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[[Characters/SuperSmashBrosPokeBallPokemon Poké Ball Pokémon]] | [[Characters/SuperSmashBrosAssistTrophies Assist Trophies]] | [[Characters/SuperSmashBrosEnemies Enemies]] | [[Characters/SuperSmashBrosBosses Bosses]] | [[Characters/SuperSmashBrosOthers Others]]-]]]]]

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[[Characters/SuperSmashBrosPokeBallPokemon Poké Ball Pokémon]] | [[Characters/SuperSmashBrosAssistTrophies Assist Trophies]] | [[Characters/SuperSmashBrosEnemies Enemies]] | [[Characters/SuperSmashBrosBosses Bosses]] | [[Characters/SuperSmashBrosStages Stage Characters]] | [[Characters/SuperSmashBrosOthers Others]]-]]]]]
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'''Individual Characters''': [[Characters/SuperSmashBrosGanondorf Ganondorf]] | [[Characters/SuperSmashBrosBayonetta Bayonetta]] | [[Characters/SuperSmashBrosJoker Joker]] | [[Characters/SuperSmashBrosHero Hero]] | [[Characters/SuperSmashBrosSteve Steve]] | [[Characters/SuperSmashBrosSephiroth Sephiroth]] | [[Characters/SuperSmashBrosPyraMythra Pyra / Mythra]]\\

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'''Individual Characters''': [[Characters/SuperSmashBrosGanondorf Ganondorf]] | [[Characters/SuperSmashBrosBayonetta Bayonetta]] | [[Characters/SuperSmashBrosJoker Joker]] | [[Characters/SuperSmashBrosHero Hero]] | [[Characters/SuperSmashBrosSteve Steve]] | [[Characters/SuperSmashBrosSephiroth Sephiroth]] | [[Characters/SuperSmashBrosPyraMythra Pyra / Mythra]]\\Sephiroth]]\\
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* ElementalPunch: His Fire Jump Punch becomes one ''if'' it connects to his opponent at close-range, which results in Luigi sending his aggressor sailing high into the air with a powered-up incendiary attack from his fist.

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* ElementalPunch: His Fire Jump Punch becomes one ''if'' it connects to his opponent at close-range, which results in Luigi sending his aggressor sailing incredibly high into the air (which can potentially lead into a KO) with a powered-up incendiary attack from his fist.
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* ElementalPunch: His Fire Jump Punch becomes one ''if'' it connects to his opponent at close-range, which results in Luigi sending his aggressor sailing high into the air with a powered-up incendiary attack from his fist.
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* {{Flanderization}}: In the ''Luigi's Mansion'' games, Luigi tries to face his fears to defeat ghostly enemies, especially King Boo, and save his friends trapped inside haunted mansions. Due to all of the scary ghosts, his fear is understandable; but in his introductory cutscene in the Subspace Emissary, Luigi acts nervously and cowardly in the presence of the adorable and harmless Waddle Dees.

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* {{Flanderization}}: In the ''Luigi's Mansion'' games, Luigi tries to face his fears to defeat ghostly enemies, especially King Boo, and save his friends trapped inside haunted mansions. Due to all of the scary ghosts, his fear is understandable; but in his introductory cutscene in the Subspace Emissary, Luigi acts nervously and cowardly in the presence of the adorable and harmless Waddle Dees. The exaggeration of Luigi's fearfulness and and his slapstick is also shown in gameplay when it comes to his animations and expressions: sure, he's shy, clumsy, insecure, has low confidence in himself, is often the butt of jokes and gets scared easily, but this is just the surface level of his character. In ''Smash'', however, he appears to be almost constantly scared, which makes his attacks look like they're not deliberate, but instead makes them come off as erratic and desperate attempts to protect himself, and some attacks, all his victory animations and his down and side taunts show the comedic antics in which he is involved and little else.

