Follow TV Tropes

Following

History Characters / TalesOfArise

Go To

OR

Is there an issue? Send a MessageReason:
None


* BadPowersGoodPeople: Deconstructed. She can power her astral artes by draining the astral energy of another being, which allows her to easily defeat Zeugles in Niez by draining them and using their own energy for her attacks. However, the Dahnans of Niez are still traumatized by the hollowing, so this just causes them to fear her more despite her attempts to save them.

to:

* BadPowersGoodPeople: Deconstructed. She can power her astral artes by draining the astral energy of another being, which allows her to easily defeat Zeugles in Niez by draining them to the point of hollowing and using their own energy for her attacks. However, the Dahnans of Niez are still traumatized by the hollowing, so this just causes them to fear her more despite her attempts to save them.

Added: 579

Changed: 71

Is there an issue? Send a MessageReason:
None


* BoringButPractical: A rare example not having to do with gameplay. Law's life philosophy once he leaves Cyslodia's Snake Eyes is noted by Law himself to be fairly simplistic, since he mostly just fixates on 'who do I have to punch next to make things better,' but the party notes multiple times that it nevertheless makes him one of the most dependable party members. From a metanarrative perspective of who Law is as a person, his philosophy also goes a long way, especially early into the story, to help the party get along with one another, since he is the least racist member of the party by far because he always defaults to looking for and beating up ''actual problems''. He understandably takes issue with Lords who treat the Dahnans like expendable resources, but is the quickest member of the party to put aside his prejudices and work with good Renans and against bad Dahnans when the situation calls for it, lacking any of Rinwell's hand-wringing in regards to Renans and Shionne's early difficulty opening up to the party as a Renan speaking to Dahnans. Law is thus placed in the party after Zephyr dies to help stabilize the more extreme opinions of the other party members, and also to help the party quickly acclimate to Elde Menancia, the first real Dahnan territory with nuance to its relationship between Dahnans and Renans.

to:

* BoringButPractical: A rare example not having to do with gameplay. Law's life philosophy once he leaves Cyslodia's Snake Eyes is noted by Law himself to be fairly simplistic, [[SimpleMindedWisdom simplistic]], since he mostly just fixates on 'who do I have to punch next to make things better,' but the party notes multiple times that it nevertheless makes him one of the most dependable party members. From a metanarrative perspective of who Law is as a person, his philosophy also goes a long way, especially early into the story, to help the party get along with one another, since he is the least racist member of the party by far because he always defaults to looking for and beating up ''actual problems''. He understandably takes issue with Lords who treat the Dahnans like expendable resources, but is the quickest member of the party to put aside his prejudices and work with good Renans and against bad Dahnans when the situation calls for it, lacking any of Rinwell's hand-wringing in regards to Renans and Shionne's early difficulty opening up to the party as a Renan speaking to Dahnans. Law is thus placed in the party after Zephyr dies to help stabilize the more extreme opinions of the other party members, and also to help the party quickly acclimate to Elde Menancia, the first real Dahnan territory with nuance to its relationship between Dahnans and Renans.



* BadPowersGoodPeople: Deconstructed. She can power her astral artes by draining the astral energy of another being, which allows her to easily defeat Zeugles in Niez by draining them and using their own energy for her attacks. However, the Dahnans of Niez are still traumatized by the hollowing, so this just causes them to fear her more despite her attempts to save them.



* TrademarkFavoriteFood: She really likes the Social Mabo Curry that the party made for her, to the point where [[spoiler:she keeps a stockpile of Adan Peppers in the Jungle Mausoleum and in the Keystone]].



* DontYouDarePityMe: [[spoiler:He would rather kill himself and doom the world than accept Alphen's sympathy and forgiveness. When Shionne claims his threats to kill Alphen are just bluffs due to him being chained up and restrained as a component to empower the Renas Alma, he partially breaks his bonds to defy this perception and prove that his remaining in this situation is voluntary, that he was waiting for an opportunity to strike against the Helganquil.]]

to:

* DontYouDarePityMe: [[spoiler:He would rather kill himself and doom the world than accept Alphen's sympathy and forgiveness.forgiveness, since he views this as submission to his enemy. When Shionne claims his threats to kill Alphen are just bluffs due to him being chained up and restrained as a component to empower the Renas Alma, he partially breaks his bonds to defy this perception and prove that his remaining in this situation is voluntary, that he was waiting for an opportunity to strike against the Helganquil.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Combos}}: As this is a ''VideoGame/TalesSeries'' game, everyone is, to some extent, expected to rely heavily on combos in gameplay, but Alphen is special among the rest of the cast in that this is his primary gimmick, and he has the most varied [[note]]Law has some amount of aerial potential but most of his attacks will bring an opponent to the ground, and Law himself is built to exploit this with his dive kicks[[/note]] and consistent [[note]]Dohalim can stunlock enemies in the air with Rotating Piledriver for extended periods, (until he hits the invisible ceiling) but it takes some set-up and isn't guaranteed to work [[/note]] air juggles in the game. Because Alphen's hits have more stopping power than Law's, he can ''reliably'' break enemies and lock them into hurt cycles that let him combo them for extended periods, at which point a skilled Alphen player can drag foes all over the map with extended combos. This also makes Alphen an excellent character to start with for beginning players, since his gameplay is rather safe compared to Kisara, Law, and Dohalim, and many of his fundamentals work well with the other melee-focused heroes.
Is there an issue? Send a MessageReason:
None


* DifficultButAwesome: Of all the party members, she has one of the steeper learning curves, up there with [[GlassCannon Law]] and [[CounterAttack Kisara.]] Picking Shionne up and using her is easy enough given her ranged gameplay keeps Shionne relatively safe, but she has some of the hardest combos to master largely because her attacks are grouped up into being effective at different ranges and she's the only character to lack a pop-up attack that gets her airborne to continue combos. This isn't even getting into her Sniper Blast mechanic, which requires the player to track Shionne's ammo count and plan out combos in advance so they don't run out of ammo before they're finished with their combo. Once mastered, however, Shionne has by far the best control of the battlefield of any character, possessing an arte to capitalize on any amount of distance between her and her enemies and having a brutally effective slide arte[[note]]Lunar Corruption[[/note]] that allows her get in close and slam enemies with flip kicks and grenades, in addition to a variety of trick shots with massive amounts of stopping power[[note]]Ignis Diffusus[[/note]], the potential to inflict debilitating ailments[[note]]Toxicity, Gravitas Field, Tonitus Pluvia, Glacio Split, Aranea Nubes[[/note]], and the capability to really rack up an enemy's strike marker to get in quick and efficient Boost Strikes.[[note]]Luke Divisio[[/note]]

to:

* DifficultButAwesome: Of all the party members, she has one of the steeper learning curves, up there with [[GlassCannon Law]] and [[CounterAttack Kisara.]] Picking Shionne up and using her is easy enough given her ranged gameplay keeps Shionne relatively safe, but she has some of the hardest combos to master largely because her attacks are grouped up into being effective at different ranges and she's the only character to lack a pop-up attack that gets her airborne to continue combos. This isn't even getting into her Sniper Blast mechanic, which requires the player to track Shionne's ammo count and plan out combos in advance so they don't run out of ammo before they're finished with their combo. Once mastered, however, Shionne has by far the best control of the battlefield of any character, possessing an arte to capitalize on any amount of distance between her and her enemies and having a brutally effective slide arte[[note]]Lunar Corruption[[/note]] that allows her to get in close and slam enemies with flip kicks and grenades, in addition to a variety of trick shots with massive amounts of stopping power[[note]]Ignis Diffusus[[/note]], the potential to inflict debilitating ailments[[note]]Toxicity, Gravitas Field, Tonitus Pluvia, Glacio Split, Aranea Nubes[[/note]], and the capability to really rack up an enemy's strike marker to get in quick and efficient Boost Strikes.[[note]]Luke Divisio[[/note]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* JerkassHasAPoint: After defeating Ganabelt, Alphen has a breakdown over [[spoiler:Zephyr's death]]. Shionne finally gets fed up and [[GetAholdOfYourselfMan slaps him]] before saying that they are literally fighting a war against the Five Lords, people on their side ''will'' die in the process, and if Alphen can't handle that then he needs to go back to Calaglia so Shionne can find someone who can. After he calms down, Alphen admits that Shionne was right on every point.
Is there an issue? Send a MessageReason:
Deleted the Team Normal entry from Law's section because he doesn't count as "norma"l. Law fights by uing Supernatural Martial Arts. Inspiration allows him to heal himself via Ki Manipulation, Steel amps his attack power, and he enhances his attacks with elemental properties via the same method.


