), and the fact that the Spy is one of the only two classes that can efficiently take out even an overhealed Heavy with a Medic (even a Sniper can struggle to do that), game-sense is the only weapon in the Heavy's arsenal that can help with this weakness. The [[IncendiaryExponent Huo-Long Heater]] can deter Spies, Spies (especially if they're using the Spycicle), which generates a ring of fire around the Heavy while he's revved [fire being the Spy's greatest fear this side outside of Jarate]; the caveat here is that it [[JustForPun burns]] through ammo at a speedy rate [unless pushing the cart, which constantly replenishes ammo] and the fact that a good Spy can simply jump over the ring or ring, time their backstab for when the fire isn't out).is out, or just take the pain and stab you while they're on fire.
** Scout. While a good Heavy can easily shred just about class that's standing right in front of them, Scouts move so fast on their own that they can easily dodge their minigun fire and blast them with their Scattergun before the Heavy even has time to reposition themselves. Many Heavies who truly hate Scouts tend to use the otherwise finicky Natascha to counter them, since Scout's damage is based on his proximity, and Natascha can easily slow them down to a standstill before they get too close.
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* HeroTrackingFailure: Zig-zagged. Despite what ''Meet the Scout'' tells you, no, Sentries have perfect tracking and can easily stop practically anyone who wanders into its firing range unsupported. That being said, it ''is'' possible to dodge a Sentry's firing range if you're close and fast enough to circumvent its rotation.

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** The Sniper. A skilled Sniper can headshot an Engineer far away from the sentry gun’s proximity while he’s building, thus leaving his entire nest vulnerable to the enemy team. Some of Sniper's rifles also have the capability to wipe out lower level buildings in one hit with a charged shot, or do severe damage to higher-leveled ones. It's possible to counter Snipers by using a Wrangler, but the severe damage falloff means you'll only ward them off for a few minutes at best.



** To a lesser extent, there’s also the Sniper. A skilled Sniper can headshot an Engineer far away from the sentry gun’s proximity while he’s building, thus leaving his entire nest vulnerable to the enemy team. Some of Sniper's rifles also have the capability to wipe out lower level buildings in one hit with a charged shot, or do severe damage to higher-leveled ones. It's possible to counter Snipers by using a Wrangler, but the severe damage falloff means you'll only ward them off for a few minutes at best.

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The Demoman is a [[ScaryBlackMan black]] [[ViolentGlaswegian Scotsman]] [[EyepatchOfPower wearing an eyepatch]] and a demolition expert. He is a BoisterousBruiser and a drunkard who enjoys blowing everything to bits while chugging on Scrumpy. Abandoned at birth by his parents, his talent with explosives resulted in the death of his adoptive parents, and his family welcomed him back in the DeGroot clan. Since then, he's been working as a mercenary. On account of his lack of an eye, and blood heritage, he considers himself something of a LastOfHisKind. He shared his [[http://www.teamfortress.com/war/part1/index.htm class update]] with the Soldier, much like the Sniper and Spy. The update revealed the Demoman's lifestyle; along with working three jobs, he lives in a mansion in New Mexico with his blind mother. [[http://www.tf2.com/classes.php?class=demoman Meet the Demoman!]]\\

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The Demoman is a [[ScaryBlackMan black]] [[ViolentGlaswegian Scotsman]] [[EyepatchOfPower wearing an eyepatch]] eyepatch]], with a knack for explosives and a demolition expert.strong alcohol. He is a BoisterousBruiser and a drunkard who enjoys blowing everything to bits while chugging on Scrumpy. Abandoned at birth by his parents, his talent with explosives resulted in the death of his adoptive parents, and his family welcomed him back in the DeGroot clan. Since then, he's been working as a mercenary. On account of his lack of an eye, and blood heritage, he considers himself something of a LastOfHisKind. He shared his [[http://www.teamfortress.com/war/part1/index.htm class update]] with the Soldier, much like the Sniper and Spy. The update revealed the Demoman's lifestyle; along with working three jobs, he lives in a mansion in New Mexico with his blind mother. [[http://www.tf2.com/classes.php?class=demoman Meet the Demoman!]]\\