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[[AC:Special Moves]]
[[labelnote:Click to show]]\\
'''Neutral Special:''' [[{{Fireballs}} Fireball]]
->Luigi throws a fireball from his hand. Unlike Mario's Fireball, Luigi's Fireball is unaffected by gravity and travels straight forward.
'''Side Special:''' [[UseYourHead Green]] [[ChargedAttack Missile]]
->Luigi builds up power as long as the Special Attack button is held. Once fully charged or released, Luigi launches himself forward to knock enemies away. This attack also has a 1 in 10 chance of "misfiring", making it even more powerful and sending Luigi flying further. Useful as a horizontal recovery.
'''Up Special:''' [[{{Shoryuken}} Super Jump Punch]]
->Luigi performs a leaping uppercut. Unlike Mario's version of this attack, Luigi's has virtually no horizontal range, but greater vertical range. The attack is especially powerful immediately at the moment it is used, with greater launching power.
'''Down Special:''' [[SpinAttack Luigi Cyclone]]
->Luigi performs a spinning attack in place. This attack also allows Luigi to move slightly to the side, and can draw in nearby opponents.
'''Final Smash:'''
->'''[[InterfaceScrew Negative Zone]]''' (''Brawl''): Luigi performs a strange dance that creates a negatively-colored area of effect over a wide radius. In addition to suffering DamageOverTime, opponents caught in the AOE can suffer from increased incidents of tripping, dizzyness, Lip's Stick flower growth, uncontrollable taunting, sleepiness, and slowed movements.
->'''[[ViciousVac Poultergust 5000/G-00]]''' (''Wii U[=/=]3DS'', ''Ultimate''): Luigi whips out the ghost-busting Poltergust and sucks in any opponents unfortunate enough to be too near, then blown away. In matches with items activated, the Poultergust may also provide certain items after use.
[[/labelnote]]
----




->See Characters/EarthboundTheChosenFour for more information on the character in his origin series.



[[AC:Special Moves]]
[[labelnote:Click to show]]\\
'''Neutral Special:''' [[StuffBlowingUp PK Flash]]
->Ness conjurs a green mass of energy that can be guided to either side as long as the Special Attack button is held. The longer the attack is held, the more powerful the resulting explosion when it is released.
'''Side Special:''' [[PlayingWithFire PK Fire]]
->Ness unleashes a psychic bolt that, upon contact with an opponent or object, transforms into a small column of flame. Opponents caught in the fire column can be locked in hitstun for several moments.
'''Up Special:''' [[ShockAndAwe PK Thunder]]
->Ness conjurs an orb of lightning that he can psychically guide with the control stick. Guiding the bolt back to Ness will launch him in the direction the bolt touches him from, turning him into a human rocket and dealing great damage. The trail from the orb of lightning can also deal damage.
'''Down Special:''' [[EnergyAbsorption PSI Shield]]
->Ness creates a force field around him that can absorb non-physical projectiles, such as fire balls, lightning bolts, and energy blasts, and recover damage proportional to the projectiles' damage.
'''Final Smash:''' [[MeteorSummoningAttack PK Starstorm]]
->Ness summons meteors from on high to rain down upon the battlefield. The meteors deal heavy damage and fall over a wide area, but can be guided to either side with the control stick.
[[/labelnote]]
----
->See Characters/EarthboundTheChosenFour for more information on the character in his origin series.
----




->See Characters/FZero for more information on the character in his origin series.