* TheTeamNormal: Law is the only party member to not have anything unique about him combat wise. The only other party member like him is Kisara, who explicitly uses special equipment for her weapons, while Law uses only his fists.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/nazamil.png]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SuperiorSuccessor: Subverted. Vholran initially seems to be a [[spoiler:better Sovereign than Alphen, since he has access to all six elements and can cast Astral Artes while Alphen can only use Strike Artes and lacks the dark element. However, Vholran's bloodlust and inferiority complex makes him so unstable that he blows himself up instead of choosing redemption, while Alphen goes on to use his Sovereign powers in a way that appeases the Great Spirit of Rena and allows both Dahnans and Renans to survive]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FightingFromTheInside: During the party's final attack on the Emergence Suppressor, Nazamil grants the party her crests to help them overpower the boss's LimitBreak.
Is there an issue? Send a MessageReason:
None


* ContrastingSequelAntagonist: Vholran is one of the main antagonists of the main story, and Nazamil is written to be his opposite in many ways. Both went through discrimination, with Vholran being enslaved by the Renans and Nazamil being used as a living weapon by her father. Both went through the Helganquil's Sovereign experiments, but Vholran received complete Sovereign powers while Nazamil received incomplete Sovereign powers. Both are capable of using all six elements, but Nazamil's mastery is greater and is more focused on astral artes while Vholran's usage of the six elements is mainly focused in strike artes. Both are willing to use force to accomplish their goals, but Nazamil tries to avoid injuring people even when she tries to brainwash them while Vholran is eager to kill and hollow people. Finally, the party never learns much of Vholran's mysterious past and fail to negotiate with him, and they make sure to better understand Nazamil's feelings to avoid making the same mistake.

to:

* ContrastingSequelAntagonist: Vholran is one of the main antagonists of the main story, and Nazamil is written to be his opposite in many ways. Both went through discrimination, with Vholran being enslaved by the Renans and Nazamil being used as a living weapon by her father. Both went through the Helganquil's Sovereign experiments, but Vholran received complete Sovereign powers while Nazamil received incomplete Sovereign powers. Both are capable of using all six elements, but Nazamil's mastery is greater and is more focused on astral artes while Vholran's usage of the six elements is mainly focused in strike artes. Both are willing to use force to accomplish their goals, but Nazamil tries to avoid injuring people even when she tries to brainwash them while Vholran is eager to kill and hollow people. For their boss battles, Vholran never has a OneWingedAngel form and never gets a chance to use the Renas Alma in a meaningful way while Nazamil unwillingly transforms into a powerful catlike monster with the Keystone. Finally, the party never learns much of Vholran's mysterious past and fail fails to negotiate with him, and they make sure to better understand Nazamil's feelings to avoid making the same mistake.

Added: 1813

Changed: 278

Is there an issue? Send a MessageReason:
None


* AntiVillain: Compared to the Renan Lords besides Dohalim, Nazamil is the first ArcVillain in ''Arise'' to act for well-meaning purposes; she's not out to cause havoc, but to just get everyone to stop being assholes and to stop causing trouble for Alphen.

to:

* AntiVillain: Compared to the Renan Lords besides Dohalim, Nazamil is the first ArcVillain in ''Arise'' to act for well-meaning purposes; she's not out to cause havoc, but to just get everyone to stop being assholes and to stop causing trouble for Alphen. The party also notes that she made sure not to seriously injure anyone even when she has Cal Beisal go on a masking crusade.



* BigBadFriend: Nazamil wants to brainwash everyone with the Suppressor masks in a twisted attempt to help the party, and she takes it hard when they disapprove of her methods.
* BigBadSlippage: Nazamil starts off with no goals of her own and seemingly accepts the hatred of others towards her. Once she meets the party, she befriends them and considers them her whole world, but seeing them struggle to maintain peace between the races hurts Nazamil more than the discrimination against her, so she tries to brainwash people in a misguided attempt to help the party. Unfortunately, the party rejects her methods, causing her to brainwash herself with the Reigning Visage so that she won't have to feel pain, which has the side-effect of causing everyone wearing the Suppressor masks to be completely catatonic.
* ContrastingSequelAntagonist: Vholran is one of the main antagonists of the main story, and Nazamil is written to be his opposite in many ways. Both went through discrimination, with Vholran being enslaved by the Renans and Nazamil being used as a living weapon by her father. Both went through the Helganquil's Sovereign experiments, but Vholran received complete Sovereign powers while Nazamil received incomplete Sovereign powers. Both are capable of using all six elements, but Nazamil's mastery is greater and is more focused on astral artes while Vholran's usage of the six elements is mainly focused in strike artes. Both are willing to use force to accomplish their goals, but Nazamil tries to avoid injuring people even when she tries to brainwash them while Vholran is eager to kill and hollow people. Finally, the party never learns much of Vholran's mysterious past and fail to negotiate with him, and they make sure to better understand Nazamil's feelings to avoid making the same mistake.



