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->'''Playable in:''' 64 , ''Melee'', ''Brawl'' (Unlockable), ''3DS/Wii U'' (Base), ''Ultimate'' (Unlockable)\\

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->'''Playable in:''' 64 , 64, ''Melee'', ''Brawl'' (Unlockable), ''3DS/Wii U'' (Base), ''Ultimate'' (Unlockable)\\
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->'''Playable in:''' 64 (Unlockable), ''Melee'' (Base), ''Brawl'' (Unlockable), ''3DS/Wii U'' (Base), ''Ultimate'' (Unlockable)\\

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->'''Playable in:''' 64 (Unlockable), ''Melee'' (Base), , ''Melee'', ''Brawl'' (Unlockable), ''3DS/Wii U'' (Base), ''Ultimate'' (Unlockable)\\

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->See [[Characters/SuperMarioBrosMarioBrothers the Mario Brothers page]] for more information on the character in his origin series.


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->See [[Characters/SuperMarioBrosMarioBrothers the Mario Brothers page]] for more information on the character in his origin series.
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->'''Playable in:''' 64, ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\

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->'''Playable in:''' 64, ''Melee'', ''Brawl'', 64 (Unlockable), ''Melee'' (Base), ''Brawl'' (Unlockable), ''3DS/Wii U'', ''Ultimate''\\U'' (Base), ''Ultimate'' (Unlockable)\\
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* TheDogBitesBack: Right at the beginning the ''VideoGame/SuperMarioMaker'' trailer being demonstrated as a brand new DLC stage for ''3DS/Wii U'', it shows Mario using his dash attack on Luigi for particularly no reason at all. In one part of Luigi's character showcase trailer for the release of ''VideoGame/SuperSmashBrosUltimate'' shows Mario dangling on a ledge of a platform for dear life where Luigi approaches his brother struggling, making us believe that he'll possibly assist him... only to use his down taunt that meteor smashes him off the stage.
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* BaitAndSwitch: By finishing the very first level of the Adventure Mode with the timer ending with a two for the secondary digit, a short cutscene will show Mario jumping around Peach's castle, but instead of actually facing him, he's unexpectedly replaced by Luigi as he goes out of his way to jump on top of him to footstool his own brother and takes away the spotlight to be fought alongside Peach.


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* GoombaStomp: Leaps completely above Mario and directly steps right on top of his head, which sends him plummeting into the water below on Princess Peach's Castle in ''Melee's'' Adventure Mode.
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* ArtEvolution: In 64 and Melee, Captain Falcon's design is taken from F-Zero X, but in 64, his racing suit is purple, while in Melee onwards, it is a dark navy color, instead of having his trademark blue color. His design from Brawl onwards is unique to Smash, having two separate pauldrons instead of one, his scarf now hangs out like Blood Falcon, he now wears kneecaps like Baba, and the palms of his gloves are white instead of being entirely yellow.

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* ArtEvolution: In 64 and Melee, Captain Falcon's design is taken from F-Zero X, but in 64, his racing suit is purple, while in Melee onwards, it is a dark navy color, color (smilar to Zoda's Death Anchor in X), instead of having his trademark blue color. His design from Brawl onwards is unique to Smash, having two separate pauldrons instead of one, his scarf now hangs out like Blood Falcon, he now wears kneecaps like Baba, Dr. Clash (X) and Roger Buster (GX), and the palms of on his gloves are white instead of being entirely yellow.
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i always thought Ness' special attacks has similitudes with other characters and i wanted to lampshade them

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* MovesetClone: Ness is the most subtle case in ''64'': while his regular moves were original, his special attacks, while having unique effects, can be seen as most complex versions of other characters' attacks:
** His PK Thunder is a more skilled based version of Yoshi's egg throw, as both attacks are up specials which don't serve as a triple jump. The main difference is that Ness still has control over the lightning until it reaches a target;
** His Absorbing Vortex can be compared to Fox's Reflector, except it only protects from projectiles but gives him a free healing.
** His PK Fire can be seen as a more brutal version of Mario's fireballs.
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->'''Home Series:''' ''[[VideoGame/{{MOTHER}} EarthBound]]''

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->'''Home Series:''' ''[[VideoGame/{{MOTHER}} ''[[VideoGame/{{Mother}} EarthBound]]''



-->'''Debut:''' ''VideoGame/EarthBound'' [[[UsefulNotes/SuperNintendoEntertainmentSystem SNES]]], 1994

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-->'''Debut:''' ''VideoGame/EarthBound'' ''VideoGame/{{EarthBound|1994}}'' [[[UsefulNotes/SuperNintendoEntertainmentSystem SNES]]], 1994



* ArtEvolution: Not Ness himself, since he only appears in one game, but his PSI powers went from being represented through generic flames, lightning bolts, and explosions to being decorated with the abstract shapes from their respective animations in the original ''VideoGame/EarthBound''.

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* ArtEvolution: Not Ness himself, since he only appears in one game, but his PSI powers went from being represented through generic flames, lightning bolts, and explosions to being decorated with the abstract shapes from their respective animations in the original ''VideoGame/EarthBound''.''VideoGame/{{EarthBound|1994}}''.



* BreakoutCharacter: To a certain extent - Ness' [[VideoGame/{{MOTHER}} home series]] was far more obscure before being included in ''Super Smash Bros.'', but his appearances in this series has led to greater exposure, including [[VideoGame/EarthboundBeginnings the original game]] finally being released outside of Japan 26 years after its initial release. Ness himself is generally considered a staple character of ''Smash'' nowadays, as well as being more prominent as one of the faces of the ''MOTHER'' series than the original game's protagonist Ninten. In the games after ''Melee'', Ness tends to be among the first characters unlocked, likely due to this trope.

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* BreakoutCharacter: To a certain extent - Ness' [[VideoGame/{{MOTHER}} [[VideoGame/{{Mother}} home series]] was far more obscure before being included in ''Super Smash Bros.'', but his appearances in this series has led to greater exposure, including [[VideoGame/EarthboundBeginnings [[VideoGame/EarthBoundBeginnings the original game]] finally being released outside of Japan 26 years after its initial release. Ness himself is generally considered a staple character of ''Smash'' nowadays, as well as being more prominent as one of the faces of the ''MOTHER'' ''Mother'' series than the original game's protagonist Ninten. In the games after ''Melee'', Ness tends to be among the first characters unlocked, likely due to this trope.



* CanonName: In ''VideoGame/EarthBound'', players could name Ness whatever they wanted, although Ness existed as the first "Don't Care" option. ''Super Smash Bros.'' canonized Ness' name, a trend that would continue with future characters that could have their names chosen.

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* CanonName: In ''VideoGame/EarthBound'', ''VideoGame/{{EarthBound|1994}}'', players could name Ness whatever they wanted, although Ness existed as the first "Don't Care" option. ''Super Smash Bros.'' canonized Ness' name, a trend that would continue with future characters that could have their names chosen.



* LimitBreak: [[DeathFromAbove PK Starstorm]], a meteor shower that was Prince Poo's SignatureMove in ''VideoGame/EarthBound''. He summons Paula and Poo to his side when using the attack in ''Ultimate''.

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* LimitBreak: [[DeathFromAbove PK Starstorm]], a meteor shower that was Prince Poo's SignatureMove in ''VideoGame/EarthBound''.''VideoGame/{{EarthBound|1994}}''. He summons Paula and Poo to his side when using the attack in ''Ultimate''.



* PaletteSwap: In ''64'', he has a blue-and-white striped shirt with a blue capped, as a double reference to his pajamas and his younger self found in Magicant, as well as a yellow-and-black striped shirt resembling both the Gigantic Ant as well as the Japanese Baseball team (the Hanshin Tigers). In ''Brawl'', he gains a white shirt with red sleeves based off of Fuel from ''Mother 3'' as well as a shirt with a Mr. Saturn sprite. ''3DS/Wii U'' gives him shirts based on Master Belch and ''[=EarthBound=]'s'' checkerboard-patterned main menu screen.

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* PaletteSwap: In ''64'', he has a blue-and-white striped shirt with a blue capped, as a double reference to his pajamas and his younger self found in Magicant, as well as a yellow-and-black striped shirt resembling both the Gigantic Ant as well as the Japanese Baseball team (the Hanshin Tigers). In ''Brawl'', he gains a white shirt with red sleeves based off of Fuel from ''Mother 3'' ''VideoGame/Mother3'' as well as a shirt with a Mr. Saturn sprite. ''3DS/Wii U'' gives him shirts based on Master Belch and ''[=EarthBound=]'s'' checkerboard-patterned main menu screen.



* PsychicPowers: He'd hardly represent his [[{{VideoGame/Earthbound}} home game]] without them.

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* PsychicPowers: He'd hardly represent his [[{{VideoGame/Earthbound}} [[VideoGame/EarthBound1994 home game]] without them.
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Nice Hat Removal


* NiceHat: Its alternate costumes have them, many of which are based off of the hats worn by the female protagonists in the ''Pokémon'' games, as well as one belonging to [[VideoGame/KirbySuperStar Sleep Kirby]].
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* ArtEvolution: In ''64'', he had purple pants like in ''Super Mario World''. In ''Melee'', his jeans matched Mario's like in the Nintendo 64 era, and as in ''Brawl'' and ''3DS/Wii U'', his jeans are a darker shade of blue than Mario's as they've been since the Gamecube era. Also, as of ''Brawl'', his face and height are more in-line with the ''Mario'' series, instead of resembling Mario's with few modifications.

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* ArtEvolution: In ''64'', he had purple pants overalls like in ''Super Mario World''. In ''Melee'', his jeans matched Mario's like in the Nintendo 64 era, and as in ''Brawl'' and ''3DS/Wii U'', his jeans are a darker shade of blue than Mario's as they've been since the Gamecube era. Also, as of ''Brawl'', his face and height are more in-line with the ''Mario'' series, instead of resembling Mario's with few modifications. His shoes also became dark brown instead of light brown.



* ArtEvolution: In 64 and Melee, Captain Falcon's design is taken from F-Zero X, but in 64, his racing suit is purple, while in Melee, it is a dark navy color, instead of having his trademark blue color. His design from Brawl onwards is unique to Smash, having two separate pauldrons instead of one, his scarf now hangs out like Blood Falcon,and the palms of his gloves are white instead of being entirely yellow.

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* ArtEvolution: In 64 and Melee, Captain Falcon's design is taken from F-Zero X, but in 64, his racing suit is purple, while in Melee, Melee onwards, it is a dark navy color, instead of having his trademark blue color. His design from Brawl onwards is unique to Smash, having two separate pauldrons instead of one, his scarf now hangs out like Blood Falcon,and Falcon, he now wears kneecaps like Baba, and the palms of his gloves are white instead of being entirely yellow.
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* TookALevelInBadass: From the fourth game onwards, Luigi’s cowardice was slightly downplayed. In the [=AKB48=] commercial, he's seen fighting the Miis alongside the likes of Mario, Samus and Bowser. He isn’t even afraid or reluctant to do so, he sports a DeathGlare! In ''Ultimate'', he confronts his fears of the supernatural by fighting Dracula, and has a surprisingly aggressive expression when charging his Green Missile attack.

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* TookALevelInBadass: From the fourth game onwards, Luigi’s cowardice was slightly downplayed. In the [=AKB48=] commercial, he's seen fighting the Miis alongside the likes of Mario, Samus Samus, Mega Man and Bowser. He isn’t even afraid or reluctant to do so, he sports a DeathGlare! In ''Ultimate'', he confronts his fears of the supernatural by fighting Dracula, and has a surprisingly aggressive expression when charging his Green Missile attack.
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* TookALevelInBadass: From the fourth game onwards, Luigi’s cowardice was slightly downplayed. In the AKB48 commercial, he's seen fighting the Miis alongside the likes of Mario, Samus and Bowser. He isn’t even afraid or reluctant to do so, he sports a DeathGlare! In ''Ultimate'', he confronts his fears of the supernatural by fighting Dracula, and has a surprisingly aggressive expression when charging his Green Missile attack.

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* TookALevelInBadass: From the fourth game onwards, Luigi’s cowardice was slightly downplayed. In the AKB48 [=AKB48=] commercial, he's seen fighting the Miis alongside the likes of Mario, Samus and Bowser. He isn’t even afraid or reluctant to do so, he sports a DeathGlare! In ''Ultimate'', he confronts his fears of the supernatural by fighting Dracula, and has a surprisingly aggressive expression when charging his Green Missile attack.
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* TookALevelInBadass: From the fourth game onwards, Luigi’s cowardice was slightly downplayed. In the AKB48 commercial, he's seen fighting the Miis alongside the likes of Mario, Samus and Bowser. He isn’t even afraid or reluctant to do so, he sports a DeathGlare! In ''Ultimate'', he confronts his fears of the supernatural by fighting Dracula, and has a surprisingly aggressive expression when charging his Green Missile attack.
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''Ultimate:'' [[Characters/SuperSmashBrosUltimate64To69 64–69 (Initial Release)]] | [[Characters/SuperSmashBrosEchoFighters New Echo Fighters]] | [[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters 1)]] | [[Characters/SuperSmashBrosUltimate76To82 76–82 (DLC Fighters 2)]]\\

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''Ultimate:'' [[Characters/SuperSmashBrosUltimate64To69 64–69 (Initial Release)]] | [[Characters/SuperSmashBrosEchoFighters [[Characters/SuperSmashBrosUltimateEchoFighters New Echo Fighters]] | [[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters 1)]] | [[Characters/SuperSmashBrosUltimate76To82 76–82 (DLC Fighters 2)]]\\
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'''Individual Characters''': [[Characters/SuperSmashBrosGanondorf Ganondorf]] | [[Characters/SuperSmashBrosBayonetta Bayonetta]] | [[Characters/SuperSmashBrosJoker Joker]] | [[Characters/SuperSmashBrosHero Hero]] | [[Characters/SuperSmashBrosSteve Steve]] | [[Characters/SuperSmashBrosSephiroth Sephiroth]] | [[Characters/SuperSmashBrosPyraMythra Pyra / Mythra]]\\
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* DomainHolder: His Negative Zone in ''Super Smash Bros. Brawl'' has multiple RealityWarper effects on his opponents.
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* DifficultButAwesome: His forward air, which has used his knee to damage opponents. It has consistently been ''the'' most powerful aerial attack in the series and is visually entertaining to watch, but it can be rather difficult to land the necessary sweet spot. ''3DS/Wii U'' in particular added lag before and after the attack while making it much stronger. If you manage to time it correctly, the Falcon Punch falls in that category too, despite its shortcomings.

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* DifficultButAwesome: His forward air, which has used his knee to damage opponents.affectionately nicknamed "The Knee Of Justice". It has consistently been ''the'' most powerful aerial attack in the series and is visually entertaining to watch, but it can be rather difficult to land the necessary sweet spot. ''3DS/Wii U'' in particular added lag before and after the attack while making it much stronger. If you manage to time it correctly, the Falcon Punch falls in that category too, despite its shortcomings.
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* AdaptationPersonalityChange: Luigi is usually as cheery as Mario, if a bit jumpy, and doesn't mind being in his shadow. In Smash Bros., he acts borderline melancholic and is implied to resent Mario a bit. Granted, the last part is limited to his Negative Zone, which he doesn't even have anymore, and the two repeatedly smacking each other off-stage in showcases.

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* AdaptationalBadass: To an extent. While Ness was certainly never a weakling by any stretch, in his home game, his PSI abilities are [[WhiteMage focused more on healing than combat]]. Paula taught him PK Fire and PK Thunder in [[TeachMeHo

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* AdaptationalBadass: To an extent. While Ness was certainly never a weakling by any stretch, in his home game, his PSI abilities are [[WhiteMage focused more on healing than combat]]. Paula taught him PK Fire and PK Thunder in [[TeachMeHo[[TeachMeHowToFight preparation for Smash,]] and Poo [[EnlightenmentSuperpowers taught him the secret of]] PK Starstorm. Slightly reversed in ''Ultimate'', since Paula and Poo join him when he uses PK Starstorm.
* TheAllAmericanBoy: What he was designed to be, coming from the game that's set in {{Eagleland}}.
* AnIcePerson: One of his custom neutral specials in ''3DS/Wii U'' replaces PK Flash with Lucas's PK Freeze.
* ArtEvolution: Not Ness himself, since he only appears in one game, but his PSI powers went from being represented through generic flames, lightning bolts, and explosions to being decorated with the abstract shapes from their respective animations in the original ''VideoGame/EarthBound''.
* AshFace: His intro animation has him appearing covered in soot, which is what happens if you collide into something while running up for a PSI Teleport in his home game.
* AssistCharacter: The ''Ultimate'' version of PK Starstorm has Paula and Poo assist in the attack.
* AttackReflector: The bat he uses for his forward smash attack can be used this way.
* AwesomeButImpractical:
** The only way you're going to hit someone with a fully charged PK Flash is if there are a 3rd or 4th player to keep each other busy, the opponent is incapacitated, or as an edgeguard to catch an opponent returning to the stage.
** PK Thunder as a recovery move, since it has an extra "step" to the process that, if interrupted (such as the opponent merely jumping into it), will cause Ness to fall to his doom, though this was changed in ''3DS/Wii U''. It also tends to fail horribly in tight vertical corridors or below one-way platforms. ''Ultimate'' remedies this a little by adding an arrow in front of Ness to show where he will be launched.
** PK Starstorm in ''Brawl'' was so segmented with the falling meteors that at any level higher than casual play, it could be very easily dodged with one or two hits at best. Thankfully, ''3DS/Wii U's'' version condenses it into a consistent beam that's nigh unavoidable and behaves similarly to Lucario's Aura Beam in ''Brawl''. ''Ultimate'' reverts to the ''Brawl'' version but makes the falling meteors harder to dodge.
** Using PK Thunder to launch Ness at an opponent can deal ''incredible'' knockback and [=KO=] very early, however because it leaves Ness vulnerable (or off the stage in which case he's screwed) and requires quite a bit of startup, it's best used if your opponent is incapacitated or as a last resort.
* BadassAdorable: He's a young child taking on some of the best fighters in Nintendo's stable.
* BalanceBuff: His recovery move got a significant one in the ''3DS/Wii U'' games, as it can no longer be interrupted simply by jumping into it upon startup. While it can still be interrupted, especially if the opponent can reflect or absorb the attack, this makes it much harder and riskier to attempt to stop Ness's recovery than in previous games.
* BatterUp: His forward smash involves him swinging forward with his bat.
* BattleIntro: [[NotHyperbole Literally explodes]] onto the screen using PSI Teleport, then shakes off the resulting soot.
* BlackBeadEyes: As with most characters in his series.
* BerserkButton: Though he doesn't show it on his face, he is ''pissed'' when he discovers that Porky has returned, and is tormenting another innocent kid (Lucas). One PK Flash later, and the statue explodes.
* BigDamnHeroes: In his first appearance in ''The Subspace Emissary'', Ness saves Lucas from Porky by using PK Flash to destroy the statue chasing him. Much later, Lucas goes on to return the favor in his reveal trailer as DownloadableContent for ''3DS/Wii U'' when he saves Ness from the clutches of Bowser, this time by using PK Fire.
* ButtMonkey: He gets mercilessly beaten up by the other fighters in Lucas's trailer for ''3DS/Wii U''. That is, until Lucas steps in and seemingly repays the favor from last game.
* BreakoutCharacter: To a certain extent - Ness' [[VideoGame/{{MOTHER}} home series]] was far more obscure before being included in ''Super Smash Bros.'', but his appearances in this series has led to greater exposure, including [[VideoGame/EarthboundBeginnings the original game]] finally being released outside of Japan 26 years after its initial release. Ness himself is generally considered a staple character of ''Smash'' nowadays, as well as being more prominent as one of the faces of the ''MOTHER'' series than the original game's protagonist Ninten. In the games after ''Melee'', Ness tends to be among the first characters unlocked, likely due to this trope.
* CallingYourAttacks: ''"PK Flash!", "PK Fire!", "PK Thunder!", and "PK STARSTORM!!!"''
* TheCameo: Ness and his friends will appear in the background of Magicant. Unlike Toon Link or King Dedede, Ness will appear even if he's on the battlefield at the same time.[[note]]This is likely because Magicant is a dream world where anything can happen and illusory people often do show up, so having two Nesses, one real, works just fine here.[[/note]]
* CanonName: In ''VideoGame/EarthBound'', players could name Ness whatever they wanted, although Ness existed as the first "Don't Care" option. ''Super Smash Bros.'' canonized Ness' name, a trend that would continue with future characters that could have their names chosen.
* CatchPhrase: "Okay!"
* ChildProdigy: His unlock message in ''64'' calls him a child genius, and [[BrainCriticalMass psychic powers are generally associated with super intelligent people]].
* ChromaticArrangement: His three offensive specials in order PK Fire (neutral B, later side B) is red, PK Thunder (up B) is blue, and PK Flash (new neutral B) is green. Somewhat appropriately, PK Fire is fairly straightforward (TheHero) PK Thunder is an unconventional and highly technical recovery move, or a player guided projectile (TheSmartGuy) and PK Flash is slow moving but is one of his most powerful attacks at its maximum (TheBigGuy) matching the stereotypes of the trope.
* CompositeCharacter:
** He uses PSI moves (PK Fire, PK Thunder, and PSI Magnet) that originally belonged to Paula and Poo, and has Poo's signature PK Starstorm as his Final Smash. This is justified as Ness was primarily a [[WhiteMage healer]] in his home game, so incorporating moves exclusively from his learnset wouldn't translate well. InUniverse, one of his trophies states that Ness's teammates trained him to use their moves so he could be prepared for Smash.
** As a in-series example, Ness receives all of [[MovesetClone Lucas]]'s special moves as custom specials in ''3DS/Wii U''. Oddly, this didn't stop Lucas himself from returning as DownloadableContent.
* DeathFromAbove: PK Starstorm, Poo and Kumatora's move in his home series.
* DifficultButAwesome: Particularly in the first game -- his attacks' hitboxes were a bit disjointed (not as bad as some later characters, but in the original, it was quite noticeable), he had some awkward ways to get his moves to work, and his saving maneuver was the one of the hardest to use. However, he also had insane power, incredible jumps, was the only character that could regain health by absorbing enemy attacks, and anyone that could [[http://www.ssbwiki.com/PK_Thunder#PK_Thunder_2 use PK Thunder as a recovery move]] well had the ability to use one of the most powerful saving maneuvers in the game. ''Ultimate'' has put him back into this category with his PSI Magnet being given a hitbox, giving a level of utility comparable to Fox's reflector/“shine”. It requires a lot of practice to use well, but if mastered, the move can now be used for combos (especially since it doesn't scale to damage), momentum cancelling, and air stalling for better mix-ups.
* EnergyAbsorption: His down special, PSI Magnet, causes energy attacks to heal him by the amount they should have damaged him, making him one of only seven characters who can heal on their own (Mr. Game & Watch with Judge #7, Lucas with his own PSI Magnet, Wii Fit Trainer with Deep Breathing and Sun Salutation, Mii Gunner with Absorbing Vortex, Robin with Nosferatu, and Hero with the Heal spell are the other six). More potent in the original game, where any projectile, physical or energy, would be absorbed by the move (with the exception of Link's boomerang).
* FireIceLightning: He has fire and lightning by default, and in ''3DS/Wii U'' he can get ice through character customization (replacing his own PK Flash with Lucas' PK Freeze), with each mapped to a different button combination press.
* GratuitousEnglish: Speaks English, but is voiced by a Japanese voice actress. [[JustifiedTrope Justified]], as he's supposed to come from a [[{{Eagleland}} parody of the United States]].
* HeroicSacrifice: Performs one by shoving Lucas out of the way of a trophy beam, [[TakingTheBullet taking the hit himself]].
* HomeStage:
** ''64'': Due to a lack of stages from his series, Dream Land.
** ''Melee'': Onett and Fourside, though the former is more used in single-player modes.
** ''Brawl'': New Pork City.
** ''3DS/Wii U'': Magicant in ''3DS'', Onett in ''Wii U''.
** ''Ultimate'': Onett in ''Ultimate'''s website and his unlock battle, his fight in ''World of Light'' though takes place in Magicant.
* IdleAnimation:
** He looks from side to side.
** He Places a finger to his temple, then points forward.
* IMissMom: His ''Ultimate'' Classic Mode in Japan mentions him being homesick. Ness could cure this in his own game by talking to his mother.
* ImprobableWeaponUser: He fights with a baseball bat and a yo-yo.
* KidHero: One of ''Smash's'' youngest contenders at about 13 years old, and described as such in Lucas' event match in ''Brawl''.
* KillerYoYo: His up and down smashes have him using his yo-yo.
* {{Leitmotif}}:
** In ''Melee'', [[https://www.youtube.com/watch?v=NgAdgZguFSw Mother]] despite him not appearing in said game.
** In ''Brawl'', [[https://www.youtube.com/watch?v=P1Md2ODg-0M Snowman]] is his unique Credits theme.
** While ''3DS/Wii U'' doesn't heavily associate characters with music, it's notable that [[https://www.youtube.com/watch?v=BgAD0argmzA Smiles and Tears]], his theme from his home series finally makes its debut. It was planned and scrapped for ''Brawl''.
** ''Ultimate'' uses [[https://www.youtube.com/watch?v=NgAdgZguFSw Mother]] once again, the theme of his first stage, or the ''3DS/Wii U'' version of Magicant.
* LightEmUp:
** PK Flash is a green ball of light that gains power the longer it's on the screen. Hard to hit with, but it's ''very'' powerful when done.
** PK Starstorm is his [[LimitBreak Final Smash]], calling down meteors of light onto the arena with a slight diagonal arc to them.
* LimitBreak: [[DeathFromAbove PK Starstorm]], a meteor shower that was Prince Poo's SignatureMove in ''VideoGame/EarthBound''. He summons Paula and Poo to his side when using the attack in ''Ultimate''.
* MagicKnight: Though his special moves are entirely PSI-based, most of his other moves are more physical.
* MechanicallyUnusualFighter:
** His down smash attack is one of few to strike in back of him before striking in front of him. It, along with his up smash attack, can also damage opponents while the moves are being charged.
** In ''64'', Ness was by far the least standard fighter of the cast, with an unusual up special that had to be controlled and was the only fighter in the game that could heal without the use of items.
%%* MeteorMove: Down air, and a strong one at that, until ''[=SSB4=]''.
* MeteorSummoningAttack: His Final Smash, PK Starstorm, calls down a hail of blazing asteroids that bombard the stage, dealing considerable damage to any fighter they hit.
* MindOverMatter: A few of his regular attacks are PSI-boosted, and he uses this as a means for his double jump.
* MythologyGag: Ness' Classic Mode in ''Ultimate'' is essentially the events of his game in reverse, starting in Magicant with a battle against himself and ending in Onett. The Japanese title of this route calls him homesick, which would happen in ''[=EarthBound=]'' when he started to miss his mother and home.
* PaletteSwap: In ''64'', he has a blue-and-white striped shirt with a blue capped, as a double reference to his pajamas and his younger self found in Magicant, as well as a yellow-and-black striped shirt resembling both the Gigantic Ant as well as the Japanese Baseball team (the Hanshin Tigers). In ''Brawl'', he gains a white shirt with red sleeves based off of Fuel from ''Mother 3'' as well as a shirt with a Mr. Saturn sprite. ''3DS/Wii U'' gives him shirts based on Master Belch and ''[=EarthBound=]'s'' checkerboard-patterned main menu screen.
%%* PintsizedPowerhouse: In the first game, his down aerial being especially lethal.
* PlayerGuidedMissile: Ness's "PK Thunder" is a fully-steerable bolt of electricity. Starting with ''Melee'', he also acquires "PK Flash", which can be guided left or right before detonating it.
* PrimaryColorChampion: Wears a red cap and sneakers along with a blue and yellow striped shirt as his IconicOutfit.
* PsychicChildren: Ness has a wide array of psychic abilities ranging from teleportation to pyrokinesis, and he's still in school to boot. Thanks to his appearance in ''Smash'', he has become one of gaming's most iconic examples of this trope along with Lucas.
* PsychicPowers: He'd hardly represent his [[{{VideoGame/Earthbound}} home game]] without them.
* PlayingWithFire: PK Fire is a little lightning bolt that erupts into a small pillar of fire upon impact, which hits the target multiple times and sometimes even locks them in place as a result. PK Starstorm in ''3DS/Wii U'' and ''Ultimate'' sets opponents ablaze.
* RapidFireFisticuffs: Kicks, his down tilt can be rapidly spammed.
* SecretCharacter: One of the original four in the first game, and is usually grouped together with Luigi, Captain Falcon, and Jigglypuff for this reason. The only games where he is playable from the start are ''Melee'' and the ''Wii U'' version of the fourth game.
** '''For ''N64''''': Beat 1-Player Mode on Normal difficulty with just three lives.
** '''For ''Brawl''''': Have him join you in ''The Subspace Emissary'' by clearing "Subspace (Part I)", reflect 10 projectiles, or fight in five brawls.
** '''For ''3DS''''': Complete Classic Mode on any intensity or fight in ten vs. matches.
** '''For ''Ultimate''''': Play the game briefly (he is the first character to be unlocked), beat Classic Mode with Kirby or anyone in his unlock tree once, or find and defeat him in ''World of Light''.
* SensitiveGuyAndManlyMan: The Manly Man to Lucas’ Sensitive Guy.
* ShockAndAwe: PK Thunder takes the form of a string of lightning that can either be used to hit something, or to hit Ness ''himself'' as a recovery move that also does damage. Literally a PlayerGuidedMissile.
* SquishyWizard: Ness has a very strong projectile game, aided by powerful aerials and throws that are all enhanced with PSI. He can be hard to use though. His unwieldy recovery move doesn't help.
* UseYourHead: Up until ''Ultimate'', Ness' up aerial was a headbutt.
* VocalEvolution: Ness's voice has gone through changes since his appearance in ''64'', but he sounds deeper and older in ''3DS/Wii U'' and ''Ultimate'', compared to his more high-pitched voice in ''Brawl''.
* WeaksauceWeakness: If his second jump wasn't enough to reach the edge, Ness' only recovery move is using PK Thunder on himself. If anyone intercepts PK Thunder before it hits him, he's doomed. This can be averted if Ness uses the "Lasting PK Thunder" variant, which doesn't disappear if it hits someone. Also downplayed as of ''3DS/Wii U'', where this no longer works upon the startup part of the attack.
[[/folder]]
[[folder:11 – Captain Falcon]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/captainfalconssbu.png]]
[[caption-width-right:350:[[SuperSpeed The Supersonic Slugger]] /[softreturn][[AcePilot Supersonic F-Zero Pilot]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]]https://static.tvtropes.org/pmwiki/pub/images/captain_falcon_ssb4_3.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]]https://static.tvtropes.org/pmwiki/pub/images/captain_falcon_ssbb.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]]https://static.tvtropes.org/pmwiki/pub/images/captain_falcon_ssbm.jpg]][[/labelnote]]
[[caption-width-right:350:[[labelnote:64]]https://static.tvtropes.org/pmwiki/pub/images/captain_falcon_ssb.png]][[/labelnote]]
!!!!!!'''Voiced by:''' Creator/RyoHorikawa
->'''Home Series:''' ''VideoGame/FZero''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
-->'''Debut:''' ''F-Zero'' [[[UsefulNotes/SuperNintendoEntertainmentSystem SNES]]], 1990
-->'''Creator:''' Nintendo
-->'''Publisher:''' Nintendo

->'''Playable in:''' 64, ''Melee'', ''Brawl'', ''[=3DS/Wii U=]'', ''Ultimate''\\
'''Specials:''' [[ElementalPunch Falcon]] [[MegatonPunch Punch]], [[DashAttack Raptor Boost]], [[GrappleMove Falcon Dive]], [[FoeTossingCharge Falcon Kick]]\\
'''Final Smash:''' [[CarFu Blue Falcon]]

->''"[[BringIt Show me your moves!]]"''

Captain Falcon is an F-Zero championship racer and renowned bounty hunter, frequently standing up against rival bounty hunters and the nefarious Black Shadow. Much like Fox, Captain Falcon makes his first playable appearance outside the wheel, borrowing his moves from ''Smash's'' original beta concept before its crossover aspect was realized. Along with said moveset came a memorable HotBlooded personality unique to this iteration.\\
\\
The captain provides a fast, powerful playstyle that favors getting up close with several strong attacks, though it's still possible to best him if he leaves an opening. His most well-known attack, the Falcon Punch, is rather slow to start up but is more than capable of launching foes with its sheer, burning power.

->See Characters/FZero for more information on the character in his origin series.
----
* AdaptationPersonalityChange: Looking at his characterization in his home series after ''Smash Bros.'' can be jarring, as ''F-Zero'' firmly establishes him as a blunt, [[TheComicallySerious comically serious]] bounty hunter, while ''Smash Bros.'' has him as a HotBlooded and somewhat campy {{Toku}} Hero.
* AllAmericanFace: Subtle, but he's a musclebound, heroic Manly Man hailing from a series that originally took inspiration from American comic books.
* ArtEvolution: In 64 and Melee, Captain Falcon's design is taken from F-Zero X, but in 64, his racing suit is purple, while in Melee, it is a dark navy color, instead of having his trademark blue color. His design from Brawl onwards is unique to Smash, having two separate pauldrons instead of one, his scarf now hangs out like Blood Falcon,and the palms of his gloves are white instead of being entirely yellow.
* AnimalThemedSuperbeing: More obvious in ''Smash'', as in his home series, he never displayed any superpowers (outside of ace driving skills).
* AwesomeButImpractical: His FALCON PUNCH is very powerful (and just fun to use because [[RuleOfCool it looks cool]] and [[RuleOfFunny hearing Captain Falcon is hilarious]]), but it's too slow to hit anything without good planning and it leaves him vulnerable. Further exemplified in ''3DS/Wii U'', where it's much weaker and has more ending lag.
* BadassDriver: Naturally, this comes with the territory of being from [[VideoGame/FZero a racing game series]]. This skill comes into play for Captain Falcon's Final Smash where he runs you over at mind-numbing speeds.
* BareFistedMonk: Fights purely using punching and kicking attacks, though a few of them have fire properties.
* BarehandedBladeBlock: In the trailer introducing Robin and Lucina for ''3DS/Wii U'', he does a variation by parrying Lucina's sword with the back of his hand.
* BattleIntro: Rides onscreen in his [[CoolCar Blue Falcon]], then jumps out as it drives off. Uniquely, the jumping animation differs depending on which way he's facing; he just vaults out if facing right, but throws in a frontflip if facing left.
* BigEater: In Min Min's trailer, he heartily slurps down a Mintendo bowl of ramen, and a [[https://twitter.com/NintendoVS/status/1275202538799722497 tweet]] by Nintendo Versus after the reveal has him apparently engaging in a ramen-eating contest against Min Min.
* BigYes: When successfully pulling his up special move, Falcon Dive. He also yells "YEAAAAAAAH!" in ''Melee'' after "defeating" Bowser in Adventure mode prior to the potential Giga Bowser fight.
* BreakoutCharacter: Thanks to ''Smash'', Captain Falcon became one of the more popular Nintendo characters despite the obscurity of his home series, and got his share of {{Ascended Meme}}s and spotlight appearances both in ''Smash'' and in other Nintendo games (such as ''VideoGame/MarioKart8'', where he can be seen on billboards proclaiming "Show me your moves!").
* BringIt: Two of his taunts are this. His first taunt since ''64'' and his down taunt in ''Brawl'' onwards commands opponents to "Show me your moves!" while saluting. His side taunt from ''Brawl'' onwards also provokes opponents to "Come on!" with an outstretched hand.
* CallingYourAttacks: ''"Falcon Punch!", "Falcon Kick!", and "C'mon, Blue Falcon!".''
* CaptainSpaceDefenderOfEarth: He's more or less a stereotypical campy American space superhero as seen through Japanese eyes.
* CarFu: His Final Smash has him slamming his opponents with his Blue Falcon at full speed.
* CatchPhrase: His most prominent one is "Show me your moves!"
* CloseRangeCombatant: Like Donkey Kong, Captain Falcon has no projectile game whatsoever, but compensates for it with overwhelming mobility coupled with a plethora of hard-hitting attacks.
* ClothingDamage: Downplayed in ''Ultimate'', but if you zoom in on his racing gear, there are several scratches shown, presumably from wearing it all the time as well as the battles he's been in.
* CoolCar: The Blue Falcon.
* CoolHelmet: A red racing helmet adorned with a golden falcon emblem.
* CoolStarship: Falcon Flyer.
* CurbstompBattle: Implied to have given one to Chrom in the Lucina/Robin reveal trailer. It starts with the Ylissean Prince on the ground defeated while the Captain looks no worse for wear. He was even still able to get the upper hand on Lucina.
* CutscenePowerToTheMax: In Robin and Lucina's debut trailer for ''3DS/Wii U''. In a fight involving him against the three heroes of ''VideoGame/FireEmblemAwakening'', he apparently [[CurbStompBattle curbstomps]] Chrom [[OffScreenMomentOfAwesome off-screen]], and on-screen, he parries several attacks from Lucina [[BarehandedBladeBlock with his bare hands]], and is about to Falcon Punch her when Robin intervenes.
* DeathOrGloryAttack: His signature Falcon Punch has a lot of build-up to it, making it easily punishable either by a quick attack, or in the worst case by a CounterAttack special move. If it hits however, it ''will'' hurt.
* DifficultButAwesome: His forward air, which has used his knee to damage opponents. It has consistently been ''the'' most powerful aerial attack in the series and is visually entertaining to watch, but it can be rather difficult to land the necessary sweet spot. ''3DS/Wii U'' in particular added lag before and after the attack while making it much stronger. If you manage to time it correctly, the Falcon Punch falls in that category too, despite its shortcomings.
* ElementalPunch: A couple of his attacks, like his Falcon Punch and Falcon Kick, are fire elemental. His forward aerial is electric elemental instead if sweet-spotted, and he gains a custom variant of the Falcon Kick that gives it the electric element as well.
* EyeLightsOut: Falcon's "eyes" on his visor become roughly dimmed as its crackling and malfunctioning while Kazuya tosses his lifeless body off of a volcanic cliffside.
* GlassCannon: While Falcon is heavy and quite durable, he ''cannot'' be played defensively due to his vulnerability to combos and consistently poor recovery. To be played well, he must constantly maintain offensive pressure on the opponent.
* GratuitousEnglish: Voiced by the Japanese Creator/RyoHorikawa in all versions, speaking English with a fake American accent.
* GlowingEyes: Not biologically, but in later games, the eyes on his visor glisten. They even change color via corresponding with the alternate colored costume he's wearing.
* HiddenDepths: If the Smash trailers are anything to go by, the captain can make a mean bowl of noodles. Even Min Min (a professional ramen chef) thought it was delicious!
* HomeStage:
** ''64'': Due to a lack of stages from his series, Planet Zebes.
** ''Melee'': Mute City and Big Blue, though the former is more used in single-player modes.
** ''Brawl'': Port Town Aero Dive.
** ''3DS/Wii U'': Mute City in ''3DS'', Port Town Aero Dive in ''Wii U''.
** ''Ultimate'': Port Town Aero Dive.
* HotBlooded: In direct contrast to his home series, where he is usually TheStoic.
* {{Hunk}}: From what we can see of his face, he isn't too bad-looking, and he has the HeroicBuild typical of this archetype. Both his home series and the ''F-Zero'' anime show his face in full occasionally, and he's a very rugged-looking man.
* IdleAnimation: He thrusts his fist or his elbow out in a battle pose.
* LargeHam: He delivers no lines subtly.
* {{Leitmotif}}:
** Mute City, which has an original rendition in ''[[https://www.youtube.com/watch?v=3ZCkPeUk5-A Melee]]'', ''[[https://www.youtube.com/watch?v=TN36CetQw6I Brawl]]'', and ''[[https://www.youtube.com/watch?v=3D5B_uEt-g0 3DS/Wii U]]''; the last remix is also used in his ''Ultimate'' trailer.
** [[https://www.youtube.com/watch?v=mKdPJOtT1Dk&vl=en Fire Field]], which plays in his Classic Mode credits in ''Brawl'' and ''Ultimate'', as well as his introductory stage in ''The Subspace Emissary''.
** In ''Ultimate'', the new F-Zero Medley appeared on the website pre-release, and is used as both his normal and ''World of Light'' challenger approaching themes. The song incidentally is mostly a remix of Fire Field.
* LetsFightLikeGentlemen: He has a gun in the holster on his belt, which he never uses (he has never been seen using it in the F-Zero storyline either, discounting a comic that came with the first game).
* LightningBruiser: He's very fast, has some of the most powerful moves, and has one of the best endurances. Despite his nerf, Captain Falcon still fits the Lightning Bruiser build in ''Brawl''.
* LightningFireJuxtaposition: Captain Falcon mostly uses fire for his elemental attacks, in contrast to the electrical attacks used by Zero Suit Samus, his rough DistaffCounterpart and [[TheRival rival]] through Event Matches.
* LimitBreak: Summons the [[CarFu Blue Falcon]] to run over opponents.
* MeteorMove: His down aerial and Side Special Raptor Boost (when used in midair) will Meteor Smash. In ''Melee'', hitting the opponents with the upper hitbox of his down aerial causes the target to launch at a slightly different downward angle that makes it so the game doesn't recognize it as a Meteor Smash, preventing the use of the mechanic that allows cancelling the knockback of Meteor Smashes and makes it a spike (the strongest in the game). In ''3DS/Wii U'', he gains a third one with his up strong attack which will meteor you if he lands it on the heel of the move once it starts moving down.
* MovesetClone: DownplayedTrope. In ''64'', he and Samus had the same neutral aerial, down smash, floor attack, forward/up strong attacks, ledge animations, and dash attack. He has since then gotten some new moves, specifically a new down smash and neutral aerial, but still shares the same dash attack, up strong attack, and floor attack with her. Albeit with altered physics on each.
* MrFanservice: In ''3DS/Wii U'', the good Captain's suit becomes noticeably tighter, about as much as much as Samus and her Zero Suit. This gives a very detailed look at his muscles, buttocks, and even his crotch.
* MythologyGag:
** Similarly to Luigi, one of his alternate costumes resembles the "Bart Lemming" version of Falcon from the anime.
** His seemingly baseless moveset is a remnant of the prototype title ''Dragon King: The Fighting Game'' (before it became a MascotFighter), where it was the moveset for the one character programmed in at the time.
* NiceJobBreakingItHero: His Story-Mode entrance in ''Brawl'' has him take down an R.O.B.... along with most of Olimar's Pikmin.
* NonStandardCharacterDesign: His official character art from ''64'' gives him much more realistic and human body proportions than the art for the other characters. Even Link and Samus, who had realistic body proportions in their home games, are given more stylized looks in the ''Smash 64'' art. Averted with the in-game models, which give Link and Samus designs more faithful to their home games, and with all character art from ''Melee'' onward.
* OffScreenMomentOfAwesome: Lucina's and Robin's reveal trailer in ''3DS/Wii U'' starts off with Chrom lying in defeat and Lucina attempting to hold her own after facing Captain Falcon in battle.
* PaletteSwap: One of them is his evil clone Blood Falcon. [[RealMenWearPink Another one]] is based on fellow ''VideoGame/FZero'' racer Jody Summer, and later, a gold costume that may be inspired by Dr. Stewart.
* PowerCreepPowerSeep: While Captain Falcon has always been a bounty hunter at the peak of human fitness who not need to use that thing in his holster often, best seen in the comic enclosed in the original F-Zero manual and ''GX''. In ''Super Smash Bros'', Captain Falcon has explicit superpowers, mainly the ability to channel fire and electricity throughout his body, as well as to create explosions after saying "[[BigYes YESZ]]". In ''F-Zero'', there is no indication that Captain Falcon had super powers. However, the popularity of Falcon's Smash moveset resulted in a song lyric in ''GX'' referencing the Falcon Punch, and ''Anime/FZeroGPLegend'' incorporating Falcon's superpowers.
* PlayingWithFire: Several of his attacks involve fire in some form.
* PreAsskickingOneLiner: ''"Show me your moves!"''
* RapidFireFisticuffs: As his standard combo, using only one hand.
* RatedMForManly: He's a very muscular LightningBruiser BountyHunter and futuristic racecar driver who [[CallingYourAttacks yells the names of his attacks]] in a HotBlooded manner.
* RealMenWearPink: One of his {{Palette Swap}}s.
* TheRival: To Samus as well as Lucina. In Samus' case, the good Captain is frequently pitted against her in Event Matches and the like. In the latter's debut trailer, she's seen facing off against him in revenge for seemingly having beaten up Chrom. To a lesser extent, Robin and Chrom are this to him too.
* ScarfOfAsskicking: From ''Brawl'' onward, he lets his yellow scarf hang out while going toe-to-toe with the strongest fighters.
* ScrewThisImOuttaHere: The intro to ''World of Light'' shows him unsuccessfully trying to escape in the Blue Falcon upon seeing the other fighters getting curb-stomped.
* SecretCharacter: One of the original four in the first game, and is usually grouped together with Luigi, Jigglypuff, and Ness for this reason. However, he has alternately joined the starting roster in both ''Melee'' and both versions of the fourth game.
** '''For ''N64''''': Beat 1-Player Mode in under 20 minutes.
** '''For ''Brawl''''': Have him join you in ''The Subspace Emissary'' by clearing "Outside the Ancient Ruins", fight in 70 brawls, or beat Classic Mode in under 12 minutes.
** '''For ''Ultimate''''': Have a Cumulative Wait Time of 1 hour and 40 minutes, beat Classic Mode with Fox or anyone in his unlock tree once, or find and defeat him in ''World of Light''.
* ShockAndAwe: His forward aerial, the aforementioned Knee Smash. Also one of his Falcon Kick custom variants in ''3DS/Wii U''.
* SignatureMove:
** His Neutral Special, Falcon Punch. Snake's CODEC Conversation in ''Brawl'', Palutena's Guidance in ''3DS/Wii U'', and several of his trophies mention it, and it's found its way into his home series.
** To a lesser extent, his forward aerial, Knee Smash. It's powerful, flashy, one of the few standard attacks in the series to be consistently named, and his only move that wasn't cloned once onto any version of Ganondorf.
* SpearCounterpart: Is a collective male counterpart to both versions of Samus within the context of ''Smash''; he's a space-faring bounty hunter, has a red helmet like regular Samus and shares a few of her move animations, and has a blue bodysuit, a handgun and a gender-appropriate ([[LargeHam and larger-than-life]]) "sexy" disposition similar to Zero Suit Samus. Fittingly, the two hunters have been depicted as rivals in various Event Matches.
* SuperSpeed:
** He was the fastest character until ''Brawl'', where he was slowed down and Sonic was introduced.
** One ''Melee'' event has Falcon running on a track while F-Zero cars are zooming by and the entire game speed is literally hyper speed, making Falcon possibly as fast as Sonic for that one level.
* SupernaturalMartialArts: Fights entirely using punches, kicks, and knee attacks, many of which are imbued with [[PlayingWithFire fire]] or [[ShockAndAwe electric]] properties.
* SurprisinglyGoodEnglish: Because Creator/RyoHorikawa is a fluent English speaker, Falcon's English is better than the other "Engrish"-speaking characters in ''64'' and ''Melee'' (such as Fox and Ness), if still awkward, silly and weirdly-accented. [[SubvertedTrope Subverted]] in ''Brawl'' and ''3DS/Wii U'', which use more actual American and British dub voices for many characters.
* TerseTalker: As part of his bizarre Engrish-y like speech pattern, none of his quotes in ''Smash'' are particularly lengthy or complicated.
* {{Toku}}: As an animal themed hero in a mask and bright colored costume, his moveset and mannerisms are inspired by this genre even if it contrasts with his main series portrayal. It's also rumored that his moveset is partially taken from the original ''Dragon King'' beta since he's the only one with a body type that matches the prototype characters.
* TrademarkFavoriteFood: While his definitive favorite is unknown, he really likes ramen noodles.
* TruthInTelevision: Did you know that his Knee Smash is a legitimate Muay Thai fighting move? Well, [[https://en.wikipedia.org/wiki/Knee_%28strike%29#Flying now you do.]] The same knee strike has even been used in other fighting games, such as for [[Franchise/StreetFighter Sagat]]'s Tiger Knee.
* WallJump: He can do this maneuver the same way everyone else does or with the Falcon kick.
* WhiteGloves: More like white and yellow gloves.
* TheWorfEffect: In Lucina and Robin's reveal trailer for ''3DS/Wii U''. Unlike most trailers though, he has no trouble fighting Lucina after defeating Chrom. In fact, had it not been for Robin, he would have won without a scratch.
** This, unfortunately, happens to him in Kazuya's introductory trailer, as he's one of the many skilled fighters that were defeated by his staggering amount of his martial art combat prowess.
[[/folder]]
[[folder:12 – Jigglypuff (Purin)]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jigglypuffssbu.png]]
[[caption-width-right:350:[[MagicMusic The Sleepy Singer]] /[softreturn][[LivingGasbag The Delightful Balloon Pokémon]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]]https://static.tvtropes.org/pmwiki/pub/images/jigglypuff_ssb4_9.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]]https://static.tvtropes.org/pmwiki/pub/images/jigglypuff_ssbb.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]]https://static.tvtropes.org/pmwiki/pub/images/jigglypuff_ssbm.jpg]][[/labelnote]]
[[caption-width-right:350:[[labelnote:64]]https://static.tvtropes.org/pmwiki/pub/images/jigglypuff_ssb_5.png]][[/labelnote]]
!!!!!!'''Voiced by:''' Creator/MikaKanai (Japanese), Creator/RachaelLillis (English), Guilaine Gilbert (''Smash 64'' and ''Melee''; French), Virginie Demians (''Brawl'' onwards; French), Mara Winzer (''Smash 64'' and ''Melee''; German), Dina Kuerten (''Brawl'' onwards; German)
-> '''Home Series:''' ''Franchise/{{Pokemon}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
-->'''Debut:''' ''VideoGame/PokemonRedAndBlue'' [UsefulNotes/GameBoy], 1996
-->'''Creator:''' Creator/GameFreak
-->'''Publisher:''' Nintendo

->'''Playable in:''' 64, ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials:''' [[RollingAttack Rollout]], [[ArmorPiercingAttack Pound]], [[MagicMusic Sing]], [[DeathOrGloryAttack Rest]]\\
'''Final Smash:''' [[MakeMyMonsterGrow Puff Up]]

->''"[[PokemonSpeak Jigglypuff!]]"''

The Balloon Pokémon. Jigglypuff has accompanied Pikachu across the entire ''Smash'' series. Jigglypuff is known for putting others to sleep with its singing, and its elastic properties can allow it to float similarly to Kirby. It used to be a pure Normal type, but has since become a Normal/Fairy type as of [[VideoGame/PokemonXAndY Generation 6]].\\
\\
This fighter brings a silly and seemingly weak moveset [[LethalJokeCharacter with surprising potential]] to the fray. At first glance, Jigglypuff is among the weakest and lightest characters in the series, instantly getting sent flying if its frail shield were to break. However, it has several viable attack and movement options in the air, and the aforementioned elasticity enables it to have one of the best recoveries out of the entire cast. This Pokémon can be easy to punish but, with enough skill, can easily rise above its competition.

->See Characters/PokemonGenerationIBulbasaurToParasect for more information on the character in their origin series.
----
* AdaptationalBadass: In the games, it's a mid-stage Pokémon whose notable trait is that it can sing to lull opponents to sleep. It's more of an [[StoneWall annoying supportive Pokémon]] in terms of use, though it does gain some power as Wigglytuff. (However, in the [[Anime/PokemonTheSeries anime]], it did memorably instigate a bitchslap fight with Clefairy.) In ''Smash Bros.'', it's a LethalJokeCharacter with an amazing air game.
** In a move-specific example, Rest in the ''Pokémon'' games is a non-damaging move where the user heals itself at the cost of falling asleep for two turns. While ''Smash'' removes the healing component, Rest, when positioned ''just right'', is now an ''incredibly powerful'' damaging move... somehow, since all Jigglypuff does is fall asleep, and the opponent is launched into the air.
* AmbiguousGender: Jigglypuff have no SecondarySexualCharacteristics between males and females. The latter is the more common gender in its home series (75% on the gender ratio as opposed to the males' 25%), and its {{Palette Swap}}s give it [[TertiarySexualCharacteristics hats based off the female protagonists from its home series]], but there has never been solid confirmation on this particular one's gender.
* ArmorPiercingAttack: Pound is one of the moves which does [[http://www.ssbwiki.com/Shield_damage shield damage]], a property several moves have allowing them to do extra damage to shields exclusively. Just two or three Pounds can level a shield.
* ArtEvolution:
** In previous games, its design was chubbier and had bigger eyes similar to its early artwork. In the fourth installment, it's drastically redesigned to resemble its ''Pokémon X and Y'' model instead. Its eyes are far more expressive than its previous incarnations, as in not being fully open all the time and showing emotions. It's also quite a bit larger than usual.
** ''64'' through ''Brawl'' gave Jigglypuff a [[https://www.ssbwiki.com/images/d/d7/Jigglypuff_Congratulations_Screen_Classic_Mode_Brawl.png color scheme]] similar to that of the anime's Jigglypuff. ''3DS/Wii U'' changed it so that Jigglypuff resembles [[http://bulbapedia.bulbagarden.net/wiki/File:Spr_6x_039.png its in-game, non-Shiny color scheme]] more.
* TheArtifact: To this day still, it retains the same English voice from ''64'' (despite its voice actress not doing any Jigglypuff voicing in the anime since ''Anime/PokemonTheSeriesRubyAndSapphire''). In fact, its voice clips are rather low quality compared to the rest of the cast. This isn't the case for Japanese or any other language.
* BadassAdorable: Don't let its adorable looks fool you: Jigglypuff is a very dangerous fighter when used properly.
* BattleIntro: Pops out of a Poké Ball.
* BonusBoss: One of the 3 for ''The Subspace Emissary''.
* ChargedAttack: Rollout, which gains power and speed depending on how long you hold the charge for. The charge ranges from "harmless taunt" to "balloon-shaped rocket".
* CloseRangeCombatant: Jigglypuff is this. Unlike most close range combatants in ''Smash'', its ground game's poor, with slow movement and weak attacks, and it's one of the lightest there is. However, this is compensated with a terrific aerial game. It has one of the best air speeds and powerful aerial attacks, being able to "jump" 5 times in the air (together with Pound to extend airtime) to practically guarantee a comeback onto the stage, and some of its attacks are deceptively far-reaching.
* ContinuityCameo: That hat it wears is that of Leaf, Red's (aka the Pokémon Trainer's) female counterpart. [[TertiarySexualCharacteristics Pikachu wears Red's original hat and Jigglypuff wears Leaf's.]] The same is true of another palette swap: while Pikachu received [[VideoGame/PokemonXAndY Calem's hat and sunnies]], Jigglypuff received Serena's.
* CriticalFailure: Jigglypuff is the only character that can self-destruct if its shield gets broken, like popping a balloon. It's particularly devastating in ''3DS/Wii U'' due to the weak shields in that game.
* CrouchingMoronHiddenBadass: Jigglypuff's most powerful move is falling asleep, but the move is super effective!
* DeathOrGloryAttack: Rest, as silly as it might sound. Its Down Special move, it puts Jigglypuff to sleep for a few seconds, leaving Jigglypuff exposed for a good deal of time, which is practically suicide at high enough damage (since, you know, '''you fell asleep'''). However, if it's activated as close as possible to the opponent, they will be sent rocketing upwards, making for a quick (and hilarious) finisher at the appropriate damage. Due to its ''minuscule'' range, but ''obscene'' power, it's a DifficultButAwesome move in execution.
* DubNameChange: Named "Purin" in Japan. Also changed in French (Rondoudou) and German (Pummeluff); as such, it was the only playable character to be dubbed in the French and German versions of the first two games. Other countries use the English name.
* ForcedSleep: Sing will put nearby opponents to sleep, but not ones that are off the ground.
* {{Foreshadowing}}: Despite being an unlockable character in ''Melee'', Jigglypuff still appears in the opening movie.
* FragileSpeedster: An odd example in that Jigglypuff is one of the slowest characters on the ground, but is among the most mobile in the air. It's also among the lightest characters in the series.
* GlassCannon: In ''Melee'', its aerial game is incredible, with the fastest air speed mixed with fast and powerful air attacks; and to top it off, its Rest is a nigh OneHitKO attack, provided it strikes. However, Jiggs is very light, and will be sent flying easily. It has slightly better endurance in ''Brawl'', though its offensive capabilities are severely reduced. Both its offensive capabilities and its endurance were reduced in [=SSB4=]. ''Ultimate'' makes it return to be this trope more or less.
* GrandfatherClause: Around the time the original game was released, Jigglypuff was a recurring character in the anime (and replaced Nidorino in the opening of ''VideoGame/PokemonRedAndBlue''). While it still has some level of popularity in Japan, since then, Jigglypuff is rarely used in any marketing and has become less relevant as the generations go by. Despite this, it still keeps its spot in ''Smash Bros.'', unlike Young Link, Pichu etc who were removed as more modern or relevant characters from their franchises took their place, though it has come dangerously close to being cut several times.
** Interestingly, Jigglypuff again became a recurring character in the anime in the months before ''Ultimate'' was released.
* HomeStage:
** ''64'': Saffron City.
** ''Melee'': Pokémon Stadium and Poké Floats, used interchangeably in single-player modes.
** ''Brawl'': Both debuting stages from its series[[note]]Pokémon Stadium 2 and Spear Pillar[[/note]].
** ''3DS/Wii U'': All stages from its series[[note]]Unova Pokémon League and Prism Tower in ''3DS'', Kalos Pokémon League and Pokémon Stadium 2 in ''Wii U''[[/note]].
** ''Ultimate'': Pokémon Stadium in ''Ultimate'''s website, its fight in ''World of Light'' though takes place in Mushroom Kingdom U, and its normal unlock fight takes place in Saffron City.
* IdleAnimation: It turns to face the other way.
* InertiaIsACruelMistress: Rollout is a very powerful and very fast move when fully charged, but you can't turn around in mid-air, so if you roll off the edge... [[YetAnotherStupidDeath yeah]]. ''3DS/Wii U'' allows you to finish the Rollout sooner if you hold the other direction while airborne, giving you a chance to get back on the stage, but the timing is rather strict.
* {{Leitmotif}}: ''Ultimate'' gives it [[https://www.youtube.com/watch?v=mnIQ9CG7ezU the Pokémon Center]] theme for its character trailer, Road to Viridian City for ''World of Light'', and Saffron City (the N64 main Pokemon theme) for their standard approach.
* LethalJokeCharacter: According to WordOfGod, Jigglypuff was originally intended to be a JokeCharacter, with its weak attacks, light weight, [[{{Pun}} popping like a balloon]] and losing a stock on a shield break, and its Up Special lacking a recovery effect. However, its very strong aerial mobility and attacks (which give it access to some lethal combo techniques) and its trump card in [[DeathOrGloryAttack Rest]] will make sure YOU will be the one hitting the mat. These strengths make up for Jigglypuff's flaws in some games more than others, notably ''64'', ''Melee'' and, to a lesser extent, ''Ultimate''.
* LimitBreak: [[SizeShifter Puff Up]], which expands Jigglypuff to absurd levels, causing it to push foes off the stage.
* MagicMusic: Its singing, which induces sleep.
* MartialArtsHeadband: One of its alternate outfits in ''Melee''.
* MirrorMonster: When Jigglypuff uses Rest on a stage with a reflective floor in ''Melee'', [[https://www.youtube.com/watch?v=eOiTC6Vn6Ag the reflection's eyes remain open]].
* {{Mon}}: The Balloon Pokémon.
* MeteorMove: Down air in ''64''.
* MovesetClone: An interesting example in Jigglypuff's case in ''64'':
While it doesn't share any special moves in common, its regular moves, as well as its jumps, are very similar to Kirby's. They even share a taunt! This has [[DivergentCharacterEvolution become less pronounced]] as the series progressed however.
* {{Nerf}}: In ''64'' and ''Melee'', Jigglypuff ended up as a terrifying GlassCannon. In ''Brawl'', its strong attacks were weakened and/or slowed down, with Rest requiring more damage to score [=KOs=] with it, and is also significantly more difficult to hit with. ''3DS/Wii U'' remedies the nerfs to Rest, but its other weaknesses are further pronounced by its ground game becoming ''even weaker'', plus Jigglypuff's recovery advantages were reduced by the general improvements to other characters' recoveries (as well as its own becoming worse), and the new shield mechanics completely work against it (although they let Pound break any shield with less than 70% health), making its [[CriticalFailure shield jump]] that much more of a problem. Also, its strengths like its air game were nerfed.
* NiceHat: Its alternate costumes have them, many of which are based off of the hats worn by the female protagonists in the ''Pokémon'' games, as well as one belonging to [[VideoGame/KirbySuperStar Sleep Kirby]].
* OneHitKO:
** Rest can do this at low percentages; as low as around 25% in ''Melee'', 75% in ''Brawl'', and 50% in ''3DS/Wii U''.
** If Jigglypuff's shield breaks, it will immediately fly up straight into the air and cause it to get KO'd unless it hits a solid ceiling, in which case it will stick around spinning for quite a few seconds before falling back down.
* OurFairiesAreDifferent: While trophy descriptions for ''3DS/Wii U'' do mention that it's now a Normal/Fairy type as of ''VideoGame/PokemonXAndY'', it remains largely the same for ''Smash Bros.''.
* PaletteSwap: Like Pikachu's, they come with hats. The bow on the back of its palette swaps in all games, the flower by its ear starting from ''Melee'', [[VideoGame/{{Kirby}} Sleep Kirby's hat]] and [[DistaffCounterpart Leaf's hat]] in ''Brawl,'' [[VideoGame/PokemonXAndY Serena's]] hat and [[Anime/PokemonTheSeries Nurse Joy's]] in ''3DS/Wii U''. Also, in ''Melee'', another of its alternates was a crown that looked a lot like Peach's, and it had one where it had its Shiny palette in ''Brawl''.
* PinkIsFeminine: Subverted. Jigglypuff's body is a pale pink color, and its alternate costumes have it wear an array of different feminine hats & accessories, but [[AmbiguousGender its gender has never been officially confirmed]].
* PintsizedPowerhouse: More so in ''Melee'' than in any following game, but its Rest is always painful.
* PokemonSpeak: It's a small, cute playable Pokémon in this series, so this is pretty much a given.
* PowerCreepPowerSeep: In ''Franchise/{{Pokemon}}'', Rest is a non-damaging move meant to [[HealThyself remove status conditions and restore HP]]. In ''Smash'', it is somehow extremely powerful, and a near OneHitKO in Melee.
* RestingRecovery: Completely averted for its normal variant of "Rest". In its home series, Rest can recover health but in this series, it cannot.
* {{Retcon}}: Jigglypuff was originally a pure [[NonElemental Normal-type]] before ''X and Y'' made it part [[OurFairiesAreDifferent Fairy]].
* RidiculouslyCuteCritter: It's small, pink, and has big blue eyes.
* RollingAttack: Rollout, its neutral special from ''Melee'' onward, which can be charged up to make one nasty attack. Just don't accidentally careen off the edge. Incidentally a rock-type move in its home series.
* SecretCharacter: One of the original four in the first game, and is usually grouped together with Luigi, Captain Falcon, and Ness for this reason. In fact, it's the only one of the four of them that remained consistently unlockable throughout most of the series, the ''Wii U'' version of the fourth game notwithstanding.
** '''For ''N64''''': Clear 1-Player Mode on any difficulty.
** '''For ''Melee''''': Fight in 50 VS. Matches, or clear Classic or Adventure Mode on any difficulty (if Mario has not yet unlocked Dr. Mario in ''Melee'', he will challenge Doc instead).
** '''For ''Brawl''''': Fight in 350 brawls; have it join you in ''The Subspace Emissary''[[note]]post-game; go to The Swamp and enter the first door after defeating False Diddy Kong[[/note]]; or clear ''The Subspace Emissary'', finish Event Matches 1-20, then finish any Event Match.
** '''For ''3DS''''': Complete 120 fights; or collect 30 piece of custom equipment.
** '''For ''Ultimate''''': Have a Cumulative Wait Time of 2 hours and 20 minutes, beat Classic Mode with Kirby or anyone in his unlock tree two times, or find and defeat it in ''World of Light''.
* SignatureMove: Sing and Rest are strongly associated with Jigglypuff.
* {{Sizeshifter}}: Puff Up makes it grow to absurd sizes. Better grab on to those ledges! ...Or don't, as its final shout will send any nearby opponent flying.
* StockSoundEffects: Rachael Lillis's recordings as Jigglypuff are still used in future games, even after Lillis was fired from the show.
* TertiarySexualCharacteristics: The bow on the back of its palette swaps in all games, the flower by its ear starting from ''Melee'', and [[DistaffCounterpart Leaf's hat]] in ''Brawl'', Serena's hat and [[Anime/PokemonTheSeries Nurse Joy's]] in ''3DS/Wii U''. Also, in ''Melee'', another of its alternates was a crown that looked a lot like [[VideoGame/SuperMarioBros Peach]]'s. It's implicitly female, but unlike Pikachu, it never got any SecondarySexualCharacteristics so its gender is not completely confirmed.
* TooFastToStop: Once Jigglypuff starts a Rollout, it won't stop until the charge peters out. This becomes a problem if it has to turn around, which removes the move's hitbox and leaves it vulnerable while turning. And let's not get started on [[InertiaIsACruelMistress rolling off the edge]]...
* YourSizeMayVary: An average Jigglypuff is about 1'08", not much bigger than Pikachu. It too has [[http://www.smashbros.com/images/character/secret11/screen-4.jpg been scaled up for size]].
[[/folder]]
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[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]] https://static.tvtropes.org/pmwiki/pub/images/luigi_ssb4_0.png]][[/labelnote]]

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* MegatonPunch: Other than spawning a single coin from an enemy compared to Mario's Up Special, his particular variant of the Super Jump Punch involves launching his opponent skyward with massive damage that has fiery properties which is one of his most powerful KO moves... [[AwesomeButImpractical whenever he's at an extremely closer range that is.]] In a nutshell, it's mainly Luigi's equivalent of the Falcon Punch but with vertical knockback.

to:

* MegatonPunch: Other than spawning a single coin from an enemy compared to Mario's Up Special, his particular variant of the Super Jump Punch involves launching his opponent skyward with massive damage that has fiery properties which is one of his most powerful KO moves... [[AwesomeButImpractical whenever he's at an extremely closer range that is.]] is]]. In a nutshell, it's mainly Luigi's equivalent of the Falcon Punch but with vertical knockback.



[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]] https://static.tvtropes.org/pmwiki/pub/images/ness_ssb4_4.png]]

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[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]] https://static.U]]https://static.tvtropes.org/pmwiki/pub/images/ness_ssb4_4.png]]



* AdaptationalBadass: To an extent. While Ness was certainly never a weakling by any stretch, in his home game, his PSI abilities are [[WhiteMage focused more on healing than combat]]. Paula taught him PK Fire and PK Thunder in [[TeachMeHowToFight preparation for Smash,]] and Poo [[EnlightenmentSuperpowers taught him the secret of]] PK Starstorm. Slightly reversed in ''Ultimate'', since Paula and Poo join him when he uses PK Starstorm.
* TheAllAmericanBoy: What he was designed to be, coming from the game that's set in {{Eagleland}}.
* AnIcePerson: One of his custom neutral specials in ''3DS/Wii U'' replaces PK Flash with Lucas's PK Freeze.
* ArtEvolution: Not Ness himself, since he only appears in one game, but his PSI powers went from being represented through generic flames, lightning bolts, and explosions to being decorated with the abstract shapes from their respective animations in the original ''VideoGame/EarthBound''.
* AshFace: His intro animation has him appearing covered in soot, which is what happens if you collide into something while running up for a PSI Teleport in his home game.
* AssistCharacter: The ''Ultimate'' version of PK Starstorm has Paula and Poo assist in the attack.
* AttackReflector: The bat he uses for his forward smash attack can be used this way.
* AwesomeButImpractical:
** The only way you're going to hit someone with a fully charged PK Flash is if there are a 3rd or 4th player to keep each other busy, the opponent is incapacitated, or as an edgeguard to catch an opponent returning to the stage.
** PK Thunder as a recovery move, since it has an extra "step" to the process that, if interrupted (such as the opponent merely jumping into it), will cause Ness to fall to his doom, though this was changed in ''3DS/Wii U''. It also tends to fail horribly in tight vertical corridors or below one-way platforms. ''Ultimate'' remedies this a little by adding an arrow in front of Ness to show where he will be launched.
** PK Starstorm in ''Brawl'' was so segmented with the falling meteors that at any level higher than casual play, it could be very easily dodged with one or two hits at best. Thankfully, ''3DS/Wii U's'' version condenses it into a consistent beam that's nigh unavoidable and behaves similarly to Lucario's Aura Beam in ''Brawl''. ''Ultimate'' reverts to the ''Brawl'' version but makes the falling meteors harder to dodge.
** Using PK Thunder to launch Ness at an opponent can deal ''incredible'' knockback and [=KO=] very early, however because it leaves Ness vulnerable (or off the stage in which case he's screwed) and requires quite a bit of startup, it's best used if your opponent is incapacitated or as a last resort.
* BadassAdorable: He's a young child taking on some of the best fighters in Nintendo's stable.
* BalanceBuff: His recovery move got a significant one in the ''3DS/Wii U'' games, as it can no longer be interrupted simply by jumping into it upon startup. While it can still be interrupted, especially if the opponent can reflect or absorb the attack, this makes it much harder and riskier to attempt to stop Ness's recovery than in previous games.
* BatterUp: His forward smash involves him swinging forward with his bat.
* BattleIntro: [[NotHyperbole Literally explodes]] onto the screen using PSI Teleport, then shakes off the resulting soot.
* BlackBeadEyes: As with most characters in his series.
* BerserkButton: Though he doesn't show it on his face, he is ''pissed'' when he discovers that Porky has returned, and is tormenting another innocent kid (Lucas). One PK Flash later, and the statue explodes.
* BigDamnHeroes: In his first appearance in ''The Subspace Emissary'', Ness saves Lucas from Porky by using PK Flash to destroy the statue chasing him. Much later, Lucas goes on to return the favor in his reveal trailer as DownloadableContent for ''3DS/Wii U'' when he saves Ness from the clutches of Bowser, this time by using PK Fire.
* ButtMonkey: He gets mercilessly beaten up by the other fighters in Lucas's trailer for ''3DS/Wii U''. That is, until Lucas steps in and seemingly repays the favor from last game.
* BreakoutCharacter: To a certain extent - Ness' [[VideoGame/{{MOTHER}} home series]] was far more obscure before being included in ''Super Smash Bros.'', but his appearances in this series has led to greater exposure, including [[VideoGame/EarthboundBeginnings the original game]] finally being released outside of Japan 26 years after its initial release. Ness himself is generally considered a staple character of ''Smash'' nowadays, as well as being more prominent as one of the faces of the ''MOTHER'' series than the original game's protagonist Ninten. In the games after ''Melee'', Ness tends to be among the first characters unlocked, likely due to this trope.
* CallingYourAttacks: ''"PK Flash!", "PK Fire!", "PK Thunder!", and "PK STARSTORM!!!"''
* TheCameo: Ness and his friends will appear in the background of Magicant. Unlike Toon Link or King Dedede, Ness will appear even if he's on the battlefield at the same time.[[note]]This is likely because Magicant is a dream world where anything can happen and illusory people often do show up, so having two Nesses, one real, works just fine here.[[/note]]
* CanonName: In ''VideoGame/EarthBound'', players could name Ness whatever they wanted, although Ness existed as the first "Don't Care" option. ''Super Smash Bros.'' canonized Ness' name, a trend that would continue with future characters that could have their names chosen.
* CatchPhrase: "Okay!"
* ChildProdigy: His unlock message in ''64'' calls him a child genius, and [[BrainCriticalMass psychic powers are generally associated with super intelligent people]].
* ChromaticArrangement: His three offensive specials in order PK Fire (neutral B, later side B) is red, PK Thunder (up B) is blue, and PK Flash (new neutral B) is green. Somewhat appropriately, PK Fire is fairly straightforward (TheHero) PK Thunder is an unconventional and highly technical recovery move, or a player guided projectile (TheSmartGuy) and PK Flash is slow moving but is one of his most powerful attacks at its maximum (TheBigGuy) matching the stereotypes of the trope.
* CompositeCharacter:
** He uses PSI moves (PK Fire, PK Thunder, and PSI Magnet) that originally belonged to Paula and Poo, and has Poo's signature PK Starstorm as his Final Smash. This is justified as Ness was primarily a [[WhiteMage healer]] in his home game, so incorporating moves exclusively from his learnset wouldn't translate well. InUniverse, one of his trophies states that Ness's teammates trained him to use their moves so he could be prepared for Smash.
** As a in-series example, Ness receives all of [[MovesetClone Lucas]]'s special moves as custom specials in ''3DS/Wii U''. Oddly, this didn't stop Lucas himself from returning as DownloadableContent.
* DeathFromAbove: PK Starstorm, Poo and Kumatora's move in his home series.
* DifficultButAwesome: Particularly in the first game -- his attacks' hitboxes were a bit disjointed (not as bad as some later characters, but in the original, it was quite noticeable), he had some awkward ways to get his moves to work, and his saving maneuver was the one of the hardest to use. However, he also had insane power, incredible jumps, was the only character that could regain health by absorbing enemy attacks, and anyone that could [[http://www.ssbwiki.com/PK_Thunder#PK_Thunder_2 use PK Thunder as a recovery move]] well had the ability to use one of the most powerful saving maneuvers in the game. ''Ultimate'' has put him back into this category with his PSI Magnet being given a hitbox, giving a level of utility comparable to Fox's reflector/“shine”. It requires a lot of practice to use well, but if mastered, the move can now be used for combos (especially since it doesn't scale to damage), momentum cancelling, and air stalling for better mix-ups.
* EnergyAbsorption: His down special, PSI Magnet, causes energy attacks to heal him by the amount they should have damaged him, making him one of only seven characters who can heal on their own (Mr. Game & Watch with Judge #7, Lucas with his own PSI Magnet, Wii Fit Trainer with Deep Breathing and Sun Salutation, Mii Gunner with Absorbing Vortex, Robin with Nosferatu, and Hero with the Heal spell are the other six). More potent in the original game, where any projectile, physical or energy, would be absorbed by the move (with the exception of Link's boomerang).
* FireIceLightning: He has fire and lightning by default, and in ''3DS/Wii U'' he can get ice through character customization (replacing his own PK Flash with Lucas' PK Freeze), with each mapped to a different button combination press.
* GratuitousEnglish: Speaks English, but is voiced by a Japanese voice actress. [[JustifiedTrope Justified]], as he's supposed to come from a [[{{Eagleland}} parody of the United States]].
* HeroicSacrifice: Performs one by shoving Lucas out of the way of a trophy beam, [[TakingTheBullet taking the hit himself]].
* HomeStage:
** ''64'': Due to a lack of stages from his series, Dream Land.
** ''Melee'': Onett and Fourside, though the former is more used in single-player modes.
** ''Brawl'': New Pork City.
** ''3DS/Wii U'': Magicant in ''3DS'', Onett in ''Wii U''.
** ''Ultimate'': Onett in ''Ultimate'''s website and his unlock battle, his fight in ''World of Light'' though takes place in Magicant.
* IdleAnimation:
** He looks from side to side.
** He Places a finger to his temple, then points forward.
* IMissMom: His ''Ultimate'' Classic Mode in Japan mentions him being homesick. Ness could cure this in his own game by talking to his mother.
* ImprobableWeaponUser: He fights with a baseball bat and a yo-yo.
* KidHero: One of ''Smash's'' youngest contenders at about 13 years old, and described as such in Lucas' event match in ''Brawl''.
* KillerYoYo: His up and down smashes have him using his yo-yo.
* {{Leitmotif}}:
** In ''Melee'', [[https://www.youtube.com/watch?v=NgAdgZguFSw Mother]] despite him not appearing in said game.
** In ''Brawl'', [[https://www.youtube.com/watch?v=P1Md2ODg-0M Snowman]] is his unique Credits theme.
** While ''3DS/Wii U'' doesn't heavily associate characters with music, it's notable that [[https://www.youtube.com/watch?v=BgAD0argmzA Smiles and Tears]], his theme from his home series finally makes its debut. It was planned and scrapped for ''Brawl''.
** ''Ultimate'' uses [[https://www.youtube.com/watch?v=NgAdgZguFSw Mother]] once again, the theme of his first stage, or the ''3DS/Wii U'' version of Magicant.
* LightEmUp:
** PK Flash is a green ball of light that gains power the longer it's on the screen. Hard to hit with, but it's ''very'' powerful when done.
** PK Starstorm is his [[LimitBreak Final Smash]], calling down meteors of light onto the arena with a slight diagonal arc to them.
* LimitBreak: [[DeathFromAbove PK Starstorm]], a meteor shower that was Prince Poo's SignatureMove in ''VideoGame/EarthBound''. He summons Paula and Poo to his side when using the attack in ''Ultimate''.
* MagicKnight: Though his special moves are entirely PSI-based, most of his other moves are more physical.
* MechanicallyUnusualFighter:
** His down smash attack is one of few to strike in back of him before striking in front of him. It, along with his up smash attack, can also damage opponents while the moves are being charged.
** In ''64'', Ness was by far the least standard fighter of the cast, with an unusual up special that had to be controlled and was the only fighter in the game that could heal without the use of items.
%%* MeteorMove: Down air, and a strong one at that, until ''[=SSB4=]''.
* MeteorSummoningAttack: His Final Smash, PK Starstorm, calls down a hail of blazing asteroids that bombard the stage, dealing considerable damage to any fighter they hit.
* MindOverMatter: A few of his regular attacks are PSI-boosted, and he uses this as a means for his double jump.
* MythologyGag: Ness' Classic Mode in ''Ultimate'' is essentially the events of his game in reverse, starting in Magicant with a battle against himself and ending in Onett. The Japanese title of this route calls him homesick, which would happen in ''[=EarthBound=]'' when he started to miss his mother and home.
* PaletteSwap: In ''64'', he has a blue-and-white striped shirt with a blue capped, as a double reference to his pajamas and his younger self found in Magicant, as well as a yellow-and-black striped shirt resembling both the Gigantic Ant as well as the Japanese Baseball team (the Hanshin Tigers). In ''Brawl'', he gains a white shirt with red sleeves based off of Fuel from ''Mother 3'' as well as a shirt with a Mr. Saturn sprite. ''3DS/Wii U'' gives him shirts based on Master Belch and ''[=EarthBound=]'s'' checkerboard-patterned main menu screen.
%%* PintsizedPowerhouse: In the first game, his down aerial being especially lethal.
* PlayerGuidedMissile: Ness's "PK Thunder" is a fully-steerable bolt of electricity. Starting with ''Melee'', he also acquires "PK Flash", which can be guided left or right before detonating it.
* PrimaryColorChampion: Wears a red cap and sneakers along with a blue and yellow striped shirt as his IconicOutfit.
* PsychicChildren: Ness has a wide array of psychic abilities ranging from teleportation to pyrokinesis, and he's still in school to boot. Thanks to his appearance in ''Smash'', he has become one of gaming's most iconic examples of this trope along with Lucas.
* PsychicPowers: He'd hardly represent his [[{{VideoGame/Earthbound}} home game]] without them.
* PlayingWithFire: PK Fire is a little lightning bolt that erupts into a small pillar of fire upon impact, which hits the target multiple times and sometimes even locks them in place as a result. PK Starstorm in ''3DS/Wii U'' and ''Ultimate'' sets opponents ablaze.
* RapidFireFisticuffs: Kicks, his down tilt can be rapidly spammed.
* SecretCharacter: One of the original four in the first game, and is usually grouped together with Luigi, Captain Falcon, and Jigglypuff for this reason. The only games where he is playable from the start are ''Melee'' and the ''Wii U'' version of the fourth game.
** '''For ''N64''''': Beat 1-Player Mode on Normal difficulty with just three lives.
** '''For ''Brawl''''': Have him join you in ''The Subspace Emissary'' by clearing "Subspace (Part I)", reflect 10 projectiles, or fight in five brawls.
** '''For ''3DS''''': Complete Classic Mode on any intensity or fight in ten vs. matches.
** '''For ''Ultimate''''': Play the game briefly (he is the first character to be unlocked), beat Classic Mode with Kirby or anyone in his unlock tree once, or find and defeat him in ''World of Light''.
* SensitiveGuyAndManlyMan: The Manly Man to Lucas’ Sensitive Guy.
* ShockAndAwe: PK Thunder takes the form of a string of lightning that can either be used to hit something, or to hit Ness ''himself'' as a recovery move that also does damage. Literally a PlayerGuidedMissile.
* SquishyWizard: Ness has a very strong projectile game, aided by powerful aerials and throws that are all enhanced with PSI. He can be hard to use though. His unwieldy recovery move doesn't help.
* UseYourHead: Up until ''Ultimate'', Ness' up aerial was a headbutt.
* VocalEvolution: Ness's voice has gone through changes since his appearance in ''64'', but he sounds deeper and older in ''3DS/Wii U'' and ''Ultimate'', compared to his more high-pitched voice in ''Brawl''.
* WeaksauceWeakness: If his second jump wasn't enough to reach the edge, Ness' only recovery move is using PK Thunder on himself. If anyone intercepts PK Thunder before it hits him, he's doomed. This can be averted if Ness uses the "Lasting PK Thunder" variant, which doesn't disappear if it hits someone. Also downplayed as of ''3DS/Wii U'', where this no longer works upon the startup part of the attack.
[[/folder]]
[[folder:11 – Captain Falcon]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/captainfalconssbu.png]]
[[caption-width-right:350:[[SuperSpeed The Supersonic Slugger]] /[softreturn][[AcePilot Supersonic F-Zero Pilot]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]]https://static.tvtropes.org/pmwiki/pub/images/captain_falcon_ssb4_3.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]]https://static.tvtropes.org/pmwiki/pub/images/captain_falcon_ssbb.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]]https://static.tvtropes.org/pmwiki/pub/images/captain_falcon_ssbm.jpg]][[/labelnote]]
[[caption-width-right:350:[[labelnote:64]]https://static.tvtropes.org/pmwiki/pub/images/captain_falcon_ssb.png]][[/labelnote]]
!!!!!!'''Voiced by:''' Creator/RyoHorikawa
->'''Home Series:''' ''VideoGame/FZero''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
-->'''Debut:''' ''F-Zero'' [[[UsefulNotes/SuperNintendoEntertainmentSystem SNES]]], 1990
-->'''Creator:''' Nintendo
-->'''Publisher:''' Nintendo

->'''Playable in:''' 64, ''Melee'', ''Brawl'', ''[=3DS/Wii U=]'', ''Ultimate''\\
'''Specials:''' [[ElementalPunch Falcon]] [[MegatonPunch Punch]], [[DashAttack Raptor Boost]], [[GrappleMove Falcon Dive]], [[FoeTossingCharge Falcon Kick]]\\
'''Final Smash:''' [[CarFu Blue Falcon]]

->''"[[BringIt Show me your moves!]]"''

Captain Falcon is an F-Zero championship racer and renowned bounty hunter, frequently standing up against rival bounty hunters and the nefarious Black Shadow. Much like Fox, Captain Falcon makes his first playable appearance outside the wheel, borrowing his moves from ''Smash's'' original beta concept before its crossover aspect was realized. Along with said moveset came a memorable HotBlooded personality unique to this iteration.\\
\\
The captain provides a fast, powerful playstyle that favors getting up close with several strong attacks, though it's still possible to best him if he leaves an opening. His most well-known attack, the Falcon Punch, is rather slow to start up but is more than capable of launching foes with its sheer, burning power.

->See Characters/FZero for more information on the character in his origin series.
----
* AdaptationPersonalityChange: Looking at his characterization in his home series after ''Smash Bros.'' can be jarring, as ''F-Zero'' firmly establishes him as a blunt, [[TheComicallySerious comically serious]] bounty hunter, while ''Smash Bros.'' has him as a HotBlooded and somewhat campy {{Toku}} Hero.
* AllAmericanFace: Subtle, but he's a musclebound, heroic Manly Man hailing from a series that originally took inspiration from American comic books.
* ArtEvolution: In 64 and Melee, Captain Falcon's design is taken from F-Zero X, but in 64, his racing suit is purple, while in Melee, it is a dark navy color, instead of having his trademark blue color. His design from Brawl onwards is unique to Smash, having two separate pauldrons instead of one, his scarf now hangs out like Blood Falcon,and the palms of his gloves are white instead of being entirely yellow.
* AnimalThemedSuperbeing: More obvious in ''Smash'', as in his home series, he never displayed any superpowers (outside of ace driving skills).
* AwesomeButImpractical: His FALCON PUNCH is very powerful (and just fun to use because [[RuleOfCool it looks cool]] and [[RuleOfFunny hearing Captain Falcon is hilarious]]), but it's too slow to hit anything without good planning and it leaves him vulnerable. Further exemplified in ''3DS/Wii U'', where it's much weaker and has more ending lag.
* BadassDriver: Naturally, this comes with the territory of being from [[VideoGame/FZero a racing game series]]. This skill comes into play for Captain Falcon's Final Smash where he runs you over at mind-numbing speeds.
* BareFistedMonk: Fights purely using punching and kicking attacks, though a few of them have fire properties.
* BarehandedBladeBlock: In the trailer introducing Robin and Lucina for ''3DS/Wii U'', he does a variation by parrying Lucina's sword with the back of his hand.
* BattleIntro: Rides onscreen in his [[CoolCar Blue Falcon]], then jumps out as it drives off. Uniquely, the jumping animation differs depending on which way he's facing; he just vaults out if facing right, but throws in a frontflip if facing left.
* BigEater: In Min Min's trailer, he heartily slurps down a Mintendo bowl of ramen, and a [[https://twitter.com/NintendoVS/status/1275202538799722497 tweet]] by Nintendo Versus after the reveal has him apparently engaging in a ramen-eating contest against Min Min.
* BigYes: When successfully pulling his up special move, Falcon Dive. He also yells "YEAAAAAAAH!" in ''Melee'' after "defeating" Bowser in Adventure mode prior to the potential Giga Bowser fight.
* BreakoutCharacter: Thanks to ''Smash'', Captain Falcon became one of the more popular Nintendo characters despite the obscurity of his home series, and got his share of {{Ascended Meme}}s and spotlight appearances both in ''Smash'' and in other Nintendo games (such as ''VideoGame/MarioKart8'', where he can be seen on billboards proclaiming "Show me your moves!").
* BringIt: Two of his taunts are this. His first taunt since ''64'' and his down taunt in ''Brawl'' onwards commands opponents to "Show me your moves!" while saluting. His side taunt from ''Brawl'' onwards also provokes opponents to "Come on!" with an outstretched hand.
* CallingYourAttacks: ''"Falcon Punch!", "Falcon Kick!", and "C'mon, Blue Falcon!".''
* CaptainSpaceDefenderOfEarth: He's more or less a stereotypical campy American space superhero as seen through Japanese eyes.
* CarFu: His Final Smash has him slamming his opponents with his Blue Falcon at full speed.
* CatchPhrase: His most prominent one is "Show me your moves!"
* CloseRangeCombatant: Like Donkey Kong, Captain Falcon has no projectile game whatsoever, but compensates for it with overwhelming mobility coupled with a plethora of hard-hitting attacks.
* ClothingDamage: Downplayed in ''Ultimate'', but if you zoom in on his racing gear, there are several scratches shown, presumably from wearing it all the time as well as the battles he's been in.
* CoolCar: The Blue Falcon.
* CoolHelmet: A red racing helmet adorned with a golden falcon emblem.
* CoolStarship: Falcon Flyer.
* CurbstompBattle: Implied to have given one to Chrom in the Lucina/Robin reveal trailer. It starts with the Ylissean Prince on the ground defeated while the Captain looks no worse for wear. He was even still able to get the upper hand on Lucina.
* CutscenePowerToTheMax: In Robin and Lucina's debut trailer for ''3DS/Wii U''. In a fight involving him against the three heroes of ''VideoGame/FireEmblemAwakening'', he apparently [[CurbStompBattle curbstomps]] Chrom [[OffScreenMomentOfAwesome off-screen]], and on-screen, he parries several attacks from Lucina [[BarehandedBladeBlock with his bare hands]], and is about to Falcon Punch her when Robin intervenes.
* DeathOrGloryAttack: His signature Falcon Punch has a lot of build-up to it, making it easily punishable either by a quick attack, or in the worst case by a CounterAttack special move. If it hits however, it ''will'' hurt.
* DifficultButAwesome: His forward air, which has used his knee to damage opponents. It has consistently been ''the'' most powerful aerial attack in the series and is visually entertaining to watch, but it can be rather difficult to land the necessary sweet spot. ''3DS/Wii U'' in particular added lag before and after the attack while making it much stronger. If you manage to time it correctly, the Falcon Punch falls in that category too, despite its shortcomings.
* ElementalPunch: A couple of his attacks, like his Falcon Punch and Falcon Kick, are fire elemental. His forward aerial is electric elemental instead if sweet-spotted, and he gains a custom variant of the Falcon Kick that gives it the electric element as well.
* EyeLightsOut: Falcon's "eyes" on his visor become roughly dimmed as its crackling and malfunctioning while Kazuya tosses his lifeless body off of a volcanic cliffside.
* GlassCannon: While Falcon is heavy and quite durable, he ''cannot'' be played defensively due to his vulnerability to combos and consistently poor recovery. To be played well, he must constantly maintain offensive pressure on the opponent.
* GratuitousEnglish: Voiced by the Japanese Creator/RyoHorikawa in all versions, speaking English with a fake American accent.
* GlowingEyes: Not biologically, but in later games, the eyes on his visor glisten. They even change color via corresponding with the alternate colored costume he's wearing.
* HiddenDepths: If the Smash trailers are anything to go by, the captain can make a mean bowl of noodles. Even Min Min (a professional ramen chef) thought it was delicious!
* HomeStage:
** ''64'': Due to a lack of stages from his series, Planet Zebes.
** ''Melee'': Mute City and Big Blue, though the former is more used in single-player modes.
** ''Brawl'': Port Town Aero Dive.
** ''3DS/Wii U'': Mute City in ''3DS'', Port Town Aero Dive in ''Wii U''.
** ''Ultimate'': Port Town Aero Dive.
* HotBlooded: In direct contrast to his home series, where he is usually TheStoic.
* {{Hunk}}: From what we can see of his face, he isn't too bad-looking, and he has the HeroicBuild typical of this archetype. Both his home series and the ''F-Zero'' anime show his face in full occasionally, and he's a very rugged-looking man.
* IdleAnimation: He thrusts his fist or his elbow out in a battle pose.
* LargeHam: He delivers no lines subtly.
* {{Leitmotif}}:
** Mute City, which has an original rendition in ''[[https://www.youtube.com/watch?v=3ZCkPeUk5-A Melee]]'', ''[[https://www.youtube.com/watch?v=TN36CetQw6I Brawl]]'', and ''[[https://www.youtube.com/watch?v=3D5B_uEt-g0 3DS/Wii U]]''; the last remix is also used in his ''Ultimate'' trailer.
** [[https://www.youtube.com/watch?v=mKdPJOtT1Dk&vl=en Fire Field]], which plays in his Classic Mode credits in ''Brawl'' and ''Ultimate'', as well as his introductory stage in ''The Subspace Emissary''.
** In ''Ultimate'', the new F-Zero Medley appeared on the website pre-release, and is used as both his normal and ''World of Light'' challenger approaching themes. The song incidentally is mostly a remix of Fire Field.
* LetsFightLikeGentlemen: He has a gun in the holster on his belt, which he never uses (he has never been seen using it in the F-Zero storyline either, discounting a comic that came with the first game).
* LightningBruiser: He's very fast, has some of the most powerful moves, and has one of the best endurances. Despite his nerf, Captain Falcon still fits the Lightning Bruiser build in ''Brawl''.
* LightningFireJuxtaposition: Captain Falcon mostly uses fire for his elemental attacks, in contrast to the electrical attacks used by Zero Suit Samus, his rough DistaffCounterpart and [[TheRival rival]] through Event Matches.
* LimitBreak: Summons the [[CarFu Blue Falcon]] to run over opponents.
* MeteorMove: His down aerial and Side Special Raptor Boost (when used in midair) will Meteor Smash. In ''Melee'', hitting the opponents with the upper hitbox of his down aerial causes the target to launch at a slightly different downward angle that makes it so the game doesn't recognize it as a Meteor Smash, preventing the use of the mechanic that allows cancelling the knockback of Meteor Smashes and makes it a spike (the strongest in the game). In ''3DS/Wii U'', he gains a third one with his up strong attack which will meteor you if he lands it on the heel of the move once it starts moving down.
* MovesetClone: DownplayedTrope. In ''64'', he and Samus had the same neutral aerial, down smash, floor attack, forward/up strong attacks, ledge animations, and dash attack. He has since then gotten some new moves, specifically a new down smash and neutral aerial, but still shares the same dash attack, up strong attack, and floor attack with her. Albeit with altered physics on each.
* MrFanservice: In ''3DS/Wii U'', the good Captain's suit becomes noticeably tighter, about as much as much as Samus and her Zero Suit. This gives a very detailed look at his muscles, buttocks, and even his crotch.
* MythologyGag:
** Similarly to Luigi, one of his alternate costumes resembles the "Bart Lemming" version of Falcon from the anime.
** His seemingly baseless moveset is a remnant of the prototype title ''Dragon King: The Fighting Game'' (before it became a MascotFighter), where it was the moveset for the one character programmed in at the time.
* NiceJobBreakingItHero: His Story-Mode entrance in ''Brawl'' has him take down an R.O.B.... along with most of Olimar's Pikmin.
* NonStandardCharacterDesign: His official character art from ''64'' gives him much more realistic and human body proportions than the art for the other characters. Even Link and Samus, who had realistic body proportions in their home games, are given more stylized looks in the ''Smash 64'' art. Averted with the in-game models, which give Link and Samus designs more faithful to their home games, and with all character art from ''Melee'' onward.
* OffScreenMomentOfAwesome: Lucina's and Robin's reveal trailer in ''3DS/Wii U'' starts off with Chrom lying in defeat and Lucina attempting to hold her own after facing Captain Falcon in battle.
* PaletteSwap: One of them is his evil clone Blood Falcon. [[RealMenWearPink Another one]] is based on fellow ''VideoGame/FZero'' racer Jody Summer, and later, a gold costume that may be inspired by Dr. Stewart.
* PowerCreepPowerSeep: While Captain Falcon has always been a bounty hunter at the peak of human fitness who not need to use that thing in his holster often, best seen in the comic enclosed in the original F-Zero manual and ''GX''. In ''Super Smash Bros'', Captain Falcon has explicit superpowers, mainly the ability to channel fire and electricity throughout his body, as well as to create explosions after saying "[[BigYes YESZ]]". In ''F-Zero'', there is no indication that Captain Falcon had super powers. However, the popularity of Falcon's Smash moveset resulted in a song lyric in ''GX'' referencing the Falcon Punch, and ''Anime/FZeroGPLegend'' incorporating Falcon's superpowers.
* PlayingWithFire: Several of his attacks involve fire in some form.
* PreAsskickingOneLiner: ''"Show me your moves!"''
* RapidFireFisticuffs: As his standard combo, using only one hand.
* RatedMForManly: He's a very muscular LightningBruiser BountyHunter and futuristic racecar driver who [[CallingYourAttacks yells the names of his attacks]] in a HotBlooded manner.
* RealMenWearPink: One of his {{Palette Swap}}s.
* TheRival: To Samus as well as Lucina. In Samus' case, the good Captain is frequently pitted against her in Event Matches and the like. In the latter's debut trailer, she's seen facing off against him in revenge for seemingly having beaten up Chrom. To a lesser extent, Robin and Chrom are this to him too.
* ScarfOfAsskicking: From ''Brawl'' onward, he lets his yellow scarf hang out while going toe-to-toe with the strongest fighters.
* ScrewThisImOuttaHere: The intro to ''World of Light'' shows him unsuccessfully trying to escape in the Blue Falcon upon seeing the other fighters getting curb-stomped.
* SecretCharacter: One of the original four in the first game, and is usually grouped together with Luigi, Jigglypuff, and Ness for this reason. However, he has alternately joined the starting roster in both ''Melee'' and both versions of the fourth game.
** '''For ''N64''''': Beat 1-Player Mode in under 20 minutes.
** '''For ''Brawl''''': Have him join you in ''The Subspace Emissary'' by clearing "Outside the Ancient Ruins", fight in 70 brawls, or beat Classic Mode in under 12 minutes.
** '''For ''Ultimate''''': Have a Cumulative Wait Time of 1 hour and 40 minutes, beat Classic Mode with Fox or anyone in his unlock tree once, or find and defeat him in ''World of Light''.
* ShockAndAwe: His forward aerial, the aforementioned Knee Smash. Also one of his Falcon Kick custom variants in ''3DS/Wii U''.
* SignatureMove:
** His Neutral Special, Falcon Punch. Snake's CODEC Conversation in ''Brawl'', Palutena's Guidance in ''3DS/Wii U'', and several of his trophies mention it, and it's found its way into his home series.
** To a lesser extent, his forward aerial, Knee Smash. It's powerful, flashy, one of the few standard attacks in the series to be consistently named, and his only move that wasn't cloned once onto any version of Ganondorf.
* SpearCounterpart: Is a collective male counterpart to both versions of Samus within the context of ''Smash''; he's a space-faring bounty hunter, has a red helmet like regular Samus and shares a few of her move animations, and has a blue bodysuit, a handgun and a gender-appropriate ([[LargeHam and larger-than-life]]) "sexy" disposition similar to Zero Suit Samus. Fittingly, the two hunters have been depicted as rivals in various Event Matches.
* SuperSpeed:
** He was the fastest character until ''Brawl'', where he was slowed down and Sonic was introduced.
** One ''Melee'' event has Falcon running on a track while F-Zero cars are zooming by and the entire game speed is literally hyper speed, making Falcon possibly as fast as Sonic for that one level.
* SupernaturalMartialArts: Fights entirely using punches, kicks, and knee attacks, many of which are imbued with [[PlayingWithFire fire]] or [[ShockAndAwe electric]] properties.
* SurprisinglyGoodEnglish: Because Creator/RyoHorikawa is a fluent English speaker, Falcon's English is better than the other "Engrish"-speaking characters in ''64'' and ''Melee'' (such as Fox and Ness), if still awkward, silly and weirdly-accented. [[SubvertedTrope Subverted]] in ''Brawl'' and ''3DS/Wii U'', which use more actual American and British dub voices for many characters.
* TerseTalker: As part of his bizarre Engrish-y like speech pattern, none of his quotes in ''Smash'' are particularly lengthy or complicated.
* {{Toku}}: As an animal themed hero in a mask and bright colored costume, his moveset and mannerisms are inspired by this genre even if it contrasts with his main series portrayal. It's also rumored that his moveset is partially taken from the original ''Dragon King'' beta since he's the only one with a body type that matches the prototype characters.
* TrademarkFavoriteFood: While his definitive favorite is unknown, he really likes ramen noodles.
* TruthInTelevision: Did you know that his Knee Smash is a legitimate Muay Thai fighting move? Well, [[https://en.wikipedia.org/wiki/Knee_%28strike%29#Flying now you do.]] The same knee strike has even been used in other fighting games, such as for [[Franchise/StreetFighter Sagat]]'s Tiger Knee.
* WallJump: He can do this maneuver the same way everyone else does or with the Falcon kick.
* WhiteGloves: More like white and yellow gloves.
* TheWorfEffect: In Lucina and Robin's reveal trailer for ''3DS/Wii U''. Unlike most trailers though, he has no trouble fighting Lucina after defeating Chrom. In fact, had it not been for Robin, he would have won without a scratch.
** This, unfortunately, happens to him in Kazuya's introductory trailer, as he's one of the many skilled fighters that were defeated by his staggering amount of his martial art combat prowess.
[[/folder]]
[[folder:12 – Jigglypuff (Purin)]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jigglypuffssbu.png]]
[[caption-width-right:350:[[MagicMusic The Sleepy Singer]] /[softreturn][[LivingGasbag The Delightful Balloon Pokémon]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]]https://static.tvtropes.org/pmwiki/pub/images/jigglypuff_ssb4_9.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]]https://static.tvtropes.org/pmwiki/pub/images/jigglypuff_ssbb.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]]https://static.tvtropes.org/pmwiki/pub/images/jigglypuff_ssbm.jpg]][[/labelnote]]
[[caption-width-right:350:[[labelnote:64]]https://static.tvtropes.org/pmwiki/pub/images/jigglypuff_ssb_5.png]][[/labelnote]]
!!!!!!'''Voiced by:''' Creator/MikaKanai (Japanese), Creator/RachaelLillis (English), Guilaine Gilbert (''Smash 64'' and ''Melee''; French), Virginie Demians (''Brawl'' onwards; French), Mara Winzer (''Smash 64'' and ''Melee''; German), Dina Kuerten (''Brawl'' onwards; German)
-> '''Home Series:''' ''Franchise/{{Pokemon}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
-->'''Debut:''' ''VideoGame/PokemonRedAndBlue'' [UsefulNotes/GameBoy], 1996
-->'''Creator:''' Creator/GameFreak
-->'''Publisher:''' Nintendo

->'''Playable in:''' 64, ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials:''' [[RollingAttack Rollout]], [[ArmorPiercingAttack Pound]], [[MagicMusic Sing]], [[DeathOrGloryAttack Rest]]\\
'''Final Smash:''' [[MakeMyMonsterGrow Puff Up]]

->''"[[PokemonSpeak Jigglypuff!]]"''

The Balloon Pokémon. Jigglypuff has accompanied Pikachu across the entire ''Smash'' series. Jigglypuff is known for putting others to sleep with its singing, and its elastic properties can allow it to float similarly to Kirby. It used to be a pure Normal type, but has since become a Normal/Fairy type as of [[VideoGame/PokemonXAndY Generation 6]].\\
\\
This fighter brings a silly and seemingly weak moveset [[LethalJokeCharacter with surprising potential]] to the fray. At first glance, Jigglypuff is among the weakest and lightest characters in the series, instantly getting sent flying if its frail shield were to break. However, it has several viable attack and movement options in the air, and the aforementioned elasticity enables it to have one of the best recoveries out of the entire cast. This Pokémon can be easy to punish but, with enough skill, can easily rise above its competition.

->See Characters/PokemonGenerationIBulbasaurToParasect for more information on the character in their origin series.
----
* AdaptationalBadass: In the games, it's a mid-stage Pokémon whose notable trait is that it can sing to lull opponents to sleep. It's more of an [[StoneWall annoying supportive Pokémon]] in terms of use, though it does gain some power as Wigglytuff. (However, in the [[Anime/PokemonTheSeries anime]], it did memorably instigate a bitchslap fight with Clefairy.) In ''Smash Bros.'', it's a LethalJokeCharacter with an amazing air game.
** In a move-specific example, Rest in the ''Pokémon'' games is a non-damaging move where the user heals itself at the cost of falling asleep for two turns. While ''Smash'' removes the healing component, Rest, when positioned ''just right'', is now an ''incredibly powerful'' damaging move... somehow, since all Jigglypuff does is fall asleep, and the opponent is launched into the air.
* AmbiguousGender: Jigglypuff have no SecondarySexualCharacteristics between males and females. The latter is the more common gender in its home series (75% on the gender ratio as opposed to the males' 25%), and its {{Palette Swap}}s give it [[TertiarySexualCharacteristics hats based off the female protagonists from its home series]], but there has never been solid confirmation on this particular one's gender.
* ArmorPiercingAttack: Pound is one of the moves which does [[http://www.ssbwiki.com/Shield_damage shield damage]], a property several moves have allowing them to do extra damage to shields exclusively. Just two or three Pounds can level a shield.
* ArtEvolution:
** In previous games, its design was chubbier and had bigger eyes similar to its early artwork. In the fourth installment, it's drastically redesigned to resemble its ''Pokémon X and Y'' model instead. Its eyes are far more expressive than its previous incarnations, as in not being fully open all the time and showing emotions. It's also quite a bit larger than usual.
** ''64'' through ''Brawl'' gave Jigglypuff a [[https://www.ssbwiki.com/images/d/d7/Jigglypuff_Congratulations_Screen_Classic_Mode_Brawl.png color scheme]] similar to that of the anime's Jigglypuff. ''3DS/Wii U'' changed it so that Jigglypuff resembles [[http://bulbapedia.bulbagarden.net/wiki/File:Spr_6x_039.png its in-game, non-Shiny color scheme]] more.
* TheArtifact: To this day still, it retains the same English voice from ''64'' (despite its voice actress not doing any Jigglypuff voicing in the anime since ''Anime/PokemonTheSeriesRubyAndSapphire''). In fact, its voice clips are rather low quality compared to the rest of the cast. This isn't the case for Japanese or any other language.
* BadassAdorable: Don't let its adorable looks fool you: Jigglypuff is a very dangerous fighter when used properly.
* BattleIntro: Pops out of a Poké Ball.
* BonusBoss: One of the 3 for ''The Subspace Emissary''.
* ChargedAttack: Rollout, which gains power and speed depending on how long you hold the charge for. The charge ranges from "harmless taunt" to "balloon-shaped rocket".
* CloseRangeCombatant: Jigglypuff is this. Unlike most close range combatants in ''Smash'', its ground game's poor, with slow movement and weak attacks, and it's one of the lightest there is. However, this is compensated with a terrific aerial game. It has one of the best air speeds and powerful aerial attacks, being able to "jump" 5 times in the air (together with Pound to extend airtime) to practically guarantee a comeback onto the stage, and some of its attacks are deceptively far-reaching.
* ContinuityCameo: That hat it wears is that of Leaf, Red's (aka the Pokémon Trainer's) female counterpart. [[TertiarySexualCharacteristics Pikachu wears Red's original hat and Jigglypuff wears Leaf's.]] The same is true of another palette swap: while Pikachu received [[VideoGame/PokemonXAndY Calem's hat and sunnies]], Jigglypuff received Serena's.
* CriticalFailure: Jigglypuff is the only character that can self-destruct if its shield gets broken, like popping a balloon. It's particularly devastating in ''3DS/Wii U'' due to the weak shields in that game.
* CrouchingMoronHiddenBadass: Jigglypuff's most powerful move is falling asleep, but the move is super effective!
* DeathOrGloryAttack: Rest, as silly as it might sound. Its Down Special move, it puts Jigglypuff to sleep for a few seconds, leaving Jigglypuff exposed for a good deal of time, which is practically suicide at high enough damage (since, you know, '''you fell asleep'''). However, if it's activated as close as possible to the opponent, they will be sent rocketing upwards, making for a quick (and hilarious) finisher at the appropriate damage. Due to its ''minuscule'' range, but ''obscene'' power, it's a DifficultButAwesome move in execution.
* DubNameChange: Named "Purin" in Japan. Also changed in French (Rondoudou) and German (Pummeluff); as such, it was the only playable character to be dubbed in the French and German versions of the first two games. Other countries use the English name.
* ForcedSleep: Sing will put nearby opponents to sleep, but not ones that are off the ground.
* {{Foreshadowing}}: Despite being an unlockable character in ''Melee'', Jigglypuff still appears in the opening movie.
* FragileSpeedster: An odd example in that Jigglypuff is one of the slowest characters on the ground, but is among the most mobile in the air. It's also among the lightest characters in the series.
* GlassCannon: In ''Melee'', its aerial game is incredible, with the fastest air speed mixed with fast and powerful air attacks; and to top it off, its Rest is a nigh OneHitKO attack, provided it strikes. However, Jiggs is very light, and will be sent flying easily. It has slightly better endurance in ''Brawl'', though its offensive capabilities are severely reduced. Both its offensive capabilities and its endurance were reduced in [=SSB4=]. ''Ultimate'' makes it return to be this trope more or less.
* GrandfatherClause: Around the time the original game was released, Jigglypuff was a recurring character in the anime (and replaced Nidorino in the opening of ''VideoGame/PokemonRedAndBlue''). While it still has some level of popularity in Japan, since then, Jigglypuff is rarely used in any marketing and has become less relevant as the generations go by. Despite this, it still keeps its spot in ''Smash Bros.'', unlike Young Link, Pichu etc who were removed as more modern or relevant characters from their franchises took their place, though it has come dangerously close to being cut several times.
** Interestingly, Jigglypuff again became a recurring character in the anime in the months before ''Ultimate'' was released.
* HomeStage:
** ''64'': Saffron City.
** ''Melee'': Pokémon Stadium and Poké Floats, used interchangeably in single-player modes.
** ''Brawl'': Both debuting stages from its series[[note]]Pokémon Stadium 2 and Spear Pillar[[/note]].
** ''3DS/Wii U'': All stages from its series[[note]]Unova Pokémon League and Prism Tower in ''3DS'', Kalos Pokémon League and Pokémon Stadium 2 in ''Wii U''[[/note]].
** ''Ultimate'': Pokémon Stadium in ''Ultimate'''s website, its fight in ''World of Light'' though takes place in Mushroom Kingdom U, and its normal unlock fight takes place in Saffron City.
* IdleAnimation: It turns to face the other way.
* InertiaIsACruelMistress: Rollout is a very powerful and very fast move when fully charged, but you can't turn around in mid-air, so if you roll off the edge... [[YetAnotherStupidDeath yeah]]. ''3DS/Wii U'' allows you to finish the Rollout sooner if you hold the other direction while airborne, giving you a chance to get back on the stage, but the timing is rather strict.
* {{Leitmotif}}: ''Ultimate'' gives it [[https://www.youtube.com/watch?v=mnIQ9CG7ezU the Pokémon Center]] theme for its character trailer, Road to Viridian City for ''World of Light'', and Saffron City (the N64 main Pokemon theme) for their standard approach.
* LethalJokeCharacter: According to WordOfGod, Jigglypuff was originally intended to be a JokeCharacter, with its weak attacks, light weight, [[{{Pun}} popping like a balloon]] and losing a stock on a shield break, and its Up Special lacking a recovery effect. However, its very strong aerial mobility and attacks (which give it access to some lethal combo techniques) and its trump card in [[DeathOrGloryAttack Rest]] will make sure YOU will be the one hitting the mat. These strengths make up for Jigglypuff's flaws in some games more than others, notably ''64'', ''Melee'' and, to a lesser extent, ''Ultimate''.
* LimitBreak: [[SizeShifter Puff Up]], which expands Jigglypuff to absurd levels, causing it to push foes off the stage.
* MagicMusic: Its singing, which induces sleep.
* MartialArtsHeadband: One of its alternate outfits in ''Melee''.
* MirrorMonster: When Jigglypuff uses Rest on a stage with a reflective floor in ''Melee'', [[https://www.youtube.com/watch?v=eOiTC6Vn6Ag the reflection's eyes remain open]].
* {{Mon}}: The Balloon Pokémon.
* MeteorMove: Down air in ''64''.
* MovesetClone: An interesting example in Jigglypuff's case in ''64'':
While it doesn't share any special moves in common, its regular moves, as well as its jumps, are very similar to Kirby's. They even share a taunt! This has [[DivergentCharacterEvolution become less pronounced]] as the series progressed however.
* {{Nerf}}: In ''64'' and ''Melee'', Jigglypuff ended up as a terrifying GlassCannon. In ''Brawl'', its strong attacks were weakened and/or slowed down, with Rest requiring more damage to score [=KOs=] with it, and is also significantly more difficult to hit with. ''3DS/Wii U'' remedies the nerfs to Rest, but its other weaknesses are further pronounced by its ground game becoming ''even weaker'', plus Jigglypuff's recovery advantages were reduced by the general improvements to other characters' recoveries (as well as its own becoming worse), and the new shield mechanics completely work against it (although they let Pound break any shield with less than 70% health), making its [[CriticalFailure shield jump]] that much more of a problem. Also, its strengths like its air game were nerfed.
* NiceHat: Its alternate costumes have them, many of which are based off of the hats worn by the female protagonists in the ''Pokémon'' games, as well as one belonging to [[VideoGame/KirbySuperStar Sleep Kirby]].
* OneHitKO:
** Rest can do this at low percentages; as low as around 25% in ''Melee'', 75% in ''Brawl'', and 50% in ''3DS/Wii U''.
** If Jigglypuff's shield breaks, it will immediately fly up straight into the air and cause it to get KO'd unless it hits a solid ceiling, in which case it will stick around spinning for quite a few seconds before falling back down.
* OurFairiesAreDifferent: While trophy descriptions for ''3DS/Wii U'' do mention that it's now a Normal/Fairy type as of ''VideoGame/PokemonXAndY'', it remains largely the same for ''Smash Bros.''.
* PaletteSwap: Like Pikachu's, they come with hats. The bow on the back of its palette swaps in all games, the flower by its ear starting from ''Melee'', [[VideoGame/{{Kirby}} Sleep Kirby's hat]] and [[DistaffCounterpart Leaf's hat]] in ''Brawl,'' [[VideoGame/PokemonXAndY Serena's]] hat and [[Anime/PokemonTheSeries Nurse Joy's]] in ''3DS/Wii U''. Also, in ''Melee'', another of its alternates was a crown that looked a lot like Peach's, and it had one where it had its Shiny palette in ''Brawl''.
* PinkIsFeminine: Subverted. Jigglypuff's body is a pale pink color, and its alternate costumes have it wear an array of different feminine hats & accessories, but [[AmbiguousGender its gender has never been officially confirmed]].
* PintsizedPowerhouse: More so in ''Melee'' than in any following game, but its Rest is always painful.
* PokemonSpeak: It's a small, cute playable Pokémon in this series, so this is pretty much a given.
* PowerCreepPowerSeep: In ''Franchise/{{Pokemon}}'', Rest is a non-damaging move meant to [[HealThyself remove status conditions and restore HP]]. In ''Smash'', it is somehow extremely powerful, and a near OneHitKO in Melee.
* RestingRecovery: Completely averted for its normal variant of "Rest". In its home series, Rest can recover health but in this series, it cannot.
* {{Retcon}}: Jigglypuff was originally a pure [[NonElemental Normal-type]] before ''X and Y'' made it part [[OurFairiesAreDifferent Fairy]].
* RidiculouslyCuteCritter: It's small, pink, and has big blue eyes.
* RollingAttack: Rollout, its neutral special from ''Melee'' onward, which can be charged up to make one nasty attack. Just don't accidentally careen off the edge. Incidentally a rock-type move in its home series.
* SecretCharacter: One of the original four in the first game, and is usually grouped together with Luigi, Captain Falcon, and Ness for this reason. In fact, it's the only one of the four of them that remained consistently unlockable throughout most of the series, the ''Wii U'' version of the fourth game notwithstanding.
** '''For ''N64''''': Clear 1-Player Mode on any difficulty.
** '''For ''Melee''''': Fight in 50 VS. Matches, or clear Classic or Adventure Mode on any difficulty (if Mario has not yet unlocked Dr. Mario in ''Melee'', he will challenge Doc instead).
** '''For ''Brawl''''': Fight in 350 brawls; have it join you in ''The Subspace Emissary''[[note]]post-game; go to The Swamp and enter the first door after defeating False Diddy Kong[[/note]]; or clear ''The Subspace Emissary'', finish Event Matches 1-20, then finish any Event Match.
** '''For ''3DS''''': Complete 120 fights; or collect 30 piece of custom equipment.
** '''For ''Ultimate''''': Have a Cumulative Wait Time of 2 hours and 20 minutes, beat Classic Mode with Kirby or anyone in his unlock tree two times, or find and defeat it in ''World of Light''.
* SignatureMove: Sing and Rest are strongly associated with Jigglypuff.
* {{Sizeshifter}}: Puff Up makes it grow to absurd sizes. Better grab on to those ledges! ...Or don't, as its final shout will send any nearby opponent flying.
* StockSoundEffects: Rachael Lillis's recordings as Jigglypuff are still used in future games, even after Lillis was fired from the show.
* TertiarySexualCharacteristics: The bow on the back of its palette swaps in all games, the flower by its ear starting from ''Melee'', and [[DistaffCounterpart Leaf's hat]] in ''Brawl'', Serena's hat and [[Anime/PokemonTheSeries Nurse Joy's]] in ''3DS/Wii U''. Also, in ''Melee'', another of its alternates was a crown that looked a lot like [[VideoGame/SuperMarioBros Peach]]'s. It's implicitly female, but unlike Pikachu, it never got any SecondarySexualCharacteristics so its gender is not completely confirmed.
* TooFastToStop: Once Jigglypuff starts a Rollout, it won't stop until the charge peters out. This becomes a problem if it has to turn around, which removes the move's hitbox and leaves it vulnerable while turning. And let's not get started on [[InertiaIsACruelMistress rolling off the edge]]...
* YourSizeMayVary: An average Jigglypuff is about 1'08", not much bigger than Pikachu. It too has [[http://www.smashbros.com/images/character/secret11/screen-4.jpg been scaled up for size]].
[[/folder]]
----

to:

* AdaptationalBadass: To an extent. While Ness was certainly never a weakling by any stretch, in his home game, his PSI abilities are [[WhiteMage focused more on healing than combat]]. Paula taught him PK Fire and PK Thunder in [[TeachMeHowToFight preparation for Smash,]] and Poo [[EnlightenmentSuperpowers taught him the secret of]] PK Starstorm. Slightly reversed in ''Ultimate'', since Paula and Poo join him when he uses PK Starstorm.
* TheAllAmericanBoy: What he was designed to be, coming from the game that's set in {{Eagleland}}.
* AnIcePerson: One of his custom neutral specials in ''3DS/Wii U'' replaces PK Flash with Lucas's PK Freeze.
* ArtEvolution: Not Ness himself, since he only appears in one game, but his PSI powers went from being represented through generic flames, lightning bolts, and explosions to being decorated with the abstract shapes from their respective animations in the original ''VideoGame/EarthBound''.
* AshFace: His intro animation has him appearing covered in soot, which is what happens if you collide into something while running up for a PSI Teleport in his home game.
* AssistCharacter: The ''Ultimate'' version of PK Starstorm has Paula and Poo assist in the attack.
* AttackReflector: The bat he uses for his forward smash attack can be used this way.
* AwesomeButImpractical:
** The only way you're going to hit someone with a fully charged PK Flash is if there are a 3rd or 4th player to keep each other busy, the opponent is incapacitated, or as an edgeguard to catch an opponent returning to the stage.
** PK Thunder as a recovery move, since it has an extra "step" to the process that, if interrupted (such as the opponent merely jumping into it), will cause Ness to fall to his doom, though this was changed in ''3DS/Wii U''. It also tends to fail horribly in tight vertical corridors or below one-way platforms. ''Ultimate'' remedies this a little by adding an arrow in front of Ness to show where he will be launched.
** PK Starstorm in ''Brawl'' was so segmented with the falling meteors that at any level higher than casual play, it could be very easily dodged with one or two hits at best. Thankfully, ''3DS/Wii U's'' version condenses it into a consistent beam that's nigh unavoidable and behaves similarly to Lucario's Aura Beam in ''Brawl''. ''Ultimate'' reverts to the ''Brawl'' version but makes the falling meteors harder to dodge.
** Using PK Thunder to launch Ness at an opponent can deal ''incredible'' knockback and [=KO=] very early, however because it leaves Ness vulnerable (or off the stage in which case he's screwed) and requires quite a bit of startup, it's best used if your opponent is incapacitated or as a last resort.
* BadassAdorable: He's a young child taking on some of the best fighters in Nintendo's stable.
* BalanceBuff: His recovery move got a significant one in the ''3DS/Wii U'' games, as it can no longer be interrupted simply by jumping into it upon startup. While it can still be interrupted, especially if the opponent can reflect or absorb the attack, this makes it much harder and riskier to attempt to stop Ness's recovery than in previous games.
* BatterUp: His forward smash involves him swinging forward with his bat.
* BattleIntro: [[NotHyperbole Literally explodes]] onto the screen using PSI Teleport, then shakes off the resulting soot.
* BlackBeadEyes: As with most characters in his series.
* BerserkButton: Though he doesn't show it on his face, he is ''pissed'' when he discovers that Porky has returned, and is tormenting another innocent kid (Lucas). One PK Flash later, and the statue explodes.
* BigDamnHeroes: In his first appearance in ''The Subspace Emissary'', Ness saves Lucas from Porky by using PK Flash to destroy the statue chasing him. Much later, Lucas goes on to return the favor in his reveal trailer as DownloadableContent for ''3DS/Wii U'' when he saves Ness from the clutches of Bowser, this time by using PK Fire.
* ButtMonkey: He gets mercilessly beaten up by the other fighters in Lucas's trailer for ''3DS/Wii U''. That is, until Lucas steps in and seemingly repays the favor from last game.
* BreakoutCharacter: To a certain extent - Ness' [[VideoGame/{{MOTHER}} home series]] was far more obscure before being included in ''Super Smash Bros.'', but his appearances in this series has led to greater exposure, including [[VideoGame/EarthboundBeginnings the original game]] finally being released outside of Japan 26 years after its initial release. Ness himself is generally considered a staple character of ''Smash'' nowadays, as well as being more prominent as one of the faces of the ''MOTHER'' series than the original game's protagonist Ninten. In the games after ''Melee'', Ness tends to be among the first characters unlocked, likely due to this trope.
* CallingYourAttacks: ''"PK Flash!", "PK Fire!", "PK Thunder!", and "PK STARSTORM!!!"''
* TheCameo: Ness and his friends will appear in the background of Magicant. Unlike Toon Link or King Dedede, Ness will appear even if he's on the battlefield at the same time.[[note]]This is likely because Magicant is a dream world where anything can happen and illusory people often do show up, so having two Nesses, one real, works just fine here.[[/note]]
* CanonName: In ''VideoGame/EarthBound'', players could name Ness whatever they wanted, although Ness existed as the first "Don't Care" option. ''Super Smash Bros.'' canonized Ness' name, a trend that would continue with future characters that could have their names chosen.
* CatchPhrase: "Okay!"
* ChildProdigy: His unlock message in ''64'' calls him a child genius, and [[BrainCriticalMass psychic powers are generally associated with super intelligent people]].
* ChromaticArrangement: His three offensive specials in order PK Fire (neutral B, later side B) is red, PK Thunder (up B) is blue, and PK Flash (new neutral B) is green. Somewhat appropriately, PK Fire is fairly straightforward (TheHero) PK Thunder is an unconventional and highly technical recovery move, or a player guided projectile (TheSmartGuy) and PK Flash is slow moving but is one of his most powerful attacks at its maximum (TheBigGuy) matching the stereotypes of the trope.
* CompositeCharacter:
** He uses PSI moves (PK Fire, PK Thunder, and PSI Magnet) that originally belonged to Paula and Poo, and has Poo's signature PK Starstorm as his Final Smash. This is justified as Ness was primarily a [[WhiteMage healer]] in his home game, so incorporating moves exclusively from his learnset wouldn't translate well. InUniverse, one of his trophies states that Ness's teammates trained him to use their moves so he could be prepared for Smash.
** As a in-series example, Ness receives all of [[MovesetClone Lucas]]'s special moves as custom specials in ''3DS/Wii U''. Oddly, this didn't stop Lucas himself from returning as DownloadableContent.
* DeathFromAbove: PK Starstorm, Poo and Kumatora's move in his home series.
* DifficultButAwesome: Particularly in the first game -- his attacks' hitboxes were a bit disjointed (not as bad as some later characters, but in the original, it was quite noticeable), he had some awkward ways to get his moves to work, and his saving maneuver was the one of the hardest to use. However, he also had insane power, incredible jumps, was the only character that could regain health by absorbing enemy attacks, and anyone that could [[http://www.ssbwiki.com/PK_Thunder#PK_Thunder_2 use PK Thunder as a recovery move]] well had the ability to use one of the most powerful saving maneuvers in the game. ''Ultimate'' has put him back into this category with his PSI Magnet being given a hitbox, giving a level of utility comparable to Fox's reflector/“shine”. It requires a lot of practice to use well, but if mastered, the move can now be used for combos (especially since it doesn't scale to damage), momentum cancelling, and air stalling for better mix-ups.
* EnergyAbsorption: His down special, PSI Magnet, causes energy attacks to heal him by the amount they should have damaged him, making him one of only seven characters who can heal on their own (Mr. Game & Watch with Judge #7, Lucas with his own PSI Magnet, Wii Fit Trainer with Deep Breathing and Sun Salutation, Mii Gunner with Absorbing Vortex, Robin with Nosferatu, and Hero with the Heal spell are the other six). More potent in the original game, where any projectile, physical or energy, would be absorbed by the move (with the exception of Link's boomerang).
* FireIceLightning: He has fire and lightning by default, and in ''3DS/Wii U'' he can get ice through character customization (replacing his own PK Flash with Lucas' PK Freeze), with each mapped to a different button combination press.
* GratuitousEnglish: Speaks English, but is voiced by a Japanese voice actress. [[JustifiedTrope Justified]], as he's supposed to come from a [[{{Eagleland}} parody of the United States]].
* HeroicSacrifice: Performs one by shoving Lucas out of the way of a trophy beam, [[TakingTheBullet taking the hit himself]].
* HomeStage:
** ''64'': Due to a lack of stages from his series, Dream Land.
** ''Melee'': Onett and Fourside, though the former is more used in single-player modes.
** ''Brawl'': New Pork City.
** ''3DS/Wii U'': Magicant in ''3DS'', Onett in ''Wii U''.
** ''Ultimate'': Onett in ''Ultimate'''s website and his unlock battle, his fight in ''World of Light'' though takes place in Magicant.
* IdleAnimation:
** He looks from side to side.
** He Places a finger to his temple, then points forward.
* IMissMom: His ''Ultimate'' Classic Mode in Japan mentions him being homesick. Ness could cure this in his own game by talking to his mother.
* ImprobableWeaponUser: He fights with a baseball bat and a yo-yo.
* KidHero: One of ''Smash's'' youngest contenders at about 13 years old, and described as such in Lucas' event match in ''Brawl''.
* KillerYoYo: His up and down smashes have him using his yo-yo.
* {{Leitmotif}}:
** In ''Melee'', [[https://www.youtube.com/watch?v=NgAdgZguFSw Mother]] despite him not appearing in said game.
** In ''Brawl'', [[https://www.youtube.com/watch?v=P1Md2ODg-0M Snowman]] is his unique Credits theme.
** While ''3DS/Wii U'' doesn't heavily associate characters with music, it's notable that [[https://www.youtube.com/watch?v=BgAD0argmzA Smiles and Tears]], his theme from his home series finally makes its debut. It was planned and scrapped for ''Brawl''.
** ''Ultimate'' uses [[https://www.youtube.com/watch?v=NgAdgZguFSw Mother]] once again, the theme of his first stage, or the ''3DS/Wii U'' version of Magicant.
* LightEmUp:
** PK Flash is a green ball of light that gains power the longer it's on the screen. Hard to hit with, but it's ''very'' powerful when done.
** PK Starstorm is his [[LimitBreak Final Smash]], calling down meteors of light onto the arena with a slight diagonal arc to them.
* LimitBreak: [[DeathFromAbove PK Starstorm]], a meteor shower that was Prince Poo's SignatureMove in ''VideoGame/EarthBound''. He summons Paula and Poo to his side when using the attack in ''Ultimate''.
* MagicKnight: Though his special moves are entirely PSI-based, most of his other moves are more physical.
* MechanicallyUnusualFighter:
** His down smash attack is one of few to strike in back of him before striking in front of him. It, along with his up smash attack, can also damage opponents while the moves are being charged.
** In ''64'', Ness was by far the least standard fighter of the cast, with an unusual up special that had to be controlled and was the only fighter in the game that could heal without the use of items.
%%* MeteorMove: Down air, and a strong one at that, until ''[=SSB4=]''.
* MeteorSummoningAttack: His Final Smash, PK Starstorm, calls down a hail of blazing asteroids that bombard the stage, dealing considerable damage to any fighter they hit.
* MindOverMatter: A few of his regular attacks are PSI-boosted, and he uses this as a means for his double jump.
* MythologyGag: Ness' Classic Mode in ''Ultimate'' is essentially the events of his game in reverse, starting in Magicant with a battle against himself and ending in Onett. The Japanese title of this route calls him homesick, which would happen in ''[=EarthBound=]'' when he started to miss his mother and home.
* PaletteSwap: In ''64'', he has a blue-and-white striped shirt with a blue capped, as a double reference to his pajamas and his younger self found in Magicant, as well as a yellow-and-black striped shirt resembling both the Gigantic Ant as well as the Japanese Baseball team (the Hanshin Tigers). In ''Brawl'', he gains a white shirt with red sleeves based off of Fuel from ''Mother 3'' as well as a shirt with a Mr. Saturn sprite. ''3DS/Wii U'' gives him shirts based on Master Belch and ''[=EarthBound=]'s'' checkerboard-patterned main menu screen.
%%* PintsizedPowerhouse: In the first game, his down aerial being especially lethal.
* PlayerGuidedMissile: Ness's "PK Thunder" is a fully-steerable bolt of electricity. Starting with ''Melee'', he also acquires "PK Flash", which can be guided left or right before detonating it.
* PrimaryColorChampion: Wears a red cap and sneakers along with a blue and yellow striped shirt as his IconicOutfit.
* PsychicChildren: Ness has a wide array of psychic abilities ranging from teleportation to pyrokinesis, and he's still in school to boot. Thanks to his appearance in ''Smash'', he has become one of gaming's most iconic examples of this trope along with Lucas.
* PsychicPowers: He'd hardly represent his [[{{VideoGame/Earthbound}} home game]] without them.
* PlayingWithFire: PK Fire is a little lightning bolt that erupts into a small pillar of fire upon impact, which hits the target multiple times and sometimes even locks them in place as a result. PK Starstorm in ''3DS/Wii U'' and ''Ultimate'' sets opponents ablaze.
* RapidFireFisticuffs: Kicks, his down tilt can be rapidly spammed.
* SecretCharacter: One of the original four in the first game, and is usually grouped together with Luigi, Captain Falcon, and Jigglypuff for this reason. The only games where he is playable from the start are ''Melee'' and the ''Wii U'' version of the fourth game.
** '''For ''N64''''': Beat 1-Player Mode on Normal difficulty with just three lives.
** '''For ''Brawl''''': Have him join you in ''The Subspace Emissary'' by clearing "Subspace (Part I)", reflect 10 projectiles, or fight in five brawls.
** '''For ''3DS''''': Complete Classic Mode on any intensity or fight in ten vs. matches.
** '''For ''Ultimate''''': Play the game briefly (he is the first character to be unlocked), beat Classic Mode with Kirby or anyone in his unlock tree once, or find and defeat him in ''World of Light''.
* SensitiveGuyAndManlyMan: The Manly Man to Lucas’ Sensitive Guy.
* ShockAndAwe: PK Thunder takes the form of a string of lightning that can either be used to hit something, or to hit Ness ''himself'' as a recovery move that also does damage. Literally a PlayerGuidedMissile.
* SquishyWizard: Ness has a very strong projectile game, aided by powerful aerials and throws that are all enhanced with PSI. He can be hard to use though. His unwieldy recovery move doesn't help.
* UseYourHead: Up until ''Ultimate'', Ness' up aerial was a headbutt.
* VocalEvolution: Ness's voice has gone through changes since his appearance in ''64'', but he sounds deeper and older in ''3DS/Wii U'' and ''Ultimate'', compared to his more high-pitched voice in ''Brawl''.
* WeaksauceWeakness: If his second jump wasn't enough to reach the edge, Ness' only recovery move is using PK Thunder on himself. If anyone intercepts PK Thunder before it hits him, he's doomed. This can be averted if Ness uses the "Lasting PK Thunder" variant, which doesn't disappear if it hits someone. Also downplayed as of ''3DS/Wii U'', where this no longer works upon the startup part of the attack.
[[/folder]]
[[folder:11 – Captain Falcon]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/captainfalconssbu.png]]
[[caption-width-right:350:[[SuperSpeed The Supersonic Slugger]] /[softreturn][[AcePilot Supersonic F-Zero Pilot]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]]https://static.tvtropes.org/pmwiki/pub/images/captain_falcon_ssb4_3.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]]https://static.tvtropes.org/pmwiki/pub/images/captain_falcon_ssbb.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]]https://static.tvtropes.org/pmwiki/pub/images/captain_falcon_ssbm.jpg]][[/labelnote]]
[[caption-width-right:350:[[labelnote:64]]https://static.tvtropes.org/pmwiki/pub/images/captain_falcon_ssb.png]][[/labelnote]]
!!!!!!'''Voiced by:''' Creator/RyoHorikawa
->'''Home Series:''' ''VideoGame/FZero''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
-->'''Debut:''' ''F-Zero'' [[[UsefulNotes/SuperNintendoEntertainmentSystem SNES]]], 1990
-->'''Creator:''' Nintendo
-->'''Publisher:''' Nintendo

->'''Playable in:''' 64, ''Melee'', ''Brawl'', ''[=3DS/Wii U=]'', ''Ultimate''\\
'''Specials:''' [[ElementalPunch Falcon]] [[MegatonPunch Punch]], [[DashAttack Raptor Boost]], [[GrappleMove Falcon Dive]], [[FoeTossingCharge Falcon Kick]]\\
'''Final Smash:''' [[CarFu Blue Falcon]]

->''"[[BringIt Show me your moves!]]"''

Captain Falcon is an F-Zero championship racer and renowned bounty hunter, frequently standing up against rival bounty hunters and the nefarious Black Shadow. Much like Fox, Captain Falcon makes his first playable appearance outside the wheel, borrowing his moves from ''Smash's'' original beta concept before its crossover aspect was realized. Along with said moveset came a memorable HotBlooded personality unique to this iteration.\\
\\
The captain provides a fast, powerful playstyle that favors getting up close with several strong attacks, though it's still possible to best him if he leaves an opening. His most well-known attack, the Falcon Punch, is rather slow to start up but is more than capable of launching foes with its sheer, burning power.

->See Characters/FZero for more information on the character in his origin series.
----
* AdaptationPersonalityChange: Looking at his characterization in his home series after ''Smash Bros.'' can be jarring, as ''F-Zero'' firmly establishes him as a blunt, [[TheComicallySerious comically serious]] bounty hunter, while ''Smash Bros.'' has him as a HotBlooded and somewhat campy {{Toku}} Hero.
* AllAmericanFace: Subtle, but he's a musclebound, heroic Manly Man hailing from a series that originally took inspiration from American comic books.
* ArtEvolution: In 64 and Melee, Captain Falcon's design is taken from F-Zero X, but in 64, his racing suit is purple, while in Melee, it is a dark navy color, instead of having his trademark blue color. His design from Brawl onwards is unique to Smash, having two separate pauldrons instead of one, his scarf now hangs out like Blood Falcon,and the palms of his gloves are white instead of being entirely yellow.
* AnimalThemedSuperbeing: More obvious in ''Smash'', as in his home series, he never displayed any superpowers (outside of ace driving skills).
* AwesomeButImpractical: His FALCON PUNCH is very powerful (and just fun to use because [[RuleOfCool it looks cool]] and [[RuleOfFunny hearing Captain Falcon is hilarious]]), but it's too slow to hit anything without good planning and it leaves him vulnerable. Further exemplified in ''3DS/Wii U'', where it's much weaker and has more ending lag.
* BadassDriver: Naturally, this comes with the territory of being from [[VideoGame/FZero a racing game series]]. This skill comes into play for Captain Falcon's Final Smash where he runs you over at mind-numbing speeds.
* BareFistedMonk: Fights purely using punching and kicking attacks, though a few of them have fire properties.
* BarehandedBladeBlock: In the trailer introducing Robin and Lucina for ''3DS/Wii U'', he does a variation by parrying Lucina's sword with the back of his hand.
* BattleIntro: Rides onscreen in his [[CoolCar Blue Falcon]], then jumps out as it drives off. Uniquely, the jumping animation differs depending on which way he's facing; he just vaults out if facing right, but throws in a frontflip if facing left.
* BigEater: In Min Min's trailer, he heartily slurps down a Mintendo bowl of ramen, and a [[https://twitter.com/NintendoVS/status/1275202538799722497 tweet]] by Nintendo Versus after the reveal has him apparently engaging in a ramen-eating contest against Min Min.
* BigYes: When successfully pulling his up special move, Falcon Dive. He also yells "YEAAAAAAAH!" in ''Melee'' after "defeating" Bowser in Adventure mode prior to the potential Giga Bowser fight.
* BreakoutCharacter: Thanks to ''Smash'', Captain Falcon became one of the more popular Nintendo characters despite the obscurity of his home series, and got his share of {{Ascended Meme}}s and spotlight appearances both in ''Smash'' and in other Nintendo games (such as ''VideoGame/MarioKart8'', where he can be seen on billboards proclaiming "Show me your moves!").
* BringIt: Two of his taunts are this. His first taunt since ''64'' and his down taunt in ''Brawl'' onwards commands opponents to "Show me your moves!" while saluting. His side taunt from ''Brawl'' onwards also provokes opponents to "Come on!" with an outstretched hand.
* CallingYourAttacks: ''"Falcon Punch!", "Falcon Kick!", and "C'mon, Blue Falcon!".''
* CaptainSpaceDefenderOfEarth: He's more or less a stereotypical campy American space superhero as seen through Japanese eyes.
* CarFu: His Final Smash has him slamming his opponents with his Blue Falcon at full speed.
* CatchPhrase: His most prominent one is "Show me your moves!"
* CloseRangeCombatant: Like Donkey Kong, Captain Falcon has no projectile game whatsoever, but compensates for it with overwhelming mobility coupled with a plethora of hard-hitting attacks.
* ClothingDamage: Downplayed in ''Ultimate'', but if you zoom in on his racing gear, there are several scratches shown, presumably from wearing it all the time as well as the battles he's been in.
* CoolCar: The Blue Falcon.
* CoolHelmet: A red racing helmet adorned with a golden falcon emblem.
* CoolStarship: Falcon Flyer.
* CurbstompBattle: Implied to have given one to Chrom in the Lucina/Robin reveal trailer. It starts with the Ylissean Prince on the ground defeated while the Captain looks no worse for wear. He was even still able to get the upper hand on Lucina.
* CutscenePowerToTheMax: In Robin and Lucina's debut trailer for ''3DS/Wii U''. In a fight involving him against the three heroes of ''VideoGame/FireEmblemAwakening'', he apparently [[CurbStompBattle curbstomps]] Chrom [[OffScreenMomentOfAwesome off-screen]], and on-screen, he parries several attacks from Lucina [[BarehandedBladeBlock with his bare hands]], and is about to Falcon Punch her when Robin intervenes.
* DeathOrGloryAttack: His signature Falcon Punch has a lot of build-up to it, making it easily punishable either by a quick attack, or in the worst case by a CounterAttack special move. If it hits however, it ''will'' hurt.
* DifficultButAwesome: His forward air, which has used his knee to damage opponents. It has consistently been ''the'' most powerful aerial attack in the series and is visually entertaining to watch, but it can be rather difficult to land the necessary sweet spot. ''3DS/Wii U'' in particular added lag before and after the attack while making it much stronger. If you manage to time it correctly, the Falcon Punch falls in that category too, despite its shortcomings.
* ElementalPunch: A couple of his attacks, like his Falcon Punch and Falcon Kick, are fire elemental. His forward aerial is electric elemental instead if sweet-spotted, and he gains a custom variant of the Falcon Kick that gives it the electric element as well.
* EyeLightsOut: Falcon's "eyes" on his visor become roughly dimmed as its crackling and malfunctioning while Kazuya tosses his lifeless body off of a volcanic cliffside.
* GlassCannon: While Falcon is heavy and quite durable, he ''cannot'' be played defensively due to his vulnerability to combos and consistently poor recovery. To be played well, he must constantly maintain offensive pressure on the opponent.
* GratuitousEnglish: Voiced by the Japanese Creator/RyoHorikawa in all versions, speaking English with a fake American accent.
* GlowingEyes: Not biologically, but in later games, the eyes on his visor glisten. They even change color via corresponding with the alternate colored costume he's wearing.
* HiddenDepths: If the Smash trailers are anything to go by, the captain can make a mean bowl of noodles. Even Min Min (a professional ramen chef) thought it was delicious!
* HomeStage:
** ''64'': Due to a lack of stages from his series, Planet Zebes.
** ''Melee'': Mute City and Big Blue, though the former is more used in single-player modes.
** ''Brawl'': Port Town Aero Dive.
** ''3DS/Wii U'': Mute City in ''3DS'', Port Town Aero Dive in ''Wii U''.
** ''Ultimate'': Port Town Aero Dive.
* HotBlooded: In direct contrast to his home series, where he is usually TheStoic.
* {{Hunk}}: From what we can see of his face, he isn't too bad-looking, and he has the HeroicBuild typical of this archetype. Both his home series and the ''F-Zero'' anime show his face in full occasionally, and he's a very rugged-looking man.
* IdleAnimation: He thrusts his fist or his elbow out in a battle pose.
* LargeHam: He delivers no lines subtly.
* {{Leitmotif}}:
** Mute City, which has an original rendition in ''[[https://www.youtube.com/watch?v=3ZCkPeUk5-A Melee]]'', ''[[https://www.youtube.com/watch?v=TN36CetQw6I Brawl]]'', and ''[[https://www.youtube.com/watch?v=3D5B_uEt-g0 3DS/Wii U]]''; the last remix is also used in his ''Ultimate'' trailer.
** [[https://www.youtube.com/watch?v=mKdPJOtT1Dk&vl=en Fire Field]], which plays in his Classic Mode credits in ''Brawl'' and ''Ultimate'', as well as his introductory stage in ''The Subspace Emissary''.
** In ''Ultimate'', the new F-Zero Medley appeared on the website pre-release, and is used as both his normal and ''World of Light'' challenger approaching themes. The song incidentally is mostly a remix of Fire Field.
* LetsFightLikeGentlemen: He has a gun in the holster on his belt, which he never uses (he has never been seen using it in the F-Zero storyline either, discounting a comic that came with the first game).
* LightningBruiser: He's very fast, has some of the most powerful moves, and has one of the best endurances. Despite his nerf, Captain Falcon still fits the Lightning Bruiser build in ''Brawl''.
* LightningFireJuxtaposition: Captain Falcon mostly uses fire for his elemental attacks, in contrast to the electrical attacks used by Zero Suit Samus, his rough DistaffCounterpart and [[TheRival rival]] through Event Matches.
* LimitBreak: Summons the [[CarFu Blue Falcon]] to run over opponents.
* MeteorMove: His down aerial and Side Special Raptor Boost (when used in midair) will Meteor Smash. In ''Melee'', hitting the opponents with the upper hitbox of his down aerial causes the target to launch at a slightly different downward angle that makes it so the game doesn't recognize it as a Meteor Smash, preventing the use of the mechanic that allows cancelling the knockback of Meteor Smashes and makes it a spike (the strongest in the game). In ''3DS/Wii U'', he gains a third one with his up strong attack which will meteor you if he lands it on the heel of the move once it starts moving down.
* MovesetClone: DownplayedTrope. In ''64'', he and Samus had the same neutral aerial, down smash, floor attack, forward/up strong attacks, ledge animations, and dash attack. He has since then gotten some new moves, specifically a new down smash and neutral aerial, but still shares the same dash attack, up strong attack, and floor attack with her. Albeit with altered physics on each.
* MrFanservice: In ''3DS/Wii U'', the good Captain's suit becomes noticeably tighter, about as much as much as Samus and her Zero Suit. This gives a very detailed look at his muscles, buttocks, and even his crotch.
* MythologyGag:
** Similarly to Luigi, one of his alternate costumes resembles the "Bart Lemming" version of Falcon from the anime.
** His seemingly baseless moveset is a remnant of the prototype title ''Dragon King: The Fighting Game'' (before it became a MascotFighter), where it was the moveset for the one character programmed in at the time.
* NiceJobBreakingItHero: His Story-Mode entrance in ''Brawl'' has him take down an R.O.B.... along with most of Olimar's Pikmin.
* NonStandardCharacterDesign: His official character art from ''64'' gives him much more realistic and human body proportions than the art for the other characters. Even Link and Samus, who had realistic body proportions in their home games, are given more stylized looks in the ''Smash 64'' art. Averted with the in-game models, which give Link and Samus designs more faithful to their home games, and with all character art from ''Melee'' onward.
* OffScreenMomentOfAwesome: Lucina's and Robin's reveal trailer in ''3DS/Wii U'' starts off with Chrom lying in defeat and Lucina attempting to hold her own after facing Captain Falcon in battle.
* PaletteSwap: One of them is his evil clone Blood Falcon. [[RealMenWearPink Another one]] is based on fellow ''VideoGame/FZero'' racer Jody Summer, and later, a gold costume that may be inspired by Dr. Stewart.
* PowerCreepPowerSeep: While Captain Falcon has always been a bounty hunter at the peak of human fitness who not need to use that thing in his holster often, best seen in the comic enclosed in the original F-Zero manual and ''GX''. In ''Super Smash Bros'', Captain Falcon has explicit superpowers, mainly the ability to channel fire and electricity throughout his body, as well as to create explosions after saying "[[BigYes YESZ]]". In ''F-Zero'', there is no indication that Captain Falcon had super powers. However, the popularity of Falcon's Smash moveset resulted in a song lyric in ''GX'' referencing the Falcon Punch, and ''Anime/FZeroGPLegend'' incorporating Falcon's superpowers.
* PlayingWithFire: Several of his attacks involve fire in some form.
* PreAsskickingOneLiner: ''"Show me your moves!"''
* RapidFireFisticuffs: As his standard combo, using only one hand.
* RatedMForManly: He's a very muscular LightningBruiser BountyHunter and futuristic racecar driver who [[CallingYourAttacks yells the names of his attacks]] in a HotBlooded manner.
* RealMenWearPink: One of his {{Palette Swap}}s.
* TheRival: To Samus as well as Lucina. In Samus' case, the good Captain is frequently pitted against her in Event Matches and the like. In the latter's debut trailer, she's seen facing off against him in revenge for seemingly having beaten up Chrom. To a lesser extent, Robin and Chrom are this to him too.
* ScarfOfAsskicking: From ''Brawl'' onward, he lets his yellow scarf hang out while going toe-to-toe with the strongest fighters.
* ScrewThisImOuttaHere: The intro to ''World of Light'' shows him unsuccessfully trying to escape in the Blue Falcon upon seeing the other fighters getting curb-stomped.
* SecretCharacter: One of the original four in the first game, and is usually grouped together with Luigi, Jigglypuff, and Ness for this reason. However, he has alternately joined the starting roster in both ''Melee'' and both versions of the fourth game.
** '''For ''N64''''': Beat 1-Player Mode in under 20 minutes.
** '''For ''Brawl''''': Have him join you in ''The Subspace Emissary'' by clearing "Outside the Ancient Ruins", fight in 70 brawls, or beat Classic Mode in under 12 minutes.
** '''For ''Ultimate''''': Have a Cumulative Wait Time of 1 hour and 40 minutes, beat Classic Mode with Fox or anyone in his unlock tree once, or find and defeat him in ''World of Light''.
* ShockAndAwe: His forward aerial, the aforementioned Knee Smash. Also one of his Falcon Kick custom variants in ''3DS/Wii U''.
* SignatureMove:
** His Neutral Special, Falcon Punch. Snake's CODEC Conversation in ''Brawl'', Palutena's Guidance in ''3DS/Wii U'', and several of his trophies mention it, and it's found its way into his home series.
** To a lesser extent, his forward aerial, Knee Smash. It's powerful, flashy, one of the few standard attacks in the series to be consistently named, and his only move that wasn't cloned once onto any version of Ganondorf.
* SpearCounterpart: Is a collective male counterpart to both versions of Samus within the context of ''Smash''; he's a space-faring bounty hunter, has a red helmet like regular Samus and shares a few of her move animations, and has a blue bodysuit, a handgun and a gender-appropriate ([[LargeHam and larger-than-life]]) "sexy" disposition similar to Zero Suit Samus. Fittingly, the two hunters have been depicted as rivals in various Event Matches.
* SuperSpeed:
** He was the fastest character until ''Brawl'', where he was slowed down and Sonic was introduced.
** One ''Melee'' event has Falcon running on a track while F-Zero cars are zooming by and the entire game speed is literally hyper speed, making Falcon possibly as fast as Sonic for that one level.
* SupernaturalMartialArts: Fights entirely using punches, kicks, and knee attacks, many of which are imbued with [[PlayingWithFire fire]] or [[ShockAndAwe electric]] properties.
* SurprisinglyGoodEnglish: Because Creator/RyoHorikawa is a fluent English speaker, Falcon's English is better than the other "Engrish"-speaking characters in ''64'' and ''Melee'' (such as Fox and Ness), if still awkward, silly and weirdly-accented. [[SubvertedTrope Subverted]] in ''Brawl'' and ''3DS/Wii U'', which use more actual American and British dub voices for many characters.
* TerseTalker: As part of his bizarre Engrish-y like speech pattern, none of his quotes in ''Smash'' are particularly lengthy or complicated.
* {{Toku}}: As an animal themed hero in a mask and bright colored costume, his moveset and mannerisms are inspired by this genre even if it contrasts with his main series portrayal. It's also rumored that his moveset is partially taken from the original ''Dragon King'' beta since he's the only one with a body type that matches the prototype characters.
* TrademarkFavoriteFood: While his definitive favorite is unknown, he really likes ramen noodles.
* TruthInTelevision: Did you know that his Knee Smash is a legitimate Muay Thai fighting move? Well, [[https://en.wikipedia.org/wiki/Knee_%28strike%29#Flying now you do.]] The same knee strike has even been used in other fighting games, such as for [[Franchise/StreetFighter Sagat]]'s Tiger Knee.
* WallJump: He can do this maneuver the same way everyone else does or with the Falcon kick.
* WhiteGloves: More like white and yellow gloves.
* TheWorfEffect: In Lucina and Robin's reveal trailer for ''3DS/Wii U''. Unlike most trailers though, he has no trouble fighting Lucina after defeating Chrom. In fact, had it not been for Robin, he would have won without a scratch.
** This, unfortunately, happens to him in Kazuya's introductory trailer, as he's one of the many skilled fighters that were defeated by his staggering amount of his martial art combat prowess.
[[/folder]]
[[folder:12 – Jigglypuff (Purin)]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jigglypuffssbu.png]]
[[caption-width-right:350:[[MagicMusic The Sleepy Singer]] /[softreturn][[LivingGasbag The Delightful Balloon Pokémon]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]]https://static.tvtropes.org/pmwiki/pub/images/jigglypuff_ssb4_9.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]]https://static.tvtropes.org/pmwiki/pub/images/jigglypuff_ssbb.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]]https://static.tvtropes.org/pmwiki/pub/images/jigglypuff_ssbm.jpg]][[/labelnote]]
[[caption-width-right:350:[[labelnote:64]]https://static.tvtropes.org/pmwiki/pub/images/jigglypuff_ssb_5.png]][[/labelnote]]
!!!!!!'''Voiced by:''' Creator/MikaKanai (Japanese), Creator/RachaelLillis (English), Guilaine Gilbert (''Smash 64'' and ''Melee''; French), Virginie Demians (''Brawl'' onwards; French), Mara Winzer (''Smash 64'' and ''Melee''; German), Dina Kuerten (''Brawl'' onwards; German)
-> '''Home Series:''' ''Franchise/{{Pokemon}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
-->'''Debut:''' ''VideoGame/PokemonRedAndBlue'' [UsefulNotes/GameBoy], 1996
-->'''Creator:''' Creator/GameFreak
-->'''Publisher:''' Nintendo

->'''Playable in:''' 64, ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials:''' [[RollingAttack Rollout]], [[ArmorPiercingAttack Pound]], [[MagicMusic Sing]], [[DeathOrGloryAttack Rest]]\\
'''Final Smash:''' [[MakeMyMonsterGrow Puff Up]]

->''"[[PokemonSpeak Jigglypuff!]]"''

The Balloon Pokémon. Jigglypuff has accompanied Pikachu across the entire ''Smash'' series. Jigglypuff is known for putting others to sleep with its singing, and its elastic properties can allow it to float similarly to Kirby. It used to be a pure Normal type, but has since become a Normal/Fairy type as of [[VideoGame/PokemonXAndY Generation 6]].\\
\\
This fighter brings a silly and seemingly weak moveset [[LethalJokeCharacter with surprising potential]] to the fray. At first glance, Jigglypuff is among the weakest and lightest characters in the series, instantly getting sent flying if its frail shield were to break. However, it has several viable attack and movement options in the air, and the aforementioned elasticity enables it to have one of the best recoveries out of the entire cast. This Pokémon can be easy to punish but, with enough skill, can easily rise above its competition.

->See Characters/PokemonGenerationIBulbasaurToParasect for more information on the character in their origin series.
----
* AdaptationalBadass: In the games, it's a mid-stage Pokémon whose notable trait is that it can sing to lull opponents to sleep. It's more of an [[StoneWall annoying supportive Pokémon]] in terms of use, though it does gain some power as Wigglytuff. (However, in the [[Anime/PokemonTheSeries anime]], it did memorably instigate a bitchslap fight with Clefairy.) In ''Smash Bros.'', it's a LethalJokeCharacter with an amazing air game.
** In a move-specific example, Rest in the ''Pokémon'' games is a non-damaging move where the user heals itself at the cost of falling asleep for two turns. While ''Smash'' removes the healing component, Rest, when positioned ''just right'', is now an ''incredibly powerful'' damaging move... somehow, since all Jigglypuff does is fall asleep, and the opponent is launched into the air.
* AmbiguousGender: Jigglypuff have no SecondarySexualCharacteristics between males and females. The latter is the more common gender in its home series (75% on the gender ratio as opposed to the males' 25%), and its {{Palette Swap}}s give it [[TertiarySexualCharacteristics hats based off the female protagonists from its home series]], but there has never been solid confirmation on this particular one's gender.
* ArmorPiercingAttack: Pound is one of the moves which does [[http://www.ssbwiki.com/Shield_damage shield damage]], a property several moves have allowing them to do extra damage to shields exclusively. Just two or three Pounds can level a shield.
* ArtEvolution:
** In previous games, its design was chubbier and had bigger eyes similar to its early artwork. In the fourth installment, it's drastically redesigned to resemble its ''Pokémon X and Y'' model instead. Its eyes are far more expressive than its previous incarnations, as in not being fully open all the time and showing emotions. It's also quite a bit larger than usual.
** ''64'' through ''Brawl'' gave Jigglypuff a [[https://www.ssbwiki.com/images/d/d7/Jigglypuff_Congratulations_Screen_Classic_Mode_Brawl.png color scheme]] similar to that of the anime's Jigglypuff. ''3DS/Wii U'' changed it so that Jigglypuff resembles [[http://bulbapedia.bulbagarden.net/wiki/File:Spr_6x_039.png its in-game, non-Shiny color scheme]] more.
* TheArtifact: To this day still, it retains the same English voice from ''64'' (despite its voice actress not doing any Jigglypuff voicing in the anime since ''Anime/PokemonTheSeriesRubyAndSapphire''). In fact, its voice clips are rather low quality compared to the rest of the cast. This isn't the case for Japanese or any other language.
* BadassAdorable: Don't let its adorable looks fool you: Jigglypuff is a very dangerous fighter when used properly.
* BattleIntro: Pops out of a Poké Ball.
* BonusBoss: One of the 3 for ''The Subspace Emissary''.
* ChargedAttack: Rollout, which gains power and speed depending on how long you hold the charge for. The charge ranges from "harmless taunt" to "balloon-shaped rocket".
* CloseRangeCombatant: Jigglypuff is this. Unlike most close range combatants in ''Smash'', its ground game's poor, with slow movement and weak attacks, and it's one of the lightest there is. However, this is compensated with a terrific aerial game. It has one of the best air speeds and powerful aerial attacks, being able to "jump" 5 times in the air (together with Pound to extend airtime) to practically guarantee a comeback onto the stage, and some of its attacks are deceptively far-reaching.
* ContinuityCameo: That hat it wears is that of Leaf, Red's (aka the Pokémon Trainer's) female counterpart. [[TertiarySexualCharacteristics Pikachu wears Red's original hat and Jigglypuff wears Leaf's.]] The same is true of another palette swap: while Pikachu received [[VideoGame/PokemonXAndY Calem's hat and sunnies]], Jigglypuff received Serena's.
* CriticalFailure: Jigglypuff is the only character that can self-destruct if its shield gets broken, like popping a balloon. It's particularly devastating in ''3DS/Wii U'' due to the weak shields in that game.
* CrouchingMoronHiddenBadass: Jigglypuff's most powerful move is falling asleep, but the move is super effective!
* DeathOrGloryAttack: Rest, as silly as it might sound. Its Down Special move, it puts Jigglypuff to sleep for a few seconds, leaving Jigglypuff exposed for a good deal of time, which is practically suicide at high enough damage (since, you know, '''you fell asleep'''). However, if it's activated as close as possible to the opponent, they will be sent rocketing upwards, making for a quick (and hilarious) finisher at the appropriate damage. Due to its ''minuscule'' range, but ''obscene'' power, it's a DifficultButAwesome move in execution.
* DubNameChange: Named "Purin" in Japan. Also changed in French (Rondoudou) and German (Pummeluff); as such, it was the only playable character to be dubbed in the French and German versions of the first two games. Other countries use the English name.
* ForcedSleep: Sing will put nearby opponents to sleep, but not ones that are off the ground.
* {{Foreshadowing}}: Despite being an unlockable character in ''Melee'', Jigglypuff still appears in the opening movie.
* FragileSpeedster: An odd example in that Jigglypuff is one of the slowest characters on the ground, but is among the most mobile in the air. It's also among the lightest characters in the series.
* GlassCannon: In ''Melee'', its aerial game is incredible, with the fastest air speed mixed with fast and powerful air attacks; and to top it off, its Rest is a nigh OneHitKO attack, provided it strikes. However, Jiggs is very light, and will be sent flying easily. It has slightly better endurance in ''Brawl'', though its offensive capabilities are severely reduced. Both its offensive capabilities and its endurance were reduced in [=SSB4=]. ''Ultimate'' makes it return to be this trope more or less.
* GrandfatherClause: Around the time the original game was released, Jigglypuff was a recurring character in the anime (and replaced Nidorino in the opening of ''VideoGame/PokemonRedAndBlue''). While it still has some level of popularity in Japan, since then, Jigglypuff is rarely used in any marketing and has become less relevant as the generations go by. Despite this, it still keeps its spot in ''Smash Bros.'', unlike Young Link, Pichu etc who were removed as more modern or relevant characters from their franchises took their place, though it has come dangerously close to being cut several times.
** Interestingly, Jigglypuff again became a recurring character in the anime in the months before ''Ultimate'' was released.
* HomeStage:
** ''64'': Saffron City.
** ''Melee'': Pokémon Stadium and Poké Floats, used interchangeably in single-player modes.
** ''Brawl'': Both debuting stages from its series[[note]]Pokémon Stadium 2 and Spear Pillar[[/note]].
** ''3DS/Wii U'': All stages from its series[[note]]Unova Pokémon League and Prism Tower in ''3DS'', Kalos Pokémon League and Pokémon Stadium 2 in ''Wii U''[[/note]].
** ''Ultimate'': Pokémon Stadium in ''Ultimate'''s website, its fight in ''World of Light'' though takes place in Mushroom Kingdom U, and its normal unlock fight takes place in Saffron City.
* IdleAnimation: It turns to face the other way.
* InertiaIsACruelMistress: Rollout is a very powerful and very fast move when fully charged, but you can't turn around in mid-air, so if you roll off the edge... [[YetAnotherStupidDeath yeah]]. ''3DS/Wii U'' allows you to finish the Rollout sooner if you hold the other direction while airborne, giving you a chance to get back on the stage, but the timing is rather strict.
* {{Leitmotif}}: ''Ultimate'' gives it [[https://www.youtube.com/watch?v=mnIQ9CG7ezU the Pokémon Center]] theme for its character trailer, Road to Viridian City for ''World of Light'', and Saffron City (the N64 main Pokemon theme) for their standard approach.
* LethalJokeCharacter: According to WordOfGod, Jigglypuff was originally intended to be a JokeCharacter, with its weak attacks, light weight, [[{{Pun}} popping like a balloon]] and losing a stock on a shield break, and its Up Special lacking a recovery effect. However, its very strong aerial mobility and attacks (which give it access to some lethal combo techniques) and its trump card in [[DeathOrGloryAttack Rest]] will make sure YOU will be the one hitting the mat. These strengths make up for Jigglypuff's flaws in some games more than others, notably ''64'', ''Melee'' and, to a lesser extent, ''Ultimate''.
* LimitBreak: [[SizeShifter Puff Up]], which expands Jigglypuff to absurd levels, causing it to push foes off the stage.
* MagicMusic: Its singing, which induces sleep.
* MartialArtsHeadband: One of its alternate outfits in ''Melee''.
* MirrorMonster: When Jigglypuff uses Rest on a stage with a reflective floor in ''Melee'', [[https://www.youtube.com/watch?v=eOiTC6Vn6Ag the reflection's eyes remain open]].
* {{Mon}}: The Balloon Pokémon.
* MeteorMove: Down air in ''64''.
* MovesetClone: An interesting example in Jigglypuff's case in ''64'':
While it doesn't share any special moves in common, its regular moves, as well as its jumps, are very similar to Kirby's. They even share a taunt! This has [[DivergentCharacterEvolution become less pronounced]] as the series progressed however.
* {{Nerf}}: In ''64'' and ''Melee'', Jigglypuff ended up as a terrifying GlassCannon. In ''Brawl'', its strong attacks were weakened and/or slowed down, with Rest requiring more damage to score [=KOs=] with it, and is also significantly more difficult to hit with. ''3DS/Wii U'' remedies the nerfs to Rest, but its other weaknesses are further pronounced by its ground game becoming ''even weaker'', plus Jigglypuff's recovery advantages were reduced by the general improvements to other characters' recoveries (as well as its own becoming worse), and the new shield mechanics completely work against it (although they let Pound break any shield with less than 70% health), making its [[CriticalFailure shield jump]] that much more of a problem. Also, its strengths like its air game were nerfed.
* NiceHat: Its alternate costumes have them, many of which are based off of the hats worn by the female protagonists in the ''Pokémon'' games, as well as one belonging to [[VideoGame/KirbySuperStar Sleep Kirby]].
* OneHitKO:
** Rest can do this at low percentages; as low as around 25% in ''Melee'', 75% in ''Brawl'', and 50% in ''3DS/Wii U''.
** If Jigglypuff's shield breaks, it will immediately fly up straight into the air and cause it to get KO'd unless it hits a solid ceiling, in which case it will stick around spinning for quite a few seconds before falling back down.
* OurFairiesAreDifferent: While trophy descriptions for ''3DS/Wii U'' do mention that it's now a Normal/Fairy type as of ''VideoGame/PokemonXAndY'', it remains largely the same for ''Smash Bros.''.
* PaletteSwap: Like Pikachu's, they come with hats. The bow on the back of its palette swaps in all games, the flower by its ear starting from ''Melee'', [[VideoGame/{{Kirby}} Sleep Kirby's hat]] and [[DistaffCounterpart Leaf's hat]] in ''Brawl,'' [[VideoGame/PokemonXAndY Serena's]] hat and [[Anime/PokemonTheSeries Nurse Joy's]] in ''3DS/Wii U''. Also, in ''Melee'', another of its alternates was a crown that looked a lot like Peach's, and it had one where it had its Shiny palette in ''Brawl''.
* PinkIsFeminine: Subverted. Jigglypuff's body is a pale pink color, and its alternate costumes have it wear an array of different feminine hats & accessories, but [[AmbiguousGender its gender has never been officially confirmed]].
* PintsizedPowerhouse: More so in ''Melee'' than in any following game, but its Rest is always painful.
* PokemonSpeak: It's a small, cute playable Pokémon in this series, so this is pretty much a given.
* PowerCreepPowerSeep: In ''Franchise/{{Pokemon}}'', Rest is a non-damaging move meant to [[HealThyself remove status conditions and restore HP]]. In ''Smash'', it is somehow extremely powerful, and a near OneHitKO in Melee.
* RestingRecovery: Completely averted for its normal variant of "Rest". In its home series, Rest can recover health but in this series, it cannot.
* {{Retcon}}: Jigglypuff was originally a pure [[NonElemental Normal-type]] before ''X and Y'' made it part [[OurFairiesAreDifferent Fairy]].
* RidiculouslyCuteCritter: It's small, pink, and has big blue eyes.
* RollingAttack: Rollout, its neutral special from ''Melee'' onward, which can be charged up to make one nasty attack. Just don't accidentally careen off the edge. Incidentally a rock-type move in its home series.
* SecretCharacter: One of the original four in the first game, and is usually grouped together with Luigi, Captain Falcon, and Ness for this reason. In fact, it's the only one of the four of them that remained consistently unlockable throughout most of the series, the ''Wii U'' version of the fourth game notwithstanding.
** '''For ''N64''''': Clear 1-Player Mode on any difficulty.
** '''For ''Melee''''': Fight in 50 VS. Matches, or clear Classic or Adventure Mode on any difficulty (if Mario has not yet unlocked Dr. Mario in ''Melee'', he will challenge Doc instead).
** '''For ''Brawl''''': Fight in 350 brawls; have it join you in ''The Subspace Emissary''[[note]]post-game; go to The Swamp and enter the first door after defeating False Diddy Kong[[/note]]; or clear ''The Subspace Emissary'', finish Event Matches 1-20, then finish any Event Match.
** '''For ''3DS''''': Complete 120 fights; or collect 30 piece of custom equipment.
** '''For ''Ultimate''''': Have a Cumulative Wait Time of 2 hours and 20 minutes, beat Classic Mode with Kirby or anyone in his unlock tree two times, or find and defeat it in ''World of Light''.
* SignatureMove: Sing and Rest are strongly associated with Jigglypuff.
* {{Sizeshifter}}: Puff Up makes it grow to absurd sizes. Better grab on to those ledges! ...Or don't, as its final shout will send any nearby opponent flying.
* StockSoundEffects: Rachael Lillis's recordings as Jigglypuff are still used in future games, even after Lillis was fired from the show.
* TertiarySexualCharacteristics: The bow on the back of its palette swaps in all games, the flower by its ear starting from ''Melee'', and [[DistaffCounterpart Leaf's hat]] in ''Brawl'', Serena's hat and [[Anime/PokemonTheSeries Nurse Joy's]] in ''3DS/Wii U''. Also, in ''Melee'', another of its alternates was a crown that looked a lot like [[VideoGame/SuperMarioBros Peach]]'s. It's implicitly female, but unlike Pikachu, it never got any SecondarySexualCharacteristics so its gender is not completely confirmed.
* TooFastToStop: Once Jigglypuff starts a Rollout, it won't stop until the charge peters out. This becomes a problem if it has to turn around, which removes the move's hitbox and leaves it vulnerable while turning. And let's not get started on [[InertiaIsACruelMistress rolling off the edge]]...
* YourSizeMayVary: An average Jigglypuff is about 1'08", not much bigger than Pikachu. It too has [[http://www.smashbros.com/images/character/secret11/screen-4.jpg been scaled up for size]].
[[/folder]]
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[[TeachMeHo

Added: 413

Changed: 35

Is there an issue? Send a MessageReason:
Why can't Captain Falcon have his own Art Evolution section?


* ArtEvolution: Not Ness himself, but his PSI powers went from being represented through generic flames, lightning bolts, and explosions to being decorated with the abstract shapes from their respective animations in the original ''VideoGame/EarthBound''.

to:

* ArtEvolution: Not Ness himself, since he only appears in one game, but his PSI powers went from being represented through generic flames, lightning bolts, and explosions to being decorated with the abstract shapes from their respective animations in the original ''VideoGame/EarthBound''.


Added DiffLines:

* ArtEvolution: In 64 and Melee, Captain Falcon's design is taken from F-Zero X, but in 64, his racing suit is purple, while in Melee, it is a dark navy color, instead of having his trademark blue color. His design from Brawl onwards is unique to Smash, having two separate pauldrons instead of one, his scarf now hangs out like Blood Falcon,and the palms of his gloves are white instead of being entirely yellow.
Is there an issue? Send a MessageReason:
None


** In an obscure animated movie based on the original ''VideoGame/SuperMarioBros'', Luigi wore a blue hat, blue overalls, and a yellow shirt. This color palette returns in ''3DS/Wii U'' and ''Ultimate'' as one of his palette swaps.

to:

** In an obscure animated movie based on the original ''VideoGame/SuperMarioBros'', ''Anime/TheGreatMissionToSavePrincessPeach'', Luigi wore a blue hat, blue overalls, and a yellow shirt. This color palette returns in ''3DS/Wii U'' and ''Ultimate'' as one of his palette swaps.
Is there an issue? Send a MessageReason:
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-> '''Home Series:''' ''Franchise/SuperMarioBros''

to:

-> '''Home ->'''Home Series:''' ''Franchise/SuperMarioBros''



--> '''Debut:''' ''VideoGame/MarioBros'' [UsefulNotes/{{Arcade|Game}}], 1983
--> '''Creator:''' Creator/{{Nintendo}}
--> '''Publisher:''' Nintendo

-> '''Playable in:''' 64, ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\

to:

--> '''Debut:''' -->'''Debut:''' ''VideoGame/MarioBros'' [UsefulNotes/{{Arcade|Game}}], 1983
--> '''Creator:''' -->'''Creator:''' Creator/{{Nintendo}}
--> '''Publisher:''' -->'''Publisher:''' Nintendo

-> '''Playable ->'''Playable in:''' 64, ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\



--> '''Debut:''' ''VideoGame/EarthBound'' [[[UsefulNotes/SuperNintendoEntertainmentSystem SNES]]], 1994

to:

--> '''Debut:''' -->'''Debut:''' ''VideoGame/EarthBound'' [[[UsefulNotes/SuperNintendoEntertainmentSystem SNES]]], 1994



* CallingYourAttacks: ''"PK Flash!" "PK Fire!" "PK Thunder!" "PK STARSTORM!!!"''
* TheCameo: Ness and his friends will appear in the background of Magicant. Unlike Toon Link or King Dedede, Ness will appear even if he's on the battlefield at the same time [[note]]This is likely because Magicant is a dream world where anything can happen and illusory people often do show up, so having two Nesses, one real, works just fine here.[[/note]]

to:

* CallingYourAttacks: ''"PK Flash!" Flash!", "PK Fire!" Fire!", "PK Thunder!" Thunder!", and "PK STARSTORM!!!"''
* TheCameo: Ness and his friends will appear in the background of Magicant. Unlike Toon Link or King Dedede, Ness will appear even if he's on the battlefield at the same time time.[[note]]This is likely because Magicant is a dream world where anything can happen and illusory people often do show up, so having two Nesses, one real, works just fine here.[[/note]]



** While ''3DS/Wii U'' doesn't heavily associate characters with music, it's notable that [[https://www.youtube.com/watch?v=BgAD0argmzA Smiles and Tears,]] his theme from his home series finally makes its debut. It was planned and scrapped for ''Brawl''.

to:

** While ''3DS/Wii U'' doesn't heavily associate characters with music, it's notable that [[https://www.youtube.com/watch?v=BgAD0argmzA Smiles and Tears,]] Tears]], his theme from his home series finally makes its debut. It was planned and scrapped for ''Brawl''.
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[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]]
https://static.tvtropes.org/pmwiki/pub/images/ness_ssb4_4.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]]
https://static.tvtropes.org/pmwiki/pub/images/ness_ssbb.png]][[/labelnote]]

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[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]]
U]] https://static.tvtropes.org/pmwiki/pub/images/ness_ssb4_4.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]]
https://static.
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[[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]]https://static.
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[[caption-width-right:350:[[labelnote:Brawl]] https://static.tvtropes.org/pmwiki/pub/images/luigi_ssbb_7.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]] https://static.tvtropes.org/pmwiki/pub/images/luigi_ssbm.jpg]][[/labelnote]]
[[caption-width-right:350:[[labelnote:64]] https://static.tvtropes.org/pmwiki/pub/images/luigi_ssb_9.png]][[/labelnote]]

to:

[[caption-width-right:350:[[labelnote:Brawl]] https://static.[[caption-width-right:350:[[labelnote:Brawl]]https://static.tvtropes.org/pmwiki/pub/images/luigi_ssbb_7.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]] https://static.
png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]]https://static.
tvtropes.org/pmwiki/pub/images/luigi_ssbm.jpg]][[/labelnote]]
[[caption-width-right:350:[[labelnote:64]] https://static.[[caption-width-right:350:[[labelnote:64]]https://static.tvtropes.org/pmwiki/pub/images/luigi_ssb_9.png]][[/labelnote]]



'''Specials''': {{Fireball|s}}, [[UseYourHead Green Missile]], [[{{Shoryuken}} Super Jump Punch]], [[SpinAttack Luigi Cyclone]]\\

to:

'''Specials''': '''Specials:''' {{Fireball|s}}, [[UseYourHead Green Missile]], [[{{Shoryuken}} Super Jump Punch]], [[SpinAttack Luigi Cyclone]]\\



Luigi started his Smashing career as little more than a MovesetClone of Mario with slightly higher jumps and far worse traction. Later installments slowly morphed the young Mario brother into an entirely different fighter altogether, being a trickier fighter to properly utilize. Overall, he's a stronger fighter with greater offensive options, but his speed is much slower and his attacks are a bit harder to master without getting seriously hurt. In the hands of a competent player, however...[[BewareTheSillyOnes watch out]].

-> See [[Characters/SuperMarioBrosMarioBrothers the Mario Brothers page]] for more information on the character in his origin series.

to:

Luigi started his Smashing career as little more than a MovesetClone of Mario with slightly higher jumps and far worse traction. Later installments slowly morphed the young Mario brother into an entirely different fighter altogether, being a trickier fighter to properly utilize. Overall, he's a stronger fighter with greater offensive options, but his speed is much slower and his attacks are a bit harder to master without getting seriously hurt. In the hands of a competent player, however... [[BewareTheSillyOnes watch out]].

-> See ->See [[Characters/SuperMarioBrosMarioBrothers the Mario Brothers page]] for more information on the character in his origin series.



** In [[https://www.youtube.com/watch?v=IOdhFajSdj8 the trailer for the Super Mario Maker stage]], Luigi is attacked by his brother for... No reason.

to:

** In [[https://www.youtube.com/watch?v=IOdhFajSdj8 the trailer for the Super Mario Maker stage]], Luigi is attacked by his brother for... No no reason.



* ChekhovsGunman: In ''The Subspace Emissary''. Who would have thought that someone who was scared of a Waddle Dee would [[spoiler: ruin Tabuu's plan by saving everyone and helping to convince TheDragon to join them in saving the world.]]

to:

* ChekhovsGunman: In ''The Subspace Emissary''. Who would have thought that someone who was scared of a Waddle Dee would [[spoiler: ruin [[spoiler:ruin Tabuu's plan by saving everyone and helping to convince TheDragon to join them in saving the world.]]






[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]] https://static.tvtropes.org/pmwiki/pub/images/ness_ssb4_4.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]] https://static.tvtropes.org/pmwiki/pub/images/ness_ssbb.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]] https://static.tvtropes.org/pmwiki/pub/images/ness_ssbm.jpg]][[/labelnote]]
[[caption-width-right:350:[[labelnote:64]] https://static.tvtropes.org/pmwiki/pub/images/ness_ssb_3.png]][[/labelnote]]

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[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]] U]]
https://static.tvtropes.org/pmwiki/pub/images/ness_ssb4_4.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]] [[caption-width-right:350:[[labelnote:Brawl]]
https://static.tvtropes.org/pmwiki/pub/images/ness_ssbb.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]] https://static.
png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]]https://static.
tvtropes.org/pmwiki/pub/images/ness_ssbm.jpg]][[/labelnote]]
[[caption-width-right:350:[[labelnote:64]] https://static.[[caption-width-right:350:[[labelnote:64]]https://static.tvtropes.org/pmwiki/pub/images/ness_ssb_3.png]][[/labelnote]]



-> '''Home Series:''' ''[[VideoGame/{{MOTHER}} EarthBound]]''

to:

-> '''Home ->'''Home Series:''' ''[[VideoGame/{{MOTHER}} EarthBound]]''



--> '''Creator:''' Creatures Inc. (formerly known as Ape Inc.)
--> '''Publisher:''' Nintendo

-> '''Playable in:''' 64, ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''[[StockRPGSpells Specials]]''': [[LightEmUp PK Flash]], [[PlayingWithFire PK Fire]], [[ShockAndAwe PK Thunder]], [[EnergyAbsorption PSI]] [[HealingFactor Magnet]]\\

to:

--> '''Creator:''' -->'''Creator:''' Creatures Inc. (formerly known as Ape Inc.)
--> '''Publisher:''' -->'''Publisher:''' Nintendo

-> '''Playable ->'''Playable in:''' 64, ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''[[StockRPGSpells Specials]]''': Specials]]:''' [[LightEmUp PK Flash]], [[PlayingWithFire PK Fire]], [[ShockAndAwe PK Thunder]], [[EnergyAbsorption PSI]] [[HealingFactor Magnet]]\\



-> See Characters/EarthboundTheChosenFour for more information on the character in his origin series.

to:

-> See ->See Characters/EarthboundTheChosenFour for more information on the character in his origin series.



* GratuitousEnglish: Speaks English, but is voiced by a Japanese voice actress. [[JustifiedTrope Justified]], as he's supposed to come from a [[{{Eagleland}} parody of the United States.]]

to:

* GratuitousEnglish: Speaks English, but is voiced by a Japanese voice actress. [[JustifiedTrope Justified]], as he's supposed to come from a [[{{Eagleland}} parody of the United States.]]States]].



** While ''3DS/Wii U'' doesn't heavily associate characters with music, it's notable that [[https://www.youtube.com/watch?v=BgAD0argmzA Smiles and Tears,]] his theme from his home series finally makes its debut. It was planned and scrapped for ''Brawl.''

to:

** While ''3DS/Wii U'' doesn't heavily associate characters with music, it's notable that [[https://www.youtube.com/watch?v=BgAD0argmzA Smiles and Tears,]] his theme from his home series finally makes its debut. It was planned and scrapped for ''Brawl.''''Brawl''.






[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]] https://static.tvtropes.org/pmwiki/pub/images/captain_falcon_ssb4_3.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]] https://static.tvtropes.org/pmwiki/pub/images/captain_falcon_ssbb.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]] https://static.tvtropes.org/pmwiki/pub/images/captain_falcon_ssbm.jpg]][[/labelnote]]
[[caption-width-right:350:[[labelnote:64]] https://static.tvtropes.org/pmwiki/pub/images/captain_falcon_ssb.png]][[/labelnote]]

to:

[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]] https://static.U]]https://static.tvtropes.org/pmwiki/pub/images/captain_falcon_ssb4_3.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]] https://static.[[caption-width-right:350:[[labelnote:Brawl]]https://static.tvtropes.org/pmwiki/pub/images/captain_falcon_ssbb.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]] https://static.
png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]]https://static.
tvtropes.org/pmwiki/pub/images/captain_falcon_ssbm.jpg]][[/labelnote]]
[[caption-width-right:350:[[labelnote:64]] https://static.[[caption-width-right:350:[[labelnote:64]]https://static.tvtropes.org/pmwiki/pub/images/captain_falcon_ssb.png]][[/labelnote]]



-> '''Home Series:''' ''VideoGame/FZero''

to:

-> '''Home ->'''Home Series:''' ''VideoGame/FZero''



--> '''Debut:''' ''F-Zero'' [[[UsefulNotes/SuperNintendoEntertainmentSystem SNES]]], 1990
--> '''Creator:''' Nintendo
--> '''Publisher:''' Nintendo

-> '''Playable in:''' 64, ''Melee'', ''Brawl'', ''[=3DS/Wii U=]'', ''Ultimate''\\
'''Specials''': [[ElementalPunch Falcon]] [[MegatonPunch Punch]], [[DashAttack Raptor Boost]], [[GrappleMove Falcon Dive]], [[FoeTossingCharge Falcon Kick]]\\

to:

--> '''Debut:''' -->'''Debut:''' ''F-Zero'' [[[UsefulNotes/SuperNintendoEntertainmentSystem SNES]]], 1990
--> '''Creator:''' -->'''Creator:''' Nintendo
--> '''Publisher:''' -->'''Publisher:''' Nintendo

-> '''Playable ->'''Playable in:''' 64, ''Melee'', ''Brawl'', ''[=3DS/Wii U=]'', ''Ultimate''\\
'''Specials''': '''Specials:''' [[ElementalPunch Falcon]] [[MegatonPunch Punch]], [[DashAttack Raptor Boost]], [[GrappleMove Falcon Dive]], [[FoeTossingCharge Falcon Kick]]\\



-> See Characters/FZero for more information on the character in his origin series.

to:

-> See ->See Characters/FZero for more information on the character in his origin series.



* BadassDriver: Naturally, this comes with the territory of being from [[VideoGame/FZero a racing game series.]] This skill comes into play for Captain Falcon's Final Smash where he runs you over at mind-numbing speeds.

to:

* BadassDriver: Naturally, this comes with the territory of being from [[VideoGame/FZero a racing game series.]] series]]. This skill comes into play for Captain Falcon's Final Smash where he runs you over at mind-numbing speeds.



* CallingYourAttacks: ''"Falcon Punch!" "Falcon Kick!" "C'mon, Blue Falcon!"''

to:

* CallingYourAttacks: ''"Falcon Punch!" Punch!", "Falcon Kick!" Kick!", and "C'mon, Blue Falcon!"''Falcon!".''



* NiceJobBreakingItHero: His Story-Mode entrance in ''Brawl'' has him take down an R.O.B... Along with most of Olimar's Pikmin.

to:

* NiceJobBreakingItHero: His Story-Mode entrance in ''Brawl'' has him take down an R.O.B... Along B.... along with most of Olimar's Pikmin.






[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]] https://static.tvtropes.org/pmwiki/pub/images/jigglypuff_ssb4_9.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]] https://static.tvtropes.org/pmwiki/pub/images/jigglypuff_ssbb.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]] https://static.tvtropes.org/pmwiki/pub/images/jigglypuff_ssbm.jpg]][[/labelnote]]
[[caption-width-right:350:[[labelnote:64]] https://static.tvtropes.org/pmwiki/pub/images/jigglypuff_ssb_5.png]][[/labelnote]]

to:

[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]] https://static.U]]https://static.tvtropes.org/pmwiki/pub/images/jigglypuff_ssb4_9.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]] https://static.[[caption-width-right:350:[[labelnote:Brawl]]https://static.tvtropes.org/pmwiki/pub/images/jigglypuff_ssbb.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]] https://static.
png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]]https://static.
tvtropes.org/pmwiki/pub/images/jigglypuff_ssbm.jpg]][[/labelnote]]
[[caption-width-right:350:[[labelnote:64]] https://static.[[caption-width-right:350:[[labelnote:64]]https://static.tvtropes.org/pmwiki/pub/images/jigglypuff_ssb_5.png]][[/labelnote]]



--> '''Debut:''' ''VideoGame/PokemonRedAndBlue'' [UsefulNotes/GameBoy], 1996
--> '''Creator:''' Creator/GameFreak
--> '''Publisher:''' Nintendo

-> '''Playable in:''' 64, ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': [[RollingAttack Rollout]], [[ArmorPiercingAttack Pound]], [[MagicMusic Sing]], [[DeathOrGloryAttack Rest]]\\

to:

--> '''Debut:''' -->'''Debut:''' ''VideoGame/PokemonRedAndBlue'' [UsefulNotes/GameBoy], 1996
--> '''Creator:''' -->'''Creator:''' Creator/GameFreak
--> '''Publisher:''' -->'''Publisher:''' Nintendo

-> '''Playable ->'''Playable in:''' 64, ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': '''Specials:''' [[RollingAttack Rollout]], [[ArmorPiercingAttack Pound]], [[MagicMusic Sing]], [[DeathOrGloryAttack Rest]]\\



-> See Characters/PokemonGenerationIBulbasaurToParasect for more information on the character in their origin series.

to:

-> See ->See Characters/PokemonGenerationIBulbasaurToParasect for more information on the character in their origin series.



* MovesetClone: An interesting example in Jigglypuff's case in ''64'': While it doesn't share any special moves in common, its regular moves, as well as its jumps, are very similar to Kirby's. They even share a taunt! This has [[DivergentCharacterEvolution become less pronounced]] as the series progressed however.

to:

* MovesetClone: An interesting example in Jigglypuff's case in ''64'': ''64'':
While it doesn't share any special moves in common, its regular moves, as well as its jumps, are very similar to Kirby's. They even share a taunt! This has [[DivergentCharacterEvolution become less pronounced]] as the series progressed however.

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