[[AC:Special Moves]]
[[labelnote:Click to show]]\\
'''Neutral Special:''' [[MegatonPunch Falcon Punch]]
->Captain Falcon begins to build up power for a mighty, fiery punch. This attack has significant buildup that can be interrupted, but significant payoff if it lands, dealing heavy damage and knockback. The attack can be further strengthened by turning around during chargeup.
'''Side Special:''' [[FoeTossingCharge Raptor Booster]]
->Captain Falcon launches forward a short distance to deliver a powerful punch. The ensuing attack is an uppercut when used on the ground, or a MeteorAttack when used in midair.
'''Up Special:''' [[HavingABlast Falcon Dive]]
->Captain Falcon performs an aerial leap and grapple. If he succeeds in grabbing an opponent, he will create and explosion that can blow them away.
'''Down Special:''' [[DivingKick Falcon Kick]]
->Captain Falcon performs a fiery charing kick. When used on the ground, the attack sends Captain Falcon flying forward; when used in midair, it launches Captain Falcon at a downward angle.
'''Final Smash:''' [[CarFu Blue Falcon]]
->Captain Falcon summons his F-Zero machine, the Blue Falcon, to fly past him in front of him. If the Blue Falcon hits any opponents, Captain Falcon will board it as they land on a race track, right in the path of the good captain's hypersonic racing craft. Has strong potential to KO opponents.
[[/labelnote]]
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->See Characters/FZero for more information on the character in his origin series.
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->See Characters/PokemonGenerationIBulbasaurToParasect for more information on the character in their origin series.


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[[AC:Special Moves]]
[[labelnote:Click to show]]\\
'''Neutral Special:''' [[RollingAttack Rollout]]
->Jigglypuff spins like a ball in place while charging up before launching forward and barrelling into opponents. The attack can be guided to either side. Caution should be used, as the attack is blazingly fast, making it easy for careless players to send Jigglypuff flying off the stage.
'''Side Special:''' [[ArmorPiercingSlap Pound]]
->Jigglypuff rears back, then performs a powerful slapping punch with one of its arms. This attack also sends Jigglypuff slightly forward.
'''Up Special:''' [[ForcedSleep Sing]]
->Jigglypuff sings, putting any opponent too close to it to sleep. The more damage Jigglypuff's victims have previously incurred, the longer they will be put to sleep. Jigglypuff is vulnerable to attack during Sing's duration.
'''Down Special:''' [[DeepSleep Rest]]
->Jigglypuff falls asleep on the spot. This attack has a very short startup time, during which any opponents physically touching Jigglypuff will suffer severe damage and knockback, in addition to planting a Lip's Stick flower on the victims' head to deal further damage over time. Jigglypuff is extremely vulnerable to attack while asleep, making it dangerous to whiff; but if the attack lands, Jigglypuff will be able to act sooner upon waking.
'''Final Smash:''' [[MakeMyMonsterGrow Puff Up
->Jigglypuff grows to gargantuan proportions, dealing continuous damage to any opponents making physical contact with it before launching them away, after which it deflates back to its normal size. Jigglypuff grows so large that, on smaller stages, it can take up all standing space available, making it particularly dangerous on such stages.
[[/labelnote]]
----
->See Characters/PokemonGenerationIBulbasaurToParasect for more information on the character in their origin series.
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* YourSizeMayVary: In the F-Zero games, Captain Falcon is pretty tall, around 6 feet tall. ''Smash Bros.'' makes him a bit shorter, making him close to Samurai Goroh's height.

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* OrnamentalWeapon: Captain Falcon carries a laser gun in his leg holster, but unlike in his home series, where he rarely uses it, in Smash Bros., he ''never'' uses it, even as a Special Move.



* PrimaryColorChampion: Dons a tightened blue racing suit along with a red colored CoolHelmet, while also sporting a pair of white-ish yellow gloves, and lastly, a yellow ScarfOfAsskicking.

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* PrimaryColorChampion: Dons a tightened dark blue racing suit along with a red colored CoolHelmet, while also sporting a pair of white-ish yellow gloves, yellow boots, and lastly, a yellow ScarfOfAsskicking.
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Elaborating Captain Falcon's neutral attack.


* RapidFireFisticuffs: Kicks, his down tilt can be rapidly spammed.