* MythologyGag: Her glowing angel wings she uses to [[PowerFloats float]] in combat and her goal of ending racism through ending free will are a nod to Lord Yggdrassil from ''VideoGame/TalesOfSymphonia''. She even makes the same conclusion as Yggdrassil that making everyone the same will end racism.

to:

* MythologyGag: Her glowing angel wings she uses to [[PowerFloats float]] in combat and her goal of ending racism through ending free will are a nod to Lord Yggdrassil Yggdrasill from ''VideoGame/TalesOfSymphonia''. She even makes the same conclusion as Yggdrassil Yggdrasill that making everyone the same will end racism.racism. Though [[VirtuousCharacterCopy unlike Yggdrasill]], her friends are able to convince her to change her ways and accept herself before it's too late.
Is there an issue? Send a MessageReason:
None


* TeamNormal: Law is the only party member to not have anything unique about him combat wise. The only other party member like him is Kisara, who explicitly uses special equipment for her weapons, while Law uses only his fists.

to:

* TeamNormal: TheTeamNormal: Law is the only party member to not have anything unique about him combat wise. The only other party member like him is Kisara, who explicitly uses special equipment for her weapons, while Law uses only his fists.

Added: 1454

Changed: 551

Is there an issue? Send a MessageReason:
None


* BeyondRedemption: Discussed in ''Beyond the Dawn''. Dohalim believes [[spoiler:that convincing Vholran to redeem himself was impossible and nothing Alphen says could have changed the outcome. However, Alphen notes that Vholran likely considered his refusal the only bit of freedom he has left, and that it's a folly to forgive Vholran without considering how the latter feels. Alphen fears that he might fail to redeem Nazamil as well if he makes another half-baked attempt at forgiveness]].



* FlatCharacter: While he does have a backstory [[spoiler:as a Dahnan slave]], he doesn't get much depth aside from being a sadistic, power-hungry OmnicidalManiac. This is intentional, since the story is trying to show what happens when he's essentially a slave to his hatred and to the Renan ideology, [[spoiler:even after he is supposedly free from the Helganquil]]. He truly believes he has nothing and no one to live for outside of his [[spoiler:Sovereign]] title, [[spoiler:to the point where he would rather blow himself up than give up on his evil ambitions]].

to:

* FlatCharacter: FlatCharacter:
**
While he does have a backstory [[spoiler:as a Dahnan slave]], he doesn't get much depth aside from being a sadistic, power-hungry OmnicidalManiac. This is intentional, since the story is trying to show what happens when he's essentially a slave to his hatred and to the Renan ideology, [[spoiler:even after he is supposedly free from the Helganquil]]. He truly believes he has nothing and no one to live for outside of his [[spoiler:Sovereign]] title, [[spoiler:to the point where he would rather blow himself up than give up on his evil ambitions]].ambitions]].
** In ''Beyond the Dawn'', Alphen notes that he only has a surface-level understanding of Vholran's character, which would make any attempt at forgiving him ring hollow and come off as CondescendingCompassion, since he doesn't truly understand how Vholran feels. This retroactively turns Vholran's rather basic characterization into a [[TropesAreTools tool]] to deconstruct the main game's forgiveness aesop.

Added: 541

Changed: 291

Is there an issue? Send a MessageReason:
None


* ArchEnemy: [[SubvertedTrope Subverted]]. He goes out of his way to enforce this with Alphen: [[spoiler:kidnapping and almost killing the woman he loves twice and sending countless Dahnans to their deaths to torment him, with his spite for him only growing throughout the story as Alphen proves himself the superior Sovereign again and again. This culminates in his madness growing to threaten all of existence by the climax. He even [[LampshadeHanging lampshades]] their similarities during their final encounter on Rena. For Alphen's part, while he clearly despises Vholran, it can't manage to outweigh the pity he feels for him due to his self-inflicted loneliness. Alphen's forgiveness of Vholran's misdeeds pushes the latter over the edge, making him commit suicide by overloading the Renas Alma and seemingly dooming Shionne, but even that fails thanks to Alphen's quick thinking]].

to:

* ArchEnemy: [[SubvertedTrope Subverted]]. He goes out of his way to enforce this with Alphen: [[spoiler:kidnapping and almost killing the woman he loves twice and sending countless Dahnans to their deaths to torment him, with his spite for him only growing throughout the story as Alphen proves himself the superior Sovereign again and again. This culminates in his madness growing to threaten all of existence by the climax. He even [[LampshadeHanging lampshades]] their similarities during their final encounter on Rena. For Alphen's part, while he clearly despises Vholran, it can't manage to outweigh the pity he feels for him due to his self-inflicted loneliness. Alphen's forgiveness of Vholran's misdeeds pushes the latter over the edge, making him commit suicide by overloading the Renas Alma and seemingly dooming Shionne, but even that fails thanks to Alphen's quick thinking]].thinking. However, the DLC reveals that Alphen fears he will succumb to Vholran's mindset, to the point where he fights Vholran in a nightmare while the latter mocks him for struggling to maintain peace in the New World]].