With 175HP and 93% base speed, the Demoman's true worth lies with his powerful weaponry. The Demoman primarily uses a grenade launcher which fires its projectiles in an parabolic arc, and whose grenades can bounce against obstacles before exploding; thus, he's the only class capable of indirect fire, dealing explosive damage without even seeing the enemy. His secondary slot is occupied by a stickybomb launcher, meaning he can lay down a bunch of bombs anywhere and make them explode at the same time. Thus, he can defend choke points easily and can eliminate anyone in one massive blast. On the other hand, his projectile-based weapons make him suboptimal when fighting at close range. His melee weapon is a bottle. Alternatively, the Demoman can specialize in melee combat, dotting a shield, a longsword or whatever, and maybe some boots to speed him up.\\

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With 175HP and 93% base speed, the Demoman's true worth lies with his powerful projectile-based weaponry. The Demoman primarily uses a grenade launcher which fires its projectiles in an parabolic arc, and whose grenades can bounce against obstacles before exploding; thus, he's the only class capable of indirect fire, dealing explosive damage without even seeing the enemy. His secondary slot is occupied by a stickybomb launcher, meaning he can lay down a bunch of bombs anywhere an explosive trap and make them explode at the same time. Thus, he can defend choke points easily and can eliminate anyone in one massive blast. On the other hand, his projectile-based weapons make him suboptimal abysmal when fighting at close range. His melee weapon is a bottle. Alternatively, the Demoman (in this regard as the Demoknight) can specialize in melee combat, dotting a shield, a longsword or whatever, and maybe some boots to speed him up.\\



The Heavy is a [[HuskyRusskie towering powerhouse of a man hailing from the arctic mountains of Russia]], with a [[BaldOfAwesome shaved head]] and PermaStubble, and wields a [[GatlingGood massive minigun]]. Having escaped from the Gulag with his family to Dzhugdzhur Mountains, the Heavy has left the U.S.S.R. to work as a mercenary in America and sends his money to his mother and sisters. His hulking appearance, brutish behavior, and mediocre English make him look unintelligent, but the Heavy is smarter than he looks and can be perceptive and calm, [[BadassBookworm along with a PhD in Russian literature]]. At the same time, he really enjoys killing people and has [[ICallItVera dubbed his miniguns]] with affectionate names "Sasha" and "Natascha", and a machinegun "Tomislav". The Heavy is perhaps the closest thing to a main character in the game, in how he is often featured "front and center" due to his size in artwork (in one splash screen, in the game's box art, in the selection lineup, and in the promotional team lineup) and him getting the first class-centric video (and appearing first in both trailers and foremost in "Meet the Sandvich"). The Heavy was the third class to be updated with fun new toys. [[http://wiki.teamfortress.com/wiki/Heavy The Heavy's page on the TF2 Wiki]], [[https://www.youtube.com/watch?v=jHgZh4GV9G0 Meet the Heavy!]]\\

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The Heavy is a [[HuskyRusskie towering powerhouse of a man hailing from the arctic mountains regions of Russia]], with a [[BaldOfAwesome shaved cleanly-shaven head]] and PermaStubble, and wields a [[GatlingGood massive minigun]]. Having escaped from the Gulag with his family to the Dzhugdzhur Mountains, the Heavy has left the U.S.S.R. to work as a mercenary in America and sends his money to his mother and sisters. His hulking appearance, brutish behavior, and mediocre English make him look unintelligent, but the Heavy is actually smarter than he looks and can be perceptive and calm, [[BadassBookworm along with a PhD in Russian literature]]. At the same time, he really enjoys killing people and has [[ICallItVera dubbed his miniguns]] with affectionate names "Sasha" and "Sasha", "Natascha", and a machinegun or "Tomislav". The Heavy is perhaps the closest thing to a main character in the game, in how he is often featured "front and center" due to his size in artwork (in one splash screen, in the game's box art, in the selection lineup, and in the promotional team lineup) and him getting the first class-centric video (and appearing first in both trailers and foremost in "Meet the Sandvich"). The Heavy was the third class to be updated with fun new toys. [[http://wiki.teamfortress.com/wiki/Heavy The Heavy's page on the TF2 Wiki]], [[https://www.youtube.com/watch?v=jHgZh4GV9G0 Meet the Heavy!]]\\



