Characters: Team Fortress 2 Defense
open/close all folders
Real name: Tavish Finnegan DeGroot
"One crossed wire, one wayward pinch of potassium chlorate, one errant twitch, and KABLOOEY!!"
Voiced by: Gary SchwartzBlack Scottish cyclops
. Characterized as a Drunken Master
and wears bandoliers of grenades on his black vest, worn over a team-colored suit. Apparently considers the Loch Ness Monster his mortal enemy, lost an eye by the tome of a magical wizard, and accidentally killed his first set of adoptive parents. On account of his lack of an eye, and blood heritage, he considers himself something of a Last of His Kind
. He shared his class update
with the Soldier, much like the Sniper and Spy. The update revealed the Demoman's lifestyle; along with working three jobs, he lives in a mansion in New Mexico with his blind mother. Uses a grenade launcher, a stickybomb launcher, and a bottle. Meet the Demoman!
The Demoman provides examples of:
- Afro Asskicker: When he has his afro.
- The Alcoholic: Ever wonder why the Demoman drinks? 1968 was an especially bad year to be a minority.
- An Ax To Grind: The Scotsman's Skullcutter, or the Horseless Headless Horsemann's Headtaker (HHHH).
- Angry Black Man: Unless it's his morning off.
- Ascended Meme: "Demoknight" was (at first) officially the "Close Combat Kit" before the fan nickname stuck.
- Awesome but Impractical: Demoknights are easily the best at melee combat, but they give up their ranged weaponry and their capacity to blow people up at range, which is kind of the point of the class...
- The Ullapool Caber. As fun as it is to smack someone with a grenade and blow up everyone around him, 9 times out of 10 Demomen are better off using means that DON'T involve themselves blowing up as well. Also, the Caber is a one-time-deal. You hit an enemy with it, he blows up, and if you manage to survive the explosion yourself, you're left with a scrap of a grenade that does pitiful damage and can only be restored by going all the way back to your team's Resupply Cabinet (located next to the spawn point).
- It also has a high chance of knocking you (or your enemy, if they survive it, although it's rare) into the air. Doing so can leave you with a barely enough health to survive the fall. If you got an enemy after taking a hit, surviving the Ullapool's explosion, then the only thing you have to worry about it landing. And that's not counting the Shield & Caber combo.
- Badass Boast: "So... t'all ya fine dandies, so proud, so cocksure, prancin' aboot with yer heads fulla eyeballs... come and get me, I say! I'll be waiting for ya with a whiff of the ol' brimstone! I'm a grim bloody fable, with an unhappy bloody end!"
- Book Dumb: Mouths the word "post-coitus" in curiousity, when Spy mentions the drawing Scout made of him, with the Spy and Eiffel tower lying in bed, post-coitus, with the tower itself crying.
- Bilingual Bonus: His family motto is "In regione caecorum, rex est luscus." This is a famous Latin quotation from Desiderius Erasmus. The meaning? "In the land of the blind, the one-eyed man is king." (However, the seal seen on this page misspells "regione" as "regionem".)
- Boisterous Bruiser: "Oh, they're gonna 'ave to glue yew back togeth'r, IN HELL!"
- Brave Scot: When he's on your side.
- Brown Eyes: The only team member (except maybe The Pyro) to have them.
- Buffy Speak: "Awww... There's a new angel in heaven... IN HELL!"
- Cluster Bleep Bomb: "Imma Black Scottish Cyclops. They got more (extended bleep) than they got the likes o' me."
- As it turns out, the censored line in Meet The Demoman was "They got more feckin' sea monsters in the Great Loch Ness than they got the likes o' me".
- Continuity Nod: The old Demoman model in Team Fortress Classic also had an eyepatch and knit cap.
- Demolitions Expert
- Difficult but Awesome: In public servers, a Demoman can usually get away with just laying some clever traps, and may even fare well in direct combat. In competitive play, Demomen have to learn all the potentially useful sticky jump locations on a map and be able to execute them perfectly (and thus be able to get to the central control point faster than the enemy Scouts), has no hit-scan weapon and so must rely on prediction, and has low mobility without the aid of sticky jumps. However, in the right hands, his trap laying and insane damage output make him possibly the most powerful unit on the field because of his area denial abilities - for instance, at mid on Badlands, if a Demoman can arrive fast enough, he can set traps all about the enemy's side and also fire grenades behind the enemy medic, preventing an escape while the soldiers jump above to fire down on him. In a game of territorial control, a scout picking off the enemy Demoman is often the perfect opportunity to push forward and advance.
- Note that this trope does not apply to sticky mines, which require less effort to get more reward when compared to the grenade launcher, which is the core complaint about the class.