* DuelBoss: [[spoiler:Alphen has to fight him one-on-one as the final battle in the game.]]

to:

* DuelBoss: DuelBoss:
**
[[spoiler:Alphen has to fight him one-on-one as the final battle in the game.]]]]
** In the DLC, [[spoiler:Alphen has to fight him again in a nightmare, but in this case, Vholran is a representation of Alphen's doubts rather than the genuine article]].


Added DiffLines:

* VillainHasAPoint: In the ending, [[spoiler:Vholran tells Alphen that his pursuit of peace will lead to treachery and despair. In the DLC, Alphen admits Vholran has a point and that if he had continued trying to live up to everyone's image of him as a hero, he would just get burnt out]].
Is there an issue? Send a MessageReason:
None


* VillainousLegacy: In the DLC, all the remaining other than Hevrekt are in stasis, but their technology is used by [[spoiler:Nazamil to brainwash people]].

to:

* VillainousLegacy: In the DLC, all the remaining Helganquil other than Hevrekt 35 are in stasis, but their technology is used by [[spoiler:Nazamil to brainwash people]].

Added: 156

Changed: 372

Is there an issue? Send a MessageReason:
None


* AbusiveParents: Her father never saw her as his heir or child, much less a human being, and treated her more like a living weapon. Whenever Nazamil did something he didn't like, he punished her and locked her up.
* TheArchmage: As a child of both Dahna and Rena, she can use all six elements.

to:

* AbusiveParents: Her father never saw her as his heir or child, much less a human being, and treated her more like a living weapon.weapon, [[spoiler:to the point where he sent her to the Forbidden Zone for Sovereign experimentation]]. Whenever Nazamil did something he didn't like, he punished her and locked her up.
* TheArchmage: As a child of both Dahna and Rena, she can use all six elements.elements [[spoiler:on top of having an incomplete Sovereign power from the Helganquil's experiments]].



* {{Foil}}: To Shionne, as another person raised in Renan culture who has only ever known loneliness before meeting the rest of the party. Both bond with Alphen because he's the first person in their lives to ever show them genuine kindness, but [[spoiler:whereas Shionne was akin to an ApocalypseMaiden, Nazamil is unremarkable save for her ability to wield all six elements. Furthermore, it's thanks to Alphen's kindness that Shionne resolves to break free from her "curse" and stay by his side whereas Nazamil becomes an ArcVillain to lessen Alphen's burdens after seeing how troubled he is by the Renans and Dahnans constant expectations of him]].

to:

* {{Foil}}: To Shionne, as another person raised in Renan culture who has only ever known loneliness before meeting the rest of the party. Both bond with Alphen because he's the first person in their lives to ever show them genuine kindness, but [[spoiler:whereas Shionne was akin to an ApocalypseMaiden, ApocalypseMaiden and inherited her Maiden powers from her family, Nazamil is unremarkable save for received an incomplete Sovereign crest through experimentation, with her ability to wield all control over six elements.elements being the only power she was born with. Furthermore, it's thanks to Alphen's kindness that Shionne resolves to break free from her "curse" and stay by his side whereas Nazamil becomes an ArcVillain to lessen Alphen's burdens after seeing how troubled he is by the Renans and Dahnans constant expectations of him]].



* VillainousLegacy: In the DLC, all the remaining other than Hevrekt are in stasis, but their technology is used by [[spoiler:Nazamil to brainwash people]].



* SaveTheVillain: On the recieving end of this by the party. It is the antagonistic ''force'' behind everything, but it genuinely could not understand what it was doing was wrong, so Alphen comes to the conclusion it itself was a slave to impulses it could not comprehend or act on appropriately. With this in mind, when Alphen and Shionne are given an opportunity to spare the Great Spirit of Rena, they do so, giving it ''exactly'' what it wants content with the knowledge it will leave everyone alone and cause no further issues - which it does.

to:

* SaveTheVillain: On the recieving receiving end of this by the party. It is the antagonistic ''force'' behind everything, but it genuinely could not understand what it was doing was wrong, so Alphen comes to the conclusion it itself was a slave to impulses it could not comprehend or act on appropriately. With this in mind, when Alphen and Shionne are given an opportunity to spare the Great Spirit of Rena, they do so, giving it ''exactly'' what it wants content with the knowledge it will leave everyone alone and cause no further issues - which it does.

Top