With a massive 300HP and his primary weapon being a minigun, the Heavy is a Defense character who acts like a mobile meat shield for his team and a shock trooper, who can absorb the bulk of the enemy fire to provide cover for his teammates and dish out plenty of damage in return, at least at short-to-mid range. His secondary is a shotgun (which he can switch with food items to replenish health), and his melee weapons are his own fists. Powerful and quite tanky, the Heavy thrives when confronting his foes head-on; on the other hand, he lumbers around slowly at 77% base speed and his minigun's windup time (and his being even ''slower'' while winding up, firing, or keeping his minigun wound up) means that he can be easily outmaneuvered and ambushed. Moreover, he is very vulnerable to the Sniper and Spy, who can kill him in one hit [[note]]they can kill ''anyone'' in one hit, but they mostly find the Heavy to be an especially easy target due to being so big and slow[[/note]].\\

to:

With a massive 300HP and his primary weapon being a minigun, the Heavy is a Defense character who acts like a mobile meat shield for his team and a shock trooper, who can absorb the bulk of the enemy fire to provide cover for his teammates and dish out plenty of damage in return, at least especially at short-to-mid range. His secondary is a shotgun (which he can switch with food lunch box items to replenish health), and his melee weapons are his own fists. Powerful and quite tanky, the Heavy thrives when confronting his foes head-on; on the other hand, he lumbers around slowly at 77% base speed and his minigun's windup time (and his being even ''slower'' while winding up, firing, or keeping his minigun wound up) means that he can be easily outmaneuvered and ambushed. Moreover, he is very vulnerable to the Sniper and Spy, who can kill him in one hit [[note]]they can kill ''anyone'' in one hit, but they mostly find the Heavy to be an especially easy target due to being so big and slow[[/note]].\\



* HuskyRusskie: He is arguably TheGiant and has quite the StoutStrength (lifting 150 kg of Minigun, punches that spark on metal and kill a living person in 2-3 hits, able to take on a giant bear in hand-to hand combat...). He is even as fast as everyone when wielding the GRU and as a Soldier with the Eviction Notice: he can match the Scout in speed when whipped by the Disciplinary Action with those weapons.

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* HuskyRusskie: He is arguably TheGiant and has quite the StoutStrength (lifting 150 kg of Minigun, punches that spark on metal and kill a living person in 2-3 hits, able to take on wrestle with a giant bear in hand-to hand combat...that crushes an aeroplane with ease...). He is even as fast as everyone when wielding the GRU and as a Soldier with the Eviction Notice: he can match the Scout in speed when whipped by the Disciplinary Action with those weapons.



* MoreDakka: A 200-ammunition clip (each one firing four bullets at once) is the base amount, which you can chew through in under a minute. [[MemeticMutation Poot]] a Heavy by a Dispenser and he becomes a bottomless fountain of bullets. Mann vs. Machine lets you upgrade to a 500-round clip and increase your fire rate significantly. Valve had to give the tanks (the mini-bosses in Mann vs. Machine mode) a 75% damage resistance to miniguns just to stop Heavies from simply chewing through them in a matter of seconds. With a fully upgraded Brass Beast and a crit canteen, he does literally 2560 damage a second, enough to kill a Giant Robo-Heavy or Medic in roughly two seconds of sustained fire and around one second for any other giant.