- Loch-N-Load also plays as one. You can only have 2 shots per magazine, pitiful range, average travel speed and wouldn't explode unless it hits a character, it's basically a toned down Direct Hit. However, if you manage to hit someone with it they will feel it, it has a damage range of 110-140 and possibly the biggest explosion radius, teams that are clustered together could easily be wiped out by a lucky shot.
- Disproportionate Reward: Inverted. According to the Demoman's mother, his late father didn't get much for some of the jobs he did.
"Yer da walked fifteen miles in the rain to blow up the Queen of England for a nickel!"
- Dressed to Plunder: The Demoman has an eyepatch by default, but the "Swashbuckler's Swag" outfit adds a peg-leg, a bottle of rum, and a captain's bicorne with piratey Flavor Text.
- Drinking On Duty/Drunken Master: Tavish is not only the most cannily competent drunk around, he can also instantaneously sober up when the situation requires it. The man's liver is the stuff of legends.
- Even Bad Men Love Their Mamas: He has tea with his blind mother every day in the mansion he bought for her.
- Eyepatch of Power: He's a "Black Scottish Cyclops."
- Eye Scream: He was said to have lost his eye in an explosives accident. He says himself that he lost it to a wizard who removed it to remove the bragging rights of an evil spirit.
- And on his first day of work as a janitor.
- And look what happens to his other eye in "Meet The Sniper"!
- In "Expiration Date," he gets a fork launched into his eyesocket. Fortunately, it was the one covered by an eyepatch.
- Foil: As of the War update, he's revealed to be pretty much the anti-Sniper. Cold Sniper vs. Boisterous Bruiser. Camper van vs. mansion. Estranged from his parents who dislike his profession vs. living with and doting on his aging mother, who approves of his profession to the point of being worried when he's got a day off. The Sniper comes from Australia, which is in the southern hemisphere, whereas the Demoman comes from Scotland, which is in the northern hemisphere (the British Isles are, moreover, nigh-exactly on the other side of the world from Australia). Furthermore, the Über update reveals that while Sniper spent years in the Australian Outback, the Demoman hasn't even been to the beach.
- In-game, the Demoman is a highly versatile class that fares well at close-to-medium range with attacks that deal area of effect damage. By comparison, the Sniper is a highly specialized class that solely focuses on the precise elimination of targets at long-range.
- This even extends to the players. While a team really doesn't need more than one Sniper, multiple Demomen can really come in handy.
- In 'Blood in the Water', the Demoman shows a rather contemptuous attitude towards the Sniper and his parents lodgings. This is reciprocated by Sniper knocking out Demoman via sedation, and then attempting to bury him alive (though Miss Pauling talks him out of it).
- Frying Pan of Doom: Not that he's a chef, but he does get a frying pan as a promotional melee weapon. This is part of what started the Demopan meme.
- It eventually became a weapon all classes could use.
- Glowing Eyes of Doom: After taking a head with the Eyelander, Nessie's Nine Iron, or the Horseless Headless Horsemann's Headtaker, the Demoman's single eye glows his team's colour and becomes brighter with each additional head.
- Golf Clubbing: The Nessie's Nine Iron.
- Grenade Spam: One of the most easy (and hated) ways to play the class is to lob all 4 grenades into the general direction of the enemy (usually at a chokepoint), reload, and repeat.
- Hilariously Abusive Childhood: His real parents abandoned him at birth, visiting him only after he had lost an eye and his adoptive parents honing his demolition skills at the Crypt Grammar School for Orphans. It's allegedly "a long-standing, cruel, and wholly unnecessary tradition among the Highland Demolition Men".
- Improbable Weapon User: Apparently, that bottle o' scrumpy does as much damage as a bonesaw or a fire axe. However, the MythBusters have shown a full bottle does more than a cracked bottle. BUT the bottle isn't full. That would be a waste of Scrumpy.
- Though his taunt with the bottle (involving him taking repeated swigs) would suggest otherwise...
- In a Single Bound: Can be invoked with the Sticky Jumper, a sticky bomb gun which does absolutely no damage. This weapon is meant for the purpose of practicing sticky-bomb jumping, but since the weapon does no damage, where you could normally only use up to two (possibly three if being healed by a Medic) bombs without killing yourself, you can sticky jump with eight stickybombs.
- Players often combine the Sticky Jumper with the Ullapool Caber to become a flying Action Bomb!
- As of a recent update, the Sticky Jumper has been nerfed to only be able to have 2 stickybombs out at a time.
- In-Series Nickname: His name is shortened to "Demo" by the Scout, Soldier, Heavy, Engineer, and Medic, and probably by the rest of his teammates.