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* RapidFireFisticuffs: Kicks, his down tilt can be rapidly spammed. His neutral attack is a series of rapid successive punches.
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Crosswicking, General clarification on works content


-->'''Debut:''' ''VideoGame/MarioBros'' [UsefulNotes/{{Arcade|Game}}], 1983

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-->'''Debut:''' ''VideoGame/MarioBros'' [UsefulNotes/{{Arcade|Game}}], [UsefulNotes/{{Arcade|Game}}[[note]]Luigi technically appeared first in a Platform/GameAndWatch game that was released four months before this one and was also named ''Mario Bros.'', even though it's a completely different game. It can be assumed, however, that the ''development'' on the arcade game started earlier. Most official sources prefer to point to the acrade game as Luigi's debut.[[/note]]], 1983



-->'''Debut:''' ''VideoGame/{{EarthBound|1994}}'' [[[UsefulNotes/SuperNintendoEntertainmentSystem SNES]]], 1994

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-->'''Debut:''' ''VideoGame/{{EarthBound|1994}}'' [[[UsefulNotes/SuperNintendoEntertainmentSystem [[[Platform/SuperNintendoEntertainmentSystem SNES]]], 1994



-->'''Debut:''' ''F-Zero'' [[[UsefulNotes/SuperNintendoEntertainmentSystem SNES]]], 1990

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-->'''Debut:''' ''F-Zero'' [[[UsefulNotes/SuperNintendoEntertainmentSystem [[[Platform/SuperNintendoEntertainmentSystem SNES]]], 1990



-->'''Debut:''' ''VideoGame/PokemonRedAndBlue'' [UsefulNotes/GameBoy], 1996

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-->'''Debut:''' ''VideoGame/PokemonRedAndBlue'' [UsefulNotes/GameBoy], [Platform/GameBoy], 1996

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* ContinuityNod: His nickname in the Boxing Ring stage is the same as his unlock message from ''64''.
* CowardlyLion: Luigi may be scared out of his wits most of the time (well, at least here in Smash from ''Melee'' onwards), but that won't stop him from kicking some ass.

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* ContinuityNod: His nickname in the Boxing Ring stage ("The Eternal Understudy") is the same as his unlock message from ''64''.
''64''. Even before that, said title also received a mention in his Classic Mode trophy in ''Melee''.
-->'''SSBM Trophy:''' Things are looking up for the Eternal Understudy; he's even picked up his own rival in Waluigi.
* CowardlyLion: Luigi may be scared out of his wits most of the time (well, -- well, at least here in Smash from ''Melee'' onwards), onwards -- but that won't stop him from kicking some ass.ass like the best of them.



* DanceBattler: Whatever Negative Zone is, Luigi starts it by dancing and it compels opponents to taunt more frequently.

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* DanceBattler: Whatever Negative Zone is, Luigi starts it by dancing doing a strange elaborate dance routine to some trippy music, and it in turn compels opponents to taunt more frequently.



* DivergentCharacterEvolution: Luigi started out as a straight MovesetClone of Mario with the former's only unique move being his dash attack, but in later games, the green machine gained a significant amount of changes. Among other changes, in ''Melee'', Luigi's jab ends with a butt thrust instead of a kick, his side smash is a knifehand jab while Mario's is a burst of fire from his hand, his forward air became a quick karate chop while Mario kept his heavy fist swing, and his down air kept the same twirling kick base as Mario's, but changed to a single hit attack while Mario's remained a multi-hit move. Luigi also received a side special, Green Missile, which resembles Pikachu's Skull Bash and has no similarities to Mario's Cape. ''Brawl'' made a few animation changes for Luigi, such as his down smash changing to him lying down and sweeping his body around while Mario retains the "breakdance", and with Mario's down special changing from the Mario Tornado to F.L.U.D.D., only 2 of Luigi's specials and a few of his normal moves were similar to his brother's. ''For 3DS/Wii U'' and ''Ultimate'' decloned Luigi even further, with several animation changes on things that still resembled Mario's animations (such as him doing the [[SignatureMove Scuttle]] during his jump, his run looking more like it does in ''Luigi's Mansion'', and his backward jumps doing less flips) and a new tether grab using the Poltergust G-00, making it debatable if he can even be considered a semi-clone by this point.