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* MoreDakka: A 200-ammunition clip (each one firing four bullets at once) is the base amount, which you can chew through in under a minute. [[MemeticMutation Poot]] a Heavy by a Dispenser and he becomes a bottomless fountain of bullets.turret with much more health. Mann vs. Machine lets you upgrade to a 500-round clip and increase your fire rate significantly. Valve had to give the tanks (the mini-bosses in Mann vs. Machine mode) a 75% damage resistance to miniguns just to stop Heavies from simply chewing through them in a matter of seconds. With a fully upgraded Brass Beast and a crit canteen, he does literally 2560 damage a second, enough to kill a Giant Robo-Heavy or Medic in roughly two seconds of sustained fire and around one second for any other giant.



* NotThatKindOfDoctor: He has a doctorate in Russian literature. It's apparently more useful than you'd think in his line of work.

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* NotThatKindOfDoctor: He has a doctorate in Russian literature. It's apparently more about as useful than as you'd think in his line of work.



** His second Halloween costume (from Scream Fortress 2013) is a pink fairy princess dress.

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** His second Halloween costume (from Scream Fortress 2013) is a pink fairy princess dress.



** The BLU Heavy (along with BLU Soldier) is pretty much the ButtMonkey of all the ''Meet the Team'' videos and the class most often shown getting beat on whenever a new update happens. The RED Heavy inverts this; whenever ''he's'' taking center stage, everyone ''else'' suffers the most. (Although even RED Heavy was victim to having his rib snapped off.)

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** The BLU Heavy (along with BLU Soldier) is pretty much the ButtMonkey of all the ''Meet the Team'' videos and the class most often shown getting beat on up whenever a new update happens. The RED Heavy inverts this; whenever ''he's'' taking center stage, everyone ''else'' suffers the most. (Although even RED Heavy was victim to having his rib snapped off.)



The Engineer is a American cowboy possessing [[OmnidisciplinaryScientist 11 [=PhDs=]]] hailing from [[SouthernFriedGenius Bee Cave]], [[EverythingIsBigInTexas Texas]]. He appears to be the nicest and most well-adjusted member of the team, to the point where his domination taunts sound more like good-natured ribbing than anything. It has been noted, however, that going by the ''stereotypes'' that the game uses for its characters, those same good-natured southerners are said to be putting on a facade of pleasantries and are ready at any moment to blow a stranger's head off with a shotgun for trespass or grab their torches and pitchforks in a display of friendly neighbourhood mob justice. Never forget that this is the very same good-natured southerner who sawed his own hand off to test the experimental Gunslinger. Never forget he has claimed quite a lot of tech to be his own design when it's actually his grandfather's. And never forget that Mann Co. always hires the lowest bidder. He may seem nice, but the Engineer is a weapons-based MadScientist with a penchant for skipping straight to the live testing.\\

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The Engineer is a American soft-spoken and amiable Texan cowboy possessing with [[OmnidisciplinaryScientist 11 [=PhDs=]]] [=PhDs=]]], hailing from [[SouthernFriedGenius Bee Cave]], [[EverythingIsBigInTexas Texas]]. He appears to be the nicest and most well-adjusted well-educated member of the team, to the point where his domination taunts sound more like good-natured ribbing than anything. It has been noted, however, that going by the ''stereotypes'' that the game uses for its characters, those same good-natured southerners are said to be putting on a facade of pleasantries and are ready at any moment to blow a stranger's head off with a shotgun for trespass trespassing or grab their torches and pitchforks in a display of friendly neighbourhood mob justice.southern hospitality. Never forget that this is the very same good-natured southerner who sawed his own hand off to test the experimental Gunslinger. Never forget he has claimed quite a lot of tech to be his own design when it's actually his grandfather's. And never forget that Mann Co. always hires the lowest bidder. He may seem nice, but the Engineer is a weapons-based MadScientist with a penchant for skipping straight to the live testing.\\
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** Über. When all else fails — when the Demo can't get around the corner, when the Spy is being heckled by the Pyros or can't deal with the Engineer himself, and when the Soldier can't gain good line of sight, a well-coordinated Über of the stock Medigun invincibility type can be the last desperate attempt to take down a well dug-in Sentry Nest. Few things are more frightening to an Engineer than seeing an [[OhCrap Übered Heavy-Medic combo round a corner]], followed by a gaggle of the enemy team. Even if the push fails, it can distract the Engineer's team long enough to let the other counters do their jobs.