- In the Blood: His affinity for explosives, as explained by his retconned bio.
- In Vino Veritas: The Demoman seems quite reasonable and calm when he's sober, as in his update comic. Presumably he's always drunk during the game itself then.
- Joke Weapon: The Sticky Jumper, one of his unlockable main weapons; it deals no damage whatsoever and is meant for training.
- Lethal Joke Weapon: Unless one uses it primarily for its sticky-jumping potential (no damage means no-self damage) to leap across absurd distances almost instantaneously. Some people have crazily-awesome strategies that send a full-health Demoman armed with other weapons rocketing into the enemy before they even know what happened. It helps that while normally sticky-jumping is limited to one or two bombs, the Sticky Jumper can use up to eight. (At least until it got Nerfed.)
- Katanas Are Just Better: The Half-Zatoichi.
- Large Ham: "THERE CAN BE ONLY ONE!"
- Last of His Kind: Despite still having a mother that's black, Scottish, and alive, he remains of this trope since he has one eye while his parents lost both.
- Lightning Bruiser: Proper application of sticky-jumping turns the Demoman into an extremely mobile class with high damage output. Demoknights gain extra durability in exchange for range and charge to close the distance with frightening speed.
- Luckily My Shield Will Protect Me: The Chargin' Targe and Splendid Screen don't actually stop attacks, but they do increase resistance to explosion and fire damage. As of a recent patch, the Chargin' Targe even grants immunity to afterburn!
- Mad Bomber
- Major Injury Underreaction: "Oh, that smarts."
- Man in a Kilt: Not in-game, but the Demoman wears one in his family portrait, and an opposing Soldier may mock him for being "an Englishman in a dress".
- With the advent of Nice Crate 2012, the Demoman can get an in-game kilt.
- Multi-Ethnic Name: His full name. While "Tavish" is definitely Scottish, "Finnegan" is Irish and "DeGroot" is Dutch.
- Nice Hat: His trademark beanie.
- Not So Different: One of his domination lines toward Snipers is "I hate you bloody campers! EVERYONE bloody hates you!" Yet defensively-minded Demomen tend to lay stickybombs at crucial chokepoints and then sit there, waiting for a ripe opportunity to detonate them.
- One-Handed Zweihänder: Averted. The reason Demoknights can use a shield and a two-handed weapon simultaneously is that the shield is attached by an arm brace.
- Pirate Parrot: The Bird-Man of Aberdeen parrot pet and its zombie equivalent. Also, as of Halloween 2013, the Mann-Bird of Aberdeen bird head that changes the Demoman's head into a parrot head that is modelled after his pet parrot (except for having an eyepatch).
- Pretentious Latin Motto: His family has one, roughly translated as "In the Land of the Blind, the One-Eyed Man is King."
- Punch Clock Villain: The WAR! Update reveals he's quite reasonable when not working (or drinking).
- Race Lift: The Demoman's Team Fortress Classic counterpart was white.
- Saying Sound Effects Out Loud: "Ka-BOOOM!"
- Scary Black Man: On the enemy team.
- Self-Made Orphan: As explained on his trading card, but then thoroughly Retconned. The updated bio on the "Meet the Demoman" now states he managed to kill his adoptive parents and that his real parents only took him in when he discovered his love for explosives, reasoning that they decided to abandon him until his abilities finally aired.
- This Retcon is more like Flip Flop of God - when "Meet The Demoman" originally came out, he allegedly blew up his first set of adoptive parents in an attempt to destroy the Loch Ness Monster. With the website redesign, the current canon uses this original version.
- Shield Bash: Demoknights end their charges with one of these and an automatic crit from their melee weapons. Sometimes the bash itself is enough to finish an enemy off.
- Tactical Rock-Paper-Scissors: Forms a triangle with the Engineer and Scout. Demomen bombard Sentry Nests from outside their range, Scouts take advantage of Demos' lack of hitscan weapons and get in close, and Sentries annihilate Scouts before they can get into effective range.
- Take a Third Option:
“If I were to pick up this cowering-plate, I would have to put down my second sword,” a Scotsman thinks. “And surely that is madness.” The Chargin’ Targe solves this riddle by turning the useless shield into a deadly weapon you can run at people with and then bludgeon to death.
- Throw Down the Bomblet
- Trap Master
- Tsundere: One of the Demo's lines, "I didn't need your help, ya know...", hints at a touch of this.
- Twofer Token Minority: "I'm a black Scottish cyclops! They got more &#%$*@!@&#&!#*$ than they got the likes of me!"
- Tyke Bomb: Demomen are abandoned by their biological parents until their bomb-making skills manifest themselves, which somehow work.