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* DivergentCharacterEvolution: Luigi started out as a straight MovesetClone of Mario with the former's only unique move being his dash attack, but in later games, the green machine gained a significant amount of changes. Among other changes, in ''Melee'', Luigi's jab ends with a butt thrust instead of a kick, his side smash is a knifehand jab while Mario's is a burst of fire from his hand, his forward air became a quick karate chop while Mario kept his heavy fist swing, and his down air kept the same twirling kick base as Mario's, but changed to a single hit attack while Mario's remained a multi-hit move. Luigi also received a side special, Green Missile, which resembles Pikachu's Skull Bash and has no similarities to Mario's Cape. ''Brawl'' made a few animation changes for Luigi, such as his down smash changing to him lying down and sweeping his body around while Mario retains the "breakdance", and with Mario's down special changing from the Mario Tornado to F.L.U.D.D., only 2 of Luigi's specials and a few of his normal moves were similar to his brother's. ''For 3DS/Wii U'' and ''Ultimate'' decloned Luigi even further, with several animation changes on things that still resembled Mario's animations (such as him doing the [[SignatureMove Scuttle]] during his jump, his run looking more like it does in ''Luigi's Mansion'', and his backward jumps doing less flips) and a new tether grab using the Poltergust G-00, G-00's plunger, making it debatable if he can even be considered a semi-clone by this point.



* TookALevelInBadass: From the fourth game onwards, Luigi’s cowardice was slightly downplayed. In the [=AKB48=] commercial, he's seen fighting the Miis alongside the likes of Mario, Samus, Mega Man and Bowser. He isn’t even afraid or reluctant to do so, he sports a DeathGlare! In ''Ultimate'', he confronts his fears of the supernatural by fighting Dracula, and has a surprisingly aggressive expression when charging his Green Missile attack.
* UseYourHead: His Up Smash, grab attack, and his Side Special [[FastballSpecial Green]] [[DynamicEntry Missile]]!

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* TookALevelInBadass: From the fourth game onwards, Luigi’s cowardice was slightly downplayed. In the [=AKB48=] commercial, he's seen fighting the Miis alongside the likes of Mario, Samus, Mega Man and Bowser. He isn’t even afraid or reluctant to do so, he and even sports a DeathGlare! In ''Ultimate'', he confronts his fears of the supernatural by fighting Dracula, and has a surprisingly aggressive expression when charging his Green Missile attack.
* UseYourHead: His Up Smash, grab attack, and his Side Special Special, the [[FastballSpecial Green]] [[DynamicEntry Missile]]!Green Missile]], all have him headbutting opponents to attack.

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Ness' moves aren't cloned at all beyond being projectiles and special shields. their properties and animations are very different.


** ''64'': Due to a lack of stages from his series, Dream Land.

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** ''64'': Due to a lack of stages from his series, Dream Land.Land for having a similar whimsical chibi aesthetic, and potentially a stand in for the dream land Magicant.



* MovesetClone: Ness is the most subtle case in ''64'': while his regular moves were original, his special attacks, while having unique effects, can be seen as most complex versions of other characters' attacks:
** His PK Thunder is a more skilled based version of Yoshi's egg throw, as both attacks are up specials which don't serve as a triple jump. The main difference is that Ness still has control over the lightning until it reaches a target;
** His Absorbing Vortex can be compared to Fox's Reflector, except it only protects from projectiles but gives him a free healing.
** His PK Fire can be seen as a more brutal version of Mario's fireballs.
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** Similarities: Both GlassCannon Glass Cannon characters are [[MovesetClone Moveset Clones]] of Mario and Fox, both who were part of the original eight starting roster fighters from [[VideoGame/SuperSmashBros64 Super Smash Bros (64)]]. Both characters have since been subjected to DivergentCharacterEvolution since their debut games.