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** Über.The Medic. When all else fails — when the Demo can't get around the corner, when the Spy is being heckled by the Pyros or can't deal with the Engineer himself, and when the Soldier can't gain good line of sight, a well-coordinated Über of the stock Medigun invincibility type can be the last desperate attempt to take down a well dug-in Sentry Nest. Few things are more frightening to an Engineer than seeing an [[OhCrap Übered Heavy-Medic combo round a corner]], followed by a gaggle of the enemy team. Even if the push fails, it can distract the Engineer's team long enough to let the other counters do their jobs.

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The Demoman is a [[ScaryBlackMan black]] [[ViolentGlaswegian Scotsman]] [[EyepatchOfPower wearing an eyepatch]] and a demolition expert. He is a BoisterousBruiser, constantly drunk and enjoys blowing everything to bits. Abandoned at birth by his parents, his talent with explosives resulted in the death of his adoptive parents, and his family welcomed him back in the clan. Since then, he's been working as a mercenary. On account of his lack of an eye, and blood heritage, he considers himself something of a LastOfHisKind. He shared his [[http://www.teamfortress.com/war/part1/index.htm class update]] with the Soldier, much like the Sniper and Spy. The update revealed the Demoman's lifestyle; along with working three jobs, he lives in a mansion in New Mexico with his blind mother. [[http://www.tf2.com/classes.php?class=demoman Meet the Demoman!]]\\

to:

The Demoman is a [[ScaryBlackMan black]] [[ViolentGlaswegian Scotsman]] [[EyepatchOfPower wearing an eyepatch]] and a demolition expert. He is a BoisterousBruiser, constantly drunk BoisterousBruiser and a drunkard who enjoys blowing everything to bits. bits while chugging on Scrumpy. Abandoned at birth by his parents, his talent with explosives resulted in the death of his adoptive parents, and his family welcomed him back in the DeGroot clan. Since then, he's been working as a mercenary. On account of his lack of an eye, and blood heritage, he considers himself something of a LastOfHisKind. He shared his [[http://www.teamfortress.com/war/part1/index.htm class update]] with the Soldier, much like the Sniper and Spy. The update revealed the Demoman's lifestyle; along with working three jobs, he lives in a mansion in New Mexico with his blind mother. [[http://www.tf2.com/classes.php?class=demoman Meet the Demoman!]]\\



With 175HP and 93% base speed, the Demoman's true worth lies with his high-damage weaponry. The Demoman primarily uses a grenade launcher which fires its ammo in an arc, and whose grenades can bounce against obstacles before exploding; thus, he's the only class capable of indirect fire, dealing explosive damage without even seeing the enemy. His secondary slot is occupied by a stickybomb launcher, meaning he can lay down a bunch of bombs anywhere and make them explode at the same time. Thus, he can defend choke points easily and can eliminate anyone in one massive blast. On the other hand, his projectile-based weapons make him suboptimal when fighting at close range. His melee weapon is a bottle. Alternatively, the Demoman can specialize in melee combat, dotting a shield, a longsword or whatever, and maybe some boots to speed him up.\\

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With 175HP and 93% base speed, the Demoman's true worth lies with his high-damage powerful weaponry. The Demoman primarily uses a grenade launcher which fires its ammo projectiles in an parabolic arc, and whose grenades can bounce against obstacles before exploding; thus, he's the only class capable of indirect fire, dealing explosive damage without even seeing the enemy. His secondary slot is occupied by a stickybomb launcher, meaning he can lay down a bunch of bombs anywhere and make them explode at the same time. Thus, he can defend choke points easily and can eliminate anyone in one massive blast. On the other hand, his projectile-based weapons make him suboptimal when fighting at close range. His melee weapon is a bottle. Alternatively, the Demoman can specialize in melee combat, dotting a shield, a longsword or whatever, and maybe some boots to speed him up.\\