- Violation of Common Sense: Sticky jumping. Especially considering it's more Difficult but Awesome than rocket jumping, because more than two bombs will kill you if you aren't overhealed.
- Another example lies in the Ullapool Caber. To put it simply, you're using a stick grenade as a melee weapon. The flavor text on the item even reads "A sober man would throw it."
- The entire idea of the Demoknight. You take away the Demoman's explosives and give him a sword, shield, and funny shoes to fight against a team of mercenaries wielding rocket launchers, high-power sniper rifles, and miniguns.
- Violent Glaswegian: Also conforms to a startling Venn diagram of stereotypes by being black, an expert in demolitions, an alcoholic, and occasionally prone to appearing in a fro.
- Subverted in that he has three jobs and lives in a mansion. And is also Scottish.
- "Well Done, Son!" Guy/Why Couldn't You Be Different?: Despite his seven figure salary, Demoman's mother disapproves that he only works three jobs (his dad had twenty-six jobs) and hasn't yet lost more than one eye, since every other member of his clan had lost both of their eyes by the age of thirty.
- Your Mom: "Dominated! An' I've been shagging your wife!"
Real name: Mikhail note
"Some people think they can outsmart me. Maybe... Maybe. I've yet to meet one that can outsmart bullet."
Voiced by: Gary Schwartz
A massive Slavic man
with a shaved head
and Perma Stubble
. Rather than The Heavy
as you might expect, the Heavy provides examples of The Big Guy
or The Brute
(depending if they're on your team). Wears a team-color shirt, a Kevlar vest, and an ammo belt across his chest. Named his miniguns "Sasha" and "Natascha", and a machinegun "Tomislav"
. He's a pretty stoic
guy outside of battle, but he really hates it
when other people touch his gun. Perhaps the closest thing to a main character in the game, in how he is often featured "front and center" due to his size in artwork (in one splash screen, in the game's box art, in the selection lineup and in the promotional team lineup) and him getting the first class-centric video (and appearing first in both trailers and foremost in "Meet the Sandvich"). The Heavy was the third class to be updated with fun new toys. Uses a minigun, a shotgun, and his own fists. The Heavy's page on the TF2 Wiki
, Meet the Heavy
the official video.
Interestingly, The Heavy also makes an appearance along with Max
, Strong Bad
, and Tycho
in Poker Night at the Inventory
by Telltale Games
The Heavy provides examples of:
- Acrofatic: It's surprisingly easy for him to sneak by an entire team and punch them to death.
- Angrish: His AAANNGGHHH YAAAA DAH!!!!.
- Animal Gender Bender: With the Chicken Kiev equipped, Heavy starts to make some odd threats:
"As promised, Heavy will now lay egg in your mouth."
- It could, however, also mean the equivalent of 'I'm going to tear off your head and shit down your throat.'
- Animal Motifs: Scout compares him to a "big shaved bear that hates people", his class bio describes him like a bear, and the diminutive of his name can mean 'bear'.
- Armor Is Useless: Averted; the Heavy is one of only two classes to wear any type of armor (in this case, it seems like a black ballistic vest) and he has the highest health out of them (see also the Demoman, who wears a similar vest and has fairly high health).
- Atop a Mountain of Corpses: Gets to do the pose in "Meet The Medic".
- Awesome but Impractical: The Dalokohs bar. It can heal him continuously, but it takes twelve seconds for him to consume. Compare with the Sandvich, which cannot be used continuously but only takes four seconds to eat.
- Badass Bandolier: Although those shells look too large for his miniguns, it still fits.
- Some fanartists joke that they might in fact be crayons, which explains who wrote "CRY SOME MORE" on the Payload cart.
- Bald of Awesome / Bald of Evil: Depends on which side he's on.
- Berserk Button: He doesn't take too kindly to people touching his weapons.
: Oh my God, who touched Sasha
? All right... WHO TOUCHED MY GUN?!
- Big Brother Instinct: As revealed by A Cold Day In Hell, he's very protective of his mother and sisters. He's proud of them when he finds out that they're just as good at protecting themselves, now.
- Big Eater: "SANDVICH MAKE ME STRONG!" (He even earns an achievement for scarfing down 100 Sandviches, and before it was nerfed, he could eat them one after another without stopping if he felt like it.)
- Big Fancy House: Big Fancy Cabin, really. We only see how big it is through one photo in "Meet the Director", but it's pretty impressive.
- We finally see parts of the interior in "A Cold Day In Hell". It's large enough for a banquet table, although with a family of badasses eating there every night, it'd have to be.
- Big Fun
- The Big Guy / The Brute: Depends on whether or not he's on your side.
- Big "NO!": "OH NOOOOOOOOOOOOO!"