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** Similarities: Both GlassCannon Glass Cannon characters are [[MovesetClone Moveset Clones]] of Mario and Fox, both who were part of the original eight starting roster fighters from [[VideoGame/SuperSmashBros64 Super Smash Bros (64)]]. Both characters have since been subjected to DivergentCharacterEvolution since their debut games.
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** Similarities: Both [[GlassCannon]] characters are [[MovesetClone Moveset Clones]] of Mario and Fox, both who were part of the original eight starting roster fighters from [[VideoGame/SuperSmashBros64 Super Smash Bros (64)]]. Both characters have since been subjected to DivergentCharacterEvolution since their debut games.

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** Similarities: Both [[GlassCannon]] GlassCannon Glass Cannon characters are [[MovesetClone Moveset Clones]] of Mario and Fox, both who were part of the original eight starting roster fighters from [[VideoGame/SuperSmashBros64 Super Smash Bros (64)]]. Both characters have since been subjected to DivergentCharacterEvolution since their debut games.
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* {{Foil}}: As of Ultimate, he serves as a foil to Falco.
** Similarities: Both [[GlassCannon]] characters are [[MovesetClone Moveset Clones]] of Mario and Fox, both who were part of the original eight starting roster fighters from [[VideoGame/SuperSmashBros64 Super Smash Bros (64)]]. Both characters have since been subjected to DivergentCharacterEvolution since their debut games.
** Differences: The differences between Falco and Luigi lie in that fact that Falco's moveset is more similar to Fox than Luigi's moveset is to Mario. This makes sense given that both Fox and Falco hail from the same ShootEmUp [[Franchise/StarFox franchise]], and that Fox and Falco rarely have games showing their actual hand to hand combat skills. Meanwhile, Luigi's moveset post Brawl are inspired from the [[VideoGame/LuigisMansion Luigi's Mansion]] series, a spin-off set of games with Luigi as the main character. Additionally, the relationship between Fox and Falco are more akin to RedOniBlueOni BashBrothers whereas Mario and Luigi are a SensitiveGuyAndManlyMan SiblingTeam.
* ForceAndFinesse: Some of Mario and Luigi's specific smash attacks and aerials are primarily focused on how they prefer to land their physical blows as the former likes to make use of his fists while the latter has swift swipes. For Mario, his Forward Smash involves a small fiery explosion of flames from his palm, while Luigi's is a quick jutting sideways knife hand. Luigi's forward aerial is a quick mid-air karate chop, which can be seen as an optional combo starter, unlike his brother's, which is a powerful lunging [[MeteorMove slam dunk of a mighty punch]] that'll plummet any opponent downwards.
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Catchphrase is now a disambiguation page.


* CatchPhrase: "Okay!"

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* CatchPhrase: CharacterCatchphrase: "Okay!"



* CatchPhrase: His most prominent one is "Show me your moves!"

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* CatchPhrase: CharacterCatchphrase: His most prominent one is "Show me your moves!"

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dewick Bonus Boss


* BonusBoss: One of the 3 for ''The Subspace Emissary''.


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* OptionalBoss: One of the three secret fighters that can be unlocked via ''The Subspace Emissary'', where it is never fought in the main campaign and can only be found off the beaten path.
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* RatedMForManly: He's a very muscular LightningBruiser BountyHunter and futuristic racecar driver who [[CallingYourAttacks yells the names of his attacks]] in a HotBlooded manner.
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* ExplosivePunch: His Falcon Punch is literally powered by an explosion in the shape of a falcon.
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* SurprisinglyGoodEnglish: Because Creator/RyoHorikawa is a fluent English speaker, Falcon's English is better than the other "Engrish"-speaking characters in ''64'' and ''Melee'' (such as Fox and Ness), if still awkward, silly and weirdly-accented. [[SubvertedTrope Subverted]] in ''Brawl'' and ''3DS/Wii U'', which use more actual American and British dub voices for many characters.

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* AdaptationalBadass: In the games, it's a mid-stage Pokémon whose notable trait is that it can sing to lull opponents to sleep. It's more of an [[StoneWall annoying supportive Pokémon]] in terms of use, though it does gain some power as Wigglytuff. (However, in the [[Anime/PokemonTheSeries anime]], it did memorably instigate a bitchslap fight with Clefairy.) In ''Smash Bros.'', it's a LethalJokeCharacter with an amazing air game.
** In a move-specific example, Rest in the ''Pokémon'' games is a non-damaging move where the user heals itself at the cost of falling asleep for two turns. While ''Smash'' removes the healing component, Rest, when positioned ''just right'', is now an ''incredibly powerful'' damaging move... somehow, since all Jigglypuff does is fall asleep, and the opponent is launched into the air.

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* AdaptationalBadass: AdaptationalBadass:
**
In the games, it's a mid-stage Pokémon whose notable trait is that it can sing to lull opponents to sleep. It's more of an [[StoneWall annoying supportive Pokémon]] in terms of use, though it does gain some power as Wigglytuff. (However, in the [[Anime/PokemonTheSeries anime]], it did memorably instigate a bitchslap fight with Clefairy.) In ''Smash Bros.'', it's a LethalJokeCharacter with an amazing air game.
** In a move-specific example, Rest in the ''Pokémon'' games is a non-damaging move where the user heals itself at the cost of falling asleep for two turns. While ''Smash'' removes the healing component, Rest, when positioned ''just right'', is now an ''incredibly powerful'' damaging move... somehow, since all Jigglypuff does is fall asleep, and the opponent is launched into the air.



* SecretCharacter: One of the original four in the first game, and is usually grouped together with Luigi, Captain Falcon, and Ness for this reason. In fact, it's the only one of the four of them that remained consistently unlockable throughout most of the series, the ''Wii U'' version of the fourth game notwithstanding.

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* SecretCharacter: One of the original four in the first game, and is usually grouped together with Luigi, Captain Falcon, and Ness for this reason. In fact, it's the only one of the four of them that remained consistently unlockable throughout most of the series, the ''Wii U'' version of the fourth game notwithstanding.notwithstanding:
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* TertiarySexualCharacteristics: The bow on the back of its palette swaps in all games, the flower by its ear starting from ''Melee'', and [[DistaffCounterpart Leaf's hat]] in ''Brawl'', Serena's hat and [[Anime/PokemonTheSeries Nurse Joy's]] in ''3DS/Wii U''. Also, in ''Melee'', another of its alternates was a crown that looked a lot like [[VideoGame/SuperMarioBros Peach]]'s. It's implicitly female, but unlike Pikachu, it never got any SecondarySexualCharacteristics so its gender is not completely confirmed.

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* TertiarySexualCharacteristics: The bow on the back of its palette swaps in all games, the flower by its ear starting from ''Melee'', and [[DistaffCounterpart Leaf's hat]] in ''Brawl'', Serena's hat and [[Anime/PokemonTheSeries Nurse Joy's]] in ''3DS/Wii U''. Also, in ''Melee'', another of its alternates was a crown that looked a lot like [[VideoGame/SuperMarioBros [[Franchise/SuperMarioBros Peach]]'s. It's implicitly female, but unlike Pikachu, it never got any SecondarySexualCharacteristics so its gender is not completely confirmed.
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* BadassFingerSnap: He flicks out his [[TechnicolorFire green-colored]] {{Fireball}} by pulling off a finger snapping motion by aiming the projectile's gravity-defying trajectory.

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* BadassFingerSnap: He flicks out his [[TechnicolorFire green-colored]] {{Fireball}} {{Fireballs}} by pulling off a finger snapping motion by as he's aiming the projectile's gravity-defying trajectory.

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* BadassAdorable: [[DownplayedTrope Downplayed]], though not as much as Mario. Luigi's still a capable twentysomething man, but his cute, cartoony design and quirky ManChild mannerisms make him a very lovable character.

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* BadassAdorable: [[DownplayedTrope Downplayed]], though not as much as Mario. Luigi's still a capable twentysomething year old man, but his cute, cartoony design and quirky ManChild mannerisms make him a very lovable character.character.
* BadassFingerSnap: He flicks out his [[TechnicolorFire green-colored]] {{Fireball}} by pulling off a finger snapping motion by aiming the projectile's gravity-defying trajectory.
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* PaletteSwap: Like Pikachu's, they come with hats. The bow on the back of its palette swaps in all games, the flower by its ear starting from ''Melee'', [[VideoGame/{{Kirby}} Sleep Kirby's hat]] and [[DistaffCounterpart Leaf's hat]] in ''Brawl,'' [[VideoGame/PokemonXAndY Serena's]] hat and [[Anime/PokemonTheSeries Nurse Joy's]] in ''3DS/Wii U''. Also, in ''Melee'', another of its alternates was a crown that looked a lot like Peach's, and it had one where it had its Shiny palette in ''Brawl''.

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* PaletteSwap: Like Pikachu's, they come with hats. The bow on the back of its palette swaps in all games, the flower by its ear starting from ''Melee'', [[VideoGame/{{Kirby}} [[Franchise/{{Kirby}} Sleep Kirby's hat]] and [[DistaffCounterpart Leaf's hat]] in ''Brawl,'' [[VideoGame/PokemonXAndY Serena's]] hat and [[Anime/PokemonTheSeries Nurse Joy's]] in ''3DS/Wii U''. Also, in ''Melee'', another of its alternates was a crown that looked a lot like Peach's, and it had one where it had its Shiny palette in ''Brawl''.

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%%* MeteorMove: Down air, and a strong one at that, until ''[=SSB4=]''.



* MovesetClone: An interesting example in Jigglypuff's case in ''64'':
While it doesn't share any special moves in common, its regular moves, as well as its jumps, are very similar to Kirby's. They even share a taunt! This has [[DivergentCharacterEvolution become less pronounced]] as the series progressed however.

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* MovesetClone: An interesting example in Jigglypuff's case in ''64'':
While it doesn't share any
''64'': while its special moves in common, are unique, its regular moves, as well as its jumps, and even its ''taunt'', are very similar to Kirby's. They even share a taunt! This has [[DivergentCharacterEvolution become less pronounced]] as the series progressed however.
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* {{Flanderization}}: In the ''Luigi's Mansion'' games, Luigi tries to face his fears to defeat ghostly enemies, especially King Boo, and save his friends trapped inside haunted mansions. Due to all of the scary ghosts, his fear is understandable; but in his introductory cutscene in the Subspace Emissary, Luigi acts nervously and cowardly in the presence of the adorable and harmless Waddle Dees.
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* ImmuneToFlinching: Heavy Raptor Boost is an outright sluggish variation of his Side Special that's slower in both range and speed but exchanges those aspects for possessing super armor for the duration of the attack.
** His Raptor Boost also gives him some ''slight'' knock-back resistance in ''Ultimate'' during its' start up.
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* PrimaryColorChampion: Dons a tightened blue racing suit along with a red colored CoolHelmet, while also sporting a pair of white-ish yellow gloves, and lastly, a yellow ScarfOfAsskicking.
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->'''Playable in:''' 64, ''Melee'', ''Brawl'' (Unlockable), ''3DS/Wii U'' (Base), ''Ultimate'' (Unlockable)\\

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->'''Playable in:''' 64, ''Melee'', ''Brawl'' (Unlockable), ''3DS/Wii U'' (Base), (Starter), ''Ultimate'' (Unlockable)\\

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