* MightyGlacier: Played with; per the official wiki, the Defense Classes possess the highest firepower, but are slow to deploy. His Grenade Launcher is hard to aim, his Sticky Bombs have a priming time, and his running speed is below-average (but still a bit faster than the Soldier's). All this allows the speedy Scouts to get up in his face and take him down while dodging his explosives. On the other hand, his explosives deal some of, if not ''the'' highest burst damage in the game (the Mighty part), and he can subvert this by Sticky Jumping to become a LightningBruiser.

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* MightyGlacier: Played with; per the official wiki, the Defense Classes possess the highest firepower, but are slow to deploy. His Grenade Launcher is hard to aim, aim and can be easily dodged, his Sticky Bombs have a priming time, and his running speed is below-average (but still a bit faster than the Soldier's). All this allows the speedy Scouts to get up in his face and take him down while dodging his explosives. On the other hand, his explosives deal some of, if not ''the'' highest burst damage in the game (the Mighty part), and he can subvert this by Sticky Jumping to become a LightningBruiser.



The Heavy is a [[HuskyRusskie massive Russian]] with a [[BaldOfAwesome shaved head]] and PermaStubble, who wields a [[GatlingGood minigun]]. Having escaped from the gulag with his family, the Heavy has left the U.S.S.R. to work as a mercenary and sends his money to his mother and sisters. His appearance, brutish behavior, and lacking English make him look stupid, but the Heavy is smarter than he looks and can be perceptive and calm. At the same time, he really enjoys killing people and has [[ICallItVera dubbed his miniguns]] with affectionate names "Sasha" and "Natascha", and a machinegun "Tomislav". The Heavy is perhaps the closest thing to a main character in the game, in how he is often featured "front and center" due to his size in artwork (in one splash screen, in the game's box art, in the selection lineup, and in the promotional team lineup) and him getting the first class-centric video (and appearing first in both trailers and foremost in "Meet the Sandvich"). The Heavy was the third class to be updated with fun new toys. [[http://wiki.teamfortress.com/wiki/Heavy The Heavy's page on the TF2 Wiki]], [[https://www.youtube.com/watch?v=jHgZh4GV9G0 Meet the Heavy!]]\\

to:

The Heavy is a [[HuskyRusskie massive Russian]] towering powerhouse of a man hailing from the arctic mountains of Russia]], with a [[BaldOfAwesome shaved head]] and PermaStubble, who and wields a [[GatlingGood massive minigun]]. Having escaped from the gulag Gulag with his family, family to Dzhugdzhur Mountains, the Heavy has left the U.S.S.R. to work as a mercenary in America and sends his money to his mother and sisters. His hulking appearance, brutish behavior, and lacking mediocre English make him look stupid, unintelligent, but the Heavy is smarter than he looks and can be perceptive and calm.calm, [[BadassBookworm along with a PhD in Russian literature]]. At the same time, he really enjoys killing people and has [[ICallItVera dubbed his miniguns]] with affectionate names "Sasha" and "Natascha", and a machinegun "Tomislav". The Heavy is perhaps the closest thing to a main character in the game, in how he is often featured "front and center" due to his size in artwork (in one splash screen, in the game's box art, in the selection lineup, and in the promotional team lineup) and him getting the first class-centric video (and appearing first in both trailers and foremost in "Meet the Sandvich"). The Heavy was the third class to be updated with fun new toys. [[http://wiki.teamfortress.com/wiki/Heavy The Heavy's page on the TF2 Wiki]], [[https://www.youtube.com/watch?v=jHgZh4GV9G0 Meet the Heavy!]]\\



With 300HP and his primary weapon being a minigun, the Heavy is a Defense character who acts like an anchor point for his team and a shock trooper, who can weather a lot of damage and deal it in return, at least at short range. His secondary is a shotgun (which he can switch with food items to replenish health), and his melee weapons are his own fists. Powerful and quite tanky, the Heavy thrives when confronting his foes head-on; on the other hand, he is very slow at 77% base speed and his minigun's windup time (and his being even ''slower'' while winding up, firing, or keeping his minigun wound up) means that he can be easily outmaneuvered and ambushed. Moreover, he is very vulnerable to the Sniper and Spy, who can kill him in one hit [[note]]they can kill ''anyone'' in one hit, but they find the Heavy to be an especially easy target due to being so big and slow[[/note]].\\

to:

With a massive 300HP and his primary weapon being a minigun, the Heavy is a Defense character who acts like an anchor point a mobile meat shield for his team and a shock trooper, who can weather a lot absorb the bulk of the enemy fire to provide cover for his teammates and dish out plenty of damage and deal it in return, at least at short short-to-mid range. His secondary is a shotgun (which he can switch with food items to replenish health), and his melee weapons are his own fists. Powerful and quite tanky, the Heavy thrives when confronting his foes head-on; on the other hand, he is very slow lumbers around slowly at 77% base speed and his minigun's windup time (and his being even ''slower'' while winding up, firing, or keeping his minigun wound up) means that he can be easily outmaneuvered and ambushed. Moreover, he is very vulnerable to the Sniper and Spy, who can kill him in one hit [[note]]they can kill ''anyone'' in one hit, but they mostly find the Heavy to be an especially easy target due to being so big and slow[[/note]].\\



* AchillesHeel: The Heavy, being ''so very slow'', is easy pickings for most classes, but two stand out:
** Sniper. Heavies are a Sniper's favorite target after the Medic, since they're so slow and really struggle to traverse any great distance without getting their head popped like a grape. At close range, though, there's no real contest, unlike...

to:

* AchillesHeel: The Heavy, being ''so very goddamn slow'', is easy pickings for most classes, classes (on his own at least), but two stand out:
** Sniper. Heavies are a Sniper's favorite target after the Medic, since they're so slow not fast enough to move out of sight and really struggle to traverse any great distance without getting their head popped like a grape. At close range, though, there's no real contest, unlike...
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** Another example lies in the [[http://wiki.teamfortress.com/wiki/Ullapool_Caber Ullapool Caber]]. To put it simply, you're using a stick grenade as a ''melee weapon''. The flavor text on the item even reads "A sober man would throw it."

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** Another example lies in the [[http://wiki.teamfortress.com/wiki/Ullapool_Caber Ullapool Caber]]. To put it simply, you're using a stick grenade as a ''melee weapon''. The flavor text on the item even reads "A sober man person would throw it."
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* AllThereInTheManual: Assuming it's all canon, ''VideoGame/PokerNightAtTheInventory'' sheds a number of details about his personal life (such as him having a doctorate in Russian Literature)


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* BadassBookworm: Literally, as, according to ''Poker Night'', he has a doctorate in Russian Literature.
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* TheDutifulSon: [[spoiler: After his father died and the family was sent to a gulag, Heavy took the responsibility of protecting his family at all costs. He managed to escape and free the prisoners within the gulag and was able to retreat with his family to the mountains. While his family deeply appreciate the sacrifices he made for them, they also admit they're tired of Heavy's overprotectiveness and wish to leave the mountains so they can explore the world.]]
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* BreakoutCharacter: While the other mercs' popularity is nothing to sneeze at, it's ultimately Heavy that steals the show for most people. Just look at all the brilliant lines and memes that spawned from him.
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* DrunkenMaster: The Demoman is nearly ''always'' drunk on the battlefield. He may come across as a boozed-up buffoon, but make no mistake, he is an expert at his craft. After all, if he wasn't a good Demoman, ''Meet the Demoman'' as we know it wouldn't have happened.

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* DrunkenMaster: The Demoman is nearly ''always'' drunk on the battlefield. He may come across as a boozed-up buffoon, but make no mistake, he is an expert at his craft. After all, if he wasn't were a good bad Demoman, ''Meet the Demoman'' as we know it wouldn't have happened.

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