- Big Shaved Bears That Hate People Are Bad News
- Bilingual Bonus: The songs the Heavy sings while pushing the bomb cart are Russian working songs.
- Blunt Metaphors Trauma: "Ho, hohoho, oh that slaps me on the knee!"
- Blush Sticker: Not him, but the Pocket Heavy in his likeness.
- Boisterous Bruiser: "Is good time to run, cowards!"
- Buffy Speak
- Cargo Ship: In-Universe, according to the Director update comic, as it shows the Heavy as having bought a bed for his mini-gun, and he sleeps next to it. In game, a dominating enemy Scout will taunt the Heavy about taking Sasha out for a nice steak dinner.
Oh my God, who touched Sasha? Okay... WHO TOUCHED MY GUN?
- Character Aged with the Actor: His voice actor is one of the oldest out of the bunch, and his voice has started to sound even deeper as a result. It's even lampshaded in Mann vs. Machine mode, which takes place five years after the main storyline (jumping from 1968 to 1972):
Heavy: I am getting too old and giant for this.
- Chummy Commies/Dirty Communist: His attitude towards his home country and the Communist ideology largely depends on the writer. Whether he's one or the other depends on whether he's on your team or not.
- Cigar Chomper: Two different items allow him to be this. One gives him a beard that resembles that of a Banana Republic dictator, the other gives him horns and sideburns resembling Hellboy.
- Companion Cube: He talks to his Minigun and his Sandvich.
"What was that, Sandvich? 'Kill them all?' GOOD IDEA!"
- Consulting Mister Puppet: Some of the stuff (see above) he says in regards to the Sandvich implies this.
- Continuity Nod: Making the Hound Dog hat official might be a reference to the "hair Heavy", a Heavy with wavy black hair, seen in the Heavy's "Soviet Union" achievement portrait, which itself is a reference to the original concept art of Heavy, which had said hairstyle.
- The Heavy Duty Rag bandana helps give him a resemblance to the original Heavy from Team Fortress Classic. The War Goggles are based on those worn by the same Classic character, the Eliminators Safeguard on the earlier Heavy model's helmet, and the Combat Slacks are based on the kneepads worn by both.
- Crutch Character: Because Mann Vs. Machine focuses on wave defense, Heavy's insane DPS and Bottomless Magazines makes it by far the best attacking class without upgrades except when attacking tanks (because Tanks have 75% damage resistance against miniguns). However, he cannot improve his direct damage nearly as much as other classes: most can increase base damage, fire rate, and reload speed, while Heavy can only increase fire rate (and it's at a greater cost per upgrade than anyone else). Because of this, it's common on the harder missions for a few players to play Heavy for a few rounds without spending any money, then spend the money on a class that benefits from it more, like Demoman.
- Averted if the player instead opts for his defensive upgrades, such as knockback and deflector rounds, letting him neutralize giants with almost comical ease.
- Dark and Troubled Past/Angst? What Angst?: During the filming of "Meet The Heavy", the director questions the Heavy about his past. While the events within Heavy's backstory (his counter-revolutionary father was killed, and he was sent to a gulag with his mother and sisters) are confirmed in A Cold Day In Hell to have occurred, he is more concerned about telling the Director all about his gun. The Administrator gets more leverage out of threatening said gun.
Director: Your father was a counter-revolutionary. When he was killed, you, your mother, and your sisters were transported to a North Siberian gulag. Paint me the picture.
Heavy: No. This is my gun. I like to shoot this gun. Is all you need to know.
- Turns out the fact that he escaped with his family was likely another reason why he doesn't want to talk about it, especially since he's rather protective of them.
- Deadly Upgrade: Transplantation of an Übercharged Mega Baboon heart as seen in "Meet the Medic", which allows him to be invincible.
Heavy, after being Übercharged: Ha ha ha! I am bulletproof!
- Meet the Medic shows that the Heavy's original heart exploded when the Medic slapped the übercharge valve on it and held it into the medi gun's beam to charge it. We don't know for certain if that also happened to the hearts of the other mercenaries who received the same upgrade surgery later. But the Medic's comment that this happens often as "most hearts couldn't withstand this voltage" implies that a) the Medic experimented with this before, and b) we can assume that the other mercenaries' hearts also had to be replaced. In the case of the Scout's probably with the "Loch Ness hamster" heart from the Medic's fridge.
- Difficult but Awesome: A bad Heavy is Sniper bait. A good Heavy has to be able to pick out the sound of decloaking Spies over the roar of his own minigun, sidestep rockets while still at the speed of smell, gun down rocket/sticky jumping Soldiers/Demomen before they can land, appear behind the enemy team to mow down their non-combat classes, tap out a Precision F-Strike in morse code with their head to Snipers to avoid headshots, and generally move with a degree of agility above and beyond what their movement speed would be expected to allow.
- Heavy gameplay requires a good bit of prediction and out-thinking, as his short range and lack of tools to get in said range means a good heavy has to control the fight, instead of simply running in and hoping for the best.
- Dumb Muscle: Subverted. While it doesn't stand out in the game proper, he shows surprising levels of intelligence and sophistication in the comics, promo videos and Poker Night...
- Emotional Bruiser
- Eloquent In My Native Tongue: How eloquent? He has a PhD in Russian Literature!
- Averted in A Cold Day In Hell, as Heavy speaks perfectly grammatical English to both his family and the team, though he clearly speaks in a clipped way to the team compared to his family.
- Even Bad Men Love Their Mamas: Genuinely loves and takes care of his mother and sisters.
- Everything's Better with Plushies: The Pocket Heavy item that Medic can carry around in his pocket.
- Everything Trying to Kill You: One of the highest priority targets in any given situation (along with the Medic following him around), the meta-game has a number of effective ways to take a Heavy down as quickly as humanly possible: Backstabs, Headshots, Sandman Stunning, Puff-and-Sting with the Pyro's Axtinguisher, and so on.
- Extreme Omnivore: Heavy is able to eat the Robo and Festive Sandviches, despite them being made of metal and covered in wrapping paper respectively. He can also eat any of his food items after being doused in Jarate. Must be why he was so nonchalant about eating his sandvich after learning what happens when you teleport it.
- Fat Bastard: When he's not on your team.
- Fate Worse Than Death: Poker Night at the Inventory shows us that the Heavy remembers the respawn system of the game as a series of nightmares...
Heavy: Do you ever get the nightmares?
Heavy: I am talking about visions of endless suffering. Dead Doctors everywhere. Spy cannot be found.
Strong Bad: That sounds like the Jibblies, man.
Heavy: I do not like this "Jibblies".
- Fearless Fool: In "Meet the Pyro", he says that he fears no man, but he does admit that the Pyro scares him. To be fair, he doesn't know if Pyro is male or female, so he refers to the Pyro as "that thing".
- Finger Gun: One of the Heavy's taunts, and it can insta-kill anyone unlucky enough to be in his line of fire.
"POW! HA HA!"
- Fingerless Gloves
- Gatling Good: Da, Sasha. Gatling VERY GOOD!
- Genius Bruiser: The Heavy's blurb for "Meet the Heavy" video series spells it out — "though he speaks simply [...] the Heavy isn't dumb." It's implied that his command of Russian (his native language) is (much) greater than his grasp of English. In Poker Night at the Inventory, he claims to have a PhD in Russian Literature from the Soviet College of Mines, Farms, and Science.
- Gentle Giant: Defied in the fluff:
Like a hibernating bear
, the Heavy appears to be a Gentle Giant
. Also like a bear, confusing his deliberate, sleepy demeanor with gentleness will get you ripped limb from limb. Though he speaks simply and moves with an economy of energy that's often confused with napping, the Heavy isn't dumb
, he's not your big friend, and he generally wishes you'd just shut up before he has to make you shut up.
- However, one store description does refer to him as "the gentle giant we all know and love". He's very protective of anyone he cares about, especially his mother, his sisters, and his Medic.
- Glorious Mother Russia: Just to give you an idea, here are some of his achievements: Lenin a Hand, Pushkin the Cart, Gorky Parked, Soviet Block, Supreme Soviet, Own the Means of Production, Show Trial, Stalin the Cart, the Communist Mani-fisto... the list goes on.
- Glowing Eyes of Doom: Standard for all characters who get ÜberCharged, the Heavy gets to demonstrate it in "Meet the Medic".
- Go-Karting with Bowser: His appearance as a playable character in Poker Night at the Inventory is rather casual when compared to what he usually does.
- Good Old Fisticuffs: He practiced boxing back in school. It was either that or herding goats. He is not good with goats.
- Gratuitous Russian: Not very prevalent compared to the Medic and the Spy, but still noticeable.
- The Gulag: He spent three months in one, along with his mother and sisters, after his dad was executed as a counterrevolutionary. And then someone unspecified note killed all the guards, allowing all the prisoners to escape, and burnt down the gulag. He doesn't like to talk about it with just anybody.
- Gun Twirling: With the Shotgun and the Family Business.
- Guttural Growler
- The Heavy: Ironically, not always. But a good player can definitely turn him into one, with properly bringing his Mighty Glacier powers to bear largely controlling the battlefield.
- Heroes Want Redheads: Although not technically hero-material, Heavy does love women with "red hair". Seen at Poker Night at the Inventory, and just look at Tycho's face.
- Hidden Depths: The Heavy's a college graduate according to Poker Night, with a Ph.D in Russian Literature. When asked how much use he could possibly get out of it when his job is mowing down people with a minigun, he replied, "More than you'd think."
- Human Pincushion
- Husky Russkie
- I Call It "Vera": To all his miniguns. (Well, only Sasha und Natasha.)
- Instant Death Radius: While not technically "instant," at point blank range with his mini-gun he does about 500 damage a second, (the most health one player can have in a normal, non-MvM game is 450 the amount of health a fully-overhealed Heavy has), so even another Heavy will be torn to pieces extremely fast. Unless you're a Spy, don't get near a Heavy if he isn't distracted.
- However, steep damage drop-off means at medium range and beyond the minigun starts to lose effectiveness quickly.
- Invulnerable Knuckles: to quote the Heavy himself, "THEY ARE MADE OF STEEL!"
- When you hit a metal wall, sparks fly, and they do more damage than his brass knuckles. Yes, you read that right: the Heavy can do more damage with his bare hands than he can with brass knuckles.
- Kevlard: Heavy has both the biggest girth and the most hit points of the nine classes.
- Large Ham: The largest on the battlefield, by far.
- Literal Change of Heart: In "Meet the Medic", his heart is accidentally destroyed and replaced with the heart of a "Mega Baboon."
- Masked Luchador: His Large Luchadore and Cold War Luchador masks. We haven't seen him actually wrestle yet, though.
- Meaningful Name: He named his gun Sasha, which means "defender, helper of mankind". Heavies are a defense class.
- His own name's short form Misha can mean "bear", which he's often compared to. And fights, bare (bear?) handed. He also hunts to bring home food, which he shares with his family.
- Mighty Glacier: Most base health in the game, slowest base movement speed. His minigun is also nearly unmatched in damage potency close-up, but will sharply drop off past that range, and using it makes him even slower.
- Mook Horror Show: Interestingly enough, not in his promo, but in Medic's.
- More Dakka: A 200-ammunition clip (each one firing four bullets at once) is the base amount, which you can chew through in under a minute. Poot a Heavy by a Dispenser and he becomes a bottomless fountain of bullets. Mann vs. Machine lets you upgrade to a 500 round clip and increase your fire rate significantly. Valve had to give the tanks (the mini-bosses in Mann vs. Machine mode) a 75% damage resistance to miniguns just to stop Heavies from simply chewing through them in a matter of seconds. With a fully upgraded Brass Beast and a crit canteen, he does literally 2560 damage a second, enough to kill a Gianat Robo-heavy or medic in roughly 2 seconds of sustained fire and around 1 second for any other giant.
- Noodle Incident: "Meet the Medic" shows that the Heavy got a nuclear warhead the size of his head stuck inside his abdominal cavity.
- Pet the Dog: This comic for Halloween sees the Heavy absolutely furious at the audacity of a child asking him for free candy... until the child starts crying, and the Heavy frantically backpedals on his previous remarks (particularly calling the child fat), and then gives him seven thousand dollars.
- He also has a soft spot for small birds, mourning the senseless death of a sparrow in Poker Night at the Inventory, and adopting a baby robin in-game.
- Psychopathic Manchild: Despite appearing fairly erudite in "Meet the Heavy", some of his in-game lines suggest things, especially whenever he starts talking to the Sandvich.
- Rasputinian Death: One of his achievements, "Rasputin", is earned when he is shot, burned, bludgeoned, and receives explosive damage in a single life. This is not a hard achievement to get if one spends enough time on the frontlines.
- Real Men Eat Meat: The Buffalo Steak Sandvich. Who needs bread?
- Real Men Wear Pink: His second Halloween costume (from Scream Fortress 2013) is a pink fairy princess dress.
Heavy: "I am dressed like little girl. You are still biggest baby!"
- Russian Guy Suffers Most: The BLU Heavy (along with BLU Soldier) is pretty much the Butt Monkey of all the Meet the Team videos and the class most often shown getting beat on whenever a new update happens. The RED Heavy inverts this; whenever he's taking center stage, everyone else suffers the most. (Although even RED Heavy was victim to having his rib snapped off.)
- Satiating Sandvich: The page image. As the Heavy himself says, it's "MOIST AND DELICIOUS, HAHAHA!"
- Saying Sound Effects Out Loud: He sometimes mimics his minigun as he's firing.
- He also goes "NOM! NOM! NOM!" when he eats his Sandvich.
- Scatting: After destroying a building, he may hum a snippet from Sabre Dance.
- Shouting Shooter: "Waaaaaaaahhh, uwaaaaaaaaaaahhh!!", "Beeeeehhhhh! Uwaaaaaaah!! Wahahahahaha! Cry some more!!"
- Simple Yet Awesome: As of the time of writing, Heavies are considered one of the most dangerous and effective classes when played well, and can rack up high body counts with ease. They're also very, very, fun to play!
- This has led to people who believe that players who use the Heavy a lot lack the skill needed to play other classes and thus have a low opinion of players who frequently use him.
- It also sometimes causes the Heavy to fall short of some other characters due to the fact that Heavy has relatively few options in terms of variety, while classes such as the Demoman and Soldier continuously receive new weapons.
- Smarter Than You Look: According to Poker Night at the Inventory, The Heavy has multiple lines asking the characters about their respective educations. Tycho plays it off with a lame D&D joke, Max admits he never went to college, and Tiny Heavy... well. Not only that, he chats with Tycho about his favorite book (Tsar Hunger by Leonid Andreyev), because — get this — he has a PhD in Russian Literature. That's Dr. Heavy Weapons Guy to you!
- The comics, especially Blood in the Water, make him out to be particularly perceptive and savvy, especially compared to The Scout.
- Smoking Barrel Blowout: Done with the Finger Gun.
- Spent Shells Shower: His various primary weapons leave not only carnage in their wake, but a trail of discarded brass as well.
- Spikes of Villainy: His Eviction Notice brass knuckles are spiked as well. Also, some of his hats are outfitted with some vicious-looking pointy bits.
- Stout Strength/Charles Atlas Superpower: His incredible size and girth are matched only by his fearsome strength, and his football helmet references his similarity to an offensive lineman.
- To get an idea of how strong he is, consider that Sasha weighs 150 kilograms (330 pounds to Americans). That he can not only lift the gun up but run and jump with it for extended periods of time speaks volumes about him.
- Also, in the A Cold Day in Hell comic, he defeated an enraged mother brown bear taller than him with his bare hands.
- Sweet Tooth: He can use the Dalokohs bar to heal himself infinitely.
- Tactical Rock-Paper-Scissors: Forms a triangle with the Spy and Pyro. Heavies are a favorite high-priority target of backstabs, Pyros torch Spies to exterminate them, and Heavies mow down Pyros with higher health and damage output note .
- The Face: Implied to be the leader of The Team. For various reasons, The Team lets the Soldier think otherwise.
- The Quiet One: Initially stated to be part of his personality, but because of how loud and boisterous he gets in-game, it only mostly shows up in supplementary materials (and Poker Night At The Inventory). In the Blood In The Water comic, he advises Scout to "Listen more, talk less." It's because of this that he can read between the lines and gather information that isn't explicitly stated. Not bad, for a guy for whom English is his second language.
- Third-Person Person: Seems to be Depending on the Writer. In the 2011 Halloween comic, in his dialogue when battling Merasmus, and when he has the fairy princess set equipped, he plays this trope straight, but not anywhere else.
- This Banana Is Armed: His "imaginary" pistol will freaking kill you should you be the one looking at it.
- Trademark Favorite Food: Under no circumstances should you allow that Heavy to eat that Sandvich.
- However, it is also very unwise to try to keep him from it.
- Vocal Evolution: His Heavy voice in the "Mann vs Machine" event is a bit more guttural and monstrous, possibly as a result of the actor becoming older. His lines in the Merasmus boss fight then essentially became just Demoman without the accent. Luckily, that faded with the following Halloween event, where Heavy's voice started to sound more like his old self again.
- Vodka Drunkenski: Averted, as Poker Night at the Inventory reveals that he is very sensitive to both alcohol and carbonation and that his favorite drink is a Peach Bellini.
- Wicked Cultured: Despite being a brawny, bear-like brute, the Heavy has a PhD in classic Russian literature and enjoys Peach Bellini over vodka, according to Poker Night at the Inventory.
- Yandere: To his weaponry. DO NOT touch his weaponry, especially his Minigun whom he calls "Sasha".
Real name: Dell Conagher
Voiced by: Grant Goodeve/Nolan North note
American, from Bee Cave, Texas
. Dressed in workshirt and overalls of team color, protective knee pads, one welding glove
, hard hat, and goggles. Exhibits Sesquipedalian Loquaciousness
during the "Meet the Engineer" trailer, but this is markedly absent from his in-game dialogue
. Judging by the maniacal laughter he sometimes indulges in (including as one of his taunts), he seems to have a bit of the Mad Scientist
to him as well. Has 11 PhDs
. Was the last class to receive new weapons. Uses a shotgun, a pistol, a wrench, a building tool, and a destroying tool. Meet the Engineer!
The Engineer provides examples of: