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* ArcherArchetype: What they live by.

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* HavingABlast: Their default Blast spell in ''2'' allows them to cast an area-of-effect explosion at an area to burn and damage groups of enemies. Blast is also their only offensive spell in the original game and ''Legacy'', although it stuns enemies instead of burning them.

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* HavingABlast: Their default Blast spell in ''2'' allows them to cast an area-of-effect explosion at an area to burn and damage groups main form of enemies. Blast is also their only offensive spell in offense across the original game and ''Legacy'', although it series is creating a magical explosion. Depending on the game, the blast either stuns enemies instead of burning them.enemies, sets them on fire, or both.



!!Former Leaders
The former leaders of the nations that comprise the Order Empire, consisting of Archis, Wrathnar, Spearos, and Magis. After losing command, they founded their own factions.

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!!Former Leaders
The former leaders
!!Xiphos

One
of the nations that comprise sons of King Zarek, and leader of the Order Empire, consisting of Archis, Wrathnar, Spearos, Swordwrath. Xiphos serves as a playable General and Magis. After losing command, they founded their own factions.can be called on to assist the player in the campaign.



* ArcWelding: Their existence basically ties the ''Legacy'' skins and their associated factions into the overall world.
* KingMook: Archis and Spearos function as an Archidon and Spearton respectively with higher stats and more abilities. Wrathnar is intended to follow suit as a stronger Swordwrath, and does indeed appear as such in certain ''Legacy'' missions.

!!!Archis

The former Archidon general and leader of the Woodland Tribes.

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* ArcWelding: Their existence basically ties the ''Legacy'' skins InASingleBound: His Heroic Leap ability allows him to jump extremely high before landing on enemies.
* MeaningfulName: The ''xiphos'' was a type of ancient Greek sword,
and their associated factions eventually evolved into the overall world.
Greek word for "sword."
* KingMook: Archis MutuallyExclusivePartyMembers: In the third game's campaign, the player gets to choose between him and Spearos function as an Archidon and Spearton respectively with higher stats and more abilities. Wrathnar is intended Thera to follow suit as a stronger Swordwrath, and does indeed appear as such assist them in certain ''Legacy'' missions.

!!!Archis

The former Archidon general
battles. Whichever one is picked, along with their forces, stays throughout the campaign and cannot be changed for that playthrough.

!!Thera

A daughter of King Zarek,
and leader of the Woodland Tribes.Merics. Thera is a playable General in the game and can be called on to assist the player in the campaign.



* CutscenePowerToTheMax: In a cutscene showing how the Royal Siblings took charge, Thera won her trial against Mera by burying Mera under a pile of rubble. She has no such abilities in-game.
* LastChanceHitPoint: Her Flight of the Foretold ability casts an aura around Thera that allows nearby units that take fatal damage to survive the hit and then receive a large heal, but each unit can only receive this effect once per cast.
* MutuallyExclusivePartyMembers: In the third game's campaign, the player gets to choose between her and Xiphos to assist them in certain battles. Whichever one is picked, along with their forces, stays throughout the campaign and cannot be changed for that playthrough.
* WhiteMagicianGirl: Thera is rather calm and level-headed, and as the leader of the Merics she uses only healing and defensive magic.

!!Former Leaders
The former leaders of the nations that comprise the Order Empire, consisting of Archis, Wrathnar, Spearos, and Magis. After losing command, they founded their own factions.
----
* ArcWelding: Their existence basically ties the ''Legacy'' skins and their associated factions into the overall world.
* KingMook: Archis and Spearos function as an Archidon and Spearton respectively with higher stats and more abilities. Wrathnar is intended to follow suit as a stronger Swordwrath, and does indeed appear as such in certain ''Legacy'' missions.

!!!Archis

The former Archidon general and leader of the Woodland Tribes.
----



* EliteTweak: With the player controlling a giant with the Voltaic skin, their damage is increased to what it was in the original ''Stick War'' and they also gain the benefit of increased health.

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* EliteTweak: With the player controlling a giant with the Voltaic skin, their damage is increased to what it was in the original ''Stick War'' and they also gain the benefit of increased health. Additionally, manually controlling a Giant with any skin allows them to unleash a devastating earthquake attack, letting them stun enemies en masse like they could in the original.



* HerdHittingAttack: Giants can strike multiple enemies with their attacks, stunning every enemy hit. The number of units they can hit with each attack is capped in ''Legacy'' and ''3'', though their Earthquake ability in ''Legacy'' can still hit any number of enemies.



* FragileSpeedster: Crawlers are among the fastest units in the game and attack quickly, but with only one bar of health, they don't hold up well against anything that fights back.

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* FragileSpeedster: Crawlers are among the fastest units in the game and attack quickly, but with only one bar of health, they don't their abysmal health doesn't hold up well against anything that fights back.back. They're even more fragile in ''Stick War 3''.
* ReptilesAreAbhorrent: Their portrait in the second game and new models in the third gives them a very reptilian look, and they're vicious pack predators.



* FragileSpeedster: Bombers run faster than unupgraded Crawlers, allowing them to close the gap with enemies very quickly, and they have to in order to get around their half a bar of HP.

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* FragileSpeedster: Bombers run faster than unupgraded Crawlers, allowing them to close the gap with enemies very quickly, and they have to in order to get around their half a bar of pathetic HP.



* GreenEyedMonster: [[spoiler:Some dialogue in the third game's campaign suggests that he's very much jealous of the favoritism Zarek shows toward Atreyos.]]



* HerdHittingAttack: Hell Fists is Chaos's strongest answer to clumps of enemy units, obliterating weaker units like Swordwrath and Archidon entirely.

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* HerdHittingAttack: HerdHittingAttack:
**
Hell Fists is Chaos's strongest answer to clumps of enemy units, obliterating weaker units like Swordwrath and Archidon entirely.entirely.
** The Marrowkai's basic attack hits multiple units for reduced damage in the third game.



* SinisterScythe: He trades his MagicStaff for a scythe in the third game. It's not just for show either, as he can strike multiple enemies with a single swing with his melee attacks.




!!Medusa

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\n!!Medusa\n* VocalEvolution: In the second game, the Marrowkai's incantations have him speaking in a high-pitched, nasally voice akin to [[WesternAnimation/HeManAndTheMastersOfTheUniverse1983 Skeletor]]. In the third game, he instead speaks in a cold, low monotone, though [[TheArtifact his voice line for casting Hell Fist is unchanged]].

!!Medusa (Gargos)


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* NamedInTheSequel: ''Stick War 3'' gives her the name "Gargos."
* OffWithHisHead: Canonically, Medusa is killed by decapitation as shown in the intro to the third game's campaign, which has [[DecapitationPresentation a Spearton lifting up her head]].


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* PhysicalGod: [[spoiler:According to the epilogue of the third game's Order campaign, V is a primordial being that created Inamorta and its people.]]
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* EliteTweak: With the player controlling a giant with the Voltaic skin, their damage is increased to what it was in the original ''Stick War'' and they also gain the benefit of increased health.

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!!Atreyos

Leader of the Speartons, Atreyos appears in the Endless Deads mode of ''Stick War: Legacy'' as a member of the ambushed caravan that starts off the mode. He returns in ''Stick War 3'' as a trainable General.

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\n!!Atreyos\n\nLeader !!King of Inamorta (King Zarek)

[[ExactlyWhatItSaysOnTheTin The king of Inamorta and
the Speartons, Atreyos Order forces.]] While not a conventional unit, he appears in the Endless Deads mode of ''Stick War: Legacy'' as a member of the ambushed caravan that starts off the mode. some missions to stand alongside his troops, and must be protected at all costs. He returns becomes a trainable General in ''Stick War 3'' as a trainable General.3''.



* BadassCape: He gets a tattered red cape in ''3'', where he kicks as much ass as ever.
* DistressedDude: His first appearance has him being the leader of the caravan that gets ambushed in Endless Deads mode, kick-starting it; the loss screen has him climbing up the statue to get away from the hordes. [[HeroMustSurvive Keeping him alive long enough]] earns you an achievement.
* EleventhHourRanger: In the Order campaign of ''3'', Atreyos's only appearance is as the player's ally in the final mission.
* KingMook: Functionally, in most of his appearances he's a beefed-up Spearton with higher damage and health.
* RankScalesWithAsskicking: As he leads a group of fantasy Spartans, this is essentially a given. His incarnation in ''3'' is easily one of the strongest units in the game in a direct fight; with the Speartons' pike upgrade, he can one-shot a lot of weaker units.
* ScarredEquipment: His armor and cape in ''3'' are noticeably battered compared to his appearance in ''2'', hinting at him being an experienced warrior.

!!King of Inamorta (King Zarek)

[[ExactlyWhatItSaysOnTheTin The king of Inamorta and the Order forces.]] While not a conventional unit, he appears in some missions to stand alongside his troops, and must be protected at all costs. He becomes a trainable General in ''Stick War 3''.
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!!Kytchu

Leader of the Archidons, Kytchu appears under certain weekly missions in ''Legacy''. She becomes a trainable General in ''Stick War 3''.

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!!Kytchu

!!Atreyos

Leader of the Archidons, Kytchu Speartons, Atreyos appears under certain weekly missions in ''Legacy''. She becomes the Endless Deads mode of ''Stick War: Legacy'' as a trainable General member of the ambushed caravan that starts off the mode. He returns in ''Stick War 3''.3'' as a trainable General.



* AscendedExtra: While he started out as just a Spearton with a name in ''Legacy'', he gets a lot more prominent in ''3'' as a member of the royal family.
* BadassCape: He gets a tattered red cape in ''3'', where he kicks as much ass as ever.
* DistressedDude: His first appearance has him being the leader of the caravan that gets ambushed in Endless Deads mode, kick-starting it; the loss screen has him climbing up the statue to get away from the hordes. [[HeroMustSurvive Keeping him alive long enough]] earns you an achievement.
* EleventhHourRanger: In the Order campaign of ''3'', Atreyos's only appearance is as the player's ally in the final mission.
* InadequateInheritor: Given that he was extremely inexperienced and seemingly not on board with the whole Spearton philosophy when he was appointed to the position, Zarek seemed to be the only one who actually had faith in him as leader of the Speartons. He does grow into the role [[spoiler:but his inadequacy was the final straw that caused Spearos to turn on Zarek]].
* KingMook: Functionally, in most of his appearances he's a beefed-up Spearton with higher damage and health.
* ParentalFavoritism: There's a lot of hints throughout the third game's campaign that he's Zarek's favorite. [[spoiler:The Marrowkai even scornfully calls him a "daddy's boy," likely out of jealousy as he's implied to be Zarek's eldest son BackFromTheDead.]]
* RankScalesWithAsskicking: As he leads a group of fantasy Spartans, this is essentially a given. His incarnation in ''3'' is easily one of the strongest units in the game in a direct fight; with the Speartons' pike upgrade, he can one-shot a lot of weaker units.
* ScarredEquipment: His armor and cape in ''3'' are noticeably battered compared to his appearance in ''2'', hinting at him being an experienced warrior.

!!Kytchu

Leader of the Archidons, Kytchu appears under certain weekly missions in ''Legacy''. She becomes a trainable General in ''Stick War 3''.
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* OldSoldier: Visibly elderly with white hair and a wrinkled face, but he's no less fearsome a warrior in spite of it.

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* OldSoldier: Visibly elderly with white hair and a wrinkled face, but he's no less fearsome a warrior in spite of it. According to his exposition, he served Zarek during two wars previously, presumably both of the first two games.



!!!Mera

The founder of the Vampiric Soulstealers and former leader of the Merics. After being defeated by Thera, she delved into the powers of Chaos, forming an alliance with them.
----
* PoisonousPerson: Her HeroUnit passively poisons enemies in her vicinity.



* ContinuityDrift: In 'Stick War 2'', the Marrowkai were implied to be an order of skeleton wizards, but ''Legacy'' and ''3'' changed this and instead imply that the Marrowkai is a single individual.

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* ContinuityDrift: In 'Stick ''Stick War 2'', the Marrowkai were implied to be an order of skeleton wizards, but ''Legacy'' and ''3'' changed this and instead imply that the Marrowkai is a single individual.individual. [[spoiler:The campaign of ''3'' further implies he's the eldest son of King Zarek, Adicai, raised into undeath.]]
* DragonAscendant: With Medusa's death, he becomes the de facto leader of Chaos in ''Stick War 3''.


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* EleventhHourRanger: In the Order campaign of ''3'', Atreyos's only appearance is as the player's ally in the final mission.



* EscortMission: What any mission featuring him boils down to. If he dies, you lose the mission.
* LeeroyJenkins: Granted, he's not a terrible combatant with his high health and surprisingly high damage, but despite being a VIP you have to keep alive he's all too happy to charge into battle alongside the rest of your forces and put himself in harm's way.

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* EscortMission: What any mission featuring him in ''Legacy'' boils down to. If he dies, you lose the mission.
* JerkWithAHeartOfGold: He frankly doesn't make a particularly good impression on the player in the ''Stick War 3'' campaign, being arrogant, irritable, and [[StayInTheKitchen somewhat misogynistic]] toward his own daughters. [[spoiler:However, he does love his children and is aware of his flaws, and after being captured, he seemingly has a HeelRealization and comes back a lot less abrasive.]]
* LeeroyJenkins: Granted, he's not a terrible combatant with his high health and surprisingly high damage, but despite being a VIP you have to keep alive he's all too happy to charge into battle alongside the rest of your forces and put himself in harm's way. [[spoiler:This is actually a plot point in ''3'', where at one point he bumrushes the enemy with only his bodyguards and gets overwhelmed and captured, forcing the player to rescue him.]]


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* BadassNormal: Out of the former leaders, Archis is the only one that doesn't seem to use magical powers of some sort. He's no less dangerous than any of them.


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!!!Wrathnar

The founder and former leader of the Swordwrath. After being bested by Xiphos, he turned his sights on the borders of the Empire and founded the Borderland Flame Feeders.
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* FlamingSword: Wields a sword that's covered in flames and appears to be made from some volcanic material.
* GroundPound: His special ability has him leaping high into the air and slamming down so hard he causes an explosion upon landing.
* WellIntentionedExtremist: He and his faction are known to be hostile to anyone that intrudes on their lands, forcing them to turn back or die. [[spoiler:Turns out there was a good reason for that, since they discovered things that are dangerous to Inamorta as a whole and have devoted themselves to keeping it sealed.]]

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* {{Nepotism}}: Planned to replace the leaders of the various factions under the Order Empire with his own kids, much to the protest of said leaders. They convinced him to at least do a trial by combat for leadership (as per their traditions) and the royal siblings won leadership that way. [[spoiler:But then his favoritism showed up again when Adicai fell in battle and he appointed Atreyos as Adicai's successor [[InadequateInheritor in spite of Atreyos being grossly inexperienced]] as opposed to reinstating the more experienced Spearos.]]



* SoreLoser: He clearly wasn't happy about Kytchu beating him for leadership of the Archidons.




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* MistreatmentInducedBetrayal: [[spoiler:He initially didn't hold any hard feelings about being bested by Prince Adicai for leadership of the Speartons, but when Adicai was killed in action, he and a lot of people expected him to be reinstated in the position. When Spearos was passed up in favor of [[{{Nepotism}} Atreyos, one of the king's other sons who was both a rank amateur and not a believer in the Spearton culture]], Spearos was so infuriated that [[TakeThisJobAndShoveIt he decided to skip town entirely]].]]
* MrExposition: When defeated in the campaign, he exposits at length about what drove the former leaders to rebel against Order.
* OldSoldier: Visibly elderly with white hair and a wrinkled face, but he's no less fearsome a warrior in spite of it.
* SecretAIMoves: As a boss, he possesses a dodge roll that is not available to players.
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* AnchoredAttackStance: ''Stick War 3'' gives them the Catapult Mode ability, allowing them to plant their feet in the ground and gain more powerful attacks and longer attack range at the cost of becoming immobile.


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!!Former Leaders
The former leaders of the nations that comprise the Order Empire, consisting of Archis, Wrathnar, Spearos, and Magis. After losing command, they founded their own factions.
----
* ArcWelding: Their existence basically ties the ''Legacy'' skins and their associated factions into the overall world.
* KingMook: Archis and Spearos function as an Archidon and Spearton respectively with higher stats and more abilities. Wrathnar is intended to follow suit as a stronger Swordwrath, and does indeed appear as such in certain ''Legacy'' missions.

!!!Archis

The former Archidon general and leader of the Woodland Tribes.
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* EyepatchOfPower: Wears an eyepatch to match his grizzled ranger image. It also doesn't seem to affect his archery skills.
* TrickArrow: His Tether ability fires an arrow with a rope attached, letting it bind the target to a spot on the ground.

!!!Spearos

The former General of the Speartons, he now leads the Glacial Uprising.
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* AnIcePerson: Specializes in inflicting the Freeze condition to enemies, with one of his abilities letting him freeze nearby foes and another applying a frostbite effect that inflicts DamageOverTime to nearby frozen enemies.
* MagicKnight: Unlike other characters in the setting, Spearos combines his weapon skills with what is unambiguously ice magic.


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* ContinuityDrift: In 'Stick War 2'', the Marrowkai were implied to be an order of skeleton wizards, but ''Legacy'' and ''3'' changed this and instead imply that the Marrowkai is a single individual.


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* HeroUnit: Promoted to General status in ''Stick War 3''.
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* PrimitiveClubs: The basic version of them in the first game and ''Legacy'', which serve as your first available combat unit, wield crude clubs to reflect Order's lack of technological development. Only when you actually conquer the Swordwrath do you get the option to upgrade their weaponry into proper swords. The ambush level after No Man's Land also have club-wielding enemies, this time representing natives who also have little in the way of development.

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not the meaning of Starting Units


* StartingUnits: Every game always starts out with at least one or two Miners.
* WorkerUnit: The primary resource collectors of Order and Chaos alike.




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* WorkerUnit: The primary resource collectors of Order and Chaos alike.






* BladeOnAStick: Their weapon of choice is the spear, as you can probably tell from the name. They can upgrade to longer pikes in ''3''.



* JavelinThrower: In ''1'' and ''Legacy'', they can throw their spears at enemies as a powerful, single-use ranged attack and then pull out a sword to keep fighting. Garrisoning a Spearton allows him to pick up a new spear.

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* JavelinThrower: In ''1'' and ''Legacy'', they can throw their spears at enemies as a powerful, single-use ranged attack and then pull out a sword to keep fighting. Garrisoning a Spearton allows him to fighting until they pick up a new spear.spear by garrisoning.



* CarryABigStick: They swing around enormous clubs as their main weapon.



* PrimitiveClubs: They swing around enormous clubs as their main weapon.



* StartingUnits: Every game always starts out with at least two, six in a death match.



[[/folder]]

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[[/folder]][[/folder]]
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-->''We had no choice...''

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-->''We -->''"We had no choice...''
"''
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-->''We had no choice.''

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-->''We had no choice.choice...''
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-->''We had no choice.''

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Authority Equals Asskicking has been renamed.


* AuthorityEqualsAsskicking: He leads a group of fantasy Spartans, this is essentially a given. His incarnation in ''3'' is easily one of the strongest units in the game in a direct fight; with the Speartons' pike upgrade, he can one-shot a lot of weaker units.


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* RankScalesWithAsskicking: As he leads a group of fantasy Spartans, this is essentially a given. His incarnation in ''3'' is easily one of the strongest units in the game in a direct fight; with the Speartons' pike upgrade, he can one-shot a lot of weaker units.

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* MageKiller: Dollar-for-dollar, Archidons are the best answer to Magikill in the first game, as they can focus fire the minions before shooting down the Magikill from outside his spell range.

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* MageKiller: Dollar-for-dollar, Archidons are the best answer to Magikill in the first game, as they can focus fire the minions before shooting down the Magikill from outside his spell range. Ironically no longer the case in the sequel, where the Magikill's new spells make him extremely good at decimating massed Archidons.



* OrnamentalWeapon: Ironically, despite being an advanced version of the Swordwrath, Shadowrath never use their swords in combat and instead attack using a quarterstaff (until ''3'' gave them the ability to parry attacks with them).

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* OrnamentalWeapon: Ironically, despite being an advanced version of the Swordwrath, Shadowrath never use their swords in combat and instead attack using a quarterstaff (until in ''3'' gave them the except for their ability to parry attacks with them).attacks.



The Albowtross acts as Order's only aerial unit, untouchable by any melee ground unit. Their massive wings and armour make them surprisingly heavy and well off defensively, at the cost of speed and manoeuvrability. Their crossbows allow for very high ranged damage at a slower rate of fire, and the ability Blazing Bolts allow them to apply a burning effect with every hit at a small mana cost.

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The Albowtross acts as Order's only aerial unit, untouchable by any melee ground unit. Their massive wings and armour make them surprisingly heavy and well off defensively, at the cost of speed and manoeuvrability. Their crossbows allow for very high ranged damage at a slower rate of fire, and the ability Blazing Bolts allow them to apply a burning effect with every hit at a small mana cost.and deal higher damage to Armoured enemies.



* MightyGlacier: They're respectably powerful and bulky, and can quickly charge into battle or run down fleeing enemies. Once their charge is used up, though, they're a bit on the slow side in terms of foot speed and attack speed.

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* MightyGlacier: They're LightningBruiser: In ''Stick War 2'', they're respectably powerful and bulky, and can quickly charge into battle or run down fleeing enemies. Once their charge is used up, though, they're a bit on enemies, and are some of the slow side faster units in terms of foot speed and attack speed.the Chaos arsenal.




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* MightyGlacier: In ''Stick War 3'', they're changed to this status. They boast even higher health and damage than their ''Stick War 2'' version, but come with slower foot speed and a much longer cooldown on their charge, making them less mobile.


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* StoneWall: Treatures have no basic attack, relying on Scorplings to fight for them, and can only proactively harm enemies themselves using the long-cooldown Death Blossom. However, their high health and ability to spawn Scorplings continuously make them very tough to uproot.
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An Axe To Grind is no longer a trope


* AnAxeToGrind: Their primary weapon.
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* DemBones: The ''Stick War 3'' Juggerknights are animate skeletons.


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* GlassCannon: With the ability to both pick off key enemies with Reaper and mulch groups of light units with Hell Fists, the Marrowkai is a deadly force on the battlefield, but they're also slow, vulnerable targets.
* HerdHittingAttack: Hell Fists is Chaos's strongest answer to clumps of enemy units, obliterating weaker units like Swordwrath and Archidon entirely.


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* PsychicAssistedSuicide: In addition to dealing damage, Reaper forces the target to uncontrollably run forward, often to its death if the Marrowkai is accompanied by other units.

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Basic infantry for the elementals and more importantly they can be turned into Chomplers.

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Basic The basic melee infantry for the elementals and more importantly they can be turned Elementals. They also provide the Elementals' economic backbone by turning into Chomplers.




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* StoneWall: They actually have higher health than their Order and Chaos equivalents, but their damage output is nearly nonexistent due to their extremely slow attack speed.



Flying units for the elementals they do good damage but are lacking in health they also need to stand still to attack making them incapable of kiting.

* ShockandAwe: They attack with lightning

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Flying units for the Elementals, they deal high single-target damage with lightning bolts from above.
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* AirborneMook: The Elementals' basic flying attacker.
* GlassCannon: Air
elementals they do good have extremely high damage per attack, but are lacking in health they also need have a very slow attack animation, forcing them to stand still to attack making when attacking and rendering them incapable of kiting.

unable to kite. Combine that with their relatively low health, and they become very vulnerable to counterattack from ranged units.
* ShockandAwe: They attack with lightning
lightning bolts.



* ActionBomb: A variation where their detonation heals allies instead of damaging enemies.

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* ActionBomb: A variation where their detonation heals allies instead of damaging enemies.
enemies. They can also be used as the traditional version by combining with a Fire elemental to create an explosion.
* IceMagicIsWater: Their "attack" is to freeze enemies solid.
* SupportPartyMember: Water elementals have no damage output, instead assisting allies by immobilizing opponents. They can also provide healing by sacrificing themselves.




* CompositeCharacter: Like the Archidon, they're fast and fragile ranged attackers, but like Deads, they rely on damage-over-time to wear enemies down.

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\n----
* CompositeCharacter: Like the Archidon, they're fast and fragile ranged attackers, but like Deads, they rely on damage-over-time to wear enemies down.
down and get a damage bonus against armored enemies.
* GlassCannon: While they're not ''that'' fragile, Fire elementals still don't appreciate enemies getting up in their face. With their high damage output, though, the enemy might not be able to.
* KameHameHadouken: They throw fireballs from their hands at enemies, with their idle pose and attack animation having them doing hand gestures typical of the trope.




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* DoppelgangerAttack: V's Clone ability creates a pair of copies of it that cannot use abilities, but are capable of dealing a high percentage of V's massive base damage with their attacks (level 2 research makes them deal the same damage as V itself).

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* HerdHittingAttack: The Sicklewrath's attacks deal half their normal damage to units in a small area around the main target.



!Introduced in ''Stick War 3''
!!Riprider

Order cavalrymen mounted on reptilian Ripptors, they wield double-ended blades to cleave through groups of enemies.
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* DoubleWeapon: Their weapon of choice is a double-ended sickle.
* HerdHittingAttack: Ripriders' attacks hit all enemies within range.
* MountedCombat: Ripriders are the first unit that fights from a steed (the Kai Rider's giant Dead does all of the actual fighting for him).



* DynamicEntry: Charge is built for letting the Juggerknight quickly close the gap and dive onto their enemies, wreaking havoc on the enemy's frontline in the process.



* FoeTossingCharge: Enemies unfortunate enough to be in front of a charging Juggerknight will take damage and be knocked back. In ''Stick War 3'', Juggerknights can plow through multiple light units in their path.



* LightningBruiser: They're respectably powerful and bulky, and can quickly charge into battle or run down fleeing enemies.

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* LightningBruiser: MightyGlacier: They're respectably powerful and bulky, and can quickly charge into battle or run down fleeing enemies.enemies. Once their charge is used up, though, they're a bit on the slow side in terms of foot speed and attack speed.



Deads reappear in ''Stick War: Legacy'', with several new variants in addition to the familiar gut-flinger. They serve as the main antagonistic force in the Endless Deads mode, and can appear in various missions.

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Deads reappear in ''Stick War: Legacy'', with several new variants in addition to the familiar gut-flinger.gut-flinger (renamed into "Toxic Dead" from this appearance onward). They serve as the main antagonistic force in the Endless Deads mode, and can appear in various missions.



The primary air force of Chaos, these winged humanoids rain down terror on their enemies from above with their dreaded longbows, possessing the speed and manoeuvrability which their undead comrades do not.\\

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The primary air force of Chaos, these winged humanoids rain down terror on their enemies from above with their dreaded longbows, possessing the speed and manoeuvrability manoeuverability which their undead comrades do not.\\


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* FragileSpeedster: In ''Stick Empires'', Eclipsors are fairly agile and being flying units are immune to melee attacks from the ground, allowing them to harass enemies from above. However, their thin HP pool means anything that can shoot back will take them down quick.

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* CaneFu: The multiplayer games allow them to hit enemies with their staves (which they also use as walking sticks), though the low damage and the Magikill being an expensive SquishyWizard means this is only useful in emergencies.



* BlackKnight: Certainly rock the look.

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* BlackKnight: Certainly rock the look.look, packing dark armor and shields.
* BloodKnight: Their execution animations (almost all for [[CannonFodder Swordwrath]]) make it abundantly clear that they love to brutally carve through their enemies.
* EvilIsAngular: Compared to the Spearton's rounded shields and helmets, Juggerknight equipment has a much more jagged, [[SpikesOfVillainy spiky]] design.
* GoodWeaponEvilWeapon: Juggerknights wield nasty-looking axes to cement them as being ObviouslyEvil compared to their Order counterpart, the Spearton.



!!Dead

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!!Dead
!!Dead/Toxic Dead

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* GenderFlip: Kytchu was referred to as male in a few ''Legacy'' mission briefings before being retconned to female in ''Stick War 3''. Given the fantastical name, her minor role, and the stick figure art style, not much was affected.



* SamusIsAGirl: Kytchu's minor role in ''Legacy'', paired with the stick figure art style and lack of dialogue and descriptions, meant that it wasn't apparent she was female until ''Stick War 3''.

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* SamusIsAGirl: Kytchu's minor role in ''Legacy'', paired with the stick figure art style and lack of dialogue and descriptions, meant that it wasn't apparent she was female until ''Stick War 3